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Java Arrays Classes Methods

The document provides an overview of Java programming concepts including arrays, classes, objects, methods, method overloading, and method overriding. It explains one-dimensional and two-dimensional arrays, their initialization, and how to pass them to methods. Additionally, it covers the definition and creation of classes and objects, method definitions, calling methods, parameters, return types, variable scope, recursion, and the principles of method overloading and overriding.
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0% found this document useful (0 votes)
2 views12 pages

Java Arrays Classes Methods

The document provides an overview of Java programming concepts including arrays, classes, objects, methods, method overloading, and method overriding. It explains one-dimensional and two-dimensional arrays, their initialization, and how to pass them to methods. Additionally, it covers the definition and creation of classes and objects, method definitions, calling methods, parameters, return types, variable scope, recursion, and the principles of method overloading and overriding.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Java Programming

Arrays, Class & Objects, Methods, Overloading and Overriding


1. Arrays
6.1 One-Dimensional Arrays
Concept:
A one-dimensional array is a collection of elements of the same data type stored in a single row of contiguous
memory locations, accessed using an index starting from 0.

Syntax:
dataType[] arrayName = new dataType[size];
dataType[] arrayName = {value1, value2, ...};

Example:
public class ArrayDemo {
public static void main(String[] args) {
int[] marks = {80, 90, 70};
[Link](marks[0]);
[Link](marks[1]);
}
}

Output:
80
90

Explanation:
'marks' is an array storing three values. marks[0] accesses the first element (80) and marks[1] accesses the
second (90), since indexing starts at 0.

6.2 Two-Dimensional Arrays


Concept:
A two-dimensional array stores data in a table-like structure of rows and columns, useful for representing grids
or matrices.

Syntax:
dataType[][] arrayName = new dataType[rows][columns];

Example:
public class TwoDArrayDemo {
public static void main(String[] args) {
int[][] matrix = {{1, 2}, {3, 4}};
[Link](matrix[0][1]);
[Link](matrix[1][0]);
}
}

Output:
2
3

Explanation:
matrix[0][1] accesses the element in row 0, column 1 (value 2), and matrix[1][0] accesses row 1, column 0 (value
3).

6.3 Array Initialization


Concept:
Arrays can be initialized either at the time of declaration with fixed values, or later by assigning values to
individual index positions.

Syntax:
int[] arr = new int[3];
arr[0] = 10;
arr[1] = 20;
arr[2] = 30;

Example:
public class ArrayInitDemo {
public static void main(String[] args) {
int[] arr = new int[3];
arr[0] = 5;
arr[1] = 10;
arr[2] = 15;
[Link](arr[2]);
}
}

Output:
15

Explanation:
The array is first created with a size of 3, and then each index is assigned a value individually. arr[2] holds 15.

6.4 Passing Arrays to Methods


Concept:
An array can be passed as an argument to a method, allowing the method to access or modify its elements
directly.

Syntax:
static returnType methodName(dataType[] arr) {
// use arr
}

Example:
public class ArrayMethodDemo {
static void printArray(int[] arr) {
for (int val : arr) {
[Link](val);
}
}
public static void main(String[] args) {
int[] numbers = {1, 2, 3};
printArray(numbers);
}
}

Output:
1
2
3

Explanation:
The array 'numbers' is passed to the printArray() method, which loops through and prints each element.

6.5 Array Programs (Sum, Average, Largest, Smallest, Search)


Concept:
Arrays are commonly used to perform operations like calculating the sum, average, finding the largest/smallest
value, or searching for an element by looping through all the elements.

Syntax:
for (int i = 0; i < [Link]; i++) {
// process arr[i]
}

Example:
public class ArrayOperationsDemo {
public static void main(String[] args) {
int[] arr = {12, 45, 3, 67, 21};
int sum = 0, max = arr[0], min = arr[0];
for (int i = 0; i < [Link]; i++) {
sum += arr[i];
if (arr[i] > max) max = arr[i];
if (arr[i] < min) min = arr[i];
}
[Link]("Sum: " + sum);
[Link]("Average: " + (sum / [Link]));
[Link]("Largest: " + max);
[Link]("Smallest: " + min);
}
}

Output:
Sum: 148
Average: 29
Largest: 67
Smallest: 3

Explanation:
The loop goes through every element once: adding each value to 'sum', and updating 'max'/'min' whenever a
larger or smaller value is found. Average is sum divided by the number of elements.
2. Class and Objects
8.1 Class
Concept:
A class is a blueprint or template that defines the properties (fields) and behaviors (methods) that its objects will
have. It does not occupy memory on its own until an object is created.

Syntax:
class ClassName {
// fields
// methods
}

Example:
class Student {
String name;
int age;
}
public class ClassDemo {
public static void main(String[] args) {
[Link]("Student class defined");
}
}

Output:
Student class defined

Explanation:
'Student' is a class with two fields (name and age). No object has been created yet, so these fields don't hold any
real values.

8.2 Object
Concept:
An object is an instance of a class, created using the 'new' keyword. It has its own copy of the fields defined by
the class and can use the class's methods.

Syntax:
ClassName objectName = new ClassName();

Example:
class Student {
String name = "Anu";
}
public class ObjectDemo {
public static void main(String[] args) {
Student s1 = new Student();
[Link]([Link]);
}
}

Output:
Anu

Explanation:
's1' is an object of the Student class, created using 'new'. It can access the field 'name' defined in the class using
the dot (.) operator.

8.3 Creating Objects


Concept:
Objects are created by using the 'new' keyword followed by a call to the class's constructor, which allocates
memory and initializes the object.

Syntax:
ClassName objectName = new ClassName(arguments);

Example:
class Book {
String title = "Java Basics";
}
public class CreateObjectDemo {
public static void main(String[] args) {
Book b1 = new Book();
[Link]([Link]);
}
}

Output:
Java Basics

Explanation:
'new Book()' creates a new object 'b1' in memory, and '[Link]' accesses its field to print the book's title.
3. Methods
7.1 Defining Methods
Concept:
A method is a named block of code that performs a specific task and can be executed (called) whenever needed,
helping to organize and reuse code.

Syntax:
returnType methodName(parameters) {
// method body
}

Example:
public class MethodDefDemo {
static void greet() {
[Link]("Hello from a method!");
}
public static void main(String[] args) {
greet();
}
}

Output:
Hello from a method!

Explanation:
'greet' is a method with no return value (void) and no parameters. It is defined once and then called from
main().

7.2 Method Calling


Concept:
Calling a method means executing the code inside it by writing its name followed by parentheses, optionally
passing values it needs.

Syntax:
methodName(arguments);

Example:
public class MethodCallDemo {
static void showMessage() {
[Link]("Method called successfully");
}
public static void main(String[] args) {
showMessage();
}
}

Output:
Method called successfully
Explanation:
Writing 'showMessage();' inside main() transfers control to the method, executes its code, and then returns back
to main().

7.3 Parameters and Arguments


Concept:
Parameters are variables listed in a method's definition to receive input values, while arguments are the actual
values passed to the method when it is called.

Syntax:
static void methodName(dataType parameter) {
// use parameter
}
methodName(argument);

Example:
public class ParameterDemo {
static void greet(String name) {
[Link]("Hello, " + name);
}
public static void main(String[] args) {
greet("Priya");
}
}

Output:
Hello, Priya

Explanation:
'name' is the parameter defined in the method, and "Priya" is the argument passed when the method is called.

7.4 Return Type


Concept:
The return type of a method specifies the data type of the value it sends back to the caller using the 'return'
keyword. If a method returns nothing, its return type is 'void'.

Syntax:
returnType methodName(parameters) {
return value;
}

Example:
public class ReturnDemo {
static int square(int n) {
return n * n;
}
public static void main(String[] args) {
int result = square(5);
[Link]("Square: " + result);
}
}
Output:
Square: 25

Explanation:
The method 'square' takes a number, calculates its square, and returns the result (int), which is then stored in
'result' and printed.

7.6 Scope of Variables


Concept:
The scope of a variable defines the region of the program where it can be accessed. Local variables (declared
inside a method) are only accessible within that method, while instance/class variables have wider scope.

Syntax:
void method() {
int localVar = 10; // accessible only inside this method
}

Example:
public class ScopeDemo {
static void display() {
int localVar = 25;
[Link]("Local variable: " + localVar);
}
public static void main(String[] args) {
display();
}
}

Output:
Local variable: 25

Explanation:
'localVar' is declared inside the display() method, so it only exists and is only accessible while that method is
executing.

7.7 Recursion (Basic)


Concept:
Recursion is a technique where a method calls itself to solve a smaller instance of the same problem, continuing
until it reaches a base case that stops the recursive calls.

Syntax:
returnType methodName(parameters) {
if (baseCondition) {
return baseValue;
}
return methodName(smallerInput);
}

Example:
public class RecursionDemo {
static int factorial(int n) {
if (n == 0) {
return 1;
}
return n * factorial(n - 1);
}
public static void main(String[] args) {
[Link]("Factorial of 4: " + factorial(4));
}
}

Output:
Factorial of 4: 24

Explanation:
factorial(4) calls factorial(3), which calls factorial(2), and so on until factorial(0) returns 1 (the base case). The
results are then multiplied together: 4×3×2×1 = 24.
4. Method Overloading
7.5 Method Overloading
Concept:
Method overloading allows multiple methods in the same class to have the same name but different parameter
lists (different number or types of parameters).

Syntax:
returnType methodName(int a) { ... }
returnType methodName(int a, int b) { ... }

Example:
public class OverloadDemo {
static int add(int a, int b) {
return a + b;
}
static double add(double a, double b) {
return a + b;
}
public static void main(String[] args) {
[Link](add(2, 3));
[Link](add(2.5, 3.5));
}
}

Output:
5
6.0

Explanation:
Java chooses the correct 'add' method to run based on the argument types: integers call the int version, and
decimals call the double version.
5. Method Overriding
9.2 Method Overriding
Concept:
Method overriding occurs when a subclass provides its own implementation of a method that is already defined
in its superclass, replacing the parent's version when called on the subclass object.

Syntax:
class Parent {
void display() { ... }
}
class Child extends Parent {
@Override
void display() { ... }
}

Example:
class Animal {
void sound() {
[Link]("Animal makes a sound");
}
}
class Dog extends Animal {
@Override
void sound() {
[Link]("Dog barks");
}
}
public class OverrideDemo {
public static void main(String[] args) {
Dog d = new Dog();
[Link]();
}
}

Output:
Dog barks

Explanation:
'Dog' redefines the sound() method with its own behavior. When called on a Dog object, the overridden (child)
version runs instead of the parent's version.

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