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The pie charts compare the time adolescents spend on smartphones versus tablets, highlighting that tablets are primarily used for gaming (57%) while smartphones are more utilized for social networking (29%). Additionally, tablets see significant use for entertainment (13%), whereas smartphones are favored for utility tasks (20%). Overall, tablets are preferred for gaming and entertainment, while smartphones are used more for communication and practical tasks.

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0% found this document useful (0 votes)
3 views1 page

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The pie charts compare the time adolescents spend on smartphones versus tablets, highlighting that tablets are primarily used for gaming (57%) while smartphones are more utilized for social networking (29%). Additionally, tablets see significant use for entertainment (13%), whereas smartphones are favored for utility tasks (20%). Overall, tablets are preferred for gaming and entertainment, while smartphones are used more for communication and practical tasks.

Uploaded by

lehanhnguyen1001
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Both pie charts illustrate the amount of time that adolescents spend using smartphones

or tablets. Generally, these gadgets are used for similar purposes but to a very different
extent.
The first pie chart shows how people spend their time on smartphones while the second
pie chart illustrates how time is spent on tablets. For both types of devices, they are
mostly used for game playing. 57% of the time spent on a tablet is given to playing
games, while only 35% of the time spent on a smartphone is used for this. In contrast,
smartphone users spend 29% of their time on their gadgets accessing social networking
sites compared with just 15% of time spent on tablets for the same activity.
Another most popular use of the tablet is for consuming entertainment, which users
spend 13% of their time watching videos and listening to music. Smartphone users,
however, dedicate only 8% of their time on smartphones to such entertainment. Instead
to spend 20% of their time on their phone accessing utilities (include maps, online
banking or shopping and so on).
In general, while tablets are being used more for gaming and other forms of
entertainment, smartphones seem to be the preferred option for tasks as well
as communication with the world around us.

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