Course Title: 3D Computer Animation: Form, Light and Motion.
Course Number: Arts College 749
Prerequisites: Graduate standing or permission of instructor
Instructor: Vita Berezina-Blackburn
Class Website: [Link]
Contact Info: vberezin@[Link], 614.688.8260
Course Description:
This course presents concepts and techniques of 3D computer animation for graduate students
in multiple disciplines, providing an overview of modeling, lighting and motion.. Students are
encouraged to apply the coursework to their thesis research. The course also serves as a
foundation for students interested in advanced topics courses offered in computer animation.
Course Objectives / Student Learning Outcomes:
Students completing this course can expect to have a fundamental understanding of the process
for producing computer-generated animation:
Planning animation production
Representation of 3D perspective and geometry
Organization of hierarchies in a 3D scene
Basic polygonal and parametric modeling techniques
Fundamental principles of key-frame animation
Simple lighting schemes
Concepts of materials and texture mapping
Course Methodology:
The course will consist of instructor lectures and demonstrations, class discussions and lab
sessions. Students are expected to seek and apply their own unique creative voice in designing
solutions for the tasks presented.
Course Texts and Resources:
Required:
Class handouts.
Introducing Maya 2009: 3D for Beginners .
Dariush Derakhshani. Wiley. ISBN: 978-0-470-37237-1
Recommended:
The Art of 3D: Computer Animation and Effects, 3rd Edition
Isaac V. Kerlow. Wiley. ISBN: 0-471-43036-6
Learning Audotesk Maya 2009 Foundation. Autodesk. Sybex/Wiley ISBN 978-1-897-177-51-8.
Learning Autodesk® Maya® 2009 : The Modeling & Animation Handbook Autodesk.
Sybex/Wiley ISBN 978-1-897-177-51-8.
On ACCAD computers:
Start/Programs/Maya Learning Tools
Web:
[Link]
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[Link]
Grading Policy:
All students are required to be on time and in attendance for each and every class. Two
absences will lower a final grade by 1/2 a letter, three absences will lower a final grade by one
letter and four absences will result in failure of the course.
Adherence to deadlines is expected. Work presented late will be marked down one grade letter
for each class meeting missed. See description below for value of each assignment or exam
towards the final grade
Students choosing to use "at home" hardware and software must have their current working files
on the system and available for review at the beginning of each and every class. Problems with
home systems and/or incompatibility will not be an acceptable excuse for missed goals. Unless
there is a complete ACCAD system failure, technical difficulties are never an acceptable excuse
for not meeting a deadline.
Project 1 – 30 % of final grade
Project 2 – 30 % of final grade
Project 3 – 40% of final grade
The goal of each assignment will be discussed in class and examples will be provided.
Students are expected to participate in class discussions and inform each others’ work. Lack
of class participation may result in up to 5 percent grade reduction.
Schedule (SUBJECT TO CHANGE – check Weekly Notes section on class website)
Week 1: Computer Animation Process and Pipeline. Introduction to Maya 2010.
Week 2: Introduction to Three Dimensional Space. Simple Hierarchies. Primitives and Boolean
Operations.
Week 3: Key Frame Animation.
Week 4: Materials and Lights. Hardware Render.
Week 5: Polygon Modeling.
Project 1 due.
Week 6: Curves and NURBS Modeling.
Week 7: Surface Shading and Single Object Lighting. Software Render.
Week 8: Animating hierarchies. Joints, Bones and Deformers.
Project 2 due.
Week 9: Camera Animation.
Week 10: Lighting for Scenes and Animation.
Final Week: Project 3 due.
Project Descriptions:
Project 1
Simple Structure
Use primitives and booleans to build a simple structure. Animate to show how it works.
Use material colors to differentiate between elements, render animation with hardware render.
Project 2
Focus on Object
Model an object using polygon and/or NURBS modeling techniques. Texture the model and
light it using three point lighting setup. Animate Material or Light Properties. Render a
sequence of frames with software render.
Project 3
Focus on Viewer Experience
Model an environment, texture with simple materials. Objects, materials and lights made for
previous assignments may be included in the scene. Animate camera exploration. Create a
lighting setup that supports camera movement. Render a sequence of frames using Maya
Software Renderer, assemble a self contained AVI movie.
Statement of Academic Misconduct:
In accordance with Faculty Rule 3335-5-487, all instances of alleged academic misconduct will
be reported to the department chairperson and the Committee on Academic Misconduct (The
University’s rules on academic misconduct can be found at [Link]
Academic misconduct is grounds for failing the course and may be grounds for further sanctions.
Academic misconduct includes, but is not limited to, giving or receiving information during an
exam and submitting plagiarized work for academic requirements. The University provides
guidelines for research on the web at [Link]
Students with Special Needs/Disabilities:
If you need an accommodation based on the impact of a disability, you should contact us to
arrange an appointment as soon as possible. At the appointment, we can discuss the course
format, anticipate your needs, and explore potential accommodations. We rely on the Office of
Disability Services for assistance in verifying the need for accommodations and developing
accommodations strategies. If you have not previously contacted the Office of Disability
Services, we encourage you to do so by calling 292-3307.