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Guidelines Design Patterns

The document provides guidelines for effectively using design patterns in software development, emphasizing the importance of understanding the problem before applying patterns and avoiding premature optimization. It highlights the need to recognize anti-patterns, use patterns wisely in interviews, and focus on maintainability. Additionally, it encourages practical implementation of patterns and gradual refactoring towards their use over time.

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Ashish Deshmukh
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0% found this document useful (0 votes)
2 views4 pages

Guidelines Design Patterns

The document provides guidelines for effectively using design patterns in software development, emphasizing the importance of understanding the problem before applying patterns and avoiding premature optimization. It highlights the need to recognize anti-patterns, use patterns wisely in interviews, and focus on maintainability. Additionally, it encourages practical implementation of patterns and gradual refactoring towards their use over time.

Uploaded by

Ashish Deshmukh
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Guidelines for Using Design

Patterns
1. Understand the Problem First

“Don’t reach for a pattern unless you know the pain you're
solving.”

Start with identifying the code smells: duplication, tight coupling, rigid
structure.

Ask: “What’s changing frequently here?” That’s where a pattern can help
abstract.

2. Don’t Force Patterns

Premature optimisation and over-engineering are more


dangerous than no patterns at all.

Patterns should emerge naturally as your codebase evolves.

Use them to simplify, not complicate.

3. Learn to Recognise Anti-Patterns

“Singleton isn’t a hammer. Don’t use it to squash every bug.”

Singleton misuse, bloated Factory chains, or unnecessary Observer overkill


can harm readability.

Always question whether a simpler abstraction or basic OOP principle can


solve it.

4. Use Patterns in Interviews Wisely

Guidelines for Using Design Patterns 1


“Explain the intent, not just the name.”

Use patterns to clarify your architecture during system design questions.

Examples:

Strategy when switching algorithms at runtime.

Factory to decouple object creation.

Observer for event-driven flows (e.g., notification systems).

Show you understand both benefits and trade-offs.

5. In Real Projects: Follow the “Pattern When…” Checklist


Pattern Use When...

Strategy You need to switch between multiple algorithms or behaviors

Observer You have many objects depending on a shared state (pub-sub)

Decorator You want to add features dynamically without subclassing

Builder You want to construct complex objects step-by-step

Factory
You want the instantiation logic to be in subclasses
Method

Adapter You’re integrating with legacy or incompatible code

Command You need to encapsulate user actions (Undo/Redo, queues)

State An object changes its behavior based on internal state

Proxy You need to control access or defer expensive operations

Template
You have a base algorithm with variations in steps
Method

6. Patterns Should Improve Maintainability

“If it doesn’t make your code easier to extend, don’t use it.”

Focus on patterns that:

Enable Open-Closed Principle

Guidelines for Using Design Patterns 2


Reduce tight coupling

Promote cleaner testable code

7. Don’t Just Study – Implement!

“Understanding comes through code, not flashcards.”

Try building:

A simple game (Builder, Strategy, State)

A GUI or form builder (Factory, Composite, Observer)

A task manager app (Command, Memento, Mediator)

8. Explain Patterns With Diagrams in Interviews

UML-style sketches can say more than buzzwords.

Use class diagrams, interaction flow, or even pseudo-code.

Show how a pattern helps scale or simplify a module.

9. Mix & Match When Necessary

Many real-world systems use multiple patterns together.

E.g., MVC in web apps:

Controller uses Strategy

View uses Observer

Model uses Factory or Builder

10. Refactor Toward Patterns Over Time

“Don’t start with the pattern; grow into it.”

Guidelines for Using Design Patterns 3


Use regular refactoring to:

Extract strategies

Decouple interfaces

Introduce factories when constructors get bloated

Guidelines for Using Design Patterns 4

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