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ICT Notes

The document outlines various types of digital devices, including mainframe computers, personal computers, mobile phones, tablets, cameras, home entertainment systems, game consoles, and navigation aids. It details their features, functionalities, and the types of peripheral devices that can be connected to them. Additionally, it discusses software categories such as system software, operating systems, and application software, along with their roles in managing and utilizing digital devices.
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0% found this document useful (0 votes)
4 views27 pages

ICT Notes

The document outlines various types of digital devices, including mainframe computers, personal computers, mobile phones, tablets, cameras, home entertainment systems, game consoles, and navigation aids. It details their features, functionalities, and the types of peripheral devices that can be connected to them. Additionally, it discusses software categories such as system software, operating systems, and application software, along with their roles in managing and utilizing digital devices.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Types of Digital Devices

1. Mainframe Computers – Large Organization, Complex Processing, Statistical Analysis, Bulk


Data Processing
2. Microprocessors – control appliances , washing machines, TVs

PERSONAL COMPUTERS

1. Desktops – more space for components than laptops, upgrade option, peripheral devices to
be connected (monitor, Keyboard, mouse, printer)

2. Laptops – Portable, Keyboard, screen, trackpad

3. Single-Board Computers (SBCs) – Embedded computing (Education), Physical computing


(Projects), costs very little
MOBILE PHONES – SIM (Subscriber Identity Module) to connect to network

1. Specialist Phones – example emergency button, meets accessibility needs (“talking phone”
for blind or partially sighted people)

2. SmartPhones
 small computers with wi-fi and mobile connectivity
 camera, media players, handheld game consoles
 More advanced Operating System
 Applications can be downloaded
 Virtual keyboard
 Shorter battery life

TABLETS

 Bigger than smartphones


 Touch Screen, Apps, Wi-Fi
 Few has SIM card

CAMERAS and CAMCORDERS

 Use light sensors to capture images formed by light passing through the device’s lens.
 Cameras – still images
 Camcorders – moving images
 Digital cameras – both
 Quality of the image captured
o Quality of the lens – allows light to travel through without any defects
o Good Image processor – compensate poor lighting conditions
o Resolution – Greater number of pixels

HOME ENTERTAINMENT SYSTEMS

1. Televisions
 Display Still and Moving Images
 Screen resolution – number of pixels – quality
 HD (High Definition) – more number of pixels
 Resolution – horizontal pixels x vertical pixels
 1280 x 720 = 720p
 Ultra High Definition (UHD) – 4K or 8K

2. Sound Systems
 Produce loud and rich sound using high-quality speakers and amplifiers
 Can play music from CD or local storage
 Can be connected to smartphones, media players, tablets using USB or Bluetooth
 Can be connected to WI-FI
3. Personal Video Recorders (PVR)
 Records Broadcasted content

4. Blu-Ray and DVD Players


 Connect to TVs to play films and other content
 Blu-Ray plays DVD disks, but DVD will not play Blu-ray disks
 Blu-Ray stores Ultra HD movies

GAME CONSOLES

 To play video games on a TV.


 Games are provided on disks/can be downloaded
 Use Controllers (often wireless) to control characters/vehicles/objects in the game.
 Some use motion sensors to control game with body gestures
 Some use virtual reality controllers – realistic gaming experience – replicated by avatar in
virtual world

MEDIA PLAYERS

 Provide Video and Audio content to TV


 Content can be streamed directly from internet or local storage
 Controlled using remote or smartphone app.

NAVIGATION AIDS

 Calculates best route between two or more locations


 Provides updates to the route if not followed accurately
 Used in cars, vans, ships
 Audio alert, visual prompts
 Use information from GPS satellites to determine exact location of the device on Earth.
 Use orientation sensors.
 Does not need internet connectivity to work, but needs when updating data.
HOME AUTOMATION DEVICES AND SMART ASSISTANTS

 Use to create smart homes


 Digital devices which sense and control functions in home
 Temperature, lighting

MULTIFUNCTIONAL DEVICES AND CONVERGENCE

 Smartphone – can perform range of different functions


 Convergence – Blurs distinction between different types of devices

FEATURES OF DIGITAL DEVICES

 Portability (Easy to carry and move around, related to size and weight)
 Performance –
o performs tasks quickly
o Speed at which it can carry out instructions from its software.
o Faster RAM – instructions loaded into processor more quickly
 Connectivity
o Devices can share data to each other using wired or wireless connectivity.
o To update software, take backup or play media
 Storage –
o Files and program are stored in storage.
 User Interface
o Command Line Interface (CLI) –
 user enters text instructions
 computer provide results as text
 requires little memory
 Commands have to be type precisely

o Menu-Driven Interface –
 Displays list of options as menu
 Selecting one will trigger a command or display another menu
 Easier to use
 Used in ATMs, TV

o Graphical User Interface –


 Controlled by pointer on the screen
 Uses a screen made up of windows, icons and menus
 Icons – Small images represent an application
 Easiest interface, but takes more memory
o Voice Interface –
 Allows user to give spoken commands to a device.
 Voice recognition software matches spoken words against a library of words
 Disadvantage – sometimes cannot find match or returns incorrect match
o Gesture Interface –
 Hands-free operation
 User can control device by swiping their finger across the screen or pinching
zoom in/out

MEDIA SUPPORT

o SD, MicroSD flash memory, DVD

ENERGY CONSUMPTION

 Lower energy consumption in mobile devices – Longer battery life

EXPANSION CAPABILITY

 Smartphones and tablets have expansion slots to use flash memory cards

SECURITY FEATURES

 Software Security
o Password or PIN (Personal Identification Number
o Setting locks
o After N number of incorrect attempts – system can wipe data
o Use of longer and complex password
o Pattern PIN
o Biometric scanners
 Physical Security
o Many devices use security slots which can have locks attached to secure them to
furniture.

TYPES OF PERIPHERAL DEVICES – Devices connected to a computer

 Input
o Keyboards
 Combination of key presses – shortcuts
o Pointing Devices
 Pointer is used to select displayed objects
 Mouse : Uses optical sensor to recognize movement
 Tracker Ball : Rolled to move pointer. No buttons
 Track Pad : The surface senses finger movements, touches and
presses
 Joystick : Used in games controllers to move sprites
 Graphics Tablet : flat pad with Stylus – to draw or write

o Scanner (OCR and OMR)


 Use light sensors to record physical documents as images
 Optical Character Recognition (OCR) – read characters
 Optical Mark Recognition (OMR) – detect marks on a document – Multiple
choice tests
o Barcode Scanner
 Barcode – pattern of lines and gaps, represent numbers which are used to
identify the item
 Two types – linear and matrix
 Scanner detects width of lines and gaps
 Used in parcels
 Matrix – QR codes – hold much more information, can be scanned from any
angle
o Webcam
 Low quality camcorders
 Built-in microphone
 Used as security cameras
o Microphone
 To capture sound
 Uses Diaphragm – moves when air hits it
 This produces analogue electrical signal
 Converted to digital signal
 Used for Voice recognition, VOIP calls
o Touch Screen
 Used in smartphones, tablets, laptops, desktops
 Resistive
 User presses resistive screen
 Pressure causes two layers underneath the screen to touch and
make connection
 More durable
 Harder to read because more layers reflect more light
 Can recognize one touch at a time
 Capacitive
 User touches the screen, small amount of charge flows away from
their finger
 Change in electrical charge – to calculate precise screen location

o Biometric Scanner
 Fingerprint Recognition – Scanner reads patterns of arches, loops
and whorls
 Facial Recognition – Scanner identifies structure of human face
 Voice Recognition
 Iris Recognition – This is 120 times more detailed than fingerprint

o Card Readers – reads data stored on a card


 Data can be used to unlock doors, make payments
 Magnetic Strip – Least secure method
 Programmable Strip – Data can be read only if correct PIN is entered
o Radio Frequency Identification (RFID)
 Short range wireless communication method
 Tags are cheap and small
 Used in cards, keyfobs and smartphones
o Near Field Communication (NFC)
 Branch of RFID
o Sensors
 Input data about physical environment
 Automatically input data without human action
 Output is processed by computer
 Used for Smarthomes

 Output


o Monitor
 Allows user to see output
 Screen size
 Resolution
 Energy efficiency measures
o Printer
 Dot Matrix
 Impact printers
 Print is made by hitting the paper through ribbon of ink
 Very noisy
 Paper has more carbon copy layers – can make several copies of
same document


 Inkjet Printers
 Use cartridges of different coloured ink
 Tiny dots of ink sprayed onto paper
 Laser Printers
 Rotating cylinder/drum holds electric charge
 Laser discharges certain points on the drum and draw an image
 Electrically charged toner is attracted to those points on the drum
and is heated onto paper that is passed over the drum

o
 3D Printer
 Create real-life versions of digital models.
 Layers of heated material is added from bottom of the model all the
way to the top.
 3D-models take long time to create.
 Used to create complex items
 Example – aeroplane parts, artificial limbs, prototype model of cars
o Plotter
 Used by product designers, architects, engineers and cartographers.
 The plotter draws high-quality images created in Computer Aided Design
(CAD) software onto large sheets of paper.
 It does this by moving a pen across the paper to draw the lines and the pen
can be raised away from and lowered onto the sheet of the paper.
o Data Projector
 Used for home entertainment
 Features
 Light Bulbs
 Resolution
 Zoom Functionality
 Portability

o Speaker
 Output Sound


o Control Devices/Actuators – Components of a system that makes something happen
in the real physical world
 Often mechanical
 Values
 Pistons
 Heaters
 Coolers
 Motors
 Storage (Secondary Storage)
o Not RAM or ROM
o Non-Volatile – will not lose data when system’s power if turned off
o Used to store documents, applications, virtual memory

o Devices
 Internal / External
 HDD (Hard Disk Drive) – Hard disk media, change the magnetic charge of a
platter to either positive or negative
 SSD (Solid State Drive) or flash drives – Flash memory media
 Use different levels of electric charge, held in tiny individual cells to
represent 0 or 1
 Optical Disk Drive – Optical disk media
 Disk drive can read Blu-ray media
 Blu-ray media can also read DVD and CD media – Backwards
compatibility
 Use tiny bumps on the disk surface to represent 0 or 1
 Media
 Store data in binary form
o

 Flash Media
o More energy efficient – no moving parts
 Magnetic Tape
o Originally designed to record sound
SOFTWARE – Programs that run on a computer

SYSTEM SOFTWARE – Programs that are designed to maintain or operate the computer system

UTILITY SOFTWARE

o One form of system software


o Configuration and Maintenance tasks
o Backup – Utilities create a copy of files and programs
 Can be set to run automatically

 Defragmentation
o Data stored on hard disk – some systems spread it across the disk wherever there is free
space
o Fragmented or stored out of order or out of sequence
o Data from same file – spread over multiple locations, sometimes on different disks
o Extra time for data retrieval
o Disk defragmentation utilities reorder the fragments of data so that they are stored as
close to each other as possible.
 Compression
o Reduce original size of file or set of files.
o Repeated patterns of data – first instance is stored, alongside how many times its
repeated
o Resulting file not readable by original application
o Compression utilities also have ability to decompress – can be read by the original
application again.
 Formatting
o Prepares storage media for its first use.
o If the disk is already used, formatting will make all of the data unreadable by normal
applications
o Disk formatting utilities provide option to choose the file system, file unit size and name
of the disk.

OPERATING SYSTEMS

 Control and manage computer hardware

 Single user Operating System


o General user
o Do not provide customization for different users
 Networking Operating System
o Send request to server when users log in with username and password
o Separates user accounts
o Provide access to network storage and shared resources such as printers
 Memory Management
o OS allocates required amount of RAM to one or more applications
o When app ddoes not require memory, it makes the space available for other apps.
o OS handles creation of virtual memory
 Resource Management
o System resources – processor, graphics card, external devices (printers)
o OS ensures that system resources are made available to applications when they
require
 Security
o OS gives users secure access to computer’s storage
o Through Usernames, passwords, biometric scanning or personal cards
o This is called authentication

 Print Spooling

APPLICATION SOFTWARE –

 Software applications allow users to produce a digital product such as presentation, image,
carry out specific tasks not related to the OS.
 Apps are downloaded from servers on the internet
 Office Productivity Software
o Application Suite – Carry out work-related tasks

 Word Processing
o Create documents
 Words
 Images
 Tables
 Hyperlinks
 Equations
 Simple drawings
 Shapes
 Charts
o Eg : Writer (LibreOffice)
o Good for creating
 Letters
 Reports
 Essays
 Books
o Some word processors allow people to work together
o Comments can be added
o Track changes to a document
o Can change font, provide different layout to position text and images on a page
o Spelling and grammar checking tools
 Desktop Publishing (DTP)
o Similar features of word processing software
o Main difference is allow to work with complicated page layouts
o Example : Adobe In Design
 Spreadsheet
o Applications to do calculations
o Formulae and functions to perform automatic calculations
o Example : Microsoft Excel
 Database
o Database Management Systems (DBMS) – use to enter, edit and search data
o Produce reports that dynamically display real-time changes to the data as it updates
o DBMS software features include
 Data entry forms – users can input data
 Query editors – to select all data that meets certain criteria
 Report builders – Can display data in a more readable format
o Example : Oracle MySQL
 Web Authoring
o To create web pages to include text and images
o Outputs are HTML pages that can be read by web browser such as Google Chrome,
Microsoft Edge, Mozilla Firefox
o Web browsers translate HTML into pages that people can see and read
o Web pages can be linked to create website
o WYSIWIG (What You See Is What You Get) applications allow users to create complex
websites with little or no experience of HTML coding

 Image Editing
o To create and change bitmap images
 Digital Photographs
 Vector graphics
 Drawings
 Logos
o Graphics Editors
 To create or edit vector graphics
 Example : Serif Affinity designer

o Photo Editors
 Edit and enhance digital photographs and images
 Example : GNU Image Manipulation Program (GIMP)

 Sound Editing
o Edit Audio files or join different audio files
o Example : Audacity

 Presentation Software
o Create engaging Multimedia content, including images, text, animation and video
o Contents can be placed on slides or pathways
o Example : Prezi
 Control Applications
o To make something happen in the physical environment
o To automate movement of control devices such as actuators, motors.
o Software takes input from one or more sensors, makes a decision based on the input
value and then outputs something as a result.
o Used in engineering, vehicles, building control, home automation systems.
 Project Management
o To help plan and track individual tasks in a project
o Dependent tasks are combined into a timeline
o Easy for Manager to see critical paths and milestones.

COMMUNICATION SOFTWARE –

 Provides remote access to systems


 Allows users to contact people using the internet
 Can be used to send files and messages as text, images, audio and video
 Web browsers
o Allow users to view web pages and websites on the internet
o Also allow users to access other systems that use the internet but not World wide
web, such as File transfer Protocol (FTP) servers.

 Email
o Can be sent and received by software installed on a computer.
o Client to email server
o Stores / Uses database of contacts
o User can access email through webmail software/web browser
o Labels to help organize emails

 Social Media
o Can be accessed through web browser/installed apps
 SMS
o Short Messaging Service
o Apps on Mobile phones
o Users can send upto 160 chars per message
o No internet connection is required
 MMS
o Multimedia Messaging Service
o More than 160 chars per message
o Video, animations, images, audio
o No internet connection is required
 Instant Messaging
o Similar to MMS
o Need Internet connection
o Can see when other users are typing
o Prevent others from seeing typing
o Can include location data

SOFTWARE LICENSING–

 Free
o Gives the right to study, modify, copy or distribute
o User can decide how much to charge
o ‘Free’ – user’s freedom to charge
 Open-source
o Makes the source code available to users
o Can modify how the software works
o Distribute the modified or unmodified software
 Proprietary
o Marketed and distributed by its owner under a brand name
o Owner can decide the fee and whether or not the software to be distributed
o When no fee is required – freeware
o Usually does not make the source code available

SOFTWARE UPDATES–
MEMORY

 Can be accessed faster than secondary storage


 Memory is used store instructions
 Processor fetch quickly and executes instructions
 Three types
o Random Access Memory (RAM)
o Read Only Memory (ROM)
o Flash Memory
 Random Access Memory (RAM)
o Software is loaded in RAM from computer’s secondary storage
o Processor fetch quickly and executes instructions
o RAM is volatile – cannot store data when it has no power
o Impact of the size of RAM on the user
 More RAM – more programs can run at the same time
 Not enough space in RAM – OS creates virtual memory in secondary storage
 Secondary storage – slower than RAM – decrease in system performance
 If SSD as secondary storage – data is swapped to and from SSD quickly and
frequently.
 Although SSDs are fast compared to hard disk drive, constant swapping reduces
performance
 When programs/files are closed, they are removed from RAM, so few move form
virtual memory to RAM – increases performance
 User can add more RAM to a system only upto the maximum supported by the
OS and the hardware
 Read Only Memory (ROM)
o Stores data permanently
o Non-volatile – data is not lost when power is turned off
o Used in single purpose computers
 Calculators, Digital Watches, Washing Machines
 General Purpose computers (Boot and Load OS from Secondary Storage)
o ROM – memory that cannot be changed after manufacture.
o Mask Programmed Read Only Memory
o PROM – Programmable Read Only Memory – Can be written only once
o In general, computer systems cannot swap instructions in and out of ROM
o EPROM – Erasable Programmable Read Only Memory
 Can be erased by exposing it to strong UV light
o EEPROM – Electrically Erasable Programmable Read Only Memory
 Can be erased by applying a voltage to one of the pins on the ROM chip.
 Later developed into flash memory


o Flash Memory
 Type of EEPROM
 Non- volatile
 No moving parts
 Faster Access time
 Low power consumption
 Used in portable devices

PROCESSORS

 Made up of one or more CPUs – each referred to as Core


 Carry out software instructions
 Quad-core processor – 4 cores working during each processing cycle – 4 times as much work as a
single-core processor.
 Processor speed is measured in clock cycles per second
 Measured in hertz (Hz)/kHz, MHz, GHz
SPEED AND VOLUME OF DATA TRANSFER

 Bandwidth
o Speed of data transfer depends on the bandwidth of the connection.

o Impact on user experience


 Higher bandwidth – more data transfer every second
 Faster downloads and uploads
 Multiplayer gaming
 High definition video streaming
 Buffer – portion of video data is stored temporarily in an area of memory
 Video will start when there is enough data in the buffer
 More data is downloaded to fill the buffer when video is playing
 Streaming will pause if no data in the buffer
 To avoid this, data must be constantly loaded into the buffer at a rate
faster than it being emptied.
 Latency
o Delay in time it takes to send data between devices
o It can be identified by ‘pinging’ a domain
o Pinging – sending a packet of data to a server and the packet of data is immediately
returned by the server to the originating device.
o Impact on User Experience
 High latency – game will lag
 Factors that affect speed and volume of data transfer
o Transfer Method
 Wireless methods – limited frequencies
 Copper cable – carry more frequencies – so more bandwidth
o Interference
 Electromagnetic signals interfere with wired and wireless signals
 Wireless routers, fridges, microwave ovens
 Cabled connections can be shielded from interference by having wires
wrapped in a thin layer of metal.
o Blockages
 Walls and furniture reduce the strength of wireless signals
o Distance
 The strength of a wired or wireless signal is reduced as the distance it has to
travel increases.

DEVICE-TO-DEVICE COMMUNICATION

 Devices can connect to each other using wired or wireless methods.

NETWORK COMMUNICATION

 When two or more computers are connected, a network is created.


 LAN – Local Area Network
o Connects digital devices that are in small geographical area – Building or group of
buildings
 WAN – Wide Area Network
o Large geographical area
o Buildings owned by national and international businesses, law enforcement
agencies, health and education organizations, government departments
o Few organizations – own satellite connectivity – for global WANs
o Use connectivity provided by third-party telecommunications company
o Internet – largest example of WAN
 PAN – Personal Area Network
o Group of connected devices all near an individual user
o Smartwatch to smartphone
o Smartphone to laptop
 TETHERING

THE WAYS IN WHICH DIGITAL DEVICES COMMUNICATE

 Satellite Communication
o Transmit to and receive data from digital devices
o Digital devices use antenna to receive radio signals from satellites
o Cannot by affected by power shortage
o Drawback – do not pass through solid objects
o Will not work in tall buildings/ tunnels
o Signals affected by atmospheric weather conditions
o GPS
 Navigation aids make use of GPS to calculate the exact location of a device.
 Signals are sent from 24 satellites orbiting the earth
 Only 4 satellites are required to determine the location.
 At any one time the device will be in proximity of approximately 12 of these
satellites
o Television
 Digital Video Broadcasting (DVB) – internationally accepted method of
broadcasting digital television
 DVB-S – Satellite – example of DVB
 Video signal from broadcaster – transmitted using a large antenna on Earth
to one or more satellites – then broadcast the signal back down to earth.
 Satellite television viewer – antenna installed – receives signal – sends to set-
top box
 Set-top box decodes – converts – sends to television
 DVB-S2 , DVB-S2X – new digital standards
o Telephone
 Satellite communication is also used to allow people in remote areas to
place voice calls using satellite telephones.
o Military
 Used in many countries for Global Command and Control System
 Broadcast Communication
o Analogue Television and Radio
 Transmitters broadcast television and radio signals
 Received by viewer’s antenna.
 Antenna sends signal through a wire to the television or radio receiver
 Converts it into images and audio
o Digital television
 DVB-T (Digital Video Broadcasting – Terrestrial)
 Transmitters are based on earth
 DVB-T2 – newer standard
o Digital Radio
 DAB – Digital Audio Broadcasting
 Broadcast in the same way as DVB
 Provides more radio stations
 Can also carry text data
 DAB receivers can display
 Text – time, name of the station, details of music etc
 Wired Communication
o Devices use wired cables to communicate

o USB – very common connection type


o Ethernet – allows user to connect to wired networks
 Wireless Communication
o WI-FI
 Used in home and office networks
 Uses IEEE 802.11 specification of standards for wireless communication.
o Bluetooth
 Type of wireless connectivity
 Short distances
 Need to be paired with each other before they communicate
 Used to transfer small files between devices
 Used to connect devices such as smartphones, laptops to portable speakers,
headphones, earphones, keyboards, mice

o 3G and 4G
 Referred to as mobile broadband
 To provide internet access to mobile phones and tablets when Wi-fi is not
available
 G – ‘Generation’

o Infra-red (IR)
 Signals cannot carry much data
 Only short range
 Transmitters must have clear line of sight to receivers
 Affected by sunlight
 Used in remote-control devices
o Near-field Communication (NFC)
 Used close proximity RFID chips
 Used in smartphones, payment cards, travel cards

BENEFITS AND DRAWBACKS OF WIRED vs WIRELESS


BROADBAND, MOBILE BROADBAND AND CELLULAR NETWORKS

 Broadband
o Faster access to internet through ISP
o Use fibre optic cable or copper cable
 Mobile Broadband
o Provides high-speed wireless connectivity using 3G or 4G

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