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The document discusses the impact of online services, specifically focusing on the gaming industry, which has seen a rebound post-pandemic with over 3 billion gamers and revenue surpassing $184 billion in 2024. Despite a recent slowdown and studio layoffs, the industry is expected to grow, with developers prioritizing efficiency and improving existing games. The investigation aims to analyze the effects of online gaming on consumers, addressing various questions related to trends and changes in the gaming landscape.
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0% found this document useful (0 votes)
2 views16 pages

Report

The document discusses the impact of online services, specifically focusing on the gaming industry, which has seen a rebound post-pandemic with over 3 billion gamers and revenue surpassing $184 billion in 2024. Despite a recent slowdown and studio layoffs, the industry is expected to grow, with developers prioritizing efficiency and improving existing games. The investigation aims to analyze the effects of online gaming on consumers, addressing various questions related to trends and changes in the gaming landscape.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

The impact of online services on the

consumer
CAT PAT Graad
12
[Draw your reader in with an engaging abstract. It is typically a
short summary of the document. When you’re ready to add your content,
just click here and start typing.]
Table of Contents
Table of Contents
Table of Contents..................................................................................................................................1
Introduction...........................................................................................................................................2
Task description.....................................................................................................................................3
What is the current situation?...........................................................................................................3
What will be the focus and purpose of my investigation?.................................................................3
How will I approach the investigation, considering all the PAT requirements?.................................3
Who is the target audience?..............................................................................................................3
Focus question.......................................................................................................................................4
Discussion and Analysis.........................................................................................................................5
Findings.................................................................................................................................................6
Results...................................................................................................................................................7
Bibliography...........................................................................................................................................8
Annex – Table........................................................................................................................................0
Appendix - Screenshot...........................................................................................................................0

Botshepehi Motseki
Wessel Maree Hoërskool /
High School
Introduction
Task description
What is the current situation?
After a pandemic-era surge and a slight slowdown in 2023, the gaming market is rebounding.
Globally, there are over 3 billion gamers and industry revenue surpassed $184 billion in 2024.
Analysts forecast steady growth, and surveys show that 77% of game developers expect the industry
to expand in 2025. This optimism comes as the gaming industry stabilizes from recent
[Link] past year saw frequent studio layoffs and even closures, creating a climate of
caution. One in ten game developers was laid off in the last year, according to GDC’s 2025 survey.
Many game companies cite restructuring and shifting markets as reasons for cuts. This contraction,
while painful, has prompted developers to prioritize efficiency and “do more with less.” 60% of dev
teams report focusing on extending or improving existing games over launching brand-new titles,
opting for leaner teams and cautious spending.

What will be the focus and purpose of my investigation?


Answer

How will I approach the investigation, considering all the PAT


requirements?
Answer

Who is the target audience?


Answer
Focus question
What is the impact of online gaming on the consumer?
Discussion and Analysis
Findings
Results
Bibliography
Annex – Table
Nr Question Leve Category Type Source Bibliographic Information Quality of information found Summary
l

1. What is the leading 1 Author Authority


trending online game?
Name of website Actuality

Date created Accuracy

Date accessed Objectivity

URL Coverage
https://
[Link]
[Link]/
journals/
behavioral-
neuroscience
/articles/
10.3389/
fnbeh.2025.1
561548/full

2. Why was there an 2 Author Authority


increase in the gaming
industry from 2023 Name of website Actuality

Date created Accuracy

Date accessed Objectivity

URL https:// Coverage


[Link]
/
@aaqibgul47
/how-
gaming-
changed-the-
world-in-
2023-a-
comprehensi
ve-study-
b832297dc11
0

3. How Will Generative 3 Author Authority


AI Change the Video
Game Industry? Name of website Actuality

Date created Accuracy

Date accessed Objectivity

URL https:// Coverage


[Link]
m/insights/
how-will-
generative-ai-
change-the-
video-game-
industry/

4. If online gamers didn’t Author Authority


get paid through
online gaming would Name of website Actuality
there be a growth in
Date created Accuracy
the number of users in
online gaming ? Date accessed Objectivity

URL Coverage

5. Author Authority
Titel Actuality

Date published Accuracy

Publisher Objectivity

Coverage

6. How often do you play Questionnair


online games e

7. Which platform do you Questionnair


use to play online e
games?

8. Do you suffer from an Questionnair


addiction of online e
gaming?

9. Questionnair
e

10. Questionnair
e
Appendices
Appendix A- Folder Structure
Appendix B
Appendix C - Learner Declaration
LEARNER DECLARATION OF AUTHENTICITY
Learner Name ID Number

Grade Year 20__

Subject COMPUTER APPLICATIONS TECHNOLOGY

Practical Assessment Task (PAT) Teacher

Did you received help/information from anyone to complete this project?

⬜ No ⬜ Yes (provide details below)

Help/ Nature of the help/information (provide


evidence):
Information
received from
(person):

· Mr Long Videos · Video examples, tips and hints

[Link]/@MrLo
ngITandCAT

I hereby declare that the contents of this assessment task are my own
original work (except where there is clear acknowledgement and
appropriate reference to the work of others) and that I have not
plagiarised, copied from someone else or used work previously
submitted for assessment by anyone.
____________________ ____ / ____ / 20___
SIGNATURE OF LEARNER DATE

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