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Game-Based Learning Method

The document presents Game-Based Learning (GBL) as an effective teaching method that uses games to engage students and facilitate learning. Key characteristics include clear goals, immediate feedback, active participation, and a safe environment for risk-taking. Benefits of GBL include higher engagement, better retention of information, and the development of essential 21st-century skills, although challenges such as alignment with curriculum and access to technology may arise.

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gerome
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0% found this document useful (0 votes)
3 views32 pages

Game-Based Learning Method

The document presents Game-Based Learning (GBL) as an effective teaching method that uses games to engage students and facilitate learning. Key characteristics include clear goals, immediate feedback, active participation, and a safe environment for risk-taking. Benefits of GBL include higher engagement, better retention of information, and the development of essential 21st-century skills, although challenges such as alignment with curriculum and access to technology may arise.

Uploaded by

gerome
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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LEADERSHIP PRESENTATION

TEACHING METHOD

GAME-BASED
LEARNING
METHOD
Presented By :

GEROME KHIM P. GERERO


____________are the planned methods and
techniques educators use to facilitate learning,
engage students, and help them achieve
educational goals.

ETCAHNIG DMTEHSO
TEACHING METHOD
_O_I_I_I_N
POLITICIAN
Game-Based Learning (GBL) is a
teaching method where you use games
— digital or non-digital — to help
students learn specific skills, concepts,
and knowledge.

Think: learning through play, but with clear learning


goals behind it
Core Idea
Instead of just lecture + worksheets,
you turn the lesson into a game
structure.
Students learn by doing, failing, trying
again, and getting feedback — just like in
a real game.
Key
Characteristics
1. Goals + Rules: Every game has a
clear objective.
"Pass level 3 by solving 5 math
problems"
2. Challenge + Feedback:

Immediate points, badges, or "try


again" keeps students engaged
3. Active Participation:
Students make decisions
and see consequences
[Link] Environment: You can fail in a
game without real-world penalties, so
students take more risks
[Link] or
Collaboration: Can be
solo, teams, or class vs
class
Types of Game-Based Learning
Type Example Best For

Kahoot, Quizizz, Minecraft: Education,


Digital Games Prodigy
Quick review, math, science sims

Board/Card Games Custom trivia cards, Scrabble for vocab Vocabulary, social skills

Role-play/Simulations Model UN, "Market Day" for Economics Critical thinking, empathy

Escape Rooms Puzzle boxes to "unlock" the next lesson Problem-solving, teamwork

Gamified Lessons ClassDojo points, XP levels for homework Motivation, classroom management
kahoot

Prodigy
custome trivia
cards
quizizz

scrabble for
vocabulary
Benefits
1. Higher Engagement: Games are naturally motivating
2. Better Retention: You remember what you
"experienced" more than what you just read
3. Develops 21st Century Skills: Problem-solving,
collaboration, decision-making, resilience
4. Immediate Feedback: Students know right away if
they’re right/wrong
5. Differentiated: You can adjust difficulty per student
Possible challenges
Can get too focused on "winning" and
forget the learning goal
Takes time to design good games
aligned to curriculum
Need tech/access for digital games
Not every topic fits a game well
IMPLEMENTATION TIPS
1. Align game objectives
with curriculum goals
to ensure meaningful
learning
2. Use a mix of digital
and physical games
to cater to different
learning styles.
3. Encourage collaboration
and discussion to
enhance social and
cognitive skills.
RELATED STUDIES
Game-based learning is designed to
balance theoretical content and learning
through the use of games. Game based
learning allows students to explore
rigorous learning environments and
concepts and targeted learning
outcomes (Chen et al., 2018);
Game-based learning programs
should provide students with the
capacity to be involved in their
education, and to reflect on,
understand, and apply the acquired
knowledge in real life (Boctor, 2013)
According to Plass et al. (2015), the characteristics of an
educational game are essentially determined by its
interactivity aspects, while others, such as Boctor (2013),
provide a more specific definition, suggesting that
dynamic visuals, regulations, objectives, and interaction
features are the defining characteristics of educational
games.
THANK YOU!

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