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TNPSC - Basic Engineering - Programming Languages

The document provides a comprehensive overview of programming languages, classifying them into low-level and high-level languages based on their abstraction from hardware. It details low-level languages like machine and assembly language, as well as high-level languages such as C++, highlighting their characteristics, syntax, and usage. Additionally, it covers fundamental concepts in C++ including identifiers, literals, operators, data types, and program execution.

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Sathish Charles
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0% found this document useful (0 votes)
6 views14 pages

TNPSC - Basic Engineering - Programming Languages

The document provides a comprehensive overview of programming languages, classifying them into low-level and high-level languages based on their abstraction from hardware. It details low-level languages like machine and assembly language, as well as high-level languages such as C++, highlighting their characteristics, syntax, and usage. Additionally, it covers fundamental concepts in C++ including identifiers, literals, operators, data types, and program execution.

Uploaded by

Sathish Charles
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Programming Languages

Classification of Programming Languages

● Programming languages vary in the level of abstraction they provide from the
hardware.
● Some programming languages provide less or no abstraction while some provide
higher abstraction.
● Based on the levels of abstraction, they can be classified into two
categories:
○ Low-level language
○ High-level language

Low-level languages
● No or little abstraction from hardware
● 0 and 1 are machine instructions
● Languages
○ Machine language
○ Assembly language

Machine Language
● Consists of a set of instructions that are in the binary form 0 or 1.
● Creating a program in a machine-level language is a very difficult task
● Error-prone as it is not easy to understand
● Maintenance is high
● Not portable

Assembly Language
● Contains some human-readable commands such as mov,
add, sub, etc.
● Easier to write and understand
● The translator used for translating assembly code to machine
code is known as an assembler.
● Assembly language code is not portable
● Not portable
● Assembly language has some abstraction from the hardware
● Assembly language is slower than machine language
High-Level Language
● Allows a programmer to write the programs which are independent of
a particular type of computer
● Closer to human languages than low-level languages.
● A compiler is required to translate a high-level language into a low-
level language
● easy to read, write, and maintain as it is written in English like words.
● eg: C, C++, Java, Python, Ruby, PHP, Javascript, Visual Basic

C++
● Developed by Bjarne Stroustrup at AT & T Bell Laboratory during 1979.
● Originally derived from C language and influenced by many languages like Simula,
BCPL, Ada, ML, CLU and ALGOL 68.
● Advantages
○ Highly portable and is often used for multi-device, multi-platform app development
○ Object Oriented
○ Has rich function library, ○ Fast and efficient
Identifiers
● User-defined names given to different parts of the C++ program viz. variables,
functions, arrays, classes etc.
● Rules for naming
○ First character must be an alphabet or an underscore (_)
○ Only alphabets, digits and underscore are permitted. Other special characters are
not allowed as part of an identifier
○ C++ is case sensitive
○ Reserved words or keywords cannot be used

Literals (Constants)
● Values do not change during the execution of a program
● Types
○ Numeric Constants
■ Integer Constants
■ Real Constants
○ Boolean Constants
○ Character Constants
○ Strings

Numeric Constants
● Numeric values used as constants Types
1. Integer Constants (or) Fixed point constants.
■ Whole numbers without decimal
■ May be signed or unsigned
■ Types
● Decimal
● Octal
● Hexadecimal
2. Real constants (or) Floating point constants.
■ Has fractional component (decimal point)
■ May be written in fractional or exponent form
■ Exponent form has two parts Mantissa and Exponent

Boolean Literals
● Used to represent one of the Boolean values (True or
false).
● Internally true has value 1 and false has value 0.
Character Constant
● Valid single character enclosed within single quote
● Escape Sequence or Non-graphic character
○ Cannot be typed directly from a keyboard
during execution
○ Can be represented by using escape
sequences.
○ Represented by a backslash followed by one or
two characters.

String Literals
● Sequence of characters enclosed within double
quotes are called as String literals.
● By default, string literals are automatically added with
a special character ‘\0’ (Null) at the end

Operators
● Symbols used to do some mathematical or logical operations are called as
“Operators”.
● Data items or values that the operators act upon are called as “Operands”.
● Types
1. Unary Operators - Require only one operand
2. Binary Operators - Require two operands
i. Arithmetic Operators
ii. Relational Operators
iii. Logical Operators
iv. Assignment Operators
v. Conditional Operator
3. Ternary Operators - Require three operands
Punctuators
● Symbols used as delimiters, while constructing a C++
program are called punctuators or Separators.
1. Curly braces { }
2. Parenthesis ()
3. Square brackets []
4. Comma ,
5. Semicolon ;
6. Colon :
7. Comments
i. //
ii. /* */
Input Operator
● The operator >> is used to get input.
● It extracts the value through the keyboard and assigns it to the variable on its right;
hence, it is called as “Stream extraction” or “get from” operator.
● The first operand is the pre-defined identifier cin (pronounced as C-In) that
identifies keyboard as the input device.
● The second operand must be a variable.
● eg: cin >> num;
● To receive or extract more than one value at a time, >> operator should be used
for each variable. This is called cascading of operator.
○ eg: cin >> num1 >> num2;

Output Operator
● The operator << is used to get output.
● It is called the “Stream insertion” or “put to” operator.
● It is used to send the strings or values of the variables on its right to the object on
its left.
● The first operand is the predefined identifier cout (pronounced as C-Out) that
identifies monitor as the standard output object.
● The second operand may be a constant, variable or an expression.
● eg: cout << “Welcome to Sparks Academy”;
● To send more than one value at a time, << operator should be used for each
constant/variable/expression. This is called cascading of operator
● eg: cout << “The sum is = “ << sum;

Program Execution
● Create source code and save with .cpp extension. Header file might be in .h
or .hpp extension
● Compile the program with a compiler to check for errors. If compilation success
executable is created.
○ GCC, Clang, Borland C++, Microsoft C++ compiler are examples of compilers
● Executable is then run
● Integrated Development Environment (IDE) is used to create a C++ Program
○ Dev C++, Code::blocks, Visual Studio, Clion are IDEs

Example Program
// C++ program to print a string
#include <iostream>
using namespace std;
int main()
{
cout << “Welcome to Sparks Academy”;
return 0;
}

Example Program explained


1. // C++ program to print a string
● This is a comment. It is used to provide information for a person who is reading the
program
2. #include <iostream>
● # is a directive for the preprocessor which means the statement is processed
before compilation
● #include <iostream> tells the compiler’s preprocessor to include the header file
iostream in the program
● namespace std and cout are available in iostream header
3. using namespace std;
● Tells the compiler to use standard namespace.
● Namespaces provide a method of preventing name conflicts in large projects

Example Program explained


1. int main()
● main( ) function is the starting point where all C++ programs begin their execution
● Executable statements should be inside the main( ) function
2. {
cout << “Welcome to Sparks Academy”;
return 0;
}
● Statements between the curly braces are executable statements.
● Called as a block of code
● cout simply sends the string constant “Welcome to Sparks Academy” to the screen
● Return is a keyword which is used to return the value what you specified to a
function.
● In this case, it will return 0 to main( ) function.
● Every programming language has two fundamental elements, viz., data types and
variables.
● They are very essential elements to write even the most elementary programs.
● C++ provides a predefined set of data types for handling the data items.
● Such data types are known as fundamental or built-in data types.
● Apart from the built-in data types, a programmer can also create his own data
types called as User-defined data types
● In a programming language, fields are referred as variables and the values are
referred to as data.
● Before handling any data, it should be clearly specified to the language compiler,
regarding what kind of data it is, with some predefined set of data types.
Data type modifiers
● Used to modify the storing capacity of a fundamental data type except void type.
● Modifiers can be used to modify (expand or reduce) the memory allocation of any
fundamental
data type. They are also called as Qualifiers.
● There are four modifiers used in C++.
○ signed
○ unsigned
○ long
○ short
Number Suffixes
● Suffix can be used to assign the same value as a different type.
● Eg: if you want to store 45 in int, long, unsigned int and unsigned long int, you can
use suffix letter L or U (either case) with 45 i.e. 45L or 45U.
● This type of declaration instructs the compiler to store the given values as long and
unsigned.
● ‘F’ can be used for floating point values, example: 3.14F

Variables
● User-defined names assigned to specific memory locations in which the values are
stored.
● Rules for naming the identifiers should be followed while naming a variable
Declaring Variables
● Every variable should be declared before they are actually used in a program.
● Declaration is a process to instruct the compiler to allocate memory as per the type
that is specified along with the variable name.
● More than one variable of the same type can be declared as a single statement
using a comma separating the individual variables.
● Syntax: <data type> <var1>, <var2>, <var3> …… <var_n>;
● eg: int num1, num2, sum;
● If you declare a variable without any initial value, the memory space allocated to
that variable will be occupied with some unknown value called as “Junk” or
“Garbage” values
Variable Initialization
● Assigning an initial value to a variable during its declaration is called as
“Initialization”.
● eg: int num = 100;
double price = 231.45;
Dynamic Initialization of Variables
● Initializing variable during the execution of a program is called Dynamic
Initialization.
● eg: int sum = num1+num2;
Constants
● const is the keyword used to declare a constant.
● const keyword modifies / restricts the accessibility of a variable. So, it is known as
Access modifier. ● eg: const int num = 100;
References
● A reference provides an alias for a previously defined variable.
● Declaration of a reference consists of base type and an & (ampersand) symbol;
● Reference variable name is assigned the value of a previously declared variable.
● Syntax
<type> <& reference_variable> = <original_variable>;
● Manipulators are used to format the output of any C++ program.
● Manipulators are functions specifically designed to use with the insertion (<<) and
extraction(>>) operators.
● C++ offers several input and output manipulators for formatting.
● Commonly used manipulators are: endl, setw, setfill, setprecision and setf.
● In order to use these manipulators, you should include the appropriate header file
● endl (End the Line)
○ endl is used as a line feeder in C++. It can be used as an alternative to ‘\n’.
○ In other words, endl inserts a new line and then makes the cursor to point to the
beginning of the next line
○ eg: cout << "The value of num = " << num <<endl;

● setw ( )
○ setw manipulator sets the width of the field assigned for the output.
○ The field width determines the minimum number of characters to be written in
output.
○ Syntax: setw(number of characters
○ eg: cout << setw(25) << "Basic Pay : " << setw(10)<< basic<< endl;
● setprecision ( )
○ This is used to display numbers with fractions in specific number of digits.
○ Syntax: setprecision (number of digits);
○ eg: cout << setprecision (5) << hra;

● An expression is a combination of operators, constants and variables arranged as


per the rules of C++.
● It may also include function calls which return values.
● An expression may consist of one or more operands, and zero or more operators
to produce a value.
● In C++, there are seven types of expressions, and they are:
○ Constant Expression
○ Integer Expression
○ Floating Expression
○ Relational Expression
○ Logical Expression
○ Bitwise Expression
○ Pointer Expression

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