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Topic DesignLab

The document outlines a 7-day module for teaching user experience research in a Product Design Lab, emphasizing the importance of understanding user interactions with tools, workspace organization, and collaboration. It proposes various research scopes for student groups, including tool access, workspace organization, and safety, while recommending specific research methods like behavioral mapping and journey mapping. The project culminates in insights and 'How Might We' statements to identify design opportunities based on user experiences and challenges.

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0% found this document useful (0 votes)
1 views15 pages

Topic DesignLab

The document outlines a 7-day module for teaching user experience research in a Product Design Lab, emphasizing the importance of understanding user interactions with tools, workspace organization, and collaboration. It proposes various research scopes for student groups, including tool access, workspace organization, and safety, while recommending specific research methods like behavioral mapping and journey mapping. The project culminates in insights and 'How Might We' statements to identify design opportunities based on user experiences and challenges.

Uploaded by

anush_scribd
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

USER EXPERIENCE – PRODUCT DESIGN LAB

A Product Design Lab is actually one of the richest environments for teaching user research because it
combines people, products, tools, spaces, workflows, safety, collaboration, and learning. The challenge is
helping students understand that they are not studying the lab—they are studying the user experience of
working in the lab.

For a 7-day module, I'd recommend framing the project as:

"Understanding the User Experience of the Product Design Lab."

This is broad enough to allow different groups to investigate different aspects without duplicating work.

Possible Research Scopes

Group 1: Tool Access and Usage

Research Question:

How do students locate, access, use, and return tools?

Topics:

 Finding tools

 Waiting for tools

 Shared resources

 Missing tools

 Tool organization

Possible opportunity areas:

 Storage systems

 Labelling

 Checkout systems

 Portable tool kits

Group 2: Workspace Organization

Research:

 Individual workspaces

 Shared tables

 Storage during projects

 Material organization
 Personal belongings

Methods:

 Observation

 Behavioral mapping

 Photo documentation

Group 3: Prototype Making Workflow

Research:

 Sequence of activities

 Material selection

 Cutting

 Assembly

 Testing

 Cleanup

This is an excellent workflow study.

Group 4: Safety and Comfort

Research:

 PPE usage

 Dust management

 Lighting

 Ventilation

 Noise

 Fatigue

This introduces ergonomics alongside user research.

Group 5: Collaboration

Research:

 Team interactions

 Communication
 Sharing equipment

 Conflict points

 Space usage

Group 6: Learning Experience

Research:

 Following demonstrations

 Asking for help

 Understanding machine instructions

 Confidence levels

 Independent learning

Research Methods That Apply

1. Behavioral Mapping ⭐⭐⭐⭐⭐

Very useful.

Map:

 Where students spend time

 Congested areas

 Frequently visited machines

 Waiting locations

 Collaboration zones

Example

Workbench A↑10 students stop

Laser Cutter↑Queue forms here

Sink↑People clean models

This immediately shows activity patterns.

2. Cognitive Mapping ⭐⭐⭐⭐


Ask students:

Draw the lab from memory.

Interesting findings:

 Which machines are remembered?

 Which storage locations are forgotten?

 Where do students think tools are?

 Which zones are mentally important?

This reveals mental organization of the workspace.

3. Workflow Mapping ⭐⭐⭐⭐⭐

Probably the most valuable tool.

Example:

Receive assignment↓Select material↓Find tools↓Measure↓Cut↓Assemble↓Test↓Modify↓Clean

Now identify:

 delays

 errors

 frustrations

 repeated actions

4. Journey Mapping ⭐⭐⭐⭐⭐

Example journey:

"I need to make a foam model."

Steps

Enter lab↓Find foam↓Locate cutter↓Wait↓Cut↓Glue↓Sand↓Store model↓Clean workspace

Pain points become very obvious.

5. Stakeholder Mapping ⭐⭐⭐⭐

Who influences the experience?

 Students

 Faculty
 Lab technician

 Workshop assistant

 Housekeeping

 Safety officer

Students often forget that multiple stakeholders shape a system.

6. Affinity Mapping ⭐⭐⭐⭐⭐

After interviews

Cluster observations:

Storage↓Safety↓Waiting↓Instructions↓Materials↓Lighting

Patterns emerge naturally.

7. Service Blueprint (Advanced)

Good if you want students to understand systems.

Visible actions

 Student asks technician

Invisible actions

 Technician updates inventory

Support systems

 Purchasing

 Maintenance

 Timetable

8. Experience Mapping

Instead of workflow, examine emotions.

Example

Excited↓Confused↓Waiting↓Focused↓Satisfied↓Frustrated (cleanup)

Students learn that experiences are emotional, not just functional.

Interview Questions
Instead of asking:

"Do you like the lab?"

Ask:

 Walk me through your last lab session.

 What was the first thing you did?

 What interrupted your work?

 Where do you usually waste time?

 Which tools are hardest to find?

 When do you ask for help?

 Which part of the process is most enjoyable?

 Which task feels repetitive?

 If you changed one thing in the lab, what would it be?

Observation Checklist

Observe:

✓ Movement

✓ Waiting

✓ Searching

✓ Asking questions

✓ Tool sharing

✓ Congestion

✓ Cleanup

✓ Safety behaviour

✓ Communication

Best Mapping Combination for a 7-Day Module

I would require every group to produce the following:

Tool Why it fits

Stakeholder Map Understand who is involved in the lab ecosystem

Workflow Map Visualize the sequence of tasks and identify bottlenecks


Tool Why it fits

Behavioral Map Show how people actually use the physical space

Journey Map Capture one user's end-to-end experience during a lab activity

Affinity Diagram Synthesize interview and observation data into themes

Represent a key user type (e.g., novice student, experienced maker,


Persona
lab technician)

Opportunity Statements ("How Might


Translate research insights into design opportunities
We...")

Notice that cognitive mapping is optional here. It is extremely valuable for projects where people's mental
models are central—such as campus wayfinding or navigating a hospital. In a product design lab, the
stronger emphasis is typically on workflow, physical movement, interactions, and collaboration. Students
certainly have mental models of where tools or materials are located, but the richest insights usually come
from watching what they actually do rather than what they remember.

For your course, this project has another advantage: unlike campus wayfinding, it exposes students to
researching complex work practices. They learn to study not only individual users but also interactions
between people, tools, spaces, processes, and policies—an essential capability in product and service
design.

Yes—in fact, this is a stronger research design than having both groups study the same student experience.
It introduces students to an important concept in design research: different stakeholders can experience
the same system in very different ways.

Rather than assigning different physical areas, assign different user perspectives.

Overall Project Theme

"Understanding the Product Design Lab Ecosystem"

Group 1: Student Experience

Research Question:

How do students experience the product design lab while completing a project?

Focus areas:

 Finding materials and tools

 Learning to use equipment

 Waiting for machines

 Collaborating with peers

 Seeking help

 Safety awareness

 Cleanup
 Storage of ongoing work

Research Methods

 Contextual interviews

 Observation

 Journey mapping

 Behavioral mapping

 Workflow mapping

 Affinity diagram

 Persona

Journey Example
Receive assignment → Enter lab → Find materials → Gather tools → Prototype → Test → Store model →
Clean up

Group 2: Lab Technician Experience

Research Question:

How do lab technicians manage, support, and maintain the lab while serving students?

Focus areas:

 Preparing the lab before classes

 Managing inventory

 Tool maintenance

 Machine scheduling

 Assisting students

 Monitoring safety

 Handling damaged equipment

 Cleaning and organizing

Research Methods

 Contextual interviews

 Shadowing (following the technician during a session)

 Workflow mapping

 Stakeholder mapping

 Service blueprint
 Affinity diagram

Workflow Example
Open lab → Prepare tools → Issue equipment → Supervise work → Troubleshoot → Collect tools → Inspect
→ Store → Maintain machines

Comparing the Two Perspectives

Student Perspective Lab Technician Perspective

Completing a project Supporting many projects simultaneously

Wants quick access to tools Wants tools returned correctly

Wants flexibility Needs safety and order

Focused on creativity Focused on maintenance and workflow

Uses the lab Operates the lab

This comparison often reveals conflicting needs, which is a valuable lesson in product and service design.

For example:

 Students may want tools freely accessible.

 Technicians may prefer controlled access to prevent loss or damage.

Neither perspective is "right" or "wrong"; the design challenge is balancing both.

Mapping Tools

Student Group

✔ Journey Map
✔ Behavioral Map
✔ Workflow Map
✔ Affinity Diagram
✔ Persona

Technician Group

✔ Workflow Map ⭐⭐⭐⭐⭐ (essential)


✔ Stakeholder Map ⭐⭐⭐⭐⭐
✔ Service Blueprint ⭐⭐⭐⭐
✔ Affinity Diagram
✔ Behavioral Map (where does the technician spend time?)

Final Class Activity


This is where the project becomes particularly valuable.

Ask both groups to present together and compare:

Student says... Technician says...

"Tools are hard to find." "Students return tools to the wrong place."

"The laser cutter always has a queue." "Only one technician is trained to operate it."

"We don't know where materials are kept." "Students don't read the storage labels."

"The lab feels crowded." "Projects are due on the same day, causing peak demand."

Students begin to see that a design problem is rarely caused by a single factor—it often emerges from
interactions between people, processes, resources, and policies.

One refinement I'd suggest

Instead of calling one group "students" and the other "lab technicians," frame them as studying two
complementary journeys:

 Group 1: The Product Design Student Journey – from receiving a design brief to completing a
prototype.

 Group 2: The Lab Operations Journey – from preparing the lab for use to restoring it after use.

This subtle change encourages students to think in terms of activities and experiences rather than simply
interviewing two categories of people. It also highlights that good user research often requires
understanding multiple stakeholders within the same system—a key principle that will prepare them for
later courses in systems thinking and service design.

For a User Research and Analysis course, the design lab project should culminate in insights (what students
learned about users) and How Might We (HMW) statements (opportunities for design). The HMWs should
not prescribe solutions; they should open up possibilities.

Below are examples for both the student experience and the lab technician experience.

Group 1: Product Design Lab – Student Experience

Theme 1: Finding Tools and Materials

Observations

 Students spend time searching for tools.

 They ask classmates where items are kept.

 Different batches return tools to different locations.

Insight
Students rely more on peer knowledge and memory than on the lab's storage system to locate tools.

HMW

 How might we help students locate tools independently?

 How might we reduce the time spent searching for materials?

Theme 2: Learning and Confidence

Observations

 Students hesitate before using unfamiliar machines.

 Many wait for faculty or technicians before starting.

Insight

Students value confidence and reassurance before using equipment, even when instructions are available.

HMW

 How might we help first-time users feel confident operating lab equipment?

 How might we support independent learning while maintaining safety?

Theme 3: Workspace Organization

Observations

 Tables become cluttered during projects.

 Students frequently move between storage and work areas.

Insight

The workspace does not adequately support the evolving needs of a project as it progresses.

HMW

 How might we help students organize materials throughout a project?

 How might we reduce unnecessary movement during prototyping?

Theme 4: Collaboration

Observations

 Teams gather around limited workbenches.

 Some members wait while one person performs the task.

Insight
The physical workspace influences how effectively teams collaborate and participate.

HMW

 How might we create workspaces that support active participation by all team members?

 How might we improve collaboration around shared tools and work areas?

Theme 5: Waiting

Observations

 Students queue for popular machines.

 Waiting time is unpredictable.

Insight

Uncertainty about machine availability interrupts students' workflow more than the actual waiting time.

HMW

 How might we make equipment availability more visible?

 How might we reduce interruptions caused by waiting?

Theme 6: Cleanup

Observations

 Cleanup is rushed at the end of the session.

 Tools are not always returned to their correct locations.

Insight

Cleanup is perceived as the end of the project rather than an integral part of the making process.

HMW

 How might we encourage consistent cleanup habits?

 How might we make tool return easier and more intuitive?

Group 2: Product Design Lab – Lab Technician Experience

Theme 1: Supporting Students

Observations

 Technicians answer the same questions repeatedly.

 Students seek help even for routine tasks.


Insight

Technicians spend a significant amount of time providing repetitive guidance instead of focusing on
technical support.

HMW

 How might we reduce repetitive queries without reducing access to help?

 How might we enable students to solve common problems independently?

Theme 2: Tool Management

Observations

 Tools are returned to incorrect locations.

 Some tools are missing at the start of sessions.

Insight

Maintaining tool organization depends heavily on technician effort rather than on user behaviour.

HMW

 How might we make correct tool return the easiest option?

 How might we improve visibility of shared equipment?

Theme 3: Peak Workload

Observations

 Many requests occur at the beginning and end of lab sessions.

 Multiple students require assistance simultaneously.

Insight

Technician workload is concentrated around predictable peak periods rather than being evenly distributed.

HMW

 How might we smooth demand for technician support?

 How might we prioritize assistance during peak periods?

Theme 4: Safety

Observations

 Technicians frequently remind students about PPE and safe practices.

 Safety instructions are sometimes overlooked when students are focused on completing work.
Insight

Students' focus on task completion can compete with attention to safety practices.

HMW

 How might we make safe behaviours a natural part of the workflow?

 How might we reinforce safety without relying solely on verbal reminders?

Theme 5: Lab Readiness

Observations

 Technicians prepare tools and materials before sessions.

 Delays occur when equipment requires maintenance.

Insight

The quality of students' lab experience depends on substantial preparation that is largely invisible to them.

HMW

 How might we improve visibility of equipment availability?

 How might we reduce disruptions caused by maintenance or setup?

Combined System-Level Insights

These emerge when both groups compare findings.

Student Insight Technician Insight System-Level Insight

Tools are hard to Tools are often returned The challenge is not only storage but also maintaining
find. incorrectly. shared organization.

Machine demand peaks


Students wait for Equipment availability is influenced by scheduling as well
around assignment
machines. as capacity.
deadlines.

Students ask for The same questions are Opportunities exist to improve onboarding and self-
help frequently. repeated every session. service support.

The workspace is designed for making but may not


Workspaces become Cleanup takes significant
adequately support transitions between making, storing,
cluttered. effort after sessions.
and cleaning.

Students are unsure Technicians constantly Safety communication should be embedded into the user
about safety. monitor safe practices. experience, not treated as a separate activity.

Teaching Tip: Observations → Insights → HMW


A useful framework for your students is:

Observation Insight How Might We

Students ask where Students depend on informal How might we help students find tools
tools are kept. knowledge to locate shared resources. independently?

Students wait for the Uncertainty about availability disrupts How might we make equipment availability
laser cutter. workflow. more predictable?

Tables become Projects evolve faster than workspaces How might we support changing
cluttered. can adapt. workspace needs during prototyping?

This progression teaches students that:

 Observations describe what happened.

 Insights explain why it matters.

 How Might We statements identify where design can create value, without jumping straight to a
specific solution.

This habit of moving systematically from evidence to opportunity is one of the most important skills they'll
develop in user research.

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