Introduction To Parallel Computing
Introduction To Parallel Computing
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Table of Contents
1. Abstract
2. Overview
1. What is Parallel Computing?
2. Why Use Parallel Computing?
3. Who is Using Parallel Computing?
3. Concepts and Terminology
1. von Neumann Computer Architecture
2. Flynn's Classical Taxonomy
3. Some General Parallel Terminology
4. Limits and Costs of Parallel Programming
4. Parallel Computer Memory Architectures
1. Shared Memory
2. Distributed Memory
3. Hybrid Distributed-Shared Memory
5. Parallel Programming Models
1. Overview
2. Shared Memory Model
3. Threads Model
4. Distributed Memory / Message Passing Model
5. Data Parallel Model
6. Hybrid Model
7. SPMD and MPMP
6. Designing Parallel Programs
1. Automatic vs. Manual Parallelization
2. Understand the Problem and the Program
3. Partitioning
4. Communications
5. Synchronization
6. Data Dependencies
7. Load Balancing
8. Granularity
9. I/O
10. Debugging
11. Performance Analysis and Tuning
7. Parallel Examples
1. Array Processing
2. PI Calculation
3. Simple Heat Equation
4. 1-D Wave Equation
8. References and More Information
Abstract
This is the first tutorial in the "Livermore Computing Getting Started" workshop. It is intended to provide only a very quick overview of the extensive
and broad topic of Parallel Computing, as a lead-in for the tutorials that follow it. As such, it covers just the very basics of parallel computing, and is
intended for someone who is just becoming acquainted with the subject and who is planning to attend one or more of the other tutorials in this
workshop. It is not intended to cover Parallel Programming in depth, as this would require significantly more time. The tutorial begins with a
discussion on parallel computing - what it is and how it's used, followed by a discussion on concepts and terminology associated with parallel
computing. The topics of parallel memory architectures and programming models are then explored. These topics are followed by a series of
practical discussions on a number of the complex issues related to designing and running parallel programs. The tutorial concludes with several
examples of how to parallelize simple serial programs.
Overview
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Serial Computing:
For example:
Parallel Computing:
In the simplest sense, parallel computing is the simultaneous use of multiple compute resources to solve a computational problem:
A problem is broken into discrete parts that can be solved concurrently
Each part is further broken down to a series of instructions
Instructions from each part execute simultaneously on different processors
An overall control/coordination mechanism is employed
For example:
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Parallel Computers:
Virtually all stand-alone computers today are parallel from a hardware perspective:
Multiple functional units (L1 cache, L2 cache, branch, prefetch, decode, floating-point, graphics processing (GPU), integer, etc.)
Multiple execution units/cores
Multiple hardware threads
IBM BG/Q Compute Chip with 18 cores (PU) and 16 L2 Cache units (L2)
Networks connect multiple stand-alone computers (nodes) to make larger parallel computer clusters.
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For example, the schematic below shows a typical LLNL parallel computer cluster:
Each compute node is a multi-processor parallel computer in itself
Multiple compute nodes are networked together with an Infiniband network
Special purpose nodes, also multi-processor, are used for other purposes
The majority of the world's large parallel computers (supercomputers) are clusters of hardware produced by a handful of (mostly) well known
vendors.
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Source: [Link]
Overview
In the natural world, many complex, interrelated events are happening at the same time, yet within a
temporal sequence.
Compared to serial computing, parallel computing is much better suited for modeling, simulating and
understanding complex, real world phenomena.
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Main Reasons:
PROVIDE CONCURRENCY:
A single compute resource can only do one thing at a time. Multiple compute resources
can do many things simultaneously.
Example: Collaborative Networks provide a global venue where people from around the
world can meet and conduct work "virtually".
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The Future:
During the past 20+ years, the trends indicated by ever faster networks, distributed systems,
and multi-processor computer architectures (even at the desktop level) clearly show that
parallelism is the future of computing.
In this same time period, there has been a greater than 500,000x increase in supercomputer
performance, with no end currently in sight.
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Source: [Link]
Overview
Historically, parallel computing has been considered to be "the high end of computing", and has been used to
model difficult problems in many areas of science and engineering:
Atmosphere, Earth, Environment Mechanical Engineering - from
Physics - applied, nuclear, particle, condensed matter, prosthetics to spacecraft
high pressure, fusion, photonics Electrical Engineering, Circuit Design,
Bioscience, Biotechnology, Genetics Microelectronics
Chemistry, Molecular Sciences Computer Science, Mathematics
Geology, Seismology Defense, Weapons
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Today, commercial applications provide an equal or greater driving force in the development of faster
computers. These applications require the processing of large amounts of data in sophisticated ways. For
example:
"Big Data", databases, data mining Financial and economic modeling
Oil exploration Management of national and multi-national corporations
Web search engines, web based Advanced graphics and virtual reality, particularly in the
business services entertainment industry
Medical imaging and diagnosis Networked video and multi-media technologies
Pharmaceutical design Collaborative work environments
Global Applications:
Parallel computing is now being used extensively around the world, in a wide variety of applications.
Source: [Link]
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Source: [Link]
Also known as "stored-program computer" - both program instructions and data are kept in electronic memory. Differs from earlier computers
which were programmed through "hard wiring".
Since then, virtually all computers have followed this basic design:
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One of the more widely used classifications, in use since 1966, is called Flynn's Taxonomy.
Flynn's taxonomy distinguishes multi-processor computer architectures according to how they can be classified along the two independent
dimensions of Instruction Stream and Data Stream. Each of these dimensions can have only one of two possible states: Single or Multiple.
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ILLIAC IV MasPar
Cray X-MP Cray Y-MP Thinking Machines CM-2 Cell Processor (GPU)
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Node
A standalone "computer in a box". Usually comprised of multiple CPUs/processors/cores, memory, network interfaces, etc. Nodes are
networked together to comprise a supercomputer.
Task
A logically discrete section of computational work. A task is typically a program or program-like set of instructions that is executed by a
processor. A parallel program consists of multiple tasks running on multiple processors.
Pipelining
Breaking a task into steps performed by different processor units, with inputs streaming through, much like an assembly line; a type of
parallel computing.
Shared Memory
From a strictly hardware point of view, describes a computer architecture where all processors have direct (usually bus based) access to
common physical memory. In a programming sense, it describes a model where parallel tasks all have the same "picture" of memory
and can directly address and access the same logical memory locations regardless of where the physical memory actually exists.
Distributed Memory
In hardware, refers to network based memory access for physical memory that is not common. As a programming model, tasks can only
logically "see" local machine memory and must use communications to access memory on other machines where other tasks are
executing.
Communications
Parallel tasks typically need to exchange data. There are several ways this can be accomplished, such as through a shared memory bus
or over a network, however the actual event of data exchange is commonly referred to as communications regardless of the method
employed.
Synchronization
The coordination of parallel tasks in real time, very often associated with communications. Often implemented by establishing a
synchronization point within an application where a task may not proceed further until another task(s) reaches the same or logically
equivalent point.
Synchronization usually involves waiting by at least one task, and can therefore cause a parallel application's wall clock execution time
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to increase.
Granularity
In parallel computing, granularity is a qualitative measure of the ratio of computation to communication.
Coarse: relatively large amounts of computational work are done between communication events
Fine: relatively small amounts of computational work are done between communication events
Observed Speedup
Observed speedup of a code which has been parallelized, defined as:
One of the simplest and most widely used indicators for a parallel program's performance.
Parallel Overhead
The amount of time required to coordinate parallel tasks, as opposed to doing useful work. Parallel overhead can include factors such
as:
Task start-up time
Synchronizations
Data communications
Software overhead imposed by parallel languages, libraries, operating system, etc.
Task termination time
Massively Parallel
Refers to the hardware that comprises a given parallel system - having many processing elements. The meaning of "many" keeps
increasing, but currently, the largest parallel computers are comprised of processing elements numbering in the hundreds of thousands
to millions.
Embarrassingly Parallel
Solving many similar, but independent tasks simultaneously; little to no need for coordination between the tasks.
Scalability
Refers to a parallel system's (hardware and/or software) ability to demonstrate a proportionate increase in parallel speedup with the
addition of more resources. Factors that contribute to scalability include:
Hardware - particularly memory-cpu bandwidths and network communication properties
Application algorithm
Parallel overhead related
Characteristics of your specific application
1
speedup = --------
1 - P
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1
speedup = ------------
P + S
---
N
It soon becomes obvious that there are limits to the scalability of parallelism. For example:
speedup
-------------------------------------
N P = .50 P = .90 P = .95 P = .99
----- ------- ------- ------- -------
10 1.82 5.26 6.89 9.17
100 1.98 9.17 16.80 50.25
1,000 1.99 9.91 19.62 90.99
10,000 1.99 9.91 19.96 99.02
100,000 1.99 9.99 19.99 99.90
"Famous" qoute: You can spend a lifetime getting 95% of your code to be parallel, and never achieve better than 20x speedup no matter
how many processors you throw at it!
However, certain problems demonstrate increased performance by increasing the problem size. For example:
We can increase the problem size by doubling the grid dimensions and halving the time step. This results in four times the number of grid
points and twice the number of time steps. The timings then look like:
Problems that increase the percentage of parallel time with their size are more scalable than problems with a fixed percentage of parallel
time.
Complexity:
In general, parallel applications are much more complex than corresponding serial applications, perhaps an order of magnitude. Not only do
you have multiple instruction streams executing at the same time, but you also have data flowing between them.
The costs of complexity are measured in programmer time in virtually every aspect of the software development cycle:
Design
Coding
Debugging
Tuning
Maintenance
Adhering to "good" software development practices is essential when working with parallel applications - especially if somebody besides you
will have to work with the software.
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Portability:
Thanks to standardization in several APIs, such as MPI, POSIX threads, and OpenMP, portability issues with parallel programs are not as
serious as in years past. However...
All of the usual portability issues associated with serial programs apply to parallel programs. For example, if you use vendor "enhancements"
to Fortran, C or C++, portability will be a problem.
Even though standards exist for several APIs, implementations will differ in a number of details, sometimes to the point of requiring code
modifications in order to effect portability.
Hardware architectures are characteristically highly variable and can affect portability.
Resource Requirements:
The primary intent of parallel programming is to decrease execution wall clock time, however in order to accomplish this, more CPU time is
required. For example, a parallel code that runs in 1 hour on 8 processors actually uses 8 hours of CPU time.
The amount of memory required can be greater for parallel codes than serial codes, due to the need to replicate data and for overheads
associated with parallel support libraries and subsystems.
For short running parallel programs, there can actually be a decrease in performance compared to a similar serial implementation. The
overhead costs associated with setting up the parallel environment, task creation, communications and task termination can comprise a
significant portion of the total execution time for short runs.
Scalability:
Two types of scaling based on time to solution: strong scaling and weak scaling.
Strong scaling:
The total problem size stays fixed as more processors are added.
Goal is to run the same problem size faster
Perfect scaling means problem is solved in 1/P time (compared to serial)
Weak scaling:
The problem size per processor stays fixed as more processors are added.
Goal is to run larger problem in same amount of time
Perfect scaling means problem Px runs in same time as single processor run
The algorithm may have inherent limits to scalability. At some point, adding more resources
causes performance to decrease. This is a common situation with many parallel applications.
Parallel support libraries and subsystems software can limit scalability independent of your
application.
Shared Memory
General Characteristics:
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Most commonly represented today by Symmetric Multiprocessor (SMP) Shared Memory (UMA)
machines
Identical processors
Equal access and access times to memory
Sometimes called CC-UMA - Cache Coherent UMA. Cache coherent
means if one processor updates a location in shared memory, all the
other processors know about the update. Cache coherency is
accomplished at the hardware level.
Advantages:
Disadvantages:
Primary disadvantage is the lack of scalability between memory and CPUs. Adding more CPUs can geometrically increases traffic on the
shared memory-CPU path, and for cache coherent systems, geometrically increase traffic associated with cache/memory management.
Programmer responsibility for synchronization constructs that ensure "correct" access of global memory.
Distributed Memory
General Characteristics:
Like shared memory systems, distributed memory systems vary widely but share a common characteristic. Distributed memory systems
require a communication network to connect inter-processor memory.
Processors have their own local memory. Memory addresses in one processor do not map to another processor, so there is no concept of
global address space across all processors.
Because each processor has its own local memory, it operates independently. Changes it makes to its local memory have no effect on the
memory of other processors. Hence, the concept of cache coherency does not apply.
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When a processor needs access to data in another processor, it is usually the task of the programmer to explicitly define how and when data
is communicated. Synchronization between tasks is likewise the programmer's responsibility.
The network "fabric" used for data transfer varies widely, though it can be as simple as Ethernet.
Advantages:
Memory is scalable with the number of processors. Increase the number of processors and the size of memory increases proportionately.
Each processor can rapidly access its own memory without interference and without the overhead incurred with trying to maintain global
cache coherency.
Cost effectiveness: can use commodity, off-the-shelf processors and networking.
Disadvantages:
The programmer is responsible for many of the details associated with data communication between processors.
It may be difficult to map existing data structures, based on global memory, to this memory organization.
Non-uniform memory access times - data residing on a remote node takes longer to access than node local data.
The largest and fastest computers in the world today employ both shared and distributed memory architectures.
The shared memory component can be a shared memory machine and/or graphics processing units (GPU).
The distributed memory component is the networking of multiple shared memory/GPU machines, which know only about their own memory -
not the memory on another machine. Therefore, network communications are required to move data from one machine to another.
Current trends seem to indicate that this type of memory architecture will continue to prevail and increase at the high end of computing for the
foreseeable future.
Overview
There are several parallel programming models in common use:
Shared Memory (without threads)
Threads
Distributed Memory / Message Passing
Data Parallel
Hybrid
Single Program Multiple Data (SPMD)
Multiple Program Multiple Data (MPMD)
Parallel programming models exist as an abstraction above hardware and memory architectures.
Although it might not seem apparent, these models are NOT specific to a particular type of machine or memory architecture. In fact, any of
these models can (theoretically) be implemented on any underlying hardware. Two examples from the past are discussed below.
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networked machines, but appeared to the user as a single shared memory global address space. Generically,
this approach is referred to as "virtual shared memory".
Which model to use? This is often a combination of what is available and personal choice. There is no "best" model, although there certainly
are better implementations of some models over others.
The following sections describe each of the models mentioned above, and also discuss some of their actual implementations.
Various mechanisms such as locks / semaphores are used to control access to the
shared memory, resolve contentions and to prevent race conditions and deadlocks.
An advantage of this model from the programmer's point of view is that the notion of
data "ownership" is lacking, so there is no need to specify explicitly the communication
of data between tasks. All processes see and have equal access to shared memory.
Program development can often be simplified.
Implementations:
On stand-alone shared memory machines, native operating systems, compilers and/or hardware provide support for shared memory
programming. For example, the POSIX standard provides an API for using shared memory, and UNIX provides shared memory segments
(shmget, shmat, shmctl, etc).
On distributed memory machines, memory is physically distributed across a network of machines, but made global through specialized
hardware and software. A variety of SHMEM implementations are available: [Link]
Threads Model
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In the threads model of parallel programming, a single "heavy weight" process can have multiple "light weight", concurrent execution paths.
For example:
The main program [Link] is scheduled to run by the native operating system.
[Link] loads and acquires all of the necessary system and user resources to run.
This is the "heavy weight" process.
[Link] performs some serial work, and then creates a number of tasks (threads)
that can be scheduled and run by the operating system concurrently.
Each thread has local data, but also, shares the entire resources of [Link]. This
saves the overhead associated with replicating a program's resources for each
thread ("light weight"). Each thread also benefits from a global memory view
because it shares the memory space of [Link].
A thread's work may best be described as a subroutine within the main program.
Any thread can execute any subroutine at the same time as other threads.
Threads communicate with each other through global memory (updating address
locations). This requires synchronization constructs to ensure that more than one
thread is not updating the same global address at any time.
Threads can come and go, but [Link] remains present to provide the necessary
shared resources until the application has completed.
Implementations:
In both cases, the programmer is responsible for determining the parallelism (although compilers can sometimes help).
Threaded implementations are not new in computing. Historically, hardware vendors have implemented their own proprietary versions of
threads. These implementations differed substantially from each other making it difficult for programmers to develop portable threaded
applications.
Unrelated standardization efforts have resulted in two very different implementations of threads: POSIX Threads and OpenMP.
POSIX Threads
Specified by the IEEE POSIX 1003.1c standard (1995). C Language only.
Part of Unix/Linux operating systems
Library based
Commonly referred to as Pthreads.
Very explicit parallelism; requires significant programmer attention to detail.
OpenMP
Industry standard, jointly defined and endorsed by a group of major computer hardware and software vendors, organizations and
individuals.
Compiler directive based
Portable / multi-platform, including Unix and Windows platforms
Available in C/C++ and Fortran implementations
Can be very easy and simple to use - provides for "incremental parallelism". Can begin with serial code.
More Information:
A set of tasks that use their own local memory during computation.
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Multiple tasks can reside on the same physical machine and/or across
an arbitrary number of machines.
Implementations:
Historically, a variety of message passing libraries have been available since the 1980s. These implementations differed substantially from
each other making it difficult for programmers to develop portable applications.
In 1992, the MPI Forum was formed with the primary goal of establishing a standard interface for message passing implementations.
Part 1 of the Message Passing Interface (MPI) was released in 1994. Part 2 (MPI-2) was released in 1996 and MPI-3 in 2012. All MPI
specifications are available on the web at [Link]
MPI is the "de facto" industry standard for message passing, replacing virtually all other message passing implementations used for
production work. MPI implementations exist for virtually all popular parallel computing platforms. Not all implementations include everything in
MPI-1, MPI-2 or MPI-3.
More Information:
A set of tasks work collectively on the same data structure, however, each
task works on a different partition of the same data structure.
Tasks perform the same operation on their partition of work, for example,
"add 4 to every array element".
On shared memory architectures, all tasks may have access to the data structure
through global memory.
Implementations:
Currently, there are several relatively popular, and sometimes developmental, parallel programming implementations based on the Data
Parallel / PGAS model.
Coarray Fortran: a small set of extensions to Fortran 95 for SPMD parallel programming. Compiler dependent. More information:
[Link]
Unified Parallel C (UPC): an extension to the C programming language for SPMD parallel programming. Compiler dependent. More
information: [Link]
Global Arrays: provides a shared memory style programming environment in the context of distributed array data structures. Public domain
library with C and Fortran77 bindings. More information: [Link]
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X10: a PGAS based parallel programming language being developed by IBM at the Thomas J. Watson Research Center. More information:
[Link]
Chapel: an open source parallel programming language project being led by Cray. More information: [Link]
Hybrid Model
A hybrid model combines more than one of the previously described
programming models.
This hybrid model lends itself well to the most popular (currently)
hardware environment of clustered multi/many-core machines.
SPMD is actually a "high level" programming model that can be built upon any combination of the previously mentioned parallel programming
models.
SINGLE PROGRAM: All tasks execute their copy of the same program
simultaneously. This program can be threads, message passing, data parallel or
hybrid.
SPMD programs usually have the necessary logic programmed into them to allow different tasks to branch or conditionally execute only those
parts of the program they are designed to execute. That is, tasks do not necessarily have to execute the entire program - perhaps only a
portion of it.
The SPMD model, using message passing or hybrid programming, is probably the most commonly used parallel programming model for multi-
node clusters.
Like SPMD, MPMD is actually a "high level" programming model that can be built upon any combination of the previously mentioned parallel
programming models.
MPMD applications are not as common as SPMD applications, but may be better
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suited for certain types of problems, particularly those that lend themselves better to functional decomposition than domain decomposition
(discussed later under Partioning).
Very often, manually developing parallel codes is a time consuming, complex, error-prone and iterative process.
For a number of years now, various tools have been available to assist the programmer with converting serial programs into parallel programs.
The most common type of tool used to automatically parallelize a serial program is a parallelizing compiler or pre-processor.
Fully Automatic
The compiler analyzes the source code and identifies opportunities for parallelism.
The analysis includes identifying inhibitors to parallelism and possibly a cost weighting on whether or not the parallelism would actually
improve performance.
Loops (do, for) are the most frequent target for automatic parallelization.
Programmer Directed
Using "compiler directives" or possibly compiler flags, the programmer explicitly tells the compiler how to parallelize the code.
May be able to be used in conjunction with some degree of automatic parallelization also.
The most common compiler generated parallelization is done using on-node shared memory and threads (such as OpenMP).
If you are beginning with an existing serial code and have time or budget constraints, then automatic parallelization may be the answer.
However, there are several important caveats that apply to automatic parallelization:
Wrong results may be produced
Performance may actually degrade
Much less flexible than manual parallelization
Limited to a subset (mostly loops) of code
May actually not parallelize code if the compiler analysis suggests there are inhibitors or the code is too complex
The remainder of this section applies to the manual method of developing parallel codes.
Before spending time in an attempt to develop a parallel solution for a problem, determine whether or not the problem is one that can actually
be parallelized.
Calculate the potential energy for each of several thousand independent conformations of a
molecule. When done, find the minimum energy conformation.
This problem is able to be solved in parallel. Each of the molecular conformations is independently determinable. The calculation of the
minimum energy conformation is also a parallelizable problem.
The calculation of the F(n) value uses those of both F(n-1) and F(n-2), which must be computed first.
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Investigate other algorithms if possible. This may be the single most important
consideration when designing a parallel application.
Take advantage of optimized third party parallel software and highly optimized
math libraries available from leading vendors (IBM's ESSL, Intel's MKL, AMD's
AMCL, etc.).
Partitioning
One of the first steps in designing a parallel program is to break the problem into discrete "chunks" of work that can be distributed to multiple
tasks. This is known as decomposition or partitioning.
There are two basic ways to partition computational work among parallel tasks: domain decomposition and functional decomposition.
Domain Decomposition:
In this type of partitioning, the data associated with a problem is decomposed. Each parallel task then works on a portion of the data.
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Functional Decomposition:
In this approach, the focus is on the computation that is to be performed rather than on the data manipulated by the computation. The problem
is decomposed according to the work that must be done. Each task then performs a portion of the overall work.
Functional decomposition lends itself well to problems that can be split into different tasks. For example:
Ecosystem Modeling
Each program calculates the population of a given group, where each group's growth depends on that of its neighbors. As time progresses,
each process calculates its current state, then exchanges information with the neighbor populations. All tasks then progress to calculate the
state at the next time step.
Signal Processing
An audio signal data set is passed through four distinct computational filters. Each filter is a separate process. The first segment of data must
pass through the first filter before progressing to the second. When it does, the second segment of data passes through the first filter. By the
time the fourth segment of data is in the first filter, all four tasks are busy.
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Climate Modeling
Each model component can be thought of as a separate task. Arrows represent exchanges of data between components during computation:
the atmosphere model generates wind velocity data that are used by the ocean model, the ocean model generates sea surface temperature
data that are used by the atmosphere model, and so on.
Communications
Who Needs Communications?
The need for communications between tasks depends upon your problem:
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Factors to Consider:
There are a number of important factors to consider when designing your program's inter-task communications:
Communication overhead
Inter-task communication virtually always implies overhead.
Machine cycles and resources that could be used for computation are instead used to package
and transmit data.
Communications frequently require some type of synchronization between tasks, which can
result in tasks spending time "waiting" instead of doing work.
Competing communication traffic can saturate the available network bandwidth, further
aggravating performance problems.
Visibility of communications
With the Message Passing Model, communications are explicit and generally quite visible and under the control of the programmer.
With the Data Parallel Model, communications often occur transparently to the programmer, particularly on distributed memory
architectures. The programmer may not even be able to know exactly how inter-task communications are being accomplished.
Scope of communications
Knowing which tasks must communicate with each other is critical during the design stage of a parallel code. Both of the two scopings
described below can be implemented synchronously or asynchronously.
Point-to-point - involves two tasks with one task acting as the sender/producer of data, and the other acting as the receiver/consumer.
Collective - involves data sharing between more than two tasks, which are often specified as being members in a common group, or
collective. Some common variations (there are more):
Efficiency of communications
Oftentimes, the programmer has choices that can affect communications performance. Only a few are mentioned here.
Which implementation for a given model should be used? Using the Message Passing Model as an example, one MPI implementation
may be faster on a given hardware platform than another.
What type of communication operations should be used? As mentioned previously, asynchronous communication operations can
improve overall program performance.
Network fabric - some platforms may offer more than one network for communications. Which one is best?
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Synchronization
Managing the sequence of work and the tasks performing it is a critical design consideration
for most parallel programs.
Types of Synchronization:
Barrier
Usually implies that all tasks are involved
Each task performs its work until it reaches the barrier. It then stops, or "blocks".
When the last task reaches the barrier, all tasks are synchronized.
What happens from here varies. Often, a serial section of work must be done. In other cases, the tasks are automatically released to
continue their work.
Lock / semaphore
Can involve any number of tasks
Typically used to serialize (protect) access to global data or a section of code. Only one task at a time may use (own) the lock /
semaphore / flag.
The first task to acquire the lock "sets" it. This task can then safely (serially) access the protected data or code.
Other tasks can attempt to acquire the lock but must wait until the task that owns the lock releases it.
Can be blocking or non-blocking
Data Dependencies
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Definition:
A dependence exists between program statements when the order of statement execution
affects the results of the program.
A data dependence results from multiple use of the same location(s) in storage by
different tasks.
Dependencies are important to parallel programming because they are one of the primary
inhibitors to parallelism.
Examples:
DO J = MYSTART,MYEND
A(J) = A(J-1) * 2.0
END DO
The value of A(J-1) must be computed before the value of A(J), therefore A(J) exhibits a data dependency on A(J-1). Parallelism is inhibited.
If Task 2 has A(J) and task 1 has A(J-1), computing the correct value of A(J) necessitates:
Distributed memory architecture - task 2 must obtain the value of A(J-1) from task 1 after task 1 finishes its computation
Shared memory architecture - task 2 must read A(J-1) after task 1 updates it
task 1 task 2
------ ------
X = 2 X = 4
. .
. .
Y = X**2 Y = X**3
As with the previous example, parallelism is inhibited. The value of Y is dependent on:
Distributed memory architecture - if or when the value of X is communicated between the tasks.
Shared memory architecture - which task last stores the value of X.
Although all data dependencies are important to identify when designing parallel programs, loop carried dependencies are particularly
important since loops are possibly the most common target of parallelization efforts.
Load Balancing
Load balancing refers to the practice of distributing approximately equal amounts of work among tasks so that all tasks are kept busy all of the
time. It can be considered a minimization of task idle time.
Load balancing is important to parallel programs for performance reasons. For example, if all tasks are subject to a barrier synchronization
point, the slowest task will determine the overall performance.
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Sparse arrays - some tasks will have Adaptive grid methods - some tasks N-body simulations - particles may
actual data to work on while others may need to refine their mesh while migrate across task domains requiring
have mostly "zeros". others don't. more work for some tasks.
When the amount of work each task will perform is intentionally variable, or is unable to be predicted, it may be helpful to use a
scheduler-task pool approach. As each task finishes its work, it receives a new piece from the work queue.
Ultimately, it may become necessary to design an algorithm which detects and handles load imbalances as they occur dynamically within
the code.
Granularity
Computation / Communication Ratio:
Periods of computation are typically separated from periods of communication by synchronization events.
Fine-grain Parallelism:
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Coarse-grain Parallelism:
Which is Best?
The most efficient granularity is dependent on the algorithm and the hardware
environment in which it runs.
I/O
The Bad News:
I/O that must be conducted over the network (NFS, non-local) can cause severe bottlenecks and even crash file servers.
The parallel I/O programming interface specification for MPI has been available since 1996 as part of MPI-2. Vendor and "free"
implementations are now commonly available.
A few pointers:
Writing large chunks of data rather than small chunks is usually significantly more efficient.
Confine I/O to specific serial portions of the job, and then use parallel communications to distribute data to parallel tasks. For example,
Task 1 could read an input file and then communicate required data to other tasks. Likewise, Task 1 could perform write operation after
receiving required data from all other tasks.
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Aggregate I/O operations across tasks - rather than having many tasks perform I/O, have a subset of tasks perform it.
Debugging
Debugging parallel codes can be incredibly difficult, particularly as codes scale upwards.
The good news is that there are some excellent debuggers available to assist:
Threaded - pthreads and OpenMP
MPI
GPU / accelerator
Hybrid
Livermore Computing users have access to several parallel debugging tools installed on LC's clusters:
TotalView from RogueWave Software
DDT from Allinea
Inspector from Intel
Stack Trace Analysis Tool (STAT) - locally developed
All of these tools have a learning curve associated with them - some more than others.
Fortunately, there are a number of excellent tools for parallel program performance analysis and tuning.
Livermore Computing users have access to several such tools, most of which are available on all production clusters.
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Valgrind: [Link]
PAPI: [Link]
mpitrace [Link]
mpiP: [Link]
memP: [Link]
Parallel Examples
Array Processing
The computation on each array element is independent from other array elements.
do j = 1,n
do i = 1,n
a(i,j) = fcn(i,j)
end do
end do
Questions to ask:
Is this problem able to be parallelized?
How would the problem be partitioned?
Are communications needed?
Are there any data dependencies?
Are there synchronization needs?
Will load balancing be a concern?
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Array Processing
Parallel Solution 1
The calculation of elements is independent of one another - leads to an embarrassingly
parallel solution.
Arrays elements are evenly distributed so that each process owns a portion of the array
(subarray).
Distribution scheme is chosen for efficient memory access; e.g. unit stride (stride of 1)
through the subarrays. Unit stride maximizes cache/memory usage.
Since it is desirable to have unit stride through the subarrays, the choice of a distribution
scheme depends on the programming language. See the Block - Cyclic Distributions
Diagram for the options.
Since the amount of work is evenly distributed across processes, there should not be load balance concerns.
After the array is distributed, each task executes the portion of the loop corresponding to the data it owns.
For example, both Fortran (column-major) and C (row-major) block distributions are shown:
Notice that only the outer loop variables are different from the serial solution.
Implement as a Single Program Multiple Data (SPMD) model - every task executes the same program.
Master process initializes array, sends info to worker processes and receives results.
Worker process receives info, performs its share of computation and sends results to master.
Using the Fortran storage scheme, perform block distribution of the array.
if I am MASTER
else if I am WORKER
receive from MASTER info on part of array I own
receive from MASTER my portion of initial array
endif
Example Programs:
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MPI Program in C:
Array Processing
Parallel Solution 2: Pool of Tasks
The previous array solution demonstrated static load balancing:
Each task has a fixed amount of work to do
May be significant idle time for faster or more lightly loaded processors - slowest tasks determines overall performance.
Static load balancing is not usually a major concern if all tasks are performing the same amount of work on identical machines.
If you have a load balance problem (some tasks work faster than others), you may benefit by using a "pool of tasks" scheme.
Master Process:
Worker processes do not know before runtime which portion of array they will handle or how many tasks they will perform.
Dynamic load balancing occurs at run time: the faster tasks will get more work to do.
if I am MASTER
else if I am WORKER
endif
Discussion:
In the above pool of tasks example, each task calculated an individual array element as a job. The computation to communication ratio is
finely granular.
Finely granular solutions incur more communication overhead in order to reduce task idle time.
A more optimal solution might be to distribute more work with each job. The "right" amount of work is problem dependent.
Parallel Examples
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PI Calculation
The value of PI can be calculated in various ways. Consider the Monte Carlo
method of approximating PI:
Inscribe a circle with radius r in a square with side length of 2r
The area of the circle is Πr2 and the area of the square is 4r2
The ratio of the area of the circle to the area of the square is:
Πr2 / 4r2 = Π / 4
If you randomly generate N points inside the square, approximately
N * Π / 4 of those points (M) should fall inside the circle.
Π is then approximated as:
N*Π/4=M
Π/4=M/N
Π=4*M/N
Note that increasing the number of points generated improves the
approximation.
npoints = 10000
circle_count = 0
do j = 1,npoints
generate 2 random numbers between 0 and 1
xcoordinate = random1
ycoordinate = random2
if (xcoordinate, ycoordinate) inside circle
then circle_count = circle_count + 1
end do
PI = 4.0*circle_count/npoints
Questions to ask:
Is this problem able to be parallelized?
How would the problem be partitioned?
Are communications needed?
Are there any data dependencies?
Are there synchronization needs?
Will load balancing be a concern?
PI Calculation
Parallel Solution
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Parallel strategy:
Divide the loop into equal portions that can be executed by the pool of
tasks
Each task independently performs its work
A SPMD model is used
One task acts as the master to collect results and compute the value of PI
npoints = 10000
circle_count = 0
p = number of tasks
num = npoints/p
do j = 1,num
generate 2 random numbers between 0 and 1
xcoordinate = random1
ycoordinate = random2
if (xcoordinate, ycoordinate) inside circle
then circle_count = circle_count + 1
end do
if I am MASTER
else if I am WORKER
endif
Example Programs:
MPI Program in C:
Parallel Examples
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Most problems in parallel computing require communication among the tasks. A number
of common problems require communication with "neighbor" tasks.
The 2-D heat equation describes the temperature change over time, given initial
temperature distribution and boundary conditions.
do iy = 2, ny - 1
do ix = 2, nx - 1
u2(ix, iy) = u1(ix, iy) +
cx * (u1(ix+1,iy) + u1(ix-1,iy) - 2.*u1(ix,iy)) +
cy * (u1(ix,iy+1) + u1(ix,iy-1) - 2.*u1(ix,iy))
end do
end do
Questions to ask:
Is this problem able to be parallelized?
How would the problem be partitioned?
Are communications needed?
Are there any data dependencies?
Are there synchronization needs?
Will load balancing be a concern?
The entire array is partitioned and distributed as subarrays to all tasks. Each task owns an
equal portion of the total array.
Because the amount of work is equal, load balancing should not be a concern
if I am MASTER
initialize array
send each WORKER starting info and subarray
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else if I am WORKER
receive from MASTER starting info and subarray
end do
endif
Example Programs:
MPI Program in C:
Parallel Examples
where c is a constant
Note that amplitude will depend on previous timesteps (t, t-1) and neighboring points (i-1, i+1).
Questions to ask:
Is this problem able to be parallelized?
How would the problem be partitioned?
Are communications needed?
Are there any data dependencies?
Are there synchronization needs?
Will load balancing be a concern?
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This is another example of a problem involving data dependencies. A parallel solution will involve communications and synchronization.
The entire amplitude array is partitioned and distributed as subarrays to all tasks. Each task owns an equal portion of the total array.
Load balancing: all points require equal work, so the points should be divided equally
A block decomposition would have the work partitioned into the number of tasks as chunks, allowing each task to own mostly contiguous data
points.
Communication need only occur on data borders. The larger the block size the less the communication.
end do
Example Programs:
MPI Program in C:
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Agenda
Back to the top
A search on the WWW for "parallel programming" or "parallel computing" will yield a wide variety of information.
Recommended reading:
"Designing and Building Parallel Programs". Ian Foster.
[Link]
"Introduction to Parallel Computing". Ananth Grama, Anshul Gupta, George Karypis, Vipin Kumar.
[Link]
"Overview of Recent Supercomputers". A.J. van der Steen, Jack Dongarra.
[Link]
Photos/Graphics have been created by the author, created by other LLNL employees, obtained from non-copyrighted, government or public
domain (such as [Link] sources, or used with the permission of authors from other presentations and web pages.
History: These materials have evolved from the following sources, some of which are no longer maintained or available:
Tutorials developed for the Maui High Performance Computing Center's "SP Parallel Programming Workshop".
Tutorials developed by the Cornell University Center for Advanced Computing (CAC), now available as Cornell Virtual Workshops at:
[Link]
[Link]
Last Modified: 02/13/2018 14:16:59 blaiseb@[Link]
UCRL-MI-133316
This work was performed under the auspices of the U.S. Department of Energy by Lawrence Livermore National Laboratory under Contract DE-AC52-07NA27344.
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