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ManrajLab Report Advance Java

This document is a lab report for the Advance Java Programming course at Mahendra Multiple Campus, detailing a list of 15 experiments related to Java applets and servlets. Each experiment includes a brief description and a sample solution code demonstrating various Java programming concepts such as GUI components, event handling, and client-server communication. The report is submitted by Manraj Joshi to Lokendra B.K. for the 7th semester of the BIT program.

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0% found this document useful (0 votes)
1 views17 pages

ManrajLab Report Advance Java

This document is a lab report for the Advance Java Programming course at Mahendra Multiple Campus, detailing a list of 15 experiments related to Java applets and servlets. Each experiment includes a brief description and a sample solution code demonstrating various Java programming concepts such as GUI components, event handling, and client-server communication. The report is submitted by Manraj Joshi to Lokendra B.K. for the 7th semester of the BIT program.

Uploaded by

ksosnpj110
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Mahendra Multiple Campus

Nepalgunj, Banke

Advance Java Programming (BIT401)


BIT 7th Semester
(Lab Report)

Submitted By: Submitted To:


Name:Manraj Joshi Name: Lokendra B.K.
Symbol No.: 348
List of Experiments
S. No. Experiments Remarks
1 Write a Java program to create an Applet that displays student
information and alsoset foreground and backgrounds.
2 Write a Java Program to create an Applet that scrolls a message from
left to right?
3 Write a java program to draw Lines, ovals, filled ovals and arcs, filled
arcs?
4 Write a java program to draw rectangle, filled rectangle and rounded
rectangle and filled rounded rectangle with an two colors.
5 Write a java program to draw a smiley face ?
6 Write a Java program to create an Applet that displays 4 buttons each
represents different colors. If a user click on particular button then
color is set as back ground to applet.
7 Write a java program to create an applet that displays 2 buttons. If a
user click on one button then change name of another button and
display the button and display the button clicked and vice-versa?
8 Write a java program to create an applet that receives a string and
returns either it Uppercase or Lowercase, Reverse of given string, and
length of given String.
9 Write a java program to demonstrate the mouse event handlers.
10 Write a servlet program o create a simple servlet and test it?
11 Write a java program that implements a simple client/server
application. The client sends data to a server. The server receives the
data, uses it to produce a result, and then sends the result back to the
client. The client displays the result on the console. For example: The
data send from the client is the radius of a circle, and result produced
by the server is the area of circle. (Use [Link])
12 Write a java program to create a sample TCP chat application where
client server can chat with each other?
13 Write a java program to perform a simple conversation with UDP
model?
14 Write a Java Program to create a student table, which includes name,
roll no, branch and age or DOB?
15 Write a java program to create a menu with several menu item by
implementing JMenu
1. Write a Java program to create an Applet that displays student information and
alsoset foreground and backgrounds.
Solution:
import [Link].*;
import [Link].*;
public class StudentInfoApplet extends Applet {
Label nameLabel, ageLabel, gradeLabel;
TextFieldnameField, ageField, gradeField;
Button submitButton;
String name, age, grade;
public void init() {
nameLabel = new Label("Name:");
ageLabel = new Label("Age:");
gradeLabel = new Label("Grade:");
nameField = new TextField(20);
ageField = new TextField(20);
gradeField = new TextField(20);
submitButton = new Button("Submit");
add(nameLabel);
add(nameField);
add(ageLabel);
add(ageField);
add(gradeLabel);
add(gradeField);
add(submitButton);
setBackground([Link]);
setForeground([Link]);}
public void paint(Graphics g) {
[Link]("Student Information:", 20, 100);
[Link]("Name: " + name, 20, 120);
[Link]("Age: " + age, 20, 140);
[Link]("Grade: " + grade, 20, 160);}
public booleanaction(Event e, Object o) {
if ([Link] == submitButton) {
name = [Link]();
age = [Link]();
grade = [Link]();
repaint();
return true;}
return false;}}
2. Write a Java Program to create an Applet that scrolls a message from left to
right?
Solution:
import [Link];
import [Link].*;
public class MessageScrollApplet extends Applet implements Runnable
{
private String message = "Scrolling Message"; // Message to be
scrolled
private int xCoordinate; // X coordinate for the message
private int yCoordinate; // Y coordinate for the message
private Thread thread; // Thread to control the animation
private booleanstopFlag; // Flag to stop the animation
public void init() {
xCoordinate = 0; // Start message from the left
yCoordinate = getHeight() / 2; // Center the message vertically
}
public void start() {
if (thread == null) {
thread = new Thread(this);
stopFlag = false;
[Link](); // Start the thread
}
}
public void run() {
while (!stopFlag) {
xCoordinate += 5; // Move the message 5 pixels to the right
if (xCoordinate>getWidth()) // If message goes beyond the
applet width
xCoordinate = 0; // Reset xCoordinate to restart scrolling
repaint(); // Request redrawing of the applet
try {
[Link](100); // Pause for 100 milliseconds
} catch (InterruptedException e) {
[Link]("Thread interrupted");
}
}
}
public void stop() {
stopFlag = true; // Set the stopFlag to true to stop the thread
thread = null; // Set the thread reference to null
}
public void paint(Graphics g) {
[Link](message, xCoordinate, yCoordinate); // Draw the message
at current coordinates
}
}
3. Write a java program to draw Lines, ovals, filled ovals and arcs, filled arcs?
Solution:
import [Link].*;
import [Link].*;

public class DrawShapes extends Applet {


public void paint(Graphics g) {
// Drawing lines
[Link]([Link]);
[Link](20, 20, 150, 20);
[Link]([Link]);
[Link](20, 40, 150, 40);

// Drawing ovals
[Link]([Link]);
[Link](20, 60, 100, 50);

// Drawing filled ovals


[Link]([Link]);
[Link](150, 60, 100, 50);

// Drawing arcs
[Link]([Link]);
[Link](20, 120, 100, 50, 30, 120);

// Drawing filled arcs


[Link]([Link]);
[Link](150, 120, 100, 50, 45, 90);
}
}
4. Write a java program to draw rectangle, filled rectangle and rounded rectangle
and filled rounded rectangle with an two colors.
Solution:
import [Link].*;
import [Link].*;
import [Link];
import [Link];
public class ShapeDrawingExample {
public static void main(String[] args) {
[Link](() -> {
JFrame frame = new JFrame("Shape Drawing Example");
[Link](JFrame.EXIT_ON_CLOSE);
[Link](new ShapePanel());
[Link]();
[Link](null);
[Link](true);
});
}
}
class ShapePanel extends JPanel {
@Override
protected void paintComponent(Graphics g) {
[Link](g);
Graphics2D g2d = (Graphics2D) g;
// Set colors
Color color1 = [Link];
Color color2 = [Link];
// Draw a rectangle
[Link](color1);
[Link](20, 20, 100, 50);
// Draw a filled rectangle
[Link](color2);
[Link](150, 20, 100, 50);
// Draw a rounded rectangle
[Link](color1);
[Link](20, 100, 100, 50, 20, 20);
// Draw a filled rounded rectangle
[Link](color2);
[Link](150, 100, 100, 50, 20, 20);
}
}
5. Write a java program to draw a smiley face ?
Solution:

import [Link].*;
import [Link].*;
public class SmileyApplet extends JApplet {
@Override
public void init() {
setBackground([Link]);
}
@Override
public void paint(Graphics g) {
[Link](g);
Graphics2D g2d = (Graphics2D) g;

// Draw the face (yellow circle)


[Link]([Link]);
[Link](100, 100, 200, 200);
// Draw the eyes (black circles)
[Link]([Link]);
[Link](150, 160, 30, 30); // Left eye
[Link](220, 160, 30, 30); // Right eye
// Draw the smile (arc)
[Link](150, 200, 100, 60, 180, 180);
}
public static void main(String[] args) {
JFrame frame = new JFrame("Smiley Face");
JApplet applet = new SmileyApplet();
[Link](applet);
[Link](400, 400);
[Link](JFrame.EXIT_ON_CLOSE);
[Link](true);
}
}
6. Write a Java program to create an Applet that displays 4 buttons each represents
different colors. If a user click on particular button then color is set as back
ground to applet.
Solution:
import [Link].*;
import [Link].*;
import [Link].*;
public class ColorButtonApplet extends Applet implements
ActionListener {
private Button redButton, greenButton, blueButton,
yellowButton;
public void init() {
// Create buttons
redButton = new Button("Red");
greenButton = new Button("Green");
blueButton = new Button("Blue");
yellowButton = new Button("Yellow");
// Add action listeners
[Link](this);
[Link](this);
[Link](this);
[Link](this);
// Add buttons to the applet
add(redButton);
add(greenButton);
add(blueButton);
add(yellowButton);
}
public void actionPerformed(ActionEvent e) {
if ([Link]() == redButton) {
setBackground([Link]);
} else if ([Link]() == greenButton) {
setBackground([Link]);
} else if ([Link]() == blueButton) {
setBackground([Link]);
} else if ([Link]() == yellowButton) {
setBackground([Link]);
}
}
}
7. Write a java program to create an applet that displays 2 buttons. If a user click on
one button then change name of another button and display the button and
display the button clicked and vice-versa?
Solution:

import [Link].*;
import [Link].*;
import [Link].*;
public class ToggleButtons extends Applet implements
ActionListener {
Button button1, button2;
String buttonText1 = "Button 1";
String buttonText2 = "Button 2";
public void init() {
button1 = new Button(buttonText1);
button2 = new Button(buttonText2);

[Link](this);
[Link](this);

add(button1);
add(button2);
}
public void actionPerformed(ActionEvent e) {
if ([Link]() == button1) {
buttonText2 = "Button 1 Clicked";
buttonText1 = "Button 2";
} else if ([Link]() == button2) {
buttonText1 = "Button 2 Clicked";
buttonText2 = "Button 1";
}
[Link](buttonText1);
[Link](buttonText2);
}
}
8. Write a java program to create an applet that receives a string and returns either
it Uppercase or Lowercase, Reverse of given string, and length of given String.
Solution: import [Link].*;
import [Link].*;
import [Link].*;
public class StringOperations extends Applet implements
ActionListener {
TextFieldinputField;
Button uppercaseButton, lowercaseButton, reverseButton,
lengthButton;
Label resultLabel;
public void init() {
inputField = new TextField(20);
uppercaseButton = new Button("Uppercase");
lowercaseButton = new Button("Lowercase");
reverseButton = new Button("Reverse");
lengthButton = new Button("Length");
resultLabel = new Label();
add(new Label("Enter a string:"));
add(inputField);
add(uppercaseButton);
add(lowercaseButton);
add(reverseButton);
add(lengthButton);
add(resultLabel);
[Link](this);
[Link](this);
[Link](this);
[Link](this);
}
public void actionPerformed(ActionEvent e) {
String input = [Link]();
if ([Link]() == uppercaseButton) {
[Link]("Uppercase: " + [Link]());
} else if ([Link]() == lowercaseButton) {
[Link]("Lowercase: " + [Link]());
} else if ([Link]() == reverseButton) {
StringBuilder reversed = new
StringBuilder(input).reverse();
[Link]("Reverse: " + [Link]());
} else if ([Link]() == lengthButton) {
[Link]("Length: " + [Link]());
}
9. Write a java program to demonstrate the mouse event handlers.
Solution: import [Link].*;
import [Link].*;
import [Link].*;
public class MouseEventDemo extends Applet implements
MouseListener, MouseMotionListener {
int mouseX = 0, mouseY = 0;
String message = "";
public void init() {
addMouseListener(this);
addMouseMotionListener(this);}
public void mouseClicked(MouseEvent e) {
mouseX = [Link]();
mouseY = [Link]();
message = "Mouse clicked at (" + mouseX + ", " +
mouseY + ")";
repaint();}
public void mouseEntered(MouseEvent e) {
mouseX = [Link]();
mouseY = [Link]();
message = "Mouse entered at (" + mouseX + ", " +
mouseY + ")";
repaint();}
public void mouseExited(MouseEvent e) {
mouseX = [Link]();
mouseY = [Link]();
message = "Mouse exited at (" + mouseX + ", " +
mouseY + ")";
repaint();}
public void mousePressed(MouseEvent e) {
mouseX = [Link]();
mouseY = [Link]();
message = "Mouse pressed at (" + mouseX + ", " +
mouseY + ")";
repaint();}
public void mouseReleased(MouseEvent e) {
mouseX = [Link]();
mouseY = [Link]();
message = "Mouse released at (" + mouseX + ", " +
mouseY + ")";
repaint();}
public void mouseDragged(MouseEvent e) {
mouseX = [Link]();
mouseY = [Link]();
message = "Mouse dragged at (" + mouseX + ", " +
mouseY + ")";
repaint();}
public void mouseMoved(MouseEvent e) {
mouseX = [Link]();
mouseY = [Link]();
message = "Mouse moved at (" + mouseX + ", " +
mouseY + ")";
[Link] a servlet program o create a simple servlet and test it?
Solution: import [Link].*;
import [Link].*;
import [Link].*;
public class SimpleServlet extends HttpServlet {
public void doGet(HttpServletRequest request,
HttpServletResponse response)
throws ServletException, IOException {
[Link]("text/html");
PrintWriter out = [Link]();
[Link]("<html>");
[Link]("<head>");
[Link]("<title>Simple Servlet</title>");
[Link]("</head>");
[Link]("<body>");
[Link]("<h1>Hello from Simple Servlet!</h1>");
[Link]("</body>");
[Link]("</html>");
}}

[Link] a java program that implements a simple client/server application. The


client sends data to a server. The server receives the data, uses it to produce a
result, and then sends the result back to the client. The client displays the result
on the console. For example: The data send from the client is the radius of a circle,
and result produced by the server is the area of circle. (Use [Link])
Solution:
import [Link].*; (Server Code: "[Link]")
import [Link].*;
public class CircleServer {
public static void main(String[] args) {
try {
ServerSocketserverSocket = new ServerSocket(12345); // Create server
socket
[Link]("Server is running...");
while (true) {
Socket clientSocket = [Link](); // Accept client
connection
[Link]("Client connected.");
BufferedReader in=new BufferedReader(new
InputStreamReader([Link]
m()));
PrintWriter out = new PrintWriter([Link](), true);
double radius = [Link]([Link]());
[Link]("Received radius from client: " + radius);
double area = [Link] * radius * radius;
[Link](area);
[Link]("Sent area to client: " + area);
[Link]();
[Link]();
[Link]();}
} catch (IOException e) {
(Clien Code: "[Link]")
import [Link].*;
import [Link].*;
public class CircleClient {
public static void main(String[] args) {
try {
Socket socket = new Socket("localhost", 12345); // Connect to
server
[Link]("Connected to server.");
// Create input and output streams for communication with the
server
BufferedReader in = new BufferedReader(new
InputStreamReader([Link]()));
PrintWriter out = new PrintWriter([Link](), true);
// Send radius to the server
double radius = 5.0; // Example radius
[Link](radius);
[Link]("Sent radius to server: " + radius);
// Receive result (area) from the server
double area = [Link]([Link]());
[Link]("Received area from server: " + area);
// Close streams and socket
[Link]();
[Link]();
[Link]();
} catch (IOException e) {
[Link]();
}
}
}
[Link] a java program to create a sample TCP chat application where client server
can chat with each other?
Solution:
(Server Code: "[Link]")
import [Link].*;
import [Link].*;
public class ChatServer {
public static void main(String[] args) {
try {
ServerSocketserverSocket = new ServerSocket(12345); // Create server socket
[Link]("Server is running...");
// Accept client connections
Socket clientSocket = [Link]();
[Link]("Client connected.");
// Create input and output streams for communication with the client
BufferedReader in = new BufferedReader(new
InputStreamReader([Link]()));
PrintWriter out = new PrintWriter([Link](), true);
// Create input stream to read from console
BufferedReaderconsoleInput = new BufferedReader(new
InputStreamReader([Link]));
String receivedMessage;
String sendMessage;
while (true) {
// Read message from client
receivedMessage = [Link]();
if (receivedMessage != null) {
[Link]("Client: " + receivedMessage);}
// Read message from console
[Link]("Server: ");
sendMessage = [Link]();
// Send message to client
[Link](sendMessage);}
} catch (IOException e) {
[Link]();
}}}
(Clien Code: "[Link]")
import [Link].*;
import [Link].*;
public class ChatClient {
public static void main(String[] args) {
try {
Socket socket = new Socket("localhost", 12345); // Connect to server
[Link]("Connected to server.");
BufferedReader in = new BufferedReader(new
InputStreamReader([Link]()));
PrintWriter out = new PrintWriter([Link](), true);
BufferedReaderconsoleInput = new BufferedReader(new
InputStreamReader([Link]));
String receivedMessage;
String sendMessage;
while (true) {
// Read message from server
receivedMessage = [Link]();
if (receivedMessage != null) {
[Link]("Server: " + receivedMessage);
}
[Link]("Client: ");
sendMessage = [Link]();
[Link](sendMessage);
}
} catch (IOException e) {
[Link]();
}
}}
[Link] a Java Program to create a student table, which includes name, roll no,
branch and age or DOB?
Solution:
public class Student {
private String name;
private int rollNo;
private String branch;
private int age; // or you can use Date of Birth (DOB) as a String or Date object
// Constructor
public Student(String name, int rollNo, String branch, int age) {
[Link] = name;
[Link] = rollNo;
[Link] = branch;
[Link] = age;}
// Getter methods
public String getName() {
return name;}
public int getRollNo() {
return rollNo;}
public String getBranch() {
return branch;}
public int getAge() {
return age;}
// Setter methods
public void setName(String name) {
[Link] = name;
}
public void setRollNo(int rollNo) {
[Link] = rollNo;}
public void setBranch(String branch) {
[Link] = branch;}
public void setAge(int age) {
[Link] = age;}
// toString method to represent student object as a string
@Override
public String toString() {
return "Name: " + name + ", Roll No: " + rollNo + ", Branch: " + branch + ",
Age: " + age;
}
public static void main(String[] args) {
// Creating student objects
Student student1 = new Student("John", 101, "Computer Science", 20);
Student student2 = new Student("Jane", 102, "Electrical Engineering", 22);
// Printing student details
[Link]("Student 1: " + student1);
[Link]("Student 2: " + student2);
}
}
[Link] a java program to create a menu with several menu item by implementing
JMenu
Solution:
import [Link].*;
import [Link].*;
public class MenuDemo {
public static void main(String[] args) {
JFrame frame = new JFrame("Menu Demo");
[Link](400, 300);
[Link](JFrame.EXIT_ON_CLOS
E);
// Create menu bar
JMenuBarmenuBar = new JMenuBar();
// Create menus
JMenufileMenu = new JMenu("File");
JMenueditMenu = new JMenu("Edit");
JMenuhelpMenu = new JMenu("Help");
// Create menu items for File menu
JMenuItemnewItem = new JMenuItem("New");
JMenuItemopenItem = new JMenuItem("Open");
JMenuItemsaveItem = new JMenuItem("Save");
JMenuItemexitItem = new JMenuItem("Exit");
// Create menu items for Edit menu
JMenuItemcutItem = new JMenuItem("Cut");
JMenuItemcopyItem = new JMenuItem("Copy");
JMenuItempasteItem = new JMenuItem("Paste");
// Create menu items for Help menu
JMenuItemaboutItem = new JMenuItem("About");
// Add menu items to File menu
[Link](newItem);
[Link](openItem);
[Link](saveItem);
[Link](); // Add a separator
[Link](exitItem);
// Add menu items to Edit menu
[Link](cutItem); [Link](new
[Link](copyItem); ActionListener() {
[Link](pasteItem); public void
// Add menu items to Help menu actionPerformed(ActionEvent e) {
[Link](aboutItem); [Link](frame, "This
// Add menus to the menu bar is a Menu Demo program.", "About",
[Link](fileMenu); JOptionPane.INFORMATION_MESSAGE);
[Link](editMenu); }
[Link](helpMenu); });
// Set the menu bar to the frame // Display the frame
[Link](menuBar); [Link](true);
// Add action listeners for menu items }
[Link](new ActionListener()
} {
public void actionPerformed(ActionEvent e) {
[Link](0);
}});

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