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Java Programming Full E Content

This document outlines a Java programming course covering fundamentals, object-oriented concepts, classes, inheritance, exception handling, multithreading, and GUI programming with AWT and Swing. It includes detailed learning objectives and topics for each unit, such as control structures, data types, and the Java Collections Framework. The course aims to equip learners with the skills to create robust Java applications.

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0% found this document useful (0 votes)
4 views3 pages

Java Programming Full E Content

This document outlines a Java programming course covering fundamentals, object-oriented concepts, classes, inheritance, exception handling, multithreading, and GUI programming with AWT and Swing. It includes detailed learning objectives and topics for each unit, such as control structures, data types, and the Java Collections Framework. The course aims to equip learners with the skills to create robust Java applications.

Uploaded by

kaushik.ves.bala
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Java Programming – E Content

UNIT I: Introduction to Java, Tokens and Control Structures


Learning Objectives
• Understand Java fundamentals and OOP concepts.
• Learn Java program structure and JVM.
• Use variables, data types, operators and control statements.

Introduction to Java
Java is a high-level, object-oriented programming language developed by Sun Microsystems.
It is platform independent because Java programs run on the Java Virtual Machine (JVM).

Features of Java: Simple, Object-Oriented, Platform Independent, Portable, Secure, Robust,


Multithreaded, Distributed.

JVM: JVM converts bytecode into machine code and executes Java programs on different
platforms.

Data Types: byte, short, int, long, float, double, char, boolean.

Variables, Type Conversion, Type Casting, Operators and Expressions.

Control Structures:
• Selection Statements – if, if-else, switch
• Looping Statements – for, while, do-while

Static Members, String and StringBuffer concepts.

UNIT II: Classes, Objects, Inheritance, Interfaces and Packages


Learning Objectives
• Create classes and objects.
• Understand inheritance and polymorphism.
• Use interfaces and packages.

Topics:
• Classes and Objects
• Arrays
• Constructors
• Inheritance and its types – Single, Multilevel, Hierarchical
• this and super keywords
• Method Overloading
• Method Overriding
• Abstract Classes
• Polymorphism
• final keyword
• Packages
• Interfaces

UNIT III: Exception Handling and Threads


Learning Objectives
• Handle runtime errors.
• Create multithreaded programs.
• Understand synchronization.

Topics:
• Errors and Exceptions
• Checked and Unchecked Exceptions
• try, catch, finally, throw and throws
• Garbage Collection
• Multithreading
• Creating Threads using Thread class and Runnable interface
• Thread Life Cycle
• Inter-thread Communication
• Deadlock

UNIT IV: AWT, Swing and Event Handling


Learning Objectives
• Design GUI applications.
• Use AWT and Swing components.
• Handle events.

Topics:
• AWT (Abstract Window Toolkit)
• AWT Controls – Label, Button, TextField, TextArea, Checkbox
• Swing Components – JFrame, JPanel, JLabel, JButton, JTextField, JTextArea
• JFrame Applications
• Event Handling
• Event Delegation Model
• Listener Interfaces – ActionListener, MouseListener, KeyListener, WindowListener
UNIT V: Adapter Classes, Inner Classes, Utility Package, ArrayList and
Vectors
Learning Objectives
• Learn adapter and inner classes.
• Use Collection Framework.
• Work with ArrayList and Vector.

Topics:
• Adapter Classes – MouseAdapter, WindowAdapter, KeyAdapter
• Inner Classes
• Anonymous Inner Classes
• Java Utility Package
• Collections Framework
• Iterator Interface
• Enumeration
• ArrayList
• Vector
• Comparator and Custom Sorting

Course Summary
This course covers Java fundamentals, object-oriented programming, classes and objects,
inheritance, interfaces, exception handling, multithreading, GUI programming using AWT
and Swing, event handling, adapter classes, inner classes and the Java Collections
Framework.

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