0% found this document useful (0 votes)
2 views52 pages

Module 1 Part2

The document presents a module on robotic manipulators and work cell design, focusing on kinematics, coordinate systems, and the mathematical representations of rotations. It discusses various coordinate systems, vector projections, and the concept of frames in robotics, which provide position and orientation information. Additionally, it details the construction and application of rotation matrices for different axes of rotation.

Uploaded by

anju623544
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2 views52 pages

Module 1 Part2

The document presents a module on robotic manipulators and work cell design, focusing on kinematics, coordinate systems, and the mathematical representations of rotations. It discusses various coordinate systems, vector projections, and the concept of frames in robotics, which provide position and orientation information. Additionally, it details the construction and application of rotation matrices for different axes of rotation.

Uploaded by

anju623544
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ROBOTIC MANIPULATORS AND

WORK CELL DESIGN


Module 1 –Part2
Dr. Anilkumar C.D.
Professor, ECE, RIT
Presentation prepared for S3 RAI 2026

Prepared from:
Introduction to Robotics Mechanics and Control By John J. Craig; PEARSON Prentice Hall

1
2
Syllabus
Module 1:
• Kinematics of Robots: Rotations - Fundamental and
Composite Rotations, Homogeneous coordinates, Translations
and Rotations, Composite homogeneous transformations,
Screw transformations, Inverse of Homogeneous
Transformation Matrices, Other representations of Rotations:
• Definitions of RPY, Euler Angles and Quaternions

3
Coordinate Systems
– Cartesian [Rectangular]Coordinate
System
• A point in space is represented by
X,Y,Z coordinates, p(x,y,z)

– Cylindrical Coordinate System


• A point in space is considered to be a
point on the contour of a cylinder with r
radius, z height as p(r,θ,z),

4
Coordinate Systems
• Spherical [Polar]Coordinate
system
– A point in space is considered to
be a point on the surface of a
sphere with r radius as p(r,θ,Φ),

5
Vector Projection
• The magnitude of the Projection of vector 𝑭
on vector 𝒃,
𝐹 = 𝐹cos(𝜃) 𝑭
𝒃
= 𝐹cos 𝜃 .
𝒃
𝟏
= 𝐹. 𝒃 cos 𝜃
𝒃
𝒃
𝑭 .𝒃
=
𝒃
• The projected vector,
𝐹 = 𝐹cos 𝜃 . 𝑏

6
Position Vector
• Any point in space can be
positioned/located by its position
vector
• The point P in the coordinate system {A}
is given by the vector

𝐴𝑃
= 3𝑖 + 5𝑗 + 4𝑘
3
= 5
4

7
Description of orientation of a body
• It needs additional information than the
base coordinate system
• Attach a new coordinate system to the
body,
– and then give a description of this new
coordinate system relative to the reference
system
• Thus,
– Positions of points are described with vectors
– Orientations of bodies are described with an
attached coordinate system.

8
Frame
• The entity that gives the position and an orientation pair of a
robot is called a frame
– which is a set of four vectors giving position and orientation
information
– one vector locates the end effector position
– and three more describe its orientation
• Equivalently, the description of a frame can be thought of as
a position vector and a rotation matrix.

9
Frame
• The entity that gives the position and an orientation pair of a
robot is called a frame
• It is a set of four vectors giving position and orientation
information
– one vector locates the end effector position
– and three more describe its orientation
• Equivalently, the description of a frame can be thought of as
a position vector and a rotation matrix.

10
Frame
• So, a frame is a coordinate system gives
– the orientation and the position vector which locates its origin
relative to some other embedding frame
• Frame {B},

• From Frame, the position vector 𝐴𝑋𝐵𝑂𝑅𝐺 is found my making the rotation
matrix part an identity matrix
• From Frame, the orientation 𝐵𝐴𝑅 is found my making the position vector
𝐴𝑋
𝐵𝑂𝑅𝐺 a unit vector

11
Standard Names of frames
• Base frame {B} or frame {0}
• The station frame {S}
– Task frame/world frame/ universal frame
– The station frame is always specified with
respect to the base frame
• The wrist frame {W}
• The tool frame {T}
• The goal frame {G}

12
Description of orientation of a body
• In order to describe the new axes/frame {B} in
terms of frame{A}
– The unit vectors of {B} need to be projected to
the reference axes {A};
𝐵
𝑍
– ie, each of the projected vector will be Dot 𝐴𝑍
𝐵
P
Product of unit vectors of {A} and {B} 𝐴

• Assume, P
𝐵
𝑌

– the unit vectors in {B} are 𝑋𝐵 , 𝑌𝐵 , and 𝑍𝐵 O


𝐴𝑌

– the unit vectors in {A} are 𝑋𝐴 , 𝑌𝐴 , and 𝑍𝐴


𝐵
– The projection of {B} on {A} is given by a matrix, 𝐴𝑋
𝑋

𝐴 𝐴𝑋 𝐴𝑌 𝐴𝑍
𝐵𝑅 = 𝐵 𝐵 𝐵

13
Rotation Matrix
• The projection of {B} on {A} is
𝐴 𝐴 𝐴 𝐴
𝐵𝑅 = 𝑋𝐵 𝑌𝐵 𝑍𝐵
𝑋𝐵 ∙ 𝑋𝐴 𝑌𝐵 ∙ 𝑋𝐴 𝑍𝐵 ∙ 𝑋𝐴
= 𝑋𝐵 ∙ 𝑌𝐴 𝑌𝐵 ∙ 𝑌𝐴 𝑍𝐵 ∙ 𝑌𝐴
𝑋𝐵 ∙ 𝑍𝐴 𝑌𝐵 ∙ 𝑍𝐴 𝑍𝐵 ∙ 𝑍𝐴
– This is Rotation Matrix; The elements are called Directional
Cosines

14
Rotation matrix when rotated about X axis
Frame {B} is rotated α degree about 𝐴𝑋
• Projection of 𝐵𝑋 on 𝐴𝑋,
– ie. 𝐵𝑋. 𝐴𝑋 = cos(0) = 1 𝐴
𝑍
𝐵
𝐵𝑋 𝑍
( since the magnitude of and 𝐴𝑋 are 1) 𝐴
α
• Projection of 𝐵𝑋 on 𝐴𝑌 and 𝐴𝑍 are cos(90)=0 𝐵
𝐵
𝑌
𝐵 𝐴
– ie. 𝑋 . 𝑌 = cos(90) = 0 α
𝐵
– And 𝑋 . 𝐴𝑍 = cos(90) = 0 𝐴
𝑌

• Similarly, Projection of 𝐵𝑌 on {A} 𝐵


𝑋
𝐵 𝑌 . 𝐴𝑋 𝐴
– = cos(90) = 0 𝑋
𝐵 𝑌 . 𝐴𝑌
– = cos(𝛼)
– 𝐵𝑌
. 𝐴𝑍 = cos(90 − 𝛼) = sin(𝛼) Continues…

15
• Projection of 𝐵𝑍 on {A}
𝐵
– 𝑍. 𝐴𝑋 = cos(90) = 0
𝐵
– 𝑍. 𝐴𝑌 = cos 90 + 𝛼 = −sin(𝛼)
𝐵
– 𝑍. 𝐴𝑍 = cos(𝛼)
𝐴
𝑍
𝐵
𝑍
𝐴
• Therefore, the Rotation matrix , 𝐵𝐴𝑅 α
𝐵
𝐵
𝑋𝐵 ∙ 𝑋𝐴 𝑌𝐵 ∙ 𝑋𝐴 𝑍𝐵 ∙ 𝑋𝐴 𝑌
α
= 𝑋𝐵 ∙ 𝑌𝐴 𝑌𝐵 ∙ 𝑌𝐴 𝑍𝐵 ∙ 𝑌𝐴
𝐴
𝑌
𝑋𝐵 ∙ 𝑍𝐴 𝑌𝐵 ∙ 𝑍𝐴 𝑍𝐵 ∙ 𝑍𝐴
𝐵
𝑋
1 0 0 𝐴
𝑋
= 0 cos(𝛼) −sin(𝛼)
0 sin(𝛼) cos(𝛼)

16
Rotation matrix when rotated about Y axis
𝐵
– 𝑋. 𝐴𝑋 = cos(𝛼) 𝐵
𝑍
𝐴
𝑍

– 𝐵
𝑋. 𝐴𝑌 = cos(90) = 0 𝐴
α
𝐵
– 𝐵 𝑋 . 𝐴𝑍 = cos(90 + 𝛼) = −sin(𝛼) 𝐵
𝑌

– 𝐵 𝑌 . 𝐴𝑋 = cos(90) = 0 𝐴
𝑌

– 𝐵 𝑌 . 𝐴𝑌 = cos 0 = 1 𝐴
𝑋 𝐵
α 𝑋
𝐵𝑌 𝐴𝑍
– . = cos(90) = 0

– 𝐵
𝑍. 𝐴𝑋 = cos(90 − 𝛼) = sin(𝛼)
– 𝐵 𝑍 . 𝐴𝑌
= cos 90 = 0 cos(𝛼) 0 sin(𝛼)
𝐴 0 1 0
– 𝐵𝑍 . 𝐴𝑍
= cos(𝛼) Therefore , 𝐵𝑅 =
−sin(𝛼) 0 cos(𝛼)

17
Rotation matrix when rotated about Z axis
𝐵
– 𝑋. 𝐴𝑋 = cos(𝛼) 𝐴
𝑍
𝐵
– 𝑋. 𝐴𝑌 = cos(90 − 𝛼) = sin(𝛼) 𝐴
– 𝐵
𝑋. 𝐴𝑍 = cos(90) = 0
𝐵
𝑍
𝐵 𝐴
– 𝑌. 𝑋 = cos(90 + 𝛼) = − sin(𝛼) α
𝐴
𝐵 𝑌 . 𝐴𝑌 𝑌
– = cos(𝛼) 𝐵 𝐵
𝐴
𝑌
𝐵𝑌 𝑋
– . 𝐴𝑍 = cos(90) = 0 α

– 𝐵
𝑍. 𝐴𝑋 = cos(90) = 0
𝐵
– 𝐵 𝑍 . 𝐴𝑌 = cos 90 = 0 𝑋

– 𝐵𝑍 . 𝐴𝑍 = cos 0 = 1 cos(𝛼) sin(𝛼) 0


𝐴
Therefore, 𝐵𝑅 = − sin(𝛼) cos(𝛼) 0
0 0 1

18
Rotation matrix-summary
• When rotated about X-axis
1 0 0
𝐵𝑅 = 0 cos(𝛼) −sin(𝛼)
𝐴

0 sin(𝛼) cos(𝛼)
• When rotated about Y-axis
cos(𝛼) 0 sin(𝛼)
𝐴 0 1 0
𝐵𝑅 =
−sin(𝛼) 0 cos(𝛼)
• When rotated about Z-axis
cos(𝛼) −sin(𝛼) 0
𝐴
𝐵𝑅 = sin(𝛼) cos(𝛼) 0
0 0 1

19
Transpose of Rotation matrix
• Rotation of {B} wrto {A} is given by
𝐴 𝐴 𝐴 𝐴
𝐵𝑅 = 𝑋𝐵 𝑌𝐵 𝑍𝐵
𝑋𝐵 ∙ 𝑋𝐴 𝑌𝐵 ∙ 𝑋𝐴 𝑍𝐵 ∙ 𝑋𝐴
= 𝑋𝐵 ∙ 𝑌𝐴 𝑌𝐵 ∙ 𝑌𝐴 𝑍𝐵 ∙ 𝑌𝐴
𝑋𝐵 ∙ 𝑍𝐴 𝑌𝐵 ∙ 𝑍𝐴 𝑍𝐵 ∙ 𝑍𝐴
– Each Column is the unit vector of {B} expressed in {A}
– Each Column is the unit vector of {A} expressed in {B}
𝐴
• Transpose of 𝐵 𝑅,
𝐴 𝑇
𝐵𝑅 = 𝐵
𝑋𝐴 𝐵
𝑌𝐴 𝐵
𝑍𝐴 = 𝐵𝐴𝑅

20
Frame
• The entity that gives the position and an orientation pair of a
manipulator called a frame
– which is a set of four vectors giving position and orientation
information
– one vector locates the end effector position
– and three more describe its orientation
• Equivalently, the description of a frame can be thought of as
a position vector and a rotation matrix.

21
MAPPING
(CHANGING DESCRIPTIONS FROM FRAME TO FRAME)
𝐵
• If an object in one frame, needs to be 𝑍

interpreted from another frame, the 𝐴 𝐵


𝑍
description is to be mapped to the new 𝐵𝑃
𝐴
frame
𝐴𝑃
• The object’s real orientation doesn’t
change 𝐵𝑌

• Example 1: Here, the description of point O


𝐴𝑃
𝐵𝑂𝑅𝐺
𝐵𝑃 is to be found from frame {A},ie 𝐴𝑃 .
𝐴
𝑌
– {A} and {B} have same orientation. So,
only origin of 𝐵𝑃 is to be changed 𝐵
𝑋

– 𝐴𝑃 = 𝐵 𝑃 + 𝐴𝑃
𝐵𝑂𝑅𝐺 𝐴𝑋

This process is done through translation

22
• Example 2: Here 𝐵𝑃 is described on frame {B}. It
needs to be mapped to {A}, 𝐴𝑃.
– Both {A} and {B} have same origin, but
different orientation
𝐴𝑍
– Aim is to find components of 𝐴𝑃, ie. 𝐵
𝑍
𝐴
𝑝𝑥 , 𝐴𝑝𝑦 , 𝐴𝑝𝑧 ,
𝐵𝑃
𝐵
– 𝐴𝑝𝑥 = 𝐵𝑋𝐴 ∙ 𝐵𝑃
– Thus, the other two components of 𝐴𝑃 in {A},
𝐵𝑌

𝐴𝑌

𝐴𝑋
It can be shown that, 𝐵
𝑋

23
Worked out problem:
• Fig shows a frame {B} that is rotated relative to
frame {A} about Z-axis by 30 degrees.
• Here, 𝑍 is pointing out of the page
• Given 𝐵𝑃(0,2,0); Find 𝐴𝑃

0.866 −0.500 0.000 0


𝐴
𝑃 = 0.500 0.866 0.000 2 ∴ 𝐴𝑃 =
0.000 0.000 1 0

24
Worked out problem:
• Fig shows a frame {B} that is rotated relative to frame {A} about Z-axis by 60
degrees.
• Here, 𝑍 is pointing out of the page
• Given 𝐵𝑃(2,4,0); Find 𝐴𝑃

𝐴
𝐵𝑃
𝐵

0.500 −0.866 0.000 2


𝐴
𝑃 = 0.866 0.500 0.000 4
0.000 0.000 1 0

−2.464
𝐴
𝑃 = 3.732
0

25
Homogenous Transformation
• Here, {A} and {B} do neither
have same origin nor same
orientation
• So, to describe the vector 𝐵𝑃
from {A}:
– ie. 𝐴𝑃, rotate the vector
𝐵
𝑃 to frame {A}’s
orientation
– Then add an offset vector
to locate the origin of {B}
(the vector that locates
{B}’s origin is 𝐴𝑃𝐵𝑂𝑅𝐺
– ie.

26
Homogenous Transformation

• This can be seen as 𝐵𝑃 is transformed by a transformation, 𝐵𝐴𝑇, as

• In matrix form, 𝐴𝑃 = 𝐴
𝐵𝑇
𝐵𝑃

𝐴𝑃 = 𝐴
𝐵𝑅
𝐴
𝑃𝐵𝑂𝑅𝐺 𝐵𝑃 1
But Eqn-1 is incorrect since the matrix dimensions don’t match
• So, add dummy rows in the equation without altering the outcome:

27
Homogenous Transformation

𝐴𝑝 𝐴𝑋 𝐴𝑌 𝐴𝑍 𝐴𝑝 𝐵𝑝
𝑥 𝐵𝑥 𝐵𝑥 𝐵𝑥 𝐵𝑂𝑥 𝑥
𝐴𝑝 𝐴𝑋 𝐴𝑌 𝐴𝑍 𝐴𝑝 𝐵𝑝
𝑦 = 𝐵𝑦 𝐵𝑦 𝐵𝑦 𝐵𝑂𝑦 𝑦
𝐴𝑝 𝐴𝑋 𝐴𝑌 𝐴𝑍 𝐴𝑝 𝐵𝑝
𝑧 𝐵𝑧 𝐵𝑧 𝐵𝑧 𝐵𝑂𝑧 𝑧
1 0 0 0 1 1

28
.
• A frame {B}, which is rotated relative to frame {A}
about 𝑍 by 30 degrees, translated 10 units in 𝑋𝐴 ,
and translated 5 units in 𝑌𝐴 . Find 𝐴𝑃, where
𝐵𝑃 =
3.0 7.0 0.0 𝑇

∴ 𝐴𝑃 =

29
Translation Operator
• Vector 𝐴𝑄 Translates the vector 𝐴𝑃1 to
𝐴
𝑃2 by:

– where 𝐷𝑄 (𝑞)is the translational


operator, and q is the signed
magnitude of the translation along the
vector direction 𝑄

where 𝑞𝑥 , 𝑞𝑦 and 𝑞𝑧 are the components of the translation vector Q

30
Rotation Operator

• Here, 𝑅𝐾 (𝜃) is a rotational operator that performs


a rotation about the axis direction 𝐾 by 𝜃 degrees
• Example: The vector 𝐴𝑃1 is rotated 30 degree
about 𝑍 to get 𝐴𝑃2

31
Transformation Operator
• The transform that rotates by R and translates
by Q. Example:
• From the figure:
– The vector 𝐴𝑃1 is rotated 30 degree about 𝑍 , and
translated 10 units in 𝑋𝐴 , and translated 5 units in 𝑌𝐴 .
to get 𝐴𝑃2 . Given 𝐴𝑃1 = 3.0 7.0 0.0 𝑇

32
Compound Transformation
• When multiple transformations
are used to describe a vector, it is
called compound transformation
• For example: In the fig, with
𝐶 𝑃given, to describe 𝐴𝑃

– First find 𝐵𝑃 = 𝐵𝐶𝑇 𝐶𝑃


– Then find 𝐴𝑃 = 𝐵𝐴𝑇 𝐵𝑃
– ie. 𝐴𝑃 = 𝐵𝐴𝑇 𝐵𝐶𝑇 𝐶𝑃

• Therefore, 𝐴
𝐶 𝑇 = 𝐴 𝐵
𝐵𝑇 𝐶 𝑇

33
• From 𝐴𝐶𝑇 = 𝐵𝐴𝑇 𝐵𝐶𝑇,
𝐴 𝐴𝑃 𝐵 𝐵𝑃
𝐴 𝐵𝑅 𝐵𝑜𝑟𝑔 𝐶𝑅 𝐶𝑜𝑟𝑔
𝐶𝑇=
0 0 0 1 0 0 0 1

34
Inverse transform
• If {A} is to be described with respect to {B}, ie. 𝐵𝐴𝑇is needed to be found,
and given 𝐵𝐴𝑇:
𝐵
𝐴𝑇 = 𝐵𝐴𝑇 −1

35
• Example: A frame {B} that is rotated
relative to frame {A} about 𝑍 by 30 degrees
and translated four units 𝑋𝐴 , and translated
three units in 𝑌𝐴 , as given in:

• Find 𝐵𝐴𝑇

36
Transform Equations
• To describe frame {D} from {U}, two ways
are possible:
𝑈 𝑈 𝐴
𝐷 𝑇 = 𝐴𝑇 𝐷 𝑇

and
𝑈
𝐷𝑇= 𝑈𝐵𝑇 𝐵𝐶 𝑇 𝐷𝐶𝑇
• The above two relationships forms the
transform equation,
𝑈 𝐴
𝐴𝑇 𝐷 𝑇 = 𝑈𝐵𝑇 𝐵𝐶𝑇 𝐷𝐶𝑇

37
Significance of direction of frame description
• Arrows from frame to frame shows the
direction of definition
• If the direction is opposite to the
description needed, put the inverse of
transform
• For example:
𝑈 𝑈 𝐷 −1 𝐷
𝐶 𝑇 = 𝐴 𝑇 𝐴𝑇 𝐶𝑇
• and

38
39
𝐵
𝐴𝑍 𝑍 𝐵𝑃
3
𝐵

2 𝐴
𝑍
𝐵𝑌

1
0
𝐴
𝑌

-1 𝐴𝑌

𝐴𝑋 𝐵
𝑋

𝐴𝑋

40
Example
• Assume the following are
known:
𝐵
– 𝑇𝑇, that describes the frame at
the manipulator's fingertips {T}
relative to the base of the
manipulator {B}
𝐵
– 𝑆𝑇 where the tabletop is located
in space relative to the
manipulator's base
𝑆
– 𝐺 𝑇, that describes the location of the
frame attached to the bolt lying on the
table relative to the table frame
• Then, to calculate the position and
orientation of the bolt relative to the
manipulator's hand, the transformation is

41
Anatomy of Robotic Arms
Important terms

• Arm configuration configurations


– Cartesian ( 3 Prismatic joints, PPP)
– Cylindrical (R PP)
– Spherical (RRP)
– Revolute (RRR)
• Wrist configuration
– Roll, Pitch, Yaw

42
Orientation Description with axes rotation

• X—Y—Z fixed angles


method describes the
orientation of a frame {B}
:
– Start with the frame
coincident with a known
reference frame {A}.
– Rotate {B} first about
𝑋𝐴 by an angle 𝛾, (ROLL)
– then about 𝑌𝐴 by an
angle 𝛽, (PITCH)
– finally, about 𝑍𝐴 by an
angle 𝛼, (YAW)

43
X—Y—Z fixed angles
• The rotation matrix
𝐴
𝐵𝑅𝑋𝑌𝑍 (𝛾, 𝛽, 𝛼)

44
Euler’s angle
• Euler angles are three angles that describe the orientation of
a rigid body in relation to a fixed coordinate system
• Rotation angles about Z, Y and X axes of the reference frame
are called Euler’s angle or
• Any random orientation in space can be reached by the 3
step by step movements using Euler angles, Yaw, Pitch, Roll-
YPR

45
Z-Y-X Euler angle
𝑍𝐴 • Consider an object in
frame {C}

Side 1

𝑌𝐴

𝑋𝐴
46
`
• The object is in a
𝑍𝐵 random rotation
from frame {A}
𝑍𝐶 • Frame {B} is the
initial orientation,
and frame {C} is
𝑌𝐶 the orientation to
reach

𝑌𝐵

𝑋𝐶
𝑋𝐵
47
𝑍𝐵 ′ • Rotate about 𝑍𝐵 ,
at angle 𝛼

𝑌𝐵 ′

𝑋𝐵 ′
48
𝑍𝐵 ′′ • Rotate about 𝑌𝐵 ′,
at angle 𝛽

𝛽 𝑌𝐵 ′′

𝑋𝐵 ′′

49
• The final
𝑍𝐵 ′′′ orientation can
be described as

𝑌𝐵 ′′′

𝑋𝐵 ′′′
50
• A rotation matrix which is
parameterized by Z—Y—X
Euler angles will be
indicated by the n0tation
𝐴
𝐵𝑅𝑍 ′ 𝑌 ′ 𝑋 ′ (𝛼, 𝛽, 𝛾)

51
𝐴
𝐵 𝑅𝑍 ′ 𝑌 ′ 𝑋 ′ 𝛼, 𝛽, 𝛾 = 𝐵𝐴𝑅𝑋𝑌𝑍 (𝛾, 𝛽, 𝛼)

52

You might also like