Ranger 5 MrSunchipMan
CLASS & LEVEL PLAYER NAME
Carric
Wood Elf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+0 Constitution +5 17 34 --
+0 +1 Intelligence
CLASS
+3 Wisdom INITIATIVE HIT POINTS
10
+1 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+5 DEFENSES HIT DICE DEATH SAVES
20 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+0 P
+3
+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== LANGUAGES ===
11 +0 Athletics STR Common, Draconic, Dwarvish, Elvish, Goblin
ABILITY SAVE DC
+1 Deception CHA
+1 History INT
INTELLIGENCE
+3 Insight WIS
35 ft. (Walking)
+1 +1 Intimidation CHA
P +4 Investigation INT
13 +3 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & LANGUAGES
P
WISDOM P +6 Perception WIS
+1 Performance CHA === ACTIONS ===
+3 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise,
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
P +8 Stealth DEX === SPECIAL ===
CHARISMA Colossus Slayer
P +6 Survival WIS
Once per turn, when you hit a creature with a
+1 weapon attack, the creature takes an extra 1d8
damage if it’s below its HP maximum.
Mask of the Wild
13 You can attempt to hide even when you are only
lightly obscured.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
16 PASSIVE WISDOM (PERCEPTION)
Longbow, +2 +12 1d8+7 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
Unarmed Strike +3 1 Bludgeoning
13 PASSIVE WISDOM (INSIGHT)
14 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Ranger 5 MrSunchipMan
CLASS & LEVEL PLAYER NAME
Carric
Wood Elf Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === | Archery • PHB
You gain a +2 bonus to attack rolls you make with * Darkvision • BR 23
* Hit Points • PHB 90 ranged weapons. You can see in darkness (shades of gray) up to 60 ft.
* Proficiencies • PHB 90 * Spellcasting • PHB 91 * Keen Senses • BR 23
You can cast known ranger spells using WIS as your You have proficiency in the Perception skill.
* Favored Enemy • PHB 91 spellcasting modifier (Spell DC 14, Spell Attack +6).
You have advantage on Survival checks to track your * Fey Ancestry • BR 23
favored enemies, as well as on INT checks to recall * Ranger Archetype • PHB 92 You have advantage on saves against being charmed,
information about them. You also learn one language and magic can’t put you to sleep.
of your choice that is spoken by your favored enemies, | Hunter
if they speak one at all. * Trance • BR 23
* Primeval Awareness • PHB 92 You don't need to sleep, but meditate semiconsciously
| Humanoids • PHB As an action, you can expend one ranger spell slot (1 for 4 hours a day. While meditating, you can dream
Humanoids are the main peoples of the world, both minute per level of spell slot) to sense whether any after a fashion; such dreams are actually mental
civilized and savage, including humans and a aberrations, celestials, dragons, elementals, fey, exercises that have become reflexive through years of
tremendous variety of other species. fiends, or undead are present within 1 mile of you (or practice. After resting in this way, you gain the same
within up to 6 miles if you are in your favored terrain). benefit that a human does from 8 hours of sleep.
* Natural Explorer • PHB 91 This feature doesn’t reveal the creatures’ location or
You have a favored terrain type. Your proficiency number. * Elf Weapon Training • BR 24
bonus is doubled for proficient skills when you make You have proficiency with the longsword, shortsword,
an INT or WIS check related to it. While traveling for | 1 Action shortbow, and longbow.
an hour or more in your chosen terrain, difficult terrain
doesn’t slow your group’s travel, your group can’t * Hunter’s Prey • PHB 93 * Fleet of Foot • BR 24
become lost except by magical means, you remain You gain an additional attack feature. Your base walking speed increases to 35 feet.
alert to danger even when you are engaged in another
activity, you can move stealthily at a normal pace | Colossus Slayer • PHB * Mask of the Wild • BR 24
(while alone), you find twice as much food while Once per turn, when you hit a creature with a weapon You can attempt to hide even when you are only lightly
foraging, and while tracking creatures, you learn the attack, the creature takes an extra 1d8 damage if it’s obscured.
exact number, sizes, and how long ago they passed below its HP maximum.
through the area. | Special
| Special
| Swamp • PHB
You are particularly familiar with one type of natural * Ability Score Improvement • PHB 92
environment and are adept at traveling and surviving in
such regions. * Extra Attack • PHB 92
You can attack twice whenever you take the Attack
* Fighting Style • PHB 91 action on your turn.
You adopt a particular style of fighting as your
specialty.
=== WOOD ELF RACIAL TRAITS ===
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Handaxe, +1 1 2 lb. Crowbar 1 5 lb.
Longbow, +2 1 2 lb. Hammer 1 3 lb.
SP 0 Sickle 1 2 lb. Holy Water (flask) 1 1 lb.
Arrows 20 1 lb. Manacles 1 6 lb.
EP 0 Backpack 1 5 lb. Mirror, Steel 1 0.5 lb.
Chest 1 25 lb. Oil (flask) 1 1 lb.
GP 0 Clothes, Common 1 3 lb. Tinderbox 1 1 lb.
Crowbar 1 5 lb. Torch 3 3 lb.
PP 0 Hammer 1 3 lb. Stake (Wooden) 9 --
Piton 10 2.5 lb. Holy Symbol 1 --
WEIGHT CARRIED
130 lb. Rations (1 day) 10 20 lb. Studded Leather 1 13 lb.
ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Tinderbox 1 1 lb.
PUSH/DRAG/LIFT Torch 10 10 lb.
300 lb. Waterskin 1 5 lb.
EQUIPMENT
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Male 140 Medium 6'1" 115
GENDER AGE SIZE HEIGHT WEIGHT
Carric Lawful Evil None Olive Green Silver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I don’t run from evil. Evil runs
from me.
I live for the thrill of the hunt.
PERSONALITY TRAITS
I like to know my enemy’s
capabilities and weaknesses before
rushing into battle. (Lawful)
IDEALS
I keep my thoughts and discoveries in a
journal. My journal is my legacy.
BONDS
I am a purveyor of doom and gloom who lives
in a world without hope.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Bounty hunter, no qualms about taking life.
Mercenary.
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 14 +6
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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