Programming Language - Wikipedia
Programming Language - Wikipedia
Programming language
A programming language is an
engineered language for expressing
[1]
computer programs, typically allowing
software to be written in a human readable
manner.
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History
Early developments
The first programmable computers were invented during the 1940s, and with them, the first
programming languages. [10][11] The earliest computers were programmed in first-generation
programming languages (1GLs), machine language (simple instructions that could be directly
executed by the processor). This code was very difficult to debug and was not portable between
different computer systems.[12] In order to improve the ease of programming, assembly
languages (or second-generation programming languages—2GLs) were invented, diverging
from the machine language to make programs easier to understand for humans, although they
did not increase portability.[13]
Initially, hardware resources were scarce and expensive, while human resources were cheaper.
Therefore, cumbersome languages that were time-consuming to use, but were closer to the
hardware for higher efficiency were favored.[14] The introduction of high-level programming
languages (third-generation programming languages—3GLs)—revolutionized programming.
These languages abstracted away the details of the hardware, instead being designed to express
algorithms that could be understood more easily by humans. For example, arithmetic
expressions could now be written in symbolic notation and later translated into machine code
that the hardware could execute.[13] In 1957, Fortran (FORmula TRANslation) was invented.
Often considered the first compiled high-level programming language,[13][15] Fortran has
remained in use into the twenty-first century.[16]
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Prolog, designed in 1972, was the first logic programming language, communicating with a
computer using formal logic notation.[30][31] With logic programming, the programmer
specifies a desired result and allows the interpreter to decide how to achieve it.[32][31]
1980s to 2000s
During the 1980s, the invention of the personal computer transformed the roles for which
programming languages were used.[33] New languages introduced in the 1980s included C++, a
superset of C that can compile C programs but also supports classes and inheritance.[34] Ada
and other new languages introduced support for concurrency.[35] The Japanese government
invested heavily into the so-called fifth-generation languages that added support for
concurrency to logic programming constructs, but these languages were outperformed by other
concurrency-supporting languages.[36][37]
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2000s to present
During the 2000s, there was a slowdown in the
development of new programming languages that
achieved widespread popularity.[43] One innovation was
service-oriented programming, designed to exploit
distributed computing systems which components are
connected by a network. Services are similar to objects
in object-oriented programming, but run on a separate
process.[44] C# and F# cross-pollinated ideas between
A small selection of programming
imperative and functional programming.[45] After 2010,
language textbooks
several new languages—Rust, Go, Swift, Zig, and Carbon
—competed for the performance-critical software for
which C had historically been used.[46] Most of the new programming languages use static
typing while a few numbers of new languages use dynamic typing like Julia.[47]
Some of the new programming languages are classified as visual programming languages like
Scratch and LabVIEW. Also, some of these languages mix between textual and visual
programming usage like Ballerina.[48][49][50] Also, this trend lead to developing projects that
help in developing new visual languages like Blockly by Google.[51] Many game engines like
Unreal and Unity support visual scripting.[52][53]
Definition
A language can be defined in terms of syntax (form) and semantics (meaning), and often is
defined via a formal language specification.
Syntax
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Not all syntactically correct programs are semantically correct. Many syntactically correct
programs are nonetheless ill-formed, per the language's rules, and may (depending on the
language specification and the soundness of the implementation) result in an error on
translation or execution. In some cases, such programs may exhibit undefined behavior. Even
when a program is well-defined within a language, it may still have a meaning that is not
intended by the person who wrote it.
"Colorless green ideas sleep furiously," is grammatically well-formed but has no generally
accepted meaning.
"John is a married bachelor," is grammatically well-formed but expresses a meaning that
cannot be true.
The following C language fragment is syntactically correct, but performs operations that are not
semantically defined (the operation *p >> 4 has no meaning for a value having a complex type
and p->im is not defined because the value of p is the null pointer):
complex *p = NULL;
complex abs_p = sqrt(*p >> 4 + p->im);
If the type declaration on the first line were omitted, the program would trigger an error on the
undefined variable p during compilation. However, the program would still be syntactically
correct since type declarations provide only semantic information.
The grammar needed to specify a programming language can be classified by its position in the
Chomsky hierarchy. The syntax of most programming languages can be specified using a Type-2
grammar, i.e., they are context-free grammars.[54] Some languages, including Perl and Lisp,
contain constructs that allow execution during the parsing phase. Languages that have
constructs that allow the programmer to alter the behavior of the parser make syntax analysis
an undecidable problem, and generally blur the distinction between parsing and execution.[55]
In contrast to Lisp's macro system and Perl's BEGIN blocks, which may contain general
computations, C macros are merely string replacements and do not require code execution.[56]
Semantics
Semantics refers to the meaning of content that conforms to a language's syntax.
Static semantics
Static semantics defines restrictions on the structure of valid texts that are hard or impossible to
express in standard syntactic formalisms.[57] For compiled languages, static semantics
essentially include those semantic rules that can be checked at compile time. Examples include
checking that every identifier is declared before it is used (in languages that require such
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declarations) or that the labels on the arms of a case statement are distinct.[58] Many important
restrictions of this type, like checking that identifiers are used in the appropriate context (e.g.
not adding an integer to a function name), or that subroutine calls have the appropriate number
and type of arguments, can be enforced by defining them as rules in a logic called a type system.
Other forms of static analyses like data flow analysis may also be part of static semantics.
Programming languages such as Java and C# have definite assignment analysis, a form of data
flow analysis, as part of their respective static semantics.[59]
Dynamic semantics
Once data has been specified, the machine must be instructed to perform operations on the
data. For example, the semantics may define the strategy by which expressions are evaluated to
values, or the manner in which control structures conditionally execute statements. The
dynamic semantics (also known as execution semantics) of a language defines how and when
the various constructs of a language should produce a program behavior. There are many ways
of defining execution semantics. Natural language is often used to specify the execution
semantics of languages commonly used in practice. A significant amount of academic research
goes into formal semantics of programming languages, which allows execution semantics to be
specified in a formal manner. Results from this field of research have seen limited application to
programming language design and implementation outside academia.[59]
Features
A language provides features for a programmer to develop software. Some notable features are
described below.
Type system
A data type is a set of allowable values and operations that can be performed on these values.
[60] Each programming language's type system defines which data types exist, the type of an
expression, and how type equivalence and type compatibility function in the language.[61]
According to type theory, a language is fully typed if the specification of every operation defines
types of data to which the operation is applicable.[62] In contrast, an untyped language, such as
most assembly languages, allows any operation to be performed on any data, generally
sequences of bits of various lengths.[62] In practice, while few languages are fully typed, most
offer a degree of typing.[62]
Because different types (such as integers and floats) represent values differently, unexpected
results will occur if one type is used when another is expected. Type checking will flag this error,
usually at compile time (runtime type checking is more costly).[63] With strong typing, type
errors can always be detected unless variables are explicitly cast to a different type. Weak typing
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occurs when languages allow implicit casting—for example, to enable operations between
variables of different types without the programmer making an explicit type conversion. The
more cases in which this type coercion is allowed, the fewer type errors can be detected.[64]
Arrays are a data type whose elements, in many languages, must consist of a single type of fixed
length. Other languages define arrays as references to data stored elsewhere and support
elements of varying types.[67] Depending on the programming language, sequences of multiple
characters, called strings, may be supported as arrays of characters or their own primitive type.
[68] Strings may be of fixed or variable length, which enables greater flexibility at the cost of
increased storage space and more complexity.[69] Other data types that may be supported
include lists,[70] associative (unordered) arrays accessed via keys,[71] records in which data is
mapped to names in an ordered structure,[72] and tuples—similar to records but without names
for data fields.[73] Pointers store memory addresses, typically referencing locations on the heap
where other data is stored.[74]
The simplest user-defined type is an ordinal type, often called an enumeration, whose values
can be mapped onto the set of positive integers.[75] Since the mid-1980s, most programming
languages also support abstract data types, in which the representation of the data and
operations are hidden from the user, who can only access an interface.[76] The benefits of data
abstraction can include increased reliability, reduced complexity, less potential for name
collision, and allowing the underlying data structure to be changed without the client needing to
alter its code.[77]
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With dynamic typing, the type is not attached to the variable but only the value encoded in it. A
single variable can be reused for a value of a different type. Although this provides more
flexibility to the programmer, it is at the cost of lower reliability and less ability for the
programming language to check for errors.[80] Some languages allow variables of a union type
to which any type of value can be assigned, in an exception to their usual static typing rules.[81]
Concurrency
In computing, multiple instructions can be executed simultaneously. Many programming
languages support instruction-level and subprogram-level concurrency.[82] By the twenty-first
century, additional processing power on computers was increasingly coming from the use of
additional processors, which requires programmers to design software that makes use of
multiple processors simultaneously to achieve improved performance.[83] Interpreted
languages such as Python and Ruby do not support the concurrent use of multiple processors.
[84] Other programming languages do support managing data shared between different threads
by controlling the order of execution of key instructions via the use of semaphores, controlling
access to shared data via monitor, or enabling message passing between threads.[85]
Exception handling
Many programming languages include exception handlers, a section of code triggered by
runtime errors that can deal with them in two main ways:[86]
Termination: shutting down and handing over control to the operating system. This option is
considered the simplest.
Resumption: resuming the program near where the exception occurred. This can trigger a
repeat of the exception, unless the exception handler is able to modify values to prevent the
exception from reoccurring.
Some programming languages support dedicating a block of code to run regardless of whether
an exception occurs before the code is reached; this is called finalization.[87]
There is a tradeoff between increased ability to handle exceptions and reduced performance.[88]
For example, even though array index errors are common[89] C does not check them for
performance reasons.[88] Although programmers can write code to catch user-defined
exceptions, this can clutter a program. Standard libraries in some languages, such as C, use
their return values to indicate an exception.[90] Some languages and their compilers have the
option of turning on and off error handling capability, either temporarily or permanently.[91]
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Neumann architecture, the memory stores both data and instructions, while the CPU that
performs instructions on data is separate, and data must be piped back and forth to the CPU.
The central elements in these languages are variables, assignment, and iteration, which is more
efficient than recursion on these machines.[93]
Many programming languages have been designed from scratch, altered to meet new needs, and
combined with other languages. Many have eventually fallen into disuse. The birth of
programming languages in the 1950s was stimulated by the desire to make a universal
programming language suitable for all machines and uses, avoiding the need to write code for
different computers.[94] By the early 1960s, the idea of a universal language was rejected due to
the differing requirements of the variety of purposes for which code was written.[95]
Tradeoffs
Desirable qualities of programming languages include readability, writability, and reliability.[96]
These features can reduce the cost of training programmers in a language, the amount of time
needed to write and maintain programs in the language, the cost of compiling the code, and
increase runtime performance.[97]
Although early programming languages often prioritized efficiency over readability, the latter
has grown in importance since the 1970s. Having multiple operations to achieve the same
result can be detrimental to readability, as is overloading operators, so that the same
operator can have multiple meanings.[98] Another feature important to readability is
orthogonality, limiting the number of constructs that a programmer has to learn.[99] A syntax
structure that is easily understood and special words that are immediately obvious also
supports readability.[100]
Writability is the ease of use for writing code to solve the desired problem. Along with the
same features essential for readability,[101] abstraction—interfaces that enable hiding details
from the client—and expressivity—enabling more concise programs—additionally help the
programmer write code.[102] The earliest programming languages were tied very closely to
the underlying hardware of the computer, but over time support for abstraction has
increased, allowing programmers to express ideas that are more remote from simple
translation into underlying hardware instructions. Because programmers are less tied to the
complexity of the computer, their programs can do more computing with less effort from the
programmer.[103] Most programming languages come with a standard library of commonly
used functions.[104]
Reliability means that a program performs as specified in a wide range of circumstances.
[105]
Type checking, exception handling, and restricted aliasing (multiple variable names
accessing the same region of memory) all can improve a program's reliability.[106]
Programming language design often involves tradeoffs.[107] For example, features to improve
reliability typically come at the cost of performance.[108] Increased expressivity due to a large
number of operators makes writing code easier but comes at the cost of readability.[108]
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Natural-language programming has been proposed as a way to eliminate the need for a
specialized language for programming. However, this goal remains distant and its benefits are
open to debate. Edsger W. Dijkstra took the position that the use of a formal language is
essential to prevent the introduction of meaningless constructs.[109] Alan Perlis was similarly
dismissive of the idea.[110]
Specification
The specification of a programming language is an artifact that the language users and the
implementors can use to agree upon whether a piece of source code is a valid program in that
language, and if so what its behavior shall be.
A programming language specification can take several forms, including the following:
An explicit definition of the syntax, static semantics, and execution semantics of the
language. While syntax is commonly specified using a formal grammar, semantic definitions
may be written in natural language (e.g., as in the C language), or a formal semantics (e.g.,
as in Standard ML[111] and Scheme[112] specifications).
A description of the behavior of a translator for the language (e.g., the C++ and Fortran
specifications). The syntax and semantics of the language have to be inferred from this
description, which may be written in natural or formal language.
A reference or model implementation, sometimes written in the language being specified
(e.g., Prolog or ANSI REXX[113]). The syntax and semantics of the language are explicit in
the behavior of the reference implementation.
Implementation
An implementation of a programming language is the conversion of a program into machine
code that can be executed by the hardware. The machine code then can be executed with the
help of the operating system.[114] The most common form of interpretation in production code
is by a compiler, which translates the source code via an intermediate-level language into
machine code, known as an executable. Once the program is compiled, it will run more quickly
than with other implementation methods.[115] Some compilers are able to provide further
optimization to reduce memory or computation usage when the executable runs, but increasing
compilation time.[116]
Another implementation method is to run the program with an interpreter, which translates
each line of software into machine code just before it executes. Although it can make debugging
easier, the downside of interpretation is that it runs 10 to 100 times slower than a compiled
executable.[117] Hybrid interpretation methods provide some of the benefits of compilation and
some of the benefits of interpretation via partial compilation. One form this takes is just-in-time
compilation, in which the software is compiled ahead of time into an intermediate language,
and then into machine code immediately before execution.[118]
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Proprietary languages
Although most of the most commonly used programming languages have fully open
specifications and implementations, many programming languages exist only as proprietary
programming languages with the implementation available only from a single vendor, which
may claim that such a proprietary language is their intellectual property. Proprietary
programming languages are commonly domain-specific languages or internal scripting
languages for a single product; some proprietary languages are used only internally within a
vendor, while others are available to external users.
Some programming languages exist on the border between proprietary and open; for example,
Oracle Corporation asserts proprietary rights to some aspects of the Java programming
language,[119] and Microsoft's C# programming language, which has open implementations of
most parts of the system, also has Common Language Runtime (CLR) as a closed environment.
[120]
Many proprietary languages are widely used, in spite of their proprietary nature; examples
include MATLAB, VBScript, and Wolfram Language. Some languages may make the transition
from closed to open; for example, Erlang was originally Ericsson's internal programming
language.[121]
Open source programming languages are particularly helpful for open science applications,
enhancing the capacity for replication and code sharing.[122]
Use
Thousands of different programming languages have been created, mainly in the computing
field.[123] Individual software projects commonly use five programming languages or more.[124]
Programming languages differ from most other forms of human expression in that they require
a greater degree of precision and completeness. When using a natural language to communicate
with other people, human authors and speakers can be ambiguous and make small errors, and
still expect their intent to be understood. However, figuratively speaking, computers "do exactly
what they are told to do", and cannot "understand" what code the programmer intended to
write. The combination of the language definition, a program, and the program's inputs must
fully specify the external behavior that occurs when the program is executed, within the domain
of control of that program. In contrast, ideas about an algorithm can be communicated to
humans without the precision needed for execution by using pseudocode, which interleaves
natural language with code written in a programming language.
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A programming language provides a structured mechanism for defining pieces of data, and the
operations or transformations that may be carried out automatically on that data. A
programmer uses the abstractions present in the language to represent the concepts involved in
a computation. These concepts are represented as a collection of the simplest elements available
(called primitives).[125] Programming is the process by which programmers combine these
primitives to compose new programs, or adapt existing ones to new uses or a changing
environment.
Programs for a computer might be executed in a batch process without any human interaction,
or a user might type commands in an interactive session of an interpreter. In this case the
"commands" are simply programs, whose execution is chained together. When a language can
run its commands through an interpreter (such as a Unix shell or other command-line
interface), without compiling, it is called a scripting language.[126]
Various methods of measuring language popularity, each subject to a different bias over what is
measured, have been proposed:
As of June 2024, the top five programming languages as measured by TIOBE index are Python,
C++, C, Java and C#. TIOBE provides a list of the top 100 programming languages according to
their index and updates this list every month.[133]
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According to IEEE Spectrum staff, today's most popular programming languages may remain
dominant because of how AI works. As a result, new languages will have a harder time gaining
popularity since coders will not write many programs in them.[134]
Classifications
Programming languages can be described per the following high-level yet sometimes
overlapping classifications:[135]
Imperative
Functional
Logic
A logic programming language is designed so that the software, rather than the programmer,
decides what order in which the instructions are executed.[138]
Object-oriented
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Markup
Although a markup language is not a programming language per se, it might support
integration with a programming language.
Special
There are special-purpose languages that are not easily compared to other programming
languages.[139]
See also
Comparison of programming languages
Comparison of programming languages (basic instructions)
Computer programming
Computer science and Outline of computer science
Domain-specific language
Domain-specific modeling
Educational programming language
Esoteric programming language
Extensible programming
Category:Extensible syntax programming languages
Invariant-based programming
Language-oriented programming
List of BASIC dialects
List of open-source programming languages
List of programming language researchers
Lists of programming languages
Logic programming
Literate programming
Metalanguage
Metaprogramming
Ruby (programming language) § Metaprogramming
Modeling language
Programming language theory
Programming languages used in most popular websites
Pseudocode
Rebol § Dialects
Reflective programming
Scientific programming language
Scripting language
Semantics (logic)
Software engineering and List of software engineering topics
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influence of age and number of contributors, and (c) three language ecosystems grouped
around XML, Shell/Make, and HTML/CSS. Conclusions: Multi-language programming
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Further reading
Abelson, Harold; Sussman, Gerald Jay (1996). Structure and Interpretation of Computer
Programs ([Link]
xt/book/[Link]) (2nd ed.). MIT Press. Archived from the original ([Link]
[Link]/sicp/full-text/book/[Link]) on 9 March 2018.
Raphael Finkel: Advanced Programming Language Design ([Link]
141022141742/[Link] Addison
Wesley 1995.
Daniel P. Friedman, Mitchell Wand, Christopher T. Haynes: Essentials of Programming
Languages, The MIT Press 2001.
David Gelernter, Suresh Jagannathan: Programming Linguistics, The MIT Press 1990.
Ellis Horowitz (ed.): Programming Languages, a Grand Tour (3rd ed.), 1987.
Ellis Horowitz: Fundamentals of Programming Languages, 1989.
Shriram Krishnamurthi: Programming Languages: Application and Interpretation, online
publication ([Link] Archived (http
s://[Link]/web/20210430210417/[Link]
ProgLangs/) 30 April 2021 at the Wayback Machine.
Gabbrielli, Maurizio; Martini, Simone (2023). Programming Languages: Principles and
Paradigms (2nd ed.). Springer. ISBN 978-3-031-34144-1.
Bruce J. MacLennan: Principles of Programming Languages: Design, Evaluation, and
Implementation, Oxford University Press 1999.
John C. Mitchell: Concepts in Programming Languages, Cambridge University Press 2002.
Nofre, David; Priestley, Mark; Alberts, Gerard (2014). "When Technology Became
Language: The Origins of the Linguistic Conception of Computer Programming, 1950–
1960". Technology and Culture. 55 (1): 40–75. doi:10.1353/tech.2014.0031 ([Link]
0.1353%2Ftech.2014.0031). ISSN 0040-165X ([Link]
JSTOR 24468397 ([Link] PMID 24988794 ([Link]
[Link]/24988794).
Benjamin C. Pierce: Types and Programming Languages, The MIT Press 2002.
Terrence W. Pratt and Marvin Victor Zelkowitz: Programming Languages: Design and
Implementation (4th ed.), Prentice Hall 2000.
Peter H. Salus. Handbook of Programming Languages (4 vols.). Macmillan 1998.
Ravi Sethi: Programming Languages: Concepts and Constructs, 2nd ed., Addison-Wesley
1996.
Michael L. Scott and Jonathan Aldrich: Programming Language Pragmatics, 5th ed.,
Morgan Kaufmann Publishers 2025.
Sebesta, Robert W. (2012). Concepts of Programming Languages (10 ed.). Addison-
Wesley. ISBN 978-0-13-139531-2.
Franklyn Turbak and David Gifford with Mark Sheldon: Design Concepts in Programming
Languages, The MIT Press 2009.
Peter Van Roy and Seif Haridi. Concepts, Techniques, and Models of Computer
Programming, The MIT Press 2004.
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