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Assignment Simplified

The document outlines a step-by-step guide for a group animation project involving three students, each assigned specific roles. It details the process from forming a group and selecting a story to modeling, animating, and presenting the final animation. Each step includes specific requirements and examples to ensure a comprehensive understanding of Blender skills and project execution.

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bis22-msichinga
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0% found this document useful (0 votes)
3 views17 pages

Assignment Simplified

The document outlines a step-by-step guide for a group animation project involving three students, each assigned specific roles. It details the process from forming a group and selecting a story to modeling, animating, and presenting the final animation. Each step includes specific requirements and examples to ensure a comprehensive understanding of Blender skills and project execution.

Uploaded by

bis22-msichinga
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

A

🎬 ASSIGNMENT 1: Step-by-Step Guide


STEP 1 — Form Your Group
You need 3 students.

Assign the required roles:

Member Role Main Responsibility


Student 1 Artist 1 – Environment Build the scene/environment and main
Modeler objects
Student 2 Artist 2 – Detail & Lookdev Add details, modifiers, materials and
lighting
Student 3 Artist 3 – Animator & Animation, camera movement, timing
Director and final render

Important: Even though everyone has a role, all 3 members must understand the
whole project, because each person may be asked questions during the presentation.

STEP 2 — Choose Your Story


You must create your own title and story concept and get it approved.

Your animation needs to tell a simple story that can be understood within 15–20
seconds.

For example:

Possible idea: "The Last Drop"

Story:

1. A student turns on a tap.


2. Only a few drops of water come out.
3. The student notices the water shortage.
4. They close the tap and collect the remaining water.
5. The scene ends with a message about conserving water.

This is just an example—you need to propose your own concept.

Your concept needs:

• Project title
• 3-sentence story synopsis
• Moodboard/reference board

STEP 3 — Week 1: Concept & Blocking


10–14 August

Worth 10%

You need to produce a 1-page PDF Concept Sheet.

Your PDF must contain:

1. Project title

Example:

The Last Drop

2. Three-sentence story

Explain what happens from beginning to end in exactly/approximately 3 sentences.

3. Moodboard

Include drawings or reference images showing what your scene should look like.

For example:

• Environment
• Buildings
• Objects
• Lighting
• Colours
• Camera composition

4. Custom Blender workspace

You must create a custom workspace layout.

You need to demonstrate at least 3 viewport/workspace types, such as:

• Layout
• Modeling
• Animation

Take a screenshot showing your custom workspace.

Week 1 output:

1-page PDF Concept Sheet

STEP 4 — Start Blocking Your Scene


Before making detailed models, create the basic structure of your scene.

For example, if your story is in a village:

• Ground
• House
• Tree
• Water well
• Person/object
• Sun/light
• Camera

At this stage, don't worry about making everything beautiful.

You are mainly establishing:


Where is everything?

STEP 5 — Week 2: Model Your Objects


17–21 August

Worth 40%

You need to submit:

• GroupX_Modeling.blend
• 2 rendered viewport screenshots

Your Blender scene must satisfy several requirements.

Requirement A — Demonstrate Viewport Mastery


You must demonstrate:

Quad View

Show your model from:

• Top
• Front
• Side
• Perspective

Local View

Isolate an object so you're working only on that object.

Different shading modes

Demonstrate:
• Wireframe
• Solid
• Rendered

You should take screenshots showing these.

STEP 6 — Create At Least 5 Objects


Your scene must contain at least 5 distinct objects.

For example:

1. House
2. Tree
3. Table
4. Chair
5. Water tank

But there is an additional requirement.

At least 2 objects must come from basic primitives.

For example:

• Cube → table
• Cylinder → water tank

At least 2 objects must be created/modified using Edit Mode.

You need to demonstrate:

• Vertex manipulation
• Edge manipulation
• Face manipulation

For example:

Cube → Edit Mode → extrude faces → create a chair


or

Cylinder → Edit Mode → modify vertices → create a tree trunk

STEP 7 — Use At Least 3 Modifiers


You need to demonstrate at least 3 modifiers.

Possible modifiers include:

• Mirror
• Subdivision Surface
• Array
• Bevel
• Solidify

For example:

Chair

Cube → Edit Mode → model chair → Bevel

Fence

One plank → Array

House

Half of house → Mirror

Important

The assignment specifically wants non-destructive modeling.

So don't simply apply all your modifiers and remove them.

Your modifier stack should be visible.


STEP 8 — Take Your Modeling
Screenshots
Before moving heavily into animation, capture evidence.

You should have screenshots showing things such as:

Screenshot 1

Your complete scene in Solid/Rendered view.

Screenshot 2

Your objects in Wireframe/Quad View, with modifiers visible.

Make sure your screenshots clearly prove that you completed the requirements.

STEP 9 — Week 3–4: Animation & Look


24 August – 4 September

Worth 40%

Now you turn your scene into a 15–20 second animation.

You need to submit:

🎥 Final video

GroupX_Title.mp4

Requirements:

• 1080p
• 15–20 seconds
• At least 2 camera cuts/angles
💾 Blender file

GroupX_Final.blend

STEP 10 — Animate an Object


At least one object must have all three types of transformation animation:

Location

Object moves.

Example:

Ball moves from left → right.

Rotation

Object rotates.

Example:

Wheel spins.

Scale

Object gets bigger/smaller.

Example:

Water drop grows.

So your object needs:

Location + Rotation + Scale animation


STEP 11 — Use Keyframes
You need to demonstrate both:

Auto Keyframe

Use the Auto Keying feature.

Manual keyframes

Insert keyframes manually in the Timeline/Dope Sheet.

For example:

Frame 1

• Location = 0
• Rotation = 0
• Scale = 1

Frame 40

• Location changes
• Rotation changes
• Scale changes

Blender creates the movement between the keyframes.

STEP 12 — Use the Dope Sheet & Graph


Editor
You need to demonstrate that you understand the animation tools.

Dope Sheet

Use it to manage your keyframes and timing.


Graph Editor

Use it to adjust the movement.

Most importantly, you need to demonstrate:

Ease In / Ease Out


Instead of an object moving at a constant speed:

Slow → Fast → Slow

This makes your animation look more natural.

STEP 13 — Animate TWO Things


Beyond Objects
This is an important requirement.

You must animate at least TWO of the following:

Option 1 — Material

Example:

A lamp changes:

Red → Green

Option 2 — Lamp/light

Example:

Light intensity changes:

Dark → Bright
Option 3 — World background

Example:

Day → Night

Option 4 — Camera focal length

Example:

Camera gradually zooms in/out using focal length.

You need two of these, not just one.

Easy combination

I recommend:

Material colour + Light intensity

They're relatively straightforward to demonstrate.

STEP 14 — Set Up Lighting


Your scene must have either:

Option A — 3-point lighting

Use:

1. Key light
2. Fill light
3. Back/rim light

OR

Option B — HDRI + supporting lights

For a student project, the 3-point lighting setup is probably easier to explain.
STEP 15 — Create At Least 2 Camera
Angles
This is compulsory.

Your animation should not be one continuous camera shot.

For example:

Camera Shot 1

Wide shot of the environment.

Camera Shot 2

Close-up of the main object/action.

You then cut between them during the 15–20 seconds.

STEP 16 — Render Your Final Animation


Render your completed animation at:

1920 × 1080 (1080p)

Length:

15–20 seconds

Export as:

GroupX_Title.mp4

Also save your final Blender project as:

GroupX_Final.blend
STEP 17 — Final Presentation
8 September

Worth 10%

You have 5 minutes.

Your presentation needs to show:

1. Concept

Explain your original idea.

Show:

• Title
• Story
• Moodboard

2. Wireframe

Show your actual models in wireframe.

This proves that you built the objects yourself.

3. Final result

Show the finished animation.

4. Technical challenges

Each member must explain ONE technical challenge they solved.

For example:

"I had difficulty making the tree symmetrical, so I used the Mirror modifier..."

Another:
"We initially had problems with the camera movement, so I adjusted the keyframes
using the Graph Editor..."

STEP 18 — Write the 200-Word


Reflection
Your group must submit a 200-word reflection.

Answer essentially:

What went wrong?

For example:

• Animation timing problem


• Lighting problem
• Modeling problem
• Rendering problem
• Camera problem

How did you fix it?

Explain:

Problem → Solution → Result

⭐ Optional Bonus — +5%


You can get +5% by adding one or more of:

🔊 Sound effects

Example:
• Water dripping
• Door opening
• Footsteps

📝 Subtitles

Add text explaining the story/dialogue.

🧍 Simple character rig

Create and rig a simple character.

You don't need to do all three. The assignment says these can earn the bonus.

✅ Complete Checklist
Before submitting, make sure you can tick everything:

Week 1 — Concept

• Group of 3 formed
• Roles assigned
• Original title chosen
• Story concept created
• 3-sentence synopsis
• Moodboard created
• Custom Blender workspace
• At least 3 workspace/viewport types demonstrated
• 1-page PDF submitted

Week 2 — Modeling

• At least 5 distinct objects


• At least 2 objects from basic primitives
• At least 2 objects modeled using Edit Mode
• Vertex/edge/face editing demonstrated
• At least 3 modifiers
• Modifiers kept non-destructive
• Quad View demonstrated
• Local View demonstrated
• Wireframe demonstrated
• Solid shading demonstrated
• Rendered shading demonstrated
• 2 viewport screenshots
• GroupX_Modeling.blend

Week 3–4 — Animation

• 15–20 second animation


• 1080p
• At least 2 camera angles/cuts
• Location animation
• Rotation animation
• Scale animation
• Auto Keyframe demonstrated
• Manual keyframes demonstrated
• Dope Sheet used
• Graph Editor used
• Ease In demonstrated
• Ease Out demonstrated
• Two non-object properties animated
• 3-point lighting OR HDRI + supporting lights
• GroupX_Final.blend
• GroupX_Title.mp4

Final Day

• 5-minute presentation
• Concept shown
• Wireframe shown
• Final animation shown
• Each member explains one technical challenge
• 200-word reflection
• Optional bonus: sound/subtitles/rig
🎯 The simplest way to approach the whole project
Don't make the story too complicated. The grading is mainly about demonstrating
Blender skills, not making a Hollywood movie.

A good structure would be:

0–5 sec: Establish environment

5–10 sec: Something happens

10–15 sec: Character/object reacts

15–20 sec: Resolution/message + final camera shot

For example:

"A Day at the Water Well"

A villager approaches a water well with an empty bucket. They operate the well and
water begins flowing into the bucket. The scene ends with the villager walking away
while the camera pulls back to show the village.

That single story can satisfy almost every requirement: environment modeling,
primitives, Edit Mode, modifiers, object animation, camera cuts, material/light
animation, lighting, and a clear beginning-middle-end.

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