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Using and Editing Example Devices

The document provides guidance on using and editing example devices in Max for Live, emphasizing the importance of saving copies before making changes. It highlights tools such as the Parameters Window and Max Clue Window to assist users in understanding and modifying Max patches. Additionally, it encourages learning through analysis of existing work and utilizing available documentation and tutorials.

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andrewremdenok
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0% found this document useful (0 votes)
3 views3 pages

Using and Editing Example Devices

The document provides guidance on using and editing example devices in Max for Live, emphasizing the importance of saving copies before making changes. It highlights tools such as the Parameters Window and Max Clue Window to assist users in understanding and modifying Max patches. Additionally, it encourages learning through analysis of existing work and utilizing available documentation and tutorials.

Uploaded by

andrewremdenok
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

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Using and Editing Example Devices


Max for Live includes several different types of example devices and Max patches to demonstrate the
kinds of higher-level devices that can be created using Max for Live, to help you learn to use Live, and
provide you with tools to help you create your own Live devices.

Important Note
Before editing an example device, always save a copy of the device and work on the copy so as
not to overwrite or otherwise mangle the original example.

One way to learn Max for Live is to start with someone else's work, analyze the Max patch to see how
it works, and then to begin by making changes to the patch to do new things. In addition to the Max
Documentation itself and the extensive set of Max for Live tutorials, there are several several tools
and tips that will help you as you begin to investigate example Max patches created by others.

The Max example patches contains UI objects that contain Max annotations. When you
position your cursor over a user interface object in a device's window, you'll see a description of
what the control does in Live's Info View.

The Parameters Window will show you all of the parameters in a Max for Live device when
you're editing it. You can use the Parameters Window to display and also to edit the parameter
settings.
You can use the Max Clue Window to find out about the Max objects that are in the patch, what
those objects do.
Some of the Max for Live example patches (e.g., the Big 3 and Pluggo for Live devices) contain

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UI objects that include Max annotations. When you position your cursor over a user interface
object in a device's window, you'll see a description of what the control does in Live's Info View.
When a Max for Live device's patcher window is open, You can use the Max Clue Window to
find out about the Max objects that are in the patch, what those objects do.

You can also use the Clue window when a device is in Edit mode to see a listing of all of the
messages a Max object understands and how they're used.

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The Parameters Window lets you view and edit all of the parameters in a device.

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