Process management
Process Concept
Process Scheduling
Process Control Blocks
Operations on Processes
Threads
Inter process Communication
Objectives
To introduce the notion of a process -- a program
in execution, which forms the basis of all
computation
To describe the various features of processes,
including scheduling, creation and termination,
and communication
To explore interprocess communication using
shared memory and message passing
Process Concept
An operating system executes a variety of programs:
Batch system – jobs
Time-shared systems – user programs or tasks
Textbook uses the terms job and process almost
interchangeably
Process – a program in execution; process execution must
progress in sequential fashion
Multiple parts
The program code, also called text section
Current activity including program counter, processor
registers
Stack containing temporary data
Function parameters, return addresses, local variables
Data section containing global variables
Heap containing memory dynamically allocated during run
Process Concept (Cont.)
Program is passive entity stored on disk (executable
file), process is active
Program becomes process when executable file
loaded into memory
Execution of program started via GUI mouse clicks,
command line entry of its name, etc
One program can be several processes
Consider multiple users executing the same program
Process in Memory
Process State
As a process executes, it changes state
new: The process is being created
running: Instructions are being executed
waiting: The process is waiting for some event to occur
ready: The process is waiting to be assigned to a
processor
terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each
process
(also called task control block)
Process state – running, waiting, etc
Program counter – location of
instruction to next execute
CPU registers – contents of all
process-centric registers
CPU scheduling information-
priorities, scheduling queue pointers
Memory-management information –
memory allocated to the process
Accounting information – CPU used,
clock time elapsed since start, time
limits
I/O status information – I/O devices
allocated to process, list of open files
CPU Switch From Process to Process
Threads
So far, process has a single thread of execution
Consider having multiple program counters per
process
Multiple locations can execute at once
Multiple threads of control -> threads
Must then have storage for thread details,
multiple program counters in PCB
Process Scheduling
Maximize CPU use, quickly switch processes onto
CPU for time sharing
Process scheduler selects among available
processes for next execution on CPU
Maintains scheduling queues of processes
Job queue – set of all processes in the system
Ready queue – set of all processes residing in main
memory, ready and waiting to execute
Device queues – set of processes waiting for an I/O
device
Processes migrate among the various queues
Representation of Process Scheduling
Queueing diagram represents queues, resources, flows
Schedulers
Short-term scheduler (or CPU scheduler) – selects which process should be
executed next and allocates CPU
Sometimes the only scheduler in a system
Short-term scheduler is invoked frequently (milliseconds) (must be fast)
Long-term scheduler (or job scheduler) – selects which processes should be
brought into the ready queue
Long-term scheduler is invoked infrequently (seconds, minutes) (may be
slow)
The long-term scheduler controls the degree of multiprogramming
Processes can be described as either:
I/O-bound process – spends more time doing I/O than computations, many
short CPU bursts
CPU-bound process – spends more time doing computations; few very long
CPU bursts
Long-term scheduler strives for good process mix
Addition of Medium Term Scheduling
Medium-term scheduler can be added if degree of multiple
programming needs to decrease
Remove process from memory, store on disk, bring back in
from disk to continue execution: swapping
Multitasking in Mobile Systems
Some mobile systems (e.g., early version of iOS) allow
only one process to run, others suspended
Due to screen real estate, user interface limits iOS
provides for a
Single foreground process- controlled via user interface
Multiple background processes– in memory, running, but not
on the display, and with limits
Limits include single, short task, receiving notification of
events, specific long-running tasks like audio playback
Android runs foreground and background, with fewer
limits
Background process uses a service to perform tasks
Service can keep running even if background process is
suspended
Service has no user interface, small memory use
Context Switch
When CPU switches to another process, the
system must save the state of the old process and
load the saved state for the new process via a
context switch
Context of a process represented in the PCB
Context-switch time is overhead; the system does
no useful work while switching
The more complex the OS and the PCB the longer
the context switch
Time dependent on hardware support
Some hardware provides multiple sets of registers
per CPU multiple contexts loaded at once
Multiprocess Architecture – Chrome Browser
Many web browsers ran as single process (some still do)
If one web site causes trouble, entire browser can hang or
crash
Google Chrome Browser is multiprocess with 3 different
types of processes:
Browser process manages user interface, disk and network I/O
Renderer process renders web pages, deals with HTML,
Javascript. A new renderer created for each website opened
Runs in sandbox restricting disk and network I/O, minimizing
effect of security exploits
Plug-in process for each type of plug-in
Interprocess Communication
Processes within a system may be independent or
cooperating
Cooperating process can affect or be affected by other
processes, including sharing data
Reasons for cooperating processes:
Information sharing
Computation speedup
Modularity
Convenience
Cooperating processes need interprocess communication
(IPC)
Two models of IPC
Shared memory
Message passing
Communications Models
(a) Message passing. (b) shared memory.
Cooperating Processes
Independent process cannot affect or be affected by
the execution of another process
Cooperating process can affect or be affected by the
execution of another process
Advantages of process cooperation
Information sharing
Computation speed-up
Modularity
Convenience
Interprocess Communication – Shared Memory
An area of memory shared among the
processes that wish to communicate
The communication is under the control of the
users processes not the operating system.
Major issues is to provide mechanism that will
allow the user processes to synchronize their
actions when they access shared memory.
Interprocess Communication – Message Passing
Mechanism for processes to communicate and to
synchronize their actions
Message system – processes communicate with
each other without resorting to shared variables
IPC facility provides two operations:
send(message)
receive(message)
The message size is either fixed or variable