Lecture Note On Multimedia
Lecture Note On Multimedia
INTRODUCTION
Computer technology has revolutionised the production of information in the second half of
the twentieth century. The traditional personal computers have been text or data oriented
until 1980s but after eighties a graphical environment started. During 1990s the power of
information processing and handling different media increased enormously and personal
computers got evolved as multimedia machines and the era of multimedia technology
emerged (Ramaiah, 1998). It has been said by computer technology research reports 1993,
that people retain only 20 percent of what they see and 30 percent of what they hear. But
they remember 50 percent of what they see and hear (Keyas, 1994).
Multimedia technologies enable the users to integrate and manipulate data from diverse
sources such as video, images, graphics, animation, audio and text on a single hardware
platform. Now multimedia has become the latest cultural phenome na in the information
sector. The rapid ascent of multimedia technology over the last decade has brought about
fundamental changes to computing, entertainment and education.
The exponential growth of multimedia technologies and applications has presented the
computerized society with opportunities and challenges that in many cases are
unprecedented. It is becoming more and more popular because of the effectiveness of its
applications in all aspects of human life. Multimedia applications have progressed to
the point of sparking a fundamental paradigm shift in the very concept of information transfer
and presentation.
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c) Animation
Animation consists of still images displayed so quickly that they give the
impression of continuous movement. The screen object is a vector image in
animation.
i. Path Animation
Path animations involve moving an object on a screen that has a constant
background e.g. a cartoon character.
ii. Frame Animation
In frame animations, several objects are allowed to move simultaneously and
the objects or the background can also change.
d) Sound
It is meaningful speech in any language, from a whisper to a scream. It can
provide the listening pleasure of music, the startling accent of special effects,
or the ambience of a mood setting background.
i. Musical Instrument Digital Identifier (MIDI)
It is the short hand representation of music stored in numeric form. MIDI is
the quickest, easiest and most flexible tool for composing original score in
a multimedia project.
ii. Digital Audio
Digitised sound is sampled sound. The every nth fraction of a second, a
sample of sound is taken and stored as digital information in bits and bytes.
e) Video
Video is defined as the display of recorded real events on a television type
screen. The embedding of video in multimedia applications is a powerful way
to convey information. The video may be categorised in two types, analog
video and digital video.
i. Analog Video
Analog video is the video data that is stored in any non-computer media like
videotape, laserdisc, film etc. It is further divided in two types, composite
and component analogue video.
ii. Digital Video
Digital video is storage intensive. A high quality colour still image on
a computer screen requires one megabyte or more of storage memory. Digital
video formats can be divided into two categories, composite video and
component video.
3. Production of Multimedia Resources
I. Hardware Requirement
The special hardware requirement can be described in four categories i. e. Input devices,
Output devices, Storage devices and Communication devices.
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a) Input Devices
Input devices usually used for the production of multimedia resources are as follows.
Keyboard
Mouse
Touch screen
Scanner
Optical Character Recognition Device
Voice Recognition System
Digital Camera and Video Camera
b) Output Devices
Output devices used in a multimedia project include:
Monitors
Audio devices
Video devices
Projectors
Printers
c) Storage Devices
Multimedia data requires very high storage capacity. The storage devices used
are given as follows.
RAM
Hard Disc
Magnetic Tapes
Magnetic Disc
Optical Disc
Pen Drive and External Hard Disc
d) Communication Devices
Multimedia data file size, especially for graphics, audio and video are quite large.
Therefore the key issue for multimedia communication is bandwidth. Band width is
the amount of information that can be transmitted across a network of computers
within a stipulated period of time. It is measured in kilobits per second (kbps) or
megabits per second (mbps). Communication systems have created two classes of
multimedia products, synchronous or real time and asynchronous. Primary
communication devices for multimedia are as under.
i. Modem
Modem modulates and de-modulates analog signals. The modem speed is the most
important consideration in communicating multimedia files. These files contain the
graphics, audio and video and usually it is needed to move as much data as possible
in a short time.
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ii. Network Devices
For higher transmission speed by telephone Integrated Services Digital Network
(ISDN) is recommended for multimedia. ISDN lines offer a 128 kbps data transfer rate.
These are used for internet access, networking and audio and video conferencing. Now
a faster technology known as DSL technology using a dedicated line has overtaken
ISDN in popularity.
II. Software Requirement
Multimedia softwares are authoring tools, which provide an important framework
for organizing and editing the elements of multimedia including graphics, sound,
animation and video. A brief description of some of the authoring software are as
follows.
i. Adobe Director
It is a software tool for multimedia authoring. The software is used to create interactive
games, interactive learning materials, applications, kiosks, DVDs, CDs and the web.
ii. CREATE Together
This is a multimedia environment that integrates creation, collaboration,
communication, problem solving, and publishing in one seamless tool. It can be used
to create animated games, randomly generated puzzles, interactive simulations,
searchable multimedia databases, hyperlinked presentations, training materials.
iii. MediaBlender
It is a multimedia authoring package which allows users to create their
multimedia projects, helping them organize and communicate information and ideas
using a wide variety of media. MediaBlender can be accessed from any computer
with internet access. Also the software can be hosted on any server for better
performance, and load a stand-alone application on computer for use without an
Internet connection in client-server mode.
iv. MediaWorks
MediaWorks combines simple-to-use video, sound, animation and paint editors with a
powerful multimedia authoring program.
v. PlayMo
PlayMo is an authoring tool that allows the creation of highly interactive rich media
content from a wide range of source files such as still images, video clips, audio clips,
3D models, CAD models and more
vi. Multimedia Builder
It is a multimedia authoring system that allows to create autorun CD menus,
multimedia applications on CD-ROM, demos, kiosks, Computer based training,
presentations, MP3 players etc.
4. File Formats for Multime dia
The following is an outline of current file formats used for the production and delivery
of multimedia.
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A) Text Formats
i. RTF (Rich Text Format)
RTF is a proprietary document file format with published specification developed
by Microsoft Corporation in 1987 for Microsoft products and for cross-platform
document interchange.
ii. Plain text
Plain text files can be opened, read, and edited with most text editors. Examples include
Notepad (Windows), edit (DOS), ed, emacs, vi, vim, Gedit or nano (Unix, Linux),
SimpleText (Mac OS), or TextEdit (Mac OS X).
Image Formats
TIFF (Tagged Image File Format)
BMP (Bitmap)
DIB (Device Independent Bitmap)
GIF (Graphics Interchange format)
JPEG (Joint Photographic Experts Group)
TGA (Tagra)
PNG (Portable Network Graphics)
A. Digital Audio
File Formats
WAV (Waveform Audio File Format)
MP3 (MPEG Layer-3 Format)
OGG
AU
AIFF (Audio Interchange File Format)
WMA (Windows Media Audio)
RA (Real Audio Format)
C. Digital Video File Formats
AVI (Audio/Video Interleave)
MPEG (Moving Picture Experts Group)
5. Steps in Multimedia Production
Multimedia production requires a significant amount of time and careful planning.
Adequate planning assures that the project will proceed smoothly and follow a
reasonably designed schedule for completion and will certainly communicate the
information to the target audience. For the development of complex multimedia
projects, there are following phases.
I. Defining the Content
Content is the “ stuff” around which the application is developed. It can be defined
as the specific message, data facts or information to be presented. The content
specialist provides the content to the multimedia architect, who in turn prepares the
narration, text bullets, charts and tables etc. that will be presented in the multimedia
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title.
II. Preparing the structure
A detailed structure should be prepared depicting all the steps of the future action
along with timeline. This structure defines the activities, person responsible
for each activity and the start/end time for each activity.
III. Production
After the completion of the pre-production activities, the multimed ia application
enters into the production phase. Activities in this phase include content research,
interface design, graphics development, selection of musical background and sound
recording, development of computer animatio n, production of digital video,
authoring, etc.
IV. Testing
The final and thorough testing of finished pilot product should be carried out
before the mass production and distribution to ensure that everything is in place
and to avoid any failure after launch. While testing, each and every aspect for smooth
running of the program is to be taken care of. If the product is a website, it should be
uploaded on the web to test its functioning on different browsers (e.g. Internet Explorer
and Netscape Navigator). If it is a CD or DVD, let other people use it as layman. If it
is a multimedia application on a LAN or Internet, it must be put on the server for
testing purpose. After the tests are over the product should be revised, to incorporate
the valid changes suggested.
V. Documentation
User documentation is a very important feature of high-end multimedia titles. The
documentation should contain information regarding system requirement
(hardware/software) instructions for installing the application copyright
acknowledgement, content development acknowledgement, direction for navigation
into the application. Contact details and e-mail address along with phone number
should be provided for technical support and also for sending comments and
suggestions.
VI. Delivering the Multimedia Product
High-end multimedia applications that are text and graphic heavy, are best delivered
on a CD/DVD. The other effective way is on Internet website.
A particular application may be developed on the CD-ROM or DVD and may have
an embedded link to the website where regular updates are availab le. Vice-versa,
if the application is developed and uploaded on the website where information keeps
accumulating, then as the archive becomes substantial it can be reproduced on a CD-
ROM for convenience viewing. Because of some copyright problem, if the
multimedia product cannot be delivered through Internet it can run over a LAN or
Intranet.
6. Multime dia Production Team
Management of team members in such a way to achieve maximum output with
highest degree of efficiency is very important in multimedia production. The
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production of fine quality high-end multimedia application requires a specialise
team consisting of the following members.
I. Production Manager
The role of the production manager in a multimedia production is to define,
coordinate, and facilitate the production of the multimedia project. He is the person
responsible for the quality and timely production of the application. The production
manager should be an expert in technology. He should be skilled in proposal writing,
having good negotiation skills, good communication skills, budget management skills
and conversant with relevant legal issues. He should be experienced in human
resource management and must act as an efficient team leader.
II. Content Specialist
Content specialist is the person responsible for performing all necessary research
concerning content of the proposed application. Program content means specific
information, data, graphics or facts presented through the multimedia production.
III. Script Writer
Video and film scripts present a linear sequence of events. In multimed ia
production the medium has the capability of presenting events in a non-linear fashion
by branching in different sections or components of the program. The scriptwriter
needs to be able to visualize the three dimensional environments and if needed
visualize the use and integration of virtual reality into the program.
IV. Text Editor
The content of a multimedia production needs to flow in a logical fashion and
the text must be structurally and grammatically correct. Text and narratio n will be
integrated as part of the application and the development of documentation
for application must be considered. All the text related to elements need to be
revised by the text editor.
V. Multimedia Architect
The multimedia architect integrates all the multimedia building blocks. i.e. graphics,
text, audio, music, video, photos and animation by using an authoring software. He
oversees the work of other team members, such as graphic artist, audio specialist, video
specialist and computer programmers.
VI. Computer Graphic Artist
The Computer Graphic Artist is the person responsible for the graphic elements of the
program- such as backgrounds, buttons, bullets, manipulations and editing of
pictures, 3-D objects, logos, animation, rendering etc. When developing an
interacting multimedia product where graphic elements are clickable for other
slides, it is the responsibility of the graphic artist that the new screens and background
should be in harmony and in balance with the rest of the screen components.
VII. Audio and Video Specialist
These specialists are needed when narration and digitized videos are to be included
in a multimedia presentation. The audio/video specialist is responsible for recording
and editing narration, selecting, recording, or editing sound effects, Recording and
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editing music and composition, video capturing, editing and digitising.
VIII. Computer Programmer
The job of computer programmer is in the programming of code lines or scripts in the
authoring language. These scripts are used to code and develop special functions or
capabilities of the authoring program. His job may include developing the
software to give the size and shape of video windows, controlling peripherals,
calling computer software by the multimedia authoring program to execute a specific
function, to search a database, to display a result and other tasks.
IX. Web Master
The Web Master has the responsibility of creating and maintaining an Internet web
page. He converts a multimedia presentation into web page or creates a web page
with multimedia elements.
The human resources involved in the roles from production manager to web-master
have their own duties and responsibilities. Final multimedia product ready for
consultation is a joint effort of the team. The production manager identifies the
content for a project, while the web master provides its access to a wide range of
community through web-services.
7. Applications of Multimedia
Multimedia can be seen at each and every aspect of our daily life in different forms.
However, entertainment and education are the fields where multimed ia has its
dominance. Following are the common areas of applications of multimedia.
Multimedia in Business
The multimedia technology along with communication technology has opened the
door for information of global wok groups. Today the team members may be working
anywhere and can work for various companies. Thus the work place will become global.
Multimedia in Marketing and Advertising
By using multimedia marketing of new products can be greatly enhanced.
Multimedia boost communication on an affordable cost opened the way for the
marketing and advertising personnel. Presentation that have flying banners, video
transitions, animations, and sound effects are some of the elements used in composing
a multimedia based advertisement to appeal to the consumer in a way never used before
and promote the sale of the products.
Multimedia in Entertainment
By using multimedia marketing of new products can be greatly enhanced.
Multimedia boost communication on an affordable cost opened the way for the
marketing and advertising personnel. Presentation that have flying banners, video
transitions, animations, and sound effects are some of the elements used in composing
a multimedia based advertisement to appeal to the consumer in a way never used before
and promote the sale of the products.
Multimedia in Education
Many computer games with focus on education are now available. Consider an example
of an educational game which plays various rhymes for kids. The child can paint the
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pictures, increase reduce size of various objects etc . apart from just playing the
rhymes. Several other multimedia packages are available in the market which provide
a lot of detailed information and playing capabilities to kids.
Multimedia in Bank
People go to bank to open saving/current accounts, deposit funds, withdraw money,
know various financial schemes of the bank, obtain loans etc. Bank also displays
information about its various schemes on a PC monitor placed in the rest area for
customers. Today on-line and internet banking have become very popular. These use
multimedia extensively. Multimedia is thus helping banks give service to their
customers and also in educating them about banks attractive finance schemes.
Medical services
Medical students are trained by using life demonstration of human body, various
operations and other pathological and radiological investigation. They can practice
surgery methods via simulation prior to actual surgery. Multimedia best use in
hospitals is for real time monitoring of conditions of patients in critical illness or
accident. Multimedia makes it possible to consult a surgeon or an expert who can watch
an ongoing surgery line on his PC monitor and give online advice at any crucial
juncture.
In hospitals, multimedia can also be used to diagnose an illness with CD-ROMs/
Cassettes/ DVDs full of multimedia based information about various diseases and
their treatment.
Multimedia Pedagogues
Pedagogues are useful teaching aids only if they stimulate and motivate the students.
The audio-visual support to a pedagogue can actually help in doing so. A multimedia
tutor can provide multiple numbers of challenges to the student to stimulate his interest
in a topic.
Communication Technology and Multimedia Services
The advancement of high computing abilities, communication ways and relevant
standards has started the beginning of an era where you will be provided with
multimedia facilities at home. These services may include:
Basic Television Services
Interactive entertainment
Digital Audio
Video on demand
Home shopping
Financial Transactions
Interactive multiplayer or single player games
Digital multimedia libraries
E-Newspapers, e-magazines
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CHAPTER 2: Multimedia – Visualisatio n and Creative Process
Introduction
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3D tour Visualisation with additional information
1.3 Meaning of creative process
The creative process is both easy and hard to define: Easy because it simply refers
to the way in which people come up with new ideas or solutions for problems, and
difficult because that process is a somewhat different one for each person. What we
do know, according to Wallas and others who have studied the creative process, is
that it includes five definable stages.
It is a cognitive process that produces new ideas or transforms old ideas into updated
concepts, according to Brussels Free University psychology professor Liane Gabora.
a) Preparation
This is the first phase, which most people call “work.” A writer, for example, prepares
by writing, by reading, or by revising earlier work. A musician plays scales, chords,
or songs; a painter messes with paints or visits an art gallery; an entrepreneur researches
problems to solve; a programmer plays with code.
In “preparation,” this might feel like work, but you’re actually just trying to see what
you can come up with. People usually have to do this anyway or else nothing gets
done – the brainstorming might be slight, but it is preparation for the next stage, which
is incubation.
b) Incubation
In incubation, necessary connections are made in order to “lay” the idea – like when
an egg is getting “incubated” and getting the heat it needs to turn into a full-blown
chick. In this stage, you have the idea, but you’re just giving it some steam and energy
in order for it to fully materialize.
c) Illumination
Illumination, which is in short, the “lightbulb” moment. This is the time when
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the puzzle of an idea has come together and there’s no s topping its influence
from coming out in creativity. For example, this is the moment for a writer when an
idea just hits them and they need to grab a piece of paper in order to remember it.
d) Evaluation
After a solution reveals itself in an epiphany, the individual then evaluates whether
the insight is worth the pursuit. He may make changes to his solution so it is clearer.
He may consult with peers or supervisors regarding his insights during this step before
pursuing it further. If he works with clients, he may seek a client’s input and approval
before moving on to the next step.
e) Implementation
The last step of the creative process is implementation, which means that the idea
has gone down on paper – in short, this is the “final product” stage of the creativity
process. For example, this is when a writer records their idea for a story and actually
gets to decide if it’s worth following through with.
It takes a lot of work to get to the “implementation” stage because the pieces have
to fall together and if they fall together wrong, you have to start over. You may follow
many different roads, but in the end, there’s one idea that sticks out all four stages and
ends up being your “project.”
1.4 Exercise on Data Visualisation
Data Visualisations, frequently referred to as information graphics, are a powerful
tool that will inform and educate your readers. Often important data- heavy information
can bog down a narrative or slow the pacing of a story. That data might be edited out
to streamline a story or put into a table for readers to browse.
A better solution is to use simple graphics that can be created in minutes and delivered
for free using web tools. These information graphics will compliment and add context
to your stories. Graphics can help you highlight important information from a
database in a way much easier to understand than a text- only presentation.
A) Using Google Docs
Google offers a free office suite that you access with free registration. This includes
a spreadsheet application. Google Docs uses the same login used for Google Mail,
Google Reader and other Google services.
i) Create a Pie Chart with Google Spreadsheet
Effective data visualization can make the difference between an average presentation
and an excellent business presentation. Charts and graphs demonstrate the relationship
between data, allowing the audience to identify key trends relating to your business
at a glance. When working with data where you want to compare parts of a whole,
incorporate the data into a p ie chart using Google Docs. The online suite’s
“Spreadsheets” feature allows you to create, edit and share spreadsheets through your
Google account.
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In the beginning, you should sign up for a Google account. Then you can follow these
instructions and add a pie chart to a Google spreadsheet document.
1. Search Google Sheets and open a new spreadsheet on your browser.
2. Paste or type your data into the spreadsheet, select all the data and titles, and
navigate to Insert > Chart to open the Chart editor
3. You can select a pie chart type that you like on the menu. Usually, an example pie
chart will appear on the spreadsheet. Because Google Sheets auto-creates a suitable
chart based on your data.
5. Click on the 3 vertical dots in the pie chart, select Edit Chart to reopen Chart
editor In the meanwhile, you can choose to delete, download, publish, copy or move
the selected pie chart diagram in Google Sheets.
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i) Add Existing Pie Chart from Google Sheets
If you have a pie chart along with its data in Sheets, you can easily add it to Docs.
For that, open the Docs document where you want to add it. Then go to Insert > Chart
> From Sheets.
The interface will show your spreadsheets. Click on the one having a pie chart that
you want to add and hit the Select button.
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iii) Change Title of Pie Chart
The default title of the pie chart is Points scored. To change it, double-click on the
same text in the spreadsheet. Yes, you have to edit it in the spreadsheet and not in
Docs.
When you double click it, you will see the text is selected, and a customization window
will open on the right. Type the new name for the title. You can also change the title
font, size, and color from the options available under Chart & axis titles in the right
window. Click on Update in Google Docs.
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iv) Add Background Color to Pie Chart
For that, open the pie chart in its spreadsheet. Double-click on it to show Chart editor
options. Click on the Customize tab. Open the Chart style section. Change the background
colour under the provided option. Then hit the Update button in Docs.
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vii) Change Position of Labels
To do so, open the Legends section under Chart editor > Customize in the
spreadsheet of the pie chart. Select the location under the Position drop -down box. If
required, change the text color, size, and font. Then, update the Google Doc.
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From the Image Options window on the right side, select the colour matching
your theme from the drop-down box under Re-colour.
Tip: You can access Image Options windows by right-clicking on the pie chart and
selecting Image options.
x) Change Transparency of Pie Chart
For that, open the Image Options window either by right-clicking on the pie chart
or from Format > Image > Image options. Adjust the transparency under the
Transparency option in Adjustments. You can also customize the brightness and
contrast of your pie chart.
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Chapter 3: Multimedia Planning
3.1 Planning process
Planning is defined as the formulation of a scheme of program for the accomplishment
or attainment of a goal of purpose. All the activities to be implemented and executed
as part of the plan must related to the goal of the project. The planner needs to have
the ability to break a problem into its components to seek for step-by-step solutions
or processes to attain the goals. The planner need to fore-see problems and potential
conflicts in order to avoid them.
A multimedia development team consists of many different skill oriented people,
who include a producer, educational consultant, media consultant, media designers,
media specialists, Webmaster etc. However, the whole team works for a single
objective that is creation of an effective multimed ia application. Therefore, one
of the major issues for Multimedia production is to plan an application. A multimedia
project should be planned through following stepwise process:
Defining the goals and objectives of the proposed multimedia title
Describing the content of the title
Developing the application script
Translating the application script into an outline
Translating the outline into a logic flow chart
Developing the storyboard for each screen
3.1.1 Defining the goals and objectives
Goals and objectives are both tools for accomplishing what you want to achieve. Goals
are long term and objectives are usually accomplished in the short or medium term.
Goals are the "what" of the process and the objective is the "how" of the process.
While formulating the goals and objectives of the multimedia application, the
following critical questions need to be addressed:
What is the purpose of the proposed title?
What is the team trying to accomplish?
What are the expected results?
3.1.2 Describing the Content
The content can be defined as the specific message, data, facts or information to be
presented. The content specialist provides the program content to the multimedia
architect, who in turn prepares the narration, text, bullets, charts and tables that will
be presented in the title. The integration of a variety of multimedia elements
appeals to different learning styles and helps the audience comprehend and retain the
information.
3.1.3 Developing the application script
The application script is a written description of the proposed multimed ia project.
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The purpose of the script is to describe the actions of all components. The script will
help the development team to have clear understanding of the purpose of the program.
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Four types of Flowchart / Navigational Structure:
Linear Structure
Hierarchical Structure
Non-linear Structure
Composite Structure
i. Linear Structure – The user navigates sequentially, moving from one page
to the next.
iii. Non-linear Structure – Users can navigate freely through the content,
unbound by predetermined routes.
iv. Composite Structure – For the most part users can navigate freely (as in the
non-linear structure), but are occasionally constrained to a linear or hierarchical
structure for some of the material.
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Chapter 4: Multimedia Production
4.1 Meaning of pre-productio n
Pre-production is the process of planning some of the elements involved in a film,
play, or other performance. There are three parts in a production: pre- production,
production, and post-production. Pre-production ends when the planning ends and
the content starts being produced.
4.1.1 In film
In filmmaking and video production, pre-production formally begins once a project
has been greenlit. At this stage, finalising preparations for production go into effect.
Financing will generally be confirmed and many of the key elements such as principal
cast members, director and cinematographer are set. By the end of pre-production,
the screenplay is usually finalising and satisfactory to all the financiers and other
stakeholders.
During pre-production, the script is broken down into individual scenes with
storyboards and all the locations, props, cast members, costumes, special effects and
visual effects are identified. An extremely detailed shooting schedule is produced
and arrangements are made for the necessary elements to be available to the film-
makers at the appropriate times. Sets are constructed, the crew is hired, financial
arrangements are put in place and a start date for the beginning of principal
photography is set. At some point in pre-production, there will be a read-through
of the script which is usually attended by all cast members with speaking parts, the
director, all heads of departments, financiers , producers, and publicists.
4.1.2 In music
In the music industry, pre-production is a process whereby a recording artist spends
time creating and refining their musical ideas. The artist thus produces a song's demo
recording, or rough draft, in order to pre-establish the song's creative premise. This
reduces the time and money spent in expensive studios. The goal is to enter into the
major recording phase of production with the basic and most promising ideas having
been already established.
Highlight the first row of cells by placing your cursor in either far left or far right
cell and dragging to the other side.
Use the bottom section of the Properties window to merge the cells you have selected
(use the button right under the word “Cell”). This section will be used for the title of
your page.
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Highlight and merge the bottom row. This section will be used for informatio n such
as your contact info and the date the site was last updated.
Highlight and merge the middle and right cells in the middle row. This section will be
used for your main content, and the leftover cell will be used for links.
Now you can adjust the table by clicking and dragging on the handles to make the
table look more like a familiar webpage (if you have problems dragging the handles
you can use the Properties window to manually insert the number of pixels or percent
of the table for the width and height of the cell).
From here you can insert additional tables into any of the cells you want. This will let
you place your text and images exactly where you want them within each section.
4.2.6 Adding design elements
[Link] Adding Text
To insert text simply click inside a cell and type in your content. When you click
ENTER, Dreamweaver automatically adds paragraph spacing. To add a line space,
click SHIFT + ENTER.
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[Link] Inserting Images
To insert an image, follow these steps:
i. Click in the cell where you want the image to appear.
ii. Click Insert > Image.
iii. Locate the image you want to insert.
NOTE: All of your images should be saved in the "images" folder that you established
when you started.
iv. Click Choose to insert the image.
v. Click on the image to view its properties in the Image Properties Inspector window
(Fig. 6).
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Fig. 8: Page Properties Links window
4.2.7 Previewing in Browse r
You can preview your Web pages in a browser in many ways:
1. Choose File > Preview in Browser.
2. Hit F12.
3. Click on the world icon located on the toolbar at the top of your page (Fig.1).
4.2.8 Creating Hyperli n ks
A hyperlink or link, is an object or text that, when clicked, takes the users to another
webpage or opens a file. The various types of hyperlinks are explained below.
[Link] Internal Links
Internal links are used to connect users to other pages within the same website.
Before linking to other pages, you must make sure that the other pages are saved in your
local root folder and contain the file extension .html.
To create an internal link, follow these steps:
i. Select the text or image you would like to make a hyperlink.
ii. Click on the small folder next to the Link field in the Properties Inspector 3
(Fig 9 and Fig. 10). Browse through the files, and select the page you would
like to link.
iii. Click OK.
[Link] External Links
External links are used to connect the users to pages from other websites. To create
an external link, do the following:
i. Select a text or an image you want to make a hyperlink.
ii. Click the cursor inside of the link text field in the Properties Inspector.
iii. Type the complete URL (web address) of the website you want to link (e.g.,
[Link]
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iv. Select the Target type as -blank.
NOTE: If you select the Target type as -blank, it will open the link in a new window
while keeping your website open in another window. Doing this is good practice
because it will prevent the user from being frustrated and leaving your site.
[Link] Basic Email Link
E-mail links are links that will automatically open the user's default email
program with a blank e-mail addressed to the specified e-mail link. There are
two ways to create an email link. You can:
i. Click on the Insert menu at the top of the screen and select Email Link.
ii. Type in text for the hyperlink name or label, for example: My Email or
Click here to email me (Fig.11).
iii. Type in your email address, i.e. where the email is to be sent.
iv. Click OK.
A FEW TIPS ON WEB DESGN
1. Aim for simplicity
2. Make the text easy to read and understand
3. Create informative headers and footers
4. Help readers navigate the site
5. Create clear, graceful links
6. Avoid web clichés
7. Include extra features your readers might need
4.2.9 Testing your Websi te
Once all your pages are competed, you need to test your site to make sure that all
pages are functional. The following tips can help you avoid unwanted surprises:
1. When creating pages, work with a 1024 by 768 screen resolution
2. Test your website on different browsers (e.g., Microsoft Internet
Explorer, Netscape Navigator)
3. Test your website using a variety of screen sizes since the size of the
monitor can dramatically alter the appearance of your site.
4. Testing should be done frequently in o rder to fix broken links and detect
other glitches.
4.2.10 Uploading your website to the AUI Serve r
To upload your site to the AUI server, follow the instructions in this document:
[Link]
Page 33 of 78
Chapter 5: Anatomy of a Web Page
5.1 Web page
1. Page Title
The page tile is set using the <title> </title> set of tags in the head section of the
html coding. This is the only web page element within the head section of the web
page the visitor will see.
2. URL (Domain Name)
The URL is the domain name of the website. If the visitor just typed
[Link] they would be taken to the home page of the website.
3. File Name
File name is the web page file name. It cannot contain any spaces! The file name can be
written as one long name (e.g. [Link]), with hyphens (e.g. basic-html-
[Link], as shown in the image above) or with underscores (e.g.
basic_html_articles.htm).
The extension at the end of the file name tells the browser what kind of file it is.
Example, HTML is for .htm or html, .php is for the PHP, .asp is for the ASP.
4. Scroll Bars
Scroll bars are on the right side and bottom of the browser window. If there is a scroll
bar at the bottom (horizontal scroll bar) your web page content is too wide for the
browser window.
One way to avoid this problem is to use a flexible (fluid) design. A flexib le design
will adjust to the browser window size. As long as all your elements add up to less than
the browser width there will not be a horizontal scroll bar.
5. Header
The header is at the very top of the web page. It usually contains a logo for the website.
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6. Navigation
HTML Tags
HTML tags are element names surrounded by angle brackets:
<tagname>content goes here...</tagname>
Tip: The start tag is also called the opening tag, and the end tag the closing
tag.
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HTML Page Structure
Below is a visualization of an HTML page structure:
<html>
<head>
<title>Page title</title>
</head>
<body>
<h1>This is a heading</h1>
<p>This is a paragraph.</p>
<p>This is another paragraph.</p>
</body>
</html>
Note: Only the content inside the <body> section (the white area above) is
displayed in a browser.
The <!DOCTYPE> Declaration
The <!DOCTYPE> declaration represents the document type, and helps
browsers to display web pages correctly.
It must only appear once, at the top of the page (b efore any HTML tags).
The <!DOCTYPE> declaration is not case sensitive.
The <!DOCTYPE> declaration for HTML5 is: <!DOCTYPE html>
HTML Basic Examples
HTML Documents
All HTML documents must start with a document type
declaration: <!DOCTYPE html>.
The HTML document itself begins with <html> and ends with </html>.
The visible part of the HTML document is between <body> and </body>.
Example
<!DOCTYPE html>
<html>
<body>
<h1>My First Heading</h1>
<p>My first paragraph.</p>
</body>
</html>
HTML Headings
HTML headings are defined with the <h1> to <h6> tags.
<h1> defines the most important heading. <h6> defines the least important
heading:
Example
<h1>This is heading 1</h1>
<h2>This is heading 2</h2>
<h3>This is heading 3</h3>
HTML Paragraphs
HTML paragraphs are defined with the <p> tag:
Example
<p>This is a paragraph.</p>
<p>This is another paragraph.</p>
HTML Links
HTML links are defined with the <a> tag:
Example
<a href="[Link] Int’[Link]">This is a link</a>
The link's destination is specified in the href attribute.
Attributes are used to provide additional information about HTML elements.
HTML Images
HTML images are defined with the <img> tag.
The source file (src), alternative text (alt), width, and height are provided as
attributes:
Exam ple
<img src=" [Link]" alt="[Link]" width="104" height="142">
HTML Buttons
HTML buttons are defined with the <button> tag:
Example
<button>Click me</button>
HTML Lists
HTML lists are defined with the <ul> (unordered/bullet list) or the <ol>
(ordered/numbered list) tag, followed by <li> tags (list items): Example
<ul>
<li>Coffee</li>
<li>Tea</li>
<li>Milk</li>
</ul>
<ol>
<li>Coffee</li>
<li>Tea</li>
<li>Milk</li>
</ol>
Menu Bar
If you look at the top of the screen you will see the Menu bar which contains all
the main functions of Photoshop, such as File, Edit, Image, Layer, Select,
Filter, View, Window, and Help.
Tool Bar
Most of the major tools are located in the Tool bar for easy access.
The Image
The image will appear in its own window once you open a file.
Image Name
The name of any image that you open will be at the top of the image window as shown
above.
Palettes
Palettes contain functions that help you monitor and modify images. By default, palettes
are stacked together in groups. These are the palettes that are usually visible:
Navigator, Color, Histogram, Layer. If none of the palettes are visible, go to Window
in the Menu bar and choose palettes you need to work with.
PALE T T E S
Below is the description of the most commonly used palettes in Adobe
Photoshop CS3.
Navigator
The Navigator palette allows you to resize and move around within the image.
Drag the slider, click on the Zoom In and Zoom Out icons, or specify the
percentage to navigate in the image.
Color, Swatches, Style
The Color palette displays the current foreground and background colors and RGB
values for these colors. You can use the sliders to change the foreground and
background colors in different color modes. You can also choose a color from the
spectrum of colors displayed in the color ramp at the bottom of the palette.
In the Swatches palette you can choose a foreground or background color or add a
customized color to the library.
The Styles palette allows you to view, select, and apply preset layer styles. By default,
a preset style replaces the current layer style. You can use the styles in the palette or
add your own using the Create New Style icon.
History
The History palette (Fig. 5) stores and displays each action performed allowing you
jump to any recent stage of the image alteration. The History palette can store up to
20 stages.
LAYERS
Layers let you organize your work into distinct levels that can be edited and viewed
as individual units. Every Photoshop CS3 document contains at least one layer. Creating
multiple layers lets you easily control how your artwork is printed, displayed, and
edited. You will use the Layers palette often while creating a document, so it is
crucial to understand what it does and how to use it.
SELE C T I O N TO OLS
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Gradient Tool Applies a gradient fill to a selected part of the image
or to an entire layer.
Select an area you wish to apply gradient to, click the
tool button, choose a fill in the Options bar, click on
the starting point, hold the mouse down and drag to
the end point. Blur Tool Blurs the sharp edges
of an image.
Select an area where you wish to apply the tool. Clic k
the tool button, choose the Brush, Mode, and
Strength. Drag the brush along the edges.
D R A W I N G A ND S E L E C T I O N T O O L S
BUTTON TOOL DESCRIPTION
Type Tool Types text on a page. Every time you click the Type
Tool on a new portion of the page a new layer
will be created.
Select the tool, click on the page and begin to type.
You can specify the font and size in the Options bar.
You can also resize and transform the text box by
dragging the squares at the sides and corners. Use the
Move Tool to move the text on the page.
Notes Tool
Serves as a comment feature. Usually used for
electronic text edits.
Select the tool, click on the spot on the page where you
wish to make a comment. Type in the text box.
Eyedr oppe r Takes color samples from colors on the page and
Tool displays them in the Color Boxes.
Select the tool, click on the color in the image you
wish to sample. The Color Box will display this
color.
BASI C I M AG E EDIT I N G
Now that you know how to find your way around in the Photoshop interface and
are familiar with the most common commands, pallets, and tools, you can start
doing some basic image editing. In the next few chapters of this tutorial you will
learn how to crop, resize, correct, and sharp/blur your images.
CROPP ING
Cropping is one of the most basic editing techniques that can improve your images.
Cropping helps to bring out the most important features in your image and focus the
viewers' attention on these features. Cropping also allows you to make your image a
standard photo size.
There are several ways to crop images in Adobe Photoshop:
1. Cropping with the Crop Tool
2. Cropping to a specific size
3. Cropping with the Marquee Tool
CROPPING WITH THE CROP TOOL
The Crop Tool allows you to make a precise selection of an image you wish to edit.
To crop with the Crop Tool, follow these steps:
i. Open the image you wish to crop (see Getting Started for detailed instructions).
ii. Select the Crop Tool from the Toolbox (see Selection Tools for location and
description).
iii. Click on your image once and drag the mouse out to make a cropping border
iv. Resize the border by dragging the squares at the sides and corners till you are
satisfied with the way your image looks.
NOTE: You can also rotate your cropping border. Move the cursor outside the border,
you will see how it turns into a double-headed arrow. Drag the arrows in the directions
you wish to rotate your selection.
v. Once you are completely satisfied with your cropped image, press ENTER.
CROPPING TO A SPECIFIC SIZE
If you wish to print your digital photos or other images on standard size photo paper,
you will have to crop your images to a specific size, such as 8x10. To crop an image to
a specific size, do the following:
i. Open the image you wish to crop.
ii. Select the Crop Tool from the Toolbox.
iii. In the Options bar, specify the values for Width and Height.
iv. Click in your image and drag the cropping border. Notice that the border is
constrained - you cannot make it wider or longer than the specified values. For
example, if you entered 8 for Width and 10 for Height, whatever size you make
the border, the area within it will fit on an 8x10 photo.
v. Once you are completely satisfied with your cropped image, press ENTER.
CROPPING WITH THE MARQUEE TOOL
If you are in a hurry and need just a simple crop, you can use the Marquee Tool and a
menu command. To crop with the Marquee Tool, follow the steps below:
i. Open the image you wish to crop.
ii. Select the Rectangular Marquee Tool from the Toolbox (see Selection Tools).
iii. Click in your image and drag the mouse to draw a marquee around the area you
wish to crop.
iv. In the main menu, go to Image > Crop. The image will be immediately cropped.
RESIZ IN G
Resizing in Photoshop can help you print your images in standard photo sizes, resize
and preserve the high quality of digital photos, and enlarge small images to a poster
size.
RESIZING TO A SPECIFIC SIZE
To resize your image to a preset size, follow the steps below:
In the main menu, go to File > New.
In the New dialog box, click on the Preset dropdown menu. You will see several
preset sizes, such as 2x3, 4x6, 5x7, 8x10 with the preset resolution of 300 ppi.
Choose the size that you wish and click OK.
NOTE: All the preset sizes are in portrait orientation. If you wish to resize an image
with the landscape orientation, you need to create your own preset. To create your
own size, do the following:
Type in the values for Width and Height, for example 7x5.
Type in your desired resolution (150 ppi is enough for high quality printing,
and 72 ppi is good for the web images).
Click the Save Preset button
RESIZING DIGITAL PHOTOS
Digital photos usually have large dimensions but low resolution, 72 ppi, which effects
their quality when their size is decreased or increased. When printed, the photos with
the changed size will look pixilated. To resize the digital photos without loosing the
quality, follow these steps:
1. Open the digital photo you wish to resize.
2. In the main menu, go to View > Rulers. You will be able to see the dimension of
your photo.
3. In the main menu, go to Image > Image Size.
4. In the Image Size dialog box, check the Resample Image box off. Type in your
desired resolution (anything between 150 and 300 ppi). The photo is now 6.667 x 5
inches.
ENLARGING
If you want to make your digital photo into a poster size image, you can do it in the
Image Size dialog box. However, just increasing the dimensions will make the image
appear blurry and pixilated. To enlarge the image without loosing the quality, follow
these steps:
Open the digital image you wish to enlarge.
In the main menu, go to Image > Image Size.
In the Image Size dialog box, make sure the Resample Image box is checked
off and choose Bicubic Smoother from the dropdown box.
Change the Document Size measurements to Percent. Type in 110; this will
increase the size of the image by 10 percent.
Continue enlarging by 10 percent till you are satisfied with the size.
CORR E CT IN G
Digital cameras tend to cause various problems, such as "red eye" or "hot spots", if
you use flash, or underexposure, if you don't. In Photoshop, you can correct these
problems, as well as adjust the overall color of your digital photo.
RED EYE REMOVAL
The digital camera flash is located right above the lens, which causes the "red-eye";
however, you can fix your photos easily in Photoshop. To remove the "red eye",
follow the steps below:
i. Open a photo you wish to correct.
ii. Select the Zoom Tool from the Toolbox. Click and drag to draw a rectangle
around the eye
iii. Make sure your default Foreground and Background colors are black and
white (Fig. 2).
v. Click on the red and paint, holding down the mouse button. You will see how
the red will disappear (Fig. 3).
ADDING FLASH
If you took pictures indoors without a flash they will turn out underexposed and dark;
in Photoshop, you can make your photos lighter. To fix underexposed photos, follow
these steps:
Open a digital photo you wish to correct (Fig. 8).
Technically, this isn't video editing, it's film editing. But it is worth a mention as it
was the first way to edit moving pictures and conceptually it forms the basis of all
video editing.
Traditionally, film is edited by cutting sections of the film and rearranging or
discarding them. The process is very straightforward and mechanical. In theory a film
could be edited with a pair of scissors and some splicing tape, although in reality a
splicing machine is the only practical solution. A splicing mac hine allows film
footage to be lined up and held in place while it is cut or spliced together.
2. Tape to Tape (Linear)
Linear editing was the original method of editing electronic video tapes, before
editing computers became available in the 1990s. Although it is no longer the
preferred option, it is still used in some situations.
In linear editing, video is selectively copied from one tape to another. It requires at
least two video machines connected together — one acts as the source and the other
is the recorder. The basic procedure is quite simple:
i. Place the video to be edited in the source machine and a blank tape in the
recorder.
ii. Press play on the source machine and record on the recorder.
The idea is to record only those parts of the source tape you want to keep. In this way
desired footage is copied in the correct order from the original tape to a new tape.
The new tape becomes the edited version.
This method of editing is called "linear" because it must be done in a linear fashion;
that is, starting with the first shot and working through to the last shot. If the editor
changes their mind or notices a mistake, it is almost impossible to go back and re-
edit an earlier part of the video. However, with a little practice, linear editing is
relatively simple and trouble-free.
3. Digital/Computer (Non-linear)
In this method, video footage is recorded (captured) onto a computer hard drive and
then edited using specialized software. Once the editing is complete, the finished
product is recorded back to tape or optical disk.
Non-linear editing has many significant advantages over linear editing. Most notably,
it is a very flexible method which allows you to make changes to any part of the video
at any time. This is why it's called "non-linear" — because you don't have to edit in
a linear fashion.
One of the most difficult aspects of non-linear digital video is the array of hardware
and software options available. There are also several common video standards which
are incompatible with each other, and setting up a robust editing system can be a
challenge.
The effort is worth it. Although non-linear editing is more difficult to learn than
linear, once you have mastered the basics you will be able to do much more, much
faster.
4. Live Editing
In some situations, multiple cameras and other video sources are routed through a
central mixing console and edited in real time. Live television coverage is an example
of live editing.
Live editing is a fairly specialist topic and won't concern most people.
Video Editing Terminology
1. Capture Device: A hardware or firmware device used to convert analogue
video into digital video.
2. Compressors & Codecs: Software or firmware used to compress and
decompress digital video. Compression makes the file size smaller.
3. Editing: The process of rearranging, adding and/or removing sections of video
clips. Also, creating transitions between clips. Editing is part of post-production.
4. Encoding: The process of converting digital video into a particular format, for
example, saving a video project in MGEG-2 format for DVD distribution.
5. Layering: Adding multiple layers of superimposed video.
6. Linear Editing: Also known as tape to tape editing. A method of editing in
which footage is copied from one tape to another in the required order (more
info).
7. Non Linear Editing: An editing method which uses computer software to edit
the footage (more info).
8. Transition: The way one shot changes to the next (more info).
9. Post Production: Everything that happens to the video and audio after
production, i.e. after the footage has been shot. Pos t production includes video
editing, audio editing, titling, colour correction, effects, etc.
Premiere Pro Workspace: Overview
The screenshot below shows the default workspace. This workspace can
be customised in many ways — you can rearrange the panels and use specialist panels
for different tasks (audio mixing, titles, etc .). For now we will stick to the default
workspace.
The timeline panel is where your video takes shape. By dragging items from
the project panel or source monitor and placing them in the desired order, you create
a sequence of clips and events which play in the timeline from left to right.
With items in the timeline, you can:
Adjust edit points, making clips shorter or longer, or stretch them over time.
Create multiple layers of video, e.g. titles, superimposed images, etc.
Create multiple layers of audio, e.g. voiceovers, music, etc.
Add transitions, filters, special effects, etc.
You can also create "nested" sequences to help keep the timeline manageable.
When you have finished editing the timeline, you can play it back in real time or
export it in a variety of formats.
4. The Current Time Indicator
The Current Time Indicator (CTI) is a blue triangular indicator which shows you
where you are in the timeline. CTIs are used in several different panels.
In the main timeline panel the CTI appears with a vertical red line overlaid on the
sequence tracks, as illustrated below. This CTI is linked to the program monitor
panel — the monitor shows the same frame as the CTI. When you play the sequence
you'll see the CTI moving from left to right across the timeline.
CTIs also appear in other panels including the Preview Monitor, Program Monitor
and Effect Controls panel.
Info Panel
Provides information about the currently selected
object.
History Panel
Displays a list of recently performed actions.
Allows you to move back through multiple undo
levels to previous versions.
Audio Mixer
Gives you control over the audio levels for
individual tracks. Includes automation options.
Effects Panel
Drag video and audio effects and transitions from
this panel to the timeline. Effects and transitions can
then be modified with the effect control panel.
Effect Controls
Controls various parameters for each effect which
has been applied to a clip.
Reference Monitor
A handy technical monitor for advanced users,
giving you precise information about video clips.
This will show the tools seen in this picture on the very left. These are the essentials
you will need to create a title. IT IS VERY IMPORTANT that you start creating the
title where you want it displayed in the video. So be sure to use the time-line panel to
drag the playhead to where in the video you want the text to appear like so.
The next step is to click the “T” for Type. It is the very last tool on the vertical panel.
This will open up a red box into which you can type your text.
The cursor tool allows you to move your typed text to anywhere on the screen. Once
you have positioned it where you desire, you can edit the color, fill, size, and font of
the text.
Drag upward to increase the volume. Drag downward to decrease the volume.
Panning Audio
The next time you’re in a movie theatre, pay attention to how the sounds around you
come from different speakers. Expert audio producers put a ton of effort into pushing
audio to specific parts of the sound stage for an immersive experience.
Sure, your listener might be watching your video while listening on AirPods, so
surround sound isn’t guaranteed. But working with panning the tracks can really
bring a sense of balance, particularly when working with multiple audio tracks.
Again, there is more than one way to accomplish this task in Premiere. If you want
to change a track for the entirety of the production, use the Mixer panel at the top,
adjusting the knob left or right to push the audio accordingly.
Another option is using keyframes to adjust the audio balance over the course of a
clip. Much like we used keyframes to create “anchor points” to adjust the balance of
audio as the clip progresses.
Click on the keyframe icon, then choose track panner, then balance. Now, the
keyframes on your clip can be used to control and change the balance throughout the
clip. Move it back and forth to create an oscillating effect.
Ambience
Unlike sound effects, Ambience is sound that reflects the atmosphere of a space and is
more subtle. For example, in an office space you may hear printer sounds or
computer mice clicking, but these are considered sound effects, not ambience. Office
Ambience would be more like the buzz of the florescent lights and the subtle chatter
of employees talking.
Drag and drop your ambient sound into your timeline, then with the audio selected in
the timeline, select the “Ambience” audio type from the Essential Sound Panel. From
here you can adjust the loudness, add reverb, and adjust the stereo width of your
ambience.
i. Loudness: The broadcast standard for ambience is -30 LUFS. This is lower than
dialogue, as it is meant to be more in the background. Make sure to click “Auto -
Match” to get your ambience to -30 LUFs.
ii. Reverb: You can select from four reverb presets: Large Room Ambience,
Outside Ambience, Room Ambience, and Wind Effect. You can use the slider to
increase the amount of reverb.
iii. Stereo Width: This applies a “Stereo Expander” effect to your audio clip, which
allows you to increase or decrease the amount of presence of your ambient noise.
For example, if you want to make the ambience feel like it is all around the
viewer, you can adjust the slider more to the right, toward “Width.”
Send to Audition
The first thing you need to do before you apply the Noise Print effect is capture your
background noise without the vocal parts. You can do this by selecting a voiceless
area in your track with the Time Selection Tool. Play your track to make sure you’ve
selected only background noise and no voice.
Now it’s time to capture the background noise. To do so, simply navigate
to Effects>Noise Reduction>Capture Noise Print or hit Shift+P. Your background
noise is now saved into Audition.
Apply Noise Print
After you’ve captured the Noise Print, it’s time to take the noise print out of your
original audio clip. First you will need to deselect your noise print area. To do this,
click anywhere in your timeline with the Time Selection Tool selected. Now navigate
to Effects>Noise Reduction>Noise Reduction. A window will pop up that looks like
this:
Now that you’ve taken out most of your background noise, it’s time to enhance the
vocals. Grab the Vocal Enhancer effect in your effects panel and drag it onto your
audio clip. You will need to adjust the vocal enhancer for your subject.
Navigate to the Effects Control panel and select the dropdown arrow under Vocal
Enhancer until you see the custom setup option. Click the Edit button. You will see
a box that pops up. Select Male or Female, depending on your subject.
Now that your audio is sounding great, it’s time to level it for your individ ual
production. To do this, simply right click on the audio and select Audio Gain.
Select Normalize All Peaks and set the level to -6db. You should now have decent
audio that’s perfect for corporate videos, quick commercials, or news packages.