Multimedia
• A medium refers to different type of data representation such
as text, images, graphics, speech, audio, video.
• The term “Multimedia” simply means "more than one
medium." In other words, television programs, movies, even
illustrated books are all examples of multimedia.
• Multimedia uses a combinations of text, images, sounds, and
movement.
Multimedia System
• Multimedia System is a system capable of processing
multimedia data and applications.
• Multimedia System is characterized by the processing,
storage, generation, manipulation and execution of
Multimedia information.
Multimedia Elements
▪ Text
Static
▪ Graphics
▪ Audio
▪ Video Dynamic
▪ Animation
Categories of Multimedia
Linear Multimedia
• is a type of a multimedia that is designed to be presented in a
sequential manner, It has a distinct beginning and end.
• It goes on a logical flow from a starting point to a conclusion.
• It is usually intended for display purposes with not much interaction or
distraction from the audience.
• Examples: Cinema Presentations like Movies.
Slideshows Linear presentations like PowerPoint.
Non-linear Multimedia
• Offers interactivity, allowing users to control their experience and
progress through the content.
• Examples: Computer Games: Players make choices that affect the
outcome.
Hypermedia: Content that includes links to other media and information,
allowing for exploration (e.g., websites).
Features of Multimedia
• Multimedia presentations may be viewed in person on stage,
projected, transmitted, or played locally with a media player.
• may be a live or recorded multimedia presentation.
• Broadcasts and recordings can be either analog or digital
electronic media technology.
• Digital online multimedia may be downloaded or streamed.
• Streaming multimedia may be live or on-demand.
History Of Multimedia
• Early Origins
• Prehistoric Times: Early forms of multimedia can be traced back to cave
paintings, which combined visual art with storytelling.
• The 19th Century
• Photography (1839): The invention of photography introduced a new
visual medium.
• Cinema (Late 1800s): The first motion pictures emerged, combining
images with sound in later developments.
History Of Multimedia
• The 20th Century
• Television (1920s-1930s): Television brought together visual and
audio content, revolutionizing entertainment and information
dissemination.
• Video Games (1970s): The rise of video games introduced
interactive multimedia, engaging users in new ways.
• Personal Computers (1980s): The advent of PCs allowed for the
creation and manipulation of multimedia content.
History Of Multimedia
• The Digital Revolution
• CD-ROMs (1980s-1990s): Compact discs enabled the storage
of large amounts of multimedia data, leading to educational
and entertainment software.
• The Internet (1990s): The web facilitated the sharing and
streaming of multimedia content, transforming how people
accessed information.
History Of Multimedia
• 21st Century Developments
• Streaming Services (2000s-Present): Platforms like YouTube, Netflix, and
Spotify have made multimedia content widely accessible.
• Mobile Technology: Smartphones and tablets have further
revolutionized multimedia consumption, enabling on-the-go access to
diverse content.
• Virtual Reality (VR): Emerging technologies are creating immersive
multimedia experiences, blurring the lines between the physical and
digital worlds.
Applications of Multimedia
Multimedia finds its application in various areas including:
• advertisements • medicine
• art • mathematics
• education • business
• entertainment • scientific research
• engineering
Applications of Multimedia
• Creative industries use multimedia for a variety of purposes
ranging from fine arts, to entertainment, to commercial art, to
journalism, to media and software services provided for any of the
industries.
• Commercial: Exciting presentations are used to grab and keep
attention in advertising.
• creative services firms for advanced multimedia presentations
beyond simple slide shows to sell ideas or liven-up training.
Applications of Multimedia
• Entertainment and Fine Arts
• multimedia is heavily used in the entertainment
industry, especially to develop special effects in movies
and animations.
• Multimedia games are a popular pastime and are
software programs available either as CD-ROMs or
online.
Applications of Multimedia
• Education
• multimedia is used to produce computer-based training
courses (popularly called CBTs)
• A CBT lets the user go through a series of presentations,
text about a particular topic, and associated illustrations
in various information formats.
Applications of Multimedia
• Engineering
Software engineers may use multimedia in Computer
Simulations for anything from entertainment to training such
as military or industrial training.
• Medicine
doctors can get trained by looking at a virtual surgery or they
can simulate how the human body is affected by diseases
spread by viruses and bacteria.
Applications of Multimedia
• Multimedia in Public Places
• In hotels, railway stations, shopping malls,
museums.
• multimedia will become available at stand-alone
terminals to provide information and help.
Stages of Multimedia Application Development
1 Planning and Costing : This stage of multimedia application is
the first stage which begins with an idea or need. Before
starting to develop the multimedia project, it is necessary
to plan what writing skills, graphic art, music, video and
other multimedia expertise will be required.
2 Designing and Producing : The next stage is to execute each
of the planned tasks and create a finished product.
Stages of Multimedia Application Development
3 Testing : Testing a project ensure the product to be free from bugs.
Apart from bug elimination another aspect of testing is to
ensure that the multimedia application meets the objectives of
the project.
Delivering : The final stage of the multimedia application
4
development is to pack the project and deliver the completed
project to the end user. This stage has several steps such as
implementation, maintenance, shipping and marketing the
product.