0% found this document useful (0 votes)
2 views37 pages

BCS303 OS Module 2 Notes

The document outlines the Operating Systems course (BCS303), focusing on process management, multi-threaded programming, and process scheduling. It details the concepts of processes, their states, control blocks, and scheduling mechanisms, including various types of schedulers and context switching. Additionally, it covers inter-process communication methods, such as shared memory and message passing, along with their advantages and examples.

Uploaded by

rumaesafatima
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2 views37 pages

BCS303 OS Module 2 Notes

The document outlines the Operating Systems course (BCS303), focusing on process management, multi-threaded programming, and process scheduling. It details the concepts of processes, their states, control blocks, and scheduling mechanisms, including various types of schedulers and context switching. Additionally, it covers inter-process communication methods, such as shared memory and message passing, along with their advantages and examples.

Uploaded by

rumaesafatima
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Operating Systems BCS303

COURSE NAME: OPERATIN SYSTEMS COURSE

CODE: BCS303
SEMESTER: 3
MODULE: 2
NUMBER OF HOURS:08 CONTENTS:
 Process Management:
 Process concept
 Process scheduling
 Operations on processes
 Inter process communication

 Multi-threaded Programming:
 Multithreading models
 Thread Libraries
 Threading issues

 Process Scheduling:
 Basic concepts
 Scheduling Criteria;
 Scheduling Algorithms;
 Multiple-processor scheduling;
 Thread scheduling.

1
Operating Systems BCS303

PROCESS MANAGEMENT

Process Concept

 A process is a program under execution.


 Its current activity is indicated by PC (Program Counter) and the contents of the processor's
registers.

The Process

Process memory is divided into four sections as shown in the figure below:
 The stack is used to store temporary data such as local variables, function parameters, function
return values, return address etc.
 The heap which is memory that is dynamically allocated during process run time
 The data section stores global variables.
 The text section comprises the compiled program code.
 Note that, there is a free space between the stack and the heap. When the stack is full, it grows
downwards and when the heap is full, it grows upwards.

Process State

Figure: Process in memory.


Q) Illustrate with a neat sketch, the process states and process control block.
Process State
A Process has 5 states. Each process may be in one of the following states –

1. New - The process is in the stage of being created.


2. Ready - The process has all the resources it needs to run. It is waiting to be assigned to
the processor.
3. Running – Instructions are being executed.
4. Waiting - The process is waiting for some event to occur. For example, the process may
be waiting for keyboard input, disk access request, inter-process messages, a timer to go
off, or a child process to finish.
5. Terminated - The process has completed its execution.

2
Operating Systems BCS303

Figure: Diagram of process state

Process Control Block

For each process there is a Process Control Block (PCB), which stores the process-specific
information as shown below –

 Process State – The state of the process may be new, ready, running, waiting, and so on.
 Program counter – The counter indicates the address of the next instruction to be executed for
this process.
 CPU registers - The registers vary in number and type, depending on the computer
architecture. They include accumulators, index registers, stack pointers, and general-purpose
registers. Along with the program counter, this state information must be saved when an
interrupt occurs, to allow the process to be continued correctly afterward.
 CPU scheduling information- This information includes a process priority, pointers to
scheduling queues, and any other scheduling parameters.
 Memory-management information – This includes information such as the value of the base
and limit registers, the page tables, or the segment tables.
 Accounting information – This information includes the amount of CPU and real time used,
time limits, account numbers, job or process numbers, and so on.
 I/O status information – This information includes the list of I/O devices allocated to the
process, a list of open files, and so on.

The PCB simply serves as the repository for any information that may vary from process to process.

Figure: Process control block (PCB)

3
Operating Systems BCS303

CPU Switch from Process to Process

Figure: Diagram showing CPU switch from process to process.

Process Scheduling

Scheduling Queues
 As processes enter the system, they are put into a job queue, which consists of all processes in
the system.
 The processes that are residing in main memory and are ready and waiting to execute are kept
on a list called the ready queue. This queue is generally stored as a linked list.
 A ready-queue header contains pointers to the first and final PCBs in the list. Each PCB
includes a pointer field that points to the next PCB in the ready queue.

Ready Queue and Various I/O Device Queues

4
Operating Systems BCS303

Figure: The ready queue and various I/O device queues

 A common representation of process scheduling is a queueing diagram. Each rectangular box


in the diagram represents a queue. Two types of queues are present: the ready queue and a set
of device queues. The circles represent the resources that serve the queues, and the arrows
indicate the flow of processes in the system.
 A new process is initially put in the ready queue. It waits in the ready queue until it is selected
for execution and is given the CPU. Once the process is allocated the CPU and is executing,
one of several events could occur:
 The process could issue an I/O request, and then be placed in an I/O queue.
 The process could create a new subprocess and wait for its termination.
 The process could be removed forcibly from the CPU, as a result of an interrupt,
and be put back in the ready queue.
In the first two cases, the process eventually switches from the waiting state to the ready state, and is
then put back in the ready queue. A process continues this cycle until it terminates, at which time it is
removed from all queues.

Figure: Queueing-diagram representation of process scheduling.

5
Operating Systems BCS303

Schedulers
Schedulers are software which selects an available program to be assigned to CPU.

 A long-term scheduler or Job scheduler – selects jobs from the job pool (of secondary
memory, disk) and loads them into the memory.
If more processes are submitted, than that can be executed immediately, such processes will be
in secondary memory. It runs infrequently, and can take time to select the next process.

 The short-term scheduler, or CPU Scheduler – selects job from memory and assigns the
CPU to it. It must select the new process for CPU frequently.
 The medium-term scheduler - selects the process in ready queue and reintroduced into the
memory.

Processes can be described as either:


 I/O-bound process – spends more time doing I/O than computations,
 CPU-bound process – spends more time doing computations and few I/O operations.

An efficient scheduling system will select a good mix of CPU-bound processes and I/O bound
processes.
 If the scheduler selects more I/O bound process, then I/O queue will be full and ready
queue will be empty.
 If the scheduler selects more CPU bound process, then ready queue will be full and I/O
queue will be empty.

Time sharing systems employ a medium-term scheduler. It swaps out the process from ready
queue and swap in the process to ready queue. When system loads get high, this scheduler will
swap one or more processes out of the ready queue for a few seconds, in order to allow smaller
faster jobs to finish up quickly and clear the system.

Advantages of medium-term scheduler –


 To remove process from memory and thus reduce the degree of multiprogramming
(number of processes in memory).
 To make a proper mix of processes (CPU bound and I/O bound)

6
Operating Systems BCS303

Context switching
 The task of switching a CPU from one process to another process is called context switching.
Context-switch times are highly dependent on hardware support (Number of CPU registers).
 Whenever an interrupt occurs (hardware or software interrupt), the state of the currently
running process is saved into the PCB and the state of another process is restored from the PCB
to the CPU.
 Context switch time is an overhead, as the system does not do useful work while switching.

Operations on Processes

Q) Demonstrate the operations of process creation and process termination in UNIX Process Creation
 A process may create several new processes. The creating process is called a parent
process, and the new processes are called the children of that process. Each of these new
processes may in turn create other processes. Every process has a unique process ID.
 On typical Solaris systems, the process at the top of the tree is the ‘sched’ process with
PID of 0. The ‘sched’ process creates several children processes – init, pageout and
fsflush. Pageout and fsflush are responsible for managing memory and file systems. The
init process with a PID of 1, serves as a parent process for all user processes.

A process will need certain resources (CPU time, memory, files, I/O devices) to accomplish its
task. When a process creates a sub process, the sub process may be able to obtain its resources
in two ways:
 directly from the operating system
 Sub process may take the resources of the parent
process. The resource can be taken from parent in two
ways –
 The parent may have to partition its resources among its children
 Share the resources among several children.

7
Operating Systems BCS303

There are two options for the parent process after creating the child:

 Wait for the child process to terminate and then continue execution. The parent makes a wait()
system call.
 Run concurrently with the child, continuing to execute without waiting.

Two possibilities for the address space of the child relative to the parent:

 The child may be an exact duplicate of the parent, sharing the same program and data
segments in memory. Each will have their own PCB, including program counter,
registers, and PID. This is the behavior of the fork system call in UNIX.
 The child process may have a new program loaded into its address space, with all new
code and data segments. This is the behavior of the spawn system calls in Windows.

In UNIX OS, a child process can be created by fork() system call. The fork system call, if
successful, returns the PID of the child process to its parents and returns a zero to the child
process. If failure, it returns -1 to the parent. Process IDs of current process or its direct
parent can be accessed using the getpid( ) and getppid( ) system calls respectively.

The parent waits for the child process to complete with the wait() system call. When the child
process completes, the parent process resumes and completes its execution.

8
Operating Systems BCS303

In windows the child process is created using the function createprocess( ). The createprocess( )
returns 1, if the child is created and returns 0, if the child is not created.

Process Termination
 A process terminates when it finishes executing its last statement and asks the operating system
to delete it, by using the exit () system call. All of the resources assigned to the process like
memory, open files, and I/O buffers, are deallocated by the operating system.
 A process can cause the termination of another process by using appropriate system call. The
parent process can terminate its child processes by knowing of the PID of the child.
 A parent may terminate the execution of children for a variety of reasons, such as:
 The child has exceeded its usage of the resources; it has been allocated.
 The task assigned to the child is no longer required.
 The parent is exiting, and the operating system terminates all the children. This is
called cascading termination.

Inter process Communication

Q) What is inter process communication? Explain types of IPC.

Inter process Communication- Processes executing may be either co-operative or independent


processes.
 Independent Processes – processes that cannot affect other processes or be affected by other
processes executing in the system.
 Cooperating Processes – processes that can affect other processes or be affected by other
processes executing in the system.

Co-operation among processes are allowed for following reasons –

 Information Sharing - There may be several processes which need to access the same file. So
the information must be accessible at the same time to all users.
 Computation speedup - Often a solution to a problem can be solved faster if the problem can
be broken down into sub-tasks, which are solved simultaneously (particularly when multiple

9
Operating Systems BCS303

processors are involved.)


 Modularity - A system can be divided into cooperating modules and executed by sending
information among one another.
 Convenience - Even a single user can work on multiple tasks by information sharing.

Cooperating processes require some type of inter-process communication. This is allowed by


two models:
1. Shared Memory systems
2. Message passing systems.

Sl No Shared Memory Message passing


A region of memory is shared by
Message exchange is done among
1. communicating processes, into which
the processes by using objects.
the information is written and read
2. Useful for sending large block of data Useful for sending small data.
System call is used only to create System call is used during every
3.
shared memory read and write operation.
Message is sent faster, as there are no
4. Message is communicated slowly.
system calls

 Shared Memory is faster once it is set up, because no system calls are required and access
occurs at normal memory speeds. Shared memory is generally preferable when large amounts
of information must be shared quickly on the same computer.
 Message Passing requires system calls for every message transfer, and is therefore slower, but
it is simpler to set up and works well across multiple computers. Message passing is generally
preferable when the amount and/or frequency of data transfers is small.

10
Operating Systems BCS303

Shared-Memory Systems

 A region of shared-memory is created within the address space of a process, which needs to
communicate. Other process that needs to communicate uses this shared memory.
 The form of data and position of creating shared memory area is decided by the process.
Generally, a few messages must be passed back and forth between the cooperating processes
first in order to set up and coordinate the shared memory access.
 The process should take care that the two processes will not write the data to the shared
memory at the same time.

Producer-Consumer Example Using Shared Memory

 This is a classic example, in which one process is producing data and another process is
consuming the data.
 The data is passed via an intermediary buffer (shared memory). The producer puts the data to
the buffer and the consumer takes out the data from the buffer. A producer can produce one
item while the consumer is consuming another item. The producer and consumer must be
synchronized, so that the consumer does not try to consume an item that has not yet been
produced. In this situation, the consumer must wait until an item is produced.
 There are two types of buffers into which information can be put –
 Unbounded buffer
 Bounded buffer

 With Unbounded buffer, there is no limit on the size of the buffer, and so on the data
produced by producer. But the consumer may have to wait for new items.

 With bounded-buffer – As the buffer size is fixed. The producer has to wait if the buffer is
full and the consumer has to wait if the buffer is empty.

This example uses shared memory as a circular queue. The in and out are two pointers to the array.
Note in the code below that only the producer changes "in", and only the consumer changes "out".

First the following data is set up in the shared memory area:

11
Operating Systems BCS303

The producer process –


Note that the buffer is full when [ (in+1) % BUFFER_SIZE == out]

The consumer process –


Note that the buffer is empty when [ in == out]

Message-Passing Systems

A mechanism to allow process communication without sharing address space. It is used in distributed
systems.
 Message passing systems uses system calls for "send message" and "receive message".
 A communication link must be established between the cooperating processes before messages
can be sent.
 There are three methods of creating the link between the sender and the receiver-
o Direct or indirect communication (naming)
o Synchronous or asynchronous communication (Synchronization)
o Automatic or explicit buffering.

12
Operating Systems BCS303

1. Naming
Processes that want to communicate must have a way to refer to each other. They can use either direct
or indirect communication.

a) Direct communication the sender and receiver must explicitly know each other’s name. The syntax
for send() and receive() functions are as follows-

 send (P, message) – send a message to process P


 receive(Q, message) – receive a message from process Q

Properties of communication link:


 A link is established automatically between every pair of processes that wants to
communicate. The processes need to know only each other's identity to communicate.
 A link is associated with exactly one pair of communicating processes
 Between each pair, there exists exactly one link.

Types of addressing in direct communication –

 Symmetric addressing – the above-described communication is symmetric communication.


Here both the sender and the receiver processes have to name each other to communicate.
 Asymmetric addressing – Here only the sender’s name is mentioned, but the receiving data
can be from any system.
send (P, message) --- Send a message to process P
receive (id, message). Receive a message from any process

Disadvantages of direct communication – any changes in the identifier of a process, may have to
change the identifier in the whole system (sender and receiver), where the messages are sent and
received.

b) Indirect communication uses shared mailboxes, or ports.

A mailbox or port is used to send and receive messages. Mailbox is an object into which messages
can be sent and received. It has a unique ID. Using this identifier messages are sent and received.

Two processes can communicate only if they have a shared mailbox. The send and receive functions
are –
 send (A, message) – send a message to mailbox A
 receive (A, message) – receive a message from mailbox A

Properties of communication link:


 A link is established between a pair of processes only if they have a shared mailbox

13
Operating Systems BCS303

 A link may be associated with more than two processes


 Between each pair of communicating processes, there may be any number of links, each link
is associated with one mailbox.
 A mail box can be owned by the operating system. It must take steps to –
 create a new mailbox
 send and receive messages from mailbox
 delete mailboxes.

2. Synchronization
The send and receive messages can be implemented as either blocking or non-blocking.

Blocking (synchronous) send - sending process is blocked (waits) until the message is
received by receiving process or the mailbox.
Non-blocking (asynchronous) send - sends the message and continues (does not wait)

Blocking (synchronous) receive - The receiving process is blocked until a message is


available
Non-blocking (asynchronous) receive - receives the message without block. The
received message may be a valid message or null.

3. Buffering
When messages are passed, a temporary queue is created. Such queue can be of three capacities:

Zero capacity – The buffer size is zero (buffer does not exist). Messages are not stored in
the queue. The senders must block until receivers accept the messages.
Bounded capacity- The queue is of fixed size(n). Senders must block if the queue is full.
After sending ‘n’ bytes the sender is blocked.
Unbounded capacity - The queue is of infinite capacity. The sender never block

14
OPERATING SYSTEMS

MODULE 2 (CONTINUE) : MULTI-THREADED PROGRAMMING

2.1 Multi-Threaded Programming


• A thread is a basic unit of CPU utilization.
• It consists of
→ thread ID
→ PC
→ register-set and
→ stack.
• It shares with other threads belonging to the same process its code-section & data-section.
• A traditional (or heavy weight) process has a single thread of control.
• If a process has multiple threads of control, it can perform more than one task at a time. Such a
process is called multi-threaded process (Figure 2.1).

Figure 2.1 Single-threaded and multithreaded processes

2.1.1 Motivation
1) The software-packages that run on modern PCs are multithreaded.
An application is implemented as a separate process with several threads of control.
For ex: A word processor may have
→ first thread for displaying graphics
→ second thread for responding to keystrokes and
→ third thread for performing grammar checking.
2) In some situations, a single application may be required to perform several similar tasks.
For ex: A web-server may create a separate thread for each client request.
This allows the server to service several concurrent requests.
3) RPC servers are multithreaded.
When a server receives a message, it services the message using a separate thread.
This allows the server to service several concurrent requests.
4) Most OS kernels are multithreaded;
Several threads operate in kernel, and each thread performs a specific task, such as
→ managing devices or
→ interrupt handling.

2-3
2.1.2 Benefits
1) Responsiveness
• A program may be allowed to continue running even if part of it is blocked.
Thus, increasing responsiveness to the user.
2) Resource Sharing
• By default, threads share the memory (and resources) of the process to which they belong.
Thus, an application is allowed to have several different threads of activity within the same
address-space.
3) Economy
• Allocating memory and resources for process-creation is costly.
Thus, it is more economical to create and context-switch threads.
4) Utilization of Multiprocessor Architectures
• In a multiprocessor architecture, threads may be running in parallel on different processors.
Thus, parallelism will be increased.

2.2 Multi-Threading Models


• Support for threads may be provided at either
1) The user level, for user threads or
2) By the kernel, for kernel threads.
• User-threads are supported above the kernel and are managed without kernel support.
Kernel-threads are supported and managed directly by the OS.
• Three ways of establishing relationship between user-threads & kernel-threads:
1) Many-to-one model
2) One-to-one model and
3) Many-to-many model.

2.2.1 Many-to-One Model


• Many user-level threads are mapped to one kernel thread (Figure 2.2).
• Advantage:
1) Thread management is done by the thread library in user space, so it is efficient.
• Disadvantages:
1) The entire process will block if a thread makes a blocking system-call.
2) Multiple threads are unable to run in parallel on multiprocessors.
• For example:
→ Solaris green threads
→ GNU portable threads.

Figure 2.2 Many-to-one model Figure 2.3 One-to-one model

2-2
2.2.2 One-to-One Model

2.2.3
• Each user thread is mapped to a kernel thread (Figure 2.3).
• Advantages:
1) It provides more concurrency by allowing another thread to run when a thread makes a
blocking system-call.
2) Multiple threads can run in parallel on multiprocessors.
• Disadvantage:
1) Creating a user thread requires creating the corresponding kernel thread.
• For example:
→ Windows NT/XP/2000
→ Linux

2.2.4 Many-to-Many Model


• Many user-level threads are multiplexed to a smaller number of kernel threads (Figure 2.4).
• Advantages:
1) Developers can create as many user threads as necessary solaris
2) The kernel threads can run in parallel on a multiprocessor.
3) When a thread performs a blocking system-call, kernel can schedule another thread for
execution.
Two Level Model
• A variation on the many-to-many model is the two level-model (Figure 2.5).
• Similar to M:M, except that it allows a user thread to be bound to kernel thread.
• For example:
→ HP-UX
→ Tru64 UNIX

Figure 2.4 Many-to-many model Figure 2.5 Two-level model

2-3
2.3 Thread Libraries
• It provides the programmer with an API for the creation and management of threads.
• Two ways of implementation:
1) First Approach
 Provides a library entirely in user space with no kernel support.
 All code and data structures for the library exist in the user space.
2) Second Approach
 Implements a kernel-level library supported directly by the OS.
 Code and data structures for the library exist in kernel space.
• Three main thread libraries: 1) POSIX Pthreads
2) Win32 and
3) Java.

2.3.1 Pthreads
• This is a POSIX standard API for thread creation and synchronization.
• This is a specification for thread-behavior, not an implementation.
• OS designers may implement the specification in any way they wish.
• Commonly used in: UNIX and Solaris.

2.3.2 Java Threads


• Threads are the basic model of program-execution in
→ Java program and
→ Java language.
• The API provides a rich set of features for the creation and management of threads.
• All Java programs comprise at least a single thread of control.
• Two techniques for creating threads:
1) Create a new class that is derived from the Thread class and override its run() method.
2) Define a class that implements the Runnable interface. The Runnable interface is defined as
follows:

2.4 Threading Issues


2.4.1 fork() and exec() System-calls
• fork() is used to create a separate, duplicate process.
• If one thread in a program calls fork(), then
1) Some systems duplicates all threads and
2) Other systems duplicate only the thread that invoked the fork().
• If a thread invokes the exec(), the program specified in the parameter to exec() will replace the
entire process including all threads.

2.4.2 Thread Cancellation


• This is the task of terminating a thread before it has completed.
• Target thread is the thread that is to be canceled
• Thread cancellation occurs in two different cases:
1) Asynchronous cancellation: One thread immediately terminates the target thread.
2) Deferred cancellation: The target thread periodically checks whether it should be terminated.

2.4.3 Signal Handling


• In UNIX, a signal is used to notify a process that a particular event has occurred.
• All signals follow this pattern:
1) A signal is generated by the occurrence of a certain event.
2) A generated signal is delivered to a process.
3) Once delivered, the signal must be handled.
• A signal handler is used to process signals.
2-4
• A signal may be received either synchronously or asynchronously, depending on the source.
1) Synchronous signals
 Delivered to the same process that performed the operation causing the signal.
 E.g. illegal memory access and division by 0.
2) Asynchronous signals
 Generated by an event external to a running process.
 E.g. user terminating a process with specific keystrokes <ctrl><c>.
• Every signal can be handled by one of two possible handlers:
1) A Default Signal Handler
 Run by the kernel when handling the signal.
2) A User-defined Signal Handler
 Overrides the default signal handler.
• In single-threaded programs, delivering signals is simple.
In multithreaded programs, delivering signals is more complex. Then, the following options exist:
1) Deliver the signal to the thread to which the signal applies.
2) Deliver the signal to every thread in the process.
3) Deliver the signal to certain threads in the process.
4) Assign a specific thread to receive all signals for the process.

2.4.4 Thread Pools


• The basic idea is to
→ create a no. of threads at process-startup and
→ place the threads into a pool (where they sit and wait for work).
• Procedure:
1) When a server receives a request, it awakens a thread from the pool.
2) If any thread is available, the request is passed to it for service.
3) Once the service is completed, the thread returns to the pool.
• Advantages:
1) Servicing a request with an existing thread is usually faster than waiting to create a thread.
2) The pool limits the no. of threads that exist at any one point.
• No. of threads in the pool can be based on factors such as
→ no. of CPUs
→ amount of memory and
→ expected no. of concurrent client-requests.

2-5
MODULE 2 (CONT.): PROCESS SCHEDULING

2.5 Basic Concepts


• In a single-processor system,
→ only one process may run at a time.
→ other processes must wait until the CPU is rescheduled.
• Objective of multiprogramming:
→ to have some process running at all times, in order to maximize CPU utilization.

2.5.1 CPU-I/0 Burst Cycle


• Process execution consists of a cycle of
→ CPU execution and
→ I/O wait (Figure 2.6 & 2.7).
• Process execution begins with a CPU burst, followed by an I/O burst, then another CPU burst, etc…
• Finally, a CPU burst ends with a request to terminate execution.
• An I/O-bound program typically has many short CPU bursts.
A CPU-bound program might have a few long CPU bursts.

Figure 2.6 Alternating sequence of CPU and I/O bursts

Figure 2.7 Histogram of CPU-burst durations

2-6
2.5.2 CPU Scheduler
• This scheduler
→ selects a waiting-process from the ready-queue and
→ allocates CPU to the waiting-process.
• The ready-queue could be a FIFO, priority queue, tree and list.
• The records in the queues are generally process control blocks (PCBs) of the processes.

2.5.3 CPU Scheduling


• Four situations under which CPU scheduling decisions take place:
1) When a process switches from the running state to the waiting state.
For ex; I/O request.
2) When a process switches from the running state to the ready state.
For ex: when an interrupt occurs.
3) When a process switches from the waiting state to the ready state.
For ex: completion of I/O.
4) When a process terminates.
• Scheduling under 1 and 4 is non-preemptive.
Scheduling under 2 and 3 is preemptive.
Non Preemptive Scheduling
• Once the CPU has been allocated to a process, the process keeps the CPU until it releases the CPU
either
→ by terminating or
→ by switching to the waiting state.
Preemptive Scheduling
• This is driven by the idea of prioritized computation.
• Processes that are runnable may be temporarily suspended
• Disadvantages:
1) Incurs a cost associated with access to shared-data.
2) Affects the design of the OS kernel.

2.5.4 Dispatcher
• It gives control of the CPU to the process selected by the short-term scheduler.
• The function involves:
1) Switching context
2) Switching to user mode &
3) Jumping to the proper location in the user program to restart that program.
• It should be as fast as possible, since it is invoked during every process switch.
• Dispatch latency means the time taken by the dispatcher to
→ stop one process and
→ start another running.

2-7
2.6 Scheduling Criteria
• Different CPU-scheduling algorithms
→ have different properties and
→ may favor one class of processes over another.
• Criteria to compare CPU-scheduling algorithms:
1) CPU Utilization
 We must keep the CPU as busy as possible.
 In a real system, it ranges from 40% to 90%.
2) Throughput
 Number of processes completed per time unit.
 For long processes, throughput may be 1 process per hour;
For short transactions, throughput might be 10 processes per second.
3) Turnaround Time
 The interval from the time of submission of a process to the time of completion.
 Turnaround time is the sum of the periods spent
→ waiting to get into memory
→ waiting in the ready-queue
→ executing on the CPU and
→ doing I/O.
4) Waiting Time
 The amount of time that a process spends waiting in the ready-queue.
5) Response Time
 The time from the submission of a request until the first response is produced.
 The time is generally limited by the speed of the output device.
• We want
→ to maximize CPU utilization and throughput and
→ to minimize turnaround time, waiting time, and response time.

2-8
2.7 Scheduling Algorithms
• CPU scheduling deals with the problem of deciding which of the processes in the ready-queue is to be
allocated the CPU.
• Following are some scheduling algorithms:
1) FCFS scheduling (First Come First Served)
2) Round Robin scheduling
3) SJF scheduling (Shortest Job First)
4) SRT scheduling
5) Priority scheduling
6) Multilevel Queue scheduling and
7) Multilevel Feedback Queue scheduling

2.7.1 FCFS Scheduling


• The process that requests the CPU first is allocated the CPU first.
• The implementation is easily done using a FIFO queue.
• Procedure:
1) When a process enters the ready-queue, its PCB is linked onto the tail of the queue.
2) When the CPU is free, the CPU is allocated to the process at the queue‘s head.
3) The running process is then removed from the queue.
• Advantage:
1) Code is simple to write & understand.
• Disadvantages:
1) Convoy effect: All other processes wait for one big process to get off the CPU.
2) Non-preemptive (a process keeps the CPU until it releases it).
3) Not good for time-sharing systems.
4) The average waiting time is generally not minimal.
• Example: Suppose that the processes arrive in the order P1, P2, P3.

• The Gantt Chart for the schedule is as follows:

• Waiting time for P1 = 0; P2 = 24; P3 = 27


Average waiting time: (0 + 24 + 27)/3 = 17

• Suppose that the processes arrive in the order P2, P3, P1.
• The Gantt chart for the schedule is as follows:

• Waiting time for P1 = 6;P2 = 0; P3 = 3


Average waiting time: (6 + 0 + 3)/3 = 3

2-9
2.7.2 SJF Scheduling
• The CPU is assigned to the process that has the smallest next CPU burst.
• If two processes have the same length CPU burst, FCFS scheduling is used to break the tie.
• For long-term scheduling in a batch system, we can use the process time limit specified by the user,
as the ‗length‘
• SJF can't be implemented at the level of short-term scheduling, because there is no way to know the
length of the next CPU burst
• Advantage:
1) The SJF is optimal, i.e. it gives the minimum average waiting time for a given set of
processes.
• Disadvantage:
1) Determining the length of the next CPU burst.
• SJF algorithm may be either 1) non-preemptive or
2) preemptive.
1) Non preemptive SJF
 The current process is allowed to finish its CPU burst.
2) Preemptive SJF
 If the new process has a shorter next CPU burst than what is left of the executing process,
that process is preempted.
 It is also known as SRTF scheduling (Shortest-Remaining-Time-First).
• Example (for non-preemptive SJF): Consider the following set of processes, with the length of the
CPU-burst time given in milliseconds.

• For non-preemptive SJF, the Gantt Chart is as follows:

• Waiting time for P1 = 3; P2 = 16; P3 = 9; P4=0


Average waiting time: (3 + 16 + 9 + 0)/4 = 7
• Example (preemptive SJF): Consider the following set of processes, with the length of the CPU-burst
time given in milliseconds.

• For preemptive SJF, the Gantt Chart is as follows:

• The average waiting time is ((10 - 1) + (1 - 1) + (17 - 2) + (5 - 3))/4 = 26/4 = 6.5.

2-10
2.7.3 Priority Scheduling
• A priority is associated with each process.
• The CPU is allocated to the process with the highest priority.
• Equal-priority processes are scheduled in FCFS order.
• Priorities can be defined either internally or externally.
1) Internally-defined priorities.
 Use some measurable quantity to compute the priority of a process.
 For example: time limits, memory requirements, no. of open files.
2) Externally-defined priorities.
 Set by criteria that are external to the OS
 For example:
→ importance of the process
→ political factors
• Priority scheduling can be either preemptive or nonpreemptive.
1) Preemptive
 The CPU is preempted if the priority of the newly arrived process is higher than the priority of
the currently running process.
2) Non Preemptive
 The new process is put at the head of the ready-queue
• Advantage:
1) Higher priority processes can be executed first.
• Disadvantage:
1) Indefinite blocking, where low-priority processes are left waiting indefinitely for CPU.
Solution: Aging is a technique of increasing priority of processes that wait in system for a long time.
• Example: Consider the following set of processes, assumed to have arrived at time 0, in the order PI,
P2, ..., P5, with the length of the CPU-burst time given in milliseconds.

• The Gantt chart for the schedule is as follows:

• The average waiting time is 8.2 milliseconds.

2-11
2.7.4 Round Robin Scheduling
• Designed especially for timesharing systems.
• It is similar to FCFS scheduling, but with preemption.
• A small unit of time is called a time quantum (or time slice).
• Time quantum is ranges from 10 to 100 ms.
• The ready-queue is treated as a circular queue.
• The CPU scheduler
→ goes around the ready-queue and
→ allocates the CPU to each process for a time interval of up to 1 time quantum.
• To implement:
The ready-queue is kept as a FIFO queue of processes
• CPU scheduler
1) Picks the first process from the ready-queue.
2) Sets a timer to interrupt after 1 time quantum and
3) Dispatches the process.
• One of two things will then happen.
1) The process may have a CPU burst of less than 1 time quantum.
In this case, the process itself will release the CPU voluntarily.
2) If the CPU burst of the currently running process is longer than 1 time quantum,
the timer will go off and will cause an interrupt to the OS.
The process will be put at the tail of the ready-queue.
• Advantage:
1) Higher average turnaround than SJF.
• Disadvantage:
1) Better response time than SJF.
• Example: Consider the following set of processes that arrive at time 0, with the length of the CPU-
burst time given in milliseconds.

• The Gantt chart for the schedule is as follows:

• The average waiting time is 17/3 = 5.66 milliseconds.


• The RR scheduling algorithm is preemptive.
No process is allocated the CPU for more than 1 time quantum in a row. If a process' CPU burst
exceeds 1 time quantum, that process is preempted and is put back in the ready-queue..
• The performance of algorithm depends heavily on the size of the time quantum (Figure 2.8 & 2.9).
1) If time quantum=very large, RR policy is the same as the FCFS policy.
2) If time quantum=very small, RR approach appears to the users as though each of n
processes has its own processor running at l/n the speed of the real processor.
• In software, we need to consider the effect of context switching on the performance of RR scheduling
1) Larger the time quantum for a specific process time, less time is spend on context switching.
2) The smaller the time quantum, more overhead is added for the purpose of context-switching.

2-12
Figure 2.8 How a smaller time quantum increases context switches

Figure 2.9 How turnaround time varies with the time quantum

2-13
2.7.5 Multilevel Queue Scheduling
• Useful for situations in which processes are easily classified into different groups.
• For example, a common division is made between
→ foreground (or interactive) processes and
→ background (or batch) processes.
• The ready-queue is partitioned into several separate queues (Figure 2.10).
• The processes are permanently assigned to one queue based on some property like
→ memory size
→ process priority or
→ process type.
• Each queue has its own scheduling algorithm.
For example, separate queues might be used for foreground and background processes.

Figure 2.10 Multilevel queue scheduling

• There must be scheduling among the queues, which is commonly implemented as fixed-priority
preemptive scheduling.
For example, the foreground queue may have absolute priority over the background queue.
• Time slice: each queue gets a certain amount of CPU time which it can schedule amongst its
processes; i.e., 80% to foreground in RR
20% to background in FCFS

2-14
2.7.6 Multilevel Feedback Queue Scheduling
• A process may move between queues (Figure 2.11).
• The basic idea:
Separate processes according to the features of their CPU bursts. For example
1) If a process uses too much CPU time, it will be moved to a lower-priority queue.
¤ This scheme leaves I/O-bound and interactive processes in the higher-priority queues.
2) If a process waits too long in a lower-priority queue, it may be moved to a higher-
priority queue
¤ This form of aging prevents starvation.

Figure 2.11 Multilevel feedback queues.

• In general, a multilevel feedback queue scheduler is defined by the following parameters:


1) The number of queues.
2) The scheduling algorithm for each queue.
3) The method used to determine when to upgrade a process to a higher priority queue.
4) The method used to determine when to demote a process to a lower priority queue.
5) The method used to determine which queue a process will enter when that process needs
service.

2-15
2.8 Multiple Processor Scheduling
• If multiple CPUs are available, the scheduling problem becomes more complex.
• Two approaches:
1) Asymmetric Multiprocessing
 The basic idea is:
i) A master server is a single processor responsible for all scheduling decisions, I/O
processing and other system activities.
ii) The other processors execute only user code.
 Advantage:
i) This is simple because only one processor accesses the system data structures,
reducing the need for data sharing.
2) Symmetric Multiprocessing
 The basic idea is:
i) Each processor is self-scheduling.
ii) To do scheduling, the scheduler for each processor
i. Examines the ready-queue and
ii. Selects a process to execute.
 Restriction: We must ensure that two processors do not choose the same process and that
processes are not lost from the queue.

2.8.1 Processor Affinity


• In SMP systems,
1) Migration of processes from one processor to another are avoided and
2) Instead processes are kept running on same processor. This is known as processor affinity.
• Two forms:
1) Soft Affinity
 When an OS try to keep a process on one processor because of policy, but cannot guarantee
it will happen.
 It is possible for a process to migrate between processors.
2) Hard Affinity
 When an OS have the ability to allow a process to specify that it is not to migrate to other
processors. Eg: Solaris OS

2.8.2 Load Balancing


• This attempts to keep the workload evenly distributed across all processors in an SMP system.
• Two approaches:
1) Push Migration
 A specific task periodically checks the load on each processor and if it finds an imbalance, it
evenly distributes the load to idle processors.
2) Pull Migration
 An idle processor pulls a waiting task from a busy processor.

2.8.3 Symmetric Multithreading


• The basic idea:
1) Create multiple logical processors on the same physical processor.
2) Present a view of several logical processors to the OS.
• Each logical processor has its own architecture state, which includes general-purpose and machine-
state registers.
• Each logical processor is responsible for its own interrupt handling.
• SMT is a feature provided in hardware, not software.

2-16
2.9 Thread Scheduling
• On OSs, it is kernel-level threads but not processes that are being scheduled by the OS.
• User-level threads are managed by a thread library, and the kernel is unaware of them.
• To run on a CPU, user-level threads must be mapped to an associated kernel-level thread.

2.9.1 Contention Scope


• Two approaches:
1) Process-Contention scope
 On systems implementing the many-to-one and many-to-many models, the thread library
schedules user-level threads to run on an available LWP.
 Competition for the CPU takes place among threads belonging to the same process.
2) System-Contention scope
 The process of deciding which kernel thread to schedule on the CPU.
 Competition for the CPU takes place among all threads in the system.
 Systems using the one-to-one model schedule threads using only SCS.

2.9.2 Pthread Scheduling


• Pthread API that allows specifying either PCS or SCS during thread creation.
• Pthreads identifies the following contention scope values:
1) PTHREAD_SCOPEJPROCESS schedules threads using PCS scheduling.
2) PTHREAD-SCOPE_SYSTEM schedules threads using SCS scheduling.
• Pthread IPC provides following two functions for getting and setting the contention scope policy:
1) pthread_attr_setscope(pthread_attr_t *attr, int scope)
2) pthread_attr_getscope(pthread_attr_t *attr, int *scope)

2-17
Exercise Problems

1) Consider the following set of processes, with length of the CPU burst time given in milliseconds:
Process Arrival Time Burst Time Priority
P1 0 10 3
P2 0 1 1
P3 3 2 3
P4 5 1 4
P5 10 5 2
(i) Draw four Gantt charts illustrating the execution of these processing using FCFS, SJF, a non
preemptive priority and RR (Quantum=2) scheduling.
(ii) What is the turn around time of each process for each scheduling algorithm in (i).
(iii) What is waiting time of each process in (i)

Solution:

(i) FCFS:

Average waiting time = (0+10+8+8+4)/5 = 6


Average turnaround time = (10+11+13+14+19)/5 = 13.4

(ii) SJF (non-preemptive):

Average waiting time = (1+0+9+6+4)/5 = 4


Average turnaround time = (11+1+14+12+19)/5 = 11.4

SJF (preemptive):

Average waiting time = (4+0+0+0+4)/5 = 1.6


Average turnaround time = (14+1+5+6+19)/5 = 9

(iii) Non-preemptive, Priority:

Average waiting time = (1+0+13+13+1)/5 = 5.6


Average turnaround time = (11+1+18+19+16)/5 = 13

(iv) Round Robin (Quantum=2):

Average waiting time = (8+2+0+0+4)/5 = 2.8


Average turnaround time = (18+3+5+6+19)/5 = 10.2

2-18
2) Consider the following set of process with arrival time:
i) Draw grant chart using FCFS, SJF preemptive and non preemptive scheduling.
ii) Calculate the average waiting and turnaround time for each process of the scheduling
algorithm.
Process Arrival Time Burst Time
P1 0 10
P2 0 1
P3 1 2
P4 2 4
P5 2 3
Solution:
(i) FCFS:

Average waiting time = (0+10+10+11+15)/5 = 9.2


Average turnaround time = (10+11+13+17+20)/5 = 14.2

(ii) SJF (non-preemptive):

Average waiting time = (10+0+0+4+1)/5 = 3


Average turnaround time = (20+1+3+10+6)/5 = 8

(iii) SJF (preemptive):

Average waiting time = (10+0+0+4+1)/5 = 3


Average turnaround time = (20+1+3+10+6)/5 = 8

2-19
OPERATING SYSTEMS
3) Consider following set of processes with CPU burst time (in msec)

Process Arrival Time Burst Time


P0 0 6
P1 1 3
P2 2 1
P3 3 4

i) Draw Gantt chart illustrating the execution of above processes using SRTF and non preemptive SJF
ii) Find the turnaround time for each process for SRTF and SJF. Hence show that SRTF is faster than
SJF.

Solution:

(i) Non-preemptive SJF:

Average waiting time = (0+6+4+7)/4 = 4.25


Average turnaround time = (6+10+7+14)/4 = 9.25

(ii) SRTF (preemptive SJF):

Average waiting time = (8+1+0+2)/4 = 2.75


Average turnaround time = (14+5+3+9)/4 = 7.75

Conclusion:
Since average turnaround time of SRTF(7.75) is less than SJF(9.25), SRTF is faster than SJF.

2-20
OPERATING SYSTEMS
4) Following is the snapshot of a cpu

Process Arrival Time Burst Time


P1 0 10
P2 1 29
P3 2 03
P4 3 07

Draw Gantt charts and calculate the waiting and turnaround time using FCFS, SJF and RR with time
quantum 10 scheduling algorithms.

Solution:

(i) FCFS:

Average waiting time = (0+9+37+39)/4 = 21.25


Average turnaround time = (10+39+42+49)/4= 35

(ii) SJF (non-preemptive):

Average waiting time = (0+19+8+10)/4 = 9.25


Average turnaround time = (10+49+13+20)/4 =
19

SJF (preemptive):

Average waiting time = (11+19+0+2)/4 = 8


Average turnaround time = (21+49+5+12)/4 = 21.75

(iii) Round Robin (Quantum=10):

Average waiting time = (0+19+18+20)/4 = 14.25


Average turnaround time = (10+49+23+30)/4 =
28

2-21
OPERATING SYSTEMS

5) Consider the following set of process:

Process Arrival Time Burst Time


P1 0 5
P2 1 1
P3 2 4

Compute average turn around time and average waiting time using
i) FCFS
ii) Preemptive SJF and
iii) RR (quantum-4).

Solution:

(i) FCFS:

Average waiting time = (0+4+4)/3 = 2.67


Average turnaround time = (5+6+10)/3 = 6.67

(ii) SJF (preemptive):

Average waiting time = (1+0+4)/3 = 1.67


Average turnaround time = (6+2+10)/3 = 6

(iii) Round Robin (Quantum=4):

Average waiting time = (5+3+3)/3 = 3.34


Average turnaround time = (10+5+9)/3 = 8

2-22
OPERATING SYSTEMS

2-23

You might also like