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The document outlines a 1000-point Necron army list for Warhammer 40k 11th Edition, detailing various units, their equipment, abilities, and stats. Key units include Illuminor Szeras as the Warlord, Technomancer, Canoptek Wraiths, Immortals, Necron Warriors, and vehicles like the Canoptek Doomstalker. The army utilizes unique Necron rules such as Reanimation Protocols and Technosorcerous Augmentations to enhance gameplay.

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0% found this document useful (0 votes)
3 views17 pages

fsdf

The document outlines a 1000-point Necron army list for Warhammer 40k 11th Edition, detailing various units, their equipment, abilities, and stats. Key units include Illuminor Szeras as the Warlord, Technomancer, Canoptek Wraiths, Immortals, Necron Warriors, and vehicles like the Canoptek Doomstalker. The army utilizes unique Necron rules such as Reanimation Protocols and Technosorcerous Augmentations to enhance gameplay.

Uploaded by

asd
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

fsdf (Warhammer 40k 11th Edition) [1000pts]

Battle Size: Incursion (1000 Point limit)


Faction: Necrons
Detachments: Cryptek Conclave (2/2 Detachment Points)
Force Dispositions: Priority Assets

Army Rules

REANIMATION PROTOCOLS
If your Army Faction is Necrons, at the end of your Command phase, each friendly unit with this ability
that is on the battlefield activates its Reanimation Protocols:
• When a unit’s Reanimation Protocols activate, that unit heals D3 wounds.

DETACHMENT RULE: TECHNOSORCEROUS AUGMENTATIONS


• Ranged weapons equipped by Cryptek models from your army have the [ASSAULT] ability.
• In your Shooting phase, each time a Cryptek unit from your army is selected to shoot, select one of the
following abilities: [ANTI-INFANTRY 3+], [ANTI-MOUNTED 4+], [ASSAULT], [HEAVY], [IGNORES COVER].
Until the end of the phase, ranged weapons equipped by models in that unit have that ability.

1
Epic Hero

Illuminor Szeras (Warlord) [175pts]


• Illuminor Szeras equipped with: Eldritch lance and Impaling legs

Unit M T SV W LD OC
Illuminor Szeras 8" 8 2+ 9 6+ 3

Ranged Weapons Range A BS S AP D


Eldritch lance 36" 3 3+ 9 -3 3
Melee Weapons Range A WS S AP D
Eldritch lance Melee 4 3+ 9 -3 3
Impaling legs Melee 4 3+ 6 -1 1
[EXTRA ATTACKS]

Abilities Description
Core Abilities Feel No Pain 4+
Invulnerable Save This unit has a 4+ invulnerable save.
Illuminor While this model is within 3" of one or more other friendly Necrons
units, this model has the Lone Operative ability.
Mechanical Augmentation While a friendly Necrons Battleline unit is within 3" of this model, each
(Aura) time a model in that unit makes an attack, improve the Armour
Penetration characteristic of that attack by 1, and each time an attack
targets that unit, worsen the Armour Penetration characteristic of that
attack by 1.
Atomic Energy Manipulator At the end of the Fight phase, if this model destroyed one of more
models this phase, until the end of the battle, add 3" to the range of its
Mechanical Augmentation ability (to a maximum of 12").
Technosorcerous In your Shooting phase, each time this unit is selected to shoot, select
Augmentations one of the following abilities: [ANTI-INFANTRY 3+], [ANTI-MOUNTED
4+], [ASSAULT], [HEAVY], [IGNORES COVER]. Until the end of the
phase, ranged weapons equipped by models in this unit have that
ability.

Faction: Necrons
Keywords: Infantry, Character, Epic Hero, Cryptek, Illuminor Szeras

2
Canoptek Tech Line

Technomancer [80pts]
• Technomancer equipped with: staff of light
• Attached to Canoptek Wraiths as Support
Unit M T SV W LD OC
Technomancer 10" 4 4+ 4 6+ 1

Ranged Weapons Range A BS S AP D


Staff of light 18" 3 4+ 5 -2 1
Melee Weapons Range A WS S AP D
Staff of light Melee 2 4+ 5 -2 1

Abilities Description
Core Abilities Support
Rites of Reanimation While this model is leading a unit, models in that unit have the Feel No
Pain 5+ ability.
Technomancer At the end of your Movement phase, you can select one friendly
Necrons model within 6" of the bearer. That model regains up to D3
lost wounds. Each model can only be selected for this ability once per
turn.
Technosorcerous In your Shooting phase, each time this unit is selected to shoot, select
Augmentations one of the following abilities: [ANTI-INFANTRY 3+], [ANTI-MOUNTED
4+], [ASSAULT], [HEAVY], [IGNORES COVER]. Until the end of the
phase, ranged weapons equipped by models in this unit have that
ability.

Faction: Necrons
Keywords: Infantry, Character, Fly, Cryptek, Technomancer

3
Canoptek Wraiths [95pts]
• 3 Canoptek Wraiths equipped with: Particle caster and Vicious claws
• Attached as Bodyguard
Unit M T SV W LD OC
Canoptek Wraiths 10" 6 3+ 4 8+ 2

Ranged Weapons Range A BS S AP D


Particle caster 12" 3 4+ 5 0 1
[DEVASTATING WOUNDS, PISTOL]

Transdimensional beamer 12" 1 4+ 4 -2 3


Melee Weapons Range A WS S AP D
Vicious claws Melee 4 4+ 6 -1 2
Whip coils Melee 8 4+ 5 0 1

Abilities Description
Invulnerable Save This unit has a 4+ invulnerable save.
Wraith Form Each time this unit ends a Normal move, you can select one enemy unit it moved
over during that move and roll one D6 for each model in this unit: for each 4+, that
enemy unit suffers 1 mortal wound.

Faction: Necrons
Keywords: Beasts, Fly, Canoptek, Wraiths

4
Plasmancer Friendship Circle

Plasmancer [55pts]
• Plasmancer equipped with: plasmic lance
• Attached to Immortals as Support
Unit M T SV W LD OC
Plasmancer 5" 4 4+ 4 6+ 1

Ranged Weapons Range A BS S AP D


Plasmic lance 18" 3 4+ 7 -3 2
Melee Weapons Range A WS S AP D
Plasmic lance Melee 2 4+ 7 -3 2

Abilities Description
Core Abilities Support
Harbinger of Destruction While this model is leading a unit, each time a model in that unit
makes a ranged attack, a successful unmodified Hit roll of 5+ scores a
Critical Hit.
Living Lightning In your Shooting phase, select one enemy unit within 18" of and visible
to this model (excluding units with the Lone Operative ability that are
not part of an Attached unit and are not within 12" of this model) and
roll four D6: for each 4+, that enemy unit suffers 1 mortal wound.
Technosorcerous In your Shooting phase, each time this unit is selected to shoot, select
Augmentations one of the following abilities: [ANTI-INFANTRY 3+], [ANTI-MOUNTED
4+], [ASSAULT], [HEAVY], [IGNORES COVER]. Until the end of the
phase, ranged weapons equipped by models in this unit have that
ability.

Faction: Necrons
Keywords: Infantry, Character, Cryptek, Plasmancer

5
Immortals [140pts]
• 10 Immortals equipped with: Close combat weapon and Gauss blaster
• Attached as Bodyguard
Unit M T SV W LD OC
Immortals 5" 5 3+ 1 7+ 2

Ranged Weapons Range A BS S AP D


Gauss blaster 24" 2 3+ 5 -1 1
[LETHAL HITS]

Tesla carbine 24" 2 3+ 5 0 1


[ASSAULT, SUSTAINED HITS 2]

Melee Weapons Range A WS S AP D


Close combat weapon Melee 2 3+ 4 0 1

Abilities Description
Implacable Eradication Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If
the target of that attack is an enemy unit within range of an objective marker,
you can re-roll the Wound roll instead.

Faction: Necrons
Keywords: Infantry, Battleline, Immortals

6
Warrior Band

Royal Warden [50pts]


• Royal Warden equipped with: Close combat weapon and Relic gauss blaster
• Attached to Necron Warriors as Leader
Unit M T SV W LD OC
Royal Warden 5" 5 3+ 4 6+ 1

Ranged Weapons Range A BS S AP D


Relic gauss blaster 24" 2 3+ 5 -1 2
[LETHAL HITS, RAPID FIRE 2]

Melee Weapons Range A WS S AP D


Close combat weapon Melee 4 3+ 5 0 1

Abilities Description
Core Abilities Leader
Adaptive Strategy This model's unit is eligible to shoot and declare a charge in a turn in which it
Fell Back.
Engrammatic Logic Once per battle, at the start of any phase, you can select one friendly Necrons
unit that is Battle-shocked and within 12" of this model. That unit is no longer
Battle-shocked.

Faction: Necrons
Keywords: Infantry, Character, Royal Warden

7
Necron Warriors [80pts]
• 10 Necron Warriors equipped with: Close combat weapon and Gauss flayer
• Attached as Bodyguard
Unit M T SV W LD OC
Necron Warriors 5" 4 4+ 1 7+ 2

Ranged Weapons Range A BS S AP D


Gauss flayer 24" 1 4+ 4 0 1
[LETHAL HITS, RAPID FIRE 1]

Gauss reaper 12" 2 4+ 4 -1 1


[LETHAL HITS]

Melee Weapons Range A WS S AP D


Close combat weapon Melee 1 4+ 4 0 1

Abilities Description
Their Number is Legion Each time this unit’s Reanimation Protocols activate, you can re-roll the dice
to see how many wounds are reanimated.

Faction: Necrons
Keywords: Infantry, Battleline, Necron Warriors

8
Battleline

Immortals [70pts]
• 5 Immortals equipped with: Close combat weapon and Tesla carbine

Unit M T SV W LD OC
Immortals 5" 5 3+ 1 7+ 2

Ranged Weapons Range A BS S AP D


Gauss blaster 24" 2 3+ 5 -1 1
[LETHAL HITS]

Tesla carbine 24" 2 3+ 5 0 1


[ASSAULT, SUSTAINED HITS 2]

Melee Weapons Range A WS S AP D


Close combat weapon Melee 2 3+ 4 0 1

Abilities Description
Implacable Eradication Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If
the target of that attack is an enemy unit within range of an objective marker,
you can re-roll the Wound roll instead.

Faction: Necrons
Keywords: Infantry, Battleline, Immortals

9
Vehicle

Canoptek Doomstalker [140pts]


• Canoptek Doomstalker equipped with: Doomsday blaster, Doomstalker limbs and Twin gauss flayer

Unit M T SV W LD OC
Canoptek Doomstalker 8" 8 3+ 12 8+ 4

Ranged Weapons Range A BS S AP D


Doomsday blaster 48" D6+1 4+ 14 -3 3
[BLAST, HEAVY]

Twin gauss flayer 24" 1 4+ 4 0 1


[LETHAL HITS, RAPID FIRE 1, TWIN-LINKED]

Melee Weapons Range A WS S AP D


Doomstalker limbs Melee 3 4+ 6 0 1

Abilities Description
Core Abilities Deadly Demise D3
Invulnerable Save This unit has a 4+ invulnerable save.
Sentinel Construct Each time you target this unit with the Fire Overwatch Stratagem, while
resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
DAMAGED: 1-4 WOUNDS While this model has 1-4 wounds remaining, each time this model
REMAINING makes an attack, subtract 1 from the Hit roll.

Faction: Necrons
Keywords: Vehicle, Walker, Canoptek, Doomstalker

10
Canoptek Reanimator [75pts]
• Canoptek Reanimator equipped with: 2 Atomiser beams and Reanimator’s claws

Unit M T SV W LD OC
Canoptek Reanimator 8" 6 3+ 6 8+ 3

Ranged Weapons Range A BS S AP D


Atomiser beam 12" 3 4+ 6 -2 1
Melee Weapons Range A WS S AP D
Reanimator’s claws Melee 4 4+ 5 0 1

Abilities Description
Core Abilities Feel No Pain 4+
Nanoscarab Reanimation While a friendly Necrons unit is within 3" of this model, each time that
Beam (Aura) unit’s Reanimation Protocols activate, that unit heals an additional D3
wounds.

Faction: Necrons
Keywords: Vehicle, Walker, Canoptek, Reanimator

11
Other

Canoptek Scarab Swarms [40pts]


• 3 Canoptek Scarab Swarms equipped with: feeder mandibles

Unit M T SV W LD OC
Canoptek Scarab Swarms 10" 2 6+ 4 8+ 0

Melee Weapons Range A WS S AP D


Feeder mandibles Melee 6 5+ 2 0 1
[LETHAL HITS]

Abilities Description
Self-destruction At the start of the Fight phase, if this unit is within Engagement Range of one or
more enemy units, you can select one model in this unit to destroy. If you do, do
not roll for that model’s Deadly Demise ability; instead, select one enemy unit
within Engagement Range of that model and roll one D6, adding 1 to the result if
that unit is a Vehicle. On a 2-5, that unit suffers D3 mortal wounds; on a 6+, that
unit suffers 3 mortal wounds.
Chittering Swarm While an enemy unit is within Engagement Range of this unit, subtract 1 from the
Objective Control characteristic of models in that enemy unit (to a minimum of 1).
In addition, while this unit is within 6" of one or more friendly Cryptek models, the
Objective Control characteristic of models in this unit is 1.

Faction: Necrons
Keywords: Swarm, Fly, Canoptek, Scarab Swarms

12
Stratagems

Molecular Targeting 1CP


CRYPTEK CONCLAVE - BATTLE TACTIC STRATAGEM

WHEN
Your Shooting phase or the Fight phase.
TARGET
One Necrons unit from your army that has not been selected to shoot or fight this phase.
EFFECT
Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all
modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll. If your
unit has the Cryptek keyword, you can also ignore any or all modifiers to the Wound roll.

Microscarab Swarm 1CP


CRYPTEK CONCLAVE - WARGEAR STRATAGEM

WHEN
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET
One Cryptek Infantry unit from your army that was selected as the target of one or more of the attacking
unit’s attacks.
EFFECT
If your unit has the Necron Warriors keyword, until the end of the phase, models in your unit have a 5+
invulnerable save. If your unit has the Immortals keyword, until the end of the phase, models in your unit
have a 4+ invulnerable save.

Animus Curse 1CP


CRYPTEK CONCLAVE - WARGEAR STRATAGEM

WHEN
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.
TARGET
One Cryptek model from your army that was destroyed by one of the attacking unit’s attacks. You can
use this Stratagem on that model even though it was just destroyed.
EFFECT
Until the end of the battle, each time a friendly Necrons model makes an attack that targets the attacking
unit, you can re-roll the Hit roll.

Synergistic Empowerment 1CP


CRYPTEK CONCLAVE - STRATEGIC PLOY STRATAGEM

WHEN
Start of your Shooting phase.
TARGET
One Cryptek unit from your army.
EFFECT
Select one friendly Necrons model (excluding Monsters and Vehicles) within 12" of a Cryptek model in
your unit. Until the end of the phase, that friendly Necrons model has the Cryptek keyword.

13
Untapped Power 1CP
CRYPTEK CONCLAVE - BATTLE TACTIC STRATAGEM

WHEN
Your Shooting phase.
TARGET
One Cryptek unit from your army that has not been selected to shoot this phase.
EFFECT
Until the end of the phase, each time your unit is selected to shoot, when selecting an ability for the
Techno-sorcerous Augmentations Detachment Rule, you can select one additional ability from those
available.

Potentiality Syphon 1CP


CRYPTEK CONCLAVE - STRATEGIC PLOY STRATAGEM

WHEN
Your opponent’s Command phase.
TARGET
One Necrons unit from your army within range of one or more objective markers.
EFFECT
Your unit’s Reanimation Protocols activate. If it is a Cryptek unit, it reanimates an additional 1 wound.

14
Core Stratagems

Command Re-Roll 1CP


CORE STRATAGEM

WHEN
Any phase, just after you make one of the following rolls for a friendly unit or model: Advance roll, Charge
roll, Damage roll, Hazard roll, Hit roll, Save roll, Wound roll, A roll to determine the number of attacks
generated with a weapon.
TARGET
That unit or model.
EFFECT
You re-roll that roll. If you are rolling more than one dice together, select one of those dice to re-roll
(excluding charge rolls, which you must re-roll in full).

Epic Challenge 1CP


CORE STRATAGEM

WHEN
Fight phase, just after a friendly CHARACTER unit is selected to fight.
TARGET
That CHARACTER unit.
EFFECT
Select one CHARACTER model in your unit. Until the end of the phase, that model’s melee weapons have
the [PRECISION] ability.

Insane Bravery 1CP


CORE STRATAGEM

WHEN
Battle-shock step of your Command phase, just before you make a battle-shock roll for a friendly unit.
TARGET
That unit.
EFFECT
That battle-shock roll is automatically successful.
RESTRICTION
You cannot use this Stratagem more than once per battle.

Explosives 1CP
CORE STRATAGEM

WHEN
Your Shooting phase.
TARGET
One friendly unengaged EXPLOSIVES/GRENADES unit that is eligible to shoot and did not make an
advance move this turn.
EFFECT
Resolve the following sequence: 1. Select one EXPLOSIVES/GRENADES model in your unit. 2. Select
one unengaged enemy unit within 8" of and visible to that model. 3. Roll six D6: for each 4+, that enemy
unit suffers 1 mortal wound (06.02).

15
Crushing Impact 1CP
CORE STRATAGEM

WHEN
Your Charge phase, just after a friendly MONSTER/VEHICLE unit ends a charge move.
TARGET
That MONSTER/VEHICLE unit.
EFFECT
Resolve the following sequence: 1. Select one enemy unit engaged with your unit. 2. Select one model
in your unit engaged with that enemy unit. 3. Roll a number of D6 equal to the T characteristic of that
model: for each 1, your unit suffers 1 mortal wound; for each 5+, that enemy unit suffers 1 mortal wound
(to a maximum of 6 mortal wounds per unit).

Rapid Ingress 1CP


CORE STRATAGEM

WHEN
End of your opponent’s Movement phase.
TARGET
One friendly unit that is in strategic reserves (excluding AIRCRAFT).
EFFECT
Your unit makes an ingress move (20.04).
RESTRICTION
You cannot use this Stratagem during the first battle round.

Fire Overwatch 1CP


CORE STRATAGEM

WHEN
End of your opponent’s Movement phase.
TARGET
One friendly unengaged unit (excluding TITANIC units).
EFFECT
Your unit shoots using snap shooting.

Smokescreen 1CP
CORE STRATAGEM

WHEN
Start of your opponent’s Shooting phase.
TARGET
One friendly SMOKE unit.
EFFECT
Until the end of the phase, each time an attack targets either your SMOKE unit, or a unit that is not fully
visible to the attacking model because of one or more models in your SMOKE unit, the target has the
benefit of cover against that attack (13.08).

16
Heroic Intervention 1CP
CORE STRATAGEM

WHEN
End of your opponent’s Charge phase.
TARGET
One friendly unengaged unit within 12" of one or more enemy units. You can only select a VEHICLE unit if
it is a CHARACTER/WALKER unit.
EFFECT
Resolve a charge with your unit (11.02). While doing so, before making the charge roll, you must select
the following mode:

Counteroffensive 2CP
CORE STRATAGEM

WHEN
Fight step of your opponent’s Fight phase, just after an enemy unit has resolved its attacks.
TARGET
One friendly unit that is eligible to fight.
EFFECT
Until the end of the phase, your unit has the Fights First ability and it must be the next unit you select to
fight (12.04).

17

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