MYTHIC BASTIONLAND – d12 ENCOUNTERS 6- d3 KNIGHTS
d12 50% chance accompanied by d3 squires and
ENCOUNTER ACTIVITY
attendants
1 Recurring NPC Passing time activity/ritual
2 One seer Returning to lair after fight (0 GD) 7- d3 PEOPLE (pg 13)
3 d6 mythicals Fighting (roll another encounter) 1 rare (1-2 sage, 3-4 alchemist, 5-6 sellsword)
Returning to lair with treasure 2-3 uncommon (1-2 herbalist, 3-4 soldier, 5-6 archer)
4 d6 beastmen
4-6 common (1-2 servant, 3-4 guide, 5-6 sentry)
5 One warband Returning to lair with prisoner
6 d3 knights Passing through 8- d3 HORSES
7 d3 people Guarding location/object 1 old, roll d12 for each Virtue, 6GD
8 d3 horses Hunting/searching 2-3 mature, roll d12+4 for each virtue, 4GD
4-6 young, roll d12+2 for each virtue, 2GD
9 d6 giant beasts Chasing (weaker encounter)
10 d6 giant insects Fleeing (nastier encounter) 9- d6 GIANT BEASTS
11 d6 giant reptiles Building lair/busy 1 bears VIG 14, CLA 9, SPI 11, 4GD, A1 (hide),
12 One dragon Tired/drunk claws (2d8)
2-3 wolves VIG 13, CLA 13, SPI 13, 5GD, claws
1- RECURRING NPC
(2d6)
An NPC or NPC group from a previously
4-6 rats VIG 8, CLA 9, SPI 7, 4GD, bite (d8)
encountered omen or a nearby holding.
10- d6 GIANT INSECTS
2- ONE SEER
1 wasps VIG 6, CLA 9, SPI 9, 7GD, stinger (d8, self
roll d72 in the book, accompanied by...
dies on a 1)
1 a knight
2 beetles VIG 7, CLA 9, SPI 5, 3GD, A2 (carapace),
2-3 an apprentice or d6 worshipers
claw (d6), slam (d8, then beetle loses 1 VIG)
4-6 no one
3 arachnids VIG 7, CLA 9, SPI 7, 3GD, slam (d6),
stinger (d8 slow), webs
3- d6 MYTHICALS
4 grubs VIG 8, CLA 4, SPI 6, 2GD, slam (d6)
1 giants VIG 13, CLA 4, SPI 8, 5GD, tree (d8 hefty),
5 crabs VIG 8, CLA 5, SPI 8, 5GD, A4 (carapace),
stone (d6), treat as warband.
claws (2d6)
2 centaurs VIG 14, CLA 15, SPI 12, 4GD, longbow
6 scorpions VIG 8, CLA 5, SPI 7, 6GD, A1
(d8 long)
(carapace), claw (d6), stinger (d10 slow)
3 oozes VIG 18, CLA 3, SPI 5, 2GD, weapon (d6),
piercing attacks are impaired. 11- d6 GIANT REPTILES
4 dryads VIG 7, CLA 14, SPI 11, 2GD, A1 (barkskin)
1 tortoises VIG 15, CLA 10, SPI 10, 2GD, A3 (shell),
5 harpies VIG 9, CLA 13, SPI 7, 7GD, talons (d8)
slam (d8 slow)
6 griffons VIG 12, CLA 8, SPI 8, 6GD, talons (2d6)
2-3 salamanders VIG 11, CLA 13, SPI 9, 4GD, claw
(d8), fire breath (d6 blast slow)
4- d6 BEASTMEN
4-6 serpents VIG 12, CLA 12, SPI 9, 6GD, bite (d8,
1 ratmen VIG 11, CLA 11, SPI 9, 5GD, A1 (armor),
suffers d4 VIG lose)
dirk (d6)
2 hogmen VIG 14, CLA 7, SPI 9, 3GD, A1 (helm),
12- ONE DRAGON
hammer (d8 long)
1 Ebon Fume VIG 17, CLA 16, SPI 17, 12GD, A4
3 toadmen VIG 7, CLA 14, SPI 15, 6GD, spear (d8
(hide), bite (d10), claws (2d8), acid breath (2d12
long)
blast slow).
4 snakemen VIG 13, CLA 12, SPI 11, 5GD, A1
2 Mythlurian VIG 16, CLA 15, SPI 15, 6GD, A4
(shield), bite (d8), handaxe (d6), shield (d4)
(hide), claws (4d6), thrash (d10 blast).
5 crowmen VIG 8, CLA 8, SPI 8, 7GD, shortbow (d6
3 Skaladak VIG 14, CLA 13, SPI 13, 7GD, A4 (hide),
long)
bite (d8), claws (2d8), frost breath (2d8 blast slow).
6 goatmen VIG 9, CLA 12, SPI 14, 4GD, scimitar (d6
4 Txyr the Old VIG 15, CLA 6, SPI 9, 8GD, A3
hefty)
(hide), bite (d10), claws (2d6 slow), smoke breath (d6
5- ONE WARBAND (pg 11) blast slow), wingless.
5 Uyril Unending VIG 15, CLA 14, SPI 14, 10GD, A4
1 riders VIG 10, CLA 13, SPI 10, 3GD, javelins (d6),
(hide), bite (2d12), lightning breath (d12 blast).
handaxe (d6), steed
6 young hellkite VIG 9, CLA 10, SPI 10, 6GD, A4
2-3 mercenaries VIG 13, CLA 10, SPI 10, 4GD, A3
(hide), bite (2d6), claws (2d6), spark breath (d8 blast
(mail, helm, shield), spear (d8 hefty), shield (d4)
slow).
4-6 skirmishers VIG 10, CLA 13, SPI 10, 2GD,
shortbow (d6 long)