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Study Notes for COS332

The document provides detailed study notes on the OSI ISO Reference Model, outlining its seven layers and key concepts such as protocols, encapsulation, and data transmission. It further explores user-oriented and network-oriented protocols in the Application Layer, including SMTP, POP3, and DNS, along with their functions and interactions. Additionally, it covers encoding standards, markup languages, and the role of the session and transport layers in managing network communications.

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0% found this document useful (0 votes)
2 views18 pages

Study Notes for COS332

The document provides detailed study notes on the OSI ISO Reference Model, outlining its seven layers and key concepts such as protocols, encapsulation, and data transmission. It further explores user-oriented and network-oriented protocols in the Application Layer, including SMTP, POP3, and DNS, along with their functions and interactions. Additionally, it covers encoding standards, markup languages, and the role of the session and transport layers in managing network communications.

Uploaded by

elijahsatoro8
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Study Notes for COS332

Chapter 1 — The OSI ISO Reference Model

What is the OSI Model?


The Open System Interconnection is a framework that standardises function of
communication systems into seven layers
⤷ A set of rules for how networking protocols should interact.
⤷ By breaking down network communication into layers, we can
understand, design and troubleshoot complex network interactions one piece
at a time.

Key Concepts

Layer: modular level in the stack that performs a


specific function.
Protocol: set of rules that two parties agree on for
communication. “HELO” respond with “250 OK”
Protocol stack: combination of software and hardware that
implements protocols on multiple layers. Browsers HTTP + OS TCP +
ethernet driver
Header and Payload: each layer (except the Application layer L7)
adds its own control info (Header) to data received from layer above (Payload).
Peer-to-peer communication: the logical communication between the
same layer on two different machines. Transport layer to Transport
layer on a web server.

7 Layer-cake

Sending Data
Step 1: Data starts at Application Layer (L7)

Passed down to Presentation Layer (L6) for compression or translation

Session Layer (L5) manages the conversation.

Encapsulation
Step 2: Transport Layer (L4) breaks down into Segment and adds a header
forming a packet (Segment + Header) forming the new payload.

More Encapsulation
Step 3: Network Layer (L3) takes segment, adds header (with IP addresses),
creating a packet/datagram and passes it down.

Final Encapsulation
Step 4: Data Link Layer (L2) takes the packet adds header (with MAC
address) + trailer for error checks, creating a frame. Frame is passed to
Physical Layer (L1).

Transmission
Step 5: L1 sends raw bits as electrical signals across physical mediums.

Receiving data
Step 6: The receiving computers L1 gets bits and passes the frame up to L2.

De-capsulation
Step 7: Each layer on the receiver reads and strips corresponding header then
passes the inner payload up to the next layer.

Simple Example
A letter sent via International courier service

(YOU) Application Layer — Write the contents of the letter. “Love you”

(TRANSLATOR) Presentation Layer — Translates letter into courier’s official


language. “Je t'aime”

(NEGOTIATOR) Session Layer — Opens a dialogue with courier, sets up the


account for the shipment.

(SHIPPING DEPT) Transport Layer — Decides to send letter in one envelope (a


segment) and labels it with tracking number.

(ROUTING DEPT) Network Layer — Stamps the envelope with destination


address and figures best route.

(LOCAL MAILROOM) Data Link Layer — Puts envelope into larger bin (a frame)
labelled for next stop and checks if bin isn’t damaged.

(THE TRUCK) Physical Layer — Physically drives the bin to the airport.

Reverse happens once it arrives to destination. the truck delivers, the mailroom
opens the bin, the routing dept reads the address, etc.

Mnemonic: All People Seem To Need Data Processing (Application,


Presentation, Session, Transport, Network, Data Link, Physical)

Chapter 2: The Application Layer — User-oriented Protocols

This chapter focuses on the protocol that provides services directly useful to a
human server like in the email app, web browser and file transfer programs.
Key Concepts

Network Architecture:
● Client-server: A central server provides a service and the client
requests it. The server is always on and the client initiates contact.
○ The client request and awaits a response, the server sends a

response and awaits a request.


○ Example Web page, web server and email.
● Peer-to-peer: Nodes act as both clients and servers, sharing the
workload without a central server.
○ An architecture that enables different participants to work as

equals in a network.
○ Each peer carries some of the workload.

Key Protocols:
● X.400: Is a series of ITU-T standards for Message Handling System for
OSI/ISO Model.
○ C (Country), A or ADMD (Administration), PMRD or P (Private

Management Domain), O (Org), OU (Organisation Unit), G/I/S


(Given name/Initials/Surname).
◆ Example: I = J; S = Doe; O = acme; OU = sales; A = sapo; C = za
● SMTP (Simple Mail Transfer Protocol): The protocol for sending email
from a client to a server or between servers. (PORT 25)
○ It wasn’t developed with security in mind.
○ Refined by RFC 5321
○ It has two agents MUA (Mail User Agent) and MTA (Mail Transfer

Agent)
◆ MUA – users interact with the email system. Piece of code that

accepts a message, address of sender and some other relevant


inputs and forwards it to MTA.
◆ MTA – transfers the emails. Needs to find a route from the

sender to the agent of the recipient and forward the mail along.
○ Interaction between client and SMTP - conversation
◆ Client connects to server and server responds with a line of

text about server.


◆ Client greets the server with HELO or EHLO.
◆ Client indicates who the sender is.
◆ Client needs to identify intended recipient with rcpt to:
◆ Client sends email with contents and send the email message

one line at a time.


◆ Client ends message with full stop.
◆ Client sends QUIT message to server to close connection.

● POP3 (Post Office Protocol version 3): The protocol for downloading

email from a server to a single client. It also deletes the email from the
server after downloading. (PORT 110)
○ Use’s SMTP to send emails in outbox.
○ Authorisation and Transaction
◆ Authorisation: User supplies username and password
◆ Transaction: Uses RETR 1 (used to retrieve first message),

DELE 1 (delete first message in queue), STAT (number of


messages waiting on server), RETR 1, X (retrieve X number of
line of message 1)

● IMAP4 (Internet Message Access Protocol version 4): A complex


protocol for managing email on the server. (PORT 143)
○ It allows you to organise mail into folders and the state (read,

deleted) is synced across all your devices.


● HTTP (Hypertext Transfer Protocol): The foundation of the web. A
client (browser) sends a request and the server sends a response.
(PORT 80)
● HTTPS (Hypertext Transfer Protocol Secure): HTTP over SSL (secure
socket layer)/TLS (transport layer security) providing encryption.
(PORT 443)
● FTP (File Transfer Protocol): Used for transferring files. (PORT 20, 21)
○ Unique because it uses two connections:
◆ One for command (control). Port 21
◆ Other for the actual file data. Port 20
○ It runs in active (server connects back to client for data) or passive

(client connects to server for both control and data) mode to work
around firewalls.
● Telnet/SSH: Protocols for remote terminal access. Telnet is old and
send everything in cleartext which is unsafe. SSH is its secure and
encrypted replacement. (PORT 23, 22)
○ SSH is more secure and encrypts all traffic, while Telnet deemed

unsafe because it uses cleartext for the username and password.


● NTP (Network Time Protocol): Used to obtain current time from some
servers, doesn’t cater for ETA so response time is always old.
● VoIP (Voice over Internet Protocol): Is intended for transmitting
telephone calls over the network. SIP (Session Initiation Protocol) used
to establish a telephone connection.
● SMB (Server Message Block): Mounts remote file systems on a local
host and is popular in Microsoft environments.
● NFS (Network File System): Mounts remote files systems on a local
host and is popular in UNIX contexts.
● RTSP (Real Time Streaming Protocol): Stream Multimedia
entertainment to users (Internet Radio).
● X Window Protocols: Enables systems to display graphical content on
remote device. Tunnelled via SSH.
Sniffing Traffic:
● WireShark is the tool used for sniffing.
● Most LANs will use Ethernet switches rather than a hub.
● Switch normally only sends traffic to one’s own computer.
● Sniffing is valuable when developing software using network protocols.

Chapter 3: The Application Layer — Network-oriented Protocols

This shift the focus to the behind-the-scenes protocols. These services are the
ones that users rarely see but are essential like naming, configuration and
routing.

Key Concepts

DNS (Domain Name System): The phonebook of the internet. It translates


names of computer into addresses. [Link] to [Link]
● There is a hierarchical Namespace that is organised like a tree. (root
-> .com -> google -> www)
○ TLD (top level domain)
◆ gTLDs (generic)
◇ .com
◇ .gov
◇ .net
◆ ccTLDs (country-code)
◇ .za (Controlled by ZADNA {za Domain Name Authority)
■ Active 2nd level domains
□ [Link]
□ [Link]
□ [Link]
□ [Link]
◇ .sa
◇ .ls
◇ .bw
◆ sTLDs (sponsored)
◇ .pro
◇ .google
◇ .apple
○ The authority at the root of DNS: IANA (Internet Assigned Numbers

Authority)
◆ Operated by ICANN (Internet Corporation for Assigned Names

and Numbers)
○ WHOIS is the protocol that determines who owns/controls a

domain.
Name servers: is a server within DNS
Record Type Description Example
A Maps name to IPv4 www in A is
address [Link]
AAAA Maps name to IPv6 www in AAAA is
address fd00:1234::1
NS Delegates subdomain
to a name server
MX Mail Exchange record @ in MX 10 mail
where to send mail
CNAME Alias – maps one ftp in CNAME is www
name to another
SOA Start of Authority – Primary NS,
metadata about the responsible email,
zone serial, TTL value
PTR Reverse DNS – maps
address to name
@ Represents the
domain itself

SOA Record Fields


● Primary NS — primary DNS server for the zone
● Responsible email — email of admin (@ replaced by . in address)
● Serial — Serial number of zone file
● Refresh — how often secondary checks primary for update
● Retry — how long to wait before retrying a failed zone transfer
● Expire — how long secondary serves data if it cant reach primary
● Minimum TTL — how long clients may cache records

Name Resolution: Recursive vs Iterative


● Recursive: ask one server to fully resolve the name – it queries other
server on you behalf
● Iterative: server refers you to another server and you keep querying
until resolved

Bootstrapping: DCHP
● DCHP = Dynamic Host Configuration Protocol – assigns IP address
and config at boot time
● Provides IP address (lease), default gateway and DNS sever
addresses.

Chapter 4: Presentation Layer

This layer deals with encoding and decoding of information for representation
on the network and presentation at the destination.
● The encoder/decoder at the sender must encode in a format that the
receiver decoder can decode.
○ Most of the functions are embedded directly in the application

layer protocols
◆ Like HTTP content-type headers and SMTP MIME headers.

ASCII 7-bit, 128 Characters, US-centric


EBCDIC IBM Mainframe, incompatible with
ASCII
ISO-8859-1 Latin-1, 8-bit extended ASCII
Unicode Universal Standard, variable
encoding width
UTF-8 Variable 1-6 bytes. Backwards
compatible with ASCII
UTF-16 Variable 2 or 4 byte. Similar to
UTF-8
Shift_JS Japanese character encoding.

UTF-8 Byte Structure


0xxxxxxx Single byte (ASCII) -128 options
10xxxxxx Continuation byte - never starts a character
110xxxxx 10xxxxxxx 2-byte sequence - 2048 options
1110xxxx 10xxxxxxx 10xxxxxxx 3-byte sequence - 65536 options
11110xxx … 4-byte sequence
111110xx … 5-byte sequence

Markup Languages
. Agreed Character set: Use unicode or minimal shared set
. Markup: Use escape sequence - HTML: &ecirc for ê, &euml for ë.
LaTeX: \”e for ë, \^e for ê

Key Markup Languages


For Web:
● HTML: Structure + presentation.
For Data exchange:
● XML: Machine-to-machine communication.
For Styling:
● CSS: Separates style from structure in HTML.
ASN.1 (Abstract Syntax Notation One)
This is like a record/structure declaration in a programming language used to
specify syntax of messages exchanged between programs.

Courses ::= SET


{ code VisibleString,
courseName VisibleString,
mark INTEGER
}

-- Example values --
{ {code "COS332", courseName "Networks", mark 55},
{code "COS301", courseName "Project", mark 91}
}

ASN.1 Basic Types and Constructors


● Basic Types: Strings, integers, real numbers
● SEQUENCE: order collection (like struct)
● SET: unordered collection
● CHOICE: alternatives (like union)

ASN.1 Encoding Rules

Encoding Description
BER Basic Encoding Rules — type-
length-value format
CER Canonical Encoding Rules —
removes some BER alternatives
DER Distinguished Encoding Rules —
uses fixed lengths where possible
PER Packed Encoding Rules — more
compact
XER XML Encoding Rules — encodes
ASN.1 using XML (human-
readable)

Real world ASN.1 Usage


– SNMP: Messages specified ASN.1, uses BER encoding
– X.509 certificates: Defined in ASN.1

Non-Textual Data
All modern data is binary but what matters is how it is interpreted.
. Determine the media type
. Determine the encoding within that type
. Images may contain EXIF metadata
. Container formats wrap multiple pieces without specifying individual
encoding

MIME (Multipurpose Internet Mail Exchange)


Generic solution for representing heterogeneous data in protocols.
There are two types of header:
. Content-Type: type/subtype; parameters
MIME TYPE Meaning
Text/plain Plain unformatted text
Text/html HTML-formattted text
Text/xml XML-formatted text
Image/jpeg JPEG image
Image/png PNG image
Audio/mpeg MP3 audio
Application/msword Microsoft Word document
Multipart/mixed Multiple parts of different types
Multipart/alternative Multiple equivalent representations
(plain + HTML email)
. Content-Transfer-Encoding: Additional Encoding applied to make
content compatible with transport mechanism
Encoding Description
7bit/8bit/binary No additional encoding (identity).
Warns lower layers about format
base64 Encodes binary data as 7-bit ASCII.
Length increases
quoted-printable Keeps printable ASCII; encodes
non-printable as hex
gzip Compressed binary data

Example:

MIME-Version: 1.0
Content-Type: multipart/mixed; boundary="----Part_000"

------Part_000
Content-Type: multipart/alternative; boundary="----Part_001"

------Part_001
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
[plain text body]
------Part_001
Content-Type: text/html; charset="us-ascii"
Content-Transfer-Encoding: quoted-printable
[HTML body — same content, different format]

------Part_000
Content-Type: application/msword; name="[Link]"
Content-Transfer-Encoding: base64
Content-Disposition: attachment; filename="[Link]"
[base64 encoded Word document]

Chapter 5: Session Layer


The session layer manages sessions, which are connections that last longer
than a single client/server interaction
– Longer than a single SMTP send or POP3 retrieve operation

Chapter 6: Transport Layer


Known as the pipe between processes communicating across the network.
– It hides network details from application layers above and hides
application details from layers below.

● Process Identification: how end points processes identified? Through


ports using 16 bit numbers
● Reliability level: How reliable should the pipe be? Spectrum from UDP

(unreliable) to TCP, QUIC (fully reliable)

TCP (transport control protocol)


UDP (

Reliability Defined
. Communication should not fail
– TCP: for financial transactions, emails, file transfer — places where
data loss cannot be tolerated
– UDP: VoIP, Video streaming — fraction of a second loss acceptable.
. If it does fail, communicating parties should know it failed.

● Communication failures include:


○ Data may change before arriving
○ Data may never arrive
○ Data may arrive too fast overwhelming receivers
○ Data may arrive out of sequence
○ Data may arrive multiple times duplicates

Connection-oriented (reliable)
– Establishes connection
– Uses connection to communicate
– Terminates connection
– Like a telephone system
– Protocols like TCP and QUIC

Connectionless (unreliable)
– No connection is established
– Sends messages independently
– No delivery is guaranteed
– Like a postal system
– Protocols like UDP

Connection Establishment and Termination


Three-way Handshake (Establishment)

A ⸺> B: A sends SYN


B ⸺> A: B sends SYN+ACK
A ⸺> B: A sends ACK

Three-way Handshake (Termination)

A ⸺> B: A sends FIN


B ⸺> A: B sends FIN+ACK
A ⸺> B: A sends ACK

Flow Control Algorithm


ARQ (Automatic Repeat reQuest) takes flow control algorithms using timers and
add retransmission.
– Stop and Wait
. Send message, stop, wait for acknowledgement
. If ACK received, send next message
. If timeout is hit without ACK received, resend message and restart
timer
○ Problem with this is that its inefficient because both sender and

receiver idle during waits

– Sliding Window
– Window: sequence of sent-but-not-yet-acknowledged messages
– Example: Send msgs 1–8. Msgs 1–4 acknowledged. Window =
{5,6,7,8}
– A limit on window size prevents flooding of the receivers buffer
– Messages are numbered to prevent duplication
– Variants:
◆ GO-BACK-N
◇ If message 5 is lost, resend all subsequent messages (6, 7,

8…)
◇ Receiver discards out-of-order messages
◇ Used by older protocols
◆ Selective Repeat
◇ If message 5 is lost, resend only message 5
◇ Receiver buffers out-of-order messages
◇ Modern protocols like TCP

Chapter 7: Network Layer

The network layer routes packets from a source node to a destination node
The Internet Protocol (IP) is an example of a network layer protocol

IPv4

– This is the most widely deployed version of IP


– It is meant to be succeeded by IPv6
– IP provides an unreliable, best effort connectionless service
– It packets are known as datagrams
– These datagrams are share many characteristics with UDP packets
– UDP adds layer 4 functionality to IP
– IP routing algorithm works as:
– If source and destination on the same network, direct delivery
– Consults the routing table for next hop to destination network
– If there is no match, datagram is forwarded to default gateway
– If there is no specified default gateway, datagram is discarded
(That is why IP is unreliable)
– TTL (time-to-live) field prevents routing loops (TTL indicates the
number of hops that the packet has before being discarded)
– Every router subtracts 1 from TTL
– When TTL becomes 0, datagram is discarded

IPv4 addresses

– They are 32-bits, written in dotted-decimal notation


– Like [Link])
– An address has two parts, which are delimited by a subnet mask
– Network portion
– Host portion
– Classful addressing:
○ Class A (8-bit network)
◆ Leading bit is 0
◆ The initial byte, the 0 and seven other bits, identifies the

network
◆ Remaining three bytes identifies the host on the network
○ Class B (16-bit network)
◆ If leading bits are 10, it is class B
◆ Initial two bytes identify the network
◆ The final two bytes identify the host on the network
○ Class C (24-bit network)
◆ If leading bits are 110, it is class C
◆ Initial three bytes identify the network
◆ One bytes identifies the host on the network
○ Class D (multicast)
◆ If leading bits are 1110, it is class D
◆ For multicast addressing
◆ No network or host portion exists in this class
○ Class E (reserved)
◆ If leading bits are 1111, it is class E
◆ It is a class reserved for future use
◆ Not currently in use

– Two host numbers do not denote a specific node


– Number of 0
◆ The address [Link]
◆ It is class A because high byte (10) identifies the network
◆ Three lower bytes (0.0.0) identifies the host
◇ Because they are 0’s no host is identified

– Sequence of 1’s in binary


◆ This address indicates that a packet sent to it should be

broadcast to all host on the network


◆ For network [Link], the broadcast address is [Link]

– Because these two address cant be assigned to any host


– A network field of n bit may be used to address 2n-2 hosts
– Class A max of 28-1 = 128 may exist
– Class B max of 216-2 may exist
– Class C max of 2 24-3 may exist

– Netmask is used to indicate which bits in an address form the network


portion and the host portion
– It places a 1 in each network bit and a 0 in each host bit
– Since left part of address is the network part and right is the host
part
– Netmask will always be a sequence of 1’s followed by 0’s
– It is also represented by dotted decimal notation
– For Class A address [Link], class B would be [Link],
class C would be [Link]

– CIDR (ClassLess Inter-Domain Routing) — subnet masks of any length


○ Number of bits of network portion separates by /prefix
◆ [Link]/8, 8 bits is the network portion, 24 bits is the host

portion
○ Subnetting can be used to separate a network into subnetworks
◆ For example when an organisation divides its network based on

the different departments


◆ [Link] is for sales
◆ [Link] is for production
◆ [Link] is for HR
◆ Leaving 16 bits for the hosts
◆ The netmask they now use is [Link]

– Supernetting is used where a number of network addresses are


combined to form a bigger network

Special IPv4 Addresses


Address/Range Purpose
[Link] This host on this network DHCP
[Link]/8 Loopback ([Link] = localhost)
[Link]/8, [Link]/12, Private (RFC 1918)
[Link]/16
[Link]/16 Link-local / APIPA
[Link]/4 Multicast
[Link] Limited broadcast

Fragmentation

– If a datagram is larger than the MTU (Maximum Transmission Unit) of a


link, the router fragments it
– The destination reassembles fragments using:
– Identification field
– Flags field
– Fragments Offset field
– Path MTU Discovery avoid fragmentation by finding the smallest MTU
on the path

Obtaining IP Addresses

– IP addresses are obtained from an ISP


– AfriNIC is the Regional Internet Registry for Africa
– It allocates IPv4/IPv6 blocks to ISPs
– Their static assignment are manually configured

Support Protocols
ICMP — Internet Control Message Protocol
– It carried error messages (sends control and status messages) and
operational information for IP
– Encapsulated in IP datagrams
– Example of ICMP is echo, the command requests the node at the
destination to echo the included data in the payload.
– Used by ping
– If the destination is unreachable, the router cannot deliver the packet
so TTL will eventually reach 0
– Used by traceroute
– Redirected tells a host a better route exists

ARP — Address Resolution Protocol


– Translates an IP address to a MAC (Media Access Control) address on
the same local network
– Without a MAC address, a frame can’t be addressed to correct the
node on the LAN
– ARP Request: broadcast – “Who has IP address X? Tell IP Y.”
– ARP Reply: unicast – “IP address X is at MAC address M.”
– ARP cache: stores recent mappings and the entries time out

Unicast, Multicasting and broadcasting


– Unicast: One sender, one receiver
– Broadcast: One sender, all nodes on the network segment
– Multicast: One sender, a group of subscribers
– IGMP manages group membership
– Efficient for streaming

Network Address Translation


– NAT allows many private-addressed hosts to share one or a few public
IP addresses
– A NAT router rewrites IP addresses (and port numbers) in packets
crossing the boundary
– This solves IPv4 address exhaustion (the reason why IPv4 has lasted
so long
– Breaks end-to-end principle
– Complicates some protocols like FTP, SIP and IPsec
– PAT/NAPT (Port Address Translation) (also ramps port numbers to
distinguish connections

IPv6

– Uses 128-bit addresses


– Written as 8 groups of 4 hex digits separated by colons)
– 1111:2222:3333:4444:5555:6666:7777:8888
– Sequence of zeros can be suppressed into
– 2001:0db8:0000:0000:0000:0000:0000:0123 —>
2001:db8::123
– Divided into two parts, network and host fields
– Routing prefix (first part of address) is comparable to network
portion of IPv4
– Initial bits of address indicates the type routable address
– Few bits may also indicate the address is a multicast address
– Interface identifier (final part in address) identifies which node
the address belongs to
– If it has an interface then it probably has a IPv6 address
– It solves exhaustion and add improvements over IPv4
– Address space: it has 3.4*10^38 addresses
– No broadcast
– Uses multicast and anycast instead
– No fragmentation by routers
– Source does Path Maximum Transmission Unit Discovery (PMTUD)
– Header simplified (fixed 40 byte base header)
– Extension headers for options
– Built-in IPsec support

IPv6 Address Types


Prefix Types Equivalent IPv4
::/128 Unspecified [Link]
::1/128 Loopback [Link]
fe80::/10 Link-local (automatic) [Link]/16
fc00::/7 Unique local (private) [Link]/8,
[Link]/16
2000::/3 Global unicast All public IPv4
ff00::/8 Multicast [Link]/4
– Transition mechanism: dual stack (run both), tunnelling (encapsulated
IPv6 in IPv4

Chapter 8: Data Link Layer

The data link layer gets a frame from one directly connected node to the next
Key responsibilities: Media access control (MAC), Data lineation and error
detection

Media Access Control (MAC)


– This deals with the question of whether a node is allowed to transmit
data on the medium that connects it to another node
– All depends on whose turn it is to transmit
– Whether the target node is ready to receive the data
– When multiple nodes share the same physical medium collision occur
– MAC protocols coordinate access

Master/Slave (Polling)

● A master node pulls slaves in turn, asking if they have data to send
● Deterministic but polling overhead may be significant
● Master is a single point of failure

Token Passing

● A token circulates the network and only the node holding the token
can transmit
● Token Ring (IEEE 802.5): ring topology
○ Deterministic
○ Bounded latency
● Token Bus (IEEE 802.4): logical token on a bus topology

Multiple Access (Contention-based)

● ALOHA protocol: transmit whenever ready


○ Retransmit after random backoff on collision
● Slotted ALOHA: transmit only at slot boundaries
● Carrier Sense Multiple Access: listens before transmitting
○ Reduces collisions
● Collision Detection: (CSMA): also detects collision while transmitting
○ Stop and retransmit if collision happens
○ Used by Ethernet on wired networks
● Collision Avoidance (CSMA/CA): sense channel, then waits a random

backoff before retransmitting


○ Used by 802.11 (WiFi)
○ Cannot detect collisions over radio

Data Delineation (Framing)

– The receiver must know where each frame starts and ends in the bit
stream

Chapter 9: Physical Layer

Chapter 10: Security

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