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Project Design Doc - VR

The VR Project Design Document outlines the development of an educational and interactive VR application targeting various user experiences such as learning and gaming. It details the app's functionality, user interactions, and performance metrics, including device compatibility and optimization strategies. The document also includes sections for event interactions, user feedback, and a timeline for project milestones.

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luna.glreboot
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0% found this document useful (0 votes)
2 views3 pages

Project Design Doc - VR

The VR Project Design Document outlines the development of an educational and interactive VR application targeting various user experiences such as learning and gaming. It details the app's functionality, user interactions, and performance metrics, including device compatibility and optimization strategies. The document also includes sections for event interactions, user feedback, and a timeline for project milestones.

Uploaded by

luna.glreboot
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

VR Project Design Document

mm|dd|yyyy
​Name

1
Tentative Title:
App Info

✓ Education & Training Mental Health & Fitness

Travel & Discovery Media & Entertainment

Productivity & Collaboration Gaming

Art & Creativity Other: __________________

To goal is for users to​ ​[learn | experience | practice | review | design | play | other]​:
2
Pitch

This will be especially ​[impactful | educational | memorable | effective | fun | other]​ in VR b/c:

At a high level, during the app, users will:

This experience will be targeted at devices with:

[3 | 6] degrees of freedom, [rotation | movement & rotation] of their head


giving users control over the & controllers.

The app will take place in: and the user will get around the scene with:
3
Basics [teleport | continuous | other | movement.
N|A - user will be stationary]

The user will be able to grab: There [​ will | will not]​ be sockets:

- -
- -
- -
By default, the left hand will have a: and the right hand will have a:
4
Events & [Direct | Ray] interactor. [Direct | Ray] interactor.
Interactions
And you​ [will | will not]​ be able to toggle on a ​[Direct | Ray]​ interactor using the joystick.

There will be haptic / audio feedback when: There will also be 3D (diegetic) sound from:

- -
- -

If the user is holding:

and presses the trigger,

and presses the trigger,

and presses the trigger,

Suggestions: a UI change, a sound/video plays, a


particle plays, an object is spawned or destroyed.

The main menu will be located: and from the main menu, the user will be able to:

-
-

[Optional] There will be additional UI elements for:

-
-

To make the user experience more accessible / comfortable:


5
Optimization -
& Publishing -
-

Given that this app is targeting the ​[headset model],​ target metrics are:

Frames per second: >= ______ FPS

Milliseconds per frame: < ______ ms (= 1,000 / FPS)

Triangles per frame: ______ - ______ tris

Draw calls per frame: ______ - ______ batches

Lighting strategy:

All baked ✓ Mostly baked with some mixed All real-time

Light probes ​[will | will not] a


​ lso be used for more realistic mixed lighting.
6 -
Other -
features -
-
-
-
-
-

7
Sketch
(Optional)

8
Milestone Date
Timeline
(Optional)
1 -

2 -

3 -

4 -

5 -

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