Using UnityEngine;
Public class IsometricPlayerMovement : MonoBehaviour
Public float speed = 5f;
Void Update()
// 1. Get input keys (WASD or Arrow keys)
Float horizontal = [Link](“Horizontal”);
Float vertical = [Link](“Vertical”);
// 2. Create a movement direction vector based on input
Vector3 inputDirection = new Vector3(horizontal, 0f,
vertical).normalized;
If ([Link] >= 0.1f)
// 3. Rotate input 45 degrees to perfectly align with our isometric
camera
Vector3 forward = new Vector3(1, 0, 1).normalized;
Vector3 right = new Vector3(1, 0, -1).normalized;
Vector3 moveDirection = (forward * inputDirection.z) + (right *
inputDirection.x);
// 4. Move the player object
[Link]([Link] * speed *
[Link], [Link]);
// 5. Look in the direction of movement
Quaternion targetRotation =
[Link]([Link], [Link]);
[Link] = [Link]([Link],
targetRotation, [Link] * 15f);