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Random Encounters d12

The document outlines a table of d12 encounters for a game setting called Mythic Bastionland, detailing various NPCs, mythical creatures, and activities players may encounter. Each encounter includes specific attributes such as the number of characters involved, their activities, and potential treasure or combat scenarios. Additionally, it categorizes different types of people, horses, and beasts that players may encounter, providing a rich variety of interactions within the game world.

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0% found this document useful (0 votes)
2 views1 page

Random Encounters d12

The document outlines a table of d12 encounters for a game setting called Mythic Bastionland, detailing various NPCs, mythical creatures, and activities players may encounter. Each encounter includes specific attributes such as the number of characters involved, their activities, and potential treasure or combat scenarios. Additionally, it categorizes different types of people, horses, and beasts that players may encounter, providing a rich variety of interactions within the game world.

Uploaded by

creepy.zom
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MYTHIC BASTIONLAND – d12 ENCOUNTERS 6- d3 KNIGHTS

d12 50% chance accompanied by d3 squires and


ENCOUNTER ACTIVITY
attendants
1 Recurring NPC Passing time activity/ritual
2 One seer Returning to lair after fight (0 GD) 7- d3 PEOPLE (pg 13)
3 d6 mythicals Fighting (roll another encounter) 1 rare (1-2 sage, 3-4 alchemist, 5-6 sellsword)
Returning to lair with treasure 2-3 uncommon (1-2 herbalist, 3-4 soldier, 5-6 archer)
4 d6 beastmen
4-6 common (1-2 servant, 3-4 guide, 5-6 sentry)
5 One warband Returning to lair with prisoner
6 d3 knights Passing through 8- d3 HORSES
7 d3 people Guarding location/object 1 old, roll d12 for each Virtue, 6GD
8 d3 horses Hunting/searching 2-3 mature, roll d12+4 for each virtue, 4GD
4-6 young, roll d12+2 for each virtue, 2GD
9 d6 giant beasts Chasing (weaker encounter)
10 d6 giant insects Fleeing (nastier encounter) 9- d6 GIANT BEASTS
11 d6 giant reptiles Building lair/busy 1 bears VIG 14, CLA 9, SPI 11, 4GD, A1 (hide),
12 One dragon Tired/drunk claws (2d8)
2-3 wolves VIG 13, CLA 13, SPI 13, 5GD, claws
1- RECURRING NPC
(2d6)
An NPC or NPC group from a previously
4-6 rats VIG 8, CLA 9, SPI 7, 4GD, bite (d8)
encountered omen or a nearby holding.
10- d6 GIANT INSECTS
2- ONE SEER
1 wasps VIG 6, CLA 9, SPI 9, 7GD, stinger (d8, self
roll d72 in the book, accompanied by...
dies on a 1)
1 a knight
2 beetles VIG 7, CLA 9, SPI 5, 3GD, A2 (carapace),
2-3 an apprentice or d6 worshipers
claw (d6), slam (d8, then beetle loses 1 VIG)
4-6 no one
3 arachnids VIG 7, CLA 9, SPI 7, 3GD, slam (d6),
stinger (d8 slow), webs
3- d6 MYTHICALS
4 grubs VIG 8, CLA 4, SPI 6, 2GD, slam (d6)
1 giants VIG 13, CLA 4, SPI 8, 5GD, tree (d8 hefty),
5 crabs VIG 8, CLA 5, SPI 8, 5GD, A4 (carapace),
stone (d6), treat as warband.
claws (2d6)
2 centaurs VIG 14, CLA 15, SPI 12, 4GD, longbow
6 scorpions VIG 8, CLA 5, SPI 7, 6GD, A1
(d8 long)
(carapace), claw (d6), stinger (d10 slow)
3 oozes VIG 18, CLA 3, SPI 5, 2GD, weapon (d6),
piercing attacks are impaired. 11- d6 GIANT REPTILES
4 dryads VIG 7, CLA 14, SPI 11, 2GD, A1 (barkskin)
1 tortoises VIG 15, CLA 10, SPI 10, 2GD, A3 (shell),
5 harpies VIG 9, CLA 13, SPI 7, 7GD, talons (d8)
slam (d8 slow)
6 griffons VIG 12, CLA 8, SPI 8, 6GD, talons (2d6)
2-3 salamanders VIG 11, CLA 13, SPI 9, 4GD, claw
(d8), fire breath (d6 blast slow)
4- d6 BEASTMEN
4-6 serpents VIG 12, CLA 12, SPI 9, 6GD, bite (d8,
1 ratmen VIG 11, CLA 11, SPI 9, 5GD, A1 (armor),
suffers d4 VIG lose)
dirk (d6)
2 hogmen VIG 14, CLA 7, SPI 9, 3GD, A1 (helm),
12- ONE DRAGON
hammer (d8 long)
1 Ebon Fume VIG 17, CLA 16, SPI 17, 12GD, A4
3 toadmen VIG 7, CLA 14, SPI 15, 6GD, spear (d8
(hide), bite (d10), claws (2d8), acid breath (2d12
long)
blast slow).
4 snakemen VIG 13, CLA 12, SPI 11, 5GD, A1
2 Mythlurian VIG 16, CLA 15, SPI 15, 6GD, A4
(shield), bite (d8), handaxe (d6), shield (d4)
(hide), claws (4d6), thrash (d10 blast).
5 crowmen VIG 8, CLA 8, SPI 8, 7GD, shortbow (d6
3 Skaladak VIG 14, CLA 13, SPI 13, 7GD, A4 (hide),
long)
bite (d8), claws (2d8), frost breath (2d8 blast slow).
6 goatmen VIG 9, CLA 12, SPI 14, 4GD, scimitar (d6
4 Txyr the Old VIG 15, CLA 6, SPI 9, 8GD, A3
hefty)
(hide), bite (d10), claws (2d6 slow), smoke breath (d6
5- ONE WARBAND (pg 11) blast slow), wingless.
5 Uyril Unending VIG 15, CLA 14, SPI 14, 10GD, A4
1 riders VIG 10, CLA 13, SPI 10, 3GD, javelins (d6),
(hide), bite (2d12), lightning breath (d12 blast).
handaxe (d6), steed
6 young hellkite VIG 9, CLA 10, SPI 10, 6GD, A4
2-3 mercenaries VIG 13, CLA 10, SPI 10, 4GD, A3
(hide), bite (2d6), claws (2d6), spark breath (d8 blast
(mail, helm, shield), spear (d8 hefty), shield (d4)
slow).
4-6 skirmishers VIG 10, CLA 13, SPI 10, 2GD,
shortbow (d6 long)

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