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Chapter 2 (Process Management)

The document provides an overview of process management in operating systems, detailing the concept of processes, their states, and the role of process control blocks. It discusses process scheduling, types of schedulers, and the importance of interprocess communication, including shared memory and message passing. Additionally, it highlights the significance of multitasking in mobile systems and the architecture of multiprocess applications like the Chrome browser.

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0% found this document useful (0 votes)
3 views22 pages

Chapter 2 (Process Management)

The document provides an overview of process management in operating systems, detailing the concept of processes, their states, and the role of process control blocks. It discusses process scheduling, types of schedulers, and the importance of interprocess communication, including shared memory and message passing. Additionally, it highlights the significance of multitasking in mobile systems and the architecture of multiprocess applications like the Chrome browser.

Uploaded by

smashikuzzaman9
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Process management

 Process Concept
 Process Scheduling
 Process Control Blocks
 Operations on Processes
 Threads
 Inter process Communication
Objectives

 To introduce the notion of a process -- a program


in execution, which forms the basis of all
computation
 To describe the various features of processes,
including scheduling, creation and termination,
and communication
 To explore interprocess communication using
shared memory and message passing
Process Concept

 An operating system executes a variety of programs:


 Batch system – jobs
 Time-shared systems – user programs or tasks
 Textbook uses the terms job and process almost
interchangeably
 Process – a program in execution; process execution must
progress in sequential fashion
 Multiple parts
 The program code, also called text section
 Current activity including program counter, processor
registers
 Stack containing temporary data
 Function parameters, return addresses, local variables
 Data section containing global variables
 Heap containing memory dynamically allocated during run
Process Concept (Cont.)

 Program is passive entity stored on disk (executable


file), process is active
 Program becomes process when executable file
loaded into memory
 Execution of program started via GUI mouse clicks,
command line entry of its name, etc
 One program can be several processes
 Consider multiple users executing the same program
Process in Memory
Process State

 As a process executes, it changes state


 new: The process is being created
 running: Instructions are being executed
 waiting: The process is waiting for some event to occur
 ready: The process is waiting to be assigned to a
processor
 terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)

Information associated with each


process
(also called task control block)
 Process state – running, waiting, etc
 Program counter – location of
instruction to next execute
 CPU registers – contents of all
process-centric registers
 CPU scheduling information-
priorities, scheduling queue pointers
 Memory-management information –
memory allocated to the process
 Accounting information – CPU used,
clock time elapsed since start, time
limits
 I/O status information – I/O devices
allocated to process, list of open files
CPU Switch From Process to Process
Threads

 So far, process has a single thread of execution


 Consider having multiple program counters per
process
 Multiple locations can execute at once
 Multiple threads of control -> threads
 Must then have storage for thread details,
multiple program counters in PCB
Process Scheduling

 Maximize CPU use, quickly switch processes onto


CPU for time sharing
 Process scheduler selects among available
processes for next execution on CPU
 Maintains scheduling queues of processes
 Job queue – set of all processes in the system
 Ready queue – set of all processes residing in main
memory, ready and waiting to execute
 Device queues – set of processes waiting for an I/O
device
 Processes migrate among the various queues
Representation of Process Scheduling

 Queueing diagram represents queues, resources, flows


Schedulers

 Short-term scheduler (or CPU scheduler) – selects which process should be


executed next and allocates CPU
 Sometimes the only scheduler in a system
 Short-term scheduler is invoked frequently (milliseconds)  (must be fast)
 Long-term scheduler (or job scheduler) – selects which processes should be
brought into the ready queue
 Long-term scheduler is invoked infrequently (seconds, minutes)  (may be
slow)
 The long-term scheduler controls the degree of multiprogramming
 Processes can be described as either:
 I/O-bound process – spends more time doing I/O than computations, many
short CPU bursts
 CPU-bound process – spends more time doing computations; few very long
CPU bursts
 Long-term scheduler strives for good process mix
Addition of Medium Term Scheduling

 Medium-term scheduler can be added if degree of multiple


programming needs to decrease
 Remove process from memory, store on disk, bring back in
from disk to continue execution: swapping
Multitasking in Mobile Systems

 Some mobile systems (e.g., early version of iOS) allow


only one process to run, others suspended
 Due to screen real estate, user interface limits iOS
provides for a
 Single foreground process- controlled via user interface
 Multiple background processes– in memory, running, but not
on the display, and with limits
 Limits include single, short task, receiving notification of
events, specific long-running tasks like audio playback
 Android runs foreground and background, with fewer
limits
 Background process uses a service to perform tasks
 Service can keep running even if background process is
suspended
 Service has no user interface, small memory use
Context Switch

 When CPU switches to another process, the


system must save the state of the old process and
load the saved state for the new process via a
context switch
 Context of a process represented in the PCB
 Context-switch time is overhead; the system does
no useful work while switching
 The more complex the OS and the PCB  the longer
the context switch
 Time dependent on hardware support
 Some hardware provides multiple sets of registers
per CPU  multiple contexts loaded at once
Multiprocess Architecture – Chrome Browser

 Many web browsers ran as single process (some still do)


 If one web site causes trouble, entire browser can hang or
crash
 Google Chrome Browser is multiprocess with 3 different
types of processes:
 Browser process manages user interface, disk and network I/O
 Renderer process renders web pages, deals with HTML,
Javascript. A new renderer created for each website opened
 Runs in sandbox restricting disk and network I/O, minimizing
effect of security exploits
 Plug-in process for each type of plug-in
Interprocess Communication

 Processes within a system may be independent or


cooperating
 Cooperating process can affect or be affected by other
processes, including sharing data
 Reasons for cooperating processes:
 Information sharing
 Computation speedup
 Modularity
 Convenience
 Cooperating processes need interprocess communication
(IPC)
 Two models of IPC
 Shared memory
 Message passing
Communications Models

(a) Message passing. (b) shared memory.


Cooperating Processes

 Independent process cannot affect or be affected by


the execution of another process
 Cooperating process can affect or be affected by the
execution of another process
 Advantages of process cooperation
 Information sharing
 Computation speed-up
 Modularity
 Convenience
Interprocess Communication – Shared Memory

 An area of memory shared among the


processes that wish to communicate
 The communication is under the control of the
users processes not the operating system.
 Major issues is to provide mechanism that will
allow the user processes to synchronize their
actions when they access shared memory.
Interprocess Communication – Message Passing

 Mechanism for processes to communicate and to


synchronize their actions
 Message system – processes communicate with
each other without resorting to shared variables
 IPC facility provides two operations:
 send(message)
 receive(message)
 The message size is either fixed or variable

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