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Module 1 C Programming

This document outlines the fundamentals of problem-solving and programming using the C language. It covers key concepts such as problem analysis, algorithm design, and the programming environment, along with details on C's character set, data types, and standard library functions. A complete code example demonstrates the application of these concepts in a simple program.

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0% found this document useful (0 votes)
2 views3 pages

Module 1 C Programming

This document outlines the fundamentals of problem-solving and programming using the C language. It covers key concepts such as problem analysis, algorithm design, and the programming environment, along with details on C's character set, data types, and standard library functions. A complete code example demonstrates the application of these concepts in a simple program.

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ackshayaktpr
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© All Rights Reserved
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MODULE 1: Problem Solving & Introduction to C

Course Code: 25CTU101 | Programming and Problem Solving using "C"

1. PROBLEM SOLVING CONCEPTS

Introduction & Problem Development


• Problem Solving Definition: The process of identifying a problem, developing an algorithmic procedure,
and implementing a solution using a programming language.

• Key Steps in Problem Development:


1. Analyzing & Defining the Problem: Understanding the requirements, inputs, desired outputs, and
constraints.

2. Modular Design: Breaking down a large, complex problem into smaller, manageable sub-problems
(modules or functions).

3. Algorithm Design: Writing a step-by-step set of rules or instructions to solve the problem.

4. Flowcharting: Graphically representing the execution flow of the algorithm.

5. Coding & Implementation: Translating the algorithm into C syntax.

6. Testing & Debugging: Finding and fixing errors (syntax, runtime, logical).

Algorithms & Flowcharts


• Algorithm: A finite sequence of clear, step-by-step instructions to solve a task. Must be precise, finite, and
yield a correct output.

• Flowchart Standard Symbols:


◦ Oval (Terminal): Indicates START or END.

◦ Parallelogram (Input/Output): Represents reading input data or printing output.

◦ Rectangle (Process): Represents arithmetic calculations or data manipulation.

◦ Diamond (Decision): Represents condition testing (True/False branching).

◦ Arrows (Flow lines): Connect symbols to show the direction of execution logic.

Types of Programming Languages


• Low-Level Languages: Machine language (binary 0s and 1s) directly executed by CPU.

• Assembly Language: Uses mnemonics (e.g., ADD, MOV); requires an Assembler.

• High-Level Languages: Human-readable languages (e.g., C, C++, Java); requires a Compiler or


Interpreter to translate to machine code.

Program Development Environment

Consists of an Editor (writing code), Preprocessor (processing directives like #include), Compiler
(translating C to object code), Linker (combining library functions), and Loader/Runner (loading program into
memory for execution).

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2. INTRODUCTION TO "C" LANGUAGE

C Character Set, Identifiers & Keywords


• Character Set: Letters (A-Z, a-z), Digits (0-9), Special Characters (+, -, *, &, %, etc.), and White Spaces.

• Identifiers: Names given to variables, functions, or arrays. Must start with a letter or underscore (_),
followed by letters, digits, or underscores. Case-sensitive!

• Keywords: Reserved words in C (32 standard keywords like int, float, if, else, return) that have
predefined meanings and cannot be used as identifiers.

Data Types & Constants

Data Type Category Keyword Size (Typical) Format Specifier Example Values

Character char 1 Byte %c 'A', 'z', '9'

Integer int 2 or 4 Bytes %d / %i 10, -45, 0

Floating Point float 4 Bytes %f 3.14, -0.005

Double Precision Float double 8 Bytes %lf 3.1415926535

Constants & Symbolic Constants


Fixed values that do not change during program execution. Defined either using the const keyword (e.g., const
float PI = 3.14;) or preprocessor macros (e.g., #define MAX 100).

Variables, Expressions & Operators


• Variables: Named storage locations in memory whose contents can change (e.g., int count = 0;).

• Operators:
◦ Arithmetic: +, -, *, /, % (Modulus - remainder of integer division)

◦ Relational: ==, !=, >, <, >=, <=

◦ Logical: && (AND), || (OR), ! (NOT)

◦ Assignment & Increment/Decrement: =, +=, -=, ++, --

Library Functions & Data Input/Output Functions

Standard header files like <stdio.h> (Standard Input Output) and <math.h> provide essential pre-built
functions:

• printf(): Formatted output function to print data to the console.

• scanf(): Formatted input function using address-of operator (&) to store user inputs into memory
locations.

• getchar() / putchar(): Unformatted single-character input/output functions.

Page 2 of 3
Complete Code Example (Module 1 Concepts)

/* Module 1: Complete Example Program */


#include <stdio.h>
#define PI 3.14159 // Symbolic Constant

int main() {
float radius, area;
char unit = 'c';

// Data Output & Input


printf("Enter radius of circle: ");
scanf("%f", &radius);

// Expression evaluation using arithmetic operators


area = PI * radius * radius;

printf("Area = %.2f %cm^2


", area, unit);
return 0;
}

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