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Coding

This document contains a Unity C# script for isometric player movement. It captures player input from the keyboard, calculates a movement direction vector, and moves the player object accordingly while also adjusting the player's rotation to face the movement direction. The script utilizes a speed variable to control the movement speed and ensures smooth transitions in rotation.

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0% found this document useful (0 votes)
3 views2 pages

Coding

This document contains a Unity C# script for isometric player movement. It captures player input from the keyboard, calculates a movement direction vector, and moves the player object accordingly while also adjusting the player's rotation to face the movement direction. The script utilizes a speed variable to control the movement speed and ensures smooth transitions in rotation.

Uploaded by

zenghao078
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Using UnityEngine;

Public class IsometricPlayerMovement : MonoBehaviour

Public float speed = 5f;

Void Update()

// 1. Get input keys (WASD or Arrow keys)

Float horizontal = [Link](“Horizontal”);

Float vertical = [Link](“Vertical”);

// 2. Create a movement direction vector based on input

Vector3 inputDirection = new Vector3(horizontal, 0f,


vertical).normalized;

If ([Link] >= 0.1f)

// 3. Rotate input 45 degrees to perfectly align with our isometric


camera

Vector3 forward = new Vector3(1, 0, 1).normalized;

Vector3 right = new Vector3(1, 0, -1).normalized;

Vector3 moveDirection = (forward * inputDirection.z) + (right *


inputDirection.x);

// 4. Move the player object

[Link]([Link] * speed *
[Link], [Link]);
// 5. Look in the direction of movement

Quaternion targetRotation =
[Link]([Link], [Link]);

[Link] = [Link]([Link],
targetRotation, [Link] * 15f);

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