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Java CollectionFramework 10b

The Java Collection Framework provides a unified architecture for representing and manipulating collections through interfaces, implementations, and algorithms. It includes key interfaces such as Collection, List, Set, Queue, and Map, each with specific characteristics and methods for managing data. The framework supports various data structures like ArrayList, LinkedList, HashSet, and TreeSet, allowing for efficient data handling and manipulation.
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0% found this document useful (0 votes)
2 views30 pages

Java CollectionFramework 10b

The Java Collection Framework provides a unified architecture for representing and manipulating collections through interfaces, implementations, and algorithms. It includes key interfaces such as Collection, List, Set, Queue, and Map, each with specific characteristics and methods for managing data. The framework supports various data structures like ArrayList, LinkedList, HashSet, and TreeSet, allowing for efficient data handling and manipulation.
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Java Collection

Framework
Collection Framework
 A collection framework is a unified architecture for
representing and manipulating collections. It has:
– Interfaces: abstract data types representing
collections
– Implementations: concrete implementations of
the collection interfaces
– Algorithms: methods that perform useful
computations, such as searching and sorting
• These algorithms are said to be polymorphic:
the same method can be used on different
implementations
Collection interfaces

Queue
Collection Interface continued
• Set →
 The familiar set abstraction.
 No duplicates; May or may not be ordered.
• List →
 Ordered collection, also known as a sequence.
 Duplicates permitted; Allows positional access
• Map →
 A mapping from keys to values.
 Each key can map to at most one value (function).
 The keys are like indexes. In List, the indexes are
integer. In Map, the keys can be any objects.
• Queue →
 Ordered collection. FIFO (First In First Out)
Type Trees for Collections
Iterable<E> Iterator<E>

Collection<E> ListIerator<E>

Set<E> Queue<E> List<E>

SortedSet<E> EnumSet<E> ArrayList<E>


PriorityQueue<E>
HashSet<E> LinkedList<E>
TreeSet<E>

LinkedHashSet<E>
Map<K,V>
EnumMap<K,V>

WeakHashMap<K,V>
SortedMap<K,V>
HashMap<E>

TreeMap<K,V>
LinkedHashMap<K,V>
6
Java Collection Framework hierarchy,
cont.
Set and List are subinterfaces of Collection.
SortedSet TreeSet

Set AbstractSet HashSet LinkedHashSet

Collection AbstractCollection
Vector Stack

List AbstractList
ArrayList

AbstractSequentialList LinkedList
Deque

Queue AbstractQueue PriorityQueue

Interfaces Abstract Classes Concrete Classes


Collections Framework Diagram

7
Collection Interface
• Defines fundamental methods
 int size();
 boolean isEmpty();
 boolean contains(Object element);
 boolean add(Object element); // Optional
 boolean remove(Object element); // Optional
 Iterator iterator();
• These methods are enough to define the basic
behavior of a collection
• Provides an Iterator to step through the elements in
the Collection
8
Interface Collection
•add(o) Add a new element
• addAll(c) Add a collection
•clear() Remove all elements
•contains(o) Membership checking.
•containsAll(c) Inclusion checking
•isEmpty() Whether it is empty
•iterator() Return an iterator
•remove(o) Remove an element
•removeAll(c) Remove a collection
•retainAll(c) Keep the elements
•size() The number of elements
Iterator Interface
• Defines three fundamental methods
 Object next()
 boolean hasNext()
 void remove()
• These three methods provide access to the
contents of the collection
• An Iterator knows position within collection
• Each call to next() “reads” an element from the
collection
 Then you can use it or remove it

10
Iterator Position

11
Example - SimpleCollection
public class SimpleCollection {
public static void main(String[] args) {
Collection c;
c = new ArrayList();
[Link]([Link]().getName());
for (int i=1; i <= 10; i++) {
[Link](i + " * " + i + " = "+i*i);
}
Iterator iter = [Link]();
while ([Link]())
[Link]([Link]());
}} 12
List Interface Context

Collection

List

13
List Interface
• The List interface adds the notion of
order to a collection
• The user of a list has control over where
an element is added in the collection
• Lists typically allow duplicate elements
• Provides a ListIterator to step through the
elements in the list.

14
ListIterator Interface
• Extends the Iterator interface
• Defines three fundamental methods
 void add(Object o) - before current position
 boolean hasPrevious()
 Object previous()
• The addition of these three methods defines
the basic behavior of an ordered list
• A ListIterator knows position within list

15
Iterator Position - next(), previous()

16
ArrayList and LinkedList Context

Collection

List

ArrayList LinkedList

17
List Implementations
• ArrayList
 low cost random access
 high cost insert and delete
 array that resizes if need be
• LinkedList
 sequential access
 low cost insert and delete
 high cost random access
18
ArrayList overview
• Constant time positional access (it’s an array)
• One tuning parameter, the initial capacity

public ArrayList(int initialCapacity) {


super();
if (initialCapacity < 0)
throw new IllegalArgumentException(
"Illegal Capacity: "+initialCapacity);
[Link] = new Object[initialCapacity];
}
19
ArrayList methods
• The indexed get and set methods of the List
interface are appropriate to use since ArrayLists
are backed by an array
 Object get(int index)
 Object set(int index, Object element)
• Indexed add and remove are provided, but can be
costly if used frequently
 void add(int index, Object element)
 Object remove(int index)
• May want to resize in one shot if adding many
elements
 void ensureCapacity(int minCapacity) 20
LinkedList overview
• Stores each element in a node
• Each node stores a link to the next and
previous nodes
• Insertion and removal are inexpensive
 just update the links in the surrounding nodes
• Linear traversal is inexpensive
• Random access is expensive
 Start from beginning or end and traverse each
node while counting
21
LinkedList methods
• The list is sequential, so access it that way
 ListIterator listIterator()
• ListIterator knows about position
 use add() from ListIterator to add at a position
 use remove() from ListIterator to remove at a position
• LinkedList knows a few things too
 void addFirst(Object o), void addLast(Object o)
 Object getFirst(), Object getLast()
 Object removeFirst(), Object removeLast()

22
Set Interface Context

Collection

Set

23
Set Interface
• Same methods as Collection
 different contract - no duplicate entries
• Defines two fundamental methods
 boolean add(Object o) - reject duplicates
 Iterator iterator()
• Provides an Iterator to step through the elements
in the Set
 No guaranteed order in the basic Set interface
 There is a SortedSet interface that extends Set
24
HashSet and TreeSet Context

Collection

Set

HashSet TreeSet

25
HashSet
• Find and add elements very quickly
 uses hashing implementation in HashMap
• Hashing uses an array of linked lists
 The hashCode() is used to index into the array
 Then equals() is used to determine if element is in
the (short) list of elements at that index
• No order imposed on elements
• The hashCode() method and the equals() method
must be compatible
 if two objects are equal, they must have the same
hashCode() value
26
TreeSet
• Elements can be inserted in any order
• The TreeSet stores them in order
• An iterator always presents them in order
• Default order is defined by natural order
 objects implement the Comparable interface
 TreeSet uses compareTo(Object o) to sort

27
Map Interface Context

Map

28
Map Interface
• Stores key/value pairs
• Maps from the key to the value
• Keys are unique
a single key only appears once in the
Map
a key can map to only one value
• Values do not have to be unique

29
Map methods
Object put(Object key, Object value)
Object get(Object key)
Object remove(Object key)
boolean containsKey(Object key)
boolean containsValue(Object value)
int size()
boolean isEmpty()

30

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