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Java Notes - Class X

The document provides an introduction to Object-Oriented Programming (OOP) concepts, including definitions of programming, programming paradigms, and the generations of programming languages. It details the principles of OOP such as data abstraction, encapsulation, inheritance, and polymorphism, along with a focus on Java as a high-level, object-oriented language. Additionally, it explains the compilation process in Java, the structure of objects and classes, and the various data types and operators used in Java programming.

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0% found this document useful (0 votes)
1 views30 pages

Java Notes - Class X

The document provides an introduction to Object-Oriented Programming (OOP) concepts, including definitions of programming, programming paradigms, and the generations of programming languages. It details the principles of OOP such as data abstraction, encapsulation, inheritance, and polymorphism, along with a focus on Java as a high-level, object-oriented language. Additionally, it explains the compilation process in Java, the structure of objects and classes, and the various data types and operators used in Java programming.

Uploaded by

ashishshah252010
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

INTRODUCTION TO OBJECT ORIENTED PROGRAMMING CONCEPTS

PROGRAM

A program is a set of instructions written in a programming language that


tells a computer what to do and how to do it.

Programming is the process of writing instructions that tell a computer


how to perform a task.

A programming paradigm is a style or way of writing programs

Procedural programming
Programs are written as step-by-step instructions using functions.

Object-oriented programming (OOP)


Programs are organized using objects and classes.
Example: Java

Generations of Programming Languages

Programming languages are classified into generations based on their


development and ease of use.
First Generation Language (1GL)

✓ Machine language (binary: 0s and 1s)


✓ Directly understood by the computer
✓ Very difficult for humans

Example: 101101

Second Generation Language (2GL)

✓ Assembly language
✓ Uses symbols and short codes (mnemonics codes)
✓ Requires a translator called an assembler

Example: ADD, SUB

Third Generation Language (3GL)

✓ High-level languages
✓ Easy to read and write
✓ Machine independent

Examples: C, Java, Python


Fourth Generation Language (4GL)

✓ Very high-level languages


✓ Focus on problem solving and database handling
✓ Requires fewer lines of code
Example: SQL

Fifth Generation Language (5GL)

✓ Based on artificial intelligence


✓ Used for problem solving and expert systems
Example: Prolog
Difference between POP and OOP

POP OOP
It divides program into small parts It divides program into small parts
known as methods(procedure) known as objects
It deals with algorithm It deals with data
It is less secure It is more secure
It follows top to down approach It deals with bottom to up approach
Eg C , COBOL Eg C++, Java

Principles of Object Oriented Programming (OOP)


1. Data Abstraction

Definition:
Data abstraction means showing only essential features while hiding
unnecessary details.

Real-life example:
When you use an ATM, you see options like withdraw or balance check. You
don’t see the internal banking process — it is hidden.
Focus: What to do, not how it works.

2. Encapsulation

Definition:
Encapsulation means wrapping data and code (methods) together into a
single unit (class) and protecting the data.

Real-life example:
A capsule medicine contains ingredients packed together. You cannot
access them directly — they are protected inside.

Focus: Data protection and organization.

3. Inheritance

Definition:
Inheritance allows one class to acquire properties and behavior of
another class.

Real-life example:
A child inherits features like eye color or height from parents.
Focus: Reusability of code.
4. Polymorphism

Definition:
Polymorphism means one action behaving in different ways.

Real-life example:
A person behaves differently as a student in school, a friend with peers, and
a child at home.
Focus: One interface, multiple behaviours.
JAVA

Java is a high-level, object-oriented programming language used to


develop platform-independent applications.

Types of Java Programs

Java programs are mainly divided into two types:

1. Stand alone application ( Normal Java Program)

✓ A stand-alone program that runs on a computer


✓ Starts execution from the main() method
✓ Used for general tasks

2. Applet (Web Applets or Java Applets)

✓ A small Java program that runs inside a web page


✓ Requires a browser or applet viewer
✓ Used for interactive web features

Example: Animation or small web tools

Features of Java

Simple

Java is easy to learn and write because it removes complex features.

Object-Oriented

Programs are built using classes and objects, making code organized.

Platform Independent

Java programs run on any system using the Java Virtual Machine (JVM).
Write once, run anywhere.

Secure
Java provides strong security features to protect data.

Robust

Java handles errors well and reduces program crashes.


Portable

Programs can be moved easily from one system to another.


Multithreaded

Java supports running multiple tasks at the same time.

High Performance
Java gives good performance with efficient execution.
Real-Life Applications that Use Java

Java is widely used to build many real-world applications:

Web applications
Java is used to develop dynamic websites and online services.

Mobile applications
Many Android apps are built using Java.

Banking systems
Java is used in secure online banking and transaction processing.

Desktop applications
Software tools and utilities are created using Java.

Enterprise applications
Large business systems use Java for reliability.

Scientific applications
Java helps in simulations and research software.

Games
Some games are developed using Java.

------------------------------------------------------------------------------
Features of Java

Simple — easy to learn and write


Robust — handles errors efficiently
Secure — protects data and memory
Object Oriented — uses classes and objects
Platform Independent — runs on any system via JVM
Portable — easy to move between systems
Multithreaded — supports multiple tasks
High Performance — efficient execution

Real-Time Applications Using Java (Examples Only)

• Mobile applications — Android apps


• Desktop GUI applications — Acrobat Reader

• Web-based applications — Banking systems, e-commerce

• Gaming applications — interactive games


• Robotic/healthcare systems — automation tools

• Education applications — online quiz, grading systems

• Chatbots — customer service messengers


• Virtual assistants — smart assistants
----------------------------------------------------------------------------------

SOURCE CODE

Java source code is the program written by a programmer in the Java


language, saved with the .java extension

BYTECODE

Bytecode is the intermediate code produced when a Java source program is


compiled, which is executed by the Java Virtual Machine (JVM). It is stored in
a file with the .class extension.
OBJECT CODE

Object code is the compiled form of a program that is produced after


translation and is ready for execution by the computer.

Object code is the converted version of a program that the computer can
run.

COMPILATION PROCESS

Traditional Compilation Process

In traditional languages (like C/C++):

Steps:
Source Program → Compiler → Machine Code → Output
✓ The compiler converts the entire program directly into machine
language.
✓ The machine code runs only on that specific system.
Result: Platform dependent.

Java Compilation Process

Java uses a two-step compilation process:

Steps:
Source Program (.java) → Java Compiler → Bytecode(.class) → JVM →
Machine Code → Output

✓ The Java compiler converts the program into bytecode.


✓ The Java Virtual Machine (JVM) converts bytecode into machine
code.
✓ The same bytecode runs on any system with JVM.

Result: Platform independent.

JDK(Java Development Toolkit)


OBJECT ORIENTED PROGRAMMING

Modelling entities and their behaviour by objects is the process of


representing real-world things as objects in a program, where attributes
store data and methods define actions.
OBJECTS

Object is a real-world entity having 3 values attribute behaviour and state.

An object is an instance of a class that encapsulates state (attributes/data)


and behaviour (methods/actions), representing a real-world entity inside a
program.

Three core parts of an object


Attributes (Data)

Attributes describe what the object has.

They store the current condition or information of the object.

Examples:

✓ name
✓ colour
✓ speed
✓ marks

These values can change — that change is called the state of the object.
Behaviour (Methods / Actions)

Behaviour describes what the object can do.


These are functions that operate on the attributes.

Examples:

✓ move()
✓ display()
✓ calculate()
✓ study()

Behaviour often changes the object’s state.


State

State is the current value of all attributes of an object at a given time.


Example:

If a Car object has:

✓ colour = red
✓ speed = 60

This combination represents its current state.

Simple diagram

Object : Student
---------------------

Attributes (State)

- name
- rollNo

- marks

Behaviour (Methods)
- study()

- displayResult()

Real-world analogy

Think of a Student:

✓ Attributes → name, marks


✓ Behaviour → study, write exam
✓ State → marks = 85 (current condition)

Key characteristics of objects

✓ Encapsulation — data + methods together


✓ Represents real-world entities
✓ Maintains state
✓ Interacts with other objects

CLASS

A class is a blueprint or template that defines the attributes (data) and


behaviours (methods) of objects.

Why is a class called an object factory?

A factory produces products — similarly:


A class produces objects.
✓ You can create many objects from one class
✓ Each object has the same structure but different values

Why is a class user-defined?

A class is created by the programmer to model real-world entities.


Why is a class a composite data type?

A composite data type means it is made of multiple data elements.


A class combines:

✓ Variables (attributes/data)
✓ Methods (functions)

So, it stores different kinds of related data and behaviour together — making
it composite.
Example:

class Student
{

String name;

int rollNo;
double marks;

How Objects encapsulate state (attributes) and have behaviour


(methods)?

In object-oriented programming, an object bundles its data and actions into


a single unit.

Encapsulation = wrapping data + methods together

Object = state (what it has) + behaviour (what it does)

An object stores its state using variables called attributes. Methods define
actions the object can perform.

Objects encapsulate state by storing attributes inside them and provide


behaviour through methods that access or modify those attributes, ensuring
controlled interaction and data protection.

How do objects interact with each other?

In object-oriented programming, objects communicate through message


passing. A message is a method call sent from one object to another to
trigger behaviour.

✓ A message to an object means requesting that object to perform an


action by calling one of its methods.
✓ A message between objects happens when one object sends such a
request to another object to cooperate in completing a task.
VALUES AND DATATYPES

CHARACTER SET

The character set is the set of letters, digits, and special symbols that are
allowed in writing Java programs.

Types of characters in Java


Letters

Uppercase and lowercase alphabets (A–Z, a–z)

Digits

Numeric characters (0–9)

Special symbols
Characters used for operations and structure

Examples: + - * / = < > ( ) { } ; , . _

In programming environments like Java, characters are stored inside the


computer using standard character encoding systems. The two most
important systems are ASCII and Unicode.

ASCII (American Standard Code for Information Interchange)

ASCII is one of the earliest standard character sets used in computers.

✓ Uses 7 bits to represent characters


✓ Can store 128 characters

Extended ASCII uses 8 bits to represent characters, can store 256


characters.
Purpose
ASCII was designed for basic English text communication between
computers.

Limitation

It cannot represent characters from other world languages.

UNICODE (Universal character encoding standard)


Unicode is a modern universal character encoding system.

Key features

✓ Supports thousands of characters


✓ Covers almost all world languages
✓ Includes symbols, emojis, and special signs
✓ Java internally uses Unicode
Purpose

Unicode allows computers to handle global text consistently.


ESCAPE SEQUENCES

Escape sequences are special backslash codes that allow formatting and are
used to represent non-printable or special characters inside strings in Java.

Common escape sequences

Escape sequence Meaning

\n New line

\t Tab space

\b Backspace

\r Carriage return

\" Double quote

\' Single quote

\\ Backslash

TOKENS

A token is the smallest individual unit of a Java program recognized by the


compiler.
TYPES OF TOKENS IN JAVA

✓ Keywords → reserved words (e.g., class, int)


✓ Identifiers → names given by programmers
✓ Literals → fixed values (numbers, characters, strings)
✓ Punctuators (Separators) → punctuation symbols (;, {}, ())
✓ Operators → symbols that perform operations (+, -, *)

Keywords
Keywords are reserved words with predefined meanings. They cannot be
used as names for variables or classes. They define the structure of the
program.

Examples:
class, int, if, else, return, while

Identifiers
Identifiers are user-defined names given to variables, methods, classes, etc.

Examples:
sum, studentName, TotalMark

Naming conventions of Identifiers

1. An identifier may contain letters, digits, underscore (_) and dollar sign
($).
2. An identifier cannot start with a digit.
3. Keywords cannot be used as identifiers.
4. An identifier can be of any length.
5. Whitespace (spaces) is not allowed in an identifier.
6. Java is case-sensitive, so uppercase and lowercase letters are treated
as different.

Literals

Literals are fixed values written directly in a program.

Types include:

✓ Integer literal → 10
✓ Floating literal → 3.14
✓ Character literal → 'A'
✓ String literal → "Hello"
✓ Boolean literal → true /false
Separators (Punctuators)

Separators organize program structure. They separate statements and


blocks.

Examples:
;,(){}[]

Operators
Operators are symbols that perform operations on data.
Examples:

✓ Arithmetic → + - * /
✓ Relational → > < ==
✓ Logical → && ||
FORMS OF OPERATORS

Forms of operators refer to how many operands an operator acts upon. An


operand is a value or variable on which an operator acts.
Three forms of operators
Unary operator

Works on one operand. Changes or operates on a single value.


Examples: ++a, --b, -x

Binary operator

Works on two operands.

Examples: a + b, x * y, p > q
Ternary operator

Works on three operands. Used for decision making.


Syntax : condition ? value1 : value2
Example

int max = (a > b) ? a : b;

Here ?: is a ternary operator.


UNARY OPERATORS

A unary operator works on one operand.

Common unary operators

✓ + → unary plus
✓ - → unary minus
✓ ++ → increment
✓ - - → decrement

Example ++a;
Binary operators

A binary operator works on two operands. These are further divided into
types.

(a) Arithmetic operators


Used for mathematical calculations.

Operator Meaning

+ Addition

- Subtraction

* Multiplication

/ Division

% Remainder

Example: a + b
(b) Relational operators

Used to compare values. Result is true or false.

Operator Meaning

> Greater than

< Less than

== Equal to

!= Not equal to

>= Greater or equal

<= Less or equal

Example: a > b

(c) Logical operators

Used to combine conditions.

Operator Meaning

&& Logical AND

|| Logical OR

! Logical NOT

Truth tables
Logical AND (&&)

A B A && B

T T T

T F F

F T F

F F F

Logical OR (||)

A B A || B

T T T

T F T

F T T

F F F

Logical NOT (!)


A !A

T F

F T

Ternary operator

Works on three operands and is used for decision making.


Syntax

condition ? value1 : value2


Example

max = (a > b) ? a : b;
new operator

The new operator is used to create objects in memory.

Dot (.) operator

The dot operator is used to access members (variables/methods) of an object


or class.
Hierarchy of operators (precedence)

Operator hierarchy determines the order of evaluation in an expression.

Common order (high → low)

1. Unary (++, --, !)


2. Arithmetic (*, /, %)
3. Arithmetic (+, -)
4. Relational (>, <, ==)
5. Logical (&&, ||)
6. Assignment (=)

Brackets () have highest priority.

Example

5 + 3 * 2 = 11 - Multiplication happens first.


VARIABLES

A variable is a named memory location that holds a value. Variables store


changeable data in a program using a valid name and data type.

Syntax : datatype variable name;


Counter

A counter is a variable used to count how many times something happens.

Example

count = count + 1; Increases step by step (usually by 1).


Use: counting loops, number of items, etc.

Accumulator
An accumulator is a variable used to store a running total.

Example

sum = sum + value; Adds values continuously.

Use: totals, averages, sums.

DATA TYPES

A data type is a classification that specifies the type of data a variable can
hold and the operations that can be performed on it. In Java, data types are
broadly classified into primitive and non-primitive types.

Primitive data types

Primitive data types are predefined data types that store single, simple
values.

Data type Size (bits) Size (bytes) Example

Byte 8 bits 1 byte byte x = 10;

Short 16 bits 2 bytes short n = 200;

Int 32 bits 4 bytes int age = 15;

Long 64 bits 8 bytes long pop = 100000;

float 32 bits 4 bytes float pi = 3.14f;


Non-primitive
double 64 bits 8 bytes double d = 9.81; data types

char 16 bits 2 bytes char ch = 'A';

boolean 8 bits 1 bytes boolean flag = true;

Non-primitive data types store references to objects and can hold multiple
values or behaviors.

✓ String
✓ Array
✓ Classe
✓ Interface

Precedence of operators

Precedence means the priority of operators — which operator is evaluated


first. Higher precedence → evaluated earlier.
Common precedence order (high → low)

Level Operators

Highest ( ) brackets

Unary ++ -- !
Level Operators

Arithmetic * / %

Arithmetic + -

Relational > < >= <= == !=

Logical `&&

Lowest = assignment

Example
5 + 3 * 2 = 11

Multiplication happens before addition.

Associativity of operators

Associativity decides the direction of evaluation when operators have the


same precedence.

✓ Left → Right
✓ Right → Left
Examples

Left to right associativity

10 - 5 - 2

= (10 - 5) - 2

=3
Right to left associativity

a = b = 5;

Assignment happens from right to left.

In Java, output is displayed on the screen using [Link]() and


[Link]().

[Link]()

This statement prints output and moves the cursor to the next line.

Example

[Link]("Hello");
[Link]("World");
Output

Hello
World

Each output appears on a new line.

[Link]()
This statement prints output without moving to a new line.
Example

[Link]("Hello ");
[Link]("World");

Output

Hello World

Output appears on the same line.


Key difference

println() → prints + new line


print() → prints on same line

INPUTS IN JAVA

Three ways we can input values.

1. Direct initialization (Literals)


2. Using methods (Parameters)
3. Scanner class

Initialization means assigning an initial value to a variable before the


program starts executing. The variable starts with a known value.
Eg: int sum = 0;

Parameters are values supplied to a program or method when it runs. Values


are passed during execution.
User input during execution is taken using the Scanner class.

Common Scanner methods

Method Purpose

nextShort() Reads short integer

nextInt() Reads integer


Method Purpose

nextLong() Reads long integer

nextFloat() Reads decimal number

nextDouble() Reads large decimal

next() Reads one word

nextLine() Reads full line

next().charAt(0) Reads a character

These methods allow user data entry during execution.

Types of errors

Errors are mistakes that affect program execution.

Syntax errors

Errors in grammar or rules of Java. Detected at compile time.

Example:

int x = ;

Runtime errors

Errors that occur while the program runs. Program crashes during execution.

Example:

int x = 5 / 0;
Logical errors

Program runs but gives wrong output. Harder to detect.

Example:

area = length + breadth; // wrong formula

Comments in Java
Comments explain code and are ignored by the compiler.

Single-line comment

// This is a comment

Multi-line comment
/* This is

a multi-line
comment */

Improves readability.

PACKAGES

Packages are named collections of related classes grouped according to their


functionality in Java.
Why packages are used

Organize large programs


Avoid name conflicts
Reuse existing classes
Improve readability

Types of packages
Built-in (predefined) packages

These are provided by Java.


Examples:

✓ [Link] → utilities like Scanner


✓ [Link] → basic classes (automatic import)

Java API packages

Java API (Application Programming Interface) packages contain ready-


made classes for programming tasks.

Common API packages:

Package Purpose

[Link] Core language support

[Link] Utility classes & Scanner

[Link] File & input/output

[Link] Graphics & GUI tools

These packages save development time.

[Link]

Contains utility classes. Used for input, collections, and helper tools.

Example: Scanner class for user input.

[Link]

Handles input and output operations. Used for reading/writing data and
files.
[Link]
Core language support. Contains basic classes like String and Math.

Automatically available — no import needed.


[Link]
Used for graphics and GUI (windows, buttons, layouts).

[Link]

Supports network communication. Used for internet and data transfer


programs.

[Link]
Used to create applets (small Java programs run in browsers).

User-defined packages

Created by programmers to group their own classes. Helps organize project


files.

Example:
package school;

MATHEMATICAL LIBRARY METHODS

In Java, mathematical operations are supported by built-in classes provided


in the default package:

[Link]

This package is automatically available in every Java program — no import


statement is required.

It contains useful classes like Math, String, System, etc.


Math Class

The Math class provides methods to perform common mathematical


calculations like powers, roots, rounding, and comparisons. All methods are
static, so they are accessed using:
[Link]()

Important Math Methods


1) pow(x, y)

Returns x raised to the power y. Return type is double

[Link](2, 3) → 8.0
2) sqrt(x)

Returns square root of x. Return type is double

[Link](25) → 5.0
3) cbrt(x)

Returns cube root of x. Return type is double

[Link](27) → 3.0

4) ceil(x)

Rounds up to nearest integer. Return type is double

[Link](3.2) → 4.0
5) floor(x)

Rounds down to nearest integer. Return type is double

[Link](3.9) → 3.0
6) round(x)

Rounds to nearest integer. Return type is integer

[Link](3.5) → 4

7) abs(a)

Returns absolute value. Return type is according to inputs.

[Link](-10) → 10

8) max(a, b)

Returns the larger value. Return type is according to inputs

[Link](5, 9) → 9
9) min(a, b)

Returns the smaller value. Return type is according to inputs

[Link](5, 9) → 5
10) random()

Generates a random number between 0.0 and 1.0. Return type is double

[Link]() → 0.0 to 1.0


Java Expressions Using Math Methods

Java expressions combine:

✔ arithmetic operators → + - * / %
✔ relational operators → > < ==
✔ Method calls
✔ variables and constants
Example Expressions

double result = [Link](16) + [Link](2,3);


int maxVal = [Link](10, 20);

double rounded = [Link](5.3) * 2;

These expressions perform calculations and store results efficiently.

CONDITIONAL STATEMENTS IN JAVA

Conditional statements in Java are decision-making statements that control


the flow of execution of a program. They allow a program to execute specific
blocks of code depending on whether a condition is true or false. These
statements are part of Java’s core library:

[Link]
Conditional constructs make programs logical and intelligent.

1. if Statement

The if statement executes a block of code only when a specified condition is


true. For checking a single condition.

if (condition)
{

statement
}

Example:

int age = 18;

if (age >= 18)


{

[Link]("You are eligible to vote.");


}
2. if-else Statement

The if–else statement executes one block if the condition is true and another
block if it is false. When there are two possible outcomes.

if (condition)
{

Statement1

}
else

Statement2
}

Example:

int age = 16;

if (age >= 18)

{
[Link]("You are eligible to vote.");

else
{

[Link]("You are not eligible to vote.");

}
3. if-else if-else Ladder

This statement checks multiple conditions one after another. The block
corresponding to the first true condition is executed. For multiple decision
making.

if (condition1)

{
Statement1

} else if (condition2)
{

Statement2

else
{

Statement3
}

Example:
int marks = 75;

if (marks >= 90)


{

[Link]("Grade: A");

}
else if (marks >= 75)

{
[Link]("Grade: B");

else

{
[Link]("Grade: C");

4. switch Statement

The switch statement selects and executes one block of code from several
alternatives based on the value of an expression. When comparing one
variable with many fixed values.

switch (expression) {
case value1:
Statement1

break;
case value2:
statement2
break;

default:
Statement

Example:

int day = 3;
switch (day)

{
case 1:
[Link]("Monday");

break;

case 2:
[Link]("Tuesday");

break;
case 3:

[Link]("Wednesday");

break;
default:

[Link]("Invalid day");
}

Ternary Operator

The ternary operator is a shorthand form of the if–else statement. It


evaluates a condition and returns one of two values. For simple and compact
conditional expressions.

result = (condition) ? value_if_true : value_if_false;


Example:

int age = 20;

String eligibility = (age >= 18) ? "Eligible" : "Not Eligible";


[Link](eligibility);

Important Points:

✓ Use if and if-else for simple conditions.


✓ Use if-else if for multiple conditions.
✓ Use switch when comparing a single variable against multiple possible
values.
✓ Use the ternary operator for concise conditional assignments.
Java provides a feature to terminate the currently running program using the
exit method of the system class.

Syntax : [Link](n) ;

The argument n serves as a status code. A non zero status indicates


abnormal termination and a zero status code indicates a normal termination.

LOOPS

A loop is a control structure that allows a block of code to be executed


repeatedly as long as a given condition is satisfied.

Loops help reduce repetition and make programs efficient and readable.
Looping constructs are part of Java’s core library: [Link]

Parts of a Loop

Every loop generally has three important parts:


1. Initialization

Sets the starting value of the control variable. int i = 1;


2. Condition (Test Expression)

Checks whether the loop should continue. i <= 5

3. Updation (Reinitialization)

Changes the control variable after each iteration. i++;


4. Loop body

Types of Loops in Java


1. for Loop

Used when the number of iterations is known.

Syntax
for(initialization; condition; updation)

{
statements;

Example
for(int i = 1; i <= 5; i++)

{
[Link](i);

2. while Loop

Executes statements while the condition is true.


Syntax

while(condition)

{
statements;

}
Example

int i = 1;

while(i <= 5)

[Link](i);
i++;
}

3. do–while Loop
Executes statements at least once, then checks condition.

Syntax

do

{
statements;

}
while(condition);
Example

int i = 1;

do
{

[Link](i);
i++;

while(i <= 5);


Classification of Loops

Entry Controlled Loop


Condition is checked before execution.

Examples:

✓ for loop
✓ while loop

Exit Controlled Loop


Condition is checked after execution.

Example:

✓ do–while loop
Finite Loop

Runs a fixed number of times and stops.

for(int i = 1; i <= 5; i++)

Infinite Loop

Runs continuously due to missing or incorrect condition.


for(;;)

{
statements;

}
Empty Loop

Loop with no body — ends with a semicolon.

for(int i=1; i<=5; i++);

Step Loop

Loop where the control variable changes by steps other than 1.


for(int i=0; i<=10; i+=2)
Continuous Loop

A loop that runs repeatedly until externally stopped.

while(true)
{

statements;
}

Jumping Statements in Loops


Jumping statements alter normal loop execution.

break
Terminates the loop immediately.

break;

continue

Skips current iteration and continues next cycle.


continue;

return

Exits from the method entirely.


return;

Important Points

✓ Loops repeat execution of statements.


✓ A loop has initialization, condition, and updation.
✓ for and while are entry controlled.
✓ do–while is exit controlled.
✓ Infinite loops never stop unless interrupted.
✓ Jumping statements modify loop flow.

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