Chapter 5: Learning
CBSE Class 11 Psychology — Detailed Notes
Chapter 5 explains how people acquire new knowledge, skills, habits, attitudes, and
behaviours through experience and practice. It covers the nature of learning, major
approaches to learning, classical conditioning, operant conditioning, observational learning,
cognitive learning, and verbal learning.
1. Meaning of Learning
Learning is a relatively permanent change in behaviour or behavioural potential that occurs
as a result of experience or practice.
In simple words:
Learning is the process through which experience brings about a
relatively lasting change in behaviour or knowledge.
Examples
● A child learns to speak.
● A student learns mathematics.
● A person learns to ride a bicycle.
● A dog learns to respond to a bell.
● A student develops a study habit.
2. Characteristics of Learning
Learning has several important characteristics.
1. Learning involves a change
Learning results in some change in:
● Behaviour
● Knowledge
● Skills
● Attitudes
● Habits
2. The change is relatively permanent
Learning produces a relatively lasting change.
A temporary change is not necessarily learning.
Example
If you perform poorly on a test because you are tired, this temporary change is not
necessarily learning.
3. Learning results from experience
Learning generally occurs through:
● Practice
● Observation
● Interaction
● Training
● Experience
4. Learning can involve behaviour or behavioural
potential
Sometimes learning may not immediately appear as observable behaviour.
A person may learn something but demonstrate it only later.
Example
A student may understand a mathematical concept today but use it several days later.
5. Learning is relatively permanent
Learning is different from temporary changes caused by:
● Fatigue
● Illness
● Drugs
● Temporary emotional states
6. Learning is not limited to school
Learning occurs throughout life.
We learn through:
● Family
● School
● Friends
● Work
● Media
● Experience
● Observation
3. What is NOT Learning?
Not every change in behaviour is learning.
Reflexes
Some behaviours are natural and do not need to be learned.
Example:
Pulling your hand away from a hot object.
Maturation
Changes caused mainly by biological development are not considered learning.
Example:
Physical growth during puberty.
Temporary Changes
Temporary changes caused by fatigue, illness, or certain substances are not learning.
4. Learning and Performance
Learning and performance are not exactly the same.
Learning
Refers to a relatively lasting change that has been acquired.
Performance
Refers to how that learning is demonstrated at a particular time.
Example
A student may have learned an answer but perform poorly in an examination because of:
● Anxiety
● Lack of sleep
● Illness
● Distraction
Therefore:
Poor performance does not always mean that learning has not occurred.
5. Major Approaches to Learning
Important approaches include:
1. Behavioural approach
2. Cognitive approach
3. Observational/social learning approach
The behavioural approach includes:
● Classical conditioning
● Operant conditioning
6. Classical Conditioning
Classical conditioning is strongly associated with Ivan Pavlov.
It explains how an organism learns an association between two stimuli.
7. Pavlov's Experiment
Pavlov studied digestion in dogs.
He noticed that dogs naturally salivated when food was presented.
Before Conditioning
Food → Salivation
Food naturally produces salivation.
Therefore:
● Food = Unconditioned Stimulus (UCS)
● Salivation = Unconditioned Response (UCR)
8. Neutral Stimulus
Pavlov presented a bell before giving the dog food.
Initially:
Bell → No significant salivation
The bell was initially a neutral stimulus because it did not naturally produce salivation.
9. During Conditioning
Pavlov repeatedly paired:
Bell + Food → Salivation
After several pairings, the dog learned the association between the bell and food.
10. After Conditioning
Eventually:
Bell → Salivation
The dog salivated when it heard the bell even when food was not presented.
The bell had become a Conditioned Stimulus (CS).
Salivation in response to the bell became a Conditioned Response (CR).
11. Classical Conditioning Terms
Term Meaning Example
Unconditioned Stimulus Naturally produces response Food
(UCS)
Unconditioned Response Natural response to UCS Salivation to food
(UCR)
Neutral Stimulus (NS) Initially does not produce target Bell before
response conditioning
Conditioned Stimulus Previously neutral stimulus that Bell after
(CS) acquires significance conditioning
Conditioned Response Learned response to CS Salivation to bell
(CR)
12. Classical Conditioning Example in
Everyday Life
Suppose a student receives painful criticism every time they speak in front of the class.
Eventually, merely standing in front of the class may produce:
● Fear
● Nervousness
● Anxiety
The classroom situation has become associated with the unpleasant experience.
This demonstrates how emotional responses can be conditioned.
13. Acquisition
Acquisition is the initial stage during which a conditioned response is learned.
It occurs when the neutral stimulus is repeatedly paired with the unconditioned stimulus.
Example
Bell + Food → Salivation
Repeated pairing eventually produces:
Bell → Salivation
14. Extinction
Extinction occurs when the conditioned stimulus is repeatedly presented without the
unconditioned stimulus, causing the conditioned response to weaken.
Example
If the bell is repeatedly presented without food:
Bell → No Food
Eventually:
Bell → Reduced/No Salivation
The conditioned response decreases.
15. Spontaneous Recovery
Sometimes an extinguished conditioned response can reappear after a rest period.
This is called spontaneous recovery.
Example
After the dog stops salivating to the bell, the bell is presented again after some time.
The dog may temporarily salivate again.
16. Generalisation
Stimulus generalisation occurs when stimuli similar to the conditioned stimulus also
produce the conditioned response.
Example
A dog conditioned to respond to one particular tone may also respond to similar tones.
Everyday example
A child frightened by one particular dog may become afraid of other similar-looking dogs.
17. Discrimination
Stimulus discrimination is the ability to distinguish between the conditioned stimulus and
other similar stimuli.
Example
A dog may learn to respond to one specific tone but not to other tones.
18. Generalisation vs Discrimination
Generalisation Discrimination
Similar stimuli produce similar responses Organism distinguishes between stimuli
Response spreads to similar stimuli Response becomes specific
Example: fear of similar dogs Example: fear only of one particular dog
19. Operant Conditioning
Operant conditioning is mainly associated with B. F. Skinner.
It explains learning through the consequences of behaviour.
Basic principle:
Behaviour followed by favourable consequences is more likely to occur
again.
Behaviour followed by unfavourable consequences is less likely to occur.
20. Skinner's Experiment
Skinner used a device commonly known as a Skinner box.
It could contain:
● A lever
● Food dispenser
● Other controlled stimuli
A hungry rat placed inside might accidentally press a lever.
If pressing the lever produced food:
Lever pressing → Food
The rat gradually learned to press the lever more frequently.
21. Reinforcement
Reinforcement is a consequence that increases the likelihood of a behaviour occurring
again.
There are two major types:
1. Positive reinforcement
2. Negative reinforcement
22. Positive Reinforcement
Positive reinforcement involves adding a pleasant or desirable consequence after a
behaviour.
Example
Student studies → Gets praise → Studies more
Here, praise increases studying behaviour.
Other examples:
● Good grades
● Rewards
● Appreciation
● Bonuses
23. Negative Reinforcement
Negative reinforcement involves removing an unpleasant stimulus after a behaviour, which
increases the likelihood of that behaviour.
Example
A person wears a seat belt:
Seat belt worn → Warning sound stops
The removal of the unpleasant sound encourages seat-belt use.
⭐ Important: Negative Reinforcement ≠
Punishment
This is a very common exam question.
Negative Reinforcement
Increases behaviour by removing something unpleasant.
Punishment
Decreases behaviour.
24. Punishment
Punishment is a consequence that reduces the likelihood of a behaviour being repeated.
It can involve:
Positive Punishment
Adding something unpleasant.
Example:
Student breaks a rule → Receives a reprimand.
Negative Punishment
Removing something pleasant.
Example:
Child misbehaves → Loss of a privilege.
25. Reinforcement vs Punishment
Reinforcement Punishment
Increases behaviour Decreases behaviour
Encourages behaviour Discourages behaviour
Can be positive or negative Can be positive or negative
Example: praise for studying Example: loss of privilege for breaking rules
26. Positive vs Negative
The words positive and negative do not mean "good" and "bad."
They mean:
● Positive = adding something
● Negative = removing something
Four combinations
Increases Behaviour Decreases Behaviour
Positive Positive reinforcement Positive punishment
Negative Negative reinforcement Negative punishment
27. Primary and Secondary Reinforcers
Primary Reinforcers
These satisfy basic biological needs.
Examples:
● Food
● Water
● Warmth
Secondary Reinforcers
These acquire reinforcing value through learning.
Examples:
● Money
● Grades
● Praise
● Certificates
● Tokens
28. Continuous and Partial
Reinforcement
Continuous Reinforcement
A behaviour is reinforced every time it occurs.
Example
Every time a child completes homework, they receive praise.
Partial/Intermittent Reinforcement
A behaviour is reinforced only some of the time.
Example
A student receives praise for some assignments but not every assignment.
Partial reinforcement can make behaviour more resistant to extinction.
29. Shaping
Shaping is the process of teaching a complex behaviour by reinforcing successive steps or
approximations toward the desired behaviour.
Example
To teach a child to write:
1. Hold a pencil.
2. Make lines.
3. Draw shapes.
4. Write letters.
5. Write words.
Each step can be reinforced.
30. Observational Learning
Observational learning occurs when an individual learns by observing the behaviour of
others.
It is strongly associated with Albert Bandura.
A person does not always need direct reinforcement to learn.
They can learn simply by watching:
● Parents
● Teachers
● Friends
● Athletes
● Celebrities
● Other role models
31. Bandura's Bobo Doll Experiment
Bandura conducted experiments in which children observed adults behaving aggressively
toward a Bobo doll.
Children who observed aggressive behaviour were more likely to reproduce similar
behaviours.
The experiment demonstrated the importance of:
Observation and imitation in learning.
32. Processes in Observational Learning
Bandura identified four important processes:
1. Attention
The learner must pay attention to the model.
2. Retention
The learner must remember the observed behaviour.
3. Reproduction
The learner must be capable of performing the behaviour.
4. Motivation
The learner must have a reason or motivation to reproduce the behaviour.
Memory Trick:
A→R→R→M
Attention → Retention → Reproduction → Motivation
33. Role of Models
A model is a person whose behaviour is observed and potentially imitated.
Models may be:
● Parents
● Teachers
● Friends
● Siblings
● Public figures
● Characters in media
Characteristics that can make a model influential
● Similarity
● Status
● Competence
● Popularity
● Rewarded behaviour
34. Vicarious Reinforcement
Vicarious reinforcement occurs when a person observes someone else being rewarded for
a behaviour and becomes more likely to perform that behaviour.
Example
A student sees another student praised for answering questions.
The observer may become more willing to answer questions.
35. Vicarious Punishment
Vicarious punishment occurs when a person observes someone being punished for a
behaviour and becomes less likely to perform that behaviour.
Example
A student sees another student being punished for cheating.
The student may avoid cheating.
36. Cognitive Learning
Not all learning is explained through direct reinforcement or conditioning.
People can also learn through:
● Thinking
● Understanding
● Reasoning
● Problem-solving
● Observing relationships
This is known as cognitive learning.
37. Insight Learning
Insight learning involves suddenly understanding the relationship between different parts of
a problem and arriving at a solution.
It is associated with Wolfgang Köhler.
Example
An individual suddenly realises:
"I can use this object to reach the goal."
The solution appears through understanding rather than gradual trial and error.
38. Latent Learning
Latent learning refers to learning that occurs without an immediate observable reward and
becomes apparent later when there is a reason to demonstrate it.
Example
A student may learn the layout of a school simply by moving around it, even without
consciously trying to memorise it.
Later, they may use that knowledge to find a classroom.
39. Verbal Learning
Verbal learning involves learning and remembering verbal material.
Examples:
● Words
● Sentences
● Poems
● Definitions
● Lists
● Facts
40. Methods of Verbal Learning
Verbal material can be learned through:
Rote Learning
Material is memorised through repetition without necessarily understanding its meaning.
Example:
Memorising a list of definitions word-for-word.
Meaningful Learning
Information is understood and connected with existing knowledge.
Example:
Understanding the concept of conditioning rather than merely memorising its
definition.
Meaningful learning generally supports better understanding and retention.
41. Factors Affecting Learning
Learning is influenced by several factors.
1. Motivation
Motivated learners generally put more effort into learning.
Example
A student preparing for an important examination may study more consistently.
2. Practice
Repeated practice strengthens learning.
Example
Regularly solving mathematics problems improves skill.
3. Reinforcement
Positive consequences can strengthen desired behaviours.
4. Feedback
Feedback informs learners about their performance.
Example
A teacher tells a student which parts of an answer were correct and which need
improvement.
5. Attention
Learning requires attention to the material.
Distraction can reduce learning efficiency.
6. Intelligence and Abilities
Individual differences in cognitive abilities can influence learning.
7. Previous Knowledge
New information is easier to understand when connected with existing knowledge.
8. Emotional State
Stress, anxiety, excitement, and mood can affect learning.
9. Environment
Learning is affected by:
● Noise
● Lighting
● Temperature
● Classroom conditions
● Social environment
42. Learning Curve
A learning curve represents changes in performance as practice increases.
Initially, performance may improve rapidly.
Later, improvement may slow down.
43. Plateau in Learning
A learning plateau is a period during which performance shows little or no apparent
improvement despite continued practice.
Possible reasons
● Fatigue
● Lack of motivation
● Ineffective practice
● Difficulty of the task
● Need for a new strategy
A plateau does not necessarily mean that learning has completely stopped.
44. Transfer of Learning
Transfer of learning occurs when previous learning influences new learning or
performance.
Positive Transfer
Previous learning helps new learning.
Example
Knowing Hindi may help someone learn another language with similar vocabulary or
structure.
Negative Transfer
Previous learning interferes with new learning.
Example
A person accustomed to driving on one side of the road may initially find it difficult to adapt to
a different driving system.
Zero Transfer
Previous learning has little or no effect on new learning.
45. Positive vs Negative vs Zero Transfer
Type Effect
Positive transfer Previous learning helps
Negative transfer Previous learning interferes
Zero transfer Previous learning has little/no effect
46. Learning by Trial and Error
Trial-and-error learning involves trying different responses until a successful one is
discovered.
It is associated with Edward L. Thorndike.
Thorndike's Puzzle Box
Thorndike placed cats in a puzzle box.
The cat initially made various unsuccessful movements.
Eventually, it performed the action needed to escape and receive food.
With repeated trials, the successful behaviour occurred more quickly.
47. Law of Effect
Thorndike proposed the Law of Effect.
It states, broadly, that:
Behaviours followed by satisfying consequences are more likely to be repeated,
while behaviours followed by unpleasant consequences are less likely to be
repeated.
This principle influenced later work on operant conditioning.
48. Classical vs Operant Conditioning
This is a very important comparison.
Classical Conditioning Operant Conditioning
Associated with Pavlov Associated with Skinner
Learning through association between Learning through consequences
stimuli
Response is elicited by a stimulus Behaviour is emitted and followed by
consequences
Focuses on stimulus-response Focuses on behaviour and its consequences
association
Example: salivating to a bell Example: studying more after receiving praise
49. Classical Conditioning vs
Observational Learning
Classical Conditioning Observational Learning
Learning through stimulus association Learning through observing others
Direct experience is usually involved Direct experience is not always necessary
Pavlov Bandura
Example: fear associated with a stimulus Example: copying a parent's behaviour
50. Operant Conditioning vs
Observational Learning
Operant Conditioning Observational Learning
Learning through consequences Learning through observing models
Reinforcement/punishment is important Attention, retention, reproduction, motivation
are important
Skinner Bandura
Behaviour changes based on its Behaviour can be learned by watching
consequences others
51. Learning and Motivation
Motivation plays an important role in learning.
A motivated learner is more likely to:
● Pay attention
● Practise
● Persist
● Use effective strategies
● Seek feedback
Example
A student who has a strong goal of entering a particular course may be more motivated to
study difficult subjects.
52. Learning and Reinforcement
Reinforcement can strengthen learning.
Example
A student receives praise after completing homework.
Homework → Praise → Increased likelihood of completing homework
However, effective learning is not dependent only on external rewards. Understanding,
interest, curiosity, and intrinsic motivation can also support learning.
53. Intrinsic and Extrinsic Motivation in
Learning
Intrinsic Motivation
Learning because the activity itself is interesting or satisfying.
Example:
Reading about astronomy because you genuinely enjoy it.
Extrinsic Motivation
Learning to obtain an external outcome.
Example:
Studying to obtain good grades.
54. Role of Practice
Practice strengthens skills and improves performance.
Effective Practice
● Regular
● Distributed over time
● Focused
● Combined with feedback
Distributed Practice
Practice is spread across several sessions.
Massed Practice
Practice is concentrated into a short period.
For long-term retention, distributed practice is generally more effective than cramming.
55. Forgetting and Learning
Forgetting is related to learning because information that is not adequately encoded, stored,
or retrieved may not be available later.
Learning can be improved through:
● Repetition
● Meaningful organisation
● Practice
● Active recall
● Connecting new knowledge with existing knowledge
56. Applications of Learning Principles
Education
Teachers can use:
● Reinforcement
● Feedback
● Demonstration
● Practice
● Meaningful learning
Parenting
Parents can encourage desirable behaviours through:
● Appropriate reinforcement
● Consistent rules
● Positive role modelling
Workplace
Organisations use learning principles for:
● Employee training
● Skill development
● Performance improvement
Behaviour Modification
Learning principles can be used to increase desirable behaviours and reduce undesirable
behaviours.
57. Important Terms
Term Meaning
Learning Relatively permanent change due to experience/practice
Classical Learning through association between stimuli
conditioning
Operant conditioning Learning through consequences of behaviour
Reinforcement Consequence that increases behaviour
Punishment Consequence that decreases behaviour
Positive Adding something pleasant to increase behaviour
reinforcement
Negative Removing something unpleasant to increase behaviour
reinforcement
Extinction Weakening of a conditioned response when
reinforcement/association is no longer provided
Spontaneous Reappearance of an extinguished response after a rest period
recovery
Generalisation Responding similarly to similar stimuli
Discrimination Distinguishing between similar stimuli
Observational Learning by observing others
learning
Model Person whose behaviour is observed
Insight Sudden understanding of a solution
Latent learning Learning that is not immediately expressed
Transfer of learning Influence of previous learning on new learning
Shaping Learning a complex behaviour through successive
approximations
Learning plateau Period of little apparent improvement
⭐ Important Psychologists
Psychologist Major Contribution
Ivan Pavlov Classical conditioning
B. F. Skinner Operant conditioning
Albert Bandura Observational/social learning
Edward L. Thorndike Trial-and-error learning; Law of Effect
Wolfgang Köhler Insight learning
⭐ Important Diagrams
Classical Conditioning
BEFORE CONDITIONING
Food ─────────────→ Salivation
(UCS) (UCR)
Bell ──────────────→ No Salivation
(NS)
DURING CONDITIONING
Bell + Food ───────→ Salivation
NS UCS UCR
AFTER CONDITIONING
Bell ──────────────→ Salivation
(CS) (CR)
Operant Conditioning
Behaviour
↓
Consequence
↓
┌─────────────────────┐
│ │
│ Reinforcement │ Punishment
│↓ │↓
│ Behaviour increases │ Behaviour decreases
│ │
└─────────────────────┘
Observational Learning
Observe Model
↓
Attention
↓
Retention
↓
Reproduction
↓
Motivation
↓
Behaviour
⭐ Four Types of Consequences
CONSEQUENCE
│
┌───────────┴───────────┐
│ │
INCREASES DECREASES
BEHAVIOUR BEHAVIOUR
│ │
REINFORCEMENT PUNISHMENT
│ │
┌─────┴─────┐ ┌─────┴─────┐
│ │ │ │
Positive Negative Positive Negative
│ │ │ │
Add Remove Add Remove
pleasant unpleasant unpleasant pleasant
Remember:
Positive = Add
Negative = Remove
Reinforcement = Increase behaviour
Punishment = Decrease behaviour
⭐ Chapter 5 Quick Revision
Learning
Experience → Relatively permanent change
Classical Conditioning
Pavlov → Association between stimuli
Key concepts:
UCS → UCR
CS → CR
Processes:
Acquisition → Extinction → Spontaneous Recovery → Generalisation →
Discrimination
Operant Conditioning
Skinner → Consequences of behaviour
Reinforcement → Increases behaviour
Punishment → Decreases behaviour
Observational Learning
Bandura → Learning by observing models
Attention → Retention → Reproduction → Motivation
Cognitive Learning
Insight → Sudden understanding
Latent learning → Learning without immediate performance
Trial and Error
Thorndike → Law of Effect
Transfer
Positive → Helps
Negative → Interferes
Zero → No significant effect
⭐ Chapter 5 in 15 Lines
1. Learning is a relatively permanent change in behaviour or behavioural potential
resulting from experience or practice.
2. Learning is different from temporary changes, reflexes, and maturation.
3. Classical conditioning was studied by Ivan Pavlov.
4. Classical conditioning involves learning an association between stimuli.
5. Important terms are UCS, UCR, CS, and CR.
6. Important processes include acquisition, extinction, spontaneous recovery,
generalisation, and discrimination.
7. Operant conditioning was developed mainly through the work of B. F. Skinner.
8. Operant conditioning involves learning through the consequences of behaviour.
9. Reinforcement increases behaviour, whereas punishment decreases behaviour.
10.Positive means adding and negative means removing a consequence.
11.Observational learning was developed prominently by Albert Bandura.
12.Observational learning involves attention, retention, reproduction, and
motivation.
13.Insight learning involves sudden understanding, while latent learning may remain
unexpressed until needed.
14.Thorndike's Law of Effect explains learning through trial and error and
consequences.
15.Learning is influenced by motivation, attention, practice, feedback, previous
knowledge, emotional state, and environment.