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Virtual Reality (VR) has evolved from bulky prototypes to advanced devices that can be used across various fields beyond gaming, such as education, healthcare, and industrial design. The development of lightweight pancake lenses and improved displays has made VR headsets more comfortable and accessible, although challenges like motion sickness and cost remain. Overall, the future of VR appears promising, with potential benefits in learning and collaboration, despite concerns about prolonged use and isolation.

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0% found this document useful (0 votes)
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Document 2

Virtual Reality (VR) has evolved from bulky prototypes to advanced devices that can be used across various fields beyond gaming, such as education, healthcare, and industrial design. The development of lightweight pancake lenses and improved displays has made VR headsets more comfortable and accessible, although challenges like motion sickness and cost remain. Overall, the future of VR appears promising, with potential benefits in learning and collaboration, despite concerns about prolonged use and isolation.

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vinhhungt083
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© All Rights Reserved
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VR refer to a computer-generated 3D virtual environment that user can

interact with, usually access using a computer able to be projecting 3D


information via displayed. Which it can be a wearable display such as VR
headset, or isolated display like phone or tablet [1]. Throughout the year
VR headset has evolved rapidly from bulky, low-resolution prototypes into
a sophisticated spatial computing device.

VR technology applications have advanced to a point where they can be


applied to an extensive range of field and industries outside just spacious
gaming or entertainment. Many have started to take advantage of VR in
performing tasks that are hard to practice in real life due limited resource
or danger and risk inherent associated with said task [1]. In recent year,
due to the improvement of AI, research and testing for new improvement
of VR had been product faster by enable the machines to research, reason
and perform task require human intelligence. [2] The progress for
reaserching had rapidly reduce with AI powered simultaneous localization
and mapping algorithms enable inside out tracking for things such as eye
tracking, hand tracking. With that AI can help in creating a more real 3D
environment so that user can be immersed into the environment and take
less time in coding for said environment.

The central reason for pursuiting better VR technology is the desire to


make immersive digital experience practical and comfortable for everyday
users rather than limited to short, specialized sessions. Weight, bulk, and
visual discomfort have long prevented widespread adoption. VR company
now are able to produce headset that are better, cheaper and more
powerful than models from just a few years ago. [3] The key technological
driver that turn this ambition into reality is advance in lens design and
product shift from Fresnel lens to Pancake lens. Fresnel lens work the
same s lighthouse in directing and enhancing an existing light. In simple
word using Fresnel lens are like having a light house became screen
strapped to your. Bulkier, heavier and more expensive. [4] While with
pancake lens, these polarised, multi element systems fold the light path
into a much shorter distance, enabling dramatically thinner and lighter
headset while maintaining a wide field of view and sharp imagery across a
longer vision field. Combined with high density micro-OLED or advance
LCD display, improved Pancake lens can reduced forward weight that
cause neck strain and make all day wear into feasible. Without these
optical innovation the VR headset will still take slower to improved with
expensive cost and heavy headset but with improved of VR of course
there will be some advantage and disadvantage.
With the improvement of VR there many advantage come with it, it serves
gaming, education, medicate simulation, industrial design, remote
collaboration, therapy, etc and can used as a simulation for real life
scenario for education, medicate, office work and more related work. It
also can help with improvement in situation like having limited resource or
a test that can be danger in real life. For educated, most teenager student
find it challenging ti pay attention in class, especially when they feel that
the discussed topic was not relevant or interested them. When student
use exciting technologies like VR, they are more interested and physically
experience what they learning while immersed in a VR environment. [1]
Industrial can using VR to see their design and is it practical for building or
not or is there anything they need to fix. It can also help in remote
working or collaboration, the person don’t need to be being right there to
be able to work and help making collaboration across the world easier
when corporate don’t need to consider the distance and cost of moving.
With many advantage there also disadvantage coming, one of the crucial
issue with usage is VR-induced motion sickness, or “cybersickness,” it is a
phenomenon where users will feel motion sickness or similar symptom
because of using a VR device. [1] Cost is also one crucial problem when
cost for VR headset still exclude many user, and the battery life is still
very limit use which stop long time use. Using the headset for too long
can also cause eye strain due to vergence accommodation conflicts and
isolation from real world for some induvial which raise social and safety
concern.

In conclusion, VR having many potentials in how people work, learn,


socialise and creation. Continued to progress in ultralight optics, retinal
resolution displays, on device AI. In medicate and education the impact is
likely to be positive, enabling experience learning and safer skill practice.
It can also help in industrial and construction when they can use the VR
environment to demonstrate the building or project they are building. On
other side with gaming and entertainment when VR environment becomes
too real, stay inside too long can cause isolation with real life and world
which can lead to many cases of mentality disorder such as anti-social.
Overall, the future of VR is most likely to be positive than negative when it
had many advantage in various field.

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