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A computer program is a set of instructions in a programming language that directs a computer to perform specific tasks, executed by the CPU. The document outlines characteristics of programs, types of programming languages (low-level and high-level), flowcharts, algorithms, compilers, interpreters, data types, constants, variables, operators, and the structure of a C program. It also details the compilation process and the types of files generated during the execution of a C program.

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0% found this document useful (0 votes)
4 views44 pages

Notes

A computer program is a set of instructions in a programming language that directs a computer to perform specific tasks, executed by the CPU. The document outlines characteristics of programs, types of programming languages (low-level and high-level), flowcharts, algorithms, compilers, interpreters, data types, constants, variables, operators, and the structure of a C program. It also details the compilation process and the types of files generated during the execution of a C program.

Uploaded by

hariusha200
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Computer Program

A computer program is a set of instructions written in a programming language that tells a


computer how to perform a specific task. These instructions are executed by the computer's
processor (CPU) to produce the desired output. A program may consist of one or more
statements arranged in a logical sequence to solve a problem.

Characteristics

 Written in a programming language.

 Contains a sequence of instructions.

 Stored in the computer's memory.

 Produces the desired output after execution.

 Can be modified and reused.

Types of Programming Languages

1. Low-Level Language

A low-level language is a programming language that is very close to the computer's hardware.
It provides direct control over the hardware and is difficult for humans to understand.

Examples

 Machine Language

 Assembly Language

Advantages

 Fast execution

 Efficient memory usage

 Direct hardware control

Disadvantages

 Difficult to write and understand

 Machine dependent

 Difficult to debug
2. High-Level Language

A high-level language uses English-like words and symbols, making it easier for programmers to
write, understand, and maintain programs.

Examples

 C

 C++

 Java

 Python

 C#

Advantages

 Easy to learn and write

 Machine independent

 Easier debugging

 Faster program development

Disadvantages

 Requires a translator (compiler or interpreter)

 Slightly slower than machine language

Note: C is called a middle-level language because it supports both high-level and low-level
programming features.

Flowchart

A flowchart is a graphical representation of an algorithm or a process using standard symbols


connected by arrows. It illustrates the sequence of operations performed to solve a problem.

Common Flowchart Symbols

Symbol Purpose

Oval Start/Stop

Rectangle Process or Instruction


Symbol Purpose

Parallelogram Input/Output

Diamond Decision Making

Arrow Direction of Flow

Circle Connector

Advantages

 Easy to understand.

 Simplifies problem-solving.

 Helps in debugging.

 Improves communication among programmers.

 Serves as documentation.

Disadvantages

 Time-consuming to prepare.

 Difficult to modify for large programs.

 Becomes complex for lengthy algorithms.

Algorithm

An algorithm is a finite sequence of well-defined and ordered steps used to solve a particular
problem or perform a specific task.

Characteristics

 Input: Accepts zero or more inputs.

 Output: Produces at least one output.

 Definiteness: Each step must be clear and unambiguous.

 Finiteness: Must terminate after a finite number of steps.

 Effectiveness: Every step should be simple and executable.


Advantages

 Easy to understand.

 Independent of programming language.

 Helps in program development.

 Simplifies debugging.

 Saves development time.

Disadvantages

 Time-consuming for complex problems.

 Lengthy algorithms are difficult to manage.

Compiler and Interpreter

A translator is system software that converts a program written in a high-level language into
machine language.

Compiler

A compiler translates the entire source program into machine code at once before execution. If
errors are found, they are displayed after the complete compilation process.

Features

 Translates the whole program.

 Generates object/executable code.

 Faster execution after compilation.

 Displays all errors together.

Examples

 GCC

 Turbo C

 Clang

Interpreter
An interpreter translates and executes the program one statement at a time. If an error occurs,
execution stops immediately.

Features

 Translates line by line.

 No object code is generated.

 Easier to debug.

 Slower execution.

Examples

 Python Interpreter

 JavaScript Engine

Difference Between Compiler and Interpreter

Compiler Interpreter

Translates the entire program Translates one statement at a time

Faster execution Slower execution

Generates object code Does not generate object code

Displays errors after compilation Displays errors immediately

Example: GCC Example: Python

Basic Data Types in C

A data type specifies the type of data that a variable can store and determines the memory
allocation and operations that can be performed on it.

Basic Data Types

Data Type Description Typical Size*

int Stores integer values 4 bytes

char Stores a single character 1 byte

float Stores single-precision decimal values 4 bytes


Data Type Description Typical Size*

double Stores double-precision decimal values 8 bytes

void Represents no value or no return type No storage

*The size may vary depending on the compiler and system architecture.

Example

int age = 20;

char grade = 'A';

float salary = 25000.50;

double pi = 3.1415926535;

Global Declaration

A global declaration refers to the declaration of variables, constants, function prototypes, or


user-defined data types outside all functions, usually before the main() function.

Global declarations are accessible throughout the program unless restricted by scope.

Advantages

 Accessible from all functions.

 Reduces repeated declarations.

 Useful for sharing common data.

Example

#include <stdio.h>

int count = 100; // Global declaration

int main()

printf("%d", count);
return 0;

Constants

A constant is a fixed value that does not change during the execution of a program.

Characteristics

 Value remains unchanged.

 Improves program readability.

 Makes programs easier to maintain.

Types of Constants

 Numeric Constants

o Integer constants

o Floating-point constants

 Character Constants

 String Constants

 Enumeration Constants

 Symbolic Constants (#define, const)

Examples

100

25.75

'A'

"Hello"

#define PI 3.14

const int MAX = 100;

String Constant
A string constant is a sequence of characters enclosed within double quotation marks ("). A
string is automatically terminated by a null character ('\0').

Characteristics

 Enclosed in double quotes.

 Stored as a character array.

 Ends with a null character ('\0').

Examples

"Computer"

"C Programming"

"Hello World"

Example Program

#include <stdio.h>

int main()

char name[] = "MVJ College";

printf("%s", name);

return 0;

Output

MVJ College

Variable

A variable is a named memory location used to store data whose value can change during
program execution.

Syntax

data_type variable_name;
or

data_type variable_name = value;

Examples

int age;

float salary = 25000.50;

char grade = 'A';

Rules for Naming Variables

 Must begin with a letter or underscore (_).

 Cannot begin with a digit.

 Cannot contain spaces.

 Cannot use C keywords.

 Variable names are case-sensitive.

Operator

An operator is a special symbol that performs an operation on one or more operands to


produce a result.

Types of Operators in C

1. Arithmetic Operators

o +, -, *, /, %

2. Relational Operators

o ==, !=, >, <, >=, <=

3. Logical Operators

o &&, ||, !

4. Assignment Operators

o =, +=, -=, *=, /=, %=

5. Increment and Decrement Operators


o ++, --

6. Bitwise Operators

o &, |, ^, ~, <<, >>

7. Conditional (Ternary) Operator

o ?:

8. Special Operators

o sizeof, & (address-of), * (pointer), . (member access), -> (structure pointer


member access)

Example

int a = 10, b = 5;

printf("%d\n", a + b); // Addition

printf("%d\n", a > b); // Relational

printf("%d\n", a && b); // Logical

printf("%d\n", sizeof(a)); // Special operator

Importance of Operators

 Perform mathematical calculations.

 Compare values.

 Make decisions.

 Manipulate bits.

 Access memory efficiently.

 Simplify programming.

Structure of a C Program
A C program consists of several sections arranged in a specific order. Each section has a specific
purpose and helps in organizing the program. Although some sections are optional, the main()
function is mandatory because program execution always starts from it.

General Structure of a C Program

Documentation Section

Link Section

Definition Section

Global Declaration Section

main()

Local Declaration Section

Executable Statements

return 0;

User-defined Function Section

Sections of a C Program

1. Documentation Section

This section contains comments that describe the program.

Purpose

 Explains the objective of the program.

 Improves readability.

 Helps other programmers understand the code.

Example

/* Program to find the sum of two numbers */

2. Link Section

This section includes the required header files using the #include directive.
Syntax

#include<stdio.h>

#include<math.h>

Purpose

 Provides access to predefined library functions.

 Enables the use of input/output, mathematical, and string functions.

3. Definition Section

This section defines symbolic constants using the #define directive.

Example

#define PI 3.14159

#define MAX 100

Advantages

 Easy to modify values.

 Improves readability.

 Avoids repetition.

4. Global Declaration Section

Variables and function prototypes declared outside all functions are called global declarations.

Example

int count;

float salary;

void display();

Characteristics

 Accessible throughout the program.


 Memory is allocated only once.

 Lifetime is the entire program execution.

5. main() Function

The main() function is the entry point of every C program.

Syntax

int main()

// statements

return 0;

Purpose

 Execution begins from main().

 Contains executable statements.

 Returns control to the operating system.

6. Local Declaration Section

Variables declared inside a function are called local variables.

Example

int a, b;

float total;

7. Executable Statements

These are the instructions executed by the processor.

Examples

 Assignment statements
 Arithmetic operations

 Input statements

 Output statements

 Decision-making statements

 Looping statements

8. User-defined Function Section

Functions written by the programmer are placed after the main() function.

Example

void display()

printf("Welcome");

Complete Program Example

#include<stdio.h>

#define PI 3.14

int number;

void message();

int main()

int radius=5;
float area;

area=PI*radius*radius;

printf("Area = %.2f",area);

message();

return 0;

void message()

printf("\nProgram Completed");

Advantages of a Well-Structured C Program

 Easy to understand

 Easy to debug

 Easy to modify

 Promotes code reusability

 Improves readability

 Simplifies maintenance

Variables
A variable is a named memory location used to store data. Its value can change during program
execution.

Syntax

data_type variable_name;

or

data_type variable_name = value;

Examples

int age;

float salary = 25000.50;

char grade = 'A';

Rules for Naming Variables

 Must start with a letter or underscore (_).

 Cannot begin with a digit.

 Cannot contain spaces.

 Cannot use C keywords.

 Variable names are case-sensitive.

 Special characters are not allowed except _.

Types of Variables

 Local Variable

 Global Variable

 Static Variable

 External Variable

Example Program
#include<stdio.h>

int main()

int age=20;

float marks=89.5;

char grade='A';

printf("Age = %d\n",age);

printf("Marks = %.2f\n",marks);

printf("Grade = %c",grade);

return 0;

Output

Age = 20

Marks = 89.50

Grade = A

Compilation and Execution Process

A C program cannot be executed directly. It must be converted into machine language before
execution.

Steps in Compilation

1. Source Program

The program written by the programmer is called the source program.

Example:
sample.c

2. Preprocessor

The preprocessor processes all preprocessor directives.

Functions performed:

 Expands macros

 Includes header files

 Removes comments

Output:

Expanded source code

3. Compiler

The compiler translates the source code into assembly language and checks for syntax errors.

Output:

Assembly Code

4. Assembler

The assembler converts assembly language into object code.

Output:

[Link]

or

sample.o

5. Linker

The linker combines object files and library files.

Output:
Executable File

Example:

[Link]

6. Loader

The loader loads the executable program into main memory and starts execution.

Flow of Compilation

Source Program (.c)

Preprocessor

Compiler

Assembly Code

Assembler

Object File (.obj)


Linker

Executable File (.exe)

Loader

Program Output

Constants

A constant is a fixed value that cannot be changed during program execution.

Characteristics

 Fixed value

 Stored in memory

 Improves readability

 Makes programs easier to maintain

Types of Constants

1. Numeric Constants

 Integer constants

 Floating-point constants

Examples

10

250
3.14

-45

2. Character Constants

A single character enclosed within single quotes.

Examples

'A'

'7'

'#'

3. String Constants

A sequence of characters enclosed within double quotation marks.

Examples

"Computer"

"C Programming"

4. Symbolic Constants

Defined using #define or const.

Examples

#define PI 3.14

const int MAX=100;

5. Enumeration Constants

Defined using the enum keyword.

Example

enum day
{

MON,TUE,WED

};

Advantages

 Prevent accidental modification.

 Improves program readability.

 Simplifies maintenance.

 Reduces coding errors.

C Language

The C programming language is a general-purpose, procedural programming language


developed by Dennis Ritchie at AT&T Bell Laboratories in 1972. It is widely used for system
programming, application development, and embedded systems.

Because C combines the features of both high-level and low-level languages, it is often called a
middle-level language.

Features of C

 Simple and easy to learn

 Structured programming language

 Portable

 Fast execution

 Efficient memory management

 Rich set of operators

 Rich library functions

 Supports pointers

 Supports recursion

 Modular programming through functions


Advantages

 Easy to understand

 Portable across platforms

 Faster execution

 Efficient memory usage

 Suitable for system programming

 Large collection of library functions

Applications of C

 Operating systems

 Embedded systems

 Device drivers

 Compilers

 Database systems

 Networking software

 Graphics applications

 Scientific applications

Files Used in a C Program

Different types of files are created during the compilation and execution of a C program.

1. Source File (.c)

Contains the program written by the programmer.

Example:

program.c

2. Header File (.h)

Contains declarations of library functions, macros, and constants.


Examples:

stdio.h

math.h

string.h

3. Object File (.obj / .o)

Generated after the assembler converts assembly code into machine code.

Characteristics:

 Contains machine code.

 Cannot be executed directly.

 Used by the linker.

4. Executable File (.exe)

Created by the linker after combining object and library files.

Characteristics:

 Ready for execution.

 Loaded into memory by the loader.

5. Library Files

Contain predefined functions used by C programs.

Examples:

 Standard Input/Output Library

 Math Library

 String Library

 Character Handling Library


Compilation Sequence

Source File (.c)

Preprocessor

Compiler

Assembly File

Assembler

Object File (.obj)

Linker + Library Files

Executable File (.exe)

High-Level Language and Types of Translators


High-Level Language

A high-level language is a programming language that uses English-like words and symbols,
making it easy for humans to read, write, and understand. Since computers cannot directly
understand high-level languages, they must be translated into machine language using
translators.

Characteristics

 Easy to learn and use.

 Machine independent.

 Portable across different platforms.

 Supports structured programming.

 Easier to debug and maintain.

Examples

 C

 C++

 Java

 Python

 C#

Types of Translators

1. Compiler

A compiler translates the entire source program into machine code before execution.

Features

 Translates the whole program at once.

 Generates object/executable code.

 Faster execution after compilation.

 Displays all errors after compilation.

Examples

 GCC
 Turbo C

 Clang

2. Interpreter

An interpreter translates and executes the program one statement at a time.

Features

 Translates line by line.

 Stops execution when an error is found.

 Does not generate object code.

 Easier to debug.

Examples

 Python Interpreter

 JavaScript Engine

3. Assembler

An assembler converts assembly language into machine language.

Features

 Converts assembly instructions into machine code.

 Produces object files.

 Used in low-level programming.

Comparison of Compiler and Interpreter

Compiler Interpreter

Translates entire program Translates one statement at a time

Faster execution Slower execution

Generates object code No object code generated

Reports errors after compilation Reports errors immediately

Numeric Constants
A numeric constant is a constant that represents a numeric value. Its value remains fixed
throughout the execution of the program.

Types of Numeric Constants

1. Integer Constants

Integer constants are whole numbers without a decimal point.

Examples

10

250

-45

Rules for Integer Constants

 Must not contain a decimal point.

 May be positive or negative.

 Can be written in decimal, octal, or hexadecimal form.

2. Floating-Point Constants

Floating-point constants contain a decimal point or are written in exponential notation.

Examples

3.14

25.75

-0.45

1.5e3

Characteristics

 Used to represent real numbers.

 Stored in float or double variables.

 Can contain a fractional part.


Example Program

#include <stdio.h>

int main()

int age = 20;

float percentage = 89.5;

printf("Age = %d\n", age);

printf("Percentage = %.1f", percentage);

return 0;

Output

Age = 20

Percentage = 89.5

Advantages of Numeric Constants

 Represent fixed numeric values.

 Improve code readability.

 Reduce programming errors.

 Make programs easier to maintain.

String Constant

A string constant is a sequence of one or more characters enclosed within double quotation
marks (" "). In C, a string is automatically terminated by a special null character ('\0'), which
indicates the end of the string.

Characteristics of String Constants

 Enclosed within double quotation marks (" ").


 Stored as an array of characters.

 Automatically ends with a null character ('\0').

 Used to store words, names, and sentences.

 Can contain alphabets, digits, symbols, and spaces.

Syntax

"string"

Examples

"Hello"

"C Programming"

"MVJ College"

"Computer Science"

Example Program

#include <stdio.h>

int main()

char name[] = "MVJ College";

printf("%s", name);

return 0;

Output

MVJ College

Advantages

 Easy to store multiple characters.


 Improves readability of programs.

 Widely used for displaying messages.

 Can be manipulated using string library functions.

Input Devices of a Computer

An input device is a hardware device used to enter data and instructions into a computer. These
devices convert user input into a form that the computer can process.

Common Input Devices

1. Keyboard

A keyboard is the most common input device used to enter text, numbers, and special
characters.

Uses

 Typing programs

 Entering data

 Executing commands

2. Mouse

A mouse is a pointing device used to control the cursor on the screen.

Uses

 Selecting objects

 Opening files

 Dragging and dropping items

3. Scanner

A scanner converts printed documents and images into digital form.

Uses

 Document scanning
 Image scanning

 OCR applications

4. Microphone

A microphone is used to input voice and audio into a computer.

Applications

 Voice recording

 Video conferencing

 Speech recognition

5. Webcam

A webcam captures images and videos.

Applications

 Online meetings

 Video calls

 Image capture

6. Joystick

A joystick is mainly used for controlling games and simulations.

7. Light Pen

A light pen is used to draw or select objects directly on the computer screen.

8. Touch Screen

A touch screen allows users to interact directly by touching the display.

Examples
 Smartphones

 ATMs

 Tablets

Advantages of Input Devices

 Easy data entry

 Faster communication with computers

 Improved user interaction

 Increased accuracy and efficiency

Input and Output Statements in C

Input and output statements are used for communication between the user and the computer.

 Input statements accept data from the user.

 Output statements display data on the screen.

Input Functions

1. scanf()

The scanf() function is used to read formatted input from the keyboard.

Syntax

scanf("format_specifier",&variable);

Example

int age;

scanf("%d",&age);

2. getchar()

The getchar() function reads a single character from the keyboard.


Syntax

character = getchar();

Example

char ch;

ch = getchar();

Output Functions

1. printf()

The printf() function displays formatted output on the screen.

Syntax

printf("format string",variables);

Example

printf("Age = %d",age);

2. putchar()

The putchar() function displays a single character on the screen.

Syntax

putchar(character);

Example

putchar(ch);

Common Format Specifiers

Format Specifier Data Type

%d Integer

%f Float
Format Specifier Data Type

%lf Double

%c Character

%s String

Advantages

 Easy interaction between user and computer.

 Supports different data types.

 Simple to use.

 Improves program flexibility.

Designing an Efficient Program in C

An efficient C program is one that produces correct results while using minimum memory,
execution time, and programming effort. Good program design makes software easier to
understand, test, and maintain.

Characteristics of an Efficient Program

1. Proper Problem Analysis

Understand the problem completely before writing the program.

2. Algorithm Design

Prepare a clear algorithm that describes the solution step by step.

3. Flowchart Preparation

Draw a flowchart to represent the logic of the program graphically.


4. Modular Programming

Divide a large program into smaller functions.

Advantages

 Easier testing

 Code reuse

 Better readability

5. Meaningful Variable Names

Use descriptive names.

Example

totalMarks

studentName

Avoid

6. Proper Indentation

Indent statements properly to improve readability.

7. Comments

Use comments to explain important sections of the program.

Example

/* Calculate total marks */

8. Minimize Memory Usage


Declare only the required variables and use appropriate data types.

9. Error Checking

Validate user input and handle possible errors.

10. Program Testing

Test the program using different inputs before finalizing it.

Advantages

 Faster execution

 Less memory usage

 Easy debugging

 Easy maintenance

 Improved readability

Global Variable

A global variable is a variable declared outside all functions, usually before the main() function.
It can be accessed by every function in the program.

Characteristics

 Declared outside functions.

 Accessible throughout the program.

 Memory is allocated only once.

 Exists until program execution ends.

Syntax

data_type variable_name;

Example Program
#include <stdio.h>

int count = 100;

void display()

printf("Count = %d\n", count);

int main()

printf("Count = %d\n", count);

display();

return 0;

Output

Count = 100

Count = 100

Advantages

 Accessible by all functions.

 Reduces repeated declarations.

 Useful for sharing common data.

Static Variable
A static variable is a local variable declared using the static keyword. It retains its value between
function calls.

Characteristics

 Declared using static.

 Initialized only once.

 Lifetime is the entire program.

 Scope is limited to the function.

Syntax

static data_type variable_name;

Example Program

#include <stdio.h>

void demo()

static int count = 0;

count++;

printf("%d\n", count);

int main()

demo();

demo();

demo();
return 0;

Output

Advantages

 Retains values between function calls.

 Reduces unnecessary initialization.

 Saves memory.

Local Variable

A local variable is a variable declared inside a function or block. It can only be accessed within
that function or block.

Characteristics

 Declared inside a function.

 Accessible only within the function.

 Created when the function starts.

 Destroyed when the function ends.

Example Program

#include <stdio.h>

int main()

int age = 20;


printf("Age = %d", age);

return 0;

Output

Age = 20

Advantages

 Prevents accidental modification.

 Reduces memory usage.

 Improves program security.

External Variable

An external variable is a global variable accessed in another function or source file using the
extern keyword.

Characteristics

 Declared using extern.

 Shares global variables across functions or files.

 Memory is allocated only once.

Syntax

extern int number;

Example Program

#include <stdio.h>

int number = 100;


void display()

extern int number;

printf("%d\n", number);

int main()

display();

return 0;

Output

100

Advantages

 Allows sharing of global variables.

 Reduces duplicate variable declarations.

 Useful in multi-file programs.

Program Using Input and Output Statements

The following program demonstrates the use of printf(), scanf(), getchar(), and putchar().

#include <stdio.h>

int main()

{
int age;

char ch;

printf("Enter your age: ");

scanf("%d", &age);

getchar(); // Clears the newline character left by scanf

printf("Enter a character: ");

ch = getchar();

printf("\nAge = %d\n", age);

printf("Character entered: ");

putchar(ch);

return 0;

Sample Output

Enter your age: 20

Enter a character: A

Age = 20

Character entered: A

Explanation

 printf() displays messages or values on the screen.


 scanf() reads formatted input from the keyboard.

 getchar() reads a single character from the keyboard.

 putchar() displays a single character on the screen.

These functions are defined in the stdio.h header file and are the most commonly used
input/output functions in C programming.

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