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Army Rules
OATH OF MOMENT
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your
opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment
target. Each time a model with this ability makes an attack that targets your Oath of Moment target:
• You can re-roll the Hit roll.
• If you are using a Codex: Space Marines Detachment and your army does not include one or more units
with the Black Templars, Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to
the Wound roll as well.
THE UNFORGIVEN
• If an Adeptus Astartes unit has a second Faction keyword on its datasheet, that Faction keyword is the
name of that unit’s Chapter. For example, Asmodai has both the Adeptus Astartes and Dark Angels
Faction keywords, and is therefore from the Dark Angels Chapter.
• You cannot include units from more than one Chapter in your army.
Designer’s Note: The rules presented in this section assume that the Adeptus Astartes units in your army
are from the Dark Angels Chapter, but they can also be used to represent any Dark Angels successor
Chapter, such as one described in the background section of this book, or even one of your own
invention. However, players who wish to faithfully recreate the Dark Angels Chapter on the tabletop
should only include Dark Angles Epic Heroes if their collection is intended to represent the First
Founding Chapter itself; Ezekiel is the Chief Librarian of the Dark Angels, for example, and not of any of
their successors.
THE RAVENWING
The following Adeptus Astartes units gain the Ravenwing keyword if they are drawn from the Dark
Angels Chapter:
• Mounted units
• Vehicle units that can fly
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THE DEATHWING
The following Adeptus Astartes units gain the Deathwing keyword if they are drawn from the Dark
Angels Chapter:
• Terminator units
• Bladeguard Ancient, Bladeguard Veteran Squad, Sternguard Veteran Squad and Vanguard Veteran
Squad with Jump Packs units
• Land Raider, Land Raider Crusader, Land Raider Redeemer, Repulsor and Repulsor Executioner units
• Dreadnought units
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Epic Hero
Asmodai [70pts]
• Asmodai equipped with: Crozius & power weapon and Heavy bolt pistol
Unit M T SV W LD OC
Asmodai 6" 4 3+ 4 5+ 1
Abilities Description
Core Abilities Leader
Invulnerable Save This unit has a 4+ invulnerable save.
Exemplar of Hate While this model is leading a unit, each time a model in that unit makes a melee
attack, you can re-roll the Hit roll.
Feared Interrogator At the start of the Fight phase, each enemy Character unit within 6" of this model
must take a Battle-shock test, subtracting 1 from that test when they do. In
addition, each time this model destroys an enemy Character model with a melee
attack, you gain 1CP.
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Azrael [140pts]
• Azrael equipped with: Lion’s wrath, The lion helm and The sword of secrets
Unit M T SV W LD OC
Azrael 6" 4 2+ 6 6+ 1
Abilities Description
Core Abilities Leader
Invulnerable Save This unit has a 4+ invulnerable save.
The Lion Helm Models in the bearer’s unit have a 4+ invulnerable save. In addition, once per
battle, in any phase, the bearer can summon a Watcher in the Dark. When it
does, until the end of the phase, models in the bearer’s unit have the Feel No
Pain 4+ ability against mortal wounds.
Supreme Grand Master While this model is leading a unit, weapons equipped by models in that unit
have the [SUSTAINED HITS 1] ability.
Masterful Tactician At the start of your Command phase, if this model is on the battlefield, you
gain 1CP.
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Belial [75pts]
• Belial equipped with: Master-crafted storm bolter and The sword of silence
Unit M T SV W LD OC
Belial 5" 5 2+ 6 6+ 1
Abilities Description
Core Abilities Deep Strike, Leader
Invulnerable Save This unit has a 4+ invulnerable save.
Grand Master of the While this model is leading a unit, each time a model in that unit
Deathwing makes an attack, if a Critical Hit is scored, that attack has the
[PRECISION] ability.
Strikes of Retribution Each time a melee attack is allocated to this model, after the attacking
unit has finished making its attacks, roll one D6 (to a maximum of six
D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal
wound.
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Ezekiel [75pts]
• Ezekiel equipped with: Book of salvation, Mind wipe, The deliverer and Traitor’s bane
Unit M T SV W LD OC
Ezekiel 6" 4 2+ 4 6+ 1
Abilities Description
Core Abilities Leader
Invulnerable Save This unit has a 4+ invulnerable save.
Book of Salvation While this model is leading a unit, add 1 to the Attacks characteristic of
melee weapons equipped by models in that unit. When this model is
destroyed, each friendly Adeptus Astartes unit within 6" of this model must
take a Battle-shock test.
Psychic Hood While this model is leading a unit, models in that unit have the Feel No Pain
4+ ability against Psychic Attacks.
Engulfing Fear (Psychic) In your Shooting phase, you can select one enemy unit within 18" of this
model. That enemy unit must take a Battle-shock test.
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Lazarus [70pts]
• Lazarus equipped with: Bolt pistol and Enmity’s edge
Unit M T SV W LD OC
Lazarus 6" 4 3+ 5 6+ 1
Abilities Description
Core Abilities Leader
Invulnerable Save This unit has a 4+ invulnerable save.
Intractable Will While this model is leading a unit, each time a model in that unit is destroyed
by a melee attack, if that model has not fought this phase, roll one D6. On a 4+,
do not remove it from play; that destroyed model can fight after the attacking
model’s unit has finished making its attacks, and is then removed from play.
The Spiritshield Helm This model has the Feel No Pain 3+ ability against Psychic Attacks and mortal
wounds.
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Lion El’jonson [265pts]
• Lion El’Jonson equipped with: Arma luminis and Fealty
Unit M T SV W LD OC
Lion El’jonson 8" 9 2+ 10 5+ 4
Abilities Description
Core Abilities Deep Strike, Fights First
Invulnerable Save This unit has a 3+ invulnerable save.
Primarch of the First Legion At the start of your Command phase, select two Primarch of the First
Legion abilities. Until the start of your next Command phase, this model
has those abilities.
The Emperor’s Shield Each time an attack targets this model, if the Strength characteristic of
that attack is greater than the Toughness characteristic of this model,
subtract 1 from the Wound roll.
Dark Angels Bodyguard While this model is within 3" of one or more friendly Adeptus Astartes
Infantry units, this model has the Lone Operative ability.
SUPREME COMMANDER If this model is in your army, it must be your Warlord.
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Sammael [95pts]
• Sammael equipped with: Bolt pistol, Master-crafted plasma cannon, The raven sword and Twin storm
bolter
Unit M T SV W LD OC
Sammael 12" 5 3+ 7 6+ 2
Abilities Description
Core Abilities Leader
Invulnerable Save This unit has a 4+ invulnerable save.
Grand Master of the • This unit’s ranged attacks have [ASSAULT]. • When this unit is
Ravenwing selected to make an advance move, that advance move does not
prevent this unit from being eligible to declare a charge. • This unit has
Mobile.
Cut Off Their Escape Each time an enemy unit (excluding Monsters and Vehicles) within
Engagement Range of this model’s unit is selected to Fall Back,
models in that enemy unit must take Desperate Escape tests as if their
unit was Battle-shocked. When doing so, if that enemy unit is also
Battle-shocked by other means, subtract 1 from each of those
Desperate Escape tests.
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Character
Unit M T SV W LD OC
Ancient In Terminator Armour 5" 5 2+ 5 6+ 1
Abilities Description
Core Abilities Deep Strike, Support
Invulnerable Save This unit has a 4+ invulnerable save.
Terminator Storm Shield The bearer has a Wounds characteristic of 6.
Astartes Banner While this model is leading a unit, add 1 to the Objective Control
characteristic of models in that unit.
Keep the Banner High While this model is leading a unit, each time a model in that unit makes an
attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add
1 to the Wound roll as well if that unit is Below Half-strength.
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Ancient In Terminator Armour [65pts]
• Ancient in Terminator Armour equipped with: Power fist and Storm bolter
Unit M T SV W LD OC
Ancient In Terminator Armour 5" 5 2+ 5 6+ 1
Abilities Description
Core Abilities Deep Strike, Support
Invulnerable Save This unit has a 4+ invulnerable save.
Terminator Storm Shield The bearer has a Wounds characteristic of 6.
Astartes Banner While this model is leading a unit, add 1 to the Objective Control
characteristic of models in that unit.
Keep the Banner High While this model is leading a unit, each time a model in that unit makes an
attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add
1 to the Wound roll as well if that unit is Below Half-strength.
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Ancient In Terminator Armour [65pts]
• Ancient in Terminator Armour equipped with: Power fist and Storm bolter
Unit M T SV W LD OC
Ancient In Terminator Armour 5" 5 2+ 5 6+ 1
Abilities Description
Core Abilities Deep Strike, Support
Invulnerable Save This unit has a 4+ invulnerable save.
Terminator Storm Shield The bearer has a Wounds characteristic of 6.
Astartes Banner While this model is leading a unit, add 1 to the Objective Control
characteristic of models in that unit.
Keep the Banner High While this model is leading a unit, each time a model in that unit makes an
attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add
1 to the Wound roll as well if that unit is Below Half-strength.
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Allies: Adeptus Titanicus
Unit M T SV W LD OC
Reaver Titan 12" 14 2+ 60 6+ 20
Abilities Description
Core Abilities Deadly Demise D6+6
Invulnerable Save This unit has a 5+ invulnerable save. Against ranged attacks only
Striding Colossus Each time you target this model with a Stratagem, you must spend
three times that Stratagem’s stated CP cost to do so.
God-machine This model is eligible to shoot and declare a charge in a turn in which
it Fell Back.
DAMAGED: 1-20 WOUNDS While this model has 1-20 wounds remaining, subtract 10 from this
REMAINING model’s Objective Control characteristic and each time this model
makes an attack, subtract 1 from the Hit roll.
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Reaver Titan [2200pts]
• Reaver Titan equipped with: Reaver apocalypse launcher, Reaver feet, Reaver gatling blaster and
Reaver laser blaster
Unit M T SV W LD OC
Reaver Titan 12" 14 2+ 60 6+ 20
Abilities Description
Core Abilities Deadly Demise D6+6
Invulnerable Save This unit has a 5+ invulnerable save. Against ranged attacks only
Striding Colossus Each time you target this model with a Stratagem, you must spend
three times that Stratagem’s stated CP cost to do so.
God-machine This model is eligible to shoot and declare a charge in a turn in which
it Fell Back.
DAMAGED: 1-20 WOUNDS While this model has 1-20 wounds remaining, subtract 10 from this
REMAINING model’s Objective Control characteristic and each time this model
makes an attack, subtract 1 from the Hit roll.
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Reaver Titan [2200pts]
• Reaver Titan equipped with: Reaver apocalypse launcher, Reaver feet, Reaver gatling blaster and
Reaver laser blaster
Unit M T SV W LD OC
Reaver Titan 12" 14 2+ 60 6+ 20
Abilities Description
Core Abilities Deadly Demise D6+6
Invulnerable Save This unit has a 5+ invulnerable save. Against ranged attacks only
Striding Colossus Each time you target this model with a Stratagem, you must spend
three times that Stratagem’s stated CP cost to do so.
God-machine This model is eligible to shoot and declare a charge in a turn in which
it Fell Back.
DAMAGED: 1-20 WOUNDS While this model has 1-20 wounds remaining, subtract 10 from this
REMAINING model’s Objective Control characteristic and each time this model
makes an attack, subtract 1 from the Hit roll.
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Stratagems
WHEN
Your Shooting phase, when a friendly Speeder unit is selected to shoot.
TARGET
That Speeder unit.
EFFECT
Select one enemy unit within 24" of your unit. That enemy unit has +6" detection range until your unit has
shot.
WHEN
Your opponent’s Movement phase, when an enemy unit ends a move within 8" of a friendly unengaged
Speeder unit.
TARGET
That Speeder unit.
EFFECT
Your unit can make a Normal move of up to D3+3".
WHEN
End of your opponent’s Fight phase.
TARGET
One friendly unengaged Speeder unit.
EFFECT
Place your unit in Strategic Reserves.
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Core Stratagems
WHEN
Any phase, just after you make one of the following rolls for a friendly unit or model: Advance roll, Charge
roll, Damage roll, Hazard roll, Hit roll, Save roll, Wound roll, A roll to determine the number of attacks
generated with a weapon.
TARGET
That unit or model.
EFFECT
You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll
(excluding charge rolls, which you must re-roll in full).
WHEN
Fight phase, just after a friendly CHARACTER unit is selected to fight.
TARGET
That CHARACTER unit.
EFFECT
Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have
the [PRECISION] ability.
WHEN
Battle-shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.
TARGET
That unit.
EFFECT
That battle-shock roll is automatically successful.
RESTRICTION
You cannot use this Stratagem more than once per battle.
Explosives 1CP
CORE STRATAGEM
WHEN
Your Shooting phase.
TARGET
One friendly unengaged EXPLOSIVES/GRENADES unit that is eligible to shoot and did not make an
advance move this turn.
EFFECT
Resolve the following sequence: 1. Select one EXPLOSIVES/GRENADES model in your unit. 2. Select
one unengaged enemy unit within 8" of and visible to that model. 3. Roll six D6: for each 4+, that enemy
unit suffers 1 mortal wound (06.02).
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Crushing Impact 1CP
CORE STRATAGEM
WHEN
Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.
TARGET
That MONSTER/VEHICLE unit.
EFFECT
Resolve the following sequence: 1. Select one enemy unit engaged with your unit. 2. Select one model
in your unit engaged with that enemy unit. 3. Roll a number of D6 equal to the T characteristic of that
model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound
(to a maximum of 6 mortal wounds per unit).
WHEN
End of your opponent’s Movement phase.
TARGET
One friendly unit that is in strategic reserves (excluding AIRCRAFT).
EFFECT
Your unit makes an ingress move (20.04).
RESTRICTION
You cannot use this Stratagem during the first battle round.
WHEN
End of your opponent’s Movement phase.
TARGET
One friendly unengaged unit (excluding TITANIC units).
EFFECT
Your unit shoots using snap shooting.
Smokescreen 1CP
CORE STRATAGEM
WHEN
Start of your opponent’s Shooting phase.
TARGET
One friendly SMOKE unit.
EFFECT
Until the end of the phase, each time an attack targets either your SMOKE unit, or a unit that is not fully
visible to the attacking model because of one or more models in your SMOKE unit, the target has the
benefit of cover against that attack (13.08).
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Heroic Intervention 1CP
CORE STRATAGEM
WHEN
End of your opponent’s Charge phase.
TARGET
One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if
it is a CHARACTER/WALKER unit.
EFFECT
Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select
the following mode:
Counteroffensive 2CP
CORE STRATAGEM
WHEN
Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.
TARGET
One friendly unit that is eligible to fight.
EFFECT
Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to
fight (12.04).
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