Web Evolution
Web Evolution
DIGITAL APPLICATIONS
WEB EVOLUTION
2025/2026
LEARNING OBJECTIVES
First lectures will be devoted to give an overview of the main DTs that have shaped and are
shaping the society (the context in which we live as individuals and companies work) with a
twofold objective:
• Learning the evolution of digital technologies: to know which are these technologies and how
they evolved over time. Some of them have been around for a while, were born with certain
features and for certain purposes but then changed over time while others are more recent and
are evolving at a fast peace and will probably have a greatest impact in the future
• Understanding how digital technology affects business and how to deploy digital tools in
business processes and activities (where they can be deployed and in which areas they are
more impactful). This is pivotal since we need to know the consequences of the fast
technoloogical development for business and the main transformation they’ve entailed so that
we can integrate such technologies in the strategy (if the context change, companies need to
change their strategy to remain competitive)
COMPETITIVE ADVANTAGE?
LEARNING OBJECTIVES
We can identify two broad categories of DTs that are commonly linked to the
Digital Transformation:
• SMAC technologies are linked to the initial development and affect how
businesses operate in the digital economy
• DARQ technologies; a new generation of technologies which is likely to bring
Digitial Transformation even beyond the current level (The emerging forces
that are now redefining the boundaries of what is possible)
Accelerated the digital transformation: impressive impact
SMAC TECHNOLOGIES on how we live and work. Enabled new Business Models
(e.g. platforms), thus affecting different industries
S M A C
SOCIAL CLOUD
MOBILE ANALYTICS
A broad range of Thanks to Internet
Main trend of the last
technologies and tools We refer to advanced connectivity allow for:
decade. Moved from cellular
which allow content sharing techniques to analyze big
phone to smartphone that • On-demand computing
among users. Since they can data and transform raw data
can allow to: resources (store, exchange
autonomously create and into actionalble insights:
• Access to information and and analysis of data)
share content:
services anywhere • Data-driven decision • Increased flexibility for
• Build communities and • Mobile-first consumer base making businesses (no upfront
networks online • Expand business presence in • Increased efficiency, costs)
• New communication customers’ daily life (e.g. reduced costs • Mass access to other
methods (interactivity) personalization, mobile • Optimized products technologies (the
Source: IBM commerce,) and services supporting infrastructure)
Increased capability of storing, exchanging and analyzing
information has paved the way for a new generation of DTs.
DARQ TECHNOLOGIES Businesses have the capability to build immersive and intelligent
worlds. Strategic horizon: still witnessing their impact on industries
D A R Q
While SMAC technologies built the digital foundations of modern companies, DARQ
technologies push innovation further — creating intelligent, decentralized, and immersive
systems.
These technologies will not only transform industries but also reshape the skills, strategies, and
ethical frameworks required of future managers.
In essence, DARQ represents the frontier of the next digital era — where data, intelligence, and
computation converge to redefine how value is created.
DIGITAL REVOLUTION?
INDUSTRIAL REVOLUTIONS
• Industrial Revolutions (IRs) mark a significant
technological and scientific development that has
occurred in the past or is about to occur in the
future
INFORMATION
DIGITIZATION REVOLUTION
Digitization is the process of converting analog content (documents, sounds, images) into digital format (e.g. scanning a
paper document into a PDF file, converting music from vinyl record, taking a physical photo and storing as a JPEG) .
However, this process does not in itself imply a change in organizational or business models. It is a technological
operation, not yet strategic (i.e. data conversion). Digitization doesn’t change how a business operates; it only changes the
format of information.
Example: Scanning paper documents or electronic transmission of invoices are cases of digitization
Digitalization refers to the use of digital technologies to change or improve business processes.
It implies an operational transformation, because it changes the way companies communicate and make decisions. Here,
technology is not just converting data — it’s improving efficiency and productivity.
Processes become faster, cheaper, and more accurate.
Example: A company that integrates a CRM platform to manage the relationship with customers digitalizes the business
process, achieving greater customization and traceability.
DIGITAL REVOLUTION
Digital transformation is a strategic and cultural change in which an organization fundamentally rethinks its business model
and value creation through digital technologies. This is not just about tools or processes — it’s about innovation and strategic
renewal.
It affects people, culture, and strategy, not only technology.
Example: Netflix transforming from DVD rentals to a global streaming platform. Tesla integrating software, data, and
connectivity to redefine the automotive industry. Banks offering mobile-first, personalized, AI-driven services.
You can think of these as layers of digital maturity: Digitization → Digitalization → Digital Transformation
Each step builds upon the previous one. Digitization gives you the data, digitalization gives you efficiency,
and digital transformation gives you innovation and competitive advantage.
INTERNET
INTERNET
ARPANET pioneering project (’60s) was established by the Advanced Research Projects
Agency (ARPA) of the United States Department of Defense to build a communication
network for military purposes (linking together different universities)
A physical infrastructure of independent, yet interconnected (via cable or wireless) networks, that
uses the Transmission Control Protocol/Internet Protocol (TCP/IP) to exchange digital content
GENERAL PURPOSE TECHNOLOGY
A set of technologies that can be used in several
economic activities and whose introduction
entails a paradigm shift in society through their
impact on pre-existing economic and social
structures (e.g. steam engine, electricity, etc.)
Three characteristics:
• Pervasiveness: widespread worldwide
The Internet, like GPT, does not create value on its own, but acts as an enabling infrastructure for new
organizational models and forms of competition (e-commerce, sharing economy, digital platforms) and new
modes of production, communication and consumption.
Economic implications:
• Economies of network and scale
The more users use the Internet, the more its value grows: this is the network effect.
At the same time, the marginal costs of disseminating digital content tend to zero → this generates enormous economies
of scale (E.g. Producing a song is expensive, but once it is created, Spotify can stream it to millions of users at almost no
additional cost. The more users listen, the lower the average cost per user)
• Increased productivity in information industries
Companies that base their activity on information (media, finance, logistics, health, education) benefit from an increase in
efficiency thanks to data sharing and analysis (e.g. online banking or telemedicine systems reduce transaction times and
costs)
• Shifting competitive advantage
In digital economies, competitive advantage no longer derives from physical resources (capital, plants), but from intangible
resources such as information, organizational knowledge, brand reputation, ability to innovate quickly (e.g. Google’s
strength lies in data and algorithms, not in physical infrastructure)
HOW THE INTERNET INFLUENCES INDUSTRY STRUCTURE
Here, the model has been adapted to illustrate both positive
Porter’s 5 Forces model is a classic framework used to analyze the (+) and negative (–) influences of the Internet on each force
competitive environment of an industry and assess its overall attractiveness.
It helps companies understand the factors affecting their profitability and
develop strategies to increase their competitive advantage.
1. Threat of New Entrants: This force examines how easy or difficult it is for
new competitors to enter the market. High barriers to entry, such as
high startup costs or strong brand loyalty, reduce this threat, benefiting
established companies.
2. Bargaining Power of Suppliers: This force looks at the influence
suppliers have on a company. When there are few suppliers, or they
offer unique products, they have more power to drive up prices, which
can impact profits.
3. Bargaining Power of Buyers: This force focuses on the influence
customers have on the market. If customers have many options, they
can demand lower prices or higher quality, increasing competition
among companies.
4. Threat of Substitute Products or Services: This examines the likelihood
of customers finding an alternative way to fulfill their needs. When
substitutes are readily available, it can decrease industry profitability, as
companies may have to lower prices to stay competitive.
5. Industry Rivalry: This force analyzes the intensity of competition within
the industry. High rivalry, often found in industries with many
competitors or slow growth, can lead to price wars and reduced
profitability.
RELATIONSHIPS WITH THE FIVE FORCES
Because the strength of each of the five forces varies considerably from industry to industry, it would be a mistake to draw
general conclusions about the impact of the Internet on long-term industry profitability; each industry is affected in
different ways.
An examination of a wide range of industries in which the Internet is playing a role reveals some clear trends. Some are
positive. For example, the Internet tends to dampen the bargaining power of channels by providing companies with new,
more direct avenues to customers. The Internet can also boost an industry’s efficiency in various ways, expanding the
overall size of the market by improving its position relative to traditional substitutes.
• Rivalry: Internet often increases rivalry (easier comparison, lower switching costs, faster imitation) thus pushing
competition toward price.
• Entry barriers: Internet lowers entry barriers (less need for physical assets, less differentiation) so new entrants can
more easily enter.
• Substitutes: The Internet can expand the market but also creates new substitutes; more choices means more pressure.
• Buyer power: The Internet gives buyers more information and options, reducing switching costs and increasing their
bargaining power.
• Supplier power: Suppliers too can reach downstream more directly, reducing intermediaries and increasing competitive
pressure.
RELATIONSHIPS WITH THE FIVE FORCES
Many companies mistakenly view the Internet and other technologies as a panacea for competitive advantage. Instead of
leveraging the Internet to reinforce their unique value propositions, they often use it to mimic competitors, thereby
eroding industry profitability. For instance, numerous online retailers have adopted similar pricing strategies, leading to
a "race to the bottom" where differentiation diminishes.
Porter highlights that the Internet can alter the competitive forces within an industry. While it can lower barriers to
entry and increase the bargaining power of buyers, it also enables companies to reach new markets and create
efficiencies. The net effect on profitability depends on how companies respond strategically.
Example: The rise of streaming services like Netflix disrupted traditional cable television by offering on-demand content
at lower prices. However, Netflix's investment in original content and global expansion has allowed it to maintain a
competitive edge.
In conclusion, Porter's article serves as a timely reminder that technology, including the Internet, should be viewed as a
tool to support strategic goals, not as a substitute for them. Companies that succeed in the digital age are those that
maintain a clear strategic focus and use technology to enhance their unique value propositions.
Porter’s central point is that the Internet does not nullify the Five Forces; it reshapes them. Firms must strategically
analyze how each force is affected in their industry and leverage technology to reinforce unique positioning rather than
chase every new online trend.
WEB EVOLUTION
ARE INTERNET AND WEB THE SAME?
World Wide Web is one of the services Internet offers: WWW browser software (e.g.
Edge, Mozzilla, Chrome, Safari) allow the device to become a web client of the Internet
client-server network
WWW is a web of contents (texts, images, sounds, and animations)
located across the various nodes of the Internet, and connected to
each other
Key characteristic of WWW are hyperlinks: docs display
easily identifiable words (blue-colored) that contain a link to
other documents to be accessed automatically
Customer/customer communication
Conveying a promotional message to a is added to company/customer
large audience via mass media (press, The firm can reach out to customers communication. Today consumers
TV, radio): standardized and one-way in a direct and personalized way enjoy content published by other
communication, in which the company through numerous touchpoints users, which is often considered
pushes the content to a large audience thanks to a simultaneous way of more trustworthy and interesting
communicating inherent in new
digital technologies
Me thinking about
something random
A TRUE STORY
Amazon ADV of the
same thing
NEW COMMUNICATION MODELS
These examples captures one of the most significant transformations in digital communication brought about by the evolution
from Web 1.0 to Web 2.0 — the rise of personalized advertising and data-driven marketing.
In Web 1.0, communication was largely one-way: companies broadcasted messages to a mass audience, much like traditional
media. Users were passive receivers of information. However, as the Web evolved into its 2.0 phase, interaction, participation,
and data collection became central.
These examples illustrate a phenomenon most of us have experienced — the feeling that online platforms, particularly Amazon
and social media, seem to ‘read our minds’. What’s actually happening is a sophisticated system of algorithmic tracking and
behavioral targeting. Our searches, clicks, and even the time we spend thinking about a product are translated into digital
footprints (e.g. personal details, online transactions and purchases, social media content, browsing patterns, data generated by
smart objects). These footprints fuel personalized advertising systems that deliver ads seemingly aligned with our thoughts.
From a business management perspective, this represents the shift from mass marketing to micro-targeting, where companies
no longer speak to a generalized audience but engage individuals directly. It also raises questions about privacy, consumer
autonomy, and the ethics of data use — key issues that modern managers and marketers must navigate.
One-to-one communication: Conversational Commerce
Recognizing the need to adapt to changing consumer preferences, skincare brand
Dermalogica started promoting its products in one-on-one consultations directly in
WhatsApp:
New features and services (e.g. FB marketplace, New ways to use social media (socialization,
WeChat payment system) and new social media information, inspiration, etc.)
INTERACTIVITY
Unlike traditional media (e.g. TV, press, radio), social media is characterized
by a two-way communication
SOCIAL MEDIA ACTIVITY BY PLATFORM
1
PRE-PURCHASE
2
3
• Discovery touchpoint PURCHASE
• Touchpoint to search POST-PURCHASE
• Download
for information and
evaluate alternatives
discounts and • Word-of-mouth
coupons (reviews/sharing)
• Post-purchase relationship
INFORMATIONAL
Provides data, news or updates that are useful to keep the audience updated
on important issues (e.g. milestones, industry news, previews/storytelling of
events, product/service images, experiences by staff or customers, behind
the scenes, etc.)
EDUCATIONAL CONTENT
To teach and educate the audience on a specific topic
(es. tutorials, how to, Q&A, case studies, tips&tricks,
infographics, etc.)
TRENDING follow trends and viral topics using
temporary relevance to attract attention and
EMOTIONAL designed to evoke strong INTERACTIVE to stimulate the active
increase visibility
emotions, such as joy, nostalgia, surprise or participation of users and create dialogue and
(e.g. trending news/hot topics, seasonal or
excitement direct involvement (e.g. surveys, contests, holiday content, etc.)
(e.g. images, videos, quotes) giveaways, crowdsourcing, quizzes, etc.)
REAL TIME MARKETING
Marketing communication technique that leverages the company’s ability
to exploit or respond promptly to external events and stimuli
HOW TO USE SOCIAL MEDIA AS A MARKETING CHANNEL?
Social media marketing does not mean posting content by
chance or showcasing, having fun, collecting lots of likes and Posting content
Counting follower, likes,
interactions Answer to comments, reactions
comments and
messages
Social media must be managed as business resources, which
needs a strategic approach
Development Use
Use of indicators
Building for decision-
Identifying Periodic
Data collection information making and
KPIs revision of KPIs
systems control processes
Feedforward loop
• Managing
• Defining and structured and
• Metrics
prioritizing SM unstructured SM
overload
goals data • Lack of trust in
• Integration of
• Conflicting • Lack SM KPIs
Challenges SM data with
goals and of knowledge regar n.a. • Lack of
traditional
interests ding relevant competencies
systems
among organiz metrics in interpreting
• Customization
ational actors • Focusing KPIs
of dashboards
about what to on surface-level
and reports
measure and quantitative data
how to define provided by SM
KPIs platform-based
statistics
DATA CENTRALIZATION
Most of the data
generated online is
collected by big tech
companies (e.g. Google,
Amazon, Netflix)
WEB 3.0: UNPRECEDENTED LEVEL OF DECENTRALIZATION
AND SECURITY
Web 3.0 represents the next evolutionary step of the Internet — one
that moves beyond centralization toward distributed systems of
value, trust, and control.
Whereas Web 2.0 relied on a few dominant intermediaries (the so-
called Big Tech) to host, manage, and monetize user data, Web 3.0
envisions a digital ecosystem where users become co-owners and
active participants in both content and infrastructure.
This paradigm shift redefines the Internet as a peer-to-peer network
of collaboration, not merely a platform for communication or
commerce.
• Decentralized governance and market structure – (macro level: industry and competition)
Web 3.0 also reshapes how coordination and decision-making occur at the ecosystem level. Decentralized governance models —
DAOs — allow groups and communities to organize, allocate resources, and make strategic decisions without relying on a central
authority. This reduces dependence on dominant platforms and lowers barriers to entry for new market participants. As a result,
power becomes more distributed, competition can increase, and digital markets evolve toward more open and collaborative
structures (e.g. a decentralized investment club can collectively decide which startups to support)
CHALLENGES AND OPEN QUESTIONS IN WEB 3.0
Although Web 3.0 carries the promise of a more open, fair, and user-centric Internet, several technical, ethical, and societal
challenges must still be addressed before it can reach widespread adoption.
Interoperability
The ability for different blockchains and decentralized applications to communicate and exchange information reliably. Today, most
blockchains function like separate digital islands: each has its own rules, standards, and technologies, and they rarely work
seamlessly with one another. This lack of connection creates several limitations. First, users cannot easily move their digital identity
or assets across platforms: what you create or buy on one blockchain often stays trapped there. Second, developers must rebuild
the same tools multiple times, because every blockchain requires its own technical version. Finally, innovation becomes
fragmented, as each ecosystem evolves on its own without benefiting from what others have already developed.
Blockchains should be able can “speak the same language”, allowing assets, data, and services to move freely from one network to
another
Sustainability
A final, and increasingly urgent, challenge concerns environmental sustainability. Many blockchain networks consume vast
amounts of electricity for transaction validation and security. Although newer systems drastically reduce energy use, the
sector still faces scrutiny over its carbon footprint and hardware waste.
Sustainable development of Web 3.0 therefore depends on: greener consensus protocols, renewable energy integration, and
policies promoting energy-efficient digital infrastructures.
WEB 3.0: UNPRECEDENTED LEVEL OF DECENTRALIZATION
AND SECURITY
WEB 1.0
WEB 2.0 WEB 3.0
(read-only)
(read-write) (read-write)
• Documents
• UGC • Decentralization
linked via
• Social media • Blockchain
hypertext (doc
apps • Metaverse (AR &
silos)
• Centralization of VR)
• Static
data
documents
• HTML