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Computer Graphics Course Structure

The document provides a comprehensive overview of computer graphics, covering application areas, graphics systems, and input/output devices. It discusses 2-D and 3-D transformations, viewing techniques, object representation, and visible surface detection methods. Additionally, it addresses computer animation, including design sequences and animation functions.

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beebusy562
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0% found this document useful (0 votes)
1 views2 pages

Computer Graphics Course Structure

The document provides a comprehensive overview of computer graphics, covering application areas, graphics systems, and input/output devices. It discusses 2-D and 3-D transformations, viewing techniques, object representation, and visible surface detection methods. Additionally, it addresses computer animation, including design sequences and animation functions.

Uploaded by

beebusy562
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Chapter-I:

Introduction:
Application areas of Computer Graphics
Overview of graphics systems
Video-display devices
Raster-scan systems
Random scan systems
Graphics monitors
Work stations
Input devices.
Output primitives:
Points and lines
Line drawing algorithms
Mid-point circle and ellipse algorithms
Filled area primitives:
Scan line polygon fill algorithm
Boundary-fill and flood-fill algorithms

Chapter-II
2-D geometrical transforms:
Translation
Scaling
Rotation, reflection and shear transformations
Matrix representations and homogeneous coordinates
Composite transforms
Transformations between coordinate systems

Chapter-III
2-D viewing:
The viewing pipeline
Viewing coordinate reference frame
Window to view-port coordinate transformation
Viewing functions, Cohen-Sutherland and Cyrus-beck line clipping algorithms
Sutherland –Hodgeman polygon clipping algorithm
Chapter-IV
3-D object representation:
Polygon surfaces, quadric surfaces, spline representation
Hermite curve, Bezier curve and B-Spline curves
Bezier and B-Spline surfaces
Basic illumination models
Polygon rendering methods

Chapter-V
3-D Geometric transformations:
Translation, rotation, scaling, reflection and shear transformations
Composite transformations
3-D viewing:
Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping

Chapter-VI
Visible surface detection methods:
Classification
Back-face detection
Depth-buffer
Scan-line
Depth sorting, BSP-tree methods, area sub-division and octree methods

Chapter-VII
Computer animation:
Design of animation sequence
General computer animation functions
Raster animation
Computer animation languages
Key frame systems
Motion specifications

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