Chapter4 Innovation StudyNotes
Chapter4 Innovation StudyNotes
Chapter 4
Managing Product &
Service Innovation
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KEY QUESTIONS
4.1 What is product and service innovation?
4.2 What is the strategic role of product and service innovation?
4.3 What are the stages of product and service innovation?
4.4 How should product and service innovation be resourced?
Core Definitions
★ Operations Principle: The product and service innovation process must consider three related
issues of creativity, innovation and design.
Growth Stage Experience and knowledge grows, EVs improve: Tesla Model S delivers
performance increases rapidly. long range and fast performance.
Maturity / Levelling- Idea approaches natural limits; further Conventional combustion engines:
Off improvement increasingly difficult. marginal gains only despite huge R&D
spend.
New S-Curve New ideas introduced, each requiring EVs replace combustion engines; now
redesign and starting a new progression. solid-state batteries begin a new S-
curve.
★ Key Insight: The limits of one idea being reached prompt newer, better ideas, with each new S-
curve requiring some degree of redesign.
Frequency Very common — the majority of all Relatively rare — perhaps 5–10 per
innovations. cent of all innovations.
Risk Lower — existing services and Higher — creates major challenges for
products not fundamentally changed. existing players within a market.
Example Annual iPhone model updates (faster The original iPhone itself (2007) —
chip, better camera). completely disrupted the mobile phone
industry.
★ Innovator's Dilemma (Clayton Christensen): Organisations are often unwilling to disrupt current
modes of working in the face of a barely emerging market, but by the time the threat has emerged
more fully it may be too late to respond.
At its simplest, a firm innovates in the form of a design for a product or service (or some blend of the two),
produces or creates it through its core operations, and distributes it to its customers.
Design for Distribution The design of a product can be IKEA flat-pack allows efficient
influenced by how it is distributed. transportation on pallets. Music
tracks are designed shorter with
earlier choruses because streaming
algorithms favour 'catchy' parts
within 30 seconds.
Design for Use How the customer uses or experiences Apple designs the iPhone unboxing
the final product or service. experience as part of the product —
the packaging is 'designed for
use/experience'.
Despite the obstacles to successful innovation, almost all firms strive to be innovative. The reason is that there is
overwhelming evidence that innovation can generate significant payback for the organisations that manage the
incorporation of innovative ideas in the design of their products and services.
An organisation's products and services are how markets judge it — they are its 'public face'. Effective product
and service innovation processes add value to any organisation by:
• Driving and operationalising innovation, increasing market share and opening up new markets.
• Differentiating products and services, making them more attractive to customers, while increasing
consistency in the company's range, and helping to ensure successful product launches.
• Strengthening branding, so that products and services embody a company's values.
• Reducing the overall costs associated with innovation, through more efficient use of resources, reduced
project failure rate and faster time to market.
Speed Rapid innovation = early market launch Fast fashion (Zara) — design to shelf in 2
(earn revenue longer), ability to start weeks. Microelectronics — Apple releases
design later (more current info), frequent new iPhone annually to maintain market
market stimulation. relevance.
Dependability Avoiding missed deadlines and resource Cyberdanss Software case: 2-month delay
shortages. Professional project → 4-month delay in break-even, funding
management reduces uncertainty. requirement rose from $90k to $160k.
Flexibility Ability to cope with external (market A bank bundling premium credit cards,
changes, competitor moves) or internal insurance and travel facilities — changing
(superior technical solutions) change. one element may require redesign of
others.
Cost Cost of labour, overheads, and inputs. See Cyberdanss Software worked
Delays compound: delayed innovation = example — lateness penalty charges of
more spend AND delayed/reduced $20k/month compounded the financial
revenue. impact.
Sustainability Extent to which it benefits the 'triple Banks offering ethical investments that
bottom line' — people, planet and profit. avoid weaponry, gambling, alcohol,
tobacco. Supermarkets ensuring animal
welfare standards. Fair-trade product
development.
4.3 What are the Stages of Product and Service
Innovation?
The design innovation process will generally have several stages. All such processes tend to move from a
vaguely defined idea that is refined and made progressively more detailed until it contains sufficient information
for turning into an actual service, product or process.
★ Design Funnel: Decisions taken during the innovation process progressively reduce the number of
options that will be considered. At each stage, the level of certainty regarding the final design
increases as design options are discarded. However, the cost of changing one's mind on some
detail of the design also increases.
2. Concept Potential innovations considered for further Not every concept can be
Screening development against key criteria. translated into viable
product/service — organisations
must be selective.
3. Preliminary Define exactly what will go into the service or Key objective: simplification
Design product; identify all component parts. through standardisation,
commonality, modularisation.
4. Design Evaluation Take the preliminary design and evaluate to Best-known tool: Quality Function
& Improvement see if it can be improved. Deployment (QFD).
5. Prototyping & Turn the improved design into a prototype so Alpha testing (internal) then Beta
Final Design that it can be tested. testing (selected customers in the
real world).
Concept generation is where innovative ideas become the inspiration for new service or product concepts.
Innovation can come from many different sources, both from within the organisation and from outside.
Suppliers Suppliers are often the experts in their A car seat manufacturer knows more
field compared to their customers. They about car seats than the car
are also likely to be closer to many manufacturer. Respirator technology
technological advances. advances are likely to be picked up by
respirator companies before the
hospitals.
Competitor Activity Most organisations follow the activities Samsung closely monitors Apple
of their competitors. Taking apart a product launches. Chinese smartphone
competitor's service or product to manufacturers rapidly replicate
explore potential new ideas is called features from global competitors.
'reverse engineering'.
Customers — Lead Users who are ahead of the majority of Professional cyclists modifying bikes
Users the market on a major market trend, before manufacturers create
and who also have a high incentive to commercial versions. Extreme sports
innovate. athletes pioneering equipment designs.
Crowdsourcing The process of getting work or funding, Procter & Gamble asked amateur
or ideas (usually online) from a crowd scientists to explore ideas for a
of people. detergent dye. Government agencies
asking citizens to prioritise spending
projects.
Open Sourcing An open community, including the Google, Wikipedia, Amazon — all use
people who use the products, develops open-source software components.
many software applications. Linux operating system developed and
maintained by a global community for
free.
★ DuPont estimates that the ratio of concepts to marketable offerings is around 250 to 1. In the
pharmaceuticals industry, the ratio is closer to 10,000 to 1.
Vulnerability What are the risks of doing it? Marketing: What is the risk of it failing in the
marketplace? Operations: What is the risk of us
being unable to deliver it acceptably? Finance:
How much money could we lose if things do not
go to plan?
The first task in preliminary design is to define exactly what will go into the service or product. For service-
dominant offerings this may involve documentation in the form of job instructions or 'service blueprints'. For
product-dominant offerings, preliminary design involves defining product specifications and the component
structure of the offering.
★ McDonald's has over 50 specifications for the potatoes used for its fries.
There may be significant opportunities to reduce cost through design simplification. The most elegant product and
service innovations are often the simplest. Designers adopt a number of approaches to reduce design complexity:
Commonality Using common elements within a Airbus: 10 aircraft models from the 100-seat
service or product to simplify A318 to the world's largest aircraft, the A380,
design complexity. feature virtually identical flight decks, common
systems and similar handling characteristics.
Pilots with a single licence can fly the entire
A320 family.
This stage in the innovation process takes the preliminary design and evaluates it to see if it can be improved.
Perhaps the best known technique is quality function deployment (QFD).
The key purpose of QFD is to try to ensure that the eventual innovation actually meets the needs of its customers.
It is also known as the 'house of quality' (because of its shape) and the 'voice of the customer'.
It was developed in Japan at Mitsubishi's Kobe shipyard and used extensively by Toyota and its suppliers.
The Hows (Design The various 'dimensions' of the design which will operationalise
Characteristics) customer requirements within the service or product.
Relationship Matrix The central matrix represents the interrelationship between the whats
and the hows. Symbols indicate the strength of relationship (strong,
medium, weak).
Competitive Scores Indicate the relative performance of the product, compared to competitor
products (e.g. on 1 to 5 scale).
Technical Evaluation The bottom box contains the absolute importance of each design
characteristic.
Correlations Roof The triangular 'roof' captures any information about correlations (positive
or negative) between the various design characteristics.
At around this stage in the design activity it is necessary to turn the improved design into a prototype so that it can
be tested. It may be too risky to launch a product or service before testing it out, so it is usually more appropriate
to create a 'prototype' (in the case of a product) or 'trial' (in the case of a service).
Beta Testing When the product is released for testing by Google releasing beta versions of
selected customers. An external 'pilot test' apps (Gmail was in beta for
that takes place in 'the real world' (or near years). Retailers piloting new
real world, because it is still a relatively short services in a small number of
trial with a small sample) before commercial stores to test customers' reaction.
production. Video game 'open betas' before
release.
Virtual-reality-based simulations allow businesses to test new services and products as well as visualise and plan
the processes that will produce them. Individual component parts can be positioned together virtually and tested
for fit or interference. Even virtual workers can be introduced into the prototyping system to check for ease of
assembly or operation.
★ The chapter treats product and service innovation together, implying that there is little difference
between them. The IHIP characteristics (intangibility, heterogeneity, inseparability and
perishability) add distinctive features to service innovation.
More interactive Service innovation involves the engagement of both internal actors
(marketing and technical staff, back-office and front-office staff) and
external players (suppliers, regulators and especially customers).
More incremental Service innovation is often more incremental and less radical than
traditional product innovation. Often a mix of small 'ad hoc'
innovations introduced to solve single customers' problems.
Easier to copy Service innovations are easier to copy and more difficult to protect.
High-visibility services are clearly more exposed to be inspected by
anyone who wants to view them. Unlike manufactured products,
service features cannot always be protected using patent law.
4.4 How Should Product and Service Innovation be
Resourced?
For a product or service innovation process to function effectively, it must be appropriately designed and
resourced.
4. Organisational Structure What organisational structure is most suitable for the innovation
process?
★ Operations Principle: For innovation processes to be effective they must be adequately resourced.
Capacity management involves deciding on the appropriate level of capacity and how it can be adjusted as
demand changes. For innovation processes, demand is the number of new designs needed. The difficulty is that,
even in large companies, the rate of new innovation is not constant.
The expertise necessary for innovation is embedded within designers, technologists, market analysts and so on.
Some expertise may be able to be hired in as and when it is needed, but much design resource is, in effect, fixed.
★ Vicious Cycle Warning: Companies fail to invest in innovation resources → skilled design staff
cannot simply be hired in the short term → innovation projects overrun or fail → company loses
business → company becomes even less willing to invest in innovation resources.
Innovation processes can adopt any position on a continuum of varying degrees of design engagement with
suppliers, from retaining all the innovation capabilities in-house, to outsourcing all the innovation work.
★ Knowledge Leakage Paradox: Businesses usually outsource design primarily because of the
supplier's capabilities, which are themselves an accumulation of specialist knowledge from
working with a variety of customers. Without such knowledge 'leakage', the benefits of the
supplier's accumulated innovation capabilities would not even exist.
Generative Design (AI- Designers specify important design Airbus used generative design
powered) goals, parameters and (Autodesk) to design the internal partition
performance requirements, after wall of the A320. The AI-generated
which generative design software structure is 45% lighter than conventional
explores all the possible design, inspired by the structure of bones
permutations of a solution. More and coral.
advanced versions use artificial
intelligence to learn from each
iteration. Proponents describe it as
exploiting machine learning to
mimic nature's evolutionary
approach to design.
3D Printing Designs from CAD can be Medical device companies print patient-
converted into physical models specific implants. Nike 3D prints shoe
using 3D printing, enabling rapid midsoles for professional athletes before
prototyping. mass production.
Virtual Reality (VR) More interactive than traditional IKEA's VR app lets customers visualise
CAD — designers (or customers) furniture in their own homes before
can 'walk around' a design and get purchase. Volvo uses VR for car safety
a better sense of what it looks like testing simulations.
and feels like.
Digital Twins The combination of data and Rolls-Royce creates a digital twin for
intelligence that represents the every jet engine it builds. The twin
structure, context and behaviour of collects real-time operational data to
a physical system of any type, predict maintenance needs before
offering an interface that allows failures occur, reducing costly unplanned
one to understand past and downtime.
present operations, and make
predictions about the future.
Knowledge Management Systems that allow McKinsey and Accenture use intranet
Technologies consultants/staff to put their knowledge management systems to
experience into a common pool, prevent 'reinventing the wheel' across
contact other staff with relevant global offices. Staff can identify who has
skills, and identify previous similar worked on similar problems anywhere in
assignments. the world.
The process of developing concepts through to market will almost certainly involve staff from different areas of the
organisation. The organisational question is which perspective — organisational functions, or the innovation
project itself — should dominate the way innovation is managed.
Balanced Matrix A person is assigned to oversee the project Complex projects requiring
and interacts on an equal basis with functional both technical depth and
managers. Both work together to direct cross-functional coordination.
innovation activities and approve decisions.
Project Team (Tiger A manager is given responsibility for a project Highly uncertain, radical
Team) team composed of a core group of personnel innovations requiring
from several functional areas assigned on a maximum flexibility and
full-time basis. Functional managers have no speed.
formal involvement.
★ Toyota's Approach (from textbook): Unlike most multinationals, Toyota has retained a strong
FUNCTIONALLY based organisation for innovation — going against the trend for project/tiger
teams. Toyota argues that cross-functional teams dissipate the carefully nurtured knowledge that
exists within specialist functions. The solution is not to destroy functions but to devise
organisational mechanisms to ensure close control and integrative leadership.
Every product and service innovation has, eventually, to be created, so there is a strong case for combining the
design of services and products and the design of the processes that will deliver them. Merging these two
processes is usually called simultaneous (or interactive) design. Its key benefit is to reduce the time taken for the
whole innovation activity. Reducing time to market (TTM) can give an important competitive advantage.
Simultaneous Development Rather than waiting for one stage to be Software development
fully completed before starting the next, (Agile/Scrum): Development,
stages overlap so there is concurrent testing, and design happen in
work. Communication between stages is parallel sprints, with continuous
continuous. communication. Traditional
'waterfall' = sequential (slow).
Early Resolution of Design It is worth trying to reach consensus in the Senior management must
Conflict and Uncertainty early stages of the innovation process, remain engaged in the early
even if this seems to be delaying the total stages — there is a tendency
process in the short term. Changes made for them to 'leave the details' to
early are cheaper and less disruptive. technical experts, only re-
engaging when problems
emerge later (when changes
are expensive).
The sustainability of a product or service is the extent to which it benefits the 'triple bottom line' — people, planet
and profit. The design innovation process is particularly important in impacting ultimately on the ethical,
environmental and economic well-being of stakeholders.
Environmental (Planet — Use of organic cotton or bamboo in clothing; wood or paper from managed
Design) forests used in garden furniture, stationery and flooring; recycled materials
for carrier bags; natural dyes in clothing, curtains and upholstery. MacBook
Air advanced power-management system. Unilever/P&G detergents
washable at much lower temperatures.
Circular Economy (Planet — Designing products for longevity, reparability, ease of dismantling and
End of Life) recycling. Apple's robot 'Daisy' can disassemble 200 iPhones per hour to
recover precious materials. In the automotive industry, over 75% of
materials are now recycled.
Economic (Profit) Newlife Paints remanufactures waste water-based paint into premium-
grade emulsion. All products guarantee 50% recycled content, made from
waste paint diverted from landfill. Keith Harrison now licenses his
technology to companies such as Veolia.
Chapter 4 — Summary Answers to Key Questions
• We explore three related terms: 'creativity', 'innovation' and 'design'. Creativity is the ability to move beyond
conventional ideas, rules or assumptions, in order to generate significant new ideas. Innovation is the act of
introducing something new with potential to be practical and give commercial return. Design is the process
that transforms innovative ideas into something more concrete. A design delivers a solution that will work in
practice.
• The innovation S-curve describes the impact of an innovation over time: slow at first, increasing in impact,
then slowing down before levelling off.
• Incremental and radical innovations differ in how they use knowledge. Radical innovation often requires
completely new knowledge and/or resources, making existing services and products obsolete. Incremental
innovation builds upon existing knowledge and/or resources.
• Despite the obstacles to successful innovation, almost all firms strive to be innovative given the significant
payback for the organisations that manage to incorporate innovative ideas in the design of their products
and services.
• The innovation activity is a process that involves many of the same design issues common to other
operations processes. It is a process that conforms to the input–transformation–output model.
• The performance of the innovation process can be assessed in the same way as any process, namely in
terms of quality, speed, dependability, flexibility, cost and, more broadly, sustainability.
• Concept generation is where innovative ideas become the inspiration for new service or product concepts.
Ideas come from inside R&D, staff, competitor activity, customers, open sourcing, crowdsourcing and lead
users.
• Concept screening involves examining its feasibility, acceptability and vulnerability in broad terms to ensure
that it is a sensible addition to the company's service or product portfolio.
• Preliminary design involves the identification of all the component parts of the service or product and the
way they fit together. Designers adopt approaches to reduce design complexity, including standardisation,
commonality and modularisation.
• Design evaluation and improvement involves re-examining the design to see if it can be done in a better
way, more cheaply or more easily. The best-known tool for this is quality function deployment (QFD).
• Prototyping and final design involves providing the final details that allow the service or product to be
created or delivered.