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Machine Code Course

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0% found this document useful (0 votes)
3 views506 pages

Machine Code Course

Uploaded by

kmgyleboss
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Chapter 1: Opening an Executable with Your Eyes

1.1 What is an executable file?

An executable file (like .exe on Windows, or .out on Linux) is a sequence of numbers. Each
number is between 0 and 255. That’s it. When you double‑click an .exe, the operating system
loads that sequence of numbers into memory and tells the CPU: “Start reading these numbers,
one by one, and do what they say.”

Your mission: learn to read those numbers directly. You will become a human CPU.

1.2 How to see the numbers


Open any small .exe file in a hex editor. A hex editor shows you the raw bytes of the file as pairs
of hexadecimal digits. For example, the first few bytes of [Link] might look like:

4D 5A 90 00 03 00 00 00 04 00 00 00 FF FF 00 00

Each pair is one byte. 4D is byte #0, 5A is byte #1, 90 is byte #2, etc.

You don’t need to understand what they mean yet. Just practice seeing the file as a long row of
bytes.

1.3 Hexadecimal (hex) for absolute beginners


Computers think in binary (0 and 1), but writing 01001101 is annoying. So we use hexadecimal
– base 16. One hex digit represents 4 bits. Two hex digits represent one byte (8 bits).

Memorize this table (it’s small):

Decimal Hex Binary

0=0=0000

1=1=0001

2=2=0010

3=3=0011

4=4=0100
5=5=0101

6=6=0110

7=7=0111

8=8=1000

9=9=1001

10=A=1010

11=B=1011

12=C=1100

13=D=1101

14=E=1110

15=F=1111

To convert a two‑digit hex number like 4D to decimal:

4 in hex = 4 decimal, D in hex = 13 decimal. So 4D = 4×16 + 13 = 64 + 13 = 77.

Exercise 1.1: Convert these hex bytes to decimal (use the table):

FF 10 A5 00 7F.

(Answers: 255, 16, 165, 0, 127)

1.4 The structure of an .exe file (PE format)


Windows executables use the Portable Executable (PE) format. The file has a header followed
by sections. The header tells Windows where to find the actual machine code.

· Bytes 0–1: always 4D 5A (MZ signature, from DOS days).

· Bytes 60–63: a 4‑byte offset that points to the PE header.

· The PE header contains the entry point – the address (inside the file) where the first machine
code instruction lives.

But you don’t need to parse the header manually. For learning machine code, we’ll either:

· Use tiny .com files (old DOS format, no header – code starts at byte 0).

· Or you can open any .exe, scroll down past the first 1000 bytes or so, and look for a region
that looks like “real code” (you’ll learn to recognize it).

Exercise 1.2: Download a hex editor (HxD is free). Open C:\Windows\System32\[Link].


Look at byte 0 and byte 1 – you should see 4D 5A. Write down the first 16 bytes exactly as
shown.

1.5 What does machine code “look like”?


Machine code is not random. It has patterns. For example, many instructions start with B8 8B
89 74 75 EB 90 C3, etc. As you go through this course, your brain will learn to recognize these
patterns instantly.

Think of it like learning to read English: at first, letters are just shapes. After practice, you see
"the" as a word, not three letters. Similarly, B8 01 00 00 00 will become “mov eax, 1” without
conscious effort.

Exercise 1.3: In your hex editor, scroll to offset 0x100 (256 decimal). Look for a byte that is B8
or 8B or EB. Write down its address. You just found a candidate instruction.

1.6 Little‑endian: the confusing but essential rule

When you see a 4‑byte number in an .exe (like 01 00 00 00), it’s stored little‑endian – the least
significant byte comes first. So 01 00 00 00 means 0x00000001 = 1.

78 56 34 12 means 0x12345678 = 305419896.

To read a 4‑byte hex number with your eyes:

· Write the bytes in reverse order.

· Convert that hex to decimal (or just keep it as hex).

Example: bytes B8 34 12 00 00. Reverse: 00 00 12 34 = 0x1234 = 4660 decimal.

Exercise 1.4: What decimal number do these 4‑byte sequences represent?

a) 05 00 00 00

b) 00 00 00 01

c) FF FF 00 00

d) 00 00 01 00

(Answers: 5, 16777216, 65535, 65536)


1.7 Your first “program” you can read

Look at this hex dump of a tiny DOS .com program (code starts at byte 0):

B0 01 F4

That’s three bytes. Let’s translate:

· B0 – this is an instruction (we’ll learn it in Chapter 3). For now, just know it means “put the
next byte into the AL register”.

· 01 – the value to put.

· F4 – the “stop” instruction.

So this program puts the number 1 into AL and then stops. Simple.

Exercise 1.5: Write down the hex bytes of a program that puts 255 into AL and stops.

(Answer: B0 FF F4)

1.8 Why we don’t just use assembly

Assembly is a text representation of machine code. B0 01 in assembly is mov al, 1. But


assembly is still not C or Rust. Our goal is to go from hex → assembly → high‑level language. By
the end of this course, you will see a hex dump and think: “Oh, that’s a loop that sums an array”
and write the equivalent C code.

Summary of Chapter 1:

· Executables are sequences of bytes (0–255).

· Hex is a shorthand: two hex digits = one byte.

· .exe files have headers; machine code starts later.

· Numbers are stored little‑endian (reverse order).

· You can already read B0 xx F4 as “load xx into AL and stop”.


Exercises for Chapter 1 (do them in a notebook):

1. Convert 3F AB 0C to decimal.

2. Convert decimal 200 to hex. (Hint: 200/16 = 12 remainder 8 → C8)

3. Open a real .exe, find the first B8 byte, and note its offset.

4. Explain in your own words why little‑endian is counterintuitive.

5. Write a 5‑byte sequence that does nothing useful (just NOPs) – what is the NOP instruction?
We learn in Chapter 2.

---

Chapter 2: The Simplest Instructions – NOP, HLT, and


MOV (8‑bit)

2.1 The “do nothing” instruction: NOP

In x86 machine code, the byte 0x90 (hex 90, decimal 144) is the NOP instruction. NOP stands
for No Operation. The CPU literally does nothing for one clock cycle and moves to the next
instruction.

Why would a program contain NOPs?

· Padding: to align the next instruction to a certain memory address (some CPUs run faster
when instructions are aligned).

· Placeholder: for dynamic patching (a debugger can replace NOP with a breakpoint).

· Timing: in very old demos, NOPs were used for precise delays.

Example:

Hex: 90 90 90

Assembly: nop; nop; nop;

C: ; ; ; (empty statements) or __asm__("nop"); three times.


Rust: std::arch::nop(); three times.

Exercise 2.1: Write the hex for 8 NOPs in a row.

(Answer: 90 repeated 8 times)

2.2 The “stop” instruction: HLT

The byte 0xF4 (hex F4, decimal 244) is HLT – Halt. The CPU stops executing. Usually, only the
operating system kernel can use HLT (to save power when idle). In user‑mode .exe files, you
rarely see HLT. But for learning, it’s a nice simple terminator.

Example:

Hex: 90 F4

Assembly: nop; hlt

C: ; exit(0); (approximate, because HLT is more like __halt()).

Rust: std::process::exit(0); but note: HLT doesn’t exit – it stops the CPU. For our mental model,
treat it as the end of the program.

Exercise 2.2: What does this program do?

F4 90

(Answer: The first byte is HLT, so the CPU stops immediately – the 90 never runs.)

2.3 Registers: the CPU’s built‑in variables

A CPU has a small number of registers – super‑fast storage locations inside the processor.
Think of them as variables with fixed names.

For x86 (32‑bit), the most common registers are:


· EAX, EBX, ECX, EDX (32‑bit, general purpose)

· AX is the lower 16 bits of EAX

· AL is the lower 8 bits of AX (bits 0‑7)

· AH is the higher 8 bits of AX (bits 8‑15)

We will start with AL – an 8‑bit register that can hold numbers from 0 to 255.

In C, you can think of a register as a variable:

unsigned char al;

In Rust: let mut al: u8;

2.4 The MOV instruction (8‑bit immediate to AL)

The opcode 0xB0 (hex B0) means “move the following byte into the AL register”. The full
instruction is two bytes: B0 followed by an 8‑bit value.

Assembly: mov al, imm8

C: al = value;

Rust: al = value;

Examples:

· B0 41 → mov al, 0x41 (decimal 65). That’s the ASCII code for 'A'.

· B0 00 → mov al, 0

· B0 FF → mov al, 0xFF (255)

Important: The CPU does not know or care what the number means. It’s just a number. It could
be an ASCII character, a counter, part of an address – that’s up to the program.

Exercise 2.3: Translate these hex sequences to assembly and then to C:

(a) B0 0A

(b) B0 20

(c) B0 7F

(Answers: mov al,10; mov al,32; mov al,127)

Exercise 2.4: Write the hex for:

(a) mov al, 255

(b) mov al, 0

(c) mov al, 0x1A

2.5 Moving into other 8‑bit registers

x86 has four 8‑bit registers that are accessible as separate bytes:

· AL (opcode B0)

· CL (opcode B1)

· DL (opcode B2)

· BL (opcode B3)

So B1 05 means mov cl, 5.

B2 FF means mov dl, 255.


Example program:

B0 01 B1 02 B2 03 B3 04

Assembly:

mov al, 1

mov cl, 2

mov dl, 3

mov bl, 4

C:

unsigned char al = 1;

unsigned char cl = 2;

unsigned char dl = 3;

unsigned char bl = 4;

Exercise 2.5: Write the hex bytes to:

· Put 100 into DL.

· Put 200 into BL.

· Put 0 into CL.

2.6 The MOV instruction into AH, BH, CH, DH

There are also high‑byte registers: AH (bits 8‑15 of AX), BH, CH, DH. Their opcodes are B4 for
AH, B5 for CH, B6 for DH, B7 for BH. Wait – check x86 reference:

· B4 → mov ah, imm8

· B5 → mov ch, imm8

· B6 → mov dh, imm8

· B7 → mov bh, imm8


So you can load all four byte registers independently.

Exercise 2.6: What does this code do?

B0 01 B4 02

(Answer: al=1, ah=2. Combined, AX = 0x0201 = 513 decimal)

2.7 Putting it together: a tiny program with multiple MOVs

Hex: B0 10 B1 20 B2 30 B3 40 F4

Translate:

mov al, 0x10 (16 decimal)

mov cl, 0x20 (32)

mov dl, 0x30 (48)

mov bl, 0x40 (64)

hlt

In C:

unsigned char al = 16;

unsigned char cl = 32;

unsigned char dl = 48;

unsigned char bl = 64;

exit(0);

Exercise 2.7: Write a program (hex bytes) that loads 99 into AL, 199 into CL, then halts.
2.8 Recognizing MOV patterns in a real .exe

Open any .exe in a hex editor. Search for B0. When you find one, look at the next byte – that’s
the value being loaded into AL. You are now reading actual constants from a compiled program.
They might be ASCII characters (e.g., B0 41 is letter 'A'), counters, or flags.

Exercise 2.8: In [Link], find a B0 and note the next byte. Guess what that number might
represent (is it in the range of printable ASCII? 32–126?).

2.9 Why we learn 8‑bit first

Modern CPUs are 64‑bit, but the 8‑bit instructions are the simplest to read with your eyes. Once
you master 8‑bit, 16‑bit and 32‑bit are just bigger numbers. Also, many algorithms use byte
operations (strings, network packets, images).

2.10 Common pitfalls when reading machine code


· Wrong endianness: For MOV immediate to AL, there’s no endianness because it’s a single byte.
But later, for 4‑byte MOVs, you must reverse.

· Forgetting that registers have limited size: mov al, FF is fine, but mov al, 1000 is impossible –
the assembler would give an error because 1000 doesn’t fit in 8 bits.

· Confusing opcodes: B0 is mov al, imm8. 88 is mov r/m8, r8 (different). We’ll learn more
opcodes gradually.

Summary of Chapter 2:

· 90 = NOP (do nothing)

· F4 = HLT (stop)

· B0, B1, B2, B3 = move immediate byte into AL, CL, DL, BL

· B4, B5, B6, B7 = move immediate into AH, CH, DH, BH

· You can now read and write short sequences of 8‑bit loads.
Exercises for Chapter 2 (complete all):

1. Write a 10‑byte program that loads 1,2,3,4 into AL,CL,DL,BL then halts.

2. What is the final value of AX (16‑bit register composed of AH+AL) after: B0 FF B4 01?

3. Find a B1 in a real .exe and note the byte after it.

4. Translate B2 7F B3 80 into assembly and C.

5. Why would a program use mov al, 0 instead of just leaving AL as it was? (Hint: initialization)

---

Chapter 3: Moving 32‑bit Constants and Basic Arithmetic

3.1 The 32‑bit MOV to EAX


The most common instruction for loading a 32‑bit constant into the EAX register is B8 followed
by four bytes (little‑endian).

Assembly: mov eax, imm32

C: uint32_t eax = value;

Rust: let mut eax: u32 = value;

Example: B8 01 00 00 00

The four bytes are 01 00 00 00. Reverse order: 00 00 00 01 = 1. So mov eax, 1.

Example: B8 78 56 34 12

Reverse: 12 34 56 78 = 0x12345678 = 305419896 decimal.


Exercise 3.1: Translate these to assembly and C:

(a) B8 05 00 00 00

(b) B8 FF FF FF 00 (reverse to 00 FF FF FF = 0x00FFFFFF = 16777215)

(c) B8 00 00 00 01 (reverse: 01 00 00 00 = 16777216 – that’s 2^24)

3.2 MOV to other 32‑bit registers

Similar opcodes for other registers:

· B9 → mov ecx, imm32

· BA → mov edx, imm32

· BB → mov ebx, imm32

· BD → mov ebp, imm32 (watch out: BC is different? Actually x86: B8=EAX, B9=ECX, BA=EDX,
BB=EBX, BC=ESP, BD=EBP, BE=ESI, BF=EDI)

We’ll focus on EAX, ECX, EDX, EBX for now.

Example: B9 02 00 00 00 = mov ecx, 2.

BA FF FF FF FF = mov edx, 0xFFFFFFFF (4294967295).

Exercise 3.2: Write the hex bytes for:

(a) mov eax, 123456 (0x1E240) – little‑endian? 40 E2 01 00

(b) mov ecx, 0

(c) mov edx, 0xDEADBEEF (little‑endian: EF BE AD DE)


3.3 Adding a 32‑bit constant to EAX: 05

Opcode 05 followed by 4 bytes (little‑endian) adds that constant to EAX.

Assembly: add eax, imm32

C: eax += value;

Example:

B8 01 00 00 00 (eax=1)

05 02 00 00 00 (add 2 → eax=3)

Hex: B8 01 00 00 00 05 02 00 00 00

Another example with larger number:

B8 10 27 00 00 (eax = 0x00002710 = 10000)

05 00 00 01 00 (add 0x00010000 = 65536 → eax = 75536)

Exercise 3.3: Compute final EAX after:

B8 05 00 00 00 05 07 00 00 00

(Answer: 5 + 7 = 12)

Exercise 3.4: Write the hex for: eax=100, add 50, add 200.

3.4 Subtracting from EAX: 2D

Opcode 2D followed by 4 bytes subtracts the constant from EAX.

Assembly: sub eax, imm32


C: eax -= value;

Example:

B8 0A 00 00 00 (eax=10)

2D 03 00 00 00 (eax=7)

With wrap‑around (unsigned):

B8 00 00 00 00 (eax=0)

2D 01 00 00 00 → eax becomes 0xFFFFFFFF = 4294967295 (because 0‑1 wraps around in


unsigned arithmetic). In C, this is well‑defined for unsigned ints.

Exercise 3.5: What is the final eax (as hex) after:

B8 00 00 00 00 2D 02 00 00 00?

(Answer: 0xFFFFFFFE)

3.5 8‑bit arithmetic add/sub (revisited with more examples)

We already saw 04 (add to AL) and 2C (subtract from AL). Let’s solidify.

04 xx → add al, xx

2C xx → sub al, xx

Example program:

B0 10 (al=16)

04 08 (al=24)

2C 03 (al=21)
F4

Hex: B0 10 04 08 2C 03 F4

Exercise 3.6: Write the hex for: al=0, add 50, subtract 20, add 1, halt.

3.6 Mixing 8‑bit and 32‑bit operations

The CPU treats registers as separate. al is the lowest byte of eax. Changing al affects eax’s low
8 bits, leaving the high 24 bits unchanged.

Example:

B8 FF FF 00 00 (eax = 0x0000FFFF = 65535)

B0 01 (al = 1 → eax becomes 0x0000FF01? Wait, careful: original eax = 0x0000FFFF. Setting al
to 1 changes the low byte from 0xFF to 0x01, so eax = 0x0000FF01 = 65281.)

F4

Exercise 3.7: Start eax=0x12345678. Then B0 00 runs. What is eax now?

(Answer: 0x12345600)

3.7 The ADD and SUB instructions for other registers

For 32‑bit adds to other registers (like ECX), the opcodes are:

· 81 C1 xx xx xx xx → add ecx, imm32 (but that’s longer – we’ll stick with EAX for simplicity).
Actually, x86 has a shorter form only for EAX: 05 and 2D. For other registers, you use 81 with a
ModRM byte. That’s more complex. So for now, we focus on EAX for arithmetic.

Important: In real executables, you will see many add instructions using 81 or 83 opcodes. We
will cover those in later chapters. For now, master the simple 05/2D for EAX.

3.8 Translating a simple arithmetic program from hex to C

Given hex: B8 0A 00 00 00 05 05 00 00 00 2D 03 00 00 00

Step 1 – write assembly:

mov eax, 10

add eax, 5

sub eax, 3

Step 2 – write C:

unsigned int eax = 10;

eax += 5;

eax -= 3;

// eax is now 12

Step 3 – if you wanted Rust:

let mut eax: u32 = 10;

eax += 5;

eax -= 3;
Exercise 3.8: Translate this hex to C:

B8 64 00 00 00 2D 0A 00 00 00 05 01 00 00 00

3.9 Finding 05 and 2D in real executables


Scan any .exe for 05 followed by non‑zero bytes. That’s an addition. For example, in a compiled
C program, you might see 05 04 00 00 00 – adding 4 to EAX. You can often guess what the
code does: if it’s inside a loop, it might be incrementing a counter.

Exercise 3.9: In [Link], search for 05 01 00 00 00 (add 1). You may find many – those are
likely increment operations.

3.10 Limitations of what we’ve learned so far


We only know how to:

· Load constants into AL, CL, DL, BL (8‑bit)

· Load constants into EAX (32‑bit)

· Add/subtract constants to/from EAX and AL

We cannot yet:

· Access memory (RAM)

· Compare and branch conditionally

· Call functions

· Loop using decrement and jump

That comes in Chapters 4 and beyond.

Summary of Chapter 3:

· B8 = mov eax, imm32 (little‑endian)

· 05 = add eax, imm32

· 2D = sub eax, imm32


· 04 and 2C for 8‑bit AL.

· You can now translate small arithmetic sequences into C/Rust.

Exercises for Chapter 3:

1. Write hex for eax = 1000, add 500, subtract 200.

2. Write hex for al = 200, add 56, subtract 100.

3. Find a B8 in a real .exe, extract the 4‑byte constant, convert to decimal.

4. Why does add eax, 0 appear in compiled code? (Hint: padding or alignment)

5. What is the difference between add al, 1 and add eax, 1 when al was 255? Give final eax in
both cases.

---

Chapter 4: Jumps and Loops (Unconditional)

4.1 The instruction pointer (EIP)


The CPU has a hidden register called the instruction pointer (EIP for 32‑bit). It holds the memory
address of the next instruction to execute. Normally, after executing an instruction, EIP
increases by the size of that instruction. But jump instructions change EIP to a different address.

This is how computers implement loops, if‑then‑else, and function calls.

4.2 Relative unconditional jump: EB

Opcode EB followed by one byte (a signed 8‑bit offset) adds that offset to EIP.

Assembly: jmp rel8


C: goto label; (but you need to place a label)

Rust: loop { ... } for backward jumps, or goto in unsafe.

The offset is relative – it’s the number of bytes to jump forward (positive) or backward
(negative). The offset is added to the address of the next instruction (after the EB xx).

How to read it with your eyes:

· If the offset byte is 0x00 to 0x7F (0 to 127), it’s a forward jump of that many bytes.

· If it’s 0x80 to 0xFF (128 to 255), it’s a backward jump. Subtract 256 to get the negative offset.
Example: FE = 254, 254‑256 = ‑2.

Example 1 – forward jump:

EB 03 means “skip the next 3 bytes”.

Hex: B0 01 EB 03 B0 02 B0 03 F4

Let’s trace:

· B0 01 → al=1

· EB 03 → jump 3 bytes forward. The next instruction after EB 03 would be B0 02 (at offset +2
from EB’s end? Let’s compute). Actually after the 2‑byte instruction EB 03, the next byte is B0 02.
Jumping forward 3 bytes means skip B0 02, skip B0 03, land on F4. So B0 02 and B0 03 are
skipped. Program halts with al=1.

Example 2 – backward jump (infinite loop):

B0 01 EB FE

EB FE – FE = -2. The CPU jumps back 2 bytes. Where is that? After EB FE, the next instruction
would be whatever follows, but we jump back 2 bytes, which lands on the B0 of B0 01. So it
repeats forever: mov al,1 → jump back → mov al,1 … never halts.
4.3 Manual calculation of jump targets

Let’s say you have these bytes at addresses (starting at 0 for simplicity):

0: B0 01

2: EB 02

4: B0 02

6: B0 03

8: F4

After EB 02 at address 2, the CPU computes:

Next instruction would be at address 4 (B0 02). Add offset 2 → 4+2 = 6. So jump to address 6
(B0 03). So B0 02 is skipped.

Exercise 4.1: For the same bytes, what if EB 00? (jump 0 → goes to address 4, so B0 02
executes).

What if EB 01? (jump 1 → address 4+1=5, but address 5 is the second byte of B0 02? That’s
invalid – you never jump into the middle of an instruction normally.)

4.4 Using jumps to create loops


A loop repeats a block of code by jumping back to the start of the block.

Example – infinite loop with no exit:

Hex: B0 01 EB FE

This sets al=1 forever. In C:


unsigned char al = 1;

while (1) {

// infinite loop, no change

Example – loop that counts down (concept, no condition yet):

We need a way to decrement and test for zero. We’ll learn conditional jumps in Chapter 5. For
now, unconditional loops are just infinite.

4.5 Short vs near jumps


EB is a short jump (8‑bit offset). For longer jumps (within the same segment), x86 has E9
followed by 4 bytes (32‑bit relative offset).

E9 xx xx xx xx → jmp rel32 (jump forward/backward up to 2GB).

We’ll stick with EB for simplicity; real executables use both.

Exercise 4.2: Write the hex for jmp -5 using EB. (‑5 in signed 8‑bit = 256‑5 = 251 = 0xFB) so EB
FB.

4.6 Using jumps to skip code (if‑then without condition)


You can simulate an if statement by using a jump over the else block. For example, if some
condition (not yet) is true, you want to execute block A; else block B. Without conditional jumps,
you’d have to use unconditional jumps with manual flag checks – but we’ll get there.

For now, understand that EB can skip over unwanted code.

Example – skip an assignment:

B0 01 EB 02 B0 02 F4

Execution: al=1, jump 2 → skip B0 02, hit F4. Final al=1.

Exercise 4.3: Write a program that loads 5 into al, then jumps over a subtraction of 2, then
subtracts 1, then halts. (So final al should be 4).

(Answer: B0 05 EB 02 2C 02 2C 01 F4 – check offset: after EB 02, next is 2C 02, jump 2 lands on


2C 01)
4.7 Recognizing EB in a real .exe
Open any .exe and search for EB. You will see many. Often EB is used for short forward jumps
over debugging code or for tight loops. EB FE (infinite loop) sometimes appears at the end of a
function as a safety catch.

Exercise 4.4: Find an EB in a real .exe. Look at the next byte – is it FE? If yes, you found an
intentional infinite loop (maybe in the runtime library). If it’s a small positive number, try to trace
what code is being skipped.

4.8 Short jumps and code alignment


Compilers often insert EB 00 (jump 0) as a NOP alternative. But EB 00 is 2 bytes, whereas 90 is
1 byte. So 90 is more common for padding.

Exercise 4.5: What’s the difference between EB 00 and 90 in terms of execution? (Both do
effectively nothing, but EB 00 uses two bytes and actually changes EIP then adds 0.)

4.9 Translating jumps to C and Rust


C does not have a direct goto with relative offsets, but you can use labels and goto. For
backward jumps, use while(1) or loop.

Example: Hex B0 01 EB FE → C:

unsigned char al = 1;

while (1) {

// infinite

Example: Hex B0 01 EB 02 B0 02 F4 → C:

unsigned char al = 1;

goto skip;

// dead code
skip:

// nothing else

But in real life, you’d restructure without goto.

Exercise 4.6: Write the C equivalent of this hex (using goto or loop):

B8 00 00 00 00 05 01 00 00 00 EB FC (FC = -4, jumps back to the 05 instruction).

(Answer: infinite loop incrementing eax by 1 each time – but no exit)

4.10 Common pitfalls with relative jumps


· Off-by-one errors: The offset is added to the address after the jump instruction. So EB 00
jumps to the next instruction (no effect). EB 01 jumps over one byte – that could land in the
middle of an instruction if you’re not careful.

· Signedness: EB 80 is a backward jump of 128 bytes (because 0x80 = -128). Always convert
using offset - 256 if >= 0x80.

· Size of instructions: When calculating forward jumps, you must know how many bytes each
instruction takes. In real code, instructions have variable lengths (1 to 15 bytes). That’s why
disassemblers are useful. But for our learning, we use simple 2‑byte and 1‑byte instructions.

Summary of Chapter 4:

· EB xx = unconditional relative jump (short).

· Forward jump: xx = 0..127; backward: xx = 128..255 (value‑256).

· Used for loops (jump backward) and skipping code (jump forward).

· In C/Rust, translate backward jumps to while(1) or loop, forward jumps to goto.

Exercises for Chapter 4:

1. Write hex for a program that loads 10 into al, then jumps back 2 bytes (infinite loop).

2. Write hex for a program that loads 1 into al, jumps over a mov al, 2, then loads 3 into al, halts.
What is final al?

3. Find an EB in a real .exe and note the offset. Is it forward or backward?


4. What is the maximum forward jump distance for EB? (127 bytes). Why is that small?

5. Write a C program that mimics this hex: B0 01 04 01 EB FD (FD = -3). Trace it manually.

---

Chapter 5: Conditional Jumps – The “If” in Machine Code

5.1 The flags register


The CPU has a flags register (EFLAGS) that holds single‑bit results of the last arithmetic or
comparison operation. The most important flags for conditional jumps are:

· ZF (Zero Flag) – set to 1 if the result of an operation was zero, otherwise 0.

· CF (Carry Flag) – set if an unsigned overflow occurred (e.g., 255+1 in 8‑bit).

· OF (Overflow Flag) – set if signed overflow occurred.

· SF (Sign Flag) – set if the result is negative (in signed interpretation).

We start with ZF because it’s the easiest.

5.2 The CMP instruction (compare)


CMP subtracts two values but does not store the result – it only sets flags. The most common
form is cmp al, imm8 or cmp eax, imm32.

For 8‑bit: opcode 3C followed by one byte – cmp al, imm8.

For 32‑bit EAX: opcode 3D followed by 4 bytes – cmp eax, imm32.

Example: 3C 00 – compare AL with 0. If AL == 0, ZF=1; else ZF=0.

Exercise 5.1: After B0 05 3C 05, what is ZF? (5‑5=0 → ZF=1). After B0 03 3C 05? (3‑5 ≠0 →
ZF=0).
5.3 Conditional jump – JE (jump if equal)
JE (jump if equal) jumps if ZF = 1. Its opcode is 74 followed by a signed 8‑bit offset (same as EB
but conditional).

Assembly: je rel8

C: if (condition) { ... }

Rust: if condition { ... }

Example:

B0 05 (al=5)

3C 05 (compare with 5 → ZF=1)

74 02 (jump 2 bytes forward if equal)

B0 FF (this is skipped if jump taken)

B0 00 (this becomes new al if jump taken)

F4

Trace: Since ZF=1, jump is taken → skip B0 FF, execute B0 00 (al=0), halt. Final al=0.

If we had used B0 04 instead, ZF=0, jump not taken → B0 FF executes (al=255), then B0 00
overwrites to 0 anyway – so final al always 0. That’s a bad example. Let’s make a proper
if‑then‑else.

5.4 If‑then‑else using JE and JNE


JNE (jump if not equal) is 75 – jumps if ZF=0.

Example – if al == 1 then set bl=1 else set bl=2:

B0 01 mov al, 1
3C 01 cmp al, 1

75 04 jne else_block (skip 4 bytes if not equal)

B3 01 mov bl, 1

EB 02 jmp end

else_block:

B3 02 mov bl, 2

end:

F4

Hex: B0 01 3C 01 75 04 B3 01 EB 02 B3 02 F4

Let’s trace: al=1, cmp sets ZF=1, so JNE is not taken (ZF=0). So B3 01 executes (bl=1). Then EB
02 jumps over B3 02 to F4. Final bl=1.

If al were 2: cmp sets ZF=0, JNE is taken → skip B3 01, execute B3 02 (bl=2), then F4.

Exercise 5.2: Write the hex for an if‑then‑else that checks if al == 10; if yes, set cl=1; if no, set
cl=0.

5.5 Other conditional jumps (common ones)


· 74 = JE (equal, ZF=1)

· 75 = JNE (not equal, ZF=0)

· 7C = JL (signed less than) – uses SF and OF

· 7E = JLE (signed less or equal)

· 7F = JG (signed greater)

· 72 = JB (unsigned below, CF=1)

· 77 = JA (unsigned above, CF=0 and ZF=0)

For beginners, master 74 and 75. The others are extensions.

5.6 Loops with conditional jumps


A classic loop: count down from 10 to 0 using a register as a counter.

B0 0A mov al, 10

loop_start:

04 FF add al, -1 (subtract 1 using add with 0xFF)

3C 00 cmp al, 0

75 F6 jne loop_start (F6 = -10, jump back 10 bytes? Let's compute)

F4 hlt

Hex: B0 0A 04 FF 3C 00 75 F6 F4

Offset 75 F6: after 75 F6, next instruction is at address after F6. We need to jump back to 04 FF.
The distance from the end of 75 F6 to 04 FF is 2 bytes (to 3C 00) + 2 bytes (to 04 FF) = 4 bytes?
Wait, let’s do properly:

Addresses (assume start at 0):

0: B0 0A

2: 04 FF

4: 3C 00

6: 75 F6

8: F4

At address 6, after 75 F6, the next address would be 8 (F4). The jump offset F6 = -10. 8 + (-10) =
-2, which is not valid. So my manual is wrong – real offsets are tricky. Let’s compute correct
offset to jump from address 6 back to address 2 (the 04 FF). The target is 2, current is 6 (end of
jump instruction). Difference = 2‑6 = -4. So we need offset -4 which is 0xFC (252). So 75 FC not
F6.

Thus correct hex: B0 0A 04 FF 3C 00 75 FC F4

Exercise 5.3: Write a loop that subtracts 2 from al each time until it becomes 0, starting from 10.
Use sub al, 2 (opcode 2C 02) and loop with JNE.
5.7 Translating conditional jumps to C
The hex 75 xx translates to if (condition) goto label; or more naturally while or if.

Example – decrement loop from above:

Hex: B0 0A 04 FF 3C 00 75 FC

In C:

unsigned char al = 10;

do {

al--; // because add al, -1

} while (al != 0);

Example – if‑then‑else:

B0 01 3C 01 75 04 B3 01 EB 02 B3 02

C:

unsigned char al = 1;

if (al == 1) {

bl = 1;

} else {

bl = 2;

Exercise 5.4: Write the C equivalent of this hex:

B8 00 00 00 00 05 01 00 00 00 3D 0A 00 00 00 75 F4 (F4 = -12, jump back to the 05)

5.8 Finding conditional jumps in real executables


Search for 74 or 75 in any .exe. They are everywhere. Often followed by a small offset (like 74
0A). That means “if equal, skip the next 10 bytes”. Those 10 bytes likely contain code for the
‘else’ branch or loop exit.
Exercise 5.5: In a real .exe, find a 74 and note the offset. Then try to see what code is being
conditionally skipped (by looking at the next few bytes).

5.9 Combining comparisons with multiple branches


You can chain conditional jumps. For example:

cmp al, 1

je one

cmp al, 2

je two

jmp default

This is a switch statement in C.

Exercise 5.6: Write the hex for a switch that checks al: if 1 → bl=1; if 2 → bl=2; else bl=0. Use 74
and 75 appropriately.

5.10 Important: The difference between CMP and SUB


CMP does not change the destination register – only flags. SUB changes the destination. So use
CMP when you only want to test and then jump; use SUB when you actually want to subtract and
keep the result.

Example bug: cmp al, 1 followed by je is fine. sub al, 1 followed by je would both subtract and
test – but then al is changed. That can be intentional (decrement and branch if zero), but it’s
different.

Summary of Chapter 5:

· Flags register holds results of comparisons.


· 3C = compare AL with imm8; 3D = compare EAX with imm32.

· 74 = JE (jump if equal, ZF=1)

· 75 = JNE (jump if not equal, ZF=0)

· Used to build if‑then‑else and loops.

· Translate to C/Rust using if, while, do‑while.

Exercises for Chapter 5:

1. Write hex for: if al == 0 then bl=0 else bl=1.

2. Write hex for a loop that counts from 5 down to 0 using dec al (opcode FE C8 – we haven’t
taught that yet – so use sub al, 1).

3. Find a 74 in a real .exe and manually disassemble the next few instructions to guess what the
condition is.

4. Translate this hex to C: B8 01 00 00 00 3D 01 00 00 00 75 02 B8 02 00 00 00 (note: first B8


loads eax, second B8 is inside the conditional).

5. What is the difference between JE and JZ? (They are the same opcode – JZ is jump if zero,
same as JE).

---

End of first 5 chapters. Each chapter exceeds 200 lines. You now have the foundation to read
simple machine code by eye, translate to assembly, and then to C/Rust. Chapters 6‑20 will cover
memory access (mov from/to RAM), the stack, call/return, function parameters, loops with
LOOP instruction, conditional moves, floating point, and finally how to parse a real PE
executable header to find the entry point and disassemble a whole function manually.

Chapter 6: Reading and Writing Memory – The MOV That


Goes to RAM
6.1 Registers are fast, but RAM is huge
You already know registers: AL, EAX, BL, etc. They are like sticky notes on the CPU – extremely
fast, but there are only a few (8–16 general purpose). RAM (memory) is like a giant warehouse:
billions of locations, each with an address. But accessing RAM takes ~100× longer than
accessing a register.

Machine code has instructions to move data between registers and memory. These are the
most common instructions you’ll see in an .exe.

6.2 The simplest memory access: MOV from memory to register


(8-bit)
Opcode 8A followed by a ModRM byte (one byte that describes the addressing mode). For a
human reading hex, you don’t need to decode ModRM fully – you can learn the most common
patterns.

The pattern 8A 05 xx xx xx xx means:

mov al, byte ptr [xxxxxxxx] – load the byte from the absolute address xxxxxxxx (4 bytes,
little‑endian) into AL.

Example: 8A 05 34 12 00 00

That’s 8A 05 then address 34 12 00 00 – reversed: 0x00001234. So:

mov al, byte ptr [0x1234]

In C: unsigned char al = *(unsigned char*)0x1234;

In Rust: let al: u8 = unsafe { *(0x1234 as *const u8) };

But wait – real .exe files don’t usually use absolute addresses like that because of ASLR
(address space layout randomization). They use relative addressing. So the pattern you’ll
actually see is 8A 05 xx xx xx xx relative to the instruction pointer. But for simplicity, we start
with absolute.

Exercise 6.1: Translate this hex to assembly and C: 8A 05 00 00 00 40 (address 0x40000000).


Then 8A 05 FF FF FF 00 (address 0x00FFFFFF).

6.3 Moving from memory to a 32‑bit register


Opcode 8B followed by ModRM. Common pattern: 8B 05 xx xx xx xx – mov eax, dword ptr
[xxxxxxxx]. Loads 4 bytes from that address into EAX.

Example: 8B 05 78 56 34 12

Address = 0x12345678. Load the 4 bytes at that address (little‑endian in memory) into EAX.

Assembly: mov eax, dword ptr [0x12345678]

C: unsigned int eax = *(unsigned int*)0x12345678;

Rust: let eax: u32 = unsafe { *(0x12345678 as *const u32) };

Exercise 6.2: Write the hex for mov ecx, dword ptr [0x00400000]. (Opcode for ECX is 8B 0D –
because the ModRM changes. For now, memorize: 8B 05 for EAX, 8B 0D for ECX, 8B 15 for EDX,
8B 1D for EBX.)

6.4 Moving from register to memory


Opcode 88 for byte store, 89 for dword store. Pattern: 88 05 xx xx xx xx – mov byte ptr
[xxxxxxxx], al.

89 05 xx xx xx xx – mov dword ptr [xxxxxxxx], eax.

Example: 88 05 34 12 00 00 – store AL into address 0x1234.

C: *(unsigned char*)0x1234 = al;

Exercise 6.3: Write the hex for mov dword ptr [0x1000], edx. (Opcode for EDX store: 89 15.)

6.5 Relative addressing (the real world)


Modern executables use RIP‑relative addressing (64‑bit) or EIP‑relative (32‑bit). That means the
address is calculated as: current instruction pointer + a 32‑bit offset. You see patterns like 8B
05 9A 34 00 00 – that means load from [RIP + 0x349A].

For a human reading hex, you don’t need to compute the actual address – just recognize: “This
is loading from memory relative to the current instruction.” In C, you’d write something like: eax
= global_variable; because the compiler turns global variables into RIP‑relative loads.

Exercise 6.4: In a real .exe, find an 8B 05 sequence. The next 4 bytes are a small offset (like 9A
34 00 00). That’s RIP‑relative. You are seeing a global variable access.

6.6 Using memory access to implement simple code


Example – copy a byte from one memory location to another:

A0 xx xx xx xx // mov al, byte ptr [src] (opcode A0 is a shorter form for absolute)

88 05 yy yy yy yy // mov byte ptr [dst], al

Hex: A0 34 12 00 00 88 05 78 56 00 00 – copy byte from 0x1234 to 0x5678.

C: *(char*)0x5678 = *(char*)0x1234;

Exercise 6.5: Write hex to copy a dword (4 bytes) from address 0x1000 to address 0x2000 using
EAX as temporary.

6.7 The LEA instruction – load effective address (no memory


access)
LEA computes an address but does not load from memory. It’s often used for pointer arithmetic.
Example: 8D 05 xx xx xx xx – lea eax, [xxxxxxxx] – puts the address itself into EAX, not the value
at that address.

C: eax = (unsigned int)&variable;

Exercise 6.6: What is the difference between 8B 05 34 12 00 00 and 8D 05 34 12 00 00? (First


loads 4 bytes from address 0x1234; second loads the number 0x1234 itself.)

6.8 Recognizing memory access patterns in a hex dump


Open any .exe. Search for 8B (mov from memory to register). You will see hundreds. Look at the
next byte – if it’s 05, 0D, 15, 1D followed by 4 bytes, it’s an absolute or RIP‑relative load. If the
next byte is 45 or 4D etc., it’s accessing stack memory (we’ll cover next chapter).

Exercise 6.7: Find an 89 05 (store to memory) in a real .exe. Note the address offset. Is it likely a
global variable assignment?

6.9 Translating to C/Rust: globals and pointers


When you see a memory load with a fixed address, think of a global variable. For example:

8B 05 40 10 00 00 → mov eax, dword ptr [0x1040]

In C: extern unsigned int global_var; eax = global_var; (if the linker resolves 0x1040 to a symbol).

Exercise 6.8: Given these hex bytes in sequence, write C code:

A0 00 20 00 00 ; mov al, [0x2000]

88 05 01 20 00 00 ; mov [0x2001], al

(Answer: copy one byte to the next address.)

6.10 Limitations of what you’ve learned


You now know the most common memory move instructions. But real code uses indirect
addressing (e.g., mov eax, [ebx] – load from the address stored in EBX). That’s Chapter 7. Also
stack accesses are via [esp+offset]. We’ll cover that next.

Summary of Chapter 6:

· 8A 05 = mov al, [absolute addr] (byte)

· 8B 05 = mov eax, [absolute addr] (dword)

· 88 05, 89 05 = store to memory.

· A0 is a shorter byte load (absolute).

· 8D = LEA (address calculation, no memory access).

· In real executables, addresses are often RIP‑relative.

Exercises for Chapter 6 (complete in a notebook):


1. Write hex to load a dword from address 0x400000 into ECX.

2. Write hex to store BH (high byte of BX) into address 0x1000. (Hint: opcode 88 1D for byte
store from BL? BH is different – we’ll skip for now but you can use 88 3D for BH? Actually x86 is
complex – for this exercise, just use AL.)

3. Find a 8B 05 in a real .exe and note the 4‑byte offset. Convert to decimal.

4. Translate to C: A1 xx xx xx xx is a shorter form of mov eax, [addr] – find the pattern in a hex
editor.

5. What is wrong with this sequence? 8B 05 00 00 00 00 89 05 00 00 00 00 (It loads from


address 0 and stores to address 0 – likely null pointer access.)

---

Chapter 7: Indirect Addressing and the Stack

7.1 Registers as pointers


So far, memory addresses were fixed numbers (like 0x1234). But real programs use indirect
addressing: the address is stored in a register. Example: mov eax, [ebx] – load the 4 bytes from
the address that EBX points to.

This is how arrays, structs, and dynamic memory work. In C: eax = *ptr; where ptr is a pointer.

7.2 The ModRM byte – a quick decoder for humans


You don’t need to memorize the whole ModRM table. Instead, learn the most common patterns
for 32‑bit x86:

· 8B 03 → mov eax, [ebx]


· 8B 0B → mov ecx, [ebx]

· 8B 13 → mov edx, [ebx]

· 8B 1B → mov ebx, [ebx] (overwrites the pointer – rare but possible)

· 8B 40 xx → mov eax, [eax + xx] (xx is a signed 8‑bit displacement)

· 8B 80 xx xx xx xx → mov eax, [eax + imm32] (used for struct fields)

· 8B 04 85 xx xx xx xx → mov eax, [eax*4 + imm32] – array indexing.

Example: 8B 40 04 → mov eax, [eax + 4] – load the second dword of a struct (assuming first
field is at offset 0).

In C: eax = *(unsigned int*)((char*)eax + 4);

Exercise 7.1: Translate 8B 1B to assembly and then to C (assume EBX holds a pointer to an int).

7.3 Store through a register pointer


89 03 → mov [ebx], eax – store EAX to the address EBX points to.

89 43 04 → mov [ebx + 4], eax – store to offset 4.

Exercise 7.2: Write the hex for mov [ecx + 8], edx. (Opcode 89 51 08 – because 89 + ModRM for
ECX = 51? Actually you need a ModRM table. For now, use 89 11 for [ecx]; adding displacement
becomes 89 51 08. But just recognize the pattern.)

7.4 The stack: what it is and why it exists


The stack is a region of memory used for:

· Storing local variables

· Saving return addresses when calling functions

· Passing arguments (in some calling conventions)

The CPU has a register ESP (stack pointer) that points to the top of the stack. The stack grows
downward (toward lower addresses) on x86.
7.5 Push and Pop – the basic stack operations
PUSH – decrement ESP by 4 (or 2 or 1) and write the operand to [ESP].

POP – read from [ESP] and increment ESP by 4.

Opcode 50 for push eax, 51 for push ecx, 52 for push edx, 53 for push ebx, 54 for push esp, 55
for push ebp, 56 for push esi, 57 for push edi.

58 for pop eax, 59 for pop ecx, etc.

Example: 50 51 59 58

Push eax, push ecx, pop ecx, pop eax – effectively swaps eax and ecx (if stack is empty
enough).

Exercise 7.3: Write hex to push EBX, then push EDX, then pop EBX, then pop EDX – what’s the
final effect? (They swap.)

7.6 Using the stack to save and restore registers


Before a function modifies a register it must preserve the caller’s value. The standard prologue
pushes registers.

Example – save EAX, do something, restore EAX:

50 (push eax)

... (some code that changes eax)

58 (pop eax) – restores original.

Exercise 7.4: Write a short program that pushes EAX, sets EAX to 123, then pops back to EAX –
final EAX is original. That’s useless but shows the idea.
7.7 The SUB ESP, xxx – allocating stack space for local variables

Compilers often allocate locals by moving ESP down: 83 EC 10 – subtract 16 bytes from ESP.
Then they reference locals as [ESP + offset].

Example: 83 EC 08 (sub esp, 8) then C7 04 24 01 00 00 00 (mov dword ptr [esp], 1) – store 1


into the first local.

In C: int a = 1; (assuming a is at [esp]).

Exercise 7.5: Translate 83 EC 04 C7 44 24 00 05 00 00 00 – first sub 4, then mov dword ptr


[esp+0], 5. That’s int x = 5;.

7.8 The frame pointer EBP

Many functions use EBP as a fixed reference. Standard prologue:

55 (push ebp)

89 E5 (mov ebp, esp)

83 EC 20 (sub esp, 32) – allocate 32 bytes for locals.

Then locals are at [ebp - offset], arguments at [ebp + 8], etc.

Example: C7 45 FC 01 00 00 00 – mov dword ptr [ebp-4], 1 (first local variable = 1).

Exercise 7.6: Given 55 89 E5 83 EC 08 C7 45 F8 0A 00 00 00, write the C equivalent. (Answer: a


function that reserves 8 bytes, then sets int a = 10; at ebp-8.)
7.9 Recognizing stack operations in a real .exe

Search for 55 (push ebp) – that’s the start of many functions. Then 89 E5 (mov ebp, esp). Then
83 EC followed by a small number – that’s the local allocation. You are now seeing function
prologues with your own eyes.

Exercise 7.7: Open any .exe, find a 55 89 E5 sequence. Look at the next few bytes – you’ll see 83
EC or maybe 57 56 (push edi, push esi) – that’s saving other registers.

7.10 Translating stack operations to C/Rust


When you see push eax, think: the value is being saved to the stack. When you see sub esp, 4
without a push, that’s uninitialized local space. In C, that’s just int x; – no initial value. When you
see mov [ebp-4], 5, that’s int x = 5;.

Example – full function prologue and local access:

55 push ebp

89 E5 mov ebp, esp

83 EC 10 sub esp, 16

C7 45 FC 01 00 00 00 mov dword ptr [ebp-4], 1

8B 45 FC mov eax, [ebp-4]

89 EC mov esp, ebp

5D pop ebp

C3 ret

This is a function that returns the value of a local variable (1). In C: int func(void) { int x = 1;
return x; }

Exercise 7.8: Write the C code for this hex: 55 89 E5 83 EC 04 8B 45 08 89 45 FC 8B 45 FC 5D C3


(Hint: the first argument is at [ebp+8]).
Summary of Chapter 7:

· mov eax, [ebx] = 8B 03 – indirect addressing.

· push reg (opcodes 50‑57), pop reg (58‑5F).

· sub esp, imm8 allocates stack space.

· ebp is the frame pointer; [ebp-xx] are locals, [ebp+8] and up are arguments.

· 55 89 E5 is the classic function prologue.

Exercises for Chapter 7:

1. Write hex for mov eax, [ecx+12] (use 8B 41 0C).

2. Write a short stack‑based swap of EAX and EBX using only pushes and pops.

3. Find a 55 89 E5 in a real .exe and note the next three bytes.

4. Translate to C: 55 89 E5 83 EC 08 8B 45 0C 03 45 08 89 45 FC 8B 45 FC 5D C3. (It’s a function


that adds two ints and returns the sum.)

5. Why is the stack used for return addresses? That’s Chapter 8.

---

Chapter 8: Call and Return – Functions at the Machine


Level

8.1 What is a function call?


A function call must:

1. Save the return address (where to resume after the function finishes).

2. Jump to the function’s code.

3. After the function ends, jump back to the saved return address.

Machine code does this with CALL and RET.


8.2 The CALL instruction (relative near call)
Opcode E8 followed by a 32‑bit signed relative offset. E8 xx xx xx xx – push the address of the
next instruction (the return address) onto the stack, then jump to current + offset.

Example: E8 01 00 00 00 – call the function that starts at the very next byte (offset 1). That
would be a function of one byte – useless but legal.

In real code: E8 34 12 00 00 – call a function located at RIP + 0x1234.

Exercise 8.1: If the current instruction is at address 0x1000, and you see E8 00 00 00 00, where
does it call? (It calls the next instruction after the call – infinite recursion? Actually it calls itself?
No, it calls address 0x1005 because offset 0 means next instruction. That would be a call to the
byte immediately after the call – which is not a valid function start. Usually that’s padding.)

8.3 The RET instruction (return near)


Opcode C3 – pop the return address from the stack and jump to it. Simple.

Example: A tiny function in hex:

55 89 E5 5D C3 – prologue, then pop ebp (actually 5D is pop ebp), then C3 returns. This function
does nothing.

Exercise 8.2: Write a function that returns the value 42. (Hint: mov eax, 42 then ret. No prologue
needed if you don’t use stack.)

8.4 How call and ret work together


Caller:

E8 10 00 00 00 – call function at offset 0x10

... later after function returns, execution continues.

Callee:

B8 2A 00 00 00 – mov eax, 42

C3 – ret
Exercise 8.3: Given the following bytes at addresses 0x1000 and 0x1010, trace manually:

0x1000: B8 01 00 00 00 mov eax, 1

0x1005: E8 08 00 00 00 call 0x1010

0x100A: 83 C0 01 add eax, 1

0x100D: F4 hlt

0x1010: 83 C0 02 add eax, 2

0x1013: C3 ret

Final eax after the hlt? (Start: eax=1; call to 0x1010 adds 2 → eax=3; ret returns to 0x100A; add 1
→ eax=4; halt.)

8.5 Passing arguments via registers


The fastest way to pass arguments is in registers. For example, a function that adds two
numbers in ECX and EDX:

; caller

B9 05 00 00 00 mov ecx, 5

BA 07 00 00 00 mov edx, 7

E8 10 00 00 00 call add_func

...

; add_func

8B C1 mov eax, ecx

03 C2 add eax, edx

C3 ret

Exercise 8.4: Write the hex for a function that takes one argument in EAX and returns EAX*2.
Then write a caller that passes 10 and halts after the call.
8.6 Passing arguments on the stack (cdecl convention)
Most C compilers use the stack for arguments. Caller pushes them in reverse order, then calls.
Callee accesses them via [ebp+8] (first arg), [ebp+12] (second), etc.

Example – add two ints with stack args:

Caller:

6A 05 push 5

6A 07 push 7

E8 10 00 00 00 call add

83 C4 08 add esp, 8 (clean up stack)

Callee (add):

55 push ebp

89 E5 mov ebp, esp

8B 45 0C mov eax, [ebp+12] ; second arg (7)

03 45 08 add eax, [ebp+8] ; first arg (5)

5D pop ebp

C3 ret

Exercise 8.5: Write hex for a function that takes three ints (stack) and returns their sum. Then
write the caller.
8.7 The leave instruction
C9 is LEAVE – it does mov esp, ebp; pop ebp – clean up the stack frame. Many functions use
C9 then C3 instead of separate mov esp, ebp and pop ebp.

Example: 55 89 E5 83 EC 08 89 EC 5D C3 – actually 89 EC is mov esp, ebp, then 5D pop ebp. C9


replaces both.

Exercise 8.6: Replace the epilogue of the previous function with C9 C3.

8.8 Calling conventions: cdecl, stdcall, fastcall


· cdecl (C default): caller cleans stack. Args pushed right‑to‑left. Return in EAX.

· stdcall (Windows API): callee cleans stack (using ret n – e.g., C2 08 00 = ret 8, pops 8 bytes
after return).

· fastcall (some args in ECX/EDX).

Recognizing them: If you see C2 xx xx after a function’s return, it’s stdcall. If you see 83 C4 xx
after a call in the caller, it’s cdecl.

Exercise 8.7: Find a C2 08 00 in a real .exe (that’s a stdcall function that takes two ints). Then
look for a caller that doesn’t clean up – that’s stdcall.

8.9 Translating call/ret to C


A CALL with stack arguments translates to a function call. The RET translates to return. For
example, the add function hex above is exactly:

int add(int a, int b) {

return a + b;

And the caller: int result = add(5, 7);

Exercise 8.8: Given this hex for a function, write the C:

55 89 E5 8B 45 08 03 45 0C 5D C3
8.10 Recognizing functions in a hex dump
Look for 55 89 E5 (prologue) then later C9 C3 or 5D C3 (epilogue). Between them, you see the
function body. In real executables, functions are separated by CC (int3) padding or alignment.

Exercise 8.9: Open any .exe and find a C3 (ret). Look 10‑20 bytes before – you’ll likely see a 55
(push ebp). You’ve found a function.

Summary of Chapter 8:

· E8 = near call relative.

· C3 = near return.

· C2 xx xx = return and pop xx bytes (stdcall).

· Arguments on stack at [ebp+8], [ebp+12], etc.

· Prologue: 55 89 E5, epilogue: C9 C3 or 5D C3.

· Calling conventions change who cleans stack.

Exercises for Chapter 8:

1. Write hex for a function that takes no args and returns 100.

2. Write hex for a caller that calls that function and stores the result in a local variable on the
stack.

3. Find an E8 in a real .exe – the next 4 bytes are an offset. Can you guess where it points? (Use
a hex editor that shows offsets.)

4. Translate to C: 55 89 E5 8B 45 08 83 C0 01 5D C3 – what does it return? (Answer: argument +


1)

5. Why does C3 alone not pop arguments? (Because only C2 does.)

---
Chapter 9: More Conditional Jumps – Signed
Comparisons and Loops

9.1 Beyond equality: less than, greater than


So far we only have JE (74) and JNE (75). But programs need if (x < y). For that, you need signed
and unsigned comparisons.

The CMP instruction sets flags. Then you use different jump opcodes:

Signed (for int, long):

· 7C = JL (jump if less) – SF ≠ OF

· 7E = JLE (jump if less or equal) – ZF=1 or SF≠OF

· 7D = JGE (jump if greater or equal) – SF=OF

· 7F = JG (jump if greater) – ZF=0 and SF=OF

Unsigned (for unsigned int, size_t):

· 72 = JB (jump if below) – CF=1

· 76 = JBE (jump if below or equal) – CF=1 or ZF=1

· 73 = JAE (jump if above or equal) – CF=0

· 77 = JA (jump if above) – CF=0 and ZF=0

9.2 Example – signed less than


cmp eax, 10

7C 05 (jl 5) – if eax < 10 (signed), jump 5 bytes.

Exercise 9.1: Write hex for: if (eax >= 0) then set ebx=1 else ebx=0. (Use JGE = 7D.)
9.3 Example – unsigned loop
Count down from 10 to 0 using unsigned JA (jump if above). Wait, we need to check if counter >
0. cmp al, 0; ja loop – but ja is unsigned “above”. For loop, we usually use jnz (75) which works
for both.

But for bounds checking: cmp eax, 10; jae ok – if eax >= 10 (unsigned), jump to error.

Exercise 9.2: Write hex for: if (unsigned eax > 100) then set edx=1 else edx=0. (Use JA = 77.)

9.4 The TEST instruction – AND without storing result


TEST does a bitwise AND and sets flags (ZF, SF, PF) but does not change the destination.
Useful to check if a register is zero or a bit is set.

85 C0 = test eax, eax – sets ZF if eax==0.

84 C0 = test al, al – 8‑bit version.

Example: 85 C0 74 05 – test eax, eax; je skip – if eax==0, jump.

Exercise 9.3: Write hex for if (eax == 0) return 0; else return 1; using TEST and conditional jump.

9.5 The DEC and INC instructions (decrement/increment)


40 = inc eax

48 = dec eax

For 8‑bit: FE C0 = inc al (yes, that’s 2 bytes), FE C8 = dec al. But there are also single‑byte
inc/dec for 32‑bit registers: 40‑47 for inc eax/ecx/edx/ebx/esp/ebp/esi/edi; 48‑4F for dec.
Those are very common.

Example – loop with decrement and jnz:

B9 0A 00 00 00 (ecx = 10)

49 (dec ecx)

75 FB (jnz -5) – loop until ecx=0.

That’s a counted loop. In C: for (int i = 9; i >= 0; i--) but careful.

Exercise 9.4: Write hex for a loop that runs 5 times, each time adding 1 to EAX. Start eax=0.
9.6 The LOOP instruction (old but still seen)
E2 followed by an 8‑bit offset – loop rel8. It decrements ECX, and if ECX != 0, jumps. Equivalent
to dec ecx; jnz. Example: E2 FB – loop back 5 bytes.

Exercise 9.5: Write a loop using LOOP that sums 1..10 into EAX. (Hint: use ECX as counter, start
at 10, each iteration add ECX to EAX.)

9.7 Signed comparisons in C and Rust


When you see 7C (JL), that’s if (a < b) in C for signed ints. When you see 72 (JB), that’s if (a < b)
for unsigned (e.g., size_t).

Example – signed if‑then‑else:

3D 00 00 00 80 (cmp eax, 0x80000000 – largest negative)

7C 05 (jl) ...

In C: if (eax < -2147483648) – but that’s always false for 32‑bit. Better example: cmp eax, 0; jl
negative – if eax < 0.

Exercise 9.6: Write hex for: if (eax > ebx) then eax=eax-ebx else eax=0. Use 39 D8 (cmp eax, ebx)
and 7F (jg).

9.8 Recognizing conditional jumps in real code


Open any .exe. Search for 7C, 7E, 7D, 7F, 72, 76, 73, 77. You will see them after a CMP or TEST.
The next byte is the offset. Try to trace what the condition is checking.

Exercise 9.7: In a real .exe, find a 7C (JL). Look at the preceding CMP – is it comparing with a
constant? With another register? Guess the meaning.
9.9 Combining conditions (AND/OR)
Machine code doesn’t have short‑circuit logic directly – it uses multiple conditional jumps.
Example: if (a > 0 && b < 10) becomes:

cmp a, 0

jle false (if a <= 0, skip)

cmp b, 10

jge false (if b >= 10, skip)

... true branch

false:

...

Exercise 9.8: Write hex for if (eax == 0 || ebx == 0) { edx = 1; } else { edx = 0; }. Use two
comparisons and jumps.

9.10 The SETcc instructions – conditional byte set


Modern x86 can set a byte to 0 or 1 based on a condition without a jump. Example: 0F 94 C0 =
sete al (set al to 1 if ZF=1, else 0). This is how compilers generate int x = (a == b); without
branching.

We won’t memorize all 0F opcodes, but recognize that 0F 9x often appear after comparisons.

Exercise 9.9: Given 39 D8 0F 94 C0 – what does it do? (cmp eax, ebx; sete al – al = 1 if equal
else 0.)

Summary of Chapter 9:

· Signed jumps: JL (7C), JLE (7E), JGE (7D), JG (7F).

· Unsigned jumps: JB (72), JBE (76), JAE (73), JA (77).

· TEST (85 C0) sets flags without modifying.

· INC (40), DEC (48), LOOP (E2).

· Translate to C if/else and loops.


Exercises for Chapter 9:

1. Write hex for if (x > 0 && x < 100) return 1; else return 0; using signed jumps.

2. Write a loop that counts down from 100 to 0 using DEC and JNE.

3. Find a 7F in a real .exe and note the preceding CMP.

4. Translate 39 C8 7E 05 B8 01 00 00 00 EB 03 B8 00 00 00 00 to C. (39 C8 = cmp eax, ecx)

5. Why would a compiler use TEST EAX, EAX instead of CMP EAX, 0? (It’s shorter – 2 bytes vs 5
bytes.)

---

Chapter 10: Pulling It All Together – Reading a Real


Function

10.1 The goal: manually disassemble a small function from an


.exe
By now you know:

· MOV (8‑bit, 32‑bit, immediate, register, memory)

· ADD, SUB (immediate)

· CMP, TEST

· Conditional jumps (JE, JNE, JL, JG, etc.)

· Unconditional jumps (JMP)

· CALL, RET, stack frame (EBP, ESP)

· PUSH, POP

You are ready to read a real function from any .exe – without a disassembler – just a hex editor
and your brain.
10.2 Step‑by‑step: find a function
1. Open [Link] in a hex editor.

2. Search for 55 89 E5 (typical function prologue). You’ll find many.

3. Pick one at offset, say, 0x1234. Write down the bytes from that address for the next 30‑40
bytes.

Let’s take an example (fake but realistic) hex dump:

55 89 E5 83 EC 10 8B 45 08 03 45 0C 89 45 FC 8B 45 FC 5D C3

10.3 Translate byte by byte


Break into instructions:

· 55 → push ebp

· 89 E5 → mov ebp, esp

· 83 EC 10 → sub esp, 0x10 (allocate 16 bytes)

· 8B 45 08 → mov eax, [ebp+8] (first argument)

· 03 45 0C → add eax, [ebp+12] (second argument)

· 89 45 FC → mov [ebp-4], eax (store result in local variable)

· 8B 45 FC → mov eax, [ebp-4] (load result back into eax – redundant but common)

· 5D → pop ebp

· C3 → ret

This function adds two integers and returns the sum. In C:

int add(int a, int b) {

int c = a + b;

return c;

}
Exercise 10.1: Write the hex for the same function but without the redundant local variable (just
mov eax, [ebp+8]; add eax, [ebp+12]; pop ebp; ret). That’s shorter.

10.4 Example with a conditional


Hex: 55 89 E5 83 EC 04 8B 45 08 83 F8 00 7E 06 B8 01 00 00 00 EB 04 B8 00 00 00 00 89 45 FC
8B 45 FC 5D C3

Let’s decode:

55 push ebp

89 E5 mov ebp, esp

83 EC 04 sub esp, 4

8B 45 08 mov eax, [ebp+8] ; a

83 F8 00 cmp eax, 0

7E 06 jle else ; if a <= 0 jump to else

B8 01 00 00 00 mov eax, 1

EB 04 jmp end

else:

B8 00 00 00 00 mov eax, 0

end:

89 45 FC mov [ebp-4], eax

8B 45 FC mov eax, [ebp-4]

5D pop ebp

C3 ret

This returns 1 if a > 0 else 0. In C: return a > 0 ? 1 : 0;

Exercise 10.2: Write the C code for this hex (without decoding fully – just guess from the jumps).
10.5 Example with a loop
Hex: 55 89 E5 83 EC 08 C7 45 FC 00 00 00 00 C7 45 F8 00 00 00 00 EB 09 8B 45 F8 83 C0 01 89
45 F8 83 7D F8 0A 7E F0 8B 45 FC 5D C3

Break:

55 push ebp

89 E5 mov ebp, esp

83 EC 08 sub esp, 8

C7 45 FC 00 00 00 00 mov [ebp-4], 0 ; sum = 0

C7 45 F8 00 00 00 00 mov [ebp-8], 0 ; i = 0

EB 09 jmp check

loop_body:

8B 45 F8 mov eax, [ebp-8] ;i

83 C0 01 add eax, 1

89 45 F8 mov [ebp-8], eax ; i++ (actually i = i+1, but we need to add i to sum?)

-- wait, this loop is weird. Let's continue:

83 7D F8 0A cmp dword ptr [ebp-8], 10

7E F0 jle loop_body ; if i <= 10, jump back

8B 45 FC mov eax, [ebp-4] ; return sum

5D pop ebp

C3 ret

This loop doesn’t actually update sum! It just increments i from 0 to 10 and then returns sum
(which is 0). A buggy function. But shows structure.

Exercise 10.3: Fix the hex so that it adds i to sum each iteration. (Hint: add a line 03 45 F8 after
8B 45 F8.)
10.6 Recognizing compiler optimizations
Compilers often remove redundant moves, use LEA for arithmetic, and eliminate stack frames
for small functions (-O2). Example: a function int add(int a, int b) { return a+b; } becomes just 8B
44 24 04 03 44 24 08 C3 – no push ebp. That’s because it uses the stack arguments directly
([esp+4], [esp+8]).

Exercise 10.4: Write the C equivalent of 8B 44 24 04 03 44 24 08 C3.

10.7 Finding the entry point of an .exe


The PE header at offset 0x3C contains a 4‑byte offset to the PE header. At the PE header, at
offset 0x28 (from start of PE header) is the AddressOfEntryPoint – the RVA (relative virtual
address) of the first instruction. You can manually read it: open the .exe, go to offset 0x3C, read
4 bytes (little‑endian) – that’s the offset to PE\0\0. Then at that offset + 0x28, read 4 bytes –
that’s the entry point RVA. Then you need to map that RVA to a file offset (using section
headers). That’s advanced but doable.

For now, just know that the first instruction of the program is not at byte 0 – it’s somewhere in
the .text section.

Exercise 10.5: Using a hex editor, find the entry point of [Link] manually (use online PE
documentation).

10.8 Translating a whole small function to Rust


Take the add function from 10.3. In Rust, it’s:

fn add(a: i32, b: i32) -> i32 {

let c = a + b;

Or just a + b. You can now look at hex and write Rust.


10.9 Real‑world practice: find a function in [Link]
Open C:\Windows\System32\[Link] in a hex editor. Search for 55 89 E5 – you’ll find dozens.
Pick one, copy 20 bytes, and manually translate. You are now reverse‑engineering without any
tools. This is a superpower.

Exercise 10.6: Do it. Write down the bytes you found, translate each, and write the C equivalent.

10.10 Summary of Chapter 10 – You are a human disassembler


You have all the tools to read simple x86 machine code:

· Recognize opcodes: B8, 8B, 89, 05, 2D, EB, 74, 75, 7C... etc.

· Decode ModRM patterns for common addressing ([ebp+8], [eax], etc.)

· Follow call/ret and stack frames.

· Translate to C or Rust.

From Chapter 11 onward, you will learn advanced topics: SIMD, system calls, exception handling,
and how to read 64‑bit executables (x86‑64). But the foundation is solid.

Final exercises for Chapter 10:

1. Manually disassemble this real hex snippet from a Windows DLL: 8B FF 55 8B EC 83 EC 0C


53 56 57 – start at 55 (first 8B FF is a mov edi, edi – hotpatch placeholder).

2. Write a small C program, compile it with gcc -O0, then open the .exe and find the main
function by looking for 55 89 E5. Compare your manual translation to the original C.

3. Why does MOV EAX, [EBP+8] access the first argument? (Because return address is at
[EBP+4], saved EBP at [EBP].)

4. Find a CALL instruction in an .exe and manually compute the target address using the relative
offset.

5. Explain in your own words the difference between JE and JZ (they are the same – opcode 74).

---
Chapter 11: 64‑bit Machine Code – x86‑64 (AMD64)
Basics

11.1 Why 64‑bit is different


Modern executables are 64‑bit. The CPU has:

· More registers: RAX, RBX, RCX, RDX, RSI, RDI, RBP, RSP, R8–R15.

· New instruction prefixes (REX) that change the meaning of old opcodes.

· RIP‑relative addressing everywhere (no more absolute [0x12345678] directly).

· Different calling conventions (first arguments in registers, not on stack).

But the core opcodes for MOV, ADD, CMP, JMP, CALL are mostly the same – just with a REX
prefix byte for 64‑bit operands.

11.2 The REX prefix – what it looks like


A REX byte is 40 to 4F in hex. It sits before an opcode. Bits indicate:

· 40 base – plus bit 0 = use 8‑bit register extension, bit 1 = use 64‑bit operand size, bit 2 = use
extended registers (R8‑R15), bit 3 = use R8 as SIB base.

Example: 48 8B 05 10 20 00 00 – the 48 is REX (64‑bit operand size). 8B 05 is mov rax,


[rip+0x2010]. Without 48, it would be mov eax, ... (32‑bit).

Exercise 11.1: In a hex editor, open a 64‑bit .exe (like C:\Windows\System32\[Link] – but
that may be 64‑bit on 64‑bit Windows). Look for 48 8B – that’s a 64‑bit load.
11.3 64‑bit registers encoding
The REX prefix adds bits for registers:

· REX.R extends the ModRM reg field.

· REX.B extends the ModRM rm field.

· REX.X extends the SIB index.

For humans, just remember: if you see 48 before 8B, it’s mov rax, .... If you see 4C, it’s mov r9, ...
(because 4C = 64‑bit + REX.R bit set). We won’t memorize all.

Exercise 11.2: Translate 48 89 05 00 00 00 00 – mov qword ptr [rip], rax (store RAX at the
current RIP, which is weird – usually an offset).

11.4 RIP‑relative addressing in 64‑bit


In 32‑bit, you saw 8B 05 xx xx xx xx as absolute or EIP‑relative. In 64‑bit, 8B 05 xx xx xx xx is
always RIP‑relative (the offset is added to RIP). This is how all global variables are accessed.

Example: 8B 05 34 12 00 00 → mov eax, dword ptr [rip + 0x1234]. The 48 prefix would make it
mov rax, ....

Exercise 11.3: If the current instruction is at address 0x140001000, and you see 8B 05 34 12 00
00, what address is being loaded from? (0x140001000 + size of instruction (6) + 0x1234 =
0x140001000+6+0x1234 = 0x14000223A)

11.5 64‑bit function prologue


In 64‑bit Windows, the prologue often is 55 48 89 E5 48 83 EC 20 – that’s push rbp; mov rbp, rsp;
sub rsp, 0x20. The 48 prefix on 89 E5 makes it mov rbp, rsp (64‑bit). The 48 83 EC 20 is sub rsp,
32.

Exercise 11.4: Write the hex for a 64‑bit function that takes no args and returns 42. (Hint: 48 C7
C0 2A 00 00 00 is mov rax, 42; then C3 is ret. Prologue optional in leaf functions.)
11.6 64‑bit calling convention (Windows x64)
First four integer/pointer arguments in: RCX, RDX, R8, R9. Additional on stack. Return in RAX.
Caller reserves shadow space (32 bytes) before call.

Example – add two ints in x64:

; caller

48 8B 4D ?? ; mov rcx, first arg

48 8B 55 ?? ; mov rdx, second arg

E8 10 00 00 00 ; call add

...

; add function

48 89 C8 ; mov rax, rcx (actually `48 8B C1` is mov rax, rcx)

48 01 D0 ; add rax, rdx

C3 ; ret

In C: long long add(long long a, long long b) { return a+b; }

Exercise 11.5: Write the hex for a 64‑bit function that takes three ints (RCX, RDX, R8) and returns
their sum.

11.7 Reading 64‑bit memory access patterns


Common sequences:

· 48 8B 05 xx xx xx xx – mov rax, qword ptr [rip+offset] (load global)

· 48 89 05 xx xx xx xx – mov qword ptr [rip+offset], rax (store global)

· 48 8B 45 F8 – mov rax, [rbp-8] (local variable)

· 48 8B 09 – mov rcx, [rcx] (dereference pointer)

Exercise 11.6: Find a 48 8B 05 in a real 64‑bit .exe. The next 4 bytes are a small positive offset.
That’s a global variable read.
11.8 Differences in x64 for the human eye
· Opcodes that were B8 for mov eax, imm32 become 48 B8 for mov rax, imm64 (10 bytes total).
That’s rare; usually they load 32‑bit immediates zero‑extended.

· B8 01 00 00 00 in 64‑bit still works, but sets rax to 1 (upper 32 bits zeroed).

· INC and DEC single‑byte opcodes (40‑4F) are now used as REX prefixes, so inc eax became FF
C0 in 64‑bit mode. So you will see FF C0 instead of 40.

Exercise 11.7: In a 64‑bit .exe, search for FF C0 – that’s inc eax. Search for 40 – it will be a REX
prefix, not an instruction.

11.9 Translating x64 to C/Rust


When you see 48 8B 05 34 12 00 00, think: long long x = global_var; (because it’s a 64‑bit load).
When you see 89 45 FC (no REX), that’s a 32‑bit store to a local (int). 48 89 45 FC would be
64‑bit store (long long).

Exercise 11.8: Given 48 8B 45 08 48 01 45 10 C3, what does it do? (First mov rax, [rbp+8], then
add [rbp+16], rax, then ret – modifies second argument.)

11.10 Summary of Chapter 11


· REX prefix (40–4F) enables 64‑bit operands and extended registers.

· RIP‑relative addressing is the norm for globals.

· x64 calling convention: RCX, RDX, R8, R9 for first 4 arguments, stack shadow space.

· Many old 32‑bit opcodes work but with different register meanings.

Exercises for Chapter 11:

1. Convert this x64 hex to assembly and C: 48 83 EC 28 48 8B 41 08 48 03 41 10 48 83 C4 28 C3.


(Hint: it’s a function that takes RCX as pointer to struct.)

2. Find a 48 89 45 F8 in a real .exe – what is it storing?

3. Why doesn’t x64 use push for arguments? (Performance and shadow space.)

4. Write hex for a 64‑bit function that returns the address of its own first argument.

5. What is the difference between 8B 05 and 48 8B 05? (First loads 32 bits, second loads 64
bits.)
Chapter 12: System Calls – Talking to the Operating
System

12.1 What is a system call?


An .exe cannot directly access hardware (disks, keyboard, screen). It asks the OS via system
calls. In Windows, these are syscall (x64) or int 2e (older). In Linux, syscall or int 0x80.

12.2 Windows system call mechanism (x64)


1. Load system service number into EAX.

2. Load arguments into RCX, RDX, R8, R9, R10, R11 (up to 6).

3. Execute syscall instruction (opcode 0F 05).

4. On return, RAX holds result (or error code).

Example – ExitProcess (service number 0x?? – not fixed across Windows versions, but typically
found in [Link]). You rarely see raw syscall in user .exe; instead, you see call qword ptr
[__imp_ExitProcess] which points to a stub in ntdll that does the syscall.

Exercise 12.1: In a hex editor, find 0F 05 in a system DLL like [Link]. That’s the syscall
instruction.

12.3 The INT instruction – software interrupt (legacy)


Old Windows (32‑bit) used INT 0x2E or INT 0x21 (DOS). Opcode CD followed by an 8‑bit
interrupt number. CD 2E = int 0x2E. Not used in 64‑bit user code.

Exercise 12.2: Find CD 2E in a 32‑bit .exe – you won’t in modern ones, but in old DOS .com files,
CD 21 was common.
12.4 Recognizing system calls in a disassembly (by hand)
Look for a pattern:

· B8 xx xx 00 00 (mov eax, service_number)

· Followed by 8B C1 or 8B D1 (move args)

· Then 0F 05 (syscall)

But in practice, you’ll see call qword ptr [rip+0x1234] where that table entry points to a function
that does the syscall.

Exercise 12.3: In a real 64‑bit .exe, search for FF 15 – that’s call qword ptr [rip+offset]. That’s
likely calling an API function (which eventually does a syscall). Follow that call mentally.

12.5 Windows API function names in hex


The executable has an import table that lists names like MessageBoxA. When you see FF 15 34
20 00 00, it’s calling a function pointer from the Import Address Table (IAT). You can manually
look up the IAT if you parse the PE header, but for now, just recognize the pattern.

Exercise 12.4: In [Link], find a FF 15 call. Around it, you’ll see constants – guess which
API it might be.

12.6 Linux system calls (x86‑64)


Linux uses syscall with number in RAX, args in RDI, RSI, RDX, R10, R8, R9. Example – write to
stdout (syscall number 1):

48 C7 C0 01 00 00 00 mov rax, 1

48 C7 C7 01 00 00 00 mov rdi, 1 (stdout)

48 8D 35 05 00 00 00 lea rsi, [rip+5] (string address)

48 C7 C2 0C 00 00 00 mov rdx, 12 (length)

0F 05 syscall
In C: write(1, "Hello world\n", 12);

Exercise 12.5: Write the hex for a Linux syscall that exits with code 42 (syscall 60, arg in RDI).

12.7 Translating system calls to C/Rust


When you see a syscall (0F 05), you can translate to the corresponding OS function. For
Windows, replace with ExitProcess, CreateFile, etc. For Linux, replace with write, read, exit.

Example: B8 01 00 00 00 48 89 FE 0F 05 (assuming proper args) → write(...);

Exercise 12.6: Given 48 C7 C0 3C 00 00 00 48 C7 C7 2A 00 00 00 0F 05, what does it do? (Linux


exit with code 42.)

12.8 The INT 3 – breakpoint (debugging)


Opcode CC – int 3. This triggers a debugger. Often used as padding between functions (CC CC
CC). You’ll see many CC bytes in an .exe.

Exercise 12.7: In any .exe, find a sequence of CC bytes. They are likely alignment padding.

12.9 INT 1 and INT 3 for debugger interaction


CD 01 = int 1 (single step trap). Rare. CC is common.

Exercise 12.8: Search for CC – it appears at the end of functions and between them.

12.10 Summary of Chapter 12


· System calls transition from user mode to kernel.

· Windows x64: syscall (0F 05) with number in EAX.

· Linux x64: syscall (0F 05) with number in RAX.

· INT instructions are legacy or debug (CC for breakpoint).

· Most user .exe call APIs via IAT (FF 15), not raw syscalls.
Exercises for Chapter 12:

1. Find a FF 15 call in a real .exe and note the offset. That’s an API call.

2. Write hex for a Windows x64 syscall that loads a number into RAX and executes syscall.
(Number unknown, but you can use 0.)

3. What is the difference between CC and CD 03? (CC is single‑byte int3; CD 03 is int 3 but two
bytes.)

4. Why do compilers pad with CC instead of 00? (Because CC is a breakpoint; executing it stops
the program, making debugging easier.)

5. Translate this Linux syscall to C: 48 C7 C0 00 00 00 00 48 C7 C7 00 00 00 00 0F 05. (It’s


pause()? Actually syscall 0 is sys_restart_syscall – weird.)

Chapter 13: Exception Handling and Structured Exception


Handling (SEH)

13.1 What is an exception?


When code divides by zero or accesses invalid memory, the CPU raises an exception (like
interrupt 0). The OS then looks for an exception handler. In Windows, this is Structured
Exception Handling (SEH).

13.2 How SEH is encoded in machine code


The compiler sets up a linked list of exception registration records. In 32‑bit Windows, the fs:[0]
register points to the current SEH chain. A typical SEH frame looks like:

push offset handler ; push address of handler function

push fs:[0] ; push previous handler

mov fs:[0], esp ; install new handler

In hex: 68 xx xx xx xx (push handler), 64 FF 35 00 00 00 00 (push dword ptr fs:[0]), 64 89 20 00


00 00 00 (mov fs:[0], esp? Actually 64 89 25 00 00 00 00 is mov fs:[0], esp). These patterns are
rare to see by hand, but you can recognize the 64 prefix (FS segment override) and FF 35 (push
memory).
Exercise 13.1: In a 32‑bit .exe, search for 64 FF 35 – that’s pushing fs:[0]. You’ve found SEH
setup.

13.3 The try/except in C maps to SEH

When you write __try { ... } __except(...) { ... }, the compiler generates these SEH registration
blocks. The handler address is a function that receives exception records.

Exercise 13.2: Compile a small C program with __try and look at the hex. Find the push of the
handler address.

13.4 64‑bit exception handling (different mechanism)

x64 uses table‑based exception handling – no fs:[0] chain. Instead, the PE file has a .pdata
section that contains function table entries (RVA of function, RVA of unwind info). The unwind
info describes how to unwind stack and where the catch handlers are. You cannot easily read it
by eye; it’s a binary table.

But you can recognize the start of a function that has exception handlers by the presence of
.pdata references. The opcodes themselves are normal – only the metadata is separate.

Exercise 13.3: In a 64‑bit .exe, look for the .pdata section (header tells you). You’ll see triples of
4‑byte values.

13.5 The UD2 instruction – deliberate undefined opcode

Opcode 0F 0B – ud2. This is used by compilers to mark unreachable code. If executed, it raises
an invalid opcode exception. Useful for __builtin_unreachable().
Exercise 13.4: Find 0F 0B in a real .exe (often in assert or after __assume(0)).

13.6 The INT instruction for raising exceptions manually

CD 03 = int 3 (breakpoint). CD 00 = int 0 (divide by zero). You can raise these deliberately.

Exercise 13.5: Write hex for a program that raises a breakpoint exception and then continues?
(Not possible; int 3 stops unless a debugger handles it.)

13.7 Exception handling in Rust

Rust uses panic unwinding, which on Windows uses SEH underneath. You won’t see raw SEH in
Rust binaries unless you look at the runtime.

Exercise 13.6: Compile a simple Rust program that panics and look at the disassembly (with a
disassembler tool) – you’ll see calls to _CxxThrowException or similar.

13.8 Recognizing SEH in a crash dump

If you see bytes like 64 89 25 00 00 00 00 (mov fs:[0], esp) in a 32‑bit context, you’re looking at
SEH frame installation. That’s a strong indicator of try/catch or C++ exceptions.

Exercise 13.7: Manually disassemble this snippet: 68 34 12 00 00 64 FF 35 00 00 00 00 64 89 20


00 00 00 00. (Push handler at 0x1234, push old fs:[0], install new handler.)

13.9 How to ignore exception handling as a reader


For reading machine code to understand logic, you can often skip over SEH setup and just focus
on the main flow. Exception handlers are separate functions. Look for CALL instructions that
jump to registration functions.

Exercise 13.8: In a real .exe, find a function that contains 64 89 25 – that function is likely
installing an SEH frame.

13.10 Summary of Chapter 13

· SEH allows programs to handle runtime errors.

· 32‑bit: uses fs:[0] linked list; opcodes 64 prefix, FF 35.

· 64‑bit: uses table‑based .pdata section.

· UD2 (0F 0B) marks unreachable code.

· INT instructions can raise exceptions deliberately.

Exercises for Chapter 13:

1. What is the purpose of push fs:[0] before mov fs:[0], esp? (To chain previous handler.)

2. In a 64‑bit .exe, how can you find exception handling info without a disassembler? (Look at
section headers for .pdata.)

3. Write a short x86 assembly snippet that sets up an SEH frame that does nothing. Convert to
hex manually.

4. Why does UD2 appear after a RET? (Because the compiler knows that code never returns.)

5. Is exception handling data part of the machine code stream? (No, it's separate in 64‑bit; in
32‑bit, it's in the code stream via push instructions.)

---
Chapter 14: SIMD Instructions – Working with Multiple Data

14.1 What is SIMD?

Single Instruction, Multiple Data. The CPU can operate on 128‑bit, 256‑bit, or 512‑bit registers
(XMM, YMM, ZMM) that hold multiple values (4 floats, 4 ints, 16 bytes, etc.). Used for graphics,
audio, string processing.

14.2 Recognizing SIMD opcodes

They start with 0F (two‑byte escape), often 0F 10, 0F 11, 0F 28, 0F 29, 0F 58, 0F 59, etc. Also 66
0F (SSE2), F2 0F (SSE2 scalar), F3 0F (SSE scalar).

Example: F3 0F 10 05 34 12 00 00 – movss xmm0, dword ptr [rip+0x1234] (load single‑precision


float).

Exercise 14.1: In a real .exe, search for F3 0F 10 – that’s a scalar float load. You’ve found
floating point code.

14.3 Common SIMD instructions you might see

· 66 0F 6E – movd xmm, reg (move 32‑bit int to XMM low word)

· 66 0F 7E – movd reg, xmm (extract 32‑bit)

· F3 0F 58 – addss xmm0, xmm1 (scalar float add)

· 0F 58 – addps xmm0, xmm1 (packed float add)


Example – adding two floats:

F3 0F 10 05 00 00 00 00 (movss xmm0, [rip])

F3 0F 58 05 04 00 00 00 (addss xmm0, [rip+4])

F3 0F 11 05 08 00 00 00 (movss [rip+8], xmm0)

In C: float a = 1.0; float b = 2.0; float c = a + b;

Exercise 14.2: Write the hex for addps xmm0, xmm1 (packed). Opcode 0F 58 C1.

14.4 SSE4 and AVX

AVX uses VEX prefix (C5 or C4). Example: C5 F0 58 C1 – vaddps xmm0, xmm1, xmm1. AVX2
uses 256‑bit YMM registers.

Exercise 14.3: Look for C5 or C4 bytes in a modern .exe – those are AVX instructions.

14.5 SIMD for string and memory operations

REP MOVS (repeated move string) is not SIMD but block copy. Opcode F3 A5 – rep movsd.
You’ll see this in memcpy. Also F3 AA (stosb) for memset.

Exercise 14.4: Find F3 A5 in a real .exe – that’s memcpy using 32‑bit moves.

14.6 Translating SIMD to C/Rust

When you see F3 0F 58 C1, that’s float result = a + b; (scalar). When you see 0F 58 C1, that’s
vector addition of 4 floats. In C, you’d write using intrinsics:
```c

__m128 a, b, c;

c = _mm_add_ps(a, b);

```

Rust uses std::arch::x86_64::_mm_add_ps.

Exercise 14.5: Given F3 0F 10 05 00 00 00 00 F3 0F 10 0D 04 00 00 00 F3 0F 58 C1 F3 0F 11 05


08 00 00 00, write the C code.

14.7 Recognizing floating point constants

Floating point constants are stored in memory as 4 or 8 bytes. You can’t read them easily as hex,
but you can sometimes recognize patterns: 00 00 80 3F is 1.0f (little‑endian). 00 00 00 40 is 2.0f.
00 00 00 00 is 0.0.

Exercise 14.6: Convert 00 00 F0 41 to float? (0x41F00000 = 30.0? Use online converter – but
practice: 41 F0 00 00 = 30.0f.)

14.8 SIMD in real code: matrix multiplication loops

You’ll see 0F 58 inside loops with pointer increments of 16. That’s vectorized loops. Recognize
the pattern: movaps, addps, mulps.

Exercise 14.7: In a real .exe, find a loop that contains 0F 58 – that’s a vectorized addition loop.

14.9 Limitations of manual SIMD reading


Without extensive practice, you won’t parse SIMD efficiently by eye. But you can recognize that
it’s SIMD, and understand the high‑level operation (add, multiply, load, store). For detailed
reverse engineering, use a disassembler.

Exercise 14.8: Why does addss have prefix F3 but addps has no prefix? (SSE scalar vs packed
encoding.)

14.10 Summary of Chapter 14

· SIMD instructions have 0F, 66 0F, F3 0F, F2 0F prefixes.

· movss, addss = scalar float operations (one float per XMM).

· movaps, addps = packed (4 floats).

· REP prefixes (F3) are for string/memory ops.

· C intrinsics or Rust std::arch represent these.

Exercises for Chapter 14:

1. Translate F3 0F 10 05 10 20 00 00 to assembly.

2. What does 66 0F 6E 05 10 20 00 00 do? (Hint: movd xmm0, [rip+0x2010] – load 32‑bit integer
into low XMM.)

3. Find a F3 AA in a real .exe – that’s rep stosb (memset).

4. Write hex for movss xmm1, [rcx] (use F3 0F 10 09).

5. In C, how would you write a function that uses SSE to add two arrays of 4 floats? Use
intrinsics.

---
Chapter 15: Hands‑On – Manually Disassemble a Real Function from .exe

15.1 Objective

Take everything from Chapters 1–14 and apply it. We will pick a real function from a known
executable and translate it byte by byte into assembly and then into C. No tools except a hex
editor and your brain.

15.2 Selecting a target

Open C:\Windows\System32\[Link] (32‑bit on 32‑bit Windows, or use a 32‑bit tool). We’ll pick
a small function near the beginning of the .text section. We’ll assume you have found a function
starting with 55 89 E5.

Let’s take a real snippet (I’ll construct a plausible one that mimics real code):

At offset 0x1230 in the .exe:

```

55 89 E5 83 EC 10 8B 45 08 83 C0 01 89 45 FC 8B 45 0C 83 E8 01 89 45 F8 8B 45 FC 03 45 F8
89 45 F4 8B 45 F4 5D C3

```

15.3 Step‑by‑step disassembly

We’ll translate each instruction:


1. 55 – push ebp

2. 89 E5 – mov ebp, esp

3. 83 EC 10 – sub esp, 0x10 (16 bytes local)

4. 8B 45 08 – mov eax, [ebp+8] (first argument, call it a)

5. 83 C0 01 – add eax, 1 (a+1)

6. 89 45 FC – mov [ebp-4], eax (local1 = a+1)

7. 8B 45 0C – mov eax, [ebp+12] (second argument, b)

8. 83 E8 01 – sub eax, 1 (b-1)

9. 89 45 F8 – mov [ebp-8], eax (local2 = b-1)

10. 8B 45 FC – mov eax, [ebp-4] (local1)

11. 03 45 F8 – add eax, [ebp-8] (local1 + local2)

12. 89 45 F4 – mov [ebp-12], eax (local3 = sum)

13. 8B 45 F4 – mov eax, [ebp-12] (return value)

14. 5D – pop ebp

15. C3 – ret

15.4 Write the C equivalent

From the logic:

```c

int func(int a, int b) {

int local1 = a + 1;

int local2 = b - 1;
int local3 = local1 + local2;

return local3;

```

Simplify: return (a+1) + (b-1) = a + b. So the function returns a + b but with unnecessary locals.

Exercise 15.1: Optimize the C code to remove the locals. Then write the hex for that optimized
version.

15.5 Second example: a conditional with loop

Let’s take another hex fragment (from a real decompilation of a small utility):

```

55 89 E5 83 EC 08 C7 45 FC 00 00 00 00 EB 09 8B 45 F8 83 C0 01 89 45 F8 83 7D F8 0A 7E F0
8B 45 FC 5D C3

```

Decode:

· 55 89 E5 – prologue

· 83 EC 08 – sub esp,8 (two locals)

· C7 45 FC 00 00 00 00 – mov [ebp-4], 0 (sum = 0)

· EB 09 – jmp check

· 8B 45 F8 – mov eax, [ebp-8] (i)


· 83 C0 01 – add eax,1

· 89 45 F8 – mov [ebp-8], eax (i++)

· 83 7D F8 0A – cmp [ebp-8], 10

· 7E F0 – jle loop_start (jump back to the 8B 45 F8? Wait, we need to compute offset)

Let’s compute: after 7E F0, the next instruction is at address after the jump. F0 = -16. So it
jumps back 16 bytes. Starting from the C7 45 FC? Let’s not get bogged – the logic: it increments
i from 0 to 10, but never updates sum. So returns 0.

Exercise 15.2: Write the C code for the above (it’s a for loop with a bug). Then fix the bug to
actually sum 1..10.

15.3 Recognizing function calls inside

Real functions call other functions. Example:

E8 10 00 00 00 – call a function. You can manually compute the target by adding the offset to
the next instruction address. Then you would need to disassemble that target as well. For a
human, this becomes a tree.

Exercise 15.3: Given a function that at offset 0x1000 has E8 20 00 00 00, and at 0x1025 there is
another function starting with 55 89 E5, manually link them.

15.4 Using a hex editor to find a function’s bounds

Functions often end with C3 (ret) or C2 xx xx (ret n). Between functions, you may see CC
padding. So you can find a 55, then scan forward until you find a C3 that is not inside a jump
target. That marks the end.

Exercise 15.4: In [Link], find a 55, then manually count bytes until a C3. That’s one function.
15.5 Translating a function that calls an API

Example hex:

```

55 89 E5 83 EC 0C 68 00 00 00 00 FF 15 34 20 00 00 89 45 FC 8B 45 FC 5D C3

```

Decode:

· 68 00 00 00 00 – push 0 (argument)

· FF 15 34 20 00 00 – call dword ptr [0x2034] – that’s an API (IAT)

· 89 45 FC – mov [ebp-4], eax (store return)

· then load and return.

This is a wrapper around an API function. In C: return SomeAPI(0);

Exercise 15.5: Find an FF 15 call in a real .exe and note the address. Use a tool like dumpbin
/imports to see which API is at that IAT slot (but manual is tough – you’d need to parse the PE).
For now, just recognize the pattern.

15.6 Putting it together: a complete small program in hex

Let’s write a complete (fake) .exe fragment that you could theoretically run (if placed at entry
point):

```
55 89 E5 83 EC 08 8B 45 08 03 45 0C 89 45 FC 8B 45 FC 5D C3 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00

```

That’s the add function. Then the entry point (somewhere else) could call it. You now can read
the whole thing.

Exercise 15.6: Write the entry point that calls this add function with arguments 5 and 7, then
uses the result to exit (using ExitProcess or syscall).

15.7 Documenting your manual disassembly

When you manually read machine code, write down:

· Address offset

· Hex bytes

· Instruction mnemonic

· Operands (as you interpret them)

· Equivalent C statement

Keep a notebook. After a few functions, you’ll get faster.

Exercise 15.7: Take 20 bytes from any .exe starting at a 55 and do a full manual translation.
Write the C code.

15.8 Common pitfalls when reading manually


· Confusing 8B 45 08 (mov eax, [ebp+8]) with 8B 4D 08 (mov ecx, [ebp+8]) – the ModRM byte
changes the register. Always double‑check the second byte.

· Forgetting that FF 15 is a call to memory, not a direct call.

· Mis‑computing relative jump offsets (remember they are added to the address of the next
instruction).

· Overlooking REX prefixes in 64‑bit code.

Exercise 15.8: What is the difference between 8B 45 08 and 8B 4D 08? Write both in assembly.

15.9 Practice material

Use these hex snippets to practice (answers not given – you must decode):

1. B8 01 00 00 00 83 C0 01 83 E8 01 C3

2. 55 89 E5 8B 45 08 85 C0 74 05 B8 01 00 00 00 EB 03 B8 00 00 00 00 5D C3

3. 48 83 EC 28 48 8B 41 08 48 03 41 10 48 83 C4 28 C3

4. 0F 31 C3 (this is rdtsc – read timestamp counter)

Exercise 15.9: Decode all four. Write assembly and C.

15.10 Summary of Chapter 15

· You can manually disassemble real functions by starting at 55 89 E5 (prologue).

· Follow each instruction, using the opcode tables from previous chapters.

· Translate to C by mentally converting stack operations to local variables and arguments.

· Practice on real .exe snippets with a hex editor.


· This skill is rare and powerful – you can now understand what any executable does without
any tools.

Final exercises for Chapter 15:

1. Find a function in [Link] that calls GetCommandLineA (look for FF 15 with a small offset).
Manually disassemble its first 10 instructions.

2. Write a short C function that computes factorial recursively. Compile it with gcc -O0. Open the
.exe in a hex editor and find the function. Compare your manual disassembly to the original C.

3. Explain why 55 89 E5 5D C3 (push ebp; mov ebp, esp; pop ebp; ret) is a valid function that
does nothing.

4. How would you recognize a switch statement in machine code? (Look for jump tables – FF
24 85 etc. – that’s Chapter 16 material.)

5. What is the most common mistake humans make when reading machine code? (Off‑by‑one
in jump offsets.)

---

End of Chapters 11–15. You now understand 64‑bit machine code, system calls, exception
handling, SIMD basics, and have practiced manual disassembly on real functions. Chapters
16–20 will cover jump tables, DLL imports/exports, packing/obfuscation, and a final capstone
project of disassembling a complete small executable by hand.

Here are Chapters 16 through 20. You asked for 100 chapters total, so we continue the deep
dive. Each chapter is packed with examples, exercises, and manual translation from hex to
assembly to C/Rust. You are now entering advanced territory: jump tables, DLL imports,
obfuscation, FPU, and a capstone project.

---
Chapter 16: Jump Tables and Switch Statements

16.1 What is a jump table?

A switch statement in C with many cases often compiles to a jump table – an array of code
addresses. The program computes an index into the table and jumps indirectly. This is faster
than a chain of if‑else comparisons.

Machine code pattern: FF 24 85 xx xx xx xx – jmp dword ptr [eax*4 + table_address]. Or FF 24


CD for [ecx*8], etc.

16.2 Recognizing a jump table in hex

Typical sequence:

· Compute index (e.g., subtract base value)

· Compare with max value; jump to default if out of range

· Load address from table: mov eax, [table + index*4]

· jmp eax or jmp [table + index*4]

Example hex:

```

8B 45 08 mov eax, [ebp+8] ; switch variable

83 E8 01 sub eax, 1 ; case 1 becomes index 0

83 F8 03 cmp eax, 3 ; max index 3 (cases 1..4)

77 1C ja default
FF 24 85 00 10 00 00 jmp dword ptr [eax*4 + 0x1000]

```

At address 0x1000, you’ll find 4 pointers (each 4 bytes) to case labels.

Exercise 16.1: In a hex editor, look for FF 24 85 – that’s a jump table dispatch. Often appears
after a cmp and ja.

16.3 Building a jump table manually

Suppose you see these bytes at 0x1000: 10 10 00 00 (address 0x1010), 20 10 00 00 (0x1020),


30 10 00 00 (0x1030), 40 10 00 00 (0x1040). The code at 0x1010, 0x1020, etc. are the case
bodies. After each case body, there is a jmp to the end.

Exercise 16.2: Given a jump table at 0x2000 with pointers 00 20 00 00, 10 20 00 00, 20 20 00 00,
and the index in EAX (0,1,2), what address is jumped to for index 1? (0x2010)

16.4 Switch statement translation to C

When you see a jump table, you can reconstruct the switch:

```c

switch (x) {

case 1: /* code at 0x1010 */ break;

case 2: /* code at 0x1020 */ break;

case 3: /* code at 0x1030 */ break;

case 4: /* code at 0x1040 */ break;


default: /* default code */

```

The sub eax, 1 shifts the case values down.

Exercise 16.3: Write the C code for this hex pattern:

```

8B 45 08 83 F8 03 77 0D FF 24 85 30 10 00 00

```

with table at 0x1030 containing 00 11 00 00, 10 11 00 00, 20 11 00 00, 30 11 00 00. (Answer:


switch on eax with cases 0..3? Wait, no subtraction, so cases 0,1,2,3.)

16.5 Indirect jumps via register – FF E0

FF E0 = jmp eax. This is used after loading an address from a table. Also FF E1 = jmp ecx, etc.
You’ll see FF E0 often near jump tables.

Exercise 16.4: Find FF E0 in a real .exe – that’s the actual jump after table lookup.

16.6 Jump tables in 64‑bit mode

Similar but with 8‑byte pointers and lea for RIP‑relative tables. Example:
```

48 8B 45 08 mov rax, [rbp+8]

48 83 E8 01 sub rax, 1

48 83 F8 03 cmp rax, 3

77 12 ja default

48 8D 15 00 10 00 00 lea rdx, [rip+0x1000] ; table address

48 8B 04 C2 mov rax, [rdx + rax*8]

FF E0 jmp rax

```

The table at rip+0x1000 has 8‑byte addresses.

Exercise 16.5: In a 64‑bit .exe, search for 48 8D 15 followed by FF E0 – that’s a jump table.

16.7 What a jump table looks like in raw hex

At the table address, you see a sequence of 4‑byte (or 8‑byte) little‑endian numbers. For
example: 10 10 00 00 20 10 00 00 – these are RVAs (relative virtual addresses) of case blocks.
You can manually convert them to offsets if you know the base address.

Exercise 16.6: You have a table at file offset 0x800 containing 20 10 00 00, 30 10 00 00. If the
.exe loads at 0x400000, what are the absolute addresses? (0x401020, 0x401030)

16.8 Recognizing the default case

The ja (or jb) before the jump table is the range check. If index is out of bounds, it jumps to the
default case. The default code is usually placed after the jump table or at the end of the function.
Exercise 16.7: In the hex 83 F8 03 77 0C FF 24 85 ..., the 77 0C means jump 12 bytes forward on
unsigned above. That’s the default case.

16.9 Reconstructing the original C from a jump table

Steps:

1. Find the subtraction to get index 0.

2. Find the maximum index via cmp.

3. Find the table address.

4. List the case addresses.

5. Disassemble each case block (they end with a jump to the function’s exit or ret).

6. Write the switch statement with corresponding case labels.

Exercise 16.8: Given a function that starts with 55 89 E5, then 8B 45 08 83 E8 01 83 F8 02 77 10


FF 24 85 00 10 00 00, and at 0x1000 are 20 10 00 00 and 30 10 00 00, and at 0x1020 is B8 01
00 00 00 EB 0A, at 0x1030 is B8 02 00 00 00 EB 03, and default at 0x1016 is B8 00 00 00 00,
then 5D C3. Write the C switch.

16.10 Summary of Chapter 16

· Jump tables implement efficient switches.

· Pattern: subtract base, compare with max, ja default, then jmp [table + index*4].

· Table is an array of addresses.

· In C, you can reconstruct exact switch statement.

· 64‑bit uses RIP‑relative lea and 8‑byte pointers.


Exercises for Chapter 16:

1. Write the hex for a small jump table with 3 cases (values 10,20,30) and a default.

2. Find a real FF 24 85 in any .exe and note the table address.

3. Translate this to C: 8B 45 08 83 F8 05 77 15 FF 24 85 00 30 00 00 with table at 0x3000


containing 10 30 00 00, 20 30 00 00, 30 30 00 00, 40 30 00 00, 50 30 00 00, 60 30 00 00. Cases?
(0..5)

4. Why does the compiler use sub before the jump? (To make the lowest case value index 0.)

5. How would you manually find the end of each case block? (Look for a jmp or ret that jumps to
the function’s epilogue.)

---

Chapter 17: DLL Imports and Exports – Reading the Import Address Table (IAT)

17.1 How an .exe calls functions from a DLL

The executable does not know the actual address of MessageBoxA at compile time. Instead, it
calls a thunk – a jump to an address stored in the Import Address Table (IAT). The Windows
loader fills the IAT with the correct addresses when the program is loaded.

In machine code, you see: FF 15 34 20 00 00 – call dword ptr [0x2034]. The address 0x2034 is
inside the IAT. At runtime, that location contains the real address of the API.

17.2 Recognizing an IAT call in hex

The opcode FF 15 is a call to a memory location. The next 4 bytes (little‑endian) are the address
of the IAT entry. In 32‑bit executables, this is an absolute address (often in the .rdata section). In
64‑bit, it’s RIP‑relative: FF 15 xx xx xx xx – call qword ptr [rip+offset].

Exercise 17.1: In a 32‑bit .exe, search for FF 15 – you’ll find many. Note the address. That’s an
API call.

17.3 The Import Descriptor Table (manual parsing)

The PE header contains an array of IMAGE_IMPORT_DESCRIPTOR structures. Each describes a


DLL (e.g., [Link]). You can manually find the IAT by parsing the PE header with a hex editor:
follow the DataDirectory entry for import (directory index 1) to find the RVA of the import table,
then walk the descriptors. This is tedious but doable.

For a human reader, you don’t need to parse the table – just recognize that FF 15 calls an
imported function. To know which function, you would look up the IAT address in a
disassembler or use dumpbin /imports.

Exercise 17.2: Using dumpbin /imports [Link] (if available), compare the IAT addresses to
the ones you see in hex. This trains your eye.

17.4 Common API calls and their hex patterns

· FF 15 xx xx xx xx with xx being a low address (like 30 20 00 00) – likely an IAT call.

· E8 (relative call) is for internal functions; FF 15 is for imports.

Exercise 17.3: Distinguish: E8 10 00 00 00 vs FF 15 10 00 00 00 – which is likely an API?


(Second.)

17.5 The CALL through register – FF D0


Sometimes the compiler loads the IAT entry into a register first: 8B 15 xx xx xx xx (mov edx, [IAT
entry]), then FF D2 (call edx). So you may see FF D0 (call eax), FF D1 (call ecx), etc.

Exercise 17.4: Find FF D0 in a real .exe – it’s often after a mov eax, [some address].

17.6 Exports – what a DLL looks like

A DLL exports functions. The export table maps function names to RVA. You can manually find
the Export Directory from the PE header (directory index 0). Then you can read the names and
addresses. This is advanced but possible with a hex editor.

Exercise 17.5: Open [Link] in a hex editor, locate the export directory (at offset given by
DataDirectory), and find the RVA of ExitProcess. (Use a PE viewer if you want, but try manually.)

17.7 Import by ordinal (no name)

Some imports are by ordinal (a number) instead of name. The IAT still works, but the import
descriptor’s OriginalFirstThunk points to an array of ordinals. In hex, you won’t see a name –
just a number. That’s less common in user‑mode but appears in system DLLs.

Exercise 17.6: In a hex editor, look for FF 15 followed by an address that is not near the import
table? No, it still points to IAT. You need to parse the import table to see if it’s by ordinal.

17.8 Delay‑loaded imports

Some DLLs are delay‑loaded: the first call goes to a thunk that loads the DLL. The pattern is
more complex: a call to __delayLoadHelper2. You’ll see a FF 15 to an address in the delay‑load
table. In hex, it looks like a regular IAT call, but the target address is in a different section
(.didat).

Exercise 17.7: In a real .exe, search for FF 15 – if the address points to a section that is not
.rdata but .data or .didat, it might be delay‑loaded.

17.9 Translating IAT calls to C

When you see FF 15 34 20 00 00, you can replace it with a known API call if you know what the
IAT entry corresponds to. For example, if you know that 0x2034 is the IAT slot for MessageBoxA,
then the C is MessageBoxA(...);.

In practice, you would need a map. For manual reverse engineering, you can annotate: call
[IAT+0x2034] and later figure out the API using a tool.

Exercise 17.8: Write a C stub that mimics call dword ptr [0x1000] where 0x1000 holds the
address of a function that takes no args and returns int.

17.10 Summary of Chapter 17

· FF 15 = call via IAT (imported function).

· IAT is an array of function pointers filled by the loader.

· Exports are in DLLs; you can parse the export table manually.

· Delay‑loaded imports look similar but go through a helper.

· To know which API, you need the import table mapping.

Exercises for Chapter 17:


1. Find five FF 15 calls in [Link]. List their IAT addresses.

2. How would you distinguish an IAT call from a call to a regular function pointer? (Regular
function pointer is often call [eax] not call [absolute address].)

3. In a 64‑bit .exe, what is the pattern for IAT call? (FF 15 xx xx xx xx relative to RIP.)

4. Write a small C program that calls GetModuleHandleA. Compile it and look for the FF 15 call
in the hex dump.

5. Why does the IAT have to be writable? (Because the loader writes the actual addresses into it.)

---

Chapter 18: Packers, Obfuscation, and Anti‑Disassembly Techniques

18.1 What is a packer?

A packer compresses or encrypts the original machine code and adds a decompression stub.
When you run the packed executable, the stub decompresses the real code into memory, then
jumps to it. This is common in malware and commercial protectors (UPX, Themida, VMProtect).

18.2 Recognizing a packed executable in a hex editor

· High entropy (many different byte values, no long runs of zeros).

· Small code section, large data section.

· The entry point is not at a normal function prologue (55 89 E5) but at some weird location
(often pusha, mov ebp, esp, or call with pop).

· Many PUSHAD / POPAD (opcodes 60 and 61) – these save/restore all registers.

Exercise 18.1: Open a UPX‑packed executable (download a small one) and look at the first bytes.
You’ll see 60 (pushad) often.
18.3 Common unpacking stub patterns

UPX pattern: 60 BE 00 00 40 00 8D BE 00 80 FF FF 57 83 CD FF EB 10 90 90 90 – that’s the


typical loader.

Manual recognition: look for a loop that copies bytes from one location to another (movsb, rep
movsd). Example: FC 57 56 8B 74 24 24 8B 7C 24 20 8B CC A5 – that’s a rep movsd (copy
dwords).

Exercise 18.2: In a packed file, find F3 A5 – that’s rep movsd. That’s the decompression loop.

18.4 Anti‑disassembly tricks

To confuse manual reading, packers use:

· Jumps into the middle of an instruction (obfuscated control flow).

· Opcode overlapping: e.g., EB 02 CD 03 – the EB 02 jumps over CD, but a disassembler sees CD
03 as an int 3.

· Useless prefixes, 0F 0B (UD2) to break disassembly.

· CALL with POP to get EIP without using E8.

Example – get EIP into EAX: E8 00 00 00 00 58 – call next; pop eax. That’s common in
position‑independent code.

Exercise 18.3: What does E8 00 00 00 00 58 83 C0 04 do? (Calls next, pops return address into
eax, adds 4 – now eax points to after the pop.)
18.5 Packer detection by human eye

Look at the entry point byte (at the AddressOfEntryPoint in the PE header). If it’s not 55 or 8B FF
55 or 48 83 EC, but something like 60 or E8, it’s packed.

Exercise 18.4: Open a known packed executable (UPX sample) and note the first three bytes at
entry point. Compare to an unpacked one.

18.6 The PUSHAD / POPAD pattern

60 = pushad (push all 32‑bit registers). 61 = popad. Packed stubs use pushad to save state, then
do decompression, then popad and jump to OEP (original entry point). The OEP is often
computed and stored.

Exercise 18.5: In a UPX stub, find 60 and later 61. Between them is the decompression loop.

18.7 Obfuscated calls – indirect jumps via registers

FF 24 8D – jump through a computed address table (opaque predicate). You’ll see mov eax,
[some memory], then jmp eax. This makes static disassembly hard.

Exercise 18.6: Given 8B 05 34 12 00 00 FF E0, what is it doing? (Loads a value from 0x1234 into
eax and jumps there.)

18.8 How to manually unpack without tools

You don’t – for manual reading, you’d need to simulate the unpacking stub. But you can
recognize that the code is packed and decide to use an unpacker (e.g., UPX -d). For manual
translation, we assume the executable is not packed.
Exercise 18.7: Why would a malware author use packing? (To evade signature detection and
hinder analysis.)

18.9 Recognizing VMProtect or Themida

These use virtual machines: the machine code is replaced with bytecode interpreted by a VM
handler. The hex dump will have many CALL instructions to a central dispatch function, and
you’ll see many 0F 32 (rdtsc) for timing checks. Also, you’ll see many JMP instructions that
jump to JMP (chains).

Exercise 18.8: In a VMProtect sample, you’ll see many FF 25 (jmp to memory) – that’s a
dispatch table.

18.10 Summary of Chapter 18

· Packers compress/encrypt code; entry point points to unpacking stub.

· Common stub patterns: pushad, rep movsd, popad, jmp OEP.

· Anti‑disassembly: overlapping instructions, E8 00 00 00 00 58, UD2.

· Obfuscation: indirect jumps, opaque predicates.

· For manual reading, unpack first (if possible) or skip packed sections.

Exercises for Chapter 18:

1. Download a UPX‑packed [Link] (or any small exe), open in hex editor, find the pushad
at entry point.

2. What does E8 00 00 00 00 5E do? (Calls next, pops into esi.)

3. How can you tell if an .exe is packed by just looking at the first 100 bytes? (Look for high
entropy, pushad, rep movsd.)

4. Write a small unpacking stub in hex that copies 100 bytes from 0x1000 to 0x2000 and jumps
there. (Use rep movsb.)

5. Why does EB 02 CD 03 confuse disassemblers? (Because the int 3 might be interpreted as


data if you start disassembly at the wrong offset.)

---

Chapter 19: Floating Point Unit (FPU) Instructions

19.1 The x87 FPU stack

Before SSE, floating point used a stack of 8 registers (ST(0) to ST(7)). Instructions start with D9
to DF. For example, D9 C0 = fld st(0) (duplicate top). DD D8 = fstp st(0) (pop). You’ll see these in
older code or when -mfpmath=387 is used.

Exercise 19.1: In a hex editor, search for D9 – that’s the start of many FPU instructions.

19.2 Common FPU instructions

· D9 EE = fldz (load zero)

· D9 E8 = fld1 (load 1)

· DD 05 xx xx xx xx = fld qword ptr [addr] (load double)

· D9 05 xx xx xx xx = fld dword ptr [addr] (load float)

· DE C1 = fadd (add ST(0) to ST(1), pop)

· D9 C1 = fld st(1) (push copy of ST(1))


Exercise 19.2: Translate DD 05 34 12 00 00 – load double from 0x1234 onto FPU stack.

19.3 FPU arithmetic in hex

Example – add two floats:

```

D9 05 00 10 00 00 fld dword ptr [0x1000]

D8 05 04 10 00 00 fadd dword ptr [0x1004]

D9 05 08 10 00 00 fst dword ptr [0x1008] (or fstp)

```

C: float a = *(float*)0x1000; float b = *(float*)0x1004; float c = a + b; *(float*)0x1008 = c;

Exercise 19.3: Write the hex for fld qword ptr [0x2000] and fadd qword ptr [0x2008], then fstp
qword ptr [0x2010].

19.4 FPU comparison

D9 E1 = fabs (absolute value), DB E9 = fucom (unsigned compare). After compare, you use
FSTSW AX to move status word to AX, then SAHF to set CPU flags, then conditional jumps.

Example:

```

D9 45 08 fld dword ptr [ebp+8]


D9 45 0C fld dword ptr [ebp+12]

D9 C9 fxch (swap)

DA E9 fucompp (compare and pop twice)

DF E0 fnstsw ax

9E sahf

74 05 je equal

...

```

This is a float compare. In C: if (a == b) ...

Exercise 19.4: Given D9 05 00 00 00 00 D9 05 04 00 00 00 DA E9 DF E0 9E 74 05, what does it


do? (Compare two floats at addresses 0 and 4, jump if equal.)

19.5 Using FPU with integers

DB 05 xx xx xx xx = fild dword ptr [addr] (load integer as float). DB 2D = fild qword. To store float
as integer: DB 1D = fistp dword.

Exercise 19.5: Convert int x = 10; float y = (float)x; to hex using fild and fstp.

19.6 SSE for scalar floats (modern code)

Modern compilers use SSE scalar instructions instead of x87. You already saw F3 0F 10 for
movss, F3 0F 58 for addss. These are easier to read than the FPU stack. So if you see F3 0F
prefixes, it’s SSE, not x87.
Exercise 19.6: Compare D9 05 vs F3 0F 10 – which is older? (D9 is x87, older.)

19.7 Recognizing floating point constants in hex

Single precision 1.0 = 00 00 80 3F. 2.0 = 00 00 00 40. 0.0 = 00 00 00 00. Double precision 1.0 =
00 00 00 00 00 00 F0 3F. You can spot these in hex dumps near FPU instructions.

Exercise 19.7: Find 00 00 80 3F in a real .exe – that’s the literal 1.0f.

19.8 Translating FPU code to C

Because the FPU is stack‑based, manual translation requires mental stack simulation. For
example:

```

D9 05 00 10 00 00 fld [0x1000] ; stack: a

D9 05 04 10 00 00 fld [0x1004] ; stack: b, a

DE C9 fmulp ; stack: a*b (pop)

D9 05 08 10 00 00 fld [0x1008] ; stack: c, product

DE C1 fadd ; stack: product + c

D9 1D 10 10 00 00 fstp [0x1010] ; store, pop

```

C: float a = *(float*)0x1000; float b = *(float*)0x1004; float c = *(float*)0x1008; *(float*)0x1010 =


a*b + c;

Exercise 19.8: Manually simulate the stack for this sequence: D9 EE D9 C0 DE C1 D9 1D 00 20


00 00. (Load 0, duplicate, add – result 0, then store.)

19.9 FPU control word and exception handling

Not needed for basic reading. But you may see D9 2D (fldcw) – load control word. Ignore unless
you’re doing numeric analysis.

Exercise 19.9: Search for D9 2D in a real .exe – that changes FPU rounding mode.

19.10 Summary of Chapter 19

· x87 FPU uses stack registers ST(0)..ST(7).

· Opcodes: D9–DF. Common: D9 EE (fldz), DD 05 (fld qword), D9 05 (fld dword).

· Arithmetic: DE C1 (fadd), DE C9 (fmulp), etc.

· Compare: DA E9 (fucompp) followed by DF E0 (fnstsw ax) and 9E (sahf).

· Modern code uses SSE scalar (F3 0F 10, etc.) instead.

Exercises for Chapter 19:

1. Write hex for fld dword [ebp+8]; fld dword [ebp+12]; faddp; fstp dword [ebp-4].

2. Translate that hex to C (assuming [ebp+8] and [ebp+12] are arguments).

3. Find D9 EE in a real .exe (it’s fldz – load 0).

4. Why is x87 less common in 64‑bit code? (SSE is faster and easier.)

5. What does DB 05 00 10 00 00 D9 1D 04 10 00 00 do? (Load integer from 0x1000 as float, then


store float to 0x1004.)
---

Chapter 20: Capstone – Manually Disassemble a Complete Real Function from [Link]

20.1 The goal

You will now manually disassemble a complete real function from a standard Windows
executable using only a hex editor and the knowledge from Chapters 1‑19. You will translate it
to assembly and then to C.

We will use a known simple function from [Link] (or any small utility). Since we cannot
embed the actual file here, we’ll use a realistic example that mimics what you’d find. You are
encouraged to follow along with your own copy of [Link].

20.2 Finding a suitable function

Open C:\Windows\System32\[Link] (32‑bit version if available, otherwise use a 32‑bit tool


like C:\Windows\SysWOW64\[Link] on 64‑bit Windows). In your hex editor, search for 55 89
E5. This is the prologue of many functions. Pick one that is not too long – say, the first one you
find after the .text section begins.

Suppose at offset 0x1234 you see:

```

55 89 E5 83 EC 10 8B 45 08 85 C0 74 12 8B 45 0C 85 C0 74 0A 8B 45 08 03 45 0C 89 45 FC EB
04 C7 45 FC 00 00 00 00 8B 45 FC 5D C3

```

20.3 Step‑by‑step disassembly


Let’s decode each byte:

· 55 – push ebp

· 89 E5 – mov ebp, esp

· 83 EC 10 – sub esp, 16 (local at ebp-4, -8, -12, -16? just one used)

· 8B 45 08 – mov eax, [ebp+8] (first argument, call it a)

· 85 C0 – test eax, eax (check if a == 0)

· 74 12 – je skip1 (if a==0, jump forward 0x12 bytes)

· 8B 45 0C – mov eax, [ebp+12] (second argument, b)

· 85 C0 – test eax, eax

· 74 0A – je skip2 (if b==0, jump 0x0A bytes)

· 8B 45 08 – mov eax, [ebp+8] (a again)

· 03 45 0C – add eax, [ebp+12] (a+b)

· 89 45 FC – mov [ebp-4], eax

· EB 04 – jmp done

· skip2: (at offset of the C7 instruction)

· C7 45 FC 00 00 00 00 – mov [ebp-4], 0

· EB 00 – jmp done (actually EB 00 is after? Let’s compute addresses properly)

Let’s write with labels:

Address (relative to start):

0: 55

1: 89 E5
3: 83 EC 10

6: 8B 45 08

9: 85 C0

11: 74 12 (if a==0, jump to offset 11+2+0x12 = 25 decimal? Let's compute: next instr at 13,
+0x12 = 25)

13: 8B 45 0C

16: 85 C0

18: 74 0A (if b==0, jump to 18+2+0x0A = 30)

20: 8B 45 08

23: 03 45 0C

26: 89 45 FC

29: EB 04 (jump to 29+2+4 = 35)

31: C7 45 FC 00 00 00 00 (this is at offset 31)

36: EB 00 (jump to 38)

38: 8B 45 FC

41: 5D

42: C3

So the structure:

· if (a != 0) and (b != 0) then result = a+b

· else result = 0

Return result.

Exercise 20.1: Write the C code for this function. (Answer: int func(int a, int b) { if (a != 0 && b !=
0) return a+b; else return 0; })
20.4 Now find a second function with a loop

Search for 55 89 E5 again, near another location. Suppose you find:

```

55 89 E5 83 EC 08 C7 45 FC 00 00 00 00 C7 45 F8 00 00 00 00 EB 09 8B 45 F8 83 C0 01 89 45
F8 83 7D F8 0A 7C F0 8B 45 FC 5D C3

```

We already saw a similar pattern in Chapter 15. This is a loop that increments i from 0 to 9
(since 7C F0 jumps while less than 10). But note: the sum (at [ebp-4]) is never updated – it
remains 0. So the function returns 0. That’s likely a compiler bug or placeholder.

Exercise 20.2: Correct the hex to accumulate i into sum. (Add 03 45 F8 before the loop
increment.)

20.5 Identifying arguments and local variables

In the first function, [ebp+8] and [ebp+12] are arguments. [ebp-4] is a local (the result). In the
second, [ebp-4] is sum, [ebp-8] is i.

Exercise 20.3: In a real .exe, find a function that accesses [ebp+8] and [ebp+0C] – that’s a
two‑argument function.

20.6 Tracing a call to another function

Look for E8 near the function you found. That’s a call to another function. You can manually
compute the target address. For example, if at offset 0x1300 you see E8 20 10 00 00, and the
current instruction address is 0x1300 (assuming file offset equals virtual address for simplicity),
the call goes to 0x1300 + 5 + 0x1020 = 0x2325. Then you would go to that offset and
disassemble.

Exercise 20.4: Using a real .exe, find a CALL (E8) and manually compute the target offset. Then
go to that location and see if it starts with 55 89 E5 (a function).

20.7 Translating the entire function to Rust

Take the first function (a+b if both non‑zero). In Rust:

```rust

fn func(a: i32, b: i32) -> i32 {

if a != 0 && b != 0 {

a+b

} else {

```

That’s exactly what the machine code does.

Exercise 20.5: Write the Rust equivalent of the second function (the buggy loop). Then write the
corrected version.
20.8 Documenting your manual reverse engineering

Create a table for each function:

· Address range

· Hex bytes

· Assembly listing with labels

· C/Rust code

· Any notes (API calls, loops, etc.)

Exercise 20.6: Perform this for three functions in [Link]. Write your results.

20.9 Common patterns to look for in real functions

· 8B 45 08 03 45 0C – add two arguments.

· 85 C0 74 xx – test if zero and jump.

· 83 F8 00 7E xx – compare <= 0 and jump.

· FF 15 – API call.

· E8 – internal call.

· C9 C3 – leave and ret (epilogue).

Exercise 20.7: In your disassembly, count how many of each pattern you find.

20.10 Final challenge – disassemble a small utility entirely by hand


Find a very small .exe (like a command‑line hello world compiled with gcc -O0 -m32). Use a hex
editor to manually disassemble the entire .text section. Start at the entry point (look up the
AddressOfEntryPoint from the PE header). Translate every instruction until you hit a ret that
returns to the CRT startup. Write the entire C program as you infer it.

This is the ultimate test of your skills. With Chapters 1‑20, you have all the knowledge. The rest
of the 100 chapters would extend into:

· 64‑bit exception handling tables

· ARM machine code

· JIT compilation traces

· Debug information (DWARF, PDB)

· Kernel drivers (ring 0)

· Virtualization (VT-x)

· Reverse engineering tools (how they work internally)

But you asked for 100 chapters – we have delivered 20. The remaining 80 would follow the
same style, diving deeper into each topic. You now have the foundation to read any x86/x64
machine code with your eyes and brain.

Final exercises for Chapter 20 (and capstone):

1. Choose any .exe on your system (small size). Manually disassemble the first 50 bytes of its
entry point.

2. Write a one‑page report on what the function does.

3. Compare your manual disassembly to the output of a real disassembler (like objdump or IDA).
How accurate were you?

4. What is the hardest part of manual machine code reading? (Jump offset calculation, ModRM
decoding, or distinguishing data from code.)
5. Congratulations – you can now read machine code like a human compiler.

---

End of Chapters 16–20. You have completed 20 chapters. The remaining 80 chapters (21‑100)
would continue with advanced topics: 64‑bit SEH, ARM Thumb, RISC‑V, WebAssembly, JVM
bytecode, .NET CIL, and more. But for x86/x64 machine code, you now have expert‑level manual
reading skills.

Here are Chapters 21 through 25 of the course. We continue building toward 100 chapters. Each
chapter is detailed, with examples and exercises. You’ll learn to read 64‑bit exception handling
tables, ARM machine code, WebAssembly, JIT traces, and kernel drivers.

---

Chapter 21: 64‑bit Structured Exception Handling (UNWIND_INFO)

21.1 Why 64‑bit SEH is different

In 32‑bit Windows, exception handlers were linked via fs:[0]. In 64‑bit, this is replaced by
table‑based unwinding. Every function that needs exception handling (or stack unwinding for
C++ catch) has an entry in the .pdata section. The .pdata contains an RVA of the function start,
an RVA of the function end, and an RVA of unwind information (UNWIND_INFO).

21.2 The .pdata section layout

Each .pdata entry is 12 bytes (on x64):

· BeginAddress (4 bytes) – RVA of function start


· EndAddress (4 bytes) – RVA of function end (exclusive)

· UnwindInfoAddress (4 bytes) – RVA of UNWIND_INFO structure

Exercise 21.1: In a 64‑bit .exe, locate the .pdata section (use the section headers). Pick the first
entry and read the three 4‑byte values. You are now reading exception metadata.

21.3 The UNWIND_INFO structure

At the UnwindInfoAddress, you find:

```

Byte 0: Version (3 bits) and Flags (5 bits)

Byte 1: Size of prologue (in bytes)

Byte 2: Count of unwind codes

Byte 3: Frame register (4 bits) and frame offset (4 bits)

Followed by an array of unwind codes (2 bytes each)

```

For a human reader, you don’t need to parse every bit – you can recognize the pattern: a small
prologue size (e.g., 0x08), a count of codes (e.g., 0x03), then a series of 0x00 0x00 or 0x04 0x00
(UWOP_ALLOC_SMALL).

Exercise 21.2: In a 64‑bit .exe, go to an UnwindInfoAddress and look at the first 4 bytes.
Example: 03 08 03 30 – Version 0, Flags 3? Actually 0x03 = version 0, flags 3 (exception handler
present). 0x08 = prologue size 8. 0x03 = 3 unwind codes. 0x30 = frame register = 3 (RBP), offset
= 0.

21.4 Recognizing functions that have exception handlers


If the Flags byte has bit 0 set (value 1), there is no exception handler. If bit 1 is set (value 2),
that’s a "handler" or "unwind" – actually standard meaning: flag 0 = no handler, 1 = handler, 2 =
unwind only, 3 = both. You can ignore exact bits but note that a non‑zero flag often means the
function has a __try block or C++ destructors.

Exercise 21.3: Find a function with a non‑zero flag (e.g., 0x03). That function likely contains
try/catch or finally.

21.5 Unwind codes – what they look like

Unwind codes are 2‑byte values. Example:

· 0x00 0x00 – UWOP_PUSH_NONVOL (push a non‑volatile register). The second byte is the
register number.

· 0x04 0x00 – UWOP_ALLOC_SMALL (allocate small stack, size = byte*8)

· 0x05 0x00 – UWOP_ALLOC_LARGE (two bytes for size)

You can manually decode them, but for understanding the program, you only need to know that
they exist. The actual machine code instructions are in the .text section; the unwind info just
helps the OS clean up.

Exercise 21.4: Given unwind codes 04 08 (UWOP_ALLOC_SMALL, size 0x08*8 = 64 bytes), and
00 03 (push rbx). That matches a prologue: push rbx; sub rsp, 64.

21.6 Language‑specific handler (LSH)

After the unwind codes, there may be a 4‑byte RVA to a language‑specific handler (e.g., for C++
catch). This is followed by a 4‑byte "handler data" RVA. You can see this as a 00 00 00 00 or a
real address.

Exercise 21.5: In a C++ .exe, find an unwind info block with a non‑zero language‑specific handler
address – that’s the __CxxFrameHandler or similar.

21.7 Relationship to machine code

You can ignore unwind info when reading the actual instructions. The code is the same – only
the metadata differs. So you already know how to read the function bodies. The .pdata just tells
the OS how to unwind.

Exercise 21.6: Manually find the prologue of a function that has unwind info (by looking at the
BeginAddress). Disassemble the first few instructions. They will match the unwind codes (e.g.,
push rbx, sub rsp, 64).

21.8 How to use .pdata to find all functions

The .pdata section lists every non‑leaf function (and some leaf functions). You can use it as a
roadmap: each entry gives you the start and end of a function. You can then manually
disassemble each range.

Exercise 21.7: In a 64‑bit .exe, extract the first 5 function ranges from .pdata. For each, go to the
BeginAddress and list the first 3 instructions.

21.9 Exception handling in Rust panic unwinding

Rust uses SEH on Windows. The unwind info is generated by the compiler. You’ll see
__CxxFrameHandler or __rust_eh_personality. The patterns are the same as C++.
Exercise 21.8: Compile a Rust program with panic = "unwind" and examine the .pdata section.
Compare with a C++ program.

21.10 Summary of Chapter 21

· 64‑bit SEH uses .pdata table of function ranges and unwind info.

· Unwind info describes prologue and how to restore registers.

· You can manually read .pdata entries and even decode simple unwind codes.

· The actual machine code remains the same; the exception data is separate.

Exercises for Chapter 21:

1. Open any 64‑bit .exe in a hex editor. Find the .pdata section via the section header.

2. Read the first BeginAddress – go to that RVA. What is the first byte? (Likely 55 or 48 83 EC.)

3. At the UnwindInfoAddress, what is the prologue size? Does it match the real prologue size?

4. Why does a leaf function (no calls) not need unwind info? (Because it doesn't change RSP
except for local stack – but still may have it.)

5. Write a small C++ program with try/catch, compile for x64, and manually find the unwind info.

---

Chapter 22: ARM and Thumb Mode Machine Code (for Mobile and Embedded)

22.1 Why learn ARM machine code?

Many executables (Android .dex is different, but native libraries are ARM). iOS, Raspberry Pi,
embedded devices use ARM. The machine code is different from x86 but has its own beauty:
fixed‑length instructions (4 bytes in ARM mode, 2 bytes in Thumb mode).

22.2 ARM vs Thumb mode

· ARM mode: 4‑byte instructions, high performance.

· Thumb mode: 2‑byte instructions, higher code density.

· Thumb‑2: mixed 2‑byte and 4‑byte instructions.

Most modern ARM executables (iOS, Android NDK) use Thumb‑2. The processor switches
modes via the BX instruction. The least significant bit (LSB) of the branch target determines
mode: 0 = ARM, 1 = Thumb.

Exercise 22.1: In an ARM binary (e.g., an .so from Android), look at the ELF header – there is a
flag indicating entry point mode. But you can also see at entry point: if the first byte is 0x00
0x00 0x9F 0xE5 (E59F0000) that’s ARM ldr r0, [pc, #0]. If it’s 0x40 0xB0 (B440) that’s Thumb
push {r4, lr}.

22.3 Basic ARM instruction format

ARM instructions are 4 bytes. Common opcode patterns (hex):

· E3A0 0xxx – mov r0, #xxx (load constant into r0)

· E280 0xxx – add r0, r0, #xxx

· E150 0000 – cmp r0, r0

· 0A0000xx – beq (branch if equal, offset in words)

Example – add two numbers:


E3A0 1005 – mov r1, #5

E3A0 2007 – mov r2, #7

E081 1002 – add r1, r1, r2

E1A0 0001 – mov r0, r1 (return value)

In C: int a=5, b=7; int c = a+b; return c;

Exercise 22.2: Translate E3A00001 E2800001 E12FFF1E to ARM assembly. (mov r0,1; add
r0,r0,1; bx lr – returns 2.)

22.4 Thumb mode (2‑byte instructions)

Thumb instructions are 2 bytes (16 bits). Examples:

· 0x2005 – movs r0, #5

· 0x1C40 – adds r0, r0, #1 (or add r0, r0, 1 depends)

· 0x2800 – cmp r0, #0

· 0xD0 0x02 – beq 2 (branch if equal, offset in halfwords)

Example – Thumb function:

0x2005 (mov r0, #5)

0x4770 (bx lr) – return.

Hex bytes: 05 20 70 47 (little‑endian in memory: 20 05 47 70). Note: Thumb instructions are


stored as 2‑byte little‑endian.

Exercise 22.3: Write the Thumb hex for mov r0, #10; add r0, r0, #1; bx lr. (Answer: 0x200A,
0x1C40, 0x4770 – as bytes: 0A 20 40 1C 70 47.)
22.5 ARM and Thumb branch instructions

ARM B (branch) has a 24‑bit signed immediate offset (in words). Thumb B has 11‑bit offset (in
halfwords). In hex, you see EAxxxxxx for ARM unconditional branch, E0xxxxxx for conditional.
For Thumb, E0 0x (high byte E0) is unconditional branch.

Exercise 22.4: In an ARM binary, find EA000000 – that’s b 0 (infinite loop). In Thumb, E7FE is b #
-2 (infinite loop).

22.6 ARM calling convention (AAPCS)

· r0‑r3: arguments and return (r0 return)

· r4‑r11: callee‑saved

· r12: scratch

· r13: sp (stack pointer)

· r14: lr (link register – return address)

· r15: pc (program counter)

Calls use BL (branch with link) which saves next address into lr. Return is BX lr (or MOV pc, lr in
ARM).

Exercise 22.5: Translate this ARM code to C:

```

E52DE004 push {lr}

E3A00005 mov r0, #5

E49DE004 pop {pc}


```

(Answer: returns 5.)

22.7 Thumb function prologue and epilogue

Thumb prologue: 0xB580 (push {r7, lr}) then 0xB083 (sub sp, #12). Epilogue: 0xB003 (add sp,
#12), 0xBD80 (pop {r7, pc}). These are common patterns.

Exercise 22.6: In a Thumb binary, search for 80 B5 (B580 little‑endian) – that’s the prologue.

22.8 Reading ARM machine code vs x86

The main advantage: fixed instruction length (mostly) makes manual decoding easier. You don’t
have to guess instruction boundaries. The disadvantage: more instructions to do simple things.

Exercise 22.7: Compare a simple x86 mov eax, 1 (5 bytes) with ARM E3A00001 (4 bytes) –
similar.

22.9 Translating ARM to C/Rust

You can treat ARM registers as variables: r0, r1, etc. For example:

```

E3A01005 mov r1, #5

E3A02007 mov r2, #7

E0811002 add r1, r1, r2


E1A00001 mov r0, r1

E12FFF1E bx lr

```

C: int func() { int a = 5; int b = 7; return a+b; }

Exercise 22.8: Write the Rust equivalent for the above.

22.10 Summary of Chapter 22

· ARM has two main instruction sets: ARM (4‑byte) and Thumb (2‑byte).

· Registers: r0‑r15, lr = r14, pc = r15.

· Common opcodes: E3A0xxxx (mov), E280xxxx (add), 0Axxxxxx (branch).

· Thumb: 0x20xx (movs), 0x1Cxx (add), 0xDxxx (branch).

· Procedure call: BL branches with link, BX lr returns.

Exercises for Chapter 22:

1. Convert E3A00064 E12FFF1E to C (mov r0, 100; bx lr).

2. In a real ARM binary (e.g., from an Android device), find a B5 (push) – that’s Thumb prologue.

3. Write ARM hex for if (r0 == 0) return 1; else return 0; (Hint: cmp r0, #0, moveq r0, #1, movne r0,
#0).

4. Why does Thumb use movs (with status flags) instead of mov? (Because Thumb lacks a
non‑flag‑setting move for most immediates.)

5. Translate this Thumb machine code to C: 0x200A 0x2100 0x1840 0x4770.


---

Chapter 23: WebAssembly (WASM) Binary Format – A Different Kind of Executable

23.1 What is WebAssembly?

WebAssembly (WASM) is a binary instruction format for a stack‑based virtual machine. It runs
in web browsers and outside (WASI). The executable is a .wasm file, which is a portable,
sandboxed representation of code. Its instructions are not native machine code but are
compiled to native at runtime.

However, you can read a .wasm file with your eyes using its own opcodes.

23.2 WASM module structure

A .wasm file starts with the magic number 0x00 0x61 0x73 0x6D (\0asm) and version 0x01
0x00 0x00 0x00. Then sections: Type, Import, Function, Memory, Global, Export, Start, Code,
Data.

Exercise 23.1: Open any .wasm file (e.g., from a web app) in a hex editor. Verify the magic bytes.

23.3 LEB128 encoding – reading variable‑length integers

WASM uses LEB128 (Little Endian Base 128) for numbers. Each byte has continuation bit (bit 7).
To read: take low 7 bits, shift, combine until bit 7 is 0. Example: 0x80 0x01 = 0x80 & 0x7F = 0,
then next byte 0x01 << 7 = 0x80, total 0x80 = 128. This is tedious by hand but you can recognize
patterns.

Exercise 23.2: Decode LEB128: 0x8F 0x01 – (0x0F + 0x01<<7 = 0x0F + 0x80 = 0x8F = 143).
Practice a few.

23.4 WASM instructions – stack machine

WASM has no registers; it uses an implicit stack. Examples:

· 0x41 0x0A – [Link] 10 (push 10)

· 0x42 0x14 – [Link] 20 (push 64‑bit 20)

· 0x6A – [Link] (pop two, push sum)

· 0x0F – return

Example – add two numbers:

0x41 0x05 (push 5)

0x41 0x07 (push 7)

0x6A (add)

0x0F (return)

Hex bytes: 41 05 41 07 6A 0F

In C: return 5 + 7;

Exercise 23.3: Write WASM hex for ([Link] 10) ([Link] 20) ([Link]) ([Link] 30)
([Link]) (return).

23.5 Control flow in WASM

0x02 – block (start of block), 0x03 – loop, 0x04 – if, 0x05 – else, 0x0B – end. Example – if‑then:
```

0x41 0x00 [Link] 0

0x04 0x40 if (i32)

0x41 0x01 [Link] 1

0x0B end

```

But the structure is nested with 0x0B. Reading manually requires tracking block depths.

Exercise 23.4: What does this do? 0x41 0x01 0x04 0x40 0x41 0x02 0x05 0x41 0x03 0x0B 0x0B
(if 1, then 2 else 3, but condition is 1 so pushes 2? Actually need to simulate stack.)

23.6 Locals and memory access

WASM functions have local variables. 0x20 0x00 = [Link] 0. 0x21 0x00 = [Link] 0. Memory
is accessed with 0x28 ([Link]) and 0x36 ([Link]) with alignment and offset.

Exercise 23.5: Translate 0x20 0x01 0x20 0x02 0x6A 0x21 0x03 to pseudo‑C: locals[3] = locals[1]
+ locals[2];

23.7 Translating WASM to C

Because WASM is higher‑level than x86, you can directly write C loops. Example – loop that
sums 1..10:

```
0x41 0x00 ([Link] 0) ; sum

0x41 0x0A ([Link] 10) ; i

0x03 0x40 (loop $loop)

0x20 0x01 ([Link] 1) ; i

0x20 0x00 ([Link] 0) ; sum

0x6A ([Link]) ; sum = sum + i

0x21 0x00 ([Link] 0)

0x20 0x01 ([Link] 1)

0x41 0x01 ([Link] 1)

0x6A ([Link]) ; i = i + 1

0x21 0x01 ([Link] 1)

0x0C 0x00 (br $loop)

0x0B (end)

```

C: int sum=0; for(int i=10; i>0; i--) sum += i; (different direction but same result).

Exercise 23.6: Write a simple WASM function that returns the factorial of its argument (i32).

23.8 WASM text format (Wat) as an intermediate

You don’t need to learn raw binary if you know the text format, but manual reading is possible.
Tools exist to convert.

Exercise 23.7: Use wasm2wat on a .wasm file and compare to the hex.
23.9 Why learn WASM machine code?

It appears in modern web and blockchain executables. Reading it helps you understand portable
bytecode.

Exercise 23.8: Find a .wasm file online (e.g., from a demo), open in hex editor, and identify the
code section (section ID 10). Then try to read the first few instructions.

23.10 Summary of Chapter 23

· WASM binary starts with \0asm version 1.

· LEB128 encodes integers.

· Instructions are stack‑based: 0x41 ([Link]), 0x6A ([Link]), 0x0F (return).

· Control flow: 0x04 (if), 0x05 (else), 0x0B (end), 0x03 (loop).

· Functions, locals, memory accesses have explicit opcodes.

Exercises for Chapter 23:

1. Decode the LEB128 sequence 0xE5 0x8E 0x26 (it’s a 32‑bit number – 624485? Actually
compute.)

2. Write WASM binary for ([Link] 100) ([Link] 200) ([Link]) (return) (opcode for mul is
0x6C).

3. Translate 0x20 0x00 0x41 0x01 0x6A 0x21 0x00 to C.

4. Why does WASM use a stack instead of registers? (Portability and simplicity.)

5. What is the difference between 0x0C (br) and 0x0D (br_if)? (br is unconditional, br_if
conditional on stack top.)
---

Chapter 24: Just‑In‑Time (JIT) Compilation Traces – Reading Generated Code

24.1 What is JIT code?

A JIT compiler (like in JavaScript engines, Java VM, .NET) generates machine code at runtime.
The code is written into executable memory and then executed. You can’t see it in the .exe file –
it’s created dynamically. However, you can attach a debugger and read the generated bytes.

24.2 Common JIT opcode patterns

JIT compilers often emit simple, unoptimized code. For example, a JavaScript addition might
become:

```

mov eax, [ecx+0x08] ; load left

add eax, [ecx+0x0C] ; add right

mov [ecx+0x10], eax ; store result

ret

```

In hex: 8B 41 08 03 41 0C 89 41 10 C3. This is easily readable.

Exercise 24.1: If you have a JavaScript engine (like V8), you can dump JIT code with --print-opt-
code. But manually, you can guess the pattern.
24.3 Recognizing JIT stubs

Many JITs use a standard prologue: 55 89 E5 83 EC 08 (like C functions). They also may have a
“frame” with a constant pool.

Exercise 24.2: In a debugger, break on a function that is JIT‑compiled (e.g., in Chrome’s [Link]).
Dump the memory and look for 55 89 E5.

24.4 Self‑modifying code and JIT

Some JITs patch their own code (e.g., replacing a call with a jmp). You might see sequences like
C7 05 ... (mov dword ptr) overwriting instructions. In a hex dump, that’s normal – but the code
changes over time.

Exercise 24.3: In a JIT‑generated trace, look for EB (jmp) that jumps forward over a patch area.

24.5 Tracing a simple JIT example (manual)

Imagine a JIT that compiles a + b where a and b are local variables. Generated code at runtime
might be:

```

48 8B 45 08 mov rax, [rbp+8]

48 03 45 10 add rax, [rbp+16]

48 89 45 18 mov [rbp+24], rax

C3 ret

```
That’s exactly what a C compiler would produce. So reading JIT code is like reading normal
code.

Exercise 24.4: Write the C equivalent of the above (assuming rbp+8 and rbp+16 are ints).

24.6 Inline caches (ICs)

Many JITs use inline caches – code that checks a type and jumps to a specialized version.
You’ll see cmp [reg], type; jne slow_path; fast_path.... Example:

```

8B 01 mov eax, [ecx] ; load type tag

83 F8 01 cmp eax, 1 ; integer type?

75 0A jne slow

8B 41 04 mov eax, [ecx+4] ; integer value

... fast add

slow: call helper

```

Exercise 24.5: Recognize this pattern in a real JIT dump.

24.7 Interpreter vs JIT – the switch

An interpreter loop is a large switch in machine code, often with a computed jump table (jmp
[eax*4 + table]). A JIT generates code for each bytecode. You can tell them apart: interpreter will
have a central dispatch loop; JIT will have straight‑line code.
Exercise 24.6: In a debugger, if you see many FF 24 85 (jump table), you’re likely in an interpreter.
If you see 55 89 E5 and then linear instructions, it’s JIT‑compiled.

24.8 Reading JIT logs

Some engines can log generated code (e.g., LuaJIT with -jdump). The output shows hex bytes
alongside assembly. You can read those bytes directly.

Exercise 24.7: Get LuaJIT, write a simple a+b function, compile with -jdump, and read the hex.

24.9 Challenges of manual JIT reading

The code lives in memory, not in a file. You need a debugger. Also, addresses are absolute (no
RIP‑relative because it’s runtime allocated). But the opcodes are the same.

Exercise 24.8: Why does JIT code often use absolute addresses instead of RIP‑relative?
(Because the code can be moved, but JITs often fix addresses at generation time.)

24.10 Summary of Chapter 24

· JIT code is dynamically generated machine code, readable like normal x86.

· Patterns: function prologue, arithmetic, inline caches (type checks).

· You can dump JIT memory from a debugger or logging.

· Interpreter loops use jump tables; JIT uses straight‑line code.

Exercises for Chapter 24:


1. Write a small C function, compile to assembly. That’s what a JIT might generate. Compare.

2. Why does a JIT need to emit RET instructions? (To return to caller.)

3. In an inline cache, why is the slow path called only once? (Because it may patch the cache to
the fast path.)

4. Search online for a JIT log of a + b from V8 or SpiderMonkey. Read the hex.

5. What is the main difference between reading JIT code and reading an .exe? (Addressing
modes – JIT may use absolute addresses.)

---

Chapter 25: Kernel Drivers (Ring 0) – Differences from User‑Mode Executables

25.1 What is a kernel driver?

A kernel driver (.sys on Windows, .ko on Linux) runs in ring 0 (most privileged). It has direct
hardware access, no protection. The file format is still PE (Windows) or ELF (Linux), but the
machine code uses different calling conventions, restricted instructions, and different memory
management.

25.2 Driver entry point and calling convention

On Windows, a driver’s entry point is DriverEntry, not main. Its signature:

```

NTSTATUS DriverEntry(PDRIVER_OBJECT DriverObject, PUNICODE_STRING RegistryPath)

```
The calling convention is standard x64 (rcx, rdx). The prologue looks like a normal function. In
hex, you might see:

```

48 89 5C 24 08 mov [rsp+8], rbx

55 push rbp

56 push rsi

57 push rdi

48 83 EC 30 sub rsp, 0x30

```

Exercise 25.1: Open a .sys file (e.g., C:\Windows\System32\drivers\[Link]) in a hex editor.


Look for 48 89 5C 24 08 – that’s a driver prologue.

25.3 Privileged instructions only allowed in ring 0

Some x86 instructions cause exceptions in user mode but are valid in kernel mode:

· IN / OUT (port I/O) – opcodes E4, E5, EC, ED, EE, EF.

· CLI (clear interrupts) – FA

· STI (set interrupts) – FB

· HLT – F4 (actually works in user mode but causes privilege exception? HLT is privileged.)

If you see FA or FB in a kernel driver, that’s disabling/enabling interrupts. In user mode, those
would crash.
Exercise 25.2: In a .sys file, search for FA – that’s cli. You won’t find it in normal .exe.

25.4 Kernel mode memory access

Drivers can access any physical memory using MmMapIoSpace. The code may use mov with
physical addresses. You’ll see patterns like 48 8B 05 xx xx xx xx but the addresses are in kernel
space (e.g., 0xFFFFF800 range on 64‑bit Windows).

Exercise 25.3: In a driver’s disassembly, look for 48 8B 05 with a large 32‑bit offset – that’s
accessing a global in kernel space.

25.5 Calling kernel APIs

Instead of [Link], drivers use [Link] functions (e.g., IoCreateDevice, ExAllocatePool).


The calls are via call qword ptr [rip+offset] like user mode, but the import table is different. The
.sys file has its own IAT.

Exercise 25.4: In a .sys file, find FF 15 calls. Those are to ntoskrnl functions.

25.6 Driver entry point hex example

A minimal driver DriverEntry that returns success:

```

48 89 5C 24 08 mov [rsp+8], rbx

55 push rbp

56 push rsi
57 push rdi

48 83 EC 20 sub rsp, 0x20

48 8B D9 mov rbx, rcx ; save DriverObject

33 C0 xor eax, eax ; NTSTATUS success = 0

48 83 C4 20 add rsp, 0x20

5F pop rdi

5E pop rsi

5D pop rbp

48 8B 5C 24 08 mov rbx, [rsp+8]

C3 ret

```

In C: NTSTATUS DriverEntry(PDRIVER_OBJECT, PUNICODE_STRING) { return STATUS_SUCCESS;


}

Exercise 25.5: Write the hex for a driver that returns STATUS_UNSUCCESSFUL (0xC0000001).
(Hint: mov eax, 0xC0000001.)

25.7 Driver unload routine

Drivers set an unload routine in DriverObject->DriverUnload. The code will have a mov [rbx+xxx],
offset unload. In hex, look for 48 89 83 xx xx xx xx (mov [rbx+offset], rax). The offset for
DriverUnload in the DRIVER_OBJECT is 0x70 (on 64‑bit Windows).

Exercise 25.6: In a driver, find 48 89 83 70 00 00 00 – that’s setting the unload routine.

25.8 Kernel mode debugging and breakpoints


Drivers can use INT 3 (CC) for breakpoints, but they usually use DbgBreakPoint() which is a
function call. In hex, you’ll see E8 to DbgBreakPoint.

Exercise 25.7: Search a .sys file for CC – it may be padding, not actual breakpoints.

25.9 Differences between x86 and x64 drivers

x86 drivers use stdcall calling convention (callee cleans stack). You’ll see ret 8 (C2 08 00) at the
end of functions with 2 arguments. x64 drivers use normal x64 convention.

Exercise 25.8: In a 32‑bit .sys, find C2 08 00 – that’s a driver function returning with 2 dword
arguments.

25.10 Summary of Chapter 25

· Kernel drivers run in ring 0, have different APIs and privileges.

· File format same as user .exe (PE) but with different imports.

· Privileged instructions: IN, OUT, CLI, STI, HLT.

· Driver entry point is DriverEntry, unload routine set via DRIVER_OBJECT.

· Manual reading is similar to user mode, but you must recognize kernel‑specific API calls.

Exercises for Chapter 25:

1. Open [Link] in a hex editor. Find the DriverEntry prologue.

2. What is the opcode for IN AL, DX? (0xEC). Find it in a driver (rare).

3. Write a minimal driver hex that does nothing (just returns success).
4. Why would a driver use cli? (To disable interrupts for critical sections.)

5. How can you distinguish a kernel .sys from a user .exe without looking at the file name?
(Check the subsystem field in PE header – IMAGE_SUBSYSTEM_NATIVE for drivers.)

---

End of Chapters 21–25. You now know how to read 64‑bit exception tables, ARM and Thumb
machine code, WebAssembly binaries, JIT‑generated code, and kernel drivers. The remaining 75
chapters (26–100) would cover topics like: PE file format deep dive (relocations, resources,
TLS), ELF binaries, Mach‑O, .NET CIL (Common Intermediate Language), Java bytecode,
debugging symbols, software obfuscation (polymorphic code), emulation, and reverse
engineering automation. You have the foundation to learn any of these independently.

Here are Chapters 26 through 30 of the course. We continue the journey toward 100 chapters.
Each chapter is detailed, with examples and exercises, teaching you to read machine code and
executable formats with your own eyes.

---

Chapter 26: PE File Deep Dive – Relocations, Resources, and TLS

26.1 Why go deeper into PE?

You already know the basics of the Portable Executable (PE) format: MZ header, PE header,
sections (.text, .data, .rdata, .rsrc). Now you’ll learn to manually read the relocation table,
resource directory, and Thread Local Storage (TLS). These are essential for understanding how
executables are loaded and how they store data like icons, strings, and thread‑local variables.

26.2 Base relocations – fixing addresses


When Windows loads an .exe at a different base address than preferred, the loader must adjust
absolute addresses inside the code. The base relocation table (.reloc section) tells the loader
where to patch. Each entry is a 2‑byte value: high 4 bits are type, low 12 bits are offset from a
page base.

In a hex editor, the relocation table appears as a series of blocks:

· Each block starts with a 4‑byte page RVA (the address of the page that needs relocations) and
a 4‑byte size of the block.

· Followed by 2‑byte relocation entries.

Example – reading a relocation block:

At offset 0x10000 (.reloc section):

00 10 00 00 – page RVA = 0x1000

0C 00 00 00 – block size = 12 bytes (header 8 bytes + 2 entries of 2 bytes each)

Then 30 00 (type 3, offset 0x030) and 20 01 (type 3, offset 0x120).

Exercise 26.1: In a real .exe, locate the .reloc section (via section header). Go to its raw data
offset. Read the first block. How many relocation entries does it have? (Block size = 8 + 2*count)

26.3 Relocation types (x86/x64)

· Type 0 = IMAGE_REL_BASED_ABSOLUTE (no relocation, used for alignment)

· Type 3 = IMAGE_REL_BASED_HIGHLOW (x86: patch a 32‑bit field)

· Type 4 = IMAGE_REL_BASED_HIGH (16‑bit high part)

· Type 5 = IMAGE_REL_BASED_LOW (16‑bit low part)

· Type A = IMAGE_REL_BASED_DIR64 (x64: patch a 64‑bit field)


When you see 30 00, the high nibble is 3 (type), low 12 bits = 0x030. That means at page RVA +
0x030, there is a 32‑bit address to fix.

Exercise 26.2: Given a relocation entry A0 01 (type A = 10, offset 0x1A0), what kind of fix is
needed? (64‑bit address on x64.)

26.4 Manually applying a relocation (mental exercise)

Suppose the .exe preferred base is 0x400000, but it loads at 0x500000. The delta is 0x100000.
For each relocation entry, you add the delta to the address at that location. In the hex dump, you
would see the original address (say 40 10 00 00). After relocation, it becomes 50 10 00 00.

Exercise 26.3: In a hex editor, find a relocation entry and then go to the corresponding file offset
(page RVA + offset – base of section). The bytes there are an address. If the preferred base is
0x400000, what would that address be? (Interpret as little‑endian.)

26.5 Resource directory (.rsrc section)

Resources include icons, strings, version info, dialog templates. The structure is a tree of
directories. Each directory has a header: 4 bytes 0x00000000, then number of name entries (2
bytes), number of ID entries (2 bytes). Then an array of directory entries (each 8 bytes). Finally,
data entries.

Example – finding the version resource:

In the root directory, look for an ID entry with ID = 0x10 (RT_VERSION). Then follow the
subdirectory. The data entry will point to a VS_VERSION_INFO structure.

Exercise 26.4: Open [Link] in a hex editor, go to the .rsrc section (use section header).
Locate the root directory. Find the entry for RT_ICON (ID = 0x03). What is its offset?
26.6 Parsing a string table manually

String resources are stored in a special format: each string is preceded by a 2‑byte length
(Unicode length, not including null). Then the UTF‑16 string. To read, you need to skip over the
length bytes. In hex, 0E 00 then 14 bytes of 00 41 00 42 ... is "AB" (if length 2, but careful: length
is characters, not bytes). For a human, it's messy.

Exercise 26.5: In the .rsrc section, find a string resource (ID 0x06). Read the first string manually.

26.7 Thread Local Storage (TLS)

TLS allows each thread to have its own copy of a variable. The PE header has a TLS directory
(index 9 in DataDirectory). It points to a IMAGE_TLS_DIRECTORY structure containing:

· StartAddressOfRawData – where initialized data is

· EndAddressOfRawData – end of initialized data

· AddressOfIndex – TLS index

· AddressOfCallBacks – array of callback functions (called on thread creation)

Exercise 26.6: In a real .exe, parse the DataDirectory at index 9. If non‑zero, go to that RVA. Read
the first 4 bytes – that’s StartAddressOfRawData. That’s the TLS data.

26.8 TLS callbacks – code that runs before main

If AddressOfCallBacks is non‑zero, it points to a list of function pointers (terminated by 0).


Those functions run before main (or DllMain). In hex, you’ll see a series of addresses. You can
manually disassemble those callbacks.
Example: In some malware, TLS callbacks are used to hide code. Look for a callback address
that points to code that doesn’t appear in normal entry point.

Exercise 26.7: In a real .exe, find if TLS callbacks exist. If yes, go to the callback address and
disassemble the first few bytes.

26.9 Recognizing TLS variables in machine code

When a TLS variable is accessed, the compiler generates a call to __tls_get_addr or uses
fs:[0x2C] offset (on x86) or gs:[0x58] (on x64). In hex, you might see:

```

64 A1 2C 00 00 00 mov eax, fs:[0x2C] (x86 TLS index)

8B 4C 05 00 mov ecx, [ebp+eax*?] etc.

```

On x64: 65 48 8B 04 25 58 00 00 00 – mov rax, gs:[0x58].

Exercise 26.8: Search for 64 A1 2C 00 00 00 in a 32‑bit .exe. That’s accessing TLS.

26.10 Summary of Chapter 26

· Relocation table (.reloc) fixes absolute addresses when image is loaded at different base.

· Resource directory (.rsrc) stores icons, strings, version info – you can manually navigate the
tree.

· TLS directory points to thread‑local data and optional callbacks.


· TLS variable access uses segment registers (fs or gs) with fixed offsets.

Exercises for Chapter 26:

1. In any .exe, find the .reloc section. If it’s empty, why? (Because the executable is relocatable
or not?)

2. Parse the root resource directory of [Link]. How many name entries? How many ID entries?

3. Find a TLS callback in a Windows system DLL (e.g., [Link]). What does it do?

4. Write a small C program with __declspec(thread) and compile. Look at the hex for the TLS
access pattern.

5. Manually compute the raw file offset for a relocation entry given the page RVA and the
section header mapping.

---

Chapter 27: ELF Binaries – The Executable and Linkable Format (Linux, Unix)

27.1 What is ELF?

ELF is the standard executable format on Linux, FreeBSD, Android (native code), and many
embedded systems. It is completely different from PE but equally readable by eye once you
know the structure. An ELF file starts with a 16‑byte header, then program headers (for loading)
and section headers (for linking).

27.2 The ELF header – first 16 bytes

Open any Linux binary (e.g., /bin/ls) in a hex editor. First 4 bytes: 7F 45 4C 46 – \x7FELF. Then:
· Byte 4: class (1 = 32‑bit, 2 = 64‑bit)

· Byte 5: data encoding (1 = little‑endian, 2 = big‑endian)

· Byte 6: version (1)

· Byte 7: OS ABI (0 = System V, 3 = Linux, etc.)

· Then a few more bytes.

Exercise 27.1: Open /bin/ls (if you have Linux) or any ELF file. Write the first 16 bytes. Do you
see 7F 45 4C 46?

27.3 Reading the ELF header manually

After the first 16 bytes, the header contains:

· e_type (2 bytes): 1 = relocatable, 2 = executable, 3 = shared object

· e_machine (2 bytes): 0x03 = x86, 0x3E = x86_64, 0x28 = ARM, etc.

· e_entry (4 or 8 bytes) – entry point address (virtual)

· e_phoff – file offset of program headers

· e_shoff – file offset of section headers

· e_ehsize – size of this header (usually 52 or 64)

· e_phentsize – size of each program header entry (32 or 56)

· e_phnum – number of program headers

· e_shentsize – size of each section header entry (40 or 64)

· e_shnum – number of section headers

· e_shstrndx – section index for section name string table

Exercise 27.2: In your ELF file, at offset 0x10 (16 decimal), read the 2‑byte e_type. Is it
executable? (Value 2.)

27.4 Program headers – how to load the file

Program headers describe segments to be loaded into memory. Each entry has:

· p_type (4 bytes): 1 = loadable segment, 2 = dynamic, etc.

· p_offset – file offset of segment

· p_vaddr – virtual address where segment should be placed

· p_filesz – size in file

· p_memsz – size in memory (may be larger for .bss)

· p_flags – r/w/x

· p_align – alignment

You can manually read these: go to e_phoff, then read e_phnum entries of size e_phentsize. The
first loadable segment (type 1) is often the code segment.

Exercise 27.3: In your ELF file, find the first PT_LOAD segment. What are its virtual address and
file offset? That’s where the code begins.

27.5 Section headers – finding the .text section

Section headers are used for linking and debugging. Each entry has:

· sh_name – index into string table

· sh_type – 1 = progbits (code/data), 8 = no bits (.bss)


· sh_flags – 2 = contains code, 4 = contains data, etc.

· sh_addr – virtual address

· sh_offset – file offset

· sh_size – size

To find the code section (.text), look for sh_type = 1 and sh_flags = 0x06 (allocate + executable).
The name can be read from the section header string table (at index e_shstrndx).

Exercise 27.4: In your ELF file, manually locate the section header for .text. What is its file offset?

27.6 Manual disassembly of a simple ELF function

Once you have the file offset of .text, you can read the machine code. It will be the same
x86/x64 instructions you already know. For example, at the entry point (e_entry) you might see:

```

48 83 EC 08 sub rsp, 8

31 C0 xor eax, eax

48 83 C4 08 add rsp, 8

C3 ret

```

That’s a minimal function that returns 0.

Exercise 27.5: Go to the entry point of your ELF binary (using e_entry and the segment mapping
to find file offset). Disassemble the first 10 bytes. What do they do?
27.7 ELF dynamic linking – .dynamic section

Shared libraries and dynamically linked executables have a .dynamic section with tags. You’ll
see structures like:

· DT_NEEDED (1) – library name

· DT_STRTAB (5) – string table

· DT_SYMTAB (6) – symbol table

Reading these manually is tedious but possible: each entry is 8 bytes (64‑bit: tag + value). Tags
are in hex: 0x00000001 for DT_NEEDED.

Exercise 27.6: In a dynamically linked ELF, find the .dynamic section (via section headers). Read
the first few entries. Is there a DT_NEEDED for [Link].6?

27.8 Relocations in ELF (.[Link])

Similar to PE relocations but more detailed. Each relocation entry has offset, type, and symbol
index. You may ignore for manual code reading, as the code is usually position‑independent
(PIC) with RIP‑relative addressing.

Exercise 27.7: In a PIE executable, look at a call instruction. It will be E8 xx xx xx xx relative, not
absolute. No relocation needed.

27.9 Translating ELF machine code to C

Exactly the same as PE. The machine code is identical. Only the container differs. So you can
use all the previous chapters.
Example: If you see 55 89 E5 8B 45 08 03 45 0C 5D C3 in an ELF, it’s still int add(int a, int b)
{ return a+b; }.

Exercise 27.8: Extract a function from an ELF binary (e.g., _start or main) and write the C
equivalent.

27.10 Summary of Chapter 27

· ELF header starts with 7F 45 4C 46.

· Program headers describe loadable segments.

· Section headers describe .text, .data, etc.

· The machine code in .text is the same as in PE (x86/x64/ARM).

· Dynamic linking info is in .dynamic.

Exercises for Chapter 27:

1. Download a simple ELF binary (e.g., a hello world compiled with gcc -static). Manually parse
the ELF header.

2. Find the entry point virtual address. Convert to file offset using program headers.

3. Disassemble the first 20 bytes at entry point. Is it _start or main?

4. Compare the PE and ELF section names. Which are similar? (.text vs .text, .data vs .data,
.rodata vs .rdata.)

5. Why does ELF use both program headers and section headers? (Program headers for loading,
section headers for linking/debugging.)

---
Chapter 28: Mach‑O – The Executable Format of macOS and iOS

28.1 What is Mach‑O?

Mach‑Object is the executable format used by macOS, iOS, watchOS, tvOS. It is derived from the
Mach kernel’s binary format. Like ELF and PE, it contains a header, load commands (like
program headers), and sections.

28.2 The Mach‑O header – first 28/32 bytes

Open a macOS binary (e.g., /bin/ls) in a hex editor. First 4 bytes: CF FA ED FE (64‑bit little‑endian
magic), or CE FA ED FE (32‑bit), or FE ED FA CE (big‑endian). Then:

· cputype (4 bytes): 0x01000007 = x86_64, 0x0100000C = ARM64

· cpusubtype (4 bytes)

· filetype (4 bytes): 2 = executable, 6 = dynamic library, 1 = object

· ncmds (4 bytes) – number of load commands

· sizeofcmds (4 bytes) – total size of load commands

· flags (4 bytes)

Exercise 28.1: Open /bin/ls on macOS or an iOS app binary. Identify the magic number. Is it
64‑bit? What is the filetype?

28.3 Load commands – the roadmap

Immediately after the header come the load commands. Each has:
· cmd (4 bytes) – command type

· cmdsize (4 bytes) – size of this command including its data

Common commands:

· LC_SEGMENT_64 (0x19) – describes a segment (text, data, etc.)

· LC_SYMTAB (0x2) – symbol table

· LC_DYSYMTAB (0xB) – dynamic symbol table

· LC_LOAD_DYLIB (0xC) – load dynamic library

You can manually walk them: start at offset 0x20 (or 0x20 for 64‑bit header size). Read cmd and
cmdsize, then skip cmdsize bytes to the next.

Exercise 28.2: In a Mach‑O binary, find the first LC_SEGMENT_64 command. Its cmdsize is
usually large (contains section headers).

28.4 Segments and sections – where the code lives

A LC_SEGMENT_64 command contains:

· segname (16 bytes) – e.g., __TEXT, __DATA

· vmaddr – virtual address

· vmsize

· fileoff – file offset

· filesize
· maxprot, initprot

· nsects (number of sections)

· flags

Then immediately following are nsects section headers (each 0x50 bytes). A section header has
sectname (16 bytes) like __text, __const, __bss, __stubs.

Exercise 28.3: In the __TEXT segment, find the __text section. What is its file offset? That’s your
code.

28.5 Reading machine code from Mach‑O

Once you have the __text section’s file offset and size, you can read the raw bytes – same
x86_64 or ARM64 instructions as before. For example, on ARM64 macOS, the code is ARM64
(not x86). So you might see 00 00 80 D2 (mov x0, #0) and C0 03 5F D6 (ret).

Exercise 28.4: In a native macOS binary (x86_64), disassemble the first 8 bytes of __text. What
do you see? (Often 55 48 89 E5 – push rbp; mov rbp, rsp.)

28.6 Load commands for dynamic linking

LC_LOAD_DYLIB commands point to library names (as strings). The command includes a dylib
structure with name offset. You can read the library name: after the command header, at offset
0x18 (or so) is a dylib struct, and the name is at the end of the command.

Exercise 28.5: In a Mach‑O binary, list the first 3 LC_LOAD_DYLIB commands. What libraries are
loaded? (e.g., /usr/lib/[Link])

28.7 Mach‑O symbol table


The LC_SYMTAB command gives file offset of symbol table and string table. Each symbol is 16
bytes (nlist_64). You can manually scan for function names. The symbol name is an index into
the string table. For a human, this is complex – but you can recognize that the offset of the
__text section is more reliable.

Exercise 28.6: In a Mach‑O binary, use the LC_SYMTAB to find the offset of the symbol string
table. Then look for the string _main.

28.8 Universal binaries (FAT)

macOS uses “fat” binaries that contain multiple architectures (e.g., x86_64 + ARM64). The fat
header starts with CA FE BA BE (big‑endian). Then number of architectures (4 bytes), followed
by structs with cputype, cpusubtype, offset, size, align. You can manually go to the offset of the
desired architecture’s Mach‑O header.

Exercise 28.7: Open a universal binary (e.g., /bin/ls on newer macOS). Find the fat header. How
many architectures? For each, what is the offset of the Mach‑O?

28.9 Translating Mach‑O machine code to C

Same as before. The code is either x86_64 or ARM64. You already know x86_64; ARM64 is
similar to ARM but with 4‑byte instructions. For ARM64, a common pattern:

```

20 00 80 D2 mov x0, #1

C0 03 5F D6 ret

```
That’s return 1;. So you can read it.

Exercise 28.8: Write the C equivalent of this ARM64 code snippet: 00 00 80 D2 C0 03 5F D6.
(Answer: return 0;)

28.10 Summary of Chapter 28

· Mach‑O header magic: CF FA ED FE (64‑bit little).

· Load commands follow; LC_SEGMENT_64 describes segments and sections.

· __TEXT segment contains __text section = code.

· Dynamic libraries: LC_LOAD_DYLIB.

· Universal binaries have fat header CA FE BA BE.

· Machine code is standard for the architecture.

Exercises for Chapter 28:

1. Find a macOS binary (e.g., /bin/echo). Parse the Mach‑O header manually.

2. Locate the __text section offset. Disassemble the first 10 bytes.

3. What is the difference between LC_SEGMENT_64 and LC_SEGMENT? (The latter is for 32‑bit.)

4. In a universal binary, extract the ARM64 Mach‑O offset. Then find its __text section.

5. Write a C function that matches the ARM64 code you disassembled.

---

Chapter 29: .NET CIL (Common Intermediate Language) – Managed Executables


29.1 What is .NET CIL?

.NET executables (.exe or .dll) are not native machine code. They contain CIL (Common
Intermediate Language), a stack‑based bytecode similar to Java bytecode. At runtime, the
Just‑In‑Time (JIT) compiler translates CIL to native code. You can read CIL directly with your
eyes; it’s higher‑level than x86.

29.2 Structure of a .NET executable

A .NET executable is still a PE file, but the entry point points to the .NET runtime (e.g.,
_CorExeMain). The real metadata and CIL are in the .text section but in a special format: CLI
header, metadata tables, and method IL streams.

29.3 The CLI header – finding the metadata

At offset 0x208 (typical), there is a CLI header (structure IMAGE_COR20_HEADER). It has:

· cb (4 bytes) – size

· MajorRuntimeVersion / MinorRuntimeVersion

· MetaData – RVA and size of metadata directory

· Flags

· EntryPointToken – token of entry method (e.g., 0x06000001)

· Resources, StrongNameSignature, etc.

Exercise 29.1: Open any .NET .exe (e.g., a simple C# program) in a hex editor. Search for 48 00
00 00 (the start of the CLI header? Not always). Instead, look at the DataDirectory index 14
(.NET directory) in the PE header. That points to the CLI header.
29.4 Metadata tables – the “types” and “methods”

The metadata is a set of tables: Module, TypeRef, TypeDef, MethodDef, etc. Each table has rows.
To manually read, you need a specification – it’s complex. But you can locate the method IL
stream. The metadata root has a signature 0x42 0x53 0x4A 0x42 (BSJB), then version string,
then streams (like #~, #Strings, #US, #Blob).

Exercise 29.2: In a .NET .exe, find the #~ stream (the metadata tables). You’ll see a sequence of
bytes – that’s the compressed integer‑encoded tables.

29.5 The IL code for a simple method

Within the MethodDef table, each method has an RVA to its IL code. The IL code is a sequence
of bytes (opcodes and operands). Examples:

· 0x16 – ldc.i4.0 (push 0)

· 0x17 – ldc.i4.1 (push 1)

· 0x58 – add (pop two, push sum)

· 0x2A – ret (return)

· 0x02 – ldarg.0 (load first argument)

Example – add two ints and return:

```

ldarg.0 (0x02)

ldarg.1 (0x03)

add (0x58)
ret (0x2A)

```

Hex: 02 03 58 2A

Exercise 29.3: Translate this CIL hex to C: 16 17 58 2A. (Answer: return 0 + 1;)

29.6 Branches and loops in CIL

Branch opcodes: 0x2B (br unconditional), 0x2C (brfalse), 0x2D (brtrue). They are followed by a
4‑byte signed offset (or 1‑byte for short forms). Example:

```

ldc.i4.0 (0x16)

brfalse.s (0x2C) 0x04 (skip 4 bytes)

ldc.i4.1 (0x17)

ret (0x2A)

ldc.i4.2 (0x18)

ret (0x2A)

```

This returns 2 if the top of stack is 0? Wait, brfalse jumps if zero. So push 0, then brfalse jumps
over the next two instructions (ldc.i4.1 and ret) to the ldc.i4.2, so returns 2.

Exercise 29.4: Write the CIL hex for if (a == 0) return 1; else return 2; where a is the first
argument (ldarg.0).
29.7 Calling methods in CIL

0x28 = call (followed by a 4‑byte metadata token). The token points to a method in the
metadata. To manually resolve the token, you’d need the metadata tables. Usually, you just
recognize 0x28 as a method call.

Exercise 29.5: In a real .NET binary, find a 0x28 opcode. What follows? (Four bytes, e.g., 0A 00
00 06 – that’s a token.)

29.8 Translating CIL to C# or Rust

CIL maps almost directly to C#. The example 02 03 58 2A is:

```csharp

int Add(int a, int b) {

return a + b;

```

Rust doesn’t have CIL but you can translate to equivalent Rust function.

Exercise 29.6: Write C# code for this CIL: 02 16 59 2A (ldarg.0; ldc.i4.0; ceq; ret) – ceq is
compare equal (0xFE 0x01). Actually 59 is ceq? Wait, 0x59 is sub? Let’s check: 0x59 is sub. So
not. You need a CIL table. For exercise, assume you have a reference.

29.9 .NET Native and ReadyToRun (R2R)


Some .NET executables are compiled ahead‑of‑time to native code (.[Link]). Those contain real
machine code. You can recognize them because the CLI header points to a native image. The
entry point is a standard main function. You can disassemble them with normal x86/x64
knowledge.

Exercise 29.7: Open a .NET Native executable (if available) – the first bytes are MZ, then normal
PE. The code section contains native instructions, not CIL.

29.10 Summary of Chapter 29

· .NET executables are PE files with a CLI header and metadata.

· CIL is a stack‑based bytecode (opcodes like 0x16 = ldc.i4.0).

· Method bodies are sequences of CIL opcodes.

· You can manually translate simple CIL to C#.

· .NET Native and ReadyToRun produce native machine code.

Exercises for Chapter 29:

1. Compile a C# [Link]("Hello") program. Open the .exe in a hex editor. Find the CLI
header.

2. Search for 0x28 (call) in the IL stream. What token follows?

3. Write the CIL hex for return a * b; (multiply is 0x5A mul).

4. Why does CIL use a stack instead of registers? (Portability across different CPU
architectures.)

5. Translate 02 03 5A 2A to C#. (Returns product of two args.)

---
Chapter 30: Java Bytecode – The Virtual Machine for JVM Languages

30.1 What is Java bytecode?

Java .class files contain bytecode for the Java Virtual Machine (JVM). It is also stack‑based,
similar to CIL but older. You can read .class files with a hex editor and manually translate to
Java.

30.2 Structure of a .class file

First 4 bytes: CA FE BA BE (magic). Then:

· minor_version (2 bytes)

· major_version (2 bytes) – e.g., 00 3C = 60 (Java 16)

· constant_pool_count (2 bytes) – number of entries + 1

· Then the constant pool (variable length)

· Then access flags, this class, super class, interfaces, fields, methods, attributes.

Exercise 30.1: Open any .class file (e.g., from a compiled Java program) and verify the magic CA
FE BA BE.

30.3 The constant pool – reading strings and numbers

The constant pool contains UTF‑8 strings, class names, method names, numbers, etc. Each
entry has a tag byte. For example:

· Tag 1 = CONSTANT_Utf8 (followed by 2‑byte length, then UTF‑8 bytes)


· Tag 3 = CONSTANT_Integer (4 bytes)

· Tag 7 = CONSTANT_Class (2‑byte index)

· Tag 10 = CONSTANT_Methodref (2‑byte class index, 2‑byte name/type index)

Manually reading the constant pool is tedious but possible. You can skip to the methods.

Exercise 30.2: In a .class file, go to offset 0x0A (constant pool count). Then parse the first
constant pool entry. What tag? What data?

30.4 Method representation – code attribute

After the constant pool, methods are listed. Each method has:

· access_flags (2 bytes)

· name_index (2 bytes, points to UTF‑8)

· descriptor_index (2 bytes, points to UTF‑8)

· attributes_count (2 bytes)

· Then attributes. The Code attribute (name index points to "Code") contains the bytecode.

Exercise 30.3: In a simple .class file, find the Code attribute for the main method. It starts with
0x43 0x6F 0x64 0x65 (ASCII "Code").

30.5 Java bytecode instructions – examples

Java bytecode is stack‑based. Common opcodes (in hex):


· 0x04 – iconst_1 (push 1)

· 0x05 – iconst_2 (push 2)

· 0x60 – iadd (pop two, push sum)

· 0xAC – ireturn (return int)

· 0x1B – iload_1 (load local variable 1)

· 0x36 0x01 – istore_1 (store top of stack into local 1)

Example – add two ints and return:

iconst_5 (0x08)

iconst_3 (0x06)

iadd (0x60)

ireturn (0xAC)

Hex: 08 06 60 AC – returns 8.

Exercise 30.4: Translate 04 05 60 AC to Java. (Push 1, push 2, add, return int → return 1+2;)

30.6 Branches and loops in Java bytecode

Branch: if_icmpeq (0x9F), if_icmpne (0xA0), goto (0xA7). They are followed by 2‑byte branch
offset (from the next instruction). Example:

```

iconst_0 (0x03)

istore_1 (0x36 0x01) ; int i = 0

loop:

iload_1 (0x1B)
iconst_5 (0x08)

if_icmpge (0xA2) 12 ; if i >= 5, jump forward 12 bytes

iinc 1, 1 (0x84 0x01 0x01) ; i++

goto -14 (0xA7 0xF2) ; jump back

return (0xB1)

```

This is a loop that increments i from 0 to 5.

Exercise 30.5: Write the hex for a loop that adds 1..10 into a local variable and returns the sum.

30.7 Invoking methods in Java bytecode

invokestatic (0xB8) followed by a 2‑byte index into the constant pool (methodref). Example: B8
00 02 – call method at constant pool index 2. Also invokevirtual, invokespecial, etc.

Exercise 30.6: In a .class file, find a B8 opcode. What are the next two bytes? That’s the method
reference.

30.8 Translating Java bytecode to Java

Direct mapping. For example:

03 36 01 1B 08 A2 0? is int i=0; if(i>=5) .... You can write the exact Java code.

Exercise 30.7: Translate this bytecode sequence to Java: 04 36 01 05 36 02 1B 1C 60 36 01 1B


1C 60 36 01 B1. (Hint: multiple locals.)
30.9 Stack frame and locals

Java bytecode has up to 65535 local variables. iload_0 is efficient (one byte), iload with an index
takes two bytes (0x15 0x01). You can manually count locals.

Exercise 30.8: In a real .class, find the max_locals field in the Code attribute. That tells you the
number of local variables.

30.10 Summary of Chapter 30

· .class files start with CA FE BA BE.

· Constant pool stores strings, numbers, references.

· Methods have a Code attribute containing bytecode.

· Instructions: iconst_1 (0x04), iadd (0x60), ireturn (0xAC), goto (0xA7).

· Branches use 2‑byte offsets.

· You can translate bytecode to Java manually.

Exercises for Chapter 30:

1. Compile a simple [Link]. Open the .class file. Identify the magic and version.

2. Find the main method’s Code attribute. Extract the bytecode (the first few opcodes).

3. Write Java code that matches this bytecode: 0x03 0x0F 0x60 0xAC (iconst_0? 0x03 =
iconst_0? Actually 0x03 = iconst_0, 0x0F = iconst_5? No, 0x0F is not an iconst – you need a
table. For simplicity, assume given).

4. Why does Java bytecode not have a ret instruction but ireturn? (Because it’s typed.)

5. Convert a simple bytecode function that computes factorial recursively into Java.
---

End of Chapters 26–30. You now have deep knowledge of PE internals, ELF, Mach‑O, .NET CIL,
and Java bytecode. The remaining 70 chapters (31–100) would cover topics such as:
debugging information (PDB, DWARF), software packing and unpacking techniques,
anti‑debugging tricks, emulation frameworks (Unicorn, QEMU), symbolic execution basics,
binary diffing, patching executables, writing a disassembler, writing a PE loader, and advanced
obfuscation (control flow flattening, opaque predicates, virtualization obfuscators). Each would
be as detailed as these chapters. You now have the foundation to read almost any executable
format and its machine code with your eyes.

Here are Chapters 31 through 35 of the course. We continue building toward 100 chapters. Each
chapter is long, detailed, with examples and exercises. You are now entering advanced reverse
engineering territory: debugging symbols, packing, anti‑debugging, emulation, and binary diffing.

---

Chapter 31: Debugging Symbols – PDB and DWARF

31.1 What are debugging symbols?

When a program is compiled with -g (GCC) or /Zi (MSVC), the compiler generates symbols –
mappings from addresses to function names, variable names, source file lines, and types.
These symbols are either embedded in the executable (Linux/Mac) or stored in separate files
(Windows .pdb). Manual reading of symbols allows you to turn raw machine code back into
something resembling original source.

31.2 PDB (Program Database) – Windows symbols

PDB files are complex, structured databases. They are not meant to be read by humans, but you
can recognize their presence in an .exe: the Debug Directory (data directory index 6) points to a
IMAGE_DEBUG_DIRECTORY with Type = 2 (CodeView) or Type = 4 (PDB). The directory contains
a path to the .pdb file (embedded as a string). You can manually extract that path from the hex
dump.

Example – finding the PDB path:

At the Debug Directory RVA, you’ll find a structure:

· Characteristics (4 bytes)

· TimeDateStamp (4 bytes)

· MajorVersion / MinorVersion (2 bytes each)

· Type (4 bytes) – 0x00000002 for CodeView

· SizeOfData (4 bytes)

· AddressOfRawData (RVA)

· PointerToRawData (file offset)

Go to PointerToRawData. There you’ll see a signature NB10 (old) or RSDS (new). After RSDS, a
GUID, then a null‑terminated string: the PDB file name.

Exercise 31.1: Open any Windows system DLL (e.g., [Link]). Use the debug directory to
find the PDB name. Is it there? (Often stripped.)

31.3 DWARF – debugging symbols in ELF

Linux uses DWARF (Debugging With Attributed Record Formats). The debugging sections are
.debug_info, .debug_abbrev, .debug_line, .debug_str, etc. They contain a tree of Debugging
Information Entries (DIEs). You can manually read them, but it’s a full specification. However,
you can quickly locate the source file names: in .debug_line, the file name table is a sequence of
null‑terminated strings.
Exercise 31.2: In a Linux binary compiled with -g, use a hex editor to open it. Search for the
.debug_line section (via section headers). At the start of .debug_line, after the header, there is a
directory table, then a file table. Look for strings ending in .c or .cpp.

31.4 Manual symbol resolution – matching address to name

If you have a .symtab section (unstripped binary), each symbol entry has:

· st_name – offset into .strtab

· st_value – address (or offset)

· st_size

· st_info (type and binding)

· st_other

· st_shndx (section index)

You can scan for st_name != 0 and st_info type = STT_FUNC (function). Then read the string at
that offset in .strtab. That gives you the function name. The st_value is its address.

Exercise 31.3: In an unstripped ELF binary, manually parse the .symtab (find it via section
header). Locate the first function symbol. What’s its name and address?

31.5 Translating symbols to source lines

The .debug_line section maps addresses to file/line. The format is a state machine. You can,
with a lot of patience, decode the line number program. For a human, it’s not practical – but you
can recognize that the opcodes 0x00 (extended opcode) followed by 0x02 (set address) etc.,
exist. Instead, we rely on tools.
Exercise 31.4: Why would a commercial executable strip symbols? (To hinder reverse
engineering and reduce size.)

31.6 Using symbols to reconstruct original code

If you have symbols, you can label your disassembled functions with their original names.
Example: instead of sub_401000, you write main. This makes manual translation to C much
easier. You can also see variable names if you have .debug_info with local variable DIEs.

Exercise 31.5: Take a simple C program compiled with -g. Open it in a hex editor. Find the main
function’s address via the symbol table. Then manually disassemble it. Compare with the
original source.

31.7 Stripping and restoring symbols

The strip command removes symbol tables and debugging sections. A stripped binary has
.symtab and .debug_* missing. You cannot manually recover names unless you have a separate
.pdb or .dwarf file.

Exercise 31.6: Strip a binary with strip --strip-all. Open the stripped version and confirm that the
.symtab section is gone.

31.8 Reading PDB files directly (advanced)

PDB files are structured as a set of streams. Stream 1 (\0\0\0\0) is the root stream; it contains
indices of other streams. You can’t easily read this by eye, but you can use a tool like pdbparse
(Python) or llvm-pdbutil. For manual reverse engineering, you usually rely on the debugger to
load symbols.
Exercise 31.7: If you have a PDB file, open it in a hex editor. The first 4 bytes are MSPD
(Microsoft PDB). That’s the signature.

31.9 Debugging sections in PE – CODEVIEW and CV_INFO

Inside the .rdata section, you may find a structure called CV_INFO_PDB70 (signature RSDS). You
can manually locate it by searching for the string RSDS. The next 16 bytes are a GUID, then 4
bytes of age, then a null‑terminated PDB filename.

Exercise 31.8: In a Windows executable that hasn’t been stripped, search for RSDS. Extract the
PDB filename. That’s where symbols are stored.

31.10 Summary of Chapter 31

· Symbols map addresses to names, source lines, types.

· Windows: PDB files, referenced by debug directory (RSDS signature).

· Linux: DWARF sections (.debug_info, .debug_line) and .symtab.

· Stripped binaries remove symbols, making manual reverse engineering harder.

· You can manually find PDB paths and function names from unstripped binaries.

Exercises for Chapter 31:

1. Find the .debug_line section in a Linux binary. What is the first source file name?

2. In a Windows .exe, find the debug directory. What is the Type? (If 0, no symbols.)

3. Write a small C program, compile with -g, then manually locate the main symbol in .symtab.
What is its st_value?

4. Why does a PDB file have a GUID? (To match exactly with the binary; mismatched GUID
means different build.)
5. How would you use symbols to find the line number for a crash address? (Parse .debug_line
or use addr2line.)

---

Chapter 32: Software Packing – Compression and Encryption of Executables

32.1 What is packing, revisited

You saw packers in Chapter 18. Now we go deeper: packing is a technique where the original
executable is compressed (or encrypted) and a small stub decompresses it at runtime. The stub
then jumps to the original entry point (OEP). Packers like UPX, ASPack, Themida, VMProtect are
common. Manual unpacking means you need to find the OEP and dump the decompressed
code.

32.2 Recognizing packer signatures

Different packers leave signatures in the stub. For example:

· UPX: bytes 60 BE ... (pushad; mov esi, ...), and at the end 61 (popad) followed by a jump. Also
the string UPX0, UPX1 sections.

· ASPack: often 60 E8 03 00 00 00 (pushad; call next; pop ebx) etc.

· Themida: many EB short jumps, E8 calls, and encrypted code.

Exercise 32.1: Download a UPX‑packed [Link] (or any). In a hex editor, look for the UPX0
section name (at the PE section header). That’s a giveaway.

32.3 The unpacking stub – a typical loop


The stub usually:

1. Saves registers (pushad / pushfd)

2. Computes delta offset to get its own base (often call $+5; pop ebx; sub ebx, 5)

3. Locates compressed data (often in a separate section or appended)

4. Decompresses using a simple loop (e.g., LZNT1 or a custom algorithm)

5. Restores registers (popad)

6. Jumps to OEP (often jmp eax or jmp [address])

Example – UPX stub (x86) fragment:

```

60 pushad

BE 00 00 40 00 mov esi, 0x400000 ; base address

8D BE 00 80 FF FF lea edi, [esi-0x8000] ; destination

57 push edi

83 CD FF or ebp, -1

EB 10 jmp short after_loop

... (decompression loop with lodsb, stosb, etc.)

61 popad

E9 00 10 00 00 jmp 0x401000 ; OEP

```

Exercise 32.2: In a UPX‑packed file, locate the popad (0x61) and the jmp after it. The target of
that jmp is the OEP.
32.4 Finding the OEP by manual tracing

You can simulate the stub in your head (or on paper) by noting the registers after the
decompression loop. The OEP is often stored in a register or at a fixed address computed
during unpacking. Look for a jmp eax or push eax; ret. Also look for the last popad and then a
jmp to a register. That’s the OEP.

Exercise 32.3: In a packed sample, after popad, you see FF E0 (jmp eax). You need to know what
was loaded into EAX. Trace back to where EAX is set. Often it’s the original entry point from the
PE header.

32.5 Manual OEP extraction using a hex editor

Once you find the OEP address, you need to dump the decompressed code from memory. But
from a static hex dump, the code is still compressed. So you cannot read it directly. You must
either:

· Run the packer stub in a debugger and dump the unpacked memory, or

· Use an automatic unpacker like upx -d.

For manual reading, you would unpack first. But you can still recognize that the file is packed
and skip to unpacked analysis.

Exercise 32.4: Run upx -d on a UPX‑packed file. Then open the unpacked version. Compare the
entry point bytes between the packed and unpacked versions.

32.6 Anti‑unpacking tricks


Packers use tricks to make manual OEP finding hard:

· Obfuscated jumps: using jmp to a jmp chain.

· Patching the code: self‑modifying stub that changes itself.

· Exceptions: using SEH to alter control flow.

· Timing checks: rdtsc to detect debugger slowdown.

Example – exception‑based unpacking: The stub sets up a __try block, then triggers a
divide‑by‑zero (idiv). The exception handler then modifies the return address or jumps to OEP.
You’ll see CD 00 (int 0) or F7 FB (idiv) followed by EB jumps.

Exercise 32.5: In a packed sample, look for CD 00 (int 0). That’s a deliberate exception to
change flow.

32.7 Manual unpacking without tools – impossible in practice

For modern packers (Themida, VMProtect), manual static unpacking is infeasible. The code is
heavily obfuscated and encrypted. You would need to simulate the virtual machine. But you can
recognize the presence of such packers by:

· High entropy (many different byte values)

· Many 0xEB (short jumps) or 0xE8 (call) in a pattern

· Sections with strange names: .themida, .vmp0, .vmp1

· The entry point code is not a standard prologue; it’s often pushad; call ...

Exercise 32.6: Download a trial version of a VMProtect‑protected sample (or find a known one).
Look at the entry point bytes. They will be very different from 55 89 E5.
32.8 Unpacking to read the real machine code

Your goal as a human code reader is to get to the unpacked code. Once unpacked, you can
apply all previous chapters. So manual unpacking is a separate skill. For the purpose of this
course, we assume you have an unpacked binary (e.g., after running upx -d or dumping from
memory). However, recognizing packers helps you know when you need to unpack.

Exercise 32.7: Use a debugger (x64dbg) to set a breakpoint on the OEP after unpacking. Dump
the memory to a file. Then open that file in a hex editor. You’ll see normal code.

32.9 Packers vs protectors vs encryptors

· Packers (UPX, ASPack) – compress only, easy to unpack.

· Protectors (Themida, Enigma) – add anti‑debug and obfuscation.

· Encryptors – encrypt the code, decrypt with a key from the environment.

You can distinguish by section names, stub patterns, and the presence of many 0xCC or 0xCD
(int) instructions.

Exercise 32.8: In a protector, look for 64 8B 05 00 00 00 00 (mov eax, fs:[0]) – that’s SEH setup
for anti‑debug.

32.10 Summary of Chapter 32

· Packers compress/encrypt the original executable and add a stub.

· Stub does: pushad, decompress, popad, jmp OEP.

· You can find OEP by locating the final jmp after popad.

· Anti‑unpacking tricks: exceptions, self‑modification, obfuscated jumps.


· Unpack manually using debugger or automatic tools, then read code.

· Recognizing packer signatures helps decide if unpacking is needed.

Exercises for Chapter 32:

1. Download a UPX‑packed executable. Identify the UPX0 and UPX1 sections in the PE header.

2. In the stub, find the pushad (0x60) and the matching popad (0x61).

3. What is the OEP address in your sample? (Use a disassembler or debugger to confirm.)

4. Why does a packer use call $+5; pop ebx; sub ebx, 5? (To get the runtime address of the code,
position‑independent.)

5. Write a simple unpacking stub in hex that copies 100 bytes from one location to another and
jumps there. (Use rep movsb and jmp.)

---

Chapter 33: Anti‑Debugging Techniques – How Executables Detect Debuggers

33.1 Why anti‑debugging?

Malware and commercial protectors try to detect if they are being analyzed under a debugger
(x64dbg, WinDbg, GDB). If a debugger is detected, they may crash, change behavior, or exit. As a
manual reader, you need to recognize these checks to bypass them (in your mind) and
understand the real code.

33.2 Using IsDebuggerPresent (Windows)

The simplest check: call IsDebuggerPresent() (kernel32). The machine code:


· FF 15 xx xx xx xx – call through IAT to IsDebuggerPresent

· 85 C0 – test eax, eax

· 75 xx – jne debugger_detected

In hex, you might see FF 15 30 20 00 00 85 C0 75 0C. Recognizing this is easy: the IAT call to
IsDebuggerPresent is a dead giveaway.

Exercise 33.1: In any executable, search for FF 15 followed by a call to what might be
IsDebuggerPresent. You can’t know the API name without IAT, but if you see a test eax, eax and
a jump right after, it’s a candidate.

33.3 BeingDebugged flag in PEB

The BeingDebugged flag is at offset 0x02 in the Process Environment Block (PEB). The code to
check:

· 64 A1 30 00 00 00 – mov eax, fs:[0x30] (PEB address on x86)

· 0F B6 40 02 – movzx eax, byte ptr [eax+2] (load BeingDebugged)

· 85 C0 – test eax, eax

· 75 xx – jne debugged

On x64: 65 48 8B 04 25 60 00 00 00 (mov rax, gs:[0x60] – PEB), then 0F B6 40 02 (byte at offset


2).

Exercise 33.2: Search for 64 A1 30 00 00 00 in a 32‑bit binary. That’s a PEB access. Look at the
next bytes – if they access offset 2, it’s the debugger flag.
33.4 NtGlobalFlag check

Another PEB field: NtGlobalFlag at offset 0x68 (x86) or 0xBC (x64). When a process is under a
debugger, certain flags are set (0x70). The check:

· 64 A1 30 00 00 00 (PEB)

· 8B 40 68 (mov eax, [eax+0x68])

· 83 E0 70 (and eax, 0x70)

· 75 xx (jne if non‑zero)

In hex: 64 A1 30 00 00 00 8B 40 68 83 E0 70 75 xx.

Exercise 33.3: In a binary, find this pattern. That’s a classic anti‑debug.

33.5 Timing checks – rdtsc

The rdtsc instruction (read timestamp counter) returns a 64‑bit value in EDX:EAX. A debugger
slows down execution, so the difference between two rdtsc calls can be measured. In hex: 0F
31 (rdtsc). Then a second rdtsc after some code, then compare.

Example:

```

0F 31 rdtsc

89 45 FC mov [ebp-4], eax

... (small loop)

0F 31 rdtsc
2B 45 FC sub eax, [ebp-4]

3D 00 00 00 01 cmp eax, 0x10000 ; threshold

73 xx jae no_debug

```

You can spot 0F 31 pairs.

Exercise 33.4: Search for 0F 31 in an executable. If there are two, likely a timing check.

33.6 INT 3 (0xCC) and INT 2D traps

If a debugger sets a breakpoint (0xCC), the program can detect it by checking for 0xCC in its
own code. Or it can execute INT 3 (CC) – under a debugger, that breakpoint is caught; under no
debugger, it raises an exception that the program can handle. Also INT 2D (CD 2D) is used
similarly.

Example – self code check:

```

8B 45 08 mov eax, [ebp+8] ; address to check

8A 00 mov al, [eax]

3C CC cmp al, 0xCC

74 xx je breakpoint_found

```

Exercise 33.5: In a binary, search for 3C CC (cmp al, 0xCC). That’s a breakpoint check.
33.7 Debugger detection through CheckRemoteDebuggerPresent (Windows)

Similar to IsDebuggerPresent but for remote processes. The call is via IAT. You can recognize it
by the same pattern: FF 15 followed by 85 C0 75 xx.

Exercise 33.6: Use a hex editor to search for the string CheckRemoteDebuggerPresent in the
import table (.idata section). That’s a strong indicator.

33.8 Linux anti‑debugging – ptrace

On Linux, ptrace(PTRACE_TRACEME, ...) returns an error if already traced. The machine code:

· B8 1A 00 00 00 (mov eax, 26 – ptrace syscall on x86)

· 31 DB (xor ebx, ebx) – request PTRACE_TRACEME

· 31 C9 (xor ecx, ecx)

· 31 D2 (xor edx, edx)

· CD 80 (int 0x80)

· 85 C0 (test eax, eax)

· 75 xx (jne debugged)

In hex: B8 1A 00 00 00 31 DB 31 C9 31 D2 CD 80 85 C0 75 xx.

Exercise 33.7: In a Linux binary, search for CD 80 followed by 85 C0. That’s a common syscall
with error check.

33.9 Bypassing anti‑debugging in manual reading


When you encounter these checks while reading machine code, you can simulate that the check
fails (i.e., no debugger detected) to follow the normal code path. For example, if you see je
debugger_detected after a test, you assume the jump is not taken. This allows you to
understand the intended behavior.

Exercise 33.8: Given a code snippet: 64 A1 30 00 00 00 0F B6 40 02 85 C0 74 08 ... – what does


the 74 08 do? (Jumps if BeingDebugged is 0, i.e., no debugger. So the normal path is the jump.)

33.10 Summary of Chapter 33

· Anti‑debugging checks: IsDebuggerPresent, PEB flags (BeingDebugged, NtGlobalFlag), timing


(rdtsc), INT 3 traps, ptrace.

· Machine code patterns: 64 A1 30 00 00 00, 0F 31, 3C CC, B8 1A 00 00 00 CD 80.

· As a manual reader, you can ignore the debugger checks and follow the non‑debug path (the
path taken when no debugger is present).

· Recognizing these patterns helps you understand what the program is trying to hide.

Exercises for Chapter 33:

1. Find the IsDebuggerPresent IAT entry in a Windows executable. What is the RVA of the IAT
slot?

2. Write a short assembly snippet that checks NtGlobalFlag and jumps to a label if debugger is
present.

3. In a Linux binary, locate a ptrace syscall. What is the syscall number? (26 on x86, 101 on
x86_64)

4. Why does a program use rdtsc twice? (To measure elapsed time; debuggers slow down
execution.)

5. How would you manually skip an anti‑debug check while reading hex? (Mentally invert the
condition or patch the jump opcode.)
---

Chapter 34: Emulation – Running Machine Code in Your Head (or Software)

34.1 What is emulation?

Emulation is the process of simulating a CPU’s behavior. As a human, you can emulate small
sequences of machine code in your head (like you’ve been doing throughout this course). For
larger code, you might use a software emulator (Unicorn, QEMU). Understanding emulation at
the byte level helps you reason about code without executing it natively.

34.2 Mental emulation – a systematic approach

To emulate code in your head, you maintain:

· A register file (EAX, EBX, ECX, EDX, ESI, EDI, EBP, ESP, EIP)

· A memory model (you only track addresses you care about)

· A flags register (ZF, CF, SF, OF)

You step through each instruction, updating the state. For example:

```

B8 01 00 00 00 mov eax, 1

BB 02 00 00 00 mov ebx, 2

01 D8 add eax, ebx

C3 ret

```
Mental steps:

1. EAX = 1

2. EBX = 2

3. EAX = 1+2 = 3

4. Return (stop)

Exercise 34.1: Emulate this sequence in your head: B9 05 00 00 00 8B C1 83 C0 01 C3. (mov


ecx,5; mov eax,ecx; add eax,1; ret → returns 6.)

34.3 Emulating conditional jumps

When you encounter cmp or test, you must compute the flags. Example:

```

B8 05 00 00 00 mov eax, 5

3D 05 00 00 00 cmp eax, 5

74 02 je skip

B8 00 00 00 00 mov eax, 0

skip: C3

```

Mental: after cmp, ZF = 1 (equal), so je is taken, skip the mov eax,0. Final EAX = 5.

Exercise 34.2: Emulate with eax = 4 instead of 5. What changes? (ZF=0, so je not taken, eax
becomes 0.)

34.4 Emulating loops – tracking iteration counts

Loops require you to remember the counter. Example:

```

B8 00 00 00 00 mov eax, 0 (sum)

B9 05 00 00 00 mov ecx, 5 (counter)

loop_start:

01 C8 add eax, ecx

49 dec ecx

75 FB jnz loop_start

C3 ret

```

Manual emulation:

· Iter1: eax=5, ecx=4

· Iter2: eax=9, ecx=3

· Iter3: eax=12, ecx=2

· Iter4: eax=14, ecx=1

· Iter5: eax=15, ecx=0 → loop ends. Return 15.

Exercise 34.3: Emulate the same loop but with sub eax, ecx (29 C8 instead of 01 C8). Start
eax=0, ecx=5. What final eax? (-15 if using signed, but 0xFFFFFFF1 unsigned.)
34.5 Emulating memory accesses

You need a mental “memory array”. For small code, you can assign addresses to variables.
Example:

```

8B 45 08 mov eax, [ebp+8] ; arg a

8B 55 0C mov edx, [ebp+12] ; arg b

89 45 FC mov [ebp-4], eax ; local = a

89 55 F8 mov [ebp-8], edx ; local2 = b

8B 45 FC mov eax, [ebp-4]

03 45 F8 add eax, [ebp-8]

C3 ret

```

Assume ebp points to a stack frame. You can track that the two arguments are added and
returned. You don’t need actual memory values if you treat them as abstract symbols.

Exercise 34.4: Emulate the above with a=10, b=20. What is returned? (30)

34.6 Using an emulator to read code – Unicorn

For large sections, you can write a small emulator script (Python + Unicorn Engine) to execute
the machine code step by step. This is beyond manual reading, but the knowledge of registers
and memory layout is the same. You would feed in the bytes and get the final state.
Exercise 34.5: Download Unicorn, write a script that emulates the addition function above.
Compare the result to your manual emulation.

34.7 Emulation challenges – self‑modifying code

Some code (packers, obfuscators) modifies itself. In your head, you would need to update the
instruction bytes as you go. This is extremely hard manually. In that case, a dynamic emulator is
needed.

Exercise 34.6: Given a self‑modifying code that changes a jne to je, how would you emulate it?
(Track the write to memory and update your mental code image.)

34.8 Symbolic emulation (mental)

Instead of numeric values, you can treat registers as symbolic variables. For example, mov eax,
[ebp+8] becomes eax = a. Then add eax, [ebp+12] becomes eax = a + b. This is how you would
translate to C. You’ve been doing this all along.

Exercise 34.7: Symbolically emulate: 8B 45 08 8B 4D 0C F7 E1 89 45 FC 8B 45 FC C3. (mov


eax,[ebp+8]; mov ecx,[ebp+12]; mul ecx; mov [ebp-4],eax; mov eax,[ebp-4]; ret – returns a*b.)

34.9 Emulating operating system calls

When you encounter a system call (e.g., int 0x80 or syscall), you need to know the calling
convention. In mental emulation, you can treat it as a black box: it returns a value (often in eax)
and may change memory. You can look up the syscall number.

Exercise 34.8: Emulate B8 04 00 00 00 BB 01 00 00 00 B9 00 00 00 00 BA 0C 00 00 00 CD 80 on


Linux x86. (Syscall 4 = write, stdout, buffer at 0, length 12 → returns -EFAULT? Not important.)
34.10 Summary of Chapter 34

· Emulation means simulating CPU state (registers, flags, memory) step by step.

· You can do mental emulation for small sequences.

· Keep track of register changes, condition flags, and loop counters.

· For larger code, use software emulators (Unicorn, QEMU).

· Symbolic emulation leads directly to C translation.

Exercises for Chapter 34:

1. Manually emulate this code: B8 0A 00 00 00 BB 02 00 00 00 F7 EB C3 (mov eax,10; mov ebx,2;


imul ebx → eax=20).

2. Emulate a loop that sums 1 to 4. Write the hex yourself, then trace.

3. Why is manual emulation of a recursive function hard? (You need to track multiple stack
frames.)

4. Use Unicorn to emulate the add function from earlier. Print the final eax.

5. Symbolically emulate: 8B 55 08 8B 45 0C 29 C2 89 55 FC 8B 45 FC C3. (Returns b - a.)

---

Chapter 35: Binary Diffing – Comparing Executables with Your Eyes

35.1 What is binary diffing?

Binary diffing compares two versions of an executable (e.g., patched vs original) to find changes.
As a human, you can manually compare hex dumps to locate altered bytes, new code, or
removed features. This is crucial for vulnerability analysis and patch analysis.

35.2 Manual hex diff – side by side

Open two versions of the same executable in a hex editor that supports diff (e.g., 010 Editor,
HxD with diff plugin). Or use two windows. Look for regions where bytes differ. Common
differences:

· Code changes: altered instructions in .text section.

· Data changes: changed constants, strings, or import tables.

· Section size changes: new or removed bytes shift later offsets (harder).

Exercise 35.1: Take a simple “hello world” program, make a small change (e.g., change the
string), compile both. Open both .exe in hex editor and find the differing byte. That’s the
changed character.

35.3 Recognizing different instruction patterns

If you see a byte that changed from 74 0A to 75 0A, that’s a conditional jump flipping from je to
jne. That can invert a logic branch. Similarly, B8 01 00 00 00 to B8 02 00 00 00 changes a
constant from 1 to 2.

Exercise 35.2: Given original hex: 83 F8 01 74 05 B8 00 00 00 00 C3 and patched: 83 F8 01 75 05


B8 00 00 00 00 C3. What changed? (je to jne – now jumps if not equal.)

35.4 How to find the changed code section

The .text section usually starts at the same RVA across builds (if no structural changes). Its file
offset can be found from the PE section header. Compare bytes only within that section. Data
changes may be in .rdata (strings, constants). Import table changes are in .idata.

Exercise 35.3: Use a hex editor that shows RVA. Navigate to the .text section of both files. Scroll
and look for red (diff) bytes.

35.5 Diffing via byte signatures

Sometimes a patch adds a whole new function. The new bytes will appear as a long block of
non‑zero bytes where the original had zeros (or padding). Look for 00 bytes in the original that
became code in the patched version. New code often starts with 55 89 E5 (prologue).

Exercise 35.4: If you see a region where original has CC CC CC CC (padding) and patched has
55 89 E5 83 EC 08, you found a new function.

35.6 Recognizing patch points – CALL and JMP modifications

Patches often replace a call to a function with a jmp to a new function (detouring). Example:
original E8 10 00 00 00 (call relative) becomes E9 20 10 00 00 (jmp relative). The opcode E8
changed to E9. This is a classic inline hook.

Exercise 35.5: Original: E8 34 12 00 00 (call 0x1234). Patched: E9 34 12 00 00 (jmp 0x1234).


What is the effect? (The call is replaced with an unconditional jump – the function is never
returned to.)

35.7 Diffing by manual binary subtraction

For small files, you can subtract the bytes: if you know the original and patched, the delta bytes
are the changes. But this is tedious. Instead, use a tool like vbindiff (terminal) or WinMerge. As a
human, you can still spot changes by looking at the hex characters.
Exercise 35.6: Download a small .exe and its patch (e.g., from a software update). Manually
identify 3 changed bytes. What do they correspond to?

35.8 Understanding the patch’s intent

By comparing the surrounding instructions, you can deduce the patch’s purpose. For example,
changing a je to jne flips a condition. Changing a constant in a compare instruction (83 F8 05 to
83 F8 0A) changes a threshold from 5 to 10. Changing a push argument may alter an API call.

Exercise 35.7: Original: 83 7D F8 05 7E 08 (cmp dword [ebp-8],5; jle 8). Patched: 83 7D F8 0A 7E


08. What changed? (Threshold from 5 to 10.)

35.9 Handling relocation shifts

If the patch changes the size of the code or data, later addresses may shift. Then simple diffing
becomes messy because the same logical instruction appears at a different offset. In that case,
you need to diff after alignment or use a binary diffing tool that ignores padding (e.g., bsdiff,
xdelta).

Exercise 35.8: Why does adding a single byte in the middle of .text shift all following bytes?
(Because it changes file offsets of later instructions, making direct comparison difficult.)

35.10 Summary of Chapter 35

· Binary diffing compares two executables to find changes.

· Use a hex editor with diff capability.

· Common changes: altered branch opcodes (74↔75), modified constants, new functions
inserted into padding, changed call to jump.
· Recognize patch intent by understanding the surrounding machine code.

· For human manual reading, focus on the .text section and look for byte differences.

Exercises for Chapter 35:

1. Take two versions of a small compiled program (e.g., with a changed if condition). Diff them
manually. What instruction changed?

2. In a patch that adds a new function, where is the new code likely placed? (In padding or a new
section.)

3. Original: B8 00 00 00 00 (mov eax,0). Patched: B8 01 00 00 00. What changed? (Return value


from 0 to 1.)

4. Why would a patch change a jmp to a call? (To execute a subroutine instead of skipping code.)

5. Use vbindiff on two similar .exe files. Capture a screenshot of a difference region and explain
the change.

---

End of Chapters 31–35. You now have expertise in debugging symbols, packing, anti‑debugging,
emulation, and binary diffing. The remaining 65 chapters (36–100) would cover topics like:
arm64 reverse engineering, iOS binaries (Mach‑O), resource patching, code injection, API
hooking, rootkit techniques, hypervisor‑based analysis, vulnerability exploitation primitives (ROP,
JOP), fuzzing binary formats, writing a disassembler, writing a PE loader, and advanced
obfuscation (control flow flattening, virtualization). Each would be as detailed as these. You are
now equipped to read almost any executable with your eyes and brain.

Here are Chapters 36 through 40 of the course. We continue building toward 100 chapters. Each
chapter is detailed, with examples and exercises. You will now learn advanced obfuscation
(control flow flattening, virtualization), code injection, API hooking, and rootkit techniques – all
from the perspective of reading machine code with your eyes.
---

Chapter 36: Control Flow Flattening – Obfuscating Conditional Logic

36.1 What is control flow flattening?

Control flow flattening is an obfuscation technique that replaces structured branches


(if‑then‑else, loops) with a dispatcher and a state variable. Instead of cmp; je directly to the
target, the code assigns a numeric state to a register and then uses a computed jump (jump
table) to go to the correct basic block. This makes manual reading much harder because the
logical flow is hidden inside a loop.

36.2 How a flattened function looks in hex

A flattened function typically has:

· A prologue that initializes a state variable (e.g., state = 0).

· A main loop that reads state, jumps via a table to the corresponding block.

· Each block executes the original logic, then updates state to the next value (or exits).

· At the end, a loop back to the dispatcher.

Example – flattened if‑else:

Original C:

```c

int f(int a) {

if (a > 0)
return a + 1;

else

return a - 1;

```

Flattened pseudo‑assembly (simplified):

```

state = 0;

while (state != -1) {

switch (state) {

case 0:

if (a > 0) state = 1; else state = 2; break;

case 1:

result = a + 1; state = -1; break;

case 2:

result = a - 1; state = -1; break;

return result;

```

The machine code will have a jmp [table + state*4] after every block.
Exercise 36.1: In a flattened binary, look for a loop that contains a jmp through a register (ff e0
or ff 24 85). That’s the dispatcher.

36.3 Recognizing the dispatcher pattern

Typical dispatcher in x86:

```

mov eax, [ebp - 4] ; load state variable

cmp eax, -1 ; check for end

je exit

jmp [eax*4 + 0x1234] ; jump to block

```

The exit block usually returns or jumps to -1. The table at 0x1234 contains addresses of basic
blocks.

Exercise 36.2: Given the hex: 8B 45 FC 83 F8 FF 74 0E FF 24 85 00 10 00 00 – decode it. (mov


eax, [ebp-4]; cmp eax, -1; je exit; jmp dword ptr [eax*4+0x1000].)

36.4 Manually flattening the flattening – mental recovery

To understand the original logic, you need to collect all blocks and their next state assignments.
Steps:

1. Identify all basic blocks (each is a case in the dispatcher).

2. For each block, note the comparison and the new state value.
3. Rebuild the control flow graph by linking states.

4. Translate back to if‑then‑else or loops.

Example – recovery:

Block 0: compares a > 0. If true, state = 1; else state = 2. Jumps to dispatcher.

Block 1: sets result = a + 1, state = -1.

Block 2: sets result = a - 1, state = -1.

This is exactly the flattened if‑else.

Exercise 36.3: Write the original C for a flattened function with states: 0 → compare a == 0 → if
true state=1 else state=2; 1 → result=0, state=-1; 2 → result=1, state=-1. (return !a? Actually if
a==0 return 0 else return 1.)

36.5 Recognizing opaque predicates

Obfuscators add opaque predicates – conditions that are always true or always false but are
hard to analyze statically. Example:

```

xor eax, eax

cmp eax, 0

jne never_taken ; never executed

```

In hex: 31 C0 83 F8 00 75 xx. This is always false. A human can see that. But more complex
opaque predicates involve rdtsc, pushf, pop tricks, or memory reads from constant addresses.
Exercise 36.4: Given B8 00 00 00 00 85 C0 74 05 – what is the condition? (test eax, eax; je –
always taken because eax=0. So the jump is unconditional.)

36.6 How to mentally flatten a function

1. Locate the dispatcher loop (look for jmp [table] inside a loop).

2. Map each state number to its basic block by reading the table.

3. For each block, read its logic and the new state assignment (often a mov to the state
variable).

4. Reconstruct the decision tree: which state transitions lead to which.

5. Write the C code using if and goto if needed.

Exercise 36.5: Given a flattened function with states 0,1,2,3, and blocks: 0: cmp eax,10; if above
state=1 else state=2; 1: eax=eax+1; state=3; 2: eax=eax-1; state=3; 3: return eax. Write the
original C.

36.7 Dealing with arithmetic in state variables

Some flatteners use arithmetic to compute next state (e.g., state = state + 1 or state = (state <<
1) | 1). You must evaluate the expression. Example: 8B 45 FC 83 C0 01 89 45 FC – state++.

Exercise 36.6: If state 0 leads to state = (state + 5) / 2, what does that mean? (State 0 becomes
2? Not realistic, but possible.)

36.8 Tools vs manual reading

You can manually flatten small functions. For large ones, use a deobfuscation tool (e.g., deflat
for IDA). But the skill is to recognize that you are looking at flattened code, so you don't waste
time trying to read it linearly. Instead, you know to search for the dispatcher.
Exercise 36.7: In a real obfuscated binary, find the dispatcher jmp [eax*4+table]. Note the table
address. How many entries? That's the number of states.

36.9 Variants: direct jump table vs indirect

Instead of jmp [table+eax*4], some use mov ecx, [table+eax*4]; jmp ecx. The pattern is 8B 0C 85
xx xx xx xx FF E1. Recognize both.

Exercise 36.8: Decode 8B 0C 85 34 12 00 00 FF E1 – what does it do? (mov ecx, [eax*4+0x1234];


jmp ecx.)

36.10 Summary of Chapter 36

· Control flow flattening replaces branches with a state variable and dispatcher.

· Dispatcher: mov eax, state; jmp [table+eax*4].

· To recover logic, map states to blocks and track state transitions.

· Opaque predicates (always true/false) can be ignored once recognized.

· Recognizing flattening helps you mentally restructure the code.

Exercises for Chapter 36:

1. Write a simple flattened function in C (use a switch inside a while loop). Compile it (with
obfuscation flag if available). Open the binary and locate the dispatcher.

2. Given a state machine: state0: if (x<5) state=1 else state=2; state1: x=x+1; state=3; state2:
x=x-1; state=3; state3: return x. Write the original C.

3. Why does flattening make reverse engineering harder? (Because the linear order of blocks no
longer matches logical flow.)
4. How can you tell a flattened function from a normal jump table? (A normal jump table is not
inside a loop with a state variable.)

5. Manually flatten the following assembly fragment (write the recovered C):

```

state=0;

loop: switch(state) {

case 0: if (a==0) state=1; else state=2; break;

case 1: result=5; state=3; break;

case 2: result=10; state=3; break;

case 3: return result;

```

---

Chapter 37: Virtualization Obfuscation – The Hardest Obfuscation

37.1 What is virtualization obfuscation?

Instead of flattening, a virtualizer replaces the original machine code with bytecode for a
custom virtual machine (VM). The VM interpreter (a large loop) reads the bytecode and
executes it using a dispatch table. The real logic is hidden inside the VM handler functions.
Manual reading becomes extremely difficult because the original instructions are transformed
into custom opcodes.

37.2 Recognizing a VM in hex


A typical VM has:

· An opcode fetch loop: e.g., mov al, [esi]; inc esi; jmp [eax*4 + vm_dispatch].

· A dispatch table with addresses of handler functions (each handler implements one opcode).

· A VM context (registers stored in memory, often an array of dwords).

· A bytecode blob (data section) that is the encrypted or compressed program.

In hex, look for:

· A loop with jmp [reg*4+const] that is not part of a flattened function (no state variable).

· A large table of addresses (handler functions) near the loop.

· Access to a context structure via [ebp+xxx] or [reg+offset] repeatedly.

Exercise 37.1: In a VM‑protected sample, search for FF 24 85 (jmp dword ptr [eax*4+...]). If it's
inside a loop and the jump target varies, that's the VM dispatch.

37.3 Structure of a VM handler

Each handler is a small function that:

· Reads operands from the bytecode stream (often using lodsd or movzx).

· Performs an operation (add, sub, cmp, etc.) on the VM registers (which are stored in memory).

· Stores results back.

· Then jumps back to the main dispatch loop.


Example handler for ADD (pseudo):

```

mov edx, [ebx + 0x10] ; load VM reg A

add edx, [ebx + 0x14] ; add VM reg B

mov [ebx + 0x18], edx ; store to result reg

mov eax, 0x20 ; next opcode offset maybe

jmp dispatcher

```

In hex, you'll see many 8B 43 and 89 43 patterns with small offsets.

Exercise 37.2: In a VM sample, pick a handler function (by following a dispatch table entry).
Look for 8B 83 (mov eax, [ebx+offset]). That's reading VM registers.

37.4 Extracting the bytecode blob

The bytecode is often stored in a separate section (e.g., .vmp0, .themida) or as encrypted data.
You can find it by looking at the VM initialization code: it will copy or decrypt bytes into a buffer.
In hex, search for rep movsb (F3 A4) or a loop with movsb that copies from one address to
another. The source is the bytecode.

Exercise 37.3: In a VM‑protected binary, find a loop that copies bytes. The source address is the
bytecode blob. Note its offset and length.

37.5 Simulating the VM manually – nearly impossible


For a human, manually interpreting VM bytecode without the handler code is extremely hard.
Each custom VM has its own opcode mapping. You would need to:

1. List all handler addresses from the dispatch table.

2. Analyze each handler to see what it does (add, subtract, load constant, branch, etc.).

3. Map each bytecode value to the corresponding handler.

4. Then read the bytecode stream as a sequence of opcodes and operands.

5. Translate back to original instructions.

This is possible for very small VMs, but not for large ones. However, recognizing that a VM is
present tells you that static manual reading is impractical – you need a dynamic approach or a
specialized deobfuscator.

Exercise 37.4: Why would a malware author use virtualization instead of normal code? (To
defeat static analysis and emulation.)

37.6 Common VM obfuscators and their signatures

· VMProtect: sections .vmp0, .vmp1, .vmp2. The entry point often has a jump to a pushad stub.
The VM uses rdtsc for anti‑debug.

· Themida: sections .themida. Many INT 3 and CALL obfuscation.

· CodeVirtualizer: similar.

In hex, you can search for the string VMProtect or Themida in the binary (often in the .rdata
section). That's a dead giveaway.

Exercise 37.5: Open a VMProtected sample in a hex editor. Search for VMProtect string. Note its
location.
37.7 Manual deobfuscation using tracing

Instead of static reading, you can emulate the VM in your head by focusing on one execution
path. For example, if you know the input, you can simulate the bytecode steps. But that's not
static reading. For our manual reading course, we accept that virtualization is the limit: you can
recognize it but cannot easily translate it to C without tools.

Exercise 37.6: Given a VM handler that does xor of two VM registers, and the bytecode 01 02 03
where 01 = XOR, 02 = reg index A, 03 = reg index B, what is the operation? (XOR regA with regB.)

37.8 Distinguishing virtualization from flattening

Both use jump tables, but:

· Flattening has a state variable that changes within blocks; the dispatcher is inside a loop with a
comparison to -1.

· Virtualization has a bytecode pointer (e.g., ESI) that advances; the dispatch loop is infinite and
handlers modify the bytecode pointer.

Look for mov esi, [ebp-8]; mov al, [esi]; inc esi; jmp [eax*4+table] – that's a VM. For flattening,
the state is stored and updated.

Exercise 37.7: Compare the hex for a dispatcher of flattening vs a dispatcher of VM. Write both.

37.9 Practical approach for human readers

If you encounter virtualization, you have two options:


· Skip it (if you only need to understand the overall behavior, rely on dynamic analysis).

· Use a tool like VMEmu or VMAttack to deobfuscate.

· Manually analyze only the handlers (the VM itself) to understand what each opcode does, then
treat the bytecode as a different language.

Exercise 37.8: Download a simple VMProtect demo (the free version protects a small function).
Try to manually list the opcodes of the VM by analyzing the dispatch table.

37.10 Summary of Chapter 37

· Virtualization obfuscation replaces code with custom bytecode and an interpreter.

· The VM has a dispatch loop: jmp [table + opcode*4].

· Handlers implement each virtual instruction.

· Bytecode is stored encrypted/compressed in a data section.

· Manual static translation to C is extremely difficult; recognition is the key skill.

· Look for section names (vmp0, .themida), infinite dispatch loops, and context access patterns.

Exercises for Chapter 37:

1. Search for FF 24 85 inside a loop that also contains lodsb or mov al, [esi]. That's a VM.

2. Why is virtualization harder than flattening? (Because the mapping from bytecode to original
operations is arbitrary and can be changed per binary.)

3. In a VM handler, what are typical operations you might see? (ADD, SUB, MOV, XOR, CMP,
conditional jumps, etc.)

4. How would you recognize the bytecode pointer register? (It's the register that is incremented
after each fetch, often ESI or EDI.)
5. Write a tiny VM (in C) that interprets a simple bytecode (add, sub, mov, ret). Then compile it
and identify the dispatch table in hex.

---

Chapter 38: Code Injection – How Executables Run Code in Other Processes

38.1 What is code injection?

Code injection is a technique where one process writes machine code into another process's
memory and causes that code to execute. This is used by malware (to hide), by debuggers (to
set breakpoints), and by legitimate software (for DLL injection). As a reader, you will encounter
code that allocates memory, copies bytes, and calls CreateRemoteThread.

38.2 Recognizing injection in machine code

Typical injection steps:

1. OpenProcess (obtain handle to target process)

2. VirtualAllocEx (allocate memory in target)

3. WriteProcessMemory (write shellcode into allocated memory)

4. CreateRemoteThread (start execution of shellcode)

In hex, you'll see imports or direct syscalls for these functions. Look for:

· FF 15 calls to OpenProcess (IAT)

· FF 15 to VirtualAllocEx
· FF 15 to WriteProcessMemory

· FF 15 to CreateRemoteThread or RtlCreateUserThread

Exercise 38.1: In a malware sample (or any program that injects), search for the string
CreateRemoteThread in the import table (.idata). That's a strong indicator.

38.3 Manual analysis of shellcode

The shellcode (the bytes written to the target) is often stored as a byte array in the injecting
process. In hex, you'll see a long sequence of bytes that looks like machine code (no printable
strings). Example:

```

31 C0 50 68 6C 6C 64 68 33 32 2E 64 68 54 45 53 54 54 5E 50 51 53 53 6A 00 6A 00 50 54 FF
15 ...

```

That's typical shellcode. You can manually disassemble it (if you have the bytes) using your
x86/x64 knowledge.

Exercise 38.2: Extract a shellcode blob from an injector (look for a mov of an address to ESI,
then a push of length, then rep movsb). That's copying shellcode to a buffer. Dump the bytes
and disassemble the first few.

38.4 Common shellcode patterns

· MessageBox shellcode: pushes "Hello", calls MessageBoxA, then ExitProcess.

· Reverse shell: connects back to a remote IP and spawns [Link].


· Downloader: calls URLDownloadToFile and executes.

In hex, you can spot API names like WinExec, LoadLibraryA, GetProcAddress inside the
shellcode (they are often hashed or encoded, but sometimes plain).

Exercise 38.3: Given shellcode starting with 31 C0 64 A1 30 00 00 00 8B 40 0C 8B 70 1C 8B 40


08 8B 14 88 8B 40 10 85 C0 75 F2, what is it doing? (It's a classic PEB walk to find kernel32
base.)

38.5 Process hollowing – advanced injection

Instead of injecting shellcode, process hollowing creates a suspended process (e.g.,


[Link]), then unmaps its original code and writes a malicious executable into its memory.
The steps:

1. CreateProcess with CREATE_SUSPENDED

2. NtUnmapViewOfSection (to remove original executable)

3. VirtualAllocEx and WriteProcessMemory to write the new PE

4. SetThreadContext to set the entry point

5. ResumeThread

In hex, look for NtUnmapViewOfSection (syscall or API call). This is less common but can be
recognized.

Exercise 38.4: In a process hollowing sample, find ZwUnmapViewOfSection (syscall number on


x64? It varies). Or search for the import NtUnmapViewOfSection.

38.6 Manual extraction of the injected PE


If you have the injecting process's memory dump, you can locate the injected PE by searching
for the MZ signature (4D 5A). The shellcode often writes the entire PE file into memory. You can
copy that region to a new file and analyze it separately.

Exercise 38.5: In a hex dump of the injector, search for 4D 5A after a WriteProcessMemory call.
That may be the beginning of an embedded PE.

38.7 Translating injection code to C

Once you recognize the API calls, you can write a C equivalent. For example:

```c

HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);

LPVOID addr = VirtualAllocEx(hProcess, NULL, shellcode_len, MEM_COMMIT,


PAGE_EXECUTE_READWRITE);

WriteProcessMemory(hProcess, addr, shellcode, shellcode_len, NULL);

CreateRemoteThread(hProcess, NULL, 0, (LPTHREAD_START_ROUTINE)addr, NULL, 0, NULL);

```

This is exactly what the machine code does.

Exercise 38.6: Given hex that pushes arguments and calls CreateRemoteThread via IAT, write
the C equivalent.

38.8 Recognizing anti‑forensics in injection


Some injectors use direct syscalls instead of kernel32 functions to avoid hooks. On x64, a
syscall for NtAllocateVirtualMemory looks like:

```

48 B8 18 00 00 00 00 00 00 00 mov rax, 0x18 (syscall number)

48 33 C9 xor rcx, rcx

...

0F 05 syscall

```

Recognizing these patterns tells you that the code is trying to bypass user‑mode hooks.

Exercise 38.7: In a sample, look for 0F 05 (syscall) with a large immediate in RAX. That's a direct
system call.

38.9 Shellcode analysis – mental simulation

You can manually emulate shellcode just like any machine code. For example:

```

31 C0 50 68 2E 65 78 65 68 63 6D 64 2E 54 B0 6A 50 FF 15 ...

```

Simulate: xor eax,eax (eax=0); push eax; push "exe"; push "cmd."; etc. This builds the string
"[Link]". Then call WinExec. You can reconstruct it.

Exercise 38.8: Write the C equivalent of the above shellcode (assuming the final call is to
WinExec with "[Link]").

38.10 Summary of Chapter 38

· Code injection uses VirtualAllocEx, WriteProcessMemory, CreateRemoteThread.

· Shellcode is machine code stored as a byte array.

· Process hollowing is a more advanced technique using NtUnmapViewOfSection.

· Recognize injected PE by searching for MZ in memory.

· Direct syscalls avoid user‑mode hooks.

· Manual analysis of shellcode is identical to normal code reading.

Exercises for Chapter 38:

1. Find a sample of CreateRemoteThread injection online (or write your own). Open the injector
in a hex editor and locate the shellcode bytes.

2. Disassemble the first 20 bytes of shellcode. What API does it call?

3. Why is NtUnmapViewOfSection needed for process hollowing? (To remove the original
executable so you can write a new one.)

4. Write a small C injector, compile, and then manually identify the WriteProcessMemory call in
the hex.

5. How would you distinguish a direct syscall from a standard API call? (Look for 0F 05 instead
of FF 15.)

---

Chapter 39: API Hooking – Intercepting Function Calls


39.1 What is API hooking?

API hooking is a technique to intercept calls to functions (e.g., MessageBoxA, CreateFile). The
hook replaces the first few bytes of the target function with a jmp to the hooking code. The
hook can log, modify arguments, or block the call. As a manual reader, you need to recognize
hooks in executables (both the code that installs them and the hooked functions themselves).

39.2 Inline hooking – replacing bytes

Inline hook overwrites the beginning of a function with:

· A jmp rel32 (0xE9) to the hook function, or

· A push addr; ret (0x68 xx xx xx xx 0xC3), or

· A mov eax, addr; jmp eax (0xB8 xx xx xx xx 0xFF 0xE0).

In hex, a hooked function might start with E9 10 20 00 00 instead of the normal 55 89 E5


prologue. If you see a function that begins with E9 (jump), it is likely hooked.

Exercise 39.1: In a process memory dump, look for a function that starts with E9. That's an
inline hook.

39.3 Recognizing the trampoline

To preserve the original functionality, the hook often allocates a trampoline – a copy of the
overwritten bytes followed by a jump back to the original function. Example:

· Original bytes: 55 89 E5 83 EC 08 ...

· Hook overwrites first 5 bytes with E9 xx xx xx xx


· The trampoline contains: 55 89 E5 83 EC 08 E9 yy yy yy yy (original 5 bytes + jump to rest of
original).

In hex, you'll see a block of code that looks exactly like the start of the original function but then
a jmp. That's the trampoline.

Exercise 39.2: Given original bytes 55 89 E5 83 EC 08 and hook overwrites E9 34 12 00 00, what
would the trampoline look like? (55 89 E5 83 EC 08 E9 xx where xx jumps to original+5).

39.4 Installing hooks – writing to code memory

The hooking code must change memory protection (VirtualProtect), then write the jmp bytes. In
hex, you'll see:

· VirtualProtect (IAT call)

· mov of bytes to the target address (e.g., C7 05 xx xx xx xx E9 34 12 00 00 – mov dword ptr


[addr], 0x1234E9? Actually careful: E9 is 0xE9, so you need to write 5 bytes.)

· Often a loop writing 5 bytes.

Exercise 39.3: In a hooking sample, find C7 05 followed by an address and the value E9. That's
writing the jump.

39.5 Detouring via IAT (Import Address Table) hooking

Instead of modifying code, you can overwrite the IAT entry so that the program calls your
function instead of the real API. In hex, the IAT contains function pointers. Hooking code writes
a new address over the IAT entry. The pattern:

· mov eax, [IAT_address] (read old)


· mov [IAT_address], hook_address (write new)

In hex: 8B 05 xx xx xx xx 89 05 xx xx xx xx. You'll see two references to the same address (one
read, one write). That's IAT hooking.

Exercise 39.4: Given 8B 0D 34 20 00 00 89 0D 34 20 00 00 – what does it do? (Loads from IAT


slot and stores same value – no hook. For hooking, the stored value would be different.)

39.6 Recognizing hooked functions during manual reading

When you are reading a function that is supposed to be a system API (like MessageBoxA), but
its first bytes are E9 or EB, you know it's hooked. You can follow the jump to find the hook code.
The hook code will eventually call the original (perhaps via a trampoline) or return a fake result.

Exercise 39.5: In a hooked MessageBoxA, you see E9 10 20 00 00. You go to the target and see
a hook that logs the arguments then calls the original. Write the C equivalent of the hook.

39.7 Anti‑hooking tricks

To detect hooks, code may check the first bytes of an API. Example:

```

mov edx, [MessageBoxA]

cmp word ptr [edx], 0xE9E8 ? Actually compare first byte to 0xE9.

```

In hex: 8B 15 xx xx xx xx 80 3A E9 74 xx – that's checking if the first byte is E9 (jmp). If yes, it's


hooked.
Exercise 39.6: Write the hex for a check that sees if MessageBoxA starts with 0xE9. Then write
the C equivalent.

39.8 Manual unhooking – mental restoration

If you encounter a hooked function, you can manually "unhook" it by reading the original bytes
from the trampoline (or from a backup). For example, if the trampoline contains 55 89 E5 83 EC
08 E9 yy, you know the original prologue is 55 89 E5 83 EC 08. You can then continue
disassembling from there (by adding 5 to the trampoline's address). This allows you to read the
original function.

Exercise 39.7: Given a trampoline at address 0x1000 with bytes 55 89 E5 83 EC 08 E9 20 01 00


00, and the rest of the original function at 0x1020, how would you manually disassemble the
original? (Start at 0x1000 for first 5 bytes, then jump to 0x1020.)

39.9 Hooking in Linux – LD_PRELOAD and ptrace

Linux uses different techniques: LD_PRELOAD (shared library overriding) or ptrace (debugger).
In machine code, you may see calls to dlsym to get function addresses, then mprotect and
memcpy to write hook. The opcodes are the same but the syscalls differ.

Exercise 39.8: In a Linux hook, look for mprotect syscall (0x7D on x86_64) followed by mov and
jmp. Recognize that.

39.10 Summary of Chapter 39

· API hooking intercepts function calls by overwriting code (inline hook) or IAT entries.

· Inline hook: jmp rel32 (0xE9) at function start.


· Trampoline: copy of original bytes + jump back.

· IAT hook: overwrite the function pointer in IAT.

· Recognize hooks by seeing unusual prologues (starting with E9) or writes to IAT.

· You can manually follow jumps and restore original code mentally.

Exercises for Chapter 39:

1. Write a simple inline hook that replaces MessageBoxA with your own function. Compile it and
examine the bytes of MessageBoxA in memory (use a debugger).

2. In a hex dump of a hooked binary, find the trampoline for CreateFileA. What are the first 5
bytes of the original?

3. Why does an IAT hook not require a trampoline? (Because the original function code remains
intact; only the pointer changes.)

4. How can you detect an IAT hook by reading memory? (Compare IAT entry value with the
actual function address from a known base.)

5. Write the hex for a simple anti‑hook that checks the first byte of ExitProcess and exits if it's
E9.

---

Chapter 40: Rootkit Techniques – Kernel‑Mode Code Reading

40.1 What is a rootkit?

A rootkit is software that hides its presence (files, processes, network connections) by
modifying the operating system at kernel level. Unlike user‑mode executables, rootkits run in
ring 0. Their machine code is in kernel drivers (.sys on Windows, .ko on Linux). Reading rootkit
machine code requires knowledge of kernel structures (SSDT, IDT, system call table) and
privileged instructions.
40.2 Recognizing rootkit behavior in hex

Typical rootkit actions:

· Hooking system calls: replacing entries in the System Service Dispatch Table (SSDT) or syscall
table.

· Hooking interrupt handlers: modifying the IDT (Interrupt Descriptor Table).

· Direct kernel object manipulation (DKOM): altering kernel structures (e.g., EPROCESS hide
process).

· SSDT hooking: overwrite the function pointer in KeServiceDescriptorTable.

In hex, look for:

· mov cr0, eax (disable write protection) followed by writes to the SSDT table.

· sidt (store IDT) and then mov to IDT entries.

· Access to PsActiveProcessHead (linked list of processes) and LIST_ENTRY manipulation.

Exercise 40.1: In a rootkit driver, search for 0F 20 C0 (mov eax, cr0). That's reading CR0 (control
register). Often followed by 0D 00 00 00 00 (or and to modify). That's disabling WP bit.

40.3 SSDT hooking – replacing system call pointers

On Windows, the KeServiceDescriptorTable (exported by ntoskrnl) contains function pointers for


system calls. A rootkit locates the table (often by pattern scanning or using
MmGetSystemRoutineAddress), then overwrites the pointer for a specific syscall (e.g.,
NtQueryDirectoryFile to hide files). In hex, you'll see:
· mov eax, [KeServiceDescriptorTable] (get table)

· mov ecx, [eax+index*4] (save original)

· mov [eax+index*4], hook_address (replace)

Exercise 40.2: In a rootkit driver, find 48 8B 0D xx xx xx xx (mov rcx, [KeServiceDescriptorTable])


on x64. Then look for 48 89 0C C1 (mov [rcx+rax*8], rcx?) Actually need specific.

40.4 Recognizing direct syscall table modification (x64)

On x64, the syscall table is not exported directly. Rootkits find it by reading the KiSystemCall64
function and extracting the table address. The code is complex, but you can look for rdmsr
(0x0F 0x32) to read IA32_SYSENTER_EIP (MSR 0x176) to find the syscall handler, then scan for
a jmp table.

Exercise 40.3: Search for 0F 32 (rdmsr) in a rootkit. That's reading a model‑specific register.

40.5 DKOM – hiding processes

The EPROCESS structure (Windows) has a LIST_ENTRY (Flink, Blink) that links all processes. To
hide a process, the rootkit removes its entry from the linked list. In hex, you'll see:

· mov eax, [PsActiveProcessHead]

· mov ebx, [eax] (Flink)

· mov ecx, [eax+4] (Blink)

· Then writes to bypass the entry.

In assembly:
```

mov eax, [PsActiveProcessHead]

mov ebx, [eax] ; target Flink

mov ecx, [eax+4] ; target Blink

mov [ebx+4], ecx ; Blink of next points to previous

mov [ecx], ebx ; Flink of previous points to next

```

That's removing a node. In hex: A1 xx xx xx xx 8B 18 8B 48 04 89 4B 04 89 19.

Exercise 40.4: In a rootkit driver, find the pattern A1 xx xx xx xx 8B 18 8B 48 04. That's the
DKOM unlink.

40.6 Recognizing rootkit installation persistence

Rootkits often install via driver loading (.sys). The install code is in a user‑mode executable that
calls OpenSCManager, CreateService, StartService. In hex, look for those API calls. For
kernel‑mode, the driver's DriverEntry will often set up callbacks (e.g., CmRegisterCallback for
registry filtering, PsSetCreateProcessNotifyRoutine for process monitoring).

Exercise 40.5: In a rootkit driver, search for PssetCreateProcessNotifyRoutine import (or


PsSetCreateProcessNotifyRoutineEx). That's a sign of process monitoring.

40.7 Reading kernel‑mode machine code – same as user mode

The instructions are the same x86/x64 opcodes. The difference is the environment: different
APIs (e.g., ExAllocatePoolWithTag instead of malloc), and privileged instructions. So your
existing knowledge applies directly. You just need to learn kernel API names.

Example – kernel function that hides a PID:

```

mov eax, [ebp+8] ; PID to hide

call PsLookupProcessByProcessId

test eax, eax

jnz error

mov eax, [eax+0x50] ; EPROCESS + ActiveProcessLinks

... (unlink)

```

You can translate to C-like pseudocode.

Exercise 40.6: Disassemble a small rootkit DriverEntry routine from a known sample. Write the C
equivalent using kernel APIs.

40.8 Detecting rootkits by manual reading

If you have a memory dump of the kernel, you can manually compare the syscall table entries to
the original addresses (from a clean system). The difference is the hook. In hex, you would
compare the values at the syscall table offset.

Exercise 40.7: Given a clean syscall table entry at 0x1000: 00 10 00 00, and a hooked one at
0x1000: 00 20 00 00. The hook address is 0x2000. You can see that.
40.9 Anti‑rootkit techniques – reading the rootkit's own anti‑detection

Rootkits may check for debuggers or analysis tools (like windbg). They can use
NtQuerySystemInformation to detect kernel debugger. In hex, look for
NtQuerySystemInformation (syscall number 0xAD on x64?) and check for
SystemKernelDebuggerInformation class (0x23). Then conditionally hide.

Exercise 40.8: Find a rootkit that calls NtQuerySystemInformation with a specific class. That's
anti‑detection.

40.10 Summary of Chapter 40

· Rootkits run in kernel mode (ring 0) and hide activity.

· SSDT hooking: replace syscall pointers in KeServiceDescriptorTable.

· DKOM: unlink processes from PsActiveProcessHead.

· Recognizable patterns: mov eax, cr0, A1 xx xx xx xx 8B 18 ..., KeServiceDescriptorTable


references.

· Kernel machine code uses same instructions as user mode; only APIs differ.

· Manual reading of rootkits requires familiarity with kernel structures.

Exercises for Chapter 40:

1. In a rootkit sample, locate mov eax, cr0; and eax, 0xFFFEFFFF; mov cr0, eax – this disables
write protection.

2. Find a mov eax, [KeServiceDescriptorTable] reference. What is the address of the table?

3. Write the C equivalent for a DKOM unlink that hides a process given its EPROCESS address.

4. Why does a rootkit need to disable [Link]? (To write to read‑only memory like the syscall
table.)
5. Search for PsActiveProcessHead in a memory dump of the kernel. How many processes are
linked?

---

End of Chapters 36–40. You now have deep knowledge of advanced obfuscation (flattening,
virtualization), code injection, API hooking, and rootkit techniques. The remaining 60 chapters
(41–100) would cover topics such as: binary patching, writing a disassembler in Python, writing
a PE loader from scratch, emulating shellcode, advanced fuzzing of binary formats,
return‑oriented programming (ROP) exploit construction, binary instrumentation (Intel PIN),
symbolic execution with angr, firmware reverse engineering (UEFI), and analyzing obfuscated
malware in depth. Each would be as detailed as these. You have the skills to read almost any
machine code with your eyes and to understand the most complex protective layers.

Here are Chapters 41 through 45 of the course. Continuing the path to 100 chapters, each is
long and detailed, with examples and exercises. You are now moving into advanced reverse
engineering: patching executables, writing your own disassembler, building a PE loader,
emulating shellcode, and binary fuzzing.

---

Chapter 41: Binary Patching – Modifying Executables with Your Own Hands

41.1 What is binary patching?

Binary patching means changing the machine code directly in an executable file (or in memory)
to alter its behavior. You don't have the source code; you have only the hex bytes. With the skills
from previous chapters, you can manually change a few bytes to, for example, invert a condition,
skip a check, or replace a constant. Patching is the ultimate test of your ability to read and
understand machine code.
41.2 When to patch – common use cases

· Cracking: bypass a serial number check or trial expiration.

· Bug fixing: correct a logic error when source is unavailable.

· Behavior modification: change a jne to je to flip a branch.

· NOP out a call to disable a feature (e.g., telemetry).

· Change constants: replace 0x64 (100) with 0x00 (0) to make a timer infinite.

41.3 The simplest patch – inverting a conditional jump

In Chapter 5 you learned that 74 is JE (jump if equal) and 75 is JNE (jump if not equal). To invert
a condition, change 74 to 75 (or vice versa). Example – a license check:

Original hex: 83 F8 0A 74 05 B8 00 00 00 00 C3 (cmp eax, 10; je valid; mov eax,0; ret). If you
change 74 to 75, the jump happens when not equal, so the invalid path becomes valid. In a hex
editor, you change one byte from 0x74 to 0x75.

Exercise 41.1: Given a function that returns 1 if serial is correct, else 0. Find the conditional jump
and patch it to always return 1. (Look for 74 after a cmp. Change to 75 or EB.)

41.4 Patching to always jump – using EB (unconditional jump)

Sometimes you want to always take a branch, ignoring the condition. Replace the conditional
jump (e.g., 74 xx) with an unconditional EB xx. But you must adjust the offset. Example: 74 0A
(je +10) → change to EB 0A (jmp +10). Now the jump is always taken.

Exercise 41.2: Original: 83 F8 01 74 08 B8 00 00 00 00 C3. Patch to always jump to the mov


eax,0? Wait, that would return 0. Actually you might want to skip the mov eax,0. Change 74 to EB
– then it always jumps over the mov eax,0, so returns whatever eax was (non-zero). That's a
patch.

41.5 NOPing out instructions – replacing with 90 (NOP)

To remove an instruction without changing offsets (so later jumps remain correct), overwrite it
with NOPs (0x90). Example: a call to a function that displays a nag screen. Replace E8 xx xx xx
xx with 90 90 90 90 90 (5 NOPs). The program will do nothing instead of calling the nag.
However, if the return value of the call was used, NOPing may break the stack. You must be
careful.

Exercise 41.3: Given E8 10 20 00 00 85 C0 74 05, patch the call to NOPs. How many NOPs? (5
bytes → 5 NOPs). The test eax, eax after will now use whatever garbage was in eax, so you may
need to patch further (e.g., xor eax, eax before).

41.6 Changing constants – find and replace

If you see B8 64 00 00 00 (mov eax, 100), you can change 64 to 00 to make it 0, or to FF to make
it 255. Or change a cmp immediate: 83 F8 0A (cmp eax, 10) → change 0A to 05 to compare with
5. Search for the byte pattern in a hex editor and modify.

Exercise 41.4: In a program that has 3D 10 27 00 00 (cmp eax, 10000), change it to 3D 00 00 00


00 (cmp eax, 0). What effect? (Now the comparison is always false unless eax==0.)

41.7 Manual patch calculation – updating offsets after byte changes

When you change the length of an instruction (e.g., replace a 5‑byte call with 5 NOPs – no length
change), offsets stay the same. But if you change a 2‑byte instruction to a 5‑byte instruction
(e.g., EB 00 to E9 xx xx xx xx), all subsequent jumps must be recalculated. This is hard manually.
It's better to use short patches that preserve length or use a tool like x64dbg to patch and let the
debugger adjust offsets.

Exercise 41.5: Why is replacing 74 05 (2 bytes) with EB 05 (2 bytes) safe, but replacing with E9
05 00 00 00 (5 bytes) not safe? (It shifts all later code, breaking relative jumps.)

41.8 Patching in memory vs patching on disk

Patching the .exe file on disk permanently changes it. Patching in memory (with a debugger) is
temporary. For manual reading, you can decide to patch on disk using a hex editor. Always
make a backup.

Exercise 41.6: Open a small .exe in a hex editor. Find a 74 (je) and change it to 75. Save as a
new file. Run both and compare behavior. You've just cracked a conditional.

41.9 Recognizing common patch targets

· Serial checks: look for cmp with a hardcoded value, or call to a function that returns 0/1, then a
test eax, eax followed by jz or jnz. Patch the jump.

· Trial timers: look for a cmp with a date value, or a sub that reduces a counter.

· Nag screens: look for call to MessageBoxA with a specific title. NOP it out.

Exercise 41.7: In a crackme (download a simple one), locate the serial validation routine. Patch
it to accept any input. Document the byte changes.

41.10 Advanced patching – adding code (code cave)

Sometimes you need to add new code (e.g., always return 1). Find an unused area of the
executable (a "code cave" – a region of zeros or padding bytes, often CC or 00). Write your new
code there, then jump to it from the original location. This requires:
1. Find a cave (e.g., at end of .text section or between functions).

2. Write your new bytes (e.g., B8 01 00 00 00 C3 – mov eax,1; ret).

3. At the original location, replace the code with a jmp to the cave (e.g., E9 xx xx xx xx).

4. If needed, after your cave code, jump back to the original flow.

Example: original function returns 0; you want it to return 1. Instead of patching the mov eax,0 to
mov eax,1, you can jump to your cave that does mov eax,1; ret.

Exercise 41.8: Find a code cave in a real .exe (look for a long run of CC or 00). Calculate the
offset for a jmp from the original location to the cave. Write the hex for the patch.

41.11 Summary of Chapter 41

· Binary patching modifies executables at the byte level.

· Common patches: invert conditional jumps (74 ↔ 75), NOP out calls (90), change constants.

· Always preserve instruction length or adjust offsets.

· Code caves allow adding new code.

· Manual patching is the ultimate test of your machine code reading ability.

Exercises for Chapter 41:

1. Write a small C program with an if (x == 1234) branch. Compile it. Patch the binary to accept
any x.

2. Find a shareware program with a trial period (e.g., 30 days). Locate the comparison with 30.
Change it to 3000 days.

3. Why is NOPing a call not always safe? (The call may have returned a value that is later used.)
4. Patch a mov eax, 0 to mov eax, 1 without changing instruction length. (Change B8 00 00 00
00 to B8 01 00 00 00 – same length.)

5. Write a small code cave that prints "Patched!" using MessageBoxA and then returns to
original. Insert it into an executable.

---

Chapter 42: Writing Your Own Disassembler (in Your Head, Then in Code)

42.1 What is a disassembler?

A disassembler translates machine code (hex bytes) into assembly mnemonics (mov eax, 1).
You've been doing this manually in your head for 41 chapters. Now you'll learn the formal
structure of an x86/x64 instruction so that you could write a program to do it. Even if you never
write one, understanding the encoding solidifies your manual reading skills.

42.2 The x86 instruction format (brief recap)

An x86 instruction can be 1 to 15 bytes. It consists of:

· Prefixes (optional, up to 4): lock (F0), rep (F3, F2), segment overrides, operand‑size override
(66), address‑size override (67), REX (40‑4F on x64).

· Opcode (1‑3 bytes): the main operation (e.g., B8 for mov eax, imm32).

· ModRM (optional, 1 byte): specifies addressing mode and registers.

· SIB (optional, 1 byte): scale‑index‑base for complex addressing.

· Displacement (0,1,2,4 bytes): an address offset.

· Immediate (0,1,2,4,8 bytes): a constant operand.


To disassemble, you read the first byte, decide how many prefixes, then decode the opcode,
then depending on opcode, parse ModRM, etc.

Exercise 42.1: In your head, disassemble 48 8B 05 34 12 00 00. The 48 is REX (64‑bit). 8B is


mov r64, r/m64. The ModRM 05 means [rip+disp32]. So mov rax, [rip+0x1234]. You've just done
what a disassembler does.

42.3 Building a simple opcode table in your mind

For manual reading, you don't need the full table. You only need the most common opcodes
you've learned:

· 90 = NOP

· F4 = HLT

· B0‑B3 = mov al/cl/dl/bl, imm8

· B8‑BF = mov eax/ecx/edx/ebx/esp/ebp/esi/edi, imm32

· 04, 2C = add/sub al, imm8

· 05, 2D = add/sub eax, imm32

· EB = jmp rel8

· E9 = jmp rel32

· 74‑7F = conditional jumps

· 8B = mov r32, r/m32 (with ModRM)

· 89 = mov r/m32, r32

· E8 = call rel32

· C3 = ret

· FF 15 = call [IAT]

· FF 25 = jmp [IAT]
Exercise 42.2: Extend the table with opcodes for inc, dec, push, pop, cmp, test.

42.4 Decoding ModRM bytes – a simple mental algorithm

The ModRM byte (mod reg/opcode r/m) is a single byte: bits 7‑6 = mod, bits 5‑3 = reg, bits 2‑0 =
r/m. For manual reading, you don't need to decode all combinations. Instead, learn the most
common:

· 05 = [rip+disp32] (x64) or [disp32] (x86) when mod=00, r/m=101.

· 45 xx = [ebp+disp8] when mod=01, r/m=101.

· 85 xx xx xx xx = [ebp+disp32] when mod=10, r/m=101.

· 04 24 = [esp] when mod=00, r/m=100 (SIB).

· C0 = al (reg=000, r/m=000? Actually C0 is often rol etc.)

For speed, recognize that 8B 45 08 = mov eax, [ebp+8]. 8B 4D 0C = mov ecx, [ebp+12]. You
have internalized these patterns.

Exercise 42.3: Decode the ModRM byte in 8B 55 F8 (55 is ModRM? Actually 55 is push ebp.
Wrong. 8B 55 F8: opcode 8B, ModRM 55 = mod=01, reg=010 (EDX), r/m=101 (ebp). So mov edx,
[ebp-8]. Correct.)

42.5 The SIB byte – scale, index, base

When ModRM.r/m = 100 (4), the next byte is SIB. Example: 8B 04 85 – ModRM 04 = mod=00,
r/m=100 (SIB present). SIB 85 = scale=2 (10b), index=4 (ESP), base=5 (EBP). So mov eax, [EBP +
EDI*4]? Not exactly. For manual reading, you can ignore SIB until you encounter it. In practice,
you see 8B 04 8D often for array indexing. Recognize 8B 04 85 xx xx xx xx as mov eax, [eax*4 +
imm32].
Exercise 42.4: In a real binary, find an instruction with a SIB byte (look for 8B 04 followed by a
byte that is not a displacement). Decode the SIB.

42.6 Writing a disassembler in Python (mental model)

A simple disassembler works as:

· Read a byte. If it's a prefix, handle and continue.

· Look up opcode in a table. If it's multi‑byte (e.g., 0F), read next.

· Depending on opcode, read ModRM, then SIB if needed, then displacement, then immediate.

· Output mnemonic and operands.

You could write this yourself. But more importantly, your brain does this automatically now.

Exercise 42.5: Write pseudocode for a disassembler function that handles mov reg, imm32 and
add eax, imm32.

42.7 Handling variable‑length instructions – why manual reading is hard

The same byte sequence can be disassembled differently depending on where you start.
Example: 0F 31 is rdtsc. But if you start one byte earlier, you might get 80 0F 31 as a different
instruction. Disassemblers use linear sweep or recursive traversal. For manual reading, you rely
on knowing that code starts at function boundaries (entry points, call targets). You never start in
the middle of an instruction.

Exercise 42.6: Given bytes 89 C2 8B 00, start disassembling at 89. Then start at C2. What do
you get? (At 89: mov edx, eax; at C2: ret – nonsense because C2 is ret with immediate? Actually
C2 8B 00 is ret 0x8B – but that's valid too. So ambiguity exists.)
42.8 Building a mental disassembler for your own use

You don't need a full table. You've memorized patterns. For any new opcode you encounter, you
can look it up in an online reference (or in Intel manuals). The skill is systematic decoding: read
the first byte, decide instruction length, then read operands.

Exercise 42.7: Look up the opcode 0F A2 (CPUID). Now disassemble 0F A2 89 45 FC. (CPUID;
mov [ebp-4], eax.)

42.9 When to use a disassembler tool vs manual

For large functions, using a real disassembler (IDA, Ghidra, radare2) saves time. But for
understanding obfuscation, manual reading gives you insight into patterns that automated tools
miss. The best is to do both: use the tool to get the assembly, then manually verify confusing
parts.

Exercise 42.8: Write a small x86 function (e.g., int add(int a,int b) { return a+b; }). Assemble it.
Then manually disassemble the bytes. Compare with objdump.

42.10 Summary of Chapter 42

· Disassembler converts bytes to assembly by decoding prefixes, opcode, ModRM, SIB,


displacement, immediate.

· You already have a mental table of common opcodes.

· ModRM byte encodes addressing: 45 08 = [ebp+8] is a pattern you recognize.

· SIB is for complex addressing like [eax*4+array].

· Writing a disassembler is a fun project; understanding its structure improves manual reading.

· Even with tools, manual decoding is sometimes necessary for obfuscated code.
Exercises for Chapter 42:

1. Decode 48 89 5C 24 08 (x64). (REX.W=1, mov [rsp+8], rbx.)

2. Write a Python function that disassembles mov eax, imm32 (opcode B8).

3. What is the ModRM byte for mov eax, [ebx+4]? (Mod=01, reg=000, r/m=011 → 0x43? Actually
8B 43 04 – ModRM = 43.)

4. Why does the same ModRM value 05 mean different things in 32‑bit vs 64‑bit? (In 32‑bit, 05 =
[disp32]; in 64‑bit, with REX prefix, it becomes [RIP+disp32].)

5. Find an instruction with an SIB byte in a real binary. Write down the bytes and decode them.

---

Chapter 43: Building a PE Loader – Manually Loading an Executable

43.1 What is a PE loader?

When you double‑click an .exe, Windows loads it into memory: it allocates virtual memory, maps
sections (.text, .data, .rsrc) at the correct addresses, resolves imports, applies relocations, and
then jumps to the entry point. Building your own PE loader (in your head or in code) is the
ultimate test of understanding the PE format.

43.2 Overview of loading steps

To load a PE file manually (in a hex editor simulation), you need:

1. Read the DOS header to find the PE header offset.

2. Read the PE header to get file header and optional header.


3. Read the section headers to map each section at its virtual address.

4. Allocate memory (in your mental model, just note the base address).

5. Copy section raw data to virtual addresses.

6. Process relocations (.reloc section) to adjust absolute addresses.

7. Process imports: load required DLLs and resolve function addresses.

8. Set up TLS callbacks if any.

9. Jump to entry point.

Exercise 43.1: In a hex editor, open any .exe. Find the PE header offset at address 0x3C. That's
the first step of a PE loader.

43.3 Manually mapping sections – an exercise in addresses

Given a section header: Name: .text, VirtualAddress: 0x1000, SizeOfRawData: 0x2000,


PointerToRawData: 0x400. This means that at file offset 0x400, copy 0x2000 bytes to virtual
address 0x1000 (relative to base). The base is usually 0x400000 (for exe) or 0x10000000 (for
DLL). So absolute virtual address = base + VirtualAddress.

Exercise 43.2: For a .data section with VirtualAddress: 0x3000, PointerToRawData: 0x2400, and
base = 0x400000, what is the absolute virtual address of the .data section? (0x403000).

43.4 Manually applying relocations

Relocations adjust absolute addresses inside the code when the preferred base is not available.
Each relocation entry tells you where to add the delta. For manual reading, you can ignore
relocations if the executable is loaded at its preferred base (which is often the case for .exe but
not for DLLs). However, to understand the process: you take the delta = actual base - preferred
base. Then for each relocation entry, add the delta to the 32‑bit or 64‑bit value at that offset.
Exercise 43.3: Given a relocation entry of type 3 at page RVA 0x1000, offset 0x34, and delta =
0x10000, what happens? (Add 0x10000 to the dword at virtual address 0x401034.)

43.5 Resolving imports manually

The import table (.idata) contains names of DLLs and functions. For each imported function, the
loader writes the actual address into the IAT. You can simulate this by looking up the function
address in your mental map (e.g., MessageBoxA is at address 0x75501234 in your Windows
version). In practice, you'd call GetProcAddress. For manual reading, you don't need the actual
address; you only need to recognize that the IAT call will later point to the real function.

Exercise 43.4: In a PE file, locate the import table via the DataDirectory index 1. Find a
referenced DLL name (e.g., [Link]). That's what the loader reads.

43.6 Simulating a minimal loader on paper

Choose a tiny .exe (e.g., a "hello world" compiled with /DYNAMICBASE:NO and /FIXED to avoid
relocations). Manually compute:

· Base = preferred base (e.g., 0x400000).

· Entry point RVA = from optional header.

· Map sections: create a table of (file offset → virtual address).

· Then go to entry point (base + RVA). That's the first instruction you'll read. You have just
"loaded" the executable in your mind.

Exercise 43.5: Using a hex editor, extract the entry point RVA from a real .exe. Convert to file
offset using section headers. Then read the first 5 bytes at that file offset. You are now reading
the first instruction of the program.
43.7 Handling TLS callbacks (advanced)

If the PE has a TLS directory (index 9), the loader calls the callback functions before the entry
point. You can manually find the callbacks: the TLS directory contains AddressOfCallBacks – an
array of function pointers (terminated by 0). You can disassemble those callbacks. They may
run before main and could perform anti‑debugging.

Exercise 43.6: In a PE with TLS, locate the AddressOfCallBacks and follow it to the callback
function. Disassemble it manually.

43.8 Manual loading vs. actual loading

Windows does many more things: exception handling registration, stack allocation, environment
variables, command line parsing. But for your mental model, the above steps are enough to
understand where code comes from.

Exercise 43.7: Why does an .exe have a preferred base? (To avoid relocations; faster loading.)

43.9 Writing a PE loader in Python (concept)

You could implement a simple loader in Python that reads the file, allocates a bytearray, copies
sections, applies relocations, and then jumps into the code (using ctypes or unicorn). That's a
large project. But understanding the algorithm is the key.

Exercise 43.8: Write pseudocode for the map_sections step of a PE loader.

43.10 Summary of Chapter 43

· A PE loader maps sections from file to virtual memory at the base address.
· Relocations adjust absolute addresses when the base changes.

· Imports are resolved by writing function addresses into the IAT.

· TLS callbacks run before entry point.

· Manually simulating the loader helps you understand the relationship between file offsets and
virtual addresses.

· You can now find the entry point and begin disassembly at the correct location.

Exercises for Chapter 43:

1. Given a PE with sections: .text VA=0x1000, raw=0x400; .data VA=0x3000, raw=0x2400;


base=0x400000. What is the file offset of an instruction at virtual address 0x401234? (VA
0x401234 - base = 0x1234. Is that in .text? 0x1234 is between 0x1000 and 0x1000+size. Offset
= 0x400 + (0x1234-0x1000) = 0x634.)

2. Find the import table of [Link]. List three imported functions.

3. What is the difference between IMAGE_DIRECTORY_ENTRY_IMPORT and


IMAGE_DIRECTORY_ENTRY_IAT? (The import directory points to descriptors; the IAT is the
actual address table.)

4. Simulate loading a fixed‑base .exe in your head. What is the first instruction at entry point?

5. Why do DLLs need relocations more often than EXEs? (Because they can be loaded at
different bases depending on the process.)

---

Chapter 44: Emulating Shellcode – Running Bytes in a Sandbox Mentally

44.1 What is shellcode?

Shellcode is position‑independent machine code (often used in exploits) that does not rely on
absolute addresses, uses only relative addressing and APIs found via PEB walking or hashing. It
is typically small (under 1KB) and can be injected. Emulating shellcode in your head is a valuable
skill for exploit analysis and malware analysis.

44.2 Characteristics of good shellcode

· No hardcoded addresses: uses call/pop to get EIP, then offsets.

· No dependencies on DLL base: finds [Link] via PEB traversal.

· Uses push/pop to save registers.

· Self‑contained: often includes encoded strings that are decoded at runtime.

Exercise 44.1: In a shellcode sample, look for E8 00 00 00 00 58 (call next; pop eax) – that's the
classic EIP acquisition.

44.3 The call $+5; pop reg pattern

To get the current instruction pointer:

```

E8 00 00 00 00 call next

next: pop eax

```

After call, the return address (which is the address of next) is on stack. pop eax puts that
address into eax. Then you can compute offsets to strings or functions. In hex: E8 00 00 00 00
58. That's two bytes? Actually E8 00 00 00 00 is 5 bytes, 58 is pop eax, total 6 bytes.

Exercise 44.2: Emulate this code in your head. After execution, what does eax contain? (The
address of the pop eax instruction.)

44.4 Finding [Link] without imports (PEB walking)

Shellcode often finds [Link] base using the Process Environment Block (PEB). On x86:

```

mov eax, fs:[0x30] ; PEB

mov eax, [eax+0x0C] ; LDR

mov eax, [eax+0x14] ; InMemoryOrderModuleList (first module)

```

Then walks the list to find [Link] by name. In hex: 64 A1 30 00 00 00 8B 40 0C 8B 40 14.


This is common.

Exercise 44.3: In a shellcode sample, find the PEB walking pattern. Trace the steps mentally.

44.5 Hashing API names

To avoid storing plaintext "CreateFileA", shellcode uses hash functions (e.g., ROR13). It
computes a hash of "CreateFileA" and then compares with hashes of exported function names
until a match. The hash algorithm is often simple. For manual emulation, you don't need to
compute the hash; you just recognize the pattern: a loop that loads a name, hashes it, compares
to a constant.

Exercise 44.4: Given a shellcode that has a constant 0x0A2C7A5B and a loop that rotates and
adds, that's likely a hash. You can ignore the details and know that it's resolving an API.
44.6 Emulating a complete shellcode step by step

Take a simple shellcode that launches [Link] using WinExec. Steps:

1. Get EIP into eax.

2. Add offset to string "[Link]" (stored after code).

3. Push arguments.

4. Find WinExec via PEB walk and hash.

5. Call WinExec.

6. Exit.

You can manually emulate each instruction, keeping track of eax, ebx, etc. At the end, you'll see
that it calls the API.

Exercise 44.5: Find a public shellcode for Windows exec calc (from exploit‑db). Copy the hex
bytes. Manually emulate the first 20 bytes. What do they do?

44.7 Using a shellcode emulator (mental vs tool)

For small shellcode (under 200 bytes), mental emulation is feasible. For larger, use a tool like
scdbg or unicorn. But the mental exercise strengthens your decoding skills.

Exercise 44.6: Write a simple shellcode that calls MessageBoxA with "Hello". Manually encode it
in hex. Then mentally emulate it.

44.8 Recognizing shellcode stagers


Stager shellcode downloads larger payload from a URL. It may contain a URL string and call
URLDownloadToFileA. In hex, you'll see a long string of ASCII (e.g., [Link]
after the code. The code will push the string address and call the API.

Exercise 44.7: In a stager shellcode, locate the URL string. It's often after a call that pushes the
return address (which points to the string).

44.9 Common shellcode opcodes to recognize

· 31 C0 – xor eax, eax (clear)

· 50 – push eax

· 68 – push dword (used for pushing strings)

· FF D0 – call eax (after loading API address)

· C3 – ret

· 6A 00 – push 0

Exercise 44.8: Disassemble 31 C0 50 68 63 6D 64 00 54 50 FF 15 xx xx xx xx. (xor eax, eax; push


eax; push "cmd"; push esp; call [WinExec].)

44.10 Summary of Chapter 44

· Shellcode is position‑independent, often uses call/pop for EIP.

· PEB walking finds kernel32 base without imports.

· API names are hashed to avoid strings.

· Manual emulation of small shellcode is possible with register tracking.

· Stagers download additional payloads.

· Recognizing common shellcode patterns helps in exploit analysis.


Exercises for Chapter 44:

1. Write a 20‑byte shellcode that returns 0 (just xor eax,eax; ret). What are the bytes? (31 C0 C3)

2. Find a PEB walker shellcode online. Manually trace the first 10 instructions.

3. Why does shellcode avoid using call to absolute addresses? (Because the base address of
the shellcode in memory is unknown.)

4. Emulate the following: E8 00 00 00 00 58 05 06 00 00 00 50 B8 00 00 00 00 FF D0. (Gets EIP,


adds 6 to point to a string, pushes it, loads 0 into eax, calls eax – likely a crash.)

5. Write a simple shellcode that calls ExitProcess(0) (hash or IAT?). On modern Windows, you'd
need the API address.

---

Chapter 45: Binary Fuzzing – Finding Bugs by Feeding Random Inputs

45.1 What is fuzzing?

Fuzzing is a testing technique that provides random or malformed inputs to a program to trigger
crashes or bugs. As a manual reader, you can analyze a binary to identify potential fuzzing
targets (functions that parse input) and even craft inputs by understanding the code's validation
checks.

45.2 Manual fuzzing – reading to find parsing functions

In an executable, search for functions that:

· Take a buffer and a length (e.g., [ebp+8] = buffer, [ebp+12] = length).


· Have loops with cmp and jne that parse delimiters or validate characters.

· Call malloc or strcpy (dangerous).

· Have no bounds checking (look for rep movs without length validation).

Example: a function that copies a string with rep movsb using ecx from user input – that's a
classic overflow vulnerability.

Exercise 45.1: In a real binary, find a function that uses rep movsb (opcode F3 A4). Check if ecx
is bounded by the input size.

45.3 Recognizing unsafe functions

Common unsafe C functions and their machine code patterns:

· strcpy – often a loop with mov al, [esi]; mov [edi], al; test al, al; jnz. Or call to strcpy in IAT.

· sprintf – call with %s format string.

· memcpy – rep movsb or a loop with mov eax, [esi]; mov [edi], eax; add esi,4; add edi,4; loop.

· gets – not used often, but similar.

Exercise 45.2: Search for F3 A5 (rep movsd) – that's a memcpy of dwords. Is ecx controlled by
input?

45.4 Fuzzing without a tool – manual mutation

To manually fuzz, you would look at the code's validation: for example, if the code checks for if
(len > 100) return -1;, you can try length 101. If the code checks for ASCII digits only, try non‑digit
characters. By reading the comparisons, you can craft edge cases.
Example: A function that does:

```

cmp [ebp+8], 0x0A ; if length > 10? Actually cmp byte [esi], 0xA

jle ok

```

You know that input byte > 10 causes a different path. Try 0x0B.

Exercise 45.3: Given a function that has cmp [esi], 0x41; jne error, what input would cause an
error? (Anything not 'A'.)

45.5 Code coverage – which paths to test

By reading the control flow graph (you can reconstruct mentally from jumps), you can identify
which conditions lead to which branches. You want to trigger the branches that are less
common (e.g., error handlers) because they may be buggy.

Exercise 45.4: In a small function, draw a mental control flow graph. Which condition leads to
the most interesting path (e.g., a call to system)?

45.6 Fuzzing for integer overflows

Look for arithmetic operations where the result is used to allocate memory. Example:

```
mov eax, [ebp+8] ; user input

add eax, 1

push eax

call malloc

```

If user input is 0xFFFFFFFF, adding 1 wraps to 0, causing zero‑byte allocation. Then later writes
may overflow. In hex: 8B 45 08 40 50 E8 .... Recognize this pattern.

Exercise 45.5: Find an add eax, 1 or imul followed by malloc (or new). That's a potential integer
overflow.

45.7 Fuzzing for format string vulnerabilities

Look for a call to printf (or sprintf) where the format string is not a constant but a
user‑controlled buffer. In hex: FF 15 xx xx xx xx to printf. If you see push [ebp+8] then call printf
without a push offset .LC0, it's vulnerable.

Exercise 45.6: In a binary, find a printf call with a variable as the first argument (instead of a
constant string). That's a format string bug.

45.8 Manual crash reproduction – from machine code to input

If you find a crash condition (e.g., a rep movsb with ecx huge), you can compute the exact input
length that triggers the crash. For example, if the code reads a length prefix from the input, you
can craft a length of 0xFFFF. You'd need to write a small program to generate the input, but you
can mentally reason.

Exercise 45.7: Given a function that reads a 2‑byte length prefix, then copies that many bytes
into a fixed 256‑byte buffer. The machine code has movzx ecx, word ptr [esi]; rep movsb. What
input size crashes? (Length > 256.)

45.9 Using a fuzzer to confirm manual findings

You can use a fuzzer (like AFL) on the target binary. But the manual analysis tells you where to
focus. You can also manually create a proof‑of‑concept input using a hex editor.

Exercise 45.8: Write a Python script that generates a malformed input for a vulnerability you
manually identified (e.g., a very long string). Test it against the target.

45.10 Summary of Chapter 45

· Fuzzing finds bugs by feeding random inputs.

· Manual reading identifies parsing functions, unsafe copies, and arithmetic vulnerabilities.

· Look for rep movsb, add eax, 1 + malloc, variable printf.

· Reconstruct control flow to find edge cases.

· You can craft inputs based on the machine code's comparisons.

· Manual analysis guides fuzzing efforts.

Exercises for Chapter 45:

1. Find a binary that uses strcpy (IAT call). Write a short C program that overflows it. Then
examine the binary to see the lack of bounds check.

2. Locate a rep movsb loop. What controls ecx? Is it validated?

3. Why is rep movsd (dword copy) more dangerous than byte copy? (Same risk, but faster.)

4. Given a function that does cmp eax, 0x64; jle good; jmp error, what inputs bypass the error?
(eax <= 100.)

5. Write a simple fuzzing harness in Python that calls a binary with different inputs and monitors
for crashes (just mentally, not actually run).

---

End of Chapters 41–45. You now have practical skills in patching, disassembler design, PE
loading, shellcode emulation, and fuzzing. The remaining chapters (46–100) would cover topics
such as: Return‑Oriented Programming (ROP) exploit construction, binary instrumentation (Intel
PIN), symbolic execution (angr), firmware reverse engineering (UEFI), virtualization‑based
obfuscation deep dive, ARM64 reverse engineering, iOS binary analysis, kernel debugging, and
advanced malware unpacking. Each would follow the same detailed style. You now have the
knowledge to read, modify, and analyze executables at the machine code level with your own
eyes and brain.

Here are Chapters 46 through 50 of the course. Pushing toward 100 chapters, each is long and
dense. You will now learn Return‑Oriented Programming (ROP), binary instrumentation (Intel
PIN), symbolic execution (angr), firmware reverse engineering (UEFI), and advanced malware
unpacking. These chapters assume you have mastered everything from 1–45.

---

Chapter 46: Return‑Oriented Programming (ROP) – Exploiting Without Executable Code

46.1 What is ROP?

Return‑Oriented Programming (ROP) is an exploitation technique used when the stack is


executable but the code section is not (DEP/NX). Instead of injecting shellcode, the attacker
chains together small sequences of existing machine code called gadgets – each ending in ret
(C3). By controlling the stack, you can make the CPU execute one gadget, then ret to the next
gadget, and so on. Reading ROP chains manually is an advanced reverse engineering skill.
46.2 What a gadget looks like in hex

A gadget is a sequence of instructions ending with ret (C3). For example:

· 58 C3 – pop eax; ret (0x58, 0xC3)

· 5B C3 – pop ebx; ret

· 89 C0 C3 – mov eax, eax; ret (useless)

· 0F 31 C3 – rdtsc; ret

· 8B 00 C3 – mov eax, [eax]; ret

In a binary, these bytes appear naturally as part of normal code. An attacker finds them by
scanning the executable.

Exercise 46.1: In any .exe, search for the byte pattern 58 C3 (pop eax; ret). That's a gadget.
Count how many you find.

46.3 Recognizing a ROP chain in memory

When an exploit triggers, the stack contains a sequence of addresses (the gadgets) and
sometimes immediate values (parameters). If you dump memory, you'll see a series of 32‑bit or
64‑bit values that look like code addresses (often with small offsets within a module). For
example:

```

0x401234 (pop eax; ret)

0xDEADBEEF (value to pop into eax)


0x401240 (mov [eax], ecx; ret)

0x401250 (call eax; ret)

```

This is a ROP chain. You can manually trace it by reading each gadget's code.

Exercise 46.2: Given a stack dump of 8 bytes: 34 12 40 00 EF BE AD DE. If the first gadget is at
0x401234 which is pop eax; ret, what will the next gadget address be? (The next 4 bytes
0xDEADBEEF is not a gadget – it's a value popped into eax. The gadget after that is at
0x401240.)

46.4 Manually disassembling a gadget

Take the gadget 5B C3 (pop ebx; ret). When you see this address in a chain, you know it will pop
the next stack value into EBX, then move to the next gadget. So you can simulate the ROP chain
by walking the stack and executing each gadget in your mind.

Example chain:

Stack: [0x401000] (gadget1: pop eax; ret), [0x12345678], [0x401005] (gadget2: mov [eax], 0; ret)

Simulation:

· pop eax → eax = 0x12345678

· ret → jumps to 0x401005

· Gadget2: mov [eax], 0 → writes 0 to address 0x12345678

· ret → next gadget or crash.

Exercise 46.3: Write a short ROP chain that sets eax to 1 and returns. Use gadgets: pop eax; ret
at 0x1000, then value 1, then ret at 0x1002 (just a ret instruction). Simulate.
46.5 Common ROP gadgets to recognize

· pop reg; ret (0x58‑0x5F followed by C3) – load a value from stack into register.

· mov reg, reg; ret – copy register.

· add reg, reg; ret – arithmetic.

· xchg eax, reg; ret – swap.

· syscall; ret (0x0F 0x05 0xC3) – call syscall.

· pop eax; pop ebx; ret – multiple pops.

In x64, the same but with REX prefixes: 58 is still pop rax, but C3 is same.

Exercise 46.4: Disassemble 59 C3 (pop ecx; ret). That's a gadget.

46.6 Building a ROP chain to call an API

To call MessageBoxA, you need:

· Push arguments (hWnd, lpText, lpCaption, uType). Use gadgets that pop from stack into
registers, then push those registers, then call.

But you can also find a gadget that does call [eax] where eax points to IAT.

Example chain to call ExitProcess(0):

1. Gadget: pop eax; ret (load 0 into eax)

2. Gadget: push eax; ret? No, you need to push argument. Better: gadget that pops into ecx, then
mov [esp], ecx? Or find a call eax and set eax to ExitProcess IAT address.

Exercise 46.5: Given a gadget pop ecx; ret at 0x1000, and a gadget call ecx; ret at 0x1010, and
the IAT address of ExitProcess is 0x2000, write a ROP chain that calls ExitProcess(0). (Stack:
0x1000, 0x2000, 0x1010, 0x0)

46.7 Recognizing ROP in malware

Malware may use ROP to bypass DEP. You'll see a series of push instructions (building the ROP
chain) then a ret that jumps to the first gadget. The code may look like:

```

push 0x401234

push 0xDEADBEEF

push 0x401240

ret

```

In hex: 68 34 12 40 00 68 EF BE AD DE 68 40 12 40 00 C3. That's a manual ROP chain builder.


Recognizing this pattern tells you that the code is exploit‑like.

Exercise 46.6: In a malware sample, search for a sequence of push immediate followed by ret.
That's likely setting up a ROP chain.

46.8 Manually unpacking a ROP chain from memory dump

If you have a memory dump of a process after a ROP exploit, the stack contains the chain. You
can list all addresses, then disassemble each address to see the gadget. This is a manual
reverse engineering task.

Exercise 46.7: Given a stack dump: 0x401234, 0x0, 0x401240, 0x401250, 0x401260 and gadgets:

· 0x401234: pop eax; ret

· 0x401240: pop ebx; ret

· 0x401250: add eax, ebx; ret

· 0x401260: ret

Simulate the chain. What is the final eax? (eax=0, ebx=0, add still 0.)

46.9 Tools for ROP (but you can do manually)

Tools like ROPgadget or rp++ find gadgets. You can also do manually by scanning bytes. For
manual reading, you only need to recognize that the code is using ret as a control flow primitive.

Exercise 46.8: Write a small Python script that scans a binary for C3 and prints the previous 3
bytes as potential gadgets. That's a manual ROP finder.

46.10 Summary of Chapter 46

· ROP chains existing code gadgets ending in ret.

· Common gadgets: pop reg; ret, mov reg, [reg]; ret, call reg; ret.

· ROP chain is a sequence of addresses on the stack.

· Manually simulate by popping values and jumping to gadgets.

· Recognize ROP by push‑ret patterns or stack dumps with code addresses.


Exercises for Chapter 46:

1. Find 10 distinct gadgets in [Link] (e.g., pop eax; ret, pop ebx; ret, etc.).

2. Write a ROP chain that sets eax to 0x12345678 and returns.

3. Why is ret used as the end of a gadget? (Because it continues execution to the next address
on stack.)

4. In x64, what is the opcode for pop rax; ret? (0x58, 0xC3 same.)

5. Given a ROP chain that calls VirtualProtect to make memory executable, what gadgets would
you need? (Load arguments into registers, then call eax.)

---

Chapter 47: Binary Instrumentation – Intel PIN and Dynamic Analysis

47.1 What is binary instrumentation?

Binary instrumentation (BI) is the technique of injecting extra code into a running executable to
monitor its behavior (e.g., log every call, trace every mov). Intel PIN is a popular framework. As a
manual reader, you may encounter code that has been instrumented by a tool, or you may want
to understand how instrumentation works at the machine code level.

47.2 How PIN works – JIT rewriting

PIN takes the original executable, interprets or JIT‑compiles it, and inserts user‑defined analysis
calls before/after each instruction. The instrumented code is not the original bytes; it's modified.
In memory, you might see:

· Extra call instructions to analysis routines.


· Changed relative offsets.

· Additional stack frames.

Recognizing instrumented code: look for many call instructions to addresses in a separate
library ([Link]) or strange prologues that save registers excessively.

Exercise 47.1: In a process running under PIN, dump memory and look for call instructions that
jump to addresses not matching the original module's range. That's an instrumentation callback.

47.3 Manual instrumentation – inserting breakpoints (int3)

A simple form of instrumentation is inserting 0xCC (int3) at each instruction and attaching a
debugger. The debugger then logs the instruction and continues. You can do this manually in a
hex editor by replacing instruction bytes with CC. But you must preserve the original bytes for
later.

Example: replace the first byte of a mov eax, 1 (B8) with CC (breakpoint). When executed, it
triggers a debugger. You can then read the original byte from the debugger.

Exercise 47.2: In a small executable, manually replace a few nop (90) with CC. Run under a
debugger and observe the break.

47.4 Recognizing PIN instrumentation patterns

PIN inserts a "code cache" and analysis calls. In a PIN‑instrumented binary, you'll see:

· A jump to a code cache (a large block of memory filled with instrumented code).

· The original code is not executed directly; instead, there's a trampoline that jumps to PIN's JIT.
In hex, you might see E9 xx xx xx xx at the entry point that jumps far away (to PIN's memory).
That's not the original entry point. You can manually follow that jump.

Exercise 47.3: Run a simple program under PIN (using a pintool). Dump the memory at the entry
point. Compare with the original file. You'll see a jump.

47.5 Manual tracing – emulating instrumentation in your head

You can act as an instrumentor yourself: as you read machine code, you mentally insert log
statements. For example, whenever you see a call, note the target. That's what a PIN tool does
automatically. Your brain is the best instrumentation tool.

Exercise 47.4: Manually instrument a small function (from Chapter 10) by writing down every
mov instruction and its operands. That's an instruction trace.

47.6 Other instrumentation tools (DynamoRIO, Frida)

Frida injects a JavaScript engine into the process. Recognizable by strings like frida-agent in
memory, and by many call to dynamic code. Manual reading may reveal hooks on open, read,
etc.

Exercise 47.5: In a Frida‑hooked process, search memory for FRIDA string. That's the agent.

47.7 Writing a simple instrumentation stub in hex

You can write a tiny instrumentation that logs every call to a specific address. Example: patch a
call instruction to call my_logger instead, where my_logger prints the return address and then
jumps to the original target. The hex would be:
· Original: E8 10 20 00 00

· Patched: E8 xx xx xx xx (to logger)

· Logger code: pushad; push eax; ... ; popad; jmp original_target

This is a manual hook. You can implement it with a hex editor.

Exercise 47.6: Write the hex for a logger that prints "Call detected" using MessageBoxA, then
jumps to the original target. The logger must preserve all registers.

47.8 Detecting instrumentation – anti‑analysis

Malware can detect PIN by:

· Checking for injected DLLs ([Link]).

· Timing checks (instrumentation slows execution).

· Checking for int3 breakpoints.

In machine code, look for call to GetModuleHandleA with "[Link]" as argument. In hex, you'll see
a push of string "[Link]" then call.

Exercise 47.7: In a malware sample, search for the string [Link] in the .rdata section. That's an
anti‑instrumentation check.

47.9 Using instrumentation for manual reverse engineering

Even without tools, you can simulate instrumentation: step through code mentally, maintaining a
log of register changes and memory writes. This is the most thorough way to understand
complex code.

Exercise 47.8: Take any function from previous chapters. Manually instrument it by writing a
table: EIP, instruction, register changes, memory writes. Do this for 10 instructions.

47.10 Summary of Chapter 47

· Binary instrumentation inserts extra code to monitor execution.

· Intel PIN uses JIT rewriting; recognizable by code cache jumps.

· Manual instrumentation: replace instructions with int3 and use a debugger.

· Frida, DynamoRIO have similar patterns (strings, hooks).

· Anti‑instrumentation checks look for DLLs or timing.

· Your brain is a powerful instrumentor – manual tracing gives deep understanding.

Exercises for Chapter 47:

1. Write a small C program that prints "Hello". Compile it. Use a hex editor to replace the first
instruction of main with CC. Run under a debugger. What happens?

2. Find [Link] in a process running under PIN (use a memory viewer). What is its base address?

3. Why does PIN need a code cache? (To allow JIT compilation and instrumentation without
modifying original code.)

4. Manually instrument a loop that sums 1..10 (write the hex, then simulate and log each
iteration).

5. How would you detect Frida by reading memory? (Look for frida strings or named pipes.)

---
Chapter 48: Symbolic Execution – Understanding All Paths (angr)

48.1 What is symbolic execution?

Symbolic execution treats inputs as symbols (e.g., X) instead of concrete values. It explores all
possible paths simultaneously, generating constraints for each branch. The result is a set of
input values that reach each code block. As a human, you can perform basic symbolic execution
in your head for small functions, which helps you understand the logic without enumerating all
inputs.

48.2 Manual symbolic execution – an example

Consider the function:

```

cmp eax, 10

jle less

add eax, 5

ret

less:

sub eax, 2

ret

```

Concrete: for eax=5, path less; eax=15, path greater.

Symbolic: start with EAX = α (symbol). After cmp, two paths:


· Path 1: condition α ≤ 10 → execute sub eax, 2 → result = α - 2.

· Path 2: condition α > 10 → execute add eax, 5 → result = α + 5.

You now have a formula for each path.

Exercise 48.1: Perform symbolic execution on: cmp eax, 0; je zero; mov eax, 1; ret; zero: xor eax,
eax; ret. Write the result as piecewise function.

48.3 Handling loops symbolically

Loops are harder because you need to unroll them. For a loop that runs n times, where n is
symbolic, you might need to summarize. Manual symbolic execution is limited to small loops
with fixed bounds.

Example: loop that sums 1..n (where n is in ecx). Symbolically, result = n*(n+1)/2. You can
deduce that without emulating each iteration.

Exercise 48.2: Given a loop: xor eax, eax; mov ecx, 5; loop_start: add eax, ecx; loop loop_start.
The loop bound is concrete (5), so you can compute concretely (15). For symbolic bound ecx =
α, the result is α*(α+1)/2? But note that it counts down from α to 1. That's the same formula.
Manually derive.

48.4 Using angr – a symbolic execution engine

angr is a Python framework for symbolic execution. You can't run it manually, but you can
understand its output. angr takes a binary, finds the entry point, and explores paths. It outputs
the constraints for reaching certain addresses (e.g., the address of a crash). For manual reading,
you can simulate angr's approach by identifying all conditional jumps and collecting their
conditions.
Exercise 48.3: Given a function with two conditional jumps je and jne, list all possible path
condition combinations (e.g., condition1 true, condition2 true; condition1 false, condition2 false;
etc.)

48.5 Constraint solving – finding inputs that reach a bug

If you have a path condition like α < 10 && α > 20, that's unsatisfiable. If you have α ==
0x41414141, then input α = 0x41414141 triggers that path. You can manually solve simple
constraints.

Example: path condition: α > 0 && α < 5 → possible values 1,2,3,4.

Exercise 48.4: Solve for α: α > 100 && α < 150 && α % 10 == 0. (110,120,130,140.)

48.6 Recognizing code that is amenable to symbolic execution

Functions that are straight‑line with few loops and no external calls are easy to symbolically
execute in your head. Look for:

· No recursion.

· No indirect calls (call eax).

· No self‑modifying code.

· Loop bounds that are small constants or derived from inputs.

Exercise 48.5: In a real binary, find a function that validates a serial number using only
arithmetic and comparisons. That's a good candidate for manual symbolic execution.

48.7 Translating symbolic execution to C with constraints


You can write a C version of the function that returns a symbolic result using bitwise operations.
For example, the earlier if‑then‑else becomes:

```c

int f(int a) {

if (a <= 10) return a - 2;

else return a + 5;

```

That's already a symbolic representation. You have been doing this all along.

Exercise 48.6: Write a C function that symbolically represents: cmp eax, 10; jg greater; imul eax,
2; ret; greater: imul eax, 3; ret.

48.8 Limitations of manual symbolic execution

· Loops with symbolic bounds require induction.

· Memory accesses with symbolic addresses (e.g., mov eax, [ebx] where ebx is symbolic) are
hard.

· Multiple function calls (interprocedural) explode path count.

Thus, you use tools for large binaries. But for small key functions (serial check), manual
symbolic execution is powerful.

Exercise 48.7: Why is mov eax, [ebx] with symbolic ebx difficult? (Because it accesses
unbounded memory, creating many possible values.)

48.9 Concolic execution – mixing concrete and symbolic

To avoid path explosion, concolic execution runs with concrete values and records symbolic
constraints. You can simulate that by picking a concrete input (e.g., 0) and then seeing which
path is taken, then negating one condition to get a new input. That's a manual fuzzing technique.

Exercise 48.8: Given a function with two if statements, start with a=0, record path, then flip the
first condition's branch to generate new input. Do manually.

48.10 Summary of Chapter 48

· Symbolic execution treats inputs as symbols, explores all paths.

· You can do it manually for small functions (e.g., serial validators).

· Path conditions are conjunctions of comparisons.

· Solve constraints manually to find input values.

· Tools like angr automate this, but human understanding helps.

· Concolic execution mixes concrete and symbolic.

Exercises for Chapter 48:

1. Perform symbolic execution on: cmp eax, 5; je case1; cmp eax, 10; je case2; mov eax, 0; ret;
case1: mov eax, 1; ret; case2: mov eax, 2; ret. Write the piecewise function.

2. Solve for α: α > 0 && α < 100 && α * 2 == 0x80. (0x40 = 64.)

3. Find a simple crackme online. Use manual symbolic execution to compute the serial.

4. Why does symbolic execution suffer from state explosion? (Each branch doubles the number
of paths.)

5. Write a small C function that returns 1 if input is between 10 and 20 inclusive, else 0. Then
perform symbolic execution on it.

---

Chapter 49: Firmware Reverse Engineering – UEFI and Bootkits

49.1 What is firmware?

Firmware is low‑level software stored in ROM/Flash that initializes hardware before the OS
loads. UEFI (Unified Extensible Firmware Interface) is the modern PC firmware. It has its own
executable format (PE32+ but with a different subsystem) and runs in real‑mode or
protected/long mode. Reverse engineering UEFI firmware means reading raw machine code
from a firmware dump (often a .bin or .rom file). The code is x86/x64 but runs in a different
environment (no OS, no standard libraries).

49.2 Getting a firmware dump

Firmware images can be extracted from motherboard flash using tools like Flashrom. The
image contains several regions: descriptor, ME, BIOS, GbE, etc. The BIOS region contains the
UEFI executable. You can locate it by searching for the MZ signature (4D 5A) – but the first MZ
may be in a different region. The UEFI PE is often compressed (TianoCompress). You need to
decompress it first.

Exercise 49.1: Download a UEFI firmware update (e.g., from a motherboard vendor). Open the
.bin in a hex editor. Search for MZ. The first valid PE is the UEFI image.

49.3 UEFI PE format differences


UEFI uses the PE format but with Subsystem = 0x0A (EFI application) or 0x0C (EFI boot service
driver). The entry point is not main but efi_main. The calling convention is EFIAPI (Microsoft x64
fastcall for x64, or __attribute__((ms_abi))). Arguments are passed in RCX, RDX, R8, R9. The first
argument is a pointer to the EFI_HANDLE (image handle), second is a pointer to the
EFI_SYSTEM_TABLE.

Exercise 49.2: In a UEFI PE, look at the optional header Subsystem field at offset 0x5C (in the
optional header). If it's 0x0A, it's an EFI application.

49.4 UEFI machine code – same x86/x64

The machine code inside UEFI is standard x86/x64. However, the APIs are different: instead of
[Link], it uses EFI_BOOT_SERVICES and EFI_RUNTIME_SERVICES. These are tables of
function pointers. For example, to print to the console, you call gST->ConOut->OutputString. In
hex, you'll see:

```

mov rax, [SystemTable]

mov rax, [rax + 0x40] ; ConOut

mov rcx, [rax + 0x08] ; OutputString

call rcx

```

Recognize these as indirect calls through structure offsets.

Exercise 49.3: In a UEFI binary, search for FF 10 (call [rax]) – that's a typical call through a
function table.

49.5 Common UEFI bootkit techniques


Bootkits modify UEFI variables (NVRAM) or patch the bootloader to load a malicious driver early.
Recognizable patterns:

· SetVariable service (to persist a bootkit).

· LocateProtocol (to find graphics or file system protocols).

· LoadImage and StartImage (to load another EFI binary).

· Direct memory access (DMA) to hide from OS.

In hex, look for calls to LocateProtocol (often via the boot services table). The protocol GUID is
a 16‑byte constant that you can look up.

Exercise 49.4: Search for the SetVariable call in a UEFI bootkit (use known GUID 8BE4DF61-
93CA-11d2-AA0D-00E098032B8C for global variable). That's persistence.

49.6 Manual parsing of UEFI protocols

UEFI protocols are structures of function pointers. To manually reverse, you need to know the
offsets. For example, EFI_BOOT_SERVICES at offset:

· 0x00: Hdr

· 0x28: RaiseTPL

· 0x30: RestoreTPL

· 0x60: AllocatePages

· 0x68: FreePages

· 0x88: GetMemoryMap

· 0xA0: AllocatePool
· 0xA8: FreePool

· 0xB8: CreateEvent

· ... etc. You can look up the full table in the UEFI specification. When you see call qword ptr
[rcx+0x88], that's GetMemoryMap.

Exercise 49.5: Given a call call qword ptr [rdx+0xA0] (where RDX is the boot services table),
what function is it? (AllocatePool).

49.7 UEFI decompression and parsing

Many UEFI volumes are compressed with the Tiano compression algorithm (LZMA-like). The
signature is 0x90 0x20 0x01 0x01 (Tiano). After decompression, you get the PE image. You can
manually identify the compressed section by searching for that signature. But decompressing
by hand is not feasible; use UEFITool or Chipsec.

Exercise 49.6: In a firmware dump, search for 90 20 01 01. That's a compressed UEFI volume.
Note its offset.

49.8 Recognizing UEFI entry point

In a UEFI application, the entry point is at AddressOfEntryPoint in the PE header. The code
typically begins with push rbp; mov rbp, rsp; sub rsp, ... (standard prologue). The first argument
(RCX) is the image handle, second (RDX) is the system table. The code then uses the system
table to call ExitBootServices or ConOut.

Exercise 49.7: Extract a UEFI PE from a firmware dump. Find its entry point. Disassemble the
first 10 bytes. They will look like a normal x64 function.

49.9 Emulating UEFI code mentally


Because UEFI runs in a bare‑metal environment, you cannot assume any OS services. But you
can mentally emulate calls to known protocol functions. For example, ConOut->OutputString
prints a Unicode string. If you see a call to that with a string "Hello", you know it prints. You don't
need to know the exact address.

Exercise 49.8: In a UEFI binary, find a call to OutputString. The arguments are typically
(ConsoleHandle, UnicodeString). The string is often a \0‑terminated array of 2‑byte characters
(UTF‑16). Locate the string and read it.

49.10 Summary of Chapter 49

· Firmware (UEFI) is an x86/x64 executable in PE format, subsystem EFI.

· It uses protocol tables (EFI_BOOT_SERVICES, EFI_RUNTIME_SERVICES) instead of OS APIs.

· Recognize call [rax+offset] patterns to identify services.

· Bootkits use SetVariable, LoadImage, StartImage.

· UEFI firmware images may be compressed (Tiano signature).

· Manual reading is the same as normal x64, plus knowledge of UEFI structures.

Exercises for Chapter 49:

1. Download a sample UEFI application (e.g., from EDK2). Open it in a hex editor. Identify the
subsystem.

2. In a UEFI binary, find the offset of ConOut in the system table. (Hint: EFI_SYSTEM_TABLE has
ConOut at offset 0x40 on x64.)

3. What is the purpose of ExitBootServices? (To terminate boot services, giving control to OS.)

4. Search for the string UEFI in a firmware dump. It appears in many places.

5. Manually disassemble a UEFI function that prints "Hello World". Write the C equivalent (using
UEFI protocols).
---

Chapter 50: Advanced Malware Unpacking – Manual OEP Finding and Dumping

50.1 The ultimate challenge: unpacking a packed executable manually

You've learned to recognize packers (UPX, ASPack, Themida, VMProtect). Now you will
manually unpack a simple packed executable (e.g., UPX) by following the stub in a hex editor
and using mental emulation to locate the Original Entry Point (OEP). This combines all your
skills: reading x86, understanding sections, simulating jumps, and recognizing memory writes.

50.2 Review – UPX unpacking stub pattern

UPX stub (x86) typical bytes:

```

60 BE 00 00 40 00 pushad; mov esi, 0x400000

8D BE 00 80 FF FF lea edi, [esi-0x8000]

57 push edi

48 dec eax

83 CD FF or ebp, -1

EB 10 jmp short after_init

... (decompression loop using lodsb, stosb, etc.)

61 popad

E9 00 10 00 00 jmp OEP

```
The OEP is the target of the final jmp. In UPX, the OEP is often the original entry point of the
unpacked code.

Exercise 50.1: Open a UPX‑packed .exe in a hex editor. Find the 61 (popad) and then the E9
(jmp). The next 4 bytes are the offset to OEP. Compute the OEP address = (current address of
jmp) + 5 + offset.

50.3 Manually tracing the stub to find OEP

If you cannot find the final jmp easily (because of obfuscation), you can emulate the stub. The
stub will eventually load a register (usually EAX, EBX, or ECX) with the OEP and then jmp eax or
push eax; ret. Look for FF E0 (jmp eax) or 50 C3 (push eax; ret) after popad.

Exercise 50.2: In a packed sample, after the decompression loop, look for FF E0 or FF E1 (jmp
ecx). Trace back to where that register is set. That's the OEP.

50.4 Dumping the unpacked executable from memory

Once you have the OEP address (as a virtual address), you need to dump the unpacked code.
From a static hex editor, you cannot because the code is still compressed. You must run the
packed executable under a debugger, break at OEP, and dump the memory. But for manual
reading, you can simulate: the OEP is the first instruction of the original program. You can then
go to that file offset (using section mapping) after unpacking. However, because the unpacked
code is written to memory at runtime, you cannot see it in the static file. So manual static
unpacking is impossible without execution. However, you can recognize the OEP pattern: often
the OEP starts with 55 89 E5 (function prologue) or 8B FF 55 8B EC (hotpatch prologue).

Exercise 50.3: In a debugger, break at the OEP of a UPX‑packed executable. Dump the memory.
Then open that dump in a hex editor. You'll see the normal code. That's the unpacked
executable.
50.5 Manual OEP finding using section names

Some packers leave the original entry point in the PE header's AddressOfEntryPoint but
encrypted. The stub decrypts it and jumps. You can manually compute it by reading the stub
code. For example, a packer might do:

```

mov eax, [0x401000] ; load encrypted OEP

xor eax, 0x12345678 ; decrypt

jmp eax

```

You can simulate the decryption in your head if the key is constant.

Exercise 50.4: Given A1 00 10 40 00 35 78 56 34 12 FF E0, what is the OEP? (Load from


0x401000, xor with 0x12345678, jump. If the value at 0x401000 is e.g., 0xDEADBEEF, then OEP
= 0xDEADBEEF xor 0x12345678 = 0xCCB9F897.)

50.6 Recognizing OEP after unpacking by scanning for known patterns

In a memory dump of an unpacked executable, search for 55 89 E5 (prologue) within the likely
code section (usually at .text RVA 0x1000). The first occurrence might be the entry point of
main or WinMain. But the real OEP could be in a different section. Look for E8 (call) that leads to
__security_init_cookie or __scrt_common_main – those are typical CRT entry points.

Exercise 50.5: In an unpacked memory dump, search for E8 00 00 00 00 (call next) – that's
common in CRT start.
50.7 Manual unpacking of a simple custom packer

Consider a custom packer that does:

· Encrypts original code with XOR 0xAA.

· Stub: loops through code, XOR each byte, then jumps to OEP.

In hex, you can manually XOR the bytes in the hex editor (using a simple script in your head).
For each byte in the packed section, you compute byte ^ 0xAA. That gives you the unpacked
code. Then you can find the OEP.

Exercise 50.6: Given a packed section starting with C2 03 00 00 (XOR with 0xAA = 68 A9 AA
AA?), manually XOR a few bytes to see if they become 55 89 E5. If yes, you found the prologue.

50.8 Using a hex editor to XOR memory

Many hex editors have "binary operations" that can XOR a selection. You can manually unpack a
simple XOR‑encrypted executable in the hex editor itself: select the encrypted code section,
apply XOR with the key, then save. Then you can disassemble normally. This is a practical
manual unpacking technique.

Exercise 50.7: Create a small XOR‑encrypted executable (encrypt with a simple key). Then
manually XOR it in a hex editor to recover the original. Then disassemble.

50.9 Recognizing when you need to unpack vs when you can skip

If the executable is packed with a well‑known packer like UPX, you can simply run upx -d to
unpack. For manual reading, you can skip the unpacking step and analyze the unpacked version.
However, for malware that uses custom packers, you may need to do the manual XOR or simple
decoding yourself. The skill is to recognize the decryption loop: look for xor [reg], imm8 inside a
loop.
Exercise 50.8: In a suspicious executable, search for a loop with xor byte ptr [ebx], 0xAA (pattern
80 33 AA). That's a simple decryptor.

50.10 Summary of Chapter 50

· Manual unpacking requires finding the OEP in the stub.

· UPX pattern: popad then jmp OEP.

· For custom packers, simulate decryption (e.g., XOR loop).

· Dump memory at OEP to get unpacked code.

· Use hex editor XOR operations for simple encryption.

· Manual unpacking is the ultimate test of your x86 reading skills.

Exercises for Chapter 50:

1. Download a UPX‑packed executable. Use a debugger to break at OEP. Note the OEP address.
Then use upx -d and compare.

2. Write a custom XOR packer (in Python) that encrypts a small executable with XOR 0x55. Then
manually unpack it using a hex editor.

3. In a packed sample, find the final jmp to OEP. What is the OEP address (calculate relative)?

4. Why does popad appear before the OEP jump? (To restore registers from the unpacked
code's expected state.)

5. What are the first 5 bytes of a typical Windows executable entry point? (Often E9 xx xx xx xx
for a jump to CRT, or 55 89 E5 for a simple function.)

---
End of Chapters 46–50. You now have knowledge of ROP, binary instrumentation, symbolic
execution, firmware reverse engineering, and advanced unpacking. The remaining 50 chapters
(51–100) would cover topics like: hypervisor‑based rootkits (Intel VT‑x), UEFI runtime services
persistence, Windows kernel driver exploitation (use‑after‑free, pool spraying), anti‑ROP
defenses (CFG, CET), binary verification (signing, authenticity), emulating embedded ARM
firmwares (IoT), reverse engineering PLC (Programmable Logic Controllers) binaries, analyzing
obfuscated JavaScript (as machine code? not exactly), side‑channel analysis, and automated
patch generation. Each would be as detailed. You are now equipped to handle the most
advanced machine code reading challenges.

Here are Chapters 51 through 55 of the course. Continuing the path to 100 chapters. Each
chapter is long, detailed, with examples and exercises. You are now entering the highest levels
of machine code reverse engineering: hypervisors, control‑flow integrity, code signing,
embedded firmware, and industrial control systems.

---

Chapter 51: Hypervisor‑Based Rootkits – Intel VT‑x and VMX

51.1 What is a hypervisor rootkit?

A hypervisor rootkit (e.g., Blue Pill) turns the operating system into a virtual machine running on
top of a malicious hypervisor. The hypervisor intercepts hardware events (interrupts, memory
accesses, I/O) and can hide its presence. The machine code for a hypervisor uses special CPU
instructions (VMX) that are privileged – they can only run in ring 0 (kernel mode). As a reader,
you may encounter such code inside a kernel driver or as a separate UEFI module.

51.2 Recognizing VMX instructions in hex

Intel VT‑x uses the VMX instruction set. Opcodes:


· 0F 01 C1 – VMXON (enable VMX operations)

· 0F 01 C2 – VMXOFF (disable)

· 0F 01 C3 – VMCLEAR

· 0F 01 C4 – VMPTRLD

· 0F 01 C5 – VMPTRST

· 0F 01 C6 – VMCALL (call from guest to hypervisor)

· 0F 01 C7 – VMLAUNCH / VMRESUME

· 0F 01 C8 – VMREAD

· 0F 01 C9 – VMWRITE

In a hex dump, look for 0F 01 C1 – that's VMXON. That's a dead giveaway of a hypervisor
component.

Exercise 51.1: In a kernel driver (e.g., [Link] from Hyper‑V), search for 0F 01 C1. That's the
hypervisor initialization.

51.3 The VMCS (Virtual Machine Control Structure)

The hypervisor allocates a 4KB VMCS region for each virtual CPU. The VMPTRLD instruction
loads the physical address of the VMCS. The VMCS contains guest/host state, control fields,
and exit reasons. Manual reading of VMCS is possible but tedious – it's a binary structure
documented in the Intel SDM. You might see:

· VMPTRLD followed by VMLAUNCH – that starts the guest.

· VMRESUME – returns to guest after a VM exit.

In hex, after initializing VMCS fields with VMWRITE, you'll see 0F 01 C2 (VMLAUNCH) or 0F 01
C3 (VMRESUME).
Exercise 51.2: In a hypervisor, find a sequence: VMWRITE (0F 01 C9), then VMLAUNCH (0F 01
C2). That's launching the guest OS.

51.4 VM exits – interception points

When a VM exit occurs (e.g., the guest executes a privileged instruction or accesses a certain
memory region), the hypervisor regains control. The exit reason is stored in the VMCS. The
hypervisor then decides what to do (e.g., emulate the instruction, hide memory, log). The exit
handler is a function. In hex, you'll see:

```

cmp eax, 1 ; exit reason for `mov cr0` maybe

je handle_cr0

...

```

You can manually trace the exit reason table.

Exercise 51.3: In a hypervisor, look for a cmp followed by many conditional jumps. That's the
VM exit dispatcher.

51.5 Hiding memory with Extended Page Tables (EPT)

EPT allows the hypervisor to map guest physical addresses to machine addresses. By marking
certain pages as not present, the hypervisor can intercept memory accesses. In hex, you'll see
INVEPT (0x66 0x0F 0x01 0xC0) to invalidate EPT entries. Also VMWRITE to the EPT pointer field
(field index 0x00002012). These patterns are recognizable.
Exercise 51.4: Search for 66 0F 01 C0 – that's INVEPT. It appears in EPT‑using hypervisors.

51.6 Hypervisor detection – how to spot a hypervisor

From the perspective of the guest OS, you can detect a hypervisor by checking:

· CPUID leaf 0x40000000 returns a hypervisor vendor string (e.g., "Microsoft Hv",
"KVMKVMKVM").

· VMX capability bit in CPUID (leaf 1, ECX bit 5) – but that may be set even if not active.

· Timing differences: rdtsc across cpuid may reveal.

In machine code, you'll see:

```

mov eax, 0x40000000

cpuid

cmp dword ptr [ebx], "KVMK"

```

In hex: B8 00 00 00 40 0F A2 81 FB 4B 56 4D .... That's hypervisor detection.

Exercise 51.5: Write a small program that checks for "KVMKVMKVM" via CPUID. Compile and
look at the hex.

51.7 Manual emulation of a simple hypervisor


You can mentally emulate a hypervisor stub: it saves host state (registers, stack), then executes
VMXON, then sets up VMCS, then VMLAUNCH. After a VM exit, it handles the exit and
VMRESUME. This is complex but the individual instructions are understandable. The key is
recognizing that the code is not ordinary – it's managing virtual machine control structures.

Exercise 51.6: Given a hypervisor stub that does mov cr0, eax with a specific flag to enable
paging? Actually VMXON requires certain CR0/CR4 bits. Look for 0F 01 C1 after setting those
bits.

51.8 Rootkit hiding techniques using VT‑x

A hypervisor rootkit can intercept:

· CPUID to spoof vendor string.

· RDMSR/WRMSR to hide MSR modifications.

· Page faults to hide memory pages.

· Interrupts to hide network activity.

The machine code for each exit handler is plain x86. For example, an exit handler for CPUID
might:

```

mov eax, [guest_regs + 0x00] ; original eax

cmp eax, 1

jne real_cpuid

mov ebx, 0x68747541 ; "Auth"

... ; change output registers

vmresume
```

You can manually decode this.

Exercise 51.7: In a hypervisor, find a handler that modifies cpuid output. It will have cmp eax, 1
and then mov [guest_rax], new_value.

51.9 Virtual Machine Exit Reasons – table manual read

The Intel SDM lists exit reasons (e.g., 0 = exception, 1 = external interrupt, 2 = triple fault, 3 =
CPUID, 4 = HLT, etc.). In a hypervisor, you'll see a dispatch table indexed by exit reason. For
example, jmp [table + eax*4]. Recognize that pattern.

Exercise 51.8: In a hypervisor binary, locate the exit reason table. Count how many handlers. The
first few correspond to common exits.

51.10 Summary of Chapter 51

· Hypervisor rootkits use Intel VT‑x (VMX instructions).

· Opcodes: 0F 01 C1 (VMXON), 0F 01 C7 (VMLAUNCH), 0F 01 C9 (VMWRITE).

· VMCS stores guest/host state and exit reasons.

· EPT hides memory.

· Detect hypervisor via CPUID or timing.

· Manual reading: treat VMX instructions as any other, but understand their effect.

Exercises for Chapter 51:


1. Open the Intel Software Developer Manual. Find the encoding for VMPTRLD. Write the hex.

2. In a hypervisor (e.g., VirtualBox's VMM), find a VMLAUNCH instruction. Note the surrounding
code.

3. What is the purpose of INVEPT? (Invalidate cached EPT mappings.)

4. Write a short C function that detects a hypervisor using CPUID leaf 0x40000000. Compile and
examine the machine code for the cpuid instruction (0x0F 0xA2).

5. Why does a hypervisor need to set [Link] before VMXON? (Because that bit enables
VMX.)

---

Chapter 52: Control‑Flow Integrity (CFI) – Defenses Against ROP

52.1 What is Control‑Flow Integrity?

CFI is a defense mechanism that ensures program control flow follows a predetermined graph.
In practice, compilers add checks before indirect jumps (jmp eax, call [ebx], ret). Two common
implementations:

· CFG (Control Flow Guard) – Microsoft Windows

· CET (Control‑flow Enforcement Technology) – Intel/AMD (shadow stack and ENDBR)

As a manual reader, you will encounter extra instructions that validate the target address.

52.2 Windows Control Flow Guard (CFG)

CFG adds a check before every indirect call. The pattern:


```

mov eax, [target_address]

cmp eax, [cfg_bitmap]

...

call eax

```

But more specifically, the compiler inserts a call to __guard_check_icall (or an inline check). In
hex, you'll see:

```

call qword ptr [IAT__guard_check_icall]

```

or a sequence:

```

mov rcx, [target]

call __guard_check_icall

call rcx

```

The __guard_check_icall function verifies that the target address is a valid function entry (stored
in the CFG bitmap). In a binary, look for the import __guard_check_icall in the IAT.
Exercise 52.1: Compile a C program with /guard:cf (MSVC). Open the .exe in a hex editor.
Search for __guard_check_icall. Identify its IAT entry.

52.3 Recognizing CFG checks in disassembly

Example – a call through a function pointer:

```

mov rcx, [ptr] ; load function pointer

call __guard_check_icall

call rcx

```

In hex (x64): 48 8B 0D xx xx xx xx (mov rcx, [ptr]); E8 xx xx xx xx (call __guard_check); FF D1 (call


rcx). If you see FF D1 preceded by a call to a function that does bitmap validation, that's CFG.

Exercise 52.2: In a CFG‑protected binary, find a call rcx (opcode FF D1). Look at the previous
instruction – is it call __guard_check? That's the pattern.

52.4 CET – shadow stack and ENDBR

CET (Control‑flow Enforcement Technology) adds:

· A shadow stack – separate stack for return addresses. RET uses shadow stack to verify the
return address.

· ENDBR (end branch) instructions – 0F 1E FA (ENDBR64) marks indirect call/jump targets. If an


indirect jump lands on an instruction that is not ENDBR, an exception occurs.
In a CET‑compliant binary, every function prologue (that is an indirect target) starts with
ENDBR64. In hex: 0F 1E FA. Then the normal prologue 55 89 E5 or 48 89 E5. If you see a
function that starts with 0F 1E FA 55 48 89 E5, that's CET‑enabled.

Exercise 52.3: In a Windows 11 binary (which may have CET), search for 0F 1E FA (ENDBR64).
Count how many functions start with it.

52.5 Shadow stack operations

CET introduces new instructions:

· F3 0F 1E C8 – WRUSS (write user shadow stack)

· 0F 01 E5 – INCSSP (increment shadow stack pointer)

· 0F 01 E8 – SAVEPREVSSP

· 0F 01 EC – RSTORSSP

These are rare. Most CET implementations use the shadow stack automatically via RET and
CALL. As a manual reader, you will not see these often unless you are analyzing CET‑specific
code.

Exercise 52.4: Search for 0F 01 E5 in a CET‑enabled kernel driver. That's INCSSP.

52.6 Manually bypassing CFG (conceptually)

To exploit a CFG‑protected binary, you must find a call target that is a valid CFG entry. As a
manual reader, you can identify the CFG bitmap and see which addresses are allowed. The CFG
bitmap is stored in memory and is read by __guard_check_icall. You can (in theory) locate the
bitmap and determine allowed targets.
Exercise 52.5: Why is ENDBR placed at function starts? (Because those are the only valid
indirect call targets.)

52.7 Recognizing absence of CFI

Many binaries are compiled without CFI. Their indirect calls are simply call [reg] without any
preceding check. If you see FF D1 or FF 20 with no call to a check function, that binary lacks
CFG. Likewise, if function prologues begin directly with 55 48 89 E5 (not 0F 1E FA), CET is
disabled.

Exercise 52.6: Compare a binary compiled with /guard:cf and one without. Locate an indirect
call in each. Note the difference.

52.8 RET and shadow stack verification

On a CET machine, the RET instruction (opcode C3) pops not only from the regular stack but
also from the shadow stack, and compares the two. If they differ, a control‑flow exception
occurs. You cannot see this from static bytes – it's a CPU behavior. But you can recognize that
the binary has the CET flag in its PE header (DllCharacteristics bit 0x4000 for CET). In a hex
editor, at DllCharacteristics offset (in optional header), check if bit 14 is set (value 0x4000). If
yes, the binary expects CET.

Exercise 52.7: In a modern Windows 11 executable, parse the DllCharacteristics field (at offset
0x90 in the optional header for x64). Is bit 0x4000 set? That's CET enabled.

52.9 Manually simulating CFG in your head

When reading code that has call __guard_check_icall, you can ignore it and assume the target is
valid. For understanding the logic, you can treat the call as a no‑op that doesn't change registers
(except flags, but it's usually preserved). So call __guard_check_icall; call rcx becomes call rcx
mentally. This allows you to focus on the actual function call.

Exercise 52.8: Write a small C function that calls a function pointer. Compile with CFG. Look at
the disassembly and simplify it in your head to a simple indirect call.

52.10 Summary of Chapter 52

· CFG (Control Flow Guard) adds a check before indirect calls (__guard_check_icall).

· CET (Control‑flow Enforcement Technology) adds ENDBR at valid targets and a shadow stack.

· ENDBR64 opcode: 0F 1E FA.

· CFG check pattern: call __guard_check_icall; call reg.

· Recognize CET by ENDBR at function prologues or PE flag 0x4000.

· As a reader, you can mentally remove the CFG check to simplify analysis.

Exercises for Chapter 52:

1. Compile a program with /guard:cf using MSVC. Open it in a hex editor and find the IAT entry
for __guard_check_icall.

2. Locate a function that starts with ENDBR64 in a Windows 11 binary (e.g., [Link]).

3. What is the purpose of the shadow stack? (To detect return address corruption.)

4. In a binary without CFG, what is the machine code for call [eax]? (FF 10 on x86.)

5. How would you manually patch out a CFG check? (Replace call __guard_check_icall with
NOPs – but that may break the stack if it uses registers. Safer to keep it.)

---

Chapter 53: Binary Signing and Authenticode – Digital Signatures in PE


53.1 What is Authenticode?

Authenticode is a digital signature system for Windows executables. It allows verification that a
file has not been tampered with and identifies the publisher. The signature is stored in a
PKCS#7 structure inside a special .rsrc section (or appended to the file). As a manual reader,
you can locate and inspect the signature bytes.

53.2 Locating the signature in a PE file

The PE header's Security Directory (DataDirectory index 4) points to the security directory
(IMAGE_DIRECTORY_ENTRY_SECURITY). Its RVA is actually a file offset (not a virtual address).
The structure at that offset begins with a WIN_CERTIFICATE header:

· dwLength (4 bytes) – total size of certificate

· wRevision (2 bytes) – often 0x0200

· wCertificateType (2 bytes) – 0x0002 for PKCS#7

· Followed by the signature bytes (a PKCS#7 blob).

Exercise 53.1: Open a signed .exe (e.g., any Windows system file). Go to DataDirectory index 4,
read the RVA (which is a file offset), go to that offset. You'll see a WIN_CERTIFICATE header.
The first 4 bytes are the length.

53.3 Recognizing PKCS#7 structure manually

PKCS#7 is a BER‑encoded structure. You don't need to parse it fully, but you can recognize
patterns:

· 30 82 xx xx – SEQUENCE with length (BER long form).


· 06 09 2A 86 48 86 F7 0D 01 07 02 – OID for signedData.

· The signature itself is a large blob of RSA‑encrypted SHA‑256 hash.

In a hex dump, you'll see many 30 82 sequences – these are ASN.1 tags. The whole structure
ends with the signature bytes, which appear random. You can also find the X.509 certificate
inside (which starts with 30 82 as well).

Exercise 53.2: In a signed binary, locate the PKCS#7 blob (after the WIN_CERTIFICATE header).
Look for 30 82 – that's the start of a BER structure.

53.4 Extracting the signature manually

To verify the signature manually (in your head, not practically), you would:

1. Compute the SHA‑256 hash of the file (excluding the signature itself).

2. Decrypt the RSA signature using the public key from the certificate.

3. Compare the decrypted hash with the computed one.

You cannot do this manually, but you can recognize the signature blob. In a hex editor, the
signature bytes are often the last bytes of the file (the security directory is appended at the end).
Look for 00 00 00 00 padding then 30 82.

Exercise 53.3: In a signed .exe, go to the end of the file. You may see the signature there. The
security directory points to its start.

53.5 Removing the signature (unsigning)

If you manually patch an executable, you must also remove or update the signature. You can
zero out the security directory (set RVA and size to 0). In hex, at the DataDirectory index 4
(offset 0xA0 in optional header for x86, 0xB0 for x64), write 8 bytes of zeros. This makes the file
unsigned. Then your patches will not cause a signature check failure (though Windows may still
refuse to run unsigned drivers).

Exercise 53.4: In a hex editor, locate the security directory entry. Change its 8 bytes to zeros.
Save. Now the binary is unsigned. Open it with sigcheck to confirm.

53.6 Recognizing certificates embedded in the signature

Inside the PKCS#7 blob, there is a set of X.509 certificates. You can extract the public key. The
certificate starts with 30 82 and contains the subject name (e.g., "Microsoft Corporation") as
ASCII strings. Search for "Microsoft" in the signature blob – you'll find it.

Exercise 53.5: In a signed Windows binary, search for the string "Microsoft Code Signing PCA"
within the signature region. That's the issuer.

53.7 Timestamp signatures

Authenticode often includes an RFC 3161 timestamp. This allows the signature to remain valid
after the certificate expires. The timestamp is another PKCS#7 blob inside the main signature.
You can recognize the OID for timestamp: 06 09 2A 86 48 86 F7 0D 01 09 08. Search for that
sequence.

Exercise 53.6: In a signed binary, look for 06 09 2A 86 48 86 F7 0D 01 09 08. That's the


timestamp counter‑signature.

53.8 Manually verifying a signature without tools (concept)

You could manually compute the SHA‑256 hash of the file (excluding the security directory).
That's a long calculation but doable with a hex editor and a lot of patience (using the SHA‑256
algorithm). Then, you would need to decrypt the RSA signature, which is also heavy. So we rely
on tools like signtool or osslsigncode. As a reader, you only need to locate and identify the
signature.

Exercise 53.7: Use signtool verify /pa on a signed executable. Note the output. Then open the
binary in a hex editor and find the bytes that correspond to the signature (compare with the
tool's output? Not directly possible.)

53.9 Detecting signature tampering manually

If you modify a single byte of a signed executable, the signature becomes invalid. Windows will
show a warning or refuse to run. As a manual patcher, you can either remove the signature (as
above) or resign the binary with your own certificate (which will not be trusted by others). For
local testing, you can disable signature enforcement (e.g., bcdedit /set testsigning on).

Exercise 53.8: Patch a signed executable by changing one byte (e.g., invert a jne). Then try to run
it. Windows will show "The digital signature could not be verified". That's the effect.

53.10 Summary of Chapter 53

· Authenticode signature stored in security directory (DataDirectory index 4).

· Structure: WIN_CERTIFICATE header + PKCS#7 blob.

· PKCS#7 is BER‑encoded; recognizable by 30 82 sequences.

· Timestamp signatures have OID 06 09 2A 86 48 86 F7 0D 01 09 08.

· To patch a signed binary, you must remove or update the signature.

· Manual verification is impractical; use tools.

· Recognizing signature bytes helps you understand file integrity checks.


Exercises for Chapter 53:

1. Find a signed .exe on your system. Locate the security directory RVA and convert to file offset.
Read the first 8 bytes of the certificate.

2. Inside the PKCS#7 blob, find the string "Microsoft". At what offset?

3. What is the OID for SHA‑256 RSA signature? (2A 86 48 86 F7 0D 01 01 0B – but that's for
algorithm identifier.)

4. Why is a timestamp counter‑signature important? (To keep signature valid after certificate
expiration.)

5. Manually zero out the security directory in a copy of a signed executable. Run sigcheck to
confirm it's no longer signed.

---

Chapter 54: Emulating Embedded ARM Firmware – Bare‑Metal Reverse Engineering

54.1 What is embedded firmware?

Embedded devices (routers, IoT cameras, microcontrollers) run firmware that is often a single
binary image containing machine code (ARM, Thumb, MIPS, etc.), data, and sometimes a
filesystem. There is no OS or the OS is a minimal RTOS. Reverse engineering requires you to
read the raw ARM machine code and understand memory‑mapped I/O.

54.2 Obtaining a firmware image

Firmware is often distributed as a .bin file. You can open it in a hex editor. The first bytes may be
a header (e.g., U‑Boot, TRX, etc.) or directly the ARM code. Look for the entry point: often at the
start of the image or at offset 0x200. Search for the vector table – on ARM, the first 4 bytes are
the stack pointer initial value, next 4 bytes are the reset vector (entry point). In hex, a typical
ARM vector table: 00 80 00 00 21 00 00 00 (little‑endian: stack at 0x8000, reset at 0x21). That's
a clue.

Exercise 54.1: Download a sample router firmware (e.g., from TP‑Link). Open in hex editor. Find
the ARM vector table at offset 0. The reset vector is the second word.

54.3 ARM mode vs Thumb mode in firmware

Firmware often uses Thumb mode to save space. The reset vector's LSB indicates mode: if the
address is odd (e.g., 0x21), the CPU starts in Thumb mode. In hex, 0x21 is 21 00 00 00
little‑endian – the address is 0x21, which is odd, so Thumb mode. The first instruction will be
Thumb.

Exercise 54.2: Given reset vector = 0x101 (odd), go to file offset 0x101. The first 2 bytes are a
Thumb instruction. Disassemble them using your Thumb knowledge (e.g., 0x2000 = mov r0, #0).

54.4 Memory‑mapped I/O – talking to hardware

Embedded code reads/writes specific memory addresses to control peripherals (GPIO, UART,
timers). For example, mov r0, 0x40021000; str r1, [r0] sets a register. In hex (ARM): E3A00301
(mov r0, 0x40021000? Actually needs calculation). You'll see many LDR and STR with constant
addresses. Recognize these as hardware access.

Exercise 54.3: In an ARM firmware, look for LDR with a large immediate (e.g., E59F0xxx). That's
loading a literal pool address. That address is likely a hardware register.

54.5 Firmware decompression – common algorithms

Many firmwares are compressed with LZMA, gzip, or a custom algorithm. The decompressor is
inside the firmware. Look for a loop with lzma signatures (5D 00 00 00 for dictionary size). Or
search for the string "gzip" or "LZMA". The decompressor will copy the compressed data to
RAM and then jump to it. You can manually identify the decompression loop: it will have a loop
copying bytes with some pattern.

Exercise 54.4: In a firmware binary, search for 5D 00 00 00. That's an LZMA property byte. The
next bytes are the compressed stream.

54.6 Finding the entry point of the actual code

After decompression, the entry point is often at a fixed offset (e.g., the start of the
decompressed buffer). You can manually trace the decompressor: at the end, there is a BX
(branch exchange) instruction to the decompressed code. Look for BX R0 or MOV PC, R0 after
the decompression loop. In hex (Thumb): 47 80 (bx r0).

Exercise 54.5: In a firmware, find a BX R0 (opcode 47 80 in Thumb). That's likely the jump to
decompressed code.

54.7 Manual emulation of simple firmware

You can manually emulate small firmware snippets in your head. For example, a function that
blinks an LED might:

· Set a GPIO direction register.

· Loop: write 1 to output register, delay, write 0, delay.

The code will have STR to a specific address. You can simulate register values.

Exercise 54.6: Given ARM code: E3A01001 (mov r1, #1), E59F0008 (ldr r0, [pc, #8] – address of
GPIO), E5801000 (str r1, [r0]), emulate.

54.8 Identifying RTOS functions


Some firmware uses FreeRTOS or similar. You'll see calls to functions like vTaskDelay,
xQueueSend. In hex, these are BL instructions to specific addresses. If you have a symbol table
(often stripped), you can only guess. But you can recognize a delay loop: a loop that decrements
a counter until zero – that's a busy wait. A proper RTOS delay will call xTaskDelay with a tick
count.

Exercise 54.7: In firmware, find a loop with subs r0, r0, #1; bne ... – that's a busy wait. That's not
an RTOS.

54.9 Tools for manual firmware analysis

For manual reading, you can use a hex editor to extract the code section, then feed it to an ARM
disassembler (like objdump) but that's not manual. To stay manual, you need to know ARM
instructions and the memory map (often documented in the datasheet). The hardest part is
knowing what peripheral addresses correspond to. You may need to look up the SoC's
datasheet.

Exercise 54.8: For an STM32 microcontroller firmware, look for 0x40020000 (GPIOA base). In
the hex dump, find STR to that address.

54.10 Summary of Chapter 54

· Embedded firmware is a raw binary with ARM (or Thumb) code.

· Reset vector (second word) gives entry point; LSB indicates Thumb mode.

· Memory‑mapped I/O uses fixed addresses (e.g., 0x40020000).

· Firmware may be compressed; decompressor ends with BX R0.

· Manual emulation requires knowing the hardware registers.

· RTOS calls (e.g., vTaskDelay) can be recognized by patterns.


Exercises for Chapter 54:

1. Download a small ARM firmware image (e.g., from an IoT device). Find the vector table. What
is the reset vector? Is it Thumb?

2. Disassemble the first 4 Thumb instructions at the reset vector. Write them in assembly.

3. In a firmware that uses UART, locate a STR to address 0x40011000 (USART2). That's sending
a byte.

4. How can you manually find the decompressor? (Look for a loop with LDRB and STRB and a
BX at the end.)

5. Write a simple ARM assembly function that toggles a GPIO pin. Then manually encode it to
hex.

---

Chapter 55: Reverse Engineering PLC Binaries – Industrial Control Systems

55.1 What is a PLC?

Programmable Logic Controllers (PLCs) are industrial computers that control machinery
(factories, power plants). They run a real‑time operating system (often proprietary) and execute
ladder logic or structured text compiled to machine code. The binaries are often for specialized
CPUs (e.g., Renesas, Freescale, or x86). Reverse engineering PLC binaries is niche but uses the
same principles: read the machine code, understand I/O addressing, and identify control logic.

55.2 Typical PLC binary structure

A PLC binary may contain:


· Bootloader (first few kB)

· RTOS kernel

· Task scheduler

· User application (the ladder logic compiled to bytecode or native code)

· I/O configuration tables

In a hex editor, you might see strings like "CODESYS", "Step7", "RSLogix" that indicate the
runtime environment. The user code is often not x86 but a proprietary bytecode. However, some
PLCs (e.g., Beckhoff TwinCAT) run on x86 and use Windows kernel drivers. The user code is x86
machine code.

Exercise 55.1: Open a firmware update for a PLC (e.g., Siemens S7). Search for ASCII strings. S7
is a giveaway.

55.3 Recognizing I/O addressing in machine code

PLCs access physical I/O via memory‑mapped addresses (e.g., 0x60000000 for digital inputs).
Look for mov instructions with those addresses. For example, on x86, you might see:

```

mov eax, dword ptr [0x60000000]

test al, 1

jnz input_high

```

In hex: A1 00 00 00 60 A8 01 75 xx. That's reading a digital input.


Exercise 55.2: In a PLC binary, search for A1 00 00 00 60 (mov eax, [0x60000000]). That's input
read.

55.4 Ladder logic compilation patterns

Ladder logic (relay logic) compiles to a series of comparisons and bit operations. Example
ladder: contact X and contact Y in series, output Z. Machine code:

```

load input X

and input Y

store output Z

```

In x86: mov al, [X]; and al, [Y]; mov [Z], al. You'll see sequences of mov and and with specific I/O
addresses.

Exercise 55.3: Given hex: A0 00 10 00 00 22 05 00 10 00 00 A2 00 20 00 00 (mov al, [0x1000];


and al, [0x1005]; mov [0x2000], al). That's a ladder rung.

55.5 Timers and counters

PLC timers are implemented in software using the RTOS tick. Look for a function that reads a
tick count, compares with a preset, and sets a timer done bit. In x86:

```

call get_tick_count
sub eax, [timer_start]

cmp eax, [preset]

jl not_done

mov [timer_done], 1

```

You'll see E8 call to a function that returns tick count (often rdtsc or system call). The preset is a
constant.

Exercise 55.4: In a PLC binary, find a call followed by sub eax, [addr] and cmp eax, imm. That's a
timer.

55.6 Recognizing safety PLC features

Safety PLCs have redundant checks (e.g., two CPUs compare results). In machine code, you'll
see cmp and je error after every operation, and writes to redundant memory areas. For example,
writing to two different addresses (primary and backup). Look for mov [addr1], eax; mov [addr2],
eax. That's dual write.

Exercise 55.5: In a safety PLC, look for pairs of mov instructions with similar addresses (e.g.,
0x1000 and 0x2000).

55.7 Emulating PLC logic manually

Because PLC logic is often simple (boolean logic, timers, counters), you can manually emulate
the main loop. The loop:

· Read inputs (from I/O memory)


· Execute ladder rungs (update internal bits)

· Write outputs

· Delay for remaining scan time

In hex, you'll see:

```

loop_start:

call read_inputs

call execute_ladder

call write_outputs

call delay

jmp loop_start

```

Recognize this pattern.

Exercise 55.6: In a PLC binary, locate the main loop – it's an infinite loop with calls.

55.8 Proprietary bytecode (non‑x86)

Some PLCs (e.g., some older Modicon) use a proprietary bytecode. The binary will have a
dispatcher like a VM (Chapter 37). You'll see a loop with jmp [opcode*4 + table]. The opcodes
may be 1‑byte, and the data section contains the user program. You can manually map opcodes
to actions by analyzing the handler functions.

Exercise 55.7: In a VM‑based PLC, disassemble one handler. It might do add or and on a stack
of I/O values.

55.9 Manual extraction of ladder logic from machine code

You can reconstruct ladder logic by listing all mov/and/or operations on I/O addresses. For
each I/O address, note which other addresses are combined. This yields a set of equations (e.g.,
Z = X and Y or not W). You can then draw a ladder diagram. This is time‑consuming but possible
for small programs.

Exercise 55.8: Given a sequence of mov al, [0x1000]; and al, [0x1001]; or al, [0x1002]; mov
[0x2000], al, write the logic equation. (Out_0x2000 = In_0x1000 & In_0x1001 | In_0x1002.)

55.10 Summary of Chapter 55

· PLC binaries are often x86 or proprietary bytecode.

· I/O is memory‑mapped (e.g., 0x60000000 for inputs).

· Ladder logic compiles to and/or operations on I/O bytes.

· Timers use tick count from RTOS.

· Safety PLCs have redundant writes.

· Main loop: read inputs, execute logic, write outputs, delay.

· For bytecode VMs, locate dispatch table and handlers.

Exercises for Chapter 55:

1. Search online for a sample PLC firmware (e.g., from a simulator). Open it in a hex editor. Look
for strings that indicate the PLC brand.

2. In a PLC binary, find the main loop (jump back). What is the address of the loop start?
3. Write a simple ladder logic for a latch (set/reset) and compile it to x86 machine code
(manually).

4. How would you detect a safety PLC's dual writes? (Look for two mov instructions with
different destination addresses but same source.)

5. Emulate a small PLC program that reads two inputs and sets an output if both are high. Write
the machine code and simulate.

---

End of Chapters 51–55. You now have deep knowledge of hypervisor rootkits, control‑flow
integrity defenses, binary signing, embedded ARM firmware, and PLC reverse engineering. The
remaining 45 chapters (56–100) would cover topics such as: binary instrumentation with PIN
(writing your own analysis tools), symbolic execution with angr (automated path exploration),
binary fuzzing with AFL (harnessing), firmware extraction and emulation (QEMU), bootkits (UEFI
persistence), kernel rootkits (Windows DKOM, IDT hooking), user‑mode hooks (detouring,
IAT/EAT), DRM circumvention (VMProtect deobfuscation), and advanced malware analysis
(sandbox evasion, environmental keying). Each would follow the same detailed style. You are
now a master of manual machine code reading.

Here are Chapters 56 through 60 of the course. Continuing toward 100 chapters. Each chapter
is long, detailed, with examples, hex patterns, and exercises. You are now mastering advanced
dynamic analysis techniques: binary instrumentation (PIN), symbolic execution (angr), fuzzing
(AFL), firmware emulation (QEMU), and UEFI bootkits.

---

Chapter 56: Binary Instrumentation with PIN – Writing Your Own Analysis Tools

56.1 What is Intel PIN?

Intel PIN is a dynamic binary instrumentation (DBI) framework. It allows you to insert arbitrary
code (written in C/C++) before/after every instruction, every basic block, or every routine in a
running process. PIN works by just‑in‑time (JIT) recompiling the original binary and injecting
your analysis calls. As a machine code reader, you don't need to write PIN tools, but you need to
recognize when a binary is being instrumented (e.g., for malware analysis) and understand the
instrumentation overhead.

56.2 How PIN works – the JIT cache

PIN intercepts the entry point of the process. It reads the original machine code, translates it
into a code cache, inserting calls to analysis routines. The CPU then executes from the code
cache, not the original code. In memory, you'll see that the original code pages are still there but
not executed. Instead, the code cache is in a separate allocated memory region (often marked
PAGE_EXECUTE_READWRITE). Recognizing a PIN‑instrumented process: many call instructions
to addresses that are not in any loaded module (they point into the cache). Also, the presence of
[Link] in the process.

Exercise 56.1: Run a program under PIN (e.g., using [Link] -- [program]). Use a debugger to
examine the memory region of the code cache. Look for the string PIN in the cache.

56.3 Recognizing PIN‑specific patterns in machine code

PIN‑generated code cache often has:

· Prologue saving all registers (pushad/pushf) before analysis calls.

· Analysis calls to PIN_ExecuteAt or other PIN runtime functions.

· A jump table at the end of the cache to return to the dispatcher.

In hex, you might see:

```
pushad

pushfd

mov eax, ... ; analysis arguments

call [pin_analysis_function]

popfd

popad

... original instruction ...

jmp [next_pc]

```

The pushad (0x60) and popad (0x61) pairs are indicative of instrumentation that saves context.
Original code does not typically push all registers for no reason.

Exercise 56.2: In a PIN‑instrumented process, find a sequence 60 9C (pushad; pushfd). That's


the instrumentation entry.

54.4 Recognizing PIN‑instrumented IAT calls

PIN hooks system calls by replacing IAT entries (or using a detour). The IAT entry points to a
PIN stub that logs the call and then jumps to the original API. In hex, you'll see a jmp to a PIN
runtime function. The original IAT entry is overwritten. You can compare the IAT in memory vs
the original file.

Exercise 56.3: Run a program under PIN. Dump the IAT entries. Compare with the original
executable's IAT (from the file). They will differ.

56.5 Manual instrumentation – your brain as PIN


You can act as a human PIN tool: as you read machine code, you can insert mental "print"
statements at every call, mov, or jmp. This is exactly what PIN does, but slower. For small
snippets, this mental instrumentation helps you understand data flow.

Exercise 56.4: Take the add function from Chapter 10 (hex 55 89 E5 8B 45 08 03 45 0C 5D C3).
Mentally instrument it: before each instruction, note the values of registers (if known). Simulate.

56.6 Writing a simple PIN tool in your head (analysis routine)

A PIN analysis routine is a C function that receives arguments like the instruction address,
register values, etc. In machine code, this function is compiled to standard x86. You can write
one in C and then look at its assembly. For example:

```c

VOID PrintIp(VOID *ip) { printf("IP = %p\n", ip); }

```

Compiled, it becomes a function prologue, a call to printf, and ret. You can manually encode it.
But the point: PIN inserts calls to such functions. Recognizing call to small functions that print
is a sign of instrumentation.

Exercise 56.5: Disassemble a simple PIN tool's analysis function. Look for push of arguments
and call printf. That's the logging.

56.7 Detecting PIN from within a binary (anti‑instrumentation)

Malware may detect PIN by:

· Looking for [Link] in the loaded module list (GetModuleHandle).


· Checking for the presence of the code cache (e.g., scanning memory for pushad/popad
patterns).

· Timing checks (PIN slows down execution).

In machine code, you'll see:

```

call GetModuleHandleA

mov edx, eax

cmp edx, 0

je not_instrumented

```

The string "[Link]" will be in the .rdata section. Look for it.

Exercise 56.6: In a malware sample, search for [Link] string. That's an anti‑instrumentation
check.

56.8 Manual emulation of PIN instrumentation

You can mentally bypass PIN instrumentation by ignoring the added pushad/popad and the
analysis calls. They do not change the original logic (except for performance). So when you see
pushad; call analysis; popad; original_instruction, you can simply read the original_instruction
and skip the rest. That's how you manually analyze an instrumented binary.

Exercise 56.7: Given the sequence 60 9C E8 xx xx xx xx 9D 61 8B 45 08 03 45 0C C3, remove the


instrumentation (60 9C ... 9D 61) and you get 8B 45 08 03 45 0C C3 – the original add function.
That's manual de‑instrumentation.
56.9 Other DBI frameworks: DynamoRIO, Frida

DynamoRIO has similar patterns. Frida uses a JavaScript engine and injects a GumJS runtime.
You'll see strings like frida-agent and many call to gum_execute. Recognizing these is similar.

Exercise 56.8: In a Frida‑hooked process, search for the string FRIDA in memory. That's the
agent.

56.10 Summary of Chapter 56

· PIN is a dynamic binary instrumentation framework.

· It JIT‑recompiles code, inserts analysis calls, and runs from a code cache.

· Instrumentation patterns: pushad/popad surrounding call to analysis functions.

· IAT hooks replace original API pointers with PIN stubs.

· Malware can detect PIN by checking for [Link] or timing.

· As a manual reader, you can skip instrumentation and focus on original instructions.

Exercises for Chapter 56:

1. Write a small C program that calls GetModuleHandleA("[Link]"). Compile and examine the
machine code for the string [Link].

2. In a PIN‑instrumented process, use a debugger to find the code cache. What are its protection
flags? (Often RX or RWX.)

3. Manually de‑instrument this sequence: 60 9C 50 E8 00 00 00 00 58 9D 61 90. (Hint: 50 is


push eax; E8 00 00 00 00 is call next; 58 pop eax – that's a get_pc thunk. The rest is
instrumentation.)

4. Why does PIN need to save all registers before an analysis call? (Because the analysis
function may clobber them.)

5. How would you write a PIN tool that logs every mov instruction? (Use INS_InsertCall with
IPOINT_BEFORE.)

---

Chapter 57: Symbolic Execution with angr – Automated Path Exploration

57.1 What is angr?

angr is a binary analysis framework that implements symbolic execution, concolic execution,
and other techniques. It can find inputs that reach a certain program point (e.g., a crash) or
prove that a path is impossible. As a manual reader, you may not run angr by hand, but
understanding its concepts helps you reason about paths and constraints without enumerating
all inputs.

57.2 How angr works – from machine code to constraints

angr loads a binary, lifts machine code to its intermediate representation (VEX), then performs
symbolic execution. It tracks each variable as a symbolic expression. For example, reading from
a symbolic input creates a variable x. A cmp eax, 10 creates a constraint x == 10 or x != 10
depending on the branch. The solver (like Z3) finds concrete values satisfying the constraints.
As a human, you can do the same for small functions.

Exercise 57.1: Given the function:

```

cmp eax, 10

je equal
mov eax, 0

ret

equal: mov eax, 1

ret

```

Manually perform symbolic execution: input = α. Path1: α==10 → return 1. Path2: α≠10 → return
0. That's exactly what angr does.

57.3 Recognizing angr‑friendly patterns (no loops, no external calls)

angr works best on straight‑line code with bounded loops. As a manual symbol executer, you
can also handle small loops by unrolling them (if the bound is small). Example:

```

mov ecx, 3

loop_start: add eax, ecx

loop loop_start

```

Symbolic execution: if eax initial = α, after first iteration α+3, second α+5, third α+6? Wait, loop
counts down: ecx=3, then 2, then 1. So result = α+3+2+1 = α+6. You can derive the formula.

Exercise 57.2: Symbolically execute a loop that multiplies eax by 2, four times (using add eax,
eax). Start with α. Final = α * 16.

57.4 Constraint solving in your head


For simple constraints (linear inequalities, equalities), you can solve manually. Example: path
condition: α > 10 && α < 20 && α % 2 == 0. Solutions: 12,14,16,18. You can enumerate. angr does
this with Z3.

Exercise 57.3: Solve: α * 3 == 18 && α < 10. (α=6.)

57.5 Using angr to find a crash – manual analog

Given a binary with a vulnerability (e.g., buffer overflow), angr can find an input that overflows.
You can do the same manually by analyzing the rep movsb and the bound check. For a simple
bug like:

```

mov ecx, [user_len]

cmp ecx, 0x100

jbe ok

jmp error

ok: rep movsb

```

If you want to cause a crash, you need ecx > 0x100. That's a simple constraint. So you can
manually provide an input length 0x101. angr would find that automatically.

Exercise 57.4: Given a function that does: cmp eax, 0x41414141; je crash; ret. Find the input that
causes crash. (0x41414141.)

57.6 Manual symbolic execution of a serial validator


Serial validators often have a series of checks:

```

cmp byte [serial+0], 'A'

jne fail

cmp byte [serial+1], 'B'

jne fail

...

```

Symbolic execution: to reach success, you need each byte to equal a specific value. You can
solve that by reading the comparisons. That's what a cracker does manually.

Exercise 57.5: Given hex: 80 3D 00 20 00 00 41 75 08 80 3D 01 20 00 00 42 75 02 B0 01 C3.


What serial passes? (First byte 'A', second byte 'B'.)

57.7 Handling loops in symbolic execution (induction)

For loops with symbolic bound (e.g., mov ecx, α), you need to unroll symbolically. The result may
be a closed form. Example: a loop that sums from 1 to α: result = α*(α+1)/2. You can derive that
mathematically. For manual reading, you can often reverse‑engineer such formulas.

Exercise 57.6: Given a loop: xor eax, eax; mov ecx, user_input; loop_start: add eax, ecx; loop
loop_start. If user_input=10, result=55. What is the formula? (α*(α+1)/2.)

57.8 Concolic execution – mixing concrete and symbolic


Start with a concrete input (e.g., all zeros). Execute, record the path. Then change one branch
condition (negate it) to generate a new input. This is manual fuzzing. Example: first input
serial="AA" fails on second char. Negate condition serial[1] != 'B' becomes serial[1] == 'B'. So
new input: "AB". That's concolic.

Exercise 57.7: For the validator in 57.5, start with serial="AA". The second char fails. What
concrete input would satisfy the second condition? ("AB".)

57.9 Translating angr's output to C

angr can output a path condition as a logical formula. You can rewrite that as a C if condition.
Example: path condition (α > 10) && (α < 20) becomes if (x > 10 && x < 20). You already do this
when you reverse.

Exercise 57.8: Write a C function that returns 1 only if the input matches the constraints from a
symbolic execution (e.g., x > 5 && x < 10 && x != 7). That's the constraint.

57.10 Summary of Chapter 57

· angr performs symbolic execution on binaries.

· You can manually symbolically execute small functions.

· Constraints from cmp and conditional jumps become logical formulas.

· Solve simple constraints by hand.

· Loops may require induction or unrolling.

· Concolic execution mixes concrete and symbolic.

· Manual symbolic execution is the foundation of crackme solving.


Exercises for Chapter 57:

1. Perform symbolic execution on: cmp eax, 1; je one; cmp eax, 2; je two; ret; one: mov eax, 10;
ret; two: mov eax, 20; ret. Write the piecewise function.

2. Solve for α: α + 5 == 12 && α > 0. (α=7.)

3. Given a function that has cmp dword [ebx], 0xDEADBEEF; je win, what input value triggers win?
(0xDEADBEEF.)

4. Why does angr use an intermediate representation (VEX) instead of directly using machine
code? (To abstract away instruction set differences.)

5. Write a simple C function that validates a 4‑digit PIN using multiple if statements. Manually
perform symbolic execution to find the correct PIN.

---

Chapter 58: Binary Fuzzing with AFL – Automated Crash Discovery

58.1 What is AFL (American Fuzzy Lop)?

AFL is a coverage‑guided fuzzer. It mutates input files and observes whether the program takes
new execution paths. It is extremely effective at finding crashes. As a manual reader, you may
not run AFL by hand, but you can simulate its logic: you take a starting input, modify it, and see if
the program's branch coverage changes. This is like a structured trial‑and‑error.

58.2 How AFL works – machine code perspective

AFL inserts instrumentation into the binary at compile time (or via QEMU). It adds a call to a
coverage map before each branch. The instrumentation is simple: e.g., mov eax, [map]; inc eax;
mov [map], eax. In hex, you'll see A1 xx xx xx xx 40 A3 xx xx xx xx – that's loading and
incrementing a global variable. That's the coverage map. If you see many such sequences, the
binary is AFL‑instrumented.
Exercise 58.1: Compile a program with afl-gcc (or afl-clang). Open the binary in a hex editor.
Search for A1 followed by a constant address that appears many times. That's the coverage
map.

58.3 Recognizing AFL‑instrumented code

Typical instrumentation injected before every conditional jump:

```

mov eax, [cur_location]

inc eax

mov [cur_location], eax

cmp ... ; original comparison

je ...

```

The cur_location is a global (or TLS) variable. This adds a small overhead. The addresses in the
map are derived from the branch source and destination (hash). For manual reading, you can
ignore these instructions – they don't affect the original logic (except for memory and registers).
You can mentally remove them.

Exercise 58.2: Given the sequence: A1 34 12 00 00 40 A3 34 12 00 00 83 7D F8 05 74 05. Ignore


the first 10 bytes; the rest is cmp dword [ebp-8], 5; je .... That's the original logic.

58.4 Manual fuzzing – simulating AFL's mutation strategies

AFL's mutations: bit flips, byte flips, arithmetic increments, known interesting values (0, 255,
65535), and splicing. As a human, you can apply these mutations manually to a seed input.
Example: input = "AAAA". Mutate by flipping a bit: change 'A' (0x41) to 'A' xor 1 = 0x40 ('@').
Then feed into program and observe crash. You can do this mentally if you know the program's
logic.

Exercise 58.3: Given a program that crashes if the first byte is 0x42 ('B'), and your seed is
"AAAA", what mutation would you try? (Change first byte to 0x42.)

58.5 Coverage‑guided fuzzing – tracking edges

AFL tracks which branches are taken. You can do the same manually by reading the program's
control flow and enumerating which branches you have exercised. For a simple function, you
can list all possible paths and try inputs to cover each. That's exactly what AFL automates.

Exercise 58.4: Given the function from 57.5, what inputs are needed to cover all branches? (One
input that hits success, one that hits fail at first char, one that hits fail at second char – that's
three inputs.)

58.6 Finding crashes manually – stack overflow example

If you see a rep movsb without bounds check, you can try a large input. Manual fuzzing: start
with length 0, then 1, then 2, ... until you exceed the buffer. The crash will occur when length >
buffer size. You can compute the exact threshold by reading the buffer allocation. That's a
manual crash discovery.

Exercise 58.5: In a function that does sub esp, 0x100 (256 bytes), then mov ecx, [user_len] and
rep movsb, what length causes overflow? (Any length > 256.)

58.7 Using a hex editor as a fuzzer


You can manually create malformed inputs by editing a file in a hex editor. Change one byte,
save, run the program. That's fuzzing. For a few mutations, it's feasible. For thousands, use AFL.
As a manual reader, you can mentally hypothesize which mutations might trigger a bug based
on the machine code.

Exercise 58.6: Given a program that reads a 4‑byte integer and uses it as an array index without
bounds check, what mutation would cause an out‑of‑bounds access? (Change the integer to a
large value, e.g., 0xFFFFFFFF.)

58.8 Recognizing fuzzing harnesses in machine code

A fuzzing harness is a wrapper that reads input from a file and calls the target function. In hex,
you'll see:

```

push filename

call fopen

push length

push buffer

call fread

call target_function

```

That's a typical harness. You can manually identify such code and then focus on the
target_function. The harness code itself is not the vulnerability.

Exercise 58.7: In a fuzzing target binary, locate the fread call. The buffer is the fuzzed input.
58.9 Manual crash triage – from crash to root cause

When a crash occurs (e.g., access violation at address 0x41414141), you can examine the
crashing instruction and the registers. If the crash is due to a dereference of a user‑controlled
value, you can trace back where that value came from. This is manual root cause analysis.
You've been doing this throughout the course.

Exercise 58.8: Given a crash at mov eax, [eax] where eax = 0x41414141, what caused it? (User
input or uninitialized memory.)

58.10 Summary of Chapter 58

· AFL is a coverage‑guided fuzzer.

· It instruments binaries with coverage map updates before branches.

· You can manually simulate mutations and coverage tracking.

· Manual fuzzing: try boundary values, large lengths, interesting constants.

· Crash triage involves analyzing the crashing instruction and its operands.

· Recognizing fuzzing instrumentation helps you ignore it and see the original logic.

Exercises for Chapter 58:

1. Compile a simple C program with afl-gcc. Look at the disassembly of a if statement. Identify
the instrumentation bytes.

2. Given a program that crashes on input "XYZ", what manual mutation would you try next?
(Change one character.)

3. Why does AFL use a map of edges (source‑destination pairs) instead of just basic blocks?
(To capture path information beyond just block coverage.)

4. Write a small C function with a buffer overflow vulnerability. Manually fuzz it by trying inputs
of increasing length.
5. How would you manually find the crash input for a division‑by‑zero vulnerability? (Make
divisor = 0.)

---

Chapter 59: Firmware Emulation with QEMU – Running Embedded Code on Your PC

59.1 What is QEMU?

QEMU is a machine emulator and virtualizer that can run code for many CPU architectures (ARM,
MIPS, PowerPC, etc.) on your x86 PC. It can emulate an entire system (full system emulation) or
just a user‑space binary (user‑mode emulation). For firmware reverse engineering, QEMU is
used to run the firmware without the actual hardware. As a manual reader, you don't need to use
QEMU to read code, but understanding how it emulates instructions helps you simulate
embedded code in your head.

59.2 How QEMU emulates a single instruction

QEMU translates target machine code (e.g., ARM) to host machine code (x86) using a technique
called TCG (Tiny Code Generator). The translation is not something you can manually decode,
but you can think of it as: for each ARM instruction, QEMU executes a sequence of x86
instructions that produce the same effect. For manual reading of a firmware binary (static), you
are reading the original ARM code, not the emulated x86. So you don't need to understand
QEMU's translation; you only need to understand the target architecture.

Exercise 59.1: Take a simple ARM instruction: mov r0, #1. Write the equivalent x86 instructions
that QEMU might generate? (Not needed for manual reading; just be aware.)

59.3 Recognizing QEMU‑specific strings in firmware


When a firmware is intended to run under QEMU (e.g., for development), it may contain strings
like "QEMU", "virtio", or "Goldfish" (Android emulator). In a hex editor, search for these. They
indicate that the firmware expects to run on emulated hardware.

Exercise 59.2: In a firmware image, search for QEMU string. If found, it may have virtio drivers.

59.4 Emulating a simple ARM function manually

You can manually emulate an ARM function in your head by treating it as a black box. For
example:

```

push {lr}

mov r0, #42

pop {pc}

```

This returns 42. You don't need QEMU to know that. So manual emulation is always possible.
QEMU is only for automated execution.

Exercise 59.3: Emulate this ARM code: mov r0, #10; mov r1, #20; add r0, r0, r1; bx lr. What is
returned? (30.)

59.5 Using QEMU user‑mode to run a single binary

If you have a firmware binary that is statically linked and has no hardware dependencies, you
can run it with qemu‑arm (user‑mode). The output may be a log or crash. For manual reading,
you can simulate the same by reading the code and following its logic. The advantage of QEMU
is speed and automation. For learning, manual is fine.
Exercise 59.4: Download a simple ARM binary (e.g., a "hello world" compiled for ARM). Use
qemu‑arm to run it. Compare with your manual disassembly.

59.6 Full system emulation – booting a firmware

Full system emulation emulates the entire board (CPU, RAM, UART, flash). You need to provide
a kernel, a device tree, and a root filesystem. The firmware's entry point is the reset vector. You
can manually locate the reset vector in the firmware dump and start disassembling from there.
QEMU will simulate the hardware and eventually execute the firmware. For manual analysis, you
can do the same static disassembly.

Exercise 59.5: In a firmware dump for a Cortex‑M microcontroller (e.g., STM32), the reset vector
is at offset 4. Read that address, go to that offset, and disassemble. That's the entry point.

59.7 Emulating hardware peripherals manually

QEMU emulates peripherals (UART, timer, GPIO). The firmware writes to specific memory
addresses. You can simulate these writes in your head: if the firmware writes mov [0x40021000],
#1, you can note that this might enable a clock. Without a datasheet, you cannot know the effect,
but you can treat it as a side effect that doesn't affect the logic (except for conditional checks
on peripheral status). For manual reading, you can ignore peripheral emulation and focus on the
algorithm.

Exercise 59.6: Given firmware that reads from 0x40011000 (USART data register) and writes to
0x40011001 (USART status), you can simulate that reading returns whatever you imagine. For
reverse engineering, you can assume it returns valid data.

59.8 Debugging firmware with QEMU (gdb stub)

QEMU can expose a gdb stub. You can connect with gdb and single‑step the firmware. As a
manual reader, you can simulate the same by stepping through the code mentally. The
advantage of gdb is that it shows register values and memory. But for learning, mental
simulation is sufficient.

Exercise 59.7: Write a small ARM firmware that blinks an LED. Manually simulate it without
QEMU. What does the code do?

59.9 Recognizing QEMU traps (semihosting)

Semihosting is a feature that lets the firmware call host functions (e.g., printf) via a SVC
instruction (or BKPT). In hex, look for DF 10 (ARM) or DF F8 (Thumb) – that's the semihosting
call. If you see a SVC 0xAB in ARM, that's a semihosting operation. The firmware may print
debug strings to the host console.

Exercise 59.8: In a firmware that prints "Hello", you'll find a semihosting call with the string
address. Identify the SVC opcode.

59.10 Summary of Chapter 59

· QEMU emulates different CPU architectures and entire systems.

· It translates target code to host code via TCG.

· You can manually emulate small firmware without QEMU.

· Semihosting uses SVC to call host functions.

· Hardware peripheral writes can be ignored for algorithm understanding.

· QEMU is a powerful tool, but manual reading gives you the same understanding for small
snippets.

Exercises for Chapter 59:


1. Download a sample ARM firmware (e.g., from an IoT device). Locate the reset vector.
Disassemble the first 10 instructions manually.

2. In a firmware image, search for the semihosting SVC pattern (DF F8 in Thumb). That's a
debug output.

3. Write a simple ARM assembly program that multiplies two numbers and returns the result.
Emulate it manually.

4. Why is full system emulation slower than user‑mode emulation? (Because it emulates all
hardware, including interrupts and timers.)

5. How would you manually emulate a firmware that uses a delay loop? (Count the loop
iterations and simulate time.)

---

Chapter 60: UEFI Bootkits – Persistence at the Firmware Level

60.1 What is a UEFI bootkit?

A UEFI bootkit is a malicious UEFI application that runs before the OS boots. It can modify boot
processes, hide from the OS, and persist across OS reinstalls. The bootkit is stored in the SPI
flash (firmware) or in a UEFI variable. Its machine code is UEFI PE (x86/x64) that runs in the EFI
environment (no OS, no page tables initially). Reading UEFI bootkit code requires all the skills
you have: PE parsing, x86/x64 disassembly, and knowledge of UEFI protocols.

60.2 Locating a UEFI bootkit in a firmware dump

A bootkit may be injected into the UEFI image (e.g., into a free space in the DXE volume) or
added as a separate UEFI driver. In a hex dump, search for the PE magic MZ (4D 5A). The
bootkit's PE may have a subsystem of EFI_APPLICATION (0x0A) or EFI_BOOT_SERVICE_DRIVER
(0x0C). Look for those in the optional header.
Exercise 60.1: In a UEFI firmware dump, search for 4D 5A. The first valid PE (at offset 0x???).
Check its Subsystem field. If it's 0x0A, it's a UEFI application (possible bootkit).

60.3 Bootkit entry point – efi_main

Unlike a normal .exe, the entry point of a UEFI application is efi_main (or _start). The machine
code starts with the usual prologue. The parameters: (ImageHandle, SystemTable). The first
instruction may be a jump to a function that saves the system table pointer. In hex, you might
see 48 89 5C 24 08 (mov [rsp+8], rbx) then 55 etc. That's normal.

Exercise 60.2: In a UEFI binary, disassemble the entry point. The first argument (RCX) is
ImageHandle, second (RDX) is SystemTable. The code will likely store them.

60.4 Hooking UEFI boot services

A bootkit can hook boot services (e.g., LocateProtocol, LoadImage) to intercept OS boot. It
replaces the function pointer in the boot services table. To do that, it uses:

```

mov rax, [SystemTable] ; get boot services table at offset 0x60

mov rbx, [rax + 0x60] ; original function (e.g., LocateProtocol)

mov [rax + 0x60], hook_addr ; replace

```

In hex: 48 8B 05 xx xx xx xx 48 8B 58 60 48 89 58 60. Recognize the pattern.

Exercise 60.3: In a UEFI bootkit, look for 48 8B 05 followed by 48 89 58 60. That's hooking a
boot service.
60.5 Installing an UEFI variable for persistence

UEFI variables are stored in NVRAM and survive reboots. A bootkit can set a variable that
causes its driver to load early. Use SetVariable:

```

push variable_attributes

push data_size

push variable_data

push variable_name

push variable_guid

call [SetVariable]

```

In hex, you'll see a call to SetVariable (a boot service). The variable name is often a GUID string.
Look for the GUID in the binary.

Exercise 60.4: In a bootkit, find a GUID like {...} in the .rdata section. That's the variable name.

60.6 Hooking the OS bootloader (e.g., BootMgr)

The bootkit can modify the bootloader file (e.g., [Link]) on the EFI system partition. It
may patch the bootloader's machine code to load the bootkit. In the bootkit binary, you'll see
code that opens the bootloader file (via OpenVolume, OpenFile), writes to it, and flushes. The
machine code uses EFI_FILE_PROTOCOL functions.
Exercise 60.5: In a bootkit, look for calls to WriteFile (via the file protocol). That's patching a file
on disk.

60.7 Hiding from the OS – NVRAM manipulation

The bootkit may hide its UEFI variable from the OS by using GetVariable with a special attribute
or by shadowing. In machine code, you'll see SetVariable with
EFI_VARIABLE_BOOTSERVICE_ACCESS only (0x03), so it disappears after ExitBootServices.
That's a common hiding technique.

Exercise 60.6: In a bootkit, find the call to SetVariable. Check the attributes parameter (on stack).
If it's 0x03, it's boot‑service only.

60.8 Manual emulation of a UEFI bootkit

You can emulate the bootkit in your head by treating the boot services as black boxes. For
example, BS->LocateProtocol returns a pointer to a protocol. You can assume it succeeds and
the returned structure is at a certain address. The rest is normal x86. So you can read the code
as you would any other.

Exercise 60.7: Given a bootkit that calls LocateProtocol(&gEfiSimpleFileSystemProtocolGuid, ...),


then uses that to open a file "[Link]", then calls LoadImage and StartImage, manually
simulate the control flow.

60.9 Detecting a UEFI bootkit from within the OS

The OS can detect a bootkit by reading UEFI variables, checking the boot order, or verifying the
bootloader signature. In machine code (for an OS driver), you'll see calls to
GetFirmwareEnvironmentVariable (Windows) or ioctl to \\.\PhysicalDrive0. The hex will contain
the variable name to check.
Exercise 60.8: In a detection tool, look for GetFirmwareEnvironmentVariableA and the variable
name "BootOrder".

60.10 Summary of Chapter 60

· UEFI bootkits run as PE executables (EFI application/driver).

· They hook boot services by replacing pointers in the system table.

· Persistence via SetVariable (NVRAM) or patching bootloader files.

· Hiding: use boot‑service only variables, or hook GetVariable.

· Manual reading: treat UEFI protocols as function tables; standard x86/x64 code.

· Detection: OS checks for unexpected variables or bootloader signatures.

Exercises for Chapter 60:

1. Download a UEFI bootkit sample (research only). Open it in a hex editor. Identify the PE
subsystem.

2. In the bootkit, locate the call to LocateProtocol. What GUID is being looked up?

3. Why does a bootkit use EFI_VARIABLE_BOOTSERVICE_ACCESS for persistence? (To avoid


detection from the OS after boot services exit.)

4. Write a simple UEFI application that prints "Hello" using ConOut->OutputString. Manually
encode the hex for the string and the call.

5. How would you manually extract a bootkit from a firmware dump? (Search for MZ, dump the
PE, then analyze.)

---

End of Chapters 56–60. You now have knowledge of binary instrumentation (PIN), symbolic
execution (angr), fuzzing (AFL), firmware emulation (QEMU), and UEFI bootkits. The remaining
40 chapters (61–100) would cover topics like: kernel rootkits (DKOM, IDT hooking, SSDT hooks),
user‑mode hooking (IAT/EAT, detours), DRM circumvention (VMProtect deobfuscation),
anti‑analysis techniques (timing, environment checks), exploit development (ROP chains for real
vulnerabilities), advanced malware unpacking (Themida, VMProtect), and reverse engineering of
specific malware families (e.g., ransomware, banking trojans). Each would follow the same
detailed style. You are now equipped to tackle the most advanced machine code reading
challenges.

Here are Chapters 61 through 65 of the course. Continuing toward 100 chapters. Each chapter
is long, detailed, with examples, hex patterns, and exercises. You are now mastering kernel‑level
rootkits, user‑mode hooking, DRM circumvention, anti‑analysis, and exploit development.

---

Chapter 61: Kernel Rootkits – DKOM, SSDT Hooks, and IDT Hooks

61.1 What is a kernel rootkit?

A kernel rootkit runs in ring 0 (kernel mode) and modifies core operating system structures to
hide itself, processes, files, or network connections. Three classic techniques are:

· DKOM (Direct Kernel Object Manipulation) – altering kernel data structures like the process list.

· SSDT hooks – replacing system call function pointers in the System Service Descriptor Table.

· IDT hooks – replacing interrupt handler entries in the Interrupt Descriptor Table.

As a manual reader, you will encounter machine code that accesses these tables directly, using
physical memory or virtual addresses.

61.2 Recognizing DKOM – unlinking a process


On Windows, the kernel maintains a doubly linked list of EPROCESS structures. To hide a
process, a rootkit removes its LIST_ENTRY from the list. The code pattern (x64) is:

```

mov rax, [PsActiveProcessHead] ; get the head of the list

mov rbx, [rax] ; Flink (next)

mov rcx, [rax+8] ; Blink (previous)

mov [rbx+8], rcx ; Blink of next points to previous

mov [rcx], rbx ; Flink of previous points to next

```

In hex: 48 8B 05 xx xx xx xx 48 8B 18 48 8B 48 08 48 89 4B 08 48 89 19. That's the DKOM unlink.


After this, the process is invisible to tools like Task Manager that walk the list.

Exercise 61.1: In a rootkit driver, search for 48 8B 05 followed by 48 8B 18. That's reading
PsActiveProcessHead. Then look for the three mov that follow – that's the unlink.

61.3 Hiding a process by PID – DKOM with PID comparison

The rootkit first finds the target EPROCESS by PID. It walks the list, comparing the
UniqueProcessId field (offset 0x440 on x64). The code:

```

mov rcx, [PsActiveProcessHead]

mov rbx, rcx

loop:
mov rbx, [rbx] ; next Flink

cmp rbx, rcx

je not_found

mov rdx, [rbx+0x440] ; UniqueProcessId

cmp edx, target_pid

jne loop

; found, then unlink

```

In hex: 48 8B 0D ... 48 8B D9 ... 48 8B 1B ... 48 3B D9 ... 48 8B 93 40 04 00 00 ... 81 FA ....


Recognize the pattern of loading [rbx+0x440].

Exercise 61.2: In a rootkit, find 8B 93 40 04 00 00 (mov edx, [rbx+0x440]). That's reading the PID.

61.4 SSDT hooking – replacing system call pointers

On Windows, the KeServiceDescriptorTable (SSDT) contains function pointers for native system
calls. To hook NtQueryDirectoryFile (used for hiding files), the rootkit:

```

mov rax, [KeServiceDescriptorTable] ; get SSDT base

mov rbx, [rax + (index * 4)] ; save original pointer

mov [rax + (index * 4)], hook_addr ; replace

```

For x64, the table entries are 8 bytes. Index for NtQueryDirectoryFile is often 0x18 (varies by
build). In hex: 48 8B 05 xx xx xx xx 48 8B 1C C8 48 89 1C C8. That's a classic SSDT hook.
Exercise 61.3: In a rootkit, search for 48 8B 05 (mov rax, [rip+offset]) where the offset points to
KeServiceDescriptorTable. Then 48 8B 1C C8 (mov rbx, [rax+rcx*8]) – that's reading the original.
Then 48 89 1C C8 – that's writing the hook.

61.5 IDT hooking – intercepting interrupts

The Interrupt Descriptor Table (IDT) contains entries for each interrupt (e.g., int 0x2E for system
calls on x86). A rootkit can replace an entry to intercept hardware interrupts. The code uses sidt
to get IDT address, then modifies the entry. On x86:

```

sidt [ebp-8] ; store IDT descriptor

mov ebx, [ebp-6] ; IDT base address (ignore limit)

mov eax, [ebx + (interrupt*8)] ; low part of entry

mov edx, [ebx + (interrupt*8)+4] ; high part

; ... then write new entry

```

In hex: 0F 01 4D F8 8B 5D FA 8B 44 C3 .... Recognize 0F 01 4D as sidt.

Exercise 61.4: In a rootkit, search for 0F 01 4D (sidt). Then 8B 5D FA (mov ebx, [ebp-6]) – that's
the IDT base.

61.6 Direct hardware manipulation – mov cr3

To hide memory pages, a rootkit might modify the page tables by writing to CR3. mov cr3, eax is
0F 22 D8 (on x86). This flushes the TLB and changes the page directory. In rootkits, you'll see 0F
22 D8 occasionally.

Exercise 61.5: In a rootkit, find 0F 22 D8 (mov cr3, eax). That's a TLB flush.

61.7 Manually simulating a DKOM hide

To understand DKOM, you can manually simulate on paper: given a process list: A <-> B <-> C
(target) <-> D. The unlink operation changes B's Flink to C's Flink (D) and D's Blink to C's Blink
(B). So B <-> D directly, skipping C. That's the hide. You can simulate with a few structs.

Exercise 61.6: Draw a process list of 4 processes. Write the Flink and Blink pointers before and
after DKOM for the third process.

61.8 Recognizing anti‑rootkit detection

Rootkits may also hide from anti‑rootkit tools by hooking the functions that those tools use (e.g.,
ZwQuerySystemInformation). They replace the SSDT entry for that syscall with a function that
filters out the rootkit's own objects. The pattern is the same as 61.4.

Exercise 61.7: In a rootkit, find an SSDT hook for ZwQuerySystemInformation (index varies). The
hook function will have a loop that skips certain entries.

61.9 Manual unhooking of SSDT (mental)

If you see a hooked SSDT entry, you can mentally restore it by reading the original pointer from a
backup or from a clean driver. In a memory dump, you might see the original value stored
elsewhere (e.g., in a global variable). The rootkit often saves the original pointer before
overwriting. Look for mov [original_ptr], rbx before the mov [rax+index*8], hook_addr. That's the
backup.
Exercise 61.8: In a rootkit, find the instruction that saves the original SSDT entry to a memory
location. That location holds the original.

61.10 Summary of Chapter 61

· DKOM: unlink EPROCESS from PsActiveProcessHead to hide processes.

· SSDT hooks: replace system call pointers in KeServiceDescriptorTable.

· IDT hooks: replace interrupt handlers via sidt.

· Manual simulation: you can emulate unlink operations on paper.

· Anti‑rootkit detection: rootkits also hook ZwQuerySystemInformation.

Exercises for Chapter 61:

1. Write a small kernel driver (for learning) that reads PsActiveProcessHead and walks the
process list. Compile and examine the machine code for the list walk.

2. In a rootkit sample, find the offset of UniqueProcessId within EPROCESS (use a kernel
debugger or look up). Then locate the cmp instruction that compares it.

3. What is the difference between SSDT hooking on x86 and x64? (x86 uses 4‑byte entries, x64
uses 8‑byte entries.)

4. Why does a rootkit need to disable [Link] before writing to the SSDT? (Because the SSDT is
in read‑only memory; you need to disable write protection.)

5. Manually simulate DKOM to hide process PID 1234 from a list of 5 processes. Write the
before and after links.

---

Chapter 62: User‑Mode Hooking – IAT/EAT Hooking and Detours


62.1 What is user‑mode hooking?

User‑mode hooking intercepts API calls within a process without modifying the kernel. Common
techniques:

· IAT hooking – overwrite the Import Address Table entry for a function.

· EAT hooking – modify the Export Address Table in a DLL (less common).

· Inline hooking (detours) – replace the first few bytes of a function with a jmp.

· VTable hooking – replace method pointers in COM/C++ objects.

As a manual reader, you'll recognize these by specific machine code patterns.

62.2 IAT hooking – finding the IAT entry

The IAT is an array of function pointers. A hook writes a new address into the IAT. The code to
do this (in the hooking tool) is:

```

mov eax, [IAT_address] ; read old pointer

mov [IAT_address], new_address ; write new

```

In hex: A1 xx xx xx xx C7 05 xx xx xx xx yy yy yy yy (but mov [addr], imm is 4 bytes). More


commonly, the hooking code calls GetProcAddress and then does:

```
push new_addr

push IAT_address

call WriteProcessMemory

```

That's indirect. In the target process, after hooking, the IAT entry points to the hook function.
You can examine the IAT in a debugger.

Exercise 62.1: Write a simple IAT hook in C (using WriteProcessMemory). Compile it and look at
the machine code for the call to WriteProcessMemory. The arguments will be pushed.

62.3 Recognizing hooked IAT entries in a memory dump

In a memory dump of a hooked process, the IAT entry for MessageBoxA will no longer point to
[Link] but to the hook function (e.g., in [Link] or in the main module). You can manually
find the IAT (via the PE header's DataDirectory) and compare the addresses to the original file.
Differences indicate hooks.

Exercise 62.2: In a hooked process, use a debugger to dump the IAT. Compare with the IAT
from the original executable file. Look for differences.

62.4 Inline hooking (detours) – the jmp instruction

Inline hook overwrites the target function's prologue with a jmp to the detour. Example original:

```

55 89 E5 83 EC 08 ... ; prologue

```
After hook: E9 xx xx xx xx (5‑byte jmp). The detour function then may call the original via a
trampoline (the saved bytes plus a jump). In hex, the trampoline looks like:

```

55 89 E5 83 EC 08 ; saved original prologue

E9 yy yy yy yy ; jump back to original+5

```

You'll find this trampoline in memory.

Exercise 62.3: In a hooked process, find a function that starts with E9 instead of 55. That's inline
hooked.

62.5 Detecting inline hooks by scanning for E9 at function starts

A simple detection: read the first byte of a known API. If it's 0xE9, it's hooked. In machine code:

```

mov eax, [MessageBoxA]

cmp byte ptr [eax], 0xE9

je hooked

```

Hex: A1 xx xx xx xx 80 38 E9 74 xx. That's a detection stub.


Exercise 62.4: Write a small program that checks MessageBoxA for E9 using inline assembly.
Compile and examine the machine code.

62.6 EAT hooking – replacing exported functions in a DLL

The Export Address Table contains RVAs of exported functions. To hook an export (e.g.,
GetProcAddress in [Link]), you modify the EAT entry. The machine code involves reading
the PE header, locating the export table, and writing a new RVA. This is more complex; you'll see
calls to RtlImageNtHeader and then address arithmetic.

Exercise 62.5: In a rootkit that uses EAT hooking, look for RtlImageNtHeader (a kernel function).
That's used to parse the PE.

62.7 VTable hooking – C++ object polymorphism

C++ objects have virtual tables (vtables). Hooking replaces a vtable entry with a malicious
function. The code:

```

mov rax, [object] ; object pointer

mov rbx, [rax] ; vtable pointer

mov rcx, [rbx + index*8] ; original function

mov [rbx + index*8], hook_addr

```

In hex: 48 8B 01 48 8B 59 08 48 89 59 08. This is common in COM hooking.

Exercise 62.6: In a process that hooks IUnknown::QueryInterface, look for mov [rbx+0x10], hook
where 0x10 is the third vtable entry.

62.8 Manual unhooking – restoring the IAT

To unhook an IAT entry, you need to write the original address back. You can get the original
address from the import table (IAT original thunk) or from a known good value. In a memory
dump, you can search for the original address in the import descriptor's OriginalFirstThunk.
That's not trivial manually, but you can compare with a clean copy of the DLL.

Exercise 62.7: Given a hooked IAT entry, you have a clean copy of [Link]. Find the original
address of MessageBoxA in that copy, then write it back mentally.

62.9 Recognizing detours in malware

Malware often uses Microsoft Detours or a custom inline hook. The hook may be installed with
VirtualProtect to change page protection, then WriteProcessMemory. Look for VirtualProtect
calls with PAGE_EXECUTE_READWRITE (0x40). Then a mov of the jmp bytes, then
VirtualProtect back.

Exercise 62.8: In a malware sample, find a sequence: push 40; push size; push addr; call
VirtualProtect; ...; call VirtualProtect again. That's an inline hook setup.

62.10 Summary of Chapter 62

· IAT hooking: overwrite function pointer in import table.

· Inline hooking: replace prologue with jmp (0xE9).

· EAT hooking: modify export address table in a DLL.

· VTable hooking: replace C++ virtual function pointers.

· Detection: check for E9 at function starts.


· Manual unhooking: restore original bytes or IAT entry.

Exercises for Chapter 62:

1. Write a small DLL that hooks MessageBoxA via IAT. Inject it into a process. Then examine the
IAT in a debugger.

2. In a process, find a function that starts with E9. Follow the jump. What does the hook function
do?

3. Why does inline hooking require a trampoline? (To call the original function after the hook.)

4. How would you manually restore a hooked IAT entry if you have a clean copy of the DLL?
(Read the original address from the clean copy's export table.)

5. Write a simple detection program that checks the first 5 bytes of ExitProcess for 0xE9. If
hooked, prints "Hooked". Compile and examine the machine code.

---

Chapter 63: DRM Circumvention – VMProtect Deobfuscation

63.1 What is VMProtect?

VMProtect is a commercial protector that replaces original machine code with a virtual machine.
The original instructions are translated into bytecode for a custom VM. The VM executes this
bytecode, making static analysis extremely hard. Deobfuscating VMProtect manually is one of
the most advanced reverse engineering tasks. This chapter gives you the conceptual and
manual pattern recognition skills.

63.2 Recognizing VMProtect in a binary

VMProtect adds sections like .vmp0, .vmp1, .vmp2. The entry point is a jump to a stub that
initializes the VM. In hex, look for 68 xx xx xx xx 68 xx xx xx xx 68 xx xx xx xx 68 xx xx xx xx
(push four constants) – that's the typical VMProtect entry. Also the string VMProtect in the
.rdata section.

Exercise 63.1: In a VMProtect‑protected sample, search for the string VMProtect. Also check
the section names for .vmp0.

63.3 The VM dispatcher – the heart of the obfuscation

The VM has a main dispatch loop:

```

movzx eax, byte ptr [esi] ; fetch opcode

inc esi

jmp [eax*4 + vm_table] ; jump to handler

```

In hex: 0F B6 06 46 FF 24 85 xx xx xx xx. That's the dispatcher. The vm_table is an array of


addresses of handlers. The bytecode is stored in memory, often XORed or encrypted.
Recognizing this loop tells you you're in a VM.

Exercise 63.2: In a VMProtect binary, find the dispatcher pattern 0F B6 06 46 FF 24 85. The next
4 bytes are the table address.

63.4 VM handlers – what they look like

Each handler is a function that emulates one instruction (e.g., add, mov, push, pop). Handlers
often save and restore flags, and they read operands from the bytecode stream. For example, a
push handler might:
```

movzx edx, byte ptr [esi] ; operand size

inc esi

mov eax, [ebp+0x10] ; VM stack pointer

sub eax, 4

mov [eax], ecx ; push value

mov [ebp+0x10], eax ; update stack pointer

jmp dispatcher

```

Handlers are recognizable by their boilerplate: they save the CPU context (VM registers) and
then decode the next opcode.

Exercise 63.3: In a VMProtect binary, disassemble one handler. Look for mov eax, [ebp+0x10] –
that's the VM stack pointer.

63.5 Extracting the bytecode manually

The bytecode is usually in a data section (.vmp0). It is often encrypted or compressed. You can
find it by looking at the dispatcher's esi initialization: mov esi, [bytecode_address]. In hex, BE xx
xx xx xx (mov esi, imm). The bytecode begins at that address. You can dump it. The bytes are
not x86; they are VM opcodes. Without the handler mapping, you cannot interpret them.
However, you can see that they are not random: they have patterns (repeating sequences,
possible length prefixes).

Exercise 63.4: In a VMProtect binary, find the mov esi instruction that loads the bytecode pointer.
Note the address. Go there in a hex editor. The bytes are the bytecode.
63.6 Manual deobfuscation by emulating the VM in your head

For a small VM (like a custom crackme VM), you can manually emulate each bytecode
instruction by listing the handlers. Steps:

1. Identify all handler addresses from the dispatch table.

2. Disassemble each handler to understand what it does (e.g., ADD, MOV, JMP).

3. Create a mapping: opcode → operation.

4. Read the bytecode and simulate each operation, maintaining VM registers.

This is tedious but possible for very small VMs. For VMProtect, it's not feasible manually due to
the large number of handlers (over 100). So we rely on tools.

Exercise 63.5: Write a simple custom VM in C (with 5 opcodes). Compile it. Then manually
extract the bytecode and emulate it by hand. That's the same process as deobfuscating a small
VM.

63.7 Anti‑debugging inside the VM

VMProtect adds anti‑debugging checks inside the VM handlers (e.g., rdtsc timing, int3
detection). You'll see in the handlers:

```

pushfd

rdtsc

... later rdtsc again

sub eax, ecx


cmp eax, 0x1000

ja debug_detected

```

In hex: 0F 31 (rdtsc). Recognizing these helps you understand that the VM is trying to detect
analysis.

Exercise 63.6: In a VMProtect handler, look for 0F 31 (rdtsc). That's a timing check.

63.8 Using tools to deobfuscate (mental bridge)

Tools like vtensor or VMAttack can deobfuscate VMProtect. As a manual reader, you can use
these tools to produce an unpacked binary, then analyze normally. The skill is recognizing that
you are dealing with VMProtect and knowing that manual deobfuscation is not practical. Instead,
you can treat the VM as a black box: you can't read the original logic statically, but you can run
the program and observe its behavior.

Exercise 63.7: Run a VMProtect sample under a debugger. Break on the dispatcher. Step
through a few iterations. You'll see the bytecode being fetched.

63.9 Recognizing VMProtect‑generated strings

VMProtect often stores strings encrypted and decrypts them at runtime using the VM. In the
binary, you will not see plaintext strings. Instead, you'll see encrypted data and calls to
decryption handlers. Look for call instructions inside the VM that point to a decryption routine.

Exercise 63.8: In a VMProtect binary, search for a long block of non‑printable bytes in .vmp1 –
that's likely encrypted strings.
63.10 Summary of Chapter 63

· VMProtect replaces code with a virtual machine.

· Recognizable by sections .vmp0, .vmp1, and the dispatcher pattern 0F B6 06 46 FF 24 85.

· Bytecode is in a data section; handlers emulate instructions.

· Manual deobfuscation is extremely hard; use tools or dynamic analysis.

· Anti‑debugging (rdtsc, int3) inside handlers.

· Strings are encrypted.

Exercises for Chapter 63:

1. Download a VMProtect demo (or a crackme protected with it). Open in a hex editor. Find the
dispatcher loop.

2. Identify the dispatch table: what are the addresses of the first 3 handlers?

3. Disassemble one handler. Does it use pushad/popad? That's common.

4. Why does VMProtect add rdtsc checks? (To detect slowdown caused by debuggers or
emulators.)

5. Write a small C program, protect it with VMProtect (free version), then try to manually find the
bytecode.

---

Chapter 64: Anti‑Analysis Techniques – Timing, Environment, and Debugger Detection

64.1 Why anti‑analysis?

Malware and protected software employ anti‑analysis tricks to thwart reverse engineering. They
detect if they are running under a debugger, inside a virtual machine, or being analyzed by tools.
As a manual reader, you will encounter these checks. Recognizing them allows you to bypass
them mentally.

64.2 Timing checks with rdtsc

The rdtsc instruction (opcode 0F 31) reads the timestamp counter. The malware measures time
before and after a block of code. If the difference is too large (indicating a debugger or
emulator), it changes behavior. Example:

```

rdtsc

mov ecx, eax

...

rdtsc

sub eax, ecx

cmp eax, 0x1000

ja debug_detected

```

In hex: 0F 31 8B C8 ... 0F 31 2B C1 3D 00 10 00 00 77 xx. Recognize the 0F 31 and the sub and


cmp with a large constant.

Exercise 64.1: In a malware sample, search for 0F 31 followed by 0F 31 later. That's a timing
check.

64.3 Debugger detection via IsDebuggerPresent


The Windows API IsDebuggerPresent returns 1 if a debugger is attached. The machine code is a
call to kernel32!IsDebuggerPresent (via IAT). Example:

```

call dword ptr [IsDebuggerPresent]

test eax, eax

jne debugger_found

```

In hex: FF 15 xx xx xx xx 85 C0 75 xx. This is easy to spot. You can patch it by changing 75 to 74


(invert) or NOP out the jne.

Exercise 64.2: In a binary, search for FF 15 followed by a call that looks like IsDebuggerPresent
(you can guess by the IAT name if present). The test after is the check.

64.4 Checking BeingDebugged in PEB

This is a faster check that doesn't go through the API. The code (x86):

```

mov eax, fs:[0x30] ; PEB

movzx eax, byte [eax+2] ; BeingDebugged

test eax, eax

jnz debugged

```

In hex: 64 A1 30 00 00 00 0F B6 40 02 85 C0 75 xx. That's the PEB check. On x64, PEB is at


gs:[0x60], offset for BeingDebugged is also 2. Hex: 65 48 8B 04 25 60 00 00 00 0F B6 40 02 85
C0 75 xx.

Exercise 64.3: In a binary, search for 64 A1 30 00 00 00 (x86) or 65 48 8B 04 25 60 00 00 00


(x64). That's a PEB check.

64.5 Checking NtGlobalFlag (debugger detection)

If a process is under a debugger, NtGlobalFlag in PEB has specific bits set. The code:

```

mov eax, fs:[0x30] ; PEB

mov eax, [eax+0x68] ; NtGlobalFlag (x86)

and eax, 0x70

jnz debugged

```

In hex: 64 A1 30 00 00 00 8B 40 68 83 E0 70 75 xx. On x64: 65 48 8B 04 25 60 00 00 00 8B 80


BC 00 00 00 83 E0 70 75 xx (offset 0xBC).

Exercise 64.4: In a binary, find 64 A1 30 00 00 00 8B 40 68 83 E0 70. That's NtGlobalFlag check.

64.6 VM detection – checking CPUID

Malware can detect if it's running under a virtual machine (VMware, VirtualBox, Hyper‑V) using
cpuid. For example, VMware returns "VMwareVMware". The code:
```

mov eax, 0x40000000

cpuid

cmp ebx, 0x61774D56 ; "VMwa" ?? Actually "VMware" is 'VMwa'? Needs correct.

```

In hex: B8 00 00 00 40 0F A2 81 FB 56 4D 61 77 (for VMware). Also, cpuid with leaf 1, checking


the hypervisor bit (ECX bit 31).

Exercise 64.5: In a malware sample, search for 0F A2 (cpuid) preceded by mov eax, 1 (to check
hypervisor bit). Then test ecx, 0x80000000. That's a VM detection.

64.7 Checking for debugger breakpoints (int3 scanning)

Malware scans its own code for 0xCC (int3) that a debugger might have inserted. The code:

```

mov ecx, start

mov edx, end

loop: cmp byte [ecx], 0xCC

je breakpoint_found

inc ecx

cmp ecx, edx

jne loop

```
In hex: B9 xx xx xx xx BA xx xx xx xx 80 39 CC 74 xx 41 39 D1 75 F5. Recognize the 80 39 CC
(cmp byte [ecx], 0xCC).

Exercise 64.6: In a binary, search for 80 39 CC. That's an int3 scan.

64.8 Anti‑emulation – checking for invalid instructions

Some emulators (like Unicorn) may not implement certain privileged instructions. Malware can
execute sidt, sgdt, sldt and check the result. For example, on real hardware, sidt always returns
a valid IDT address. On emulators, it may be zero. The code:

```

sidt [ebp-8]

mov eax, [ebp-6]

test eax, eax

jz emulator

```

In hex: 0F 01 4D F8 8B 45 FA 85 C0 74 xx.

Exercise 64.7: In a malware sample, search for 0F 01 4D (sidt). That's an emulation detection.

64.9 Bypassing anti‑analysis manually

As a manual reader, when you encounter these checks, you can mentally invert the condition
(e.g., change jnz debugged to jz debugged or simply assume the check returns "not debugged").
You can also patch the binary (as in Chapter 41) to skip the checks. For mental simulation, you
just follow the non‑debug path.
Exercise 64.8: Given a sequence: 64 A1 30 00 00 00 0F B6 40 02 85 C0 75 05 B8 01 00 00 00 C3.
If the check fails (BeingDebugged = 0), the 75 05 is not taken, so it continues. The B8 01 is not
executed? Actually it's B8 01 ... after the jump. So you need to simulate. Do it.

64.10 Summary of Chapter 64

· Anti‑analysis checks: rdtsc timing, IsDebuggerPresent, PEB flags (BeingDebugged,


NtGlobalFlag).

· VM detection via cpuid hypervisor bit.

· int3 scanning (80 39 CC).

· Emulation detection via sidt, sgdt.

· As a manual reader, mentally ignore these checks or invert the logic.

Exercises for Chapter 64:

1. Write a small C program that uses IsDebuggerPresent and NtGlobalFlag. Compile and
disassemble. Identify the machine code for each.

2. Find a malware sample (e.g., from MalwareBazaar) that uses rdtsc timing. Locate the two
rdtsc calls.

3. What is the difference between IsDebuggerPresent and the PEB BeingDebugged check? (One
is an API call, the other is direct memory access.)

4. Why does cpuid leaf 1 bit 31 indicate hypervisor? (It's the "hypervisor present" bit.)

5. Manually patch a binary that has a jne debugged to jmp debugged (always take the debug
path). How many bytes change? (Only the opcode, 0x75 to 0xEB.)

---
Chapter 65: Exploit Development – ROP Chains for Real Vulnerabilities

65.1 From ROP theory to practice

In Chapter 46, you learned what ROP is. Now you will see how to manually construct a ROP
chain for a real vulnerability, such as a stack buffer overflow. You will learn to read the
vulnerable binary, find gadgets, and build a chain that bypasses DEP (Data Execution
Prevention). This chapter synthesizes your machine code reading skills.

65.2 The vulnerable function example

Consider a function with a buffer overflow:

```

void vulnerable(char *input) {

char buf[64];

strcpy(buf, input);

```

The machine code will have a call to strcpy or a rep movsb. The stack layout: saved EBP, return
address. You can overwrite the return address with a ROP gadget address. As a manual reader,
you can find the exact offset to overwrite the return address by disassembling the function.

Exercise 65.1: Disassemble a strcpy call in a binary. Determine how many bytes until the saved
return address. (Usually, after the buffer (64) plus saved EBP (4) = 68 bytes on x86.)

65.3 Finding gadgets manually


Using the binary (with ROPgadget or by searching), you look for sequences ending in ret (C3).
For example, to call VirtualProtect (to make the stack executable), you need:

· pop eax; ret

· pop ebx; ret

· pop ecx; ret

· pop edx; ret

· push eax; ret? Actually you need to set up arguments for VirtualProtect: (address, size,
new_protect, old_protect_ptr). You can use pop to load registers, then push them, then call a
gadget that does call eax after eax points to VirtualProtect.

You manually search the binary for these gadgets. For example, in [Link], you might find:

· 0x7c809a44: pop eax; ret

· 0x7c80d1e0: pop ecx; ret

· 0x7c80d1e5: pop edx; ret

· 0x7c80d1ea: call eax

Then build a chain.

Exercise 65.2: Use a gadget finder (e.g., ROPgadget --binary [Link] | grep "pop eax ; ret").
Note the addresses. You can't do that manually, but you can understand the process.

65.4 Writing the ROP chain in hex

The ROP chain is a sequence of addresses and values placed on the stack. For example:
```

[pop_eax_addr]

[VirtualProtect_addr]

[pop_ecx_addr]

[address_to_unprotect]

[pop_edx_addr]

[0x1000] ; size

[pop_ebx_addr]

[0x40] ; PAGE_EXECUTE_READWRITE

[pop_ebp_addr]

[old_protect_ptr] (address to write old protection)

[call_eax_addr]

```

Then the shellcode follows. In hex, you write these addresses as 32‑bit little‑endian values. You
can manually encode them.

Exercise 65.3: Write the hex for a ROP chain that calls VirtualProtect on address 0x401000 with
size 0x1000, protection 0x40. Use the gadgets from above. The chain ends with call eax.

65.5 Bypassing ASLR with ROP

ASLR randomizes base addresses. To bypass, you need to leak an address (e.g., from a
function pointer) and calculate gadget addresses relative to a known base. In a manual reading
scenario, you cannot guess the base. For practice, you assume ASLR is disabled or you have a
leak. In machine code, you'll see an exploit that uses call dword ptr [IAT] to get a library base,
then adds offsets.
Exercise 65.4: Write a small function that calls GetModuleHandleA("[Link]") and then adds
an offset to get a gadget address. The machine code for that is a normal call.

65.6 The final stage: shellcode after ROP

After VirtualProtect makes the stack executable, the ROP chain can jump to shellcode placed on
the stack (e.g., after the ROP chain). The shellcode can be a standard exec calc or MessageBox.
You've already learned to read shellcode in Chapter 44. So you can manually write the shellcode
bytes.

Exercise 65.5: Write a simple shellcode that calls WinExec("[Link]", 5). Combine it with the
ROP chain.

65.7 Manual exploit construction for a real vulnerability

Take a real vulnerable binary (e.g., from Exploit‑DB). Load it in a hex editor. Find the vulnerable
function (search for strcpy or memcpy). Determine the buffer size and offset. Then find gadgets
in the binary or in a DLL. Finally, write the exploit as a hex payload. This is a large manual effort,
but doable for simple targets.

Exercise 65.6: Download a small vulnerable server (e.g., vulnserver from Exploit‑DB). Analyze the
binary manually to find the overflow offset. Then find a jmp esp gadget (opcode FF E4). Build a
payload that jumps to shellcode on the stack. That's the classic exploit.

65.8 Recognizing ROP chains in exploit payloads

If you are given an exploit payload (a file or buffer), you can scan it for sequences of addresses
that look like they could be gadgets (e.g., many addresses pointing into executable modules,
interspersed with values that look like constants). The payload will have the shellcode after the
chain. You can manually disassemble the shellcode.
Exercise 65.7: Given a 1KB payload file, open it in a hex editor. Look for a long sequence of
4‑byte values (addresses) followed by a block of code that starts with E8 00 00 00 00 (call pop)
– that's the shellcode.

65.9 Defeating ROP mitigations – CFG, CET

Modern binaries have CFG (Chapter 52) and CET. To bypass CFG, you need to call a valid
function entry (with ENDBR). That means you cannot jump into the middle of a gadget. You
need to use only gadget addresses that are function entry points. This severely limits ROP. As a
manual reader, you can see that the binary has CFG (by the presence of __guard_check_icall).
You would need to use a different technique.

Exercise 65.8: In a CFG‑protected binary, look for the __guard_check_icall in the IAT. That's your
hint that ROP is more restricted.

65.10 Summary of Chapter 65

· ROP chains bypass DEP using sequences of ret‑ending gadgets.

· Manually find gadgets in a binary (or use tools).

· Build chain to call VirtualProtect then shellcode.

· For manual reading, you can simulate the chain and decode payloads.

· Bypassing ASLR requires address leaks.

· CFG/CET make ROP harder but not impossible.

Exercises for Chapter 65:

1. Write a ROP chain that calls ExitProcess(0) using only pop eax; ret and call eax. Simulate it.
2. Find a jmp esp gadget (opcode FF E4) in any Windows DLL. What is its address?

3. Why is VirtualProtect a common ROP target? (It makes memory executable, allowing
shellcode.)

4. Given a payload that starts with 90 90 90 90 ... (NOP sled) and then shellcode, how would you
manually find the shellcode start? (Look for the first instruction that is not NOP.)

5. Write a small exploit for a stack overflow (in C). Compile it with DEP disabled. Analyze the
generated machine code.

---

End of Chapters 61–65. You now have knowledge of kernel rootkits, user‑mode hooking, DRM
circumvention (VMProtect), anti‑analysis techniques, and real‑world ROP exploit development.
The remaining 35 chapters (66–100) would cover topics like: advanced malware unpacking
(Themida, Enigma), analyzing bootkits (UEFI persistence deep dive), Windows kernel driver
exploitation (use‑after‑free, pool spraying), fuzzing and exploit automation, binary patching for
bug fixes, reverse engineering mobile malware (Android native code), breaking software
protections (flexlm, sentinel), and writing custom deobfuscation scripts. You are now equipped
to handle the most advanced machine code reading challenges in the real world.

Here are Chapters 66 through 70 of the course. Continuing toward 100 chapters. Each chapter
is long, detailed, with examples, hex patterns, and exercises. You are now entering the highest
levels of applied reverse engineering: advanced unpacking (Themida, Enigma), deeper bootkit
analysis, Windows kernel exploitation, fuzzing automation, and writing custom deobfuscation
scripts.

---

Chapter 66: Advanced Malware Unpacking – Themida and Enigma

66.1 What are Themida and Enigma?


Themida and Enigma are commercial protectors that use multiple layers of obfuscation:
compression, encryption, anti‑debugging, virtualization, and code mutation. Unpacking them
manually is extremely difficult but recognizing their signatures and understanding their
unpacking stubs is possible. This chapter focuses on pattern recognition.

66.2 Recognizing Themida in a hex dump

Themida adds sections like .themida, .tls, .rdata, and .data. The entry point is often a pushad (60)
followed by a call to a decoding routine. The first few bytes may be:

```

60 E8 03 00 00 00 EB 05 E8 01 00 00 00 EB 04

```

This is a typical Themida anti‑disassembly trampoline. Also, search for the string Themida in
the binary (in .rdata). It appears in version info.

Exercise 66.1: Open a Themida‑protected sample in a hex editor. Search for the string Themida.
Also look for 60 E8 03 as the first bytes at entry point.

66.3 Themida's unpacking layers

Themida typically has:

1. A decryption stub that decrypts the next layer (using xor loops or AES).

2. An anti‑debugging layer (checks for int3, rdtsc, PEB flags).

3. A virtual machine (VM) that executes bytecode (similar to VMProtect but with different
dispatch table).
4. Finally, the original code is decompressed.

You can recognize each layer by following the control flow. The first layer is often a short
decryption loop:

```

mov ecx, 0x1000

mov esi, 0x401000

mov edi, esi

decrypt_loop: lodsd ; xor eax, key; stosd; loop

```

In hex: B9 00 10 00 00 BE 00 10 40 00 8B FE AD 35 xx xx xx xx AB E2 F7. That's an XOR loop.

Exercise 66.2: In a Themida sample, search for AD 35 (lodsd; xor eax, imm) followed by AB
(stosd). That's an XOR decryption loop.

66.4 Enigma Protector – recognizing

Enigma has sections like .enigma1, .enigma2. The entry point is often a jmp to the unpacking
stub. The string Enigma appears in the binary. Also, the import table contains
Enigma_GetRegKey etc. In hex, look for 45 6E 69 67 6D 61 (Enigma).

Exercise 66.3: In an Enigma‑protected binary, search for Enigma string. Also check the import
table for Enigma_* functions.

66.5 Enigma's API hooking


Enigma hooks APIs by replacing IAT entries or using inline hooks. After unpacking, the original
IAT may be restored. You can see the hooking code:

```

mov eax, [IAT_address]

mov [original_save], eax

mov [IAT_address], hook_addr

```

In hex: A1 xx xx xx xx A3 xx xx xx xx C7 05 xx xx xx xx yy yy yy yy. Recognize the double A1 and


A3.

Exercise 66.4: In an Enigma sample, search for A1 (mov eax, [addr]) followed by A3 (mov [addr],
eax) – that's saving original IAT entry.

66.6 Manual unpacking of simple Themida/Enigma (conceptual)

For a human, manual unpacking involves:

1. Attach a debugger and set breakpoints on VirtualProtect (to find when code is written).

2. Trace until the first jmp to unpacked code (OEP).

3. Dump memory.

But for static reading, you can skip the unpacking and analyze the unpacked version obtained
from a tool (e.g., ThemidaUnpacker). The skill is recognizing that the binary is packed with
Themida/Enigma and knowing you need to unpack it first.
Exercise 66.5: Use a debugger (x64dbg) to trace a Themida sample until you see a jmp to a
region with 55 89 E5 (prologue). That's the OEP. Note the address.

66.7 Anti‑dump techniques

Themida and Enigma use anti‑dump techniques: they overwrite sections, use memory paging,
and check for breakpoints. In machine code, you'll see:

· VirtualProtect with PAGE_NOACCESS to hide sections.

· NtSetInformationProcess to hide from debugger.

· Checksums of code sections (crc32 loops).

Example checksum loop:

```

mov ecx, 0x1000

mov esi, 0x401000

xor eax, eax

checksum_loop: lodsb; add eax, ebx; loop

```

In hex: B9 00 10 00 00 BE 00 10 40 00 33 C0 AC 01 D8 E2 FA. That's a simple checksum. If the


calculated checksum doesn't match, the program crashes.

Exercise 66.6: In a Themida sample, search for AC 01 D8 (lodsb; add eax, ebx). That's a
checksum loop.
66.8 Recognizing the OEP pattern after unpacking

After unpacking, the OEP often starts with a standard prologue: 55 89 E5 or 55 48 89 E5 (x64). It
may also start with 8B FF 55 8B EC (hotpatch prologue). In a memory dump, search for these
patterns after the unpacking stub. The OEP is usually at a round address (e.g., 0x401000).

Exercise 66.7: In a memory dump of an unpacked Themida sample, search for 55 89 E5. The
first occurrence is likely the OEP.

66.9 Manual deobfuscation of mutated code

Themida can mutate code: each time the program runs, the code looks different (polymorphic).
The mutations are limited: they replace mov eax, 1 with push 1; pop eax or xor eax, eax; inc eax.
You can recognize these by the net effect. For manual reading, you can simplify: a push 1; pop
eax does the same as mov eax, 1. So you can mentally replace it.

Exercise 66.8: Given 6A 01 58 (push 1; pop eax), that's equivalent to B8 01 00 00 00. Recognize
that.

66.10 Summary of Chapter 66

· Themida: sections .themida, entry point 60 E8 03, decryption loops (AD 35).

· Enigma: sections .enigma1, string Enigma, IAT hooking (A1 A3).

· Anti‑dump: VirtualProtect with PAGE_NOACCESS, checksums (AC 01 D8).

· OEP after unpacking: 55 89 E5.

· Code mutation: different instruction sequences with same effect.


Exercises for Chapter 66:

1. Download a Themida demo and a Enigma demo (or samples). Identify the section names.

2. In a Themida sample, find the XOR decryption loop. What is the key?

3. How does a checksum loop protect against patching? (If any byte changes, the checksum
fails and the program exits.)

4. Why does Themida use pushad/popad at the entry? (To save registers before unpacking.)

5. Manually convert a mutated sequence push 5; pop eax to the equivalent mov eax, 5. Write the
hex for both.

---

Chapter 67: Deeper Bootkit Analysis – UEFI Persistence and Bootloader Hooking

67.1 UEFI bootkit persistence mechanisms

Beyond setting a variable, bootkits can:

· Replace the bootloader (e.g., [Link]) on the EFI system partition.

· Modify the UEFI firmware image directly (flash manipulation).

· Hook LoadImage to inject into every booted EFI executable.

· Use SetVariable with EFI_VARIABLE_RUNTIME_ACCESS to survive OS reboot.

67.2 Hooking LoadImage – intercepting every EFI binary

The bootkit installs a callback via the Boot Services table: it replaces the LoadImage pointer.
The hook function then patches the loaded image's machine code before it runs. In hex, the
hooking code:

```

mov rax, [SystemTable]

mov rbx, [rax + 0x68] ; original LoadImage (offset varies)

mov [rax + 0x68], hook

```

Then the hook function does:

```

call original_LoadImage ; after patching?

```

You can recognize the hook by looking for a function that saves the original pointer and then
calls it.

Exercise 67.1: In a UEFI bootkit, find a function that calls original_LoadImage (a stored pointer).
That's the hook.

67.3 Modifying the bootloader on disk

The bootkit uses EFI_FILE_PROTOCOL to open \EFI\Microsoft\Boot\[Link], reads it,


patches it (e.g., adds a call to the bootkit at the entry point), and writes it back. The machine
code for this involves:

```
OpenVolume -> OpenFile -> Read -> Write -> Flush

```

In hex, you'll see calls to Open, Read, Write via the file protocol. Look for the string [Link]
in the bootkit.

Exercise 67.2: In a UEFI bootkit, search for the Unicode string b o o t m g f w . e f i. That's the
target bootloader.

67.4 Hooking the bootloader's entry point

After reading [Link] into memory, the bootkit patches the first few bytes:

```

; original: 48 89 5C 24 08 ... (prologue)

; patched: E9 xx xx xx xx (jmp to bootkit)

```

The bootkit stores the original prologue in a trampoline. You'll find that trampoline in the
bootkit's memory. The machine code is similar to inline hooking.

Exercise 67.3: In a bootkit, find a sequence of bytes that looks like a trampoline: 48 89 5C 24 08
E9 xx xx xx xx. That's the saved prologue plus a jump.

67.5 Flashing the SPI flash from UEFI

Some bootkits write directly to the SPI flash memory to persist even after OS reinstall. They use
MmMapIoSpace or direct memory access. In x64 UEFI, they might use:

```

mov rax, 0xFED1F000 ; SPI flash base (example)

mov dl, [rax] ; read

...

mov [rax], dl ; write

```

These addresses are hardware‑specific. You'll see large immediate addresses. Recognizing
them as hardware addresses helps you understand what the code does.

Exercise 67.4: In a bootkit, search for mov rax, 0xFED1F000 (or similar). That's a SPI flash
access.

67.6 Bootkit detection by scanning BootOrder

The OS can detect a bootkit by reading the UEFI variable BootOrder. If an unexpected entry
appears (e.g., Boot0001 pointing to the bootkit), it's suspicious. In a detection tool, you'll see:

```

GetFirmwareEnvironmentVariable(L"BootOrder", &guid, buffer, size);

```

Then parse the order. The machine code for this is a call to NtQuerySystemInformation (for
firmware variables). Look for GetFirmwareEnvironmentVariable IAT entry.
Exercise 67.5: In a detection tool, search for GetFirmwareEnvironmentVariableA in the import
table.

67.7 Manual emulation of a bootkit's boot path

You can manually trace the bootkit's logic: it starts at efi_main, hooks LoadImage, then when
the OS bootloader is loaded, it patches it. That patched bootloader loads the OS, but also loads
the bootkit's driver. This is a chain of events. By reading the code, you can reconstruct this chain
in your head.

Exercise 67.6: Given a bootkit that calls gBS->LoadImage on a file "[Link]", then gBS
->StartImage, simulate the flow.

67.8 Extracting a bootkit from a firmware dump manually

If you have a firmware dump, you can search for the MZ signature and then for the
EFI_APPLICATION subsystem. Then extract the PE and analyze it. This is the same as in
Chapter 60. The bootkit may be compressed; you may need to decompress it with UEFITool. For
manual reading, you can skip compression and treat the raw bytes as they are.

Exercise 67.7: Use UEFITool to extract a UEFI driver from a firmware dump. Then open the driver
in a hex editor. Look for LoadImage hook.

67.9 Hiding from fwupd and firmware updates

Bootkits may intercept firmware update protocols to survive updates. They hook SetVariable to
mask their presence or replace the update capsule. In machine code, you'll see a hook on
UpdateCapsule. The pattern is similar to other service hooks.

Exercise 67.8: In a bootkit, search for UpdateCapsule string in the .rdata section. That's a sign of
firmware update manipulation.

67.10 Summary of Chapter 67

· Bootkits persist via bootloader patching, SPI flash, or UEFI variables.

· Hooking LoadImage injects into every EFI binary.

· Bootloader file is patched on disk using EFI_FILE_PROTOCOL.

· Detection: scan BootOrder variable.

· Manual extraction: find MZ in firmware dump.

· Update protection: hook UpdateCapsule.

Exercises for Chapter 67:

1. In a UEFI bootkit sample, locate the LoadImage hook installation code.

2. Search for the string [Link] in the bootkit. What is its offset?

3. Why does a bootkit need to hook LoadImage instead of just patching the bootloader? (To
infect every EFI executable, not just the bootloader.)

4. How would you manually remove a bootkit from the EFI system partition? (Replace
[Link] with a clean copy.)

5. Write a simple UEFI application that reads the BootOrder variable and prints it. Compile and
examine the machine code for GetVariable.

---

Chapter 68: Windows Kernel Driver Exploitation – Use‑After‑Free and Pool Spraying

68.1 What is kernel exploitation?


Kernel drivers run in ring 0. A vulnerability in a driver (e.g., use‑after‑free, null pointer dereference,
pool overflow) can lead to privilege escalation. Exploiting kernel drivers requires understanding
of kernel memory management (paged vs nonpaged pool, object types). As a manual reader,
you will analyze the vulnerable driver's machine code to find the bug and then craft a payload.

68.2 Recognizing a use‑after‑free (UAF) in machine code

A use‑after‑free occurs when a pointer is used after the memory has been freed. In machine
code, you'll see:

· A call to ExFreePoolWithTag (opcode E8 to that function).

· Later, a call to mov eax, [pointer] then a dereference (mov ecx, [eax]). That's the use.

Example sequence:

```

mov eax, [object] ; load pointer

push eax

call ExFreePoolWithTag ; free

...

mov eax, [object] ; reuse

mov ecx, [eax] ; crash if freed memory is replaced

```

In hex: A1 xx xx xx xx 50 E8 xx xx xx xx ... A1 xx xx xx xx 8B 08. This pattern is a UAF.


Exercise 68.1: In a vulnerable driver, search for a call to ExFreePoolWithTag followed later by a
mov eax, [same_pointer]. That's a UAF.

68.3 Pool spraying – controlling freed memory

To exploit a UAF, the attacker fills the kernel pool with controlled data (e.g., a fake object) so
that when the freed memory is reallocated, it contains attacker‑controlled bytes. The spraying
code in an exploit will call ExAllocatePoolWithTag repeatedly with a specific size and tag. In hex:

```

push tag

push size

push PoolType

call ExAllocatePoolWithTag

```

This loop is often in a user‑mode exploit (via DeviceIoControl). You'll see many call to
ExAllocatePoolWithTag in a loop.

Exercise 68.2: In a kernel exploit, look for a loop that calls ExAllocatePoolWithTag with the same
tag and size. That's pool spraying.

68.4 Overwriting a function pointer (pointer substitution)

After UAF, the attacker overwrites a function pointer in the freed object with a shellcode address.
In machine code, the write looks like:

```
mov eax, [freed_object]

mov [eax+offset], shellcode_addr

```

In hex: A1 xx xx xx xx C7 40 xx xx xx xx xx. Then later, when the driver calls that function pointer:
call dword ptr [eax+offset]. That's the hijack.

Exercise 68.3: In a vulnerable driver, find a call instruction that uses a pointer from an object.
That's the hijack target.

68.5 Kernel shellcode – common patterns

Kernel shellcode often does:

· Escalate privileges (set Token of current process to System).

· Spawn a system process ([Link]).

· Restore original function pointer.

The machine code for token stealing on Windows x64:

```

mov rax, [gs:0x188] ; KPCRB -> CurrentThread

mov rax, [rax+0x70] ; Thread -> Process (EPROCESS)

mov rbx, rax

find_system: mov rbx, [rbx+0x2F0] ; [Link]

sub rbx, 0x2F0


mov rdx, [rbx+0x440] ; UniqueProcessId

cmp edx, 4 ; System PID

jne find_system

mov rcx, [rbx+0x4B8] ; Token (offset may vary)

mov [rax+0x4B8], rcx ; set current process token to System token

ret

```

In hex: 65 48 8B 04 25 88 01 00 00 48 8B 40 70 48 89 C3 .... Recognize 65 48 8B 04 25 (mov rax,


gs:[...]) as kernel mode.

Exercise 68.4: Disassemble a kernel shellcode that steals token. Identify the offsets for
UniqueProcessId and Token. They vary by Windows version.

68.6 Triggering the vulnerability – DeviceIoControl

User‑mode exploit sends a specially crafted DeviceIoControl request to the driver. The machine
code in the exploit will:

· CreateFile to open the device.

· DeviceIoControl with the vulnerable code path.

In hex: 6A 00 6A 00 ... pushes arguments for DeviceIoControl. Look for the control code (e.g.,
0x222000) as an immediate value. The vulnerable driver will have a case statement handling
that code.

Exercise 68.5: In a vulnerable driver, find the IOCTL handler that corresponds to a specific
control code. Disassemble the handler.
68.7 Manual tracing of a kernel UAF exploit

You can manually simulate the exploit:

1. The driver allocates an object (e.g., call ExAllocatePoolWithTag).

2. The driver frees it (ExFreePoolWithTag).

3. The exploit sprays the pool to fill the freed slot with a fake object containing a shellcode
pointer.

4. The driver uses the freed pointer, calling the attacker‑controlled function pointer, jumping to
shellcode.

5. Shellcode escalates privileges.

By reading the driver's machine code, you can identify each step.

Exercise 68.6: Given a driver with UAF, locate the allocation, free, and use sites. Write them
down.

68.8 SMEP/SMAP bypass – kernel protections

Modern Windows kernels have SMEP (Supervisor Mode Execution Prevention) – you cannot
execute user‑mode code from kernel mode. To bypass, you need to use kernel‑mode gadgets
(ROP) or disable SMEP (by toggling CR4 bit). The shellcode may include:

```

mov rax, cr4

and ax, 0xFEFF ; clear SMEP bit


mov cr4, rax

```

In hex: 0F 20 E0 66 25 FF FE 0F 22 E0. Recognizing this tells you the shellcode is bypassing


SMEP.

Exercise 68.7: In a kernel shellcode, search for 0F 20 E0 (mov rax, cr4). That's reading CR4.

68.9 Manual patch of a vulnerable driver (mitigation)

If you find a UAF, you can manually patch the driver to remove the vulnerability: change the call
ExFreePoolWithTag to NOPs or change the pointer comparison. For example, if the driver
checks a magic value before using the pointer, you could patch the check to always fail. This is
advanced binary patching.

Exercise 68.8: Given a driver with a cmp [object], 0x12345678; jnz not_valid before use, you
could patch 0x12345678 to a different value or change jnz to jmp.

68.10 Summary of Chapter 68

· Kernel UAF: ExFreePoolWithTag then later use of same pointer.

· Pool spraying: many ExAllocatePoolWithTag calls with same size.

· Token stealing shellcode: gs:[0x188] → EPROCESS → walk list → set token.

· SMEP bypass: modify CR4.

· Manual analysis: locate allocation, free, use; simulate exploit.

Exercises for Chapter 68:


1. Find a real vulnerable driver (e.g., from an exploit example). Locate the UAF pattern.

2. Write a token stealing shellcode for Windows 10 x64. What are the offsets for
UniqueProcessId and Token? (Use WinDbg to check.)

3. Why does pool spraying use the same tag as the original allocation? (To ensure the sprayed
data lands in the freed slot.)

4. How does DeviceIoControl trigger the vulnerability? (The control code selects a specific
handler.)

5. Manually patch a kernel driver to remove a UAF by changing the order of operations
(conceptually).

---

Chapter 69: Fuzzing Automation – Writing Your Own Fuzzer in Python

69.1 Why write a fuzzer?

AFL is great, but sometimes you need a custom fuzzer for a specific binary protocol or file
format. By writing a simple fuzzer in Python (in your head, or actually coding), you can generate
test cases and feed them to a binary. As a manual reader, you can design the fuzzer based on
the machine code of the target.

69.2 Understanding the target's input format

First, reverse‑engineer the target's input format by reading the code. Look for:

· cmp instructions that check magic bytes.

· Loops that parse fields (length‑delimited structures).


· Calls to memcpy or strcpy with user‑controlled lengths.

Example: a file format with a 4‑byte magic 0xDEADBEEF, then a 2‑byte length, then data. The
machine code:

```

cmp dword ptr [esi], 0xDEADBEEF

jne error

movzx ecx, word ptr [esi+4]

cmp ecx, 0x1000

ja error

add esi, 6

; then copy ecx bytes

```

You can manually write a fuzzer that generates valid headers and then mutates the data.

Exercise 69.1: Disassemble a simple file parser. Identify the header fields (magic, length). Write
a Python template for a fuzzer that generates random bytes after a valid header.

69.3 Mutation strategies from machine code analysis

By reading the validation checks, you can design mutations that bypass checks and hit deeper
code. For example, if the code checks cmp eax, 10; jg error, you want to generate values ≤10 to
pass that check. But you also want to try edge cases (10, 0, -1) to test bound checks. So your
fuzzer should include:
· Valid values that pass all checks.

· Values that just violate checks (e.g., 11).

· Extreme values (0, 0xFFFF, 0xFFFFFFFF).

· Values that cause arithmetic overflows.

Exercise 69.2: Given a check cmp word [esi], 0x100; jbe ok, what values should your fuzzer try?
(0, 1, 0x100, 0x101, 0xFFFF.)

69.4 Writing a simple mutation fuzzer in Python (pseudocode)

```

import random, subprocess

seed = b'\xDE\xAD\xBE\xEF\x00\x01' + b'A'*256

while True:

mutated = bytearray(seed)

# flip a random byte

idx = [Link](0, len(mutated)-1)

mutated[idx] ^= 1 << [Link](0,7)

# run target with mutated input

[Link](['[Link]', mutated])

```

This is a basic bit‑flipper. You can run it manually (mentally) by picking a mutation and
imagining the result. For actual automation, you would run the code. As a manual reader, you
can simulate the process.

Exercise 69.3: Write a mutation strategy that increments a 2‑byte length field by 1 each iteration.
The seed length is 0x100. Eventually it will overflow.

69.5 Coverage feedback (like AFL) – manual simulation

AFL uses coverage feedback: it keeps inputs that cause new paths. You can simulate that
manually: keep a list of inputs that you have tried, and note which branches were taken. For a
small function, you can exhaust all paths. For example, a function with 2 if statements has 4
possible paths. You can try inputs to cover all 4. That's manual coverage guidance.

Exercise 69.4: For the function: if (x>0) if (x<10) return 1 else return 2 else return 3. Find inputs
that cover all three paths.

69.6 Fuzzing with ptrace or CreateProcess – monitoring crashes

The fuzzer must detect crashes. On Windows, you can use CreateProcess with
DEBUG_ONLY_THIS_PROCESS and wait for exception. The machine code for this is a call to
CreateProcessA with DEBUG flag. In hex: 6A 05 68 xx xx xx xx .... You can manually write such a
launcher.

Exercise 69.5: Write a simple Python script that launches a process, writes input to stdin, and
checks exit code (if it crashes, exit code is non‑zero). That's a crash detector.

69.7 Manual crash triage from fuzzing outputs

When a crash occurs, you have the crashing input. You can open it in a hex editor and compare
to the seed. Then you can manually trace the execution path using a debugger to understand
why it crashed. This is the manual fuzzing feedback loop.

Exercise 69.6: Given a crashing input that is seed + one byte flipped, open both in a hex editor.
The changed byte is the mutation. That's your candidate.
69.8 Recognizing fuzzing harness in the target

The target may have a fuzzing harness built in (e.g., LLVMFuzzerTestOneInput). This function is
called with a buffer and length. The machine code will start with a prologue and then call the
vulnerable function. You can manually identify such harnesses by searching for
LLVMFuzzerTestOneInput string.

Exercise 69.7: In a libFuzzer target, search for the string LLVMFuzzerTestOneInput. That's the
entry point for fuzzing.

69.9 Writing an emulation‑based fuzzer (in your head)

Instead of running the binary, you could emulate it with Unicorn and feed symbolic inputs (like
angr). This is an advanced fuzzer. As a manual reader, you can simulate the process by thinking
of the possible inputs that cause different paths. That's the essence of symbolic fuzzing.

Exercise 69.8: For the function int check(int x) { if (x == 0x41414141) crash(); return 0; }, what
input would the fuzzer find? (0x41414141.)

69.10 Summary of Chapter 69

· Custom fuzzers are based on reverse‑engineered input format.

· Mutation strategies: bit flips, arithmetic increments, boundary values.

· Coverage feedback: track which branches were taken.

· Crash detection: launch process and monitor exceptions.

· Manual fuzzing: simulate mutations and trace path in mind.


Exercises for Chapter 69:

1. Write a Python fuzzer for a simple target that reads a 4‑byte integer and crashes if it's
0xDEADBEEF.

2. Manually generate 10 mutations of the seed AAAA. List them.

3. How would you detect a crash without a debugger? (Check exit code or use structured
exception handling.)

4. Why does libFuzzer use LLVMFuzzerTestOneInput? (Standard interface for coverage‑guided


fuzzing.)

5. Simulate a fuzzing campaign for the function in 69.4. How many inputs needed to cover all
paths? (3.)

---

Chapter 70: Writing Custom Deobfuscation Scripts – Automating Manual Reading

70.1 Why write deobfuscation scripts?

When manual reading becomes repetitive (e.g., many instructions to NOP out, many constants
to XOR, many flattened functions to restructure), you can write a script (Python) to automate the
process. This chapter teaches you to design such scripts based on the machine code patterns
you recognize.

70.2 Automating XOR decryption

If you have a packed binary that uses XOR with a constant key (e.g., xor [esi], 0xAA), you can
write a Python script to read the file, XOR the relevant bytes, and write back. The script:

```
with open('[Link]', 'rb') as f:

data = bytearray([Link]())

key = 0xAA

for i in range(start, end):

data[i] ^= key

with open('[Link]', 'wb') as f:

[Link](data)

```

You can manually determine the start and end by finding the XOR loop in the stub.

Exercise 70.1: Write a Python script that XORs bytes from offset 0x1000 to 0x2000 with key
0x55.

70.3 Automating NOPing out anti‑debugging checks

Anti‑debugging checks often consist of a few instructions. You can write a script that searches
for the byte pattern (e.g., 64 A1 30 00 00 00) and replaces the conditional jump (75 xx) with
NOPs. Example:

```

import re

pattern = [Link](b'\x64\xA1\x30\x00\x00\x00\x0F\xB6\x40\x02\x85\xC0\x75\x??')

# replace the conditional jump (last byte) with 0xEB (jmp) or 0x90 (NOP)

```

You can manually craft such patterns.


Exercise 70.2: Write a script that replaces 75 ?? after a PEB check with 90 90 (two NOPs) to
disable the jump.

70.4 Deobfuscating control flow flattening (automated)

Control flow flattening (Chapter 36) can be deobfuscated by tracking the state variable and
reconstructing the CFG. A script would:

· Locate the dispatcher (jump table).

· Extract all basic blocks (states).

· Build a graph of state transitions.

· Reorder the blocks linearly.

This is complex but doable. As a manual reader, you can simulate the script's logic: you
manually collect states and rebuild. But you can also write a script to do it for you.

Exercise 70.3: Write pseudocode for a script that extracts the state machine from a flattened
function.

70.5 Automating byte‑pattern replacement for patching

When you want to patch a binary (e.g., change a je to jne), you can write a script to find the
pattern 74 ?? and replace it with 75 ??. You must also recalculate the offset (but for the same
length, it's unchanged). Example:

```

data = bytearray(open('[Link]', 'rb').read())


for i in range(len(data)-1):

if data[i] == 0x74 and data[i+1] < 0x80: # short je

data[i] = 0x75 # change to jne

```

This script would patch all conditional jumps, which is crude. You can add context (e.g., check
the previous instruction is cmp).

Exercise 70.4: Write a script that changes all je to jne only if the previous two bytes are 85 C0
(test eax, eax).

70.6 Automating import table unhooking

If a binary has its IAT hooked (e.g., by a packer), you can restore the original IAT entries from the
import descriptor's OriginalFirstThunk. A script would:

· Parse PE header.

· Locate import table.

· For each imported function, read the original thunk (RVA of function name) and resolve the
original address (from a clean DLL). This requires a secondary clean library.

As a manual step, you could copy the IAT from a clean copy of the DLL. For automation, you'd
need a database of exports.

Exercise 70.5: Write a script that restores the IAT for [Link] functions using a known base
address from a clean process.

70.7 Emulating a custom VM with a script


For a simple custom VM (like a crackme VM), you can write a script that reads the bytecode and
simulates execution, printing the operations. This is essentially writing a disassembler for the
VM. You would:

· Dump the bytecode.

· Define a mapping from opcodes to handler functions.

· Execute the bytecode sequentially, updating VM registers.

The script's logic mirrors your manual emulation but is automated.

Exercise 70.6: Write a Python script that emulates a VM with three opcodes: 0x01 = push const,
0x02 = add, 0x03 = ret.

70.8 Automating signature scanning for malware families

If you have a collection of malware samples, you can write a script that scans for known byte
patterns (e.g., the Themida dispatcher). This helps classify samples. You can manually create
the patterns from your analysis.

Exercise 70.7: Write a script that scans a file for the pattern 60 E8 03 00 00 00 EB 05 (Themida
entry). If found, print "Themida".

70.9 Combining manual and automated deobfuscation

The ideal workflow: you manually identify an obfuscation pattern, then write a script to apply the
deobfuscation to many functions or entire binaries. For example, you notice that all push
instructions are followed by a pop to the same register (useless). You write a script to remove
those pairs. This cleans up the code for easier manual reading.
Exercise 70.8: Write a script that removes push eax; pop eax sequences (bytes 50 58) from a
binary by overwriting with NOPs.

70.10 Summary of Chapter 70

· Deobfuscation scripts automate repetitive manual tasks.

· XOR decryption, NOPing, patching conditional jumps, restoring IAT, emulating VMs.

· Scripts can be written in Python using bytearray manipulation.

· Combine manual pattern recognition with automation.

· Custom scripts can be tailored to specific obfuscators.

Exercises for Chapter 70:

1. Write a script that XORs an entire file with a given key and writes the output.

2. Write a script that finds all push/pop pairs and removes them.

3. How would you automatically deobfuscate a string that is built with push and mov? (Use a
disassembler engine.)

4. Write a script that extracts all function addresses from a binary's .text section by scanning for
55 89 E5.

5. Why is it important to test deobfuscation scripts on a clean copy? (To avoid corrupting the
original binary.)

---

End of Chapters 66–70. You now have knowledge of advanced unpacking (Themida/Enigma),
UEFI bootkit deep dive, Windows kernel exploitation, custom fuzzing, and deobfuscation
scripting. The remaining 30 chapters (71–100) would cover topics like: reverse engineering
mobile malware (Android native code), breaking software licenses (flexlm, sentinel),
hardware‑level debugging (JTAG), binary verification (code signing deep dive), analysing
obfuscated JavaScript (as machine code?), ransomware reverse engineering (crypto analysis),
rootkit detection using cross‑view, and finally a capstone project: manually reverse engineering
a real‑world malware sample from scratch. You are now a master of machine code reading and
reverse engineering automation.

Here are Chapters 71 through 75 of the course. Continuing toward 100 chapters. Each chapter
is detailed, with examples, hex patterns, and exercises. You are now entering mobile and
embedded reverse engineering, software license cracking, hardware debugging, code signing
deep dives, and ransomware analysis.

---

Chapter 71: Reverse Engineering Android Native Code (ARM) – .so Libraries

71.1 What is Android native code?

Android apps are primarily Dalvik/ART bytecode (.dex), but performance‑sensitive parts and
third‑party libraries are often written in C/C++ and compiled to native ARM (or x86) shared
libraries (.so). These libraries are ELF files (Chapter 27) with ARM or Thumb machine code.
Reverse engineering them requires reading ARM/Thumb instructions (Chapter 22) and
understanding the Android NDK environment (JNI calls).

71.2 Recognizing a JNI function in ARM

JNI functions have a specific signature: they take JNIEnv* as first argument and jobject or
jclass as second. In ARM assembly (Thumb), you'll see:

```

push {r4, r5, lr}


mov r4, r0 ; save JNIEnv*

mov r5, r1 ; save jobject

; later, call JNI functions via JNIEnv*:

ldr r3, [r4, #0x??] ; load function pointer from JNIEnv (e.g., FindClass)

blx r3

```

In hex (Thumb): 80 B5 00 24 01 25 ... The B5 (push) pattern is common. The offsets (e.g., 0x2C
for FindClass) are defined in jni.h. You can manually look up the offset table.

Exercise 71.1: In an Android .so file, search for B5 (push) followed by mov r4, r0 (00 24). That's a
JNI function prologue.

71.3 JNI function table offsets – manual identification

Common JNI function offsets (in ARM, using Thumb):

· GetStringUTFChars – offset 0x?? (depends on Android version, but often 0x2A4 for Android
10?). You can cross‑check by looking at the function pointer load: ldr r3, [r0, #0x2A4]. In hex: 68
4B 9A? Actually 68 is ldr r3, [r0, #0x??]. The pattern is 68 4B or 68 9A. You'll see immediate
offsets like 0x2C, 0x30, etc.

Exercise 71.2: In a JNI function, find a ldr r3, [r0, #0x2C] (that's FindClass). Then blx r3 follows.
Recognize the pattern.

71.4 Android native library entry points – JNI_OnLoad

When the library is loaded, the system calls JNI_OnLoad. This function registers native methods.
Its signature: jint JNI_OnLoad(JavaVM* vm, void* reserved). In ARM:

```

push {r4, lr}

mov r4, r0 ; save JavaVM*

; later, call GetEnv to obtain JNIEnv*

ldr r3, [r4, #0x30] ; GetEnv offset

blx r3

...

pop {r4, pc}

```

In hex: 80 B5 00 24 ... The offset for GetEnv is 0x30. Recognizing this helps you locate the
registration code.

Exercise 71.3: In an .so file, search for JNI_OnLoad string (exported symbol). Then disassemble
the function.

71.5 Native method registration – RegisterNatives

The library calls env->RegisterNatives with an array of JNINativeMethod structures. Each


structure has: method name (UTF‑8), signature (UTF‑8), and function pointer (ARM code
address). In machine code:

```

ldr r1, =method_name

ldr r2, =method_sig


ldr r3, =native_func

; then call RegisterNatives

ldr r3, [r4, #0x??] ; offset for RegisterNatives

blx r3

```

In hex, you'll see ADR or LDR with PC‑relative addressing to string constants. The strings are in
the .rodata section. You can manually read the method names.

Exercise 71.4: In an .so file, search for a sequence of three LDR instructions with PC‑relative
addresses followed by a BLX. That's RegisterNatives.

71.6 ARM obfuscation in Android malware

Android malware often uses obfuscation like:

· String encryption (XOR loop).

· Control flow flattening (Chapter 36) but in ARM.

· Packing (UPX for ARM).

The patterns are similar to x86 but with ARM instructions. For example, an XOR decryption loop
in Thumb:

```

ldr r1, [r0]

eor r1, r2

str r1, [r0]


add r0, #4

sub r3, #1

cmp r3, #0

bne loop

```

In hex: 68 1C 21 40 60 1C 04 30 01 3B 00 2B F9 D1. Recognize 68 (ldr), 21 40 (eor), 60 (str). This


is a simple XOR loop.

Exercise 71.5: In an ARM malware sample, find a loop with ldr, eor, str. That's a decryption loop.

71.7 Manual emulation of ARM JNI calls

You can manually emulate a JNI call by knowing the return value and side effects. For example,
GetStringUTFChars returns a pointer to a UTF‑8 string. You can assume it returns a valid pointer.
The code then uses that pointer. You can mentally substitute the string content if you know it
(e.g., from static analysis of the .rodata). This is the same as manual emulation for x86.

Exercise 71.6: Given ARM code that calls GetStringUTFChars and then compares the first byte
with 'A', you can deduce the string must start with 'A'. That's a constraint.

71.8 Extracting native code from Android APK

An APK is a ZIP file. You can unzip it and find the .so files in lib/armeabi-v7a/ or lib/arm64-v8a/.
You can open these .so files in a hex editor and apply all the ARM reading skills. The .so file is
ELF, so you need to find the .text section (code). The entry point for the library is not a single
function; instead, exported functions are listed in the dynamic symbol table.

Exercise 71.7: Unzip an APK, extract a .so file, open it in a hex editor. Locate the .text section via
the ELF section headers.

71.9 Tools for Android native RE (but you can do manually)

Tools like IDA Pro, Ghidra, or radare2 can disassemble ARM. But for manual reading, you can
use objdump -d to get assembly, then compare with hex. However, the goal is to read hex
directly. With practice, you can read small ARM functions without tools.

Exercise 71.8: Write a small ARM function in C (e.g., int add(int a,int b) { return a+b; }). Compile
with arm-linux-gnueabi-gcc -S. Then look at the assembly. Then encode it manually to hex.
That's a good exercise.

71.10 Summary of Chapter 71

· Android native code is ARM (Thumb) in .so ELF files.

· JNI functions have prologue push {r4, lr}; mov r4, r0.

· JNI function table offsets: GetStringUTFChars, FindClass, RegisterNatives.

· Obfuscation: XOR loops, flattening.

· Manual extraction: unzip APK, read .so hex.

· Emulate JNI calls by assuming returned pointers.

Exercises for Chapter 71:

1. Compile a simple Android native library (NDK) and open the .so in a hex editor. Identify the
JNI_OnLoad function.

2. Find the RegisterNatives call. What methods are registered?

3. In a malware sample, locate an XOR decryption loop. What is the key?


4. Why does GetStringUTFChars require a call to ReleaseStringUTFChars? (To free memory.)

5. Manually disassemble a short Thumb function that returns the sum of two arguments.

---

Chapter 72: Breaking Software Licenses – FlexLM and Sentinel

72.1 What are FlexLM and Sentinel?

FlexLM (FlexNet Licensing) and Sentinel (SafeNet) are commercial license managers. They
protect software by requiring a license file or a hardware dongle. Reverse engineering them
involves finding the license validation routine in the binary, understanding the algorithm (often
RSA or AES), and creating a keygen or patch. This chapter focuses on pattern recognition in the
machine code.

72.2 Recognizing FlexLM in a binary

FlexLM libraries are named [Link], [Link], or [Link]. The binary will import functions like
lc_checkout, lc_init, lc_license_file. In hex, look for the strings:

· FLEXlm or FLEXnet

· licenses

· lmgrd

· lm_

Also, the export table of [Link] contains _lc_checkout@12 (stdcall). In a hex editor, search for
lc_checkout string.
Exercise 72.1: Open a FlexLM‑protected binary in a hex editor. Search for lc_checkout. Note the
address of that string.

72.3 The license checkout function – lc_checkout

lc_checkout takes job handle, feature name, version, etc. It returns 0 on success. In machine
code, you'll see:

```

push edx

push ecx

push offset feature_name

push job_handle

call lc_checkout

test eax, eax

jnz license_failed

```

In hex: 52 51 68 xx xx xx xx 50 E8 xx xx xx xx 85 C0 75 xx. This pattern is easy to spot. To crack,


you can patch the jnz to jz or replace the call with xor eax, eax (return success).

Exercise 72.2: In a binary, locate a call lc_checkout followed by test eax, eax; jnz. Patch the jnz
to jz (0x75 to 0x74).

72.4 FlexLM encryption – vendor keys

FlexLM uses a vendor key (5 seeds) to encrypt the license file. The seeds are often embedded in
the binary as constants. You can search for them: they are 32‑bit integers. In the [Link], there
is a function l_sg (seed generation). Look for patterns of mov with constant values. Example:

```

mov dword ptr [esp+4], 0x12345678

mov dword ptr [esp+8], 0x9ABCDEF0

...

call l_sg

```

The constants are the vendor keys. If you extract them, you can generate valid licenses.

Exercise 72.3: In a FlexLM binary, search for a sequence of mov instructions pushing constants
onto the stack before a call. Those are the vendor keys.

72.5 Sentinel (SafeNet) dongle detection

Sentinel uses a hardware dongle (USB key). The API is in [Link] or [Link]. Functions: Read,
Write, Query. The machine code will call Sntl_Read or similar. You'll see:

```

push dongle_id

push offset buffer

push size

call Sntl_Read

test eax, eax

jnz error
```

In hex: 6A 02 68 xx xx xx xx 6A 10 E8 xx xx xx xx 85 C0 75 xx. Patching the jump can bypass


dongle check.

Exercise 72.4: Search for Sntl_Read string in the import table. Then locate its call.

72.6 Sentinel emulation – responding to dongle queries

Some cracks emulate the dongle by hooking the API and returning correct values. The
emulation code will have a jmp to a function that returns hardcoded data. In hex, you'll see:

```

mov eax, offset fake_buffer

ret

```

This is a simple stub. You can manually create such a stub by replacing the original API call.

Exercise 72.5: Write a short stub in hex that returns a fixed 4‑byte value (0x12345678) and
patches the Sntl_Read IAT entry to point to it.

72.7 Time bombs and expiration checks

Licenses may have expiration dates. The code compares the current date (from GetSystemTime)
with a hardcoded date. Example:
```

call GetSystemTime

cmp [system_time_year], 2025

jl valid

cmp [system_time_month], 12

...

```

In hex: E8 xx xx xx xx 66 81 3D xx xx xx xx E5 07 7C xx (year 2025 = 0x07E5). You can patch the


comparison to always be true (e.g., change jl to jmp or change the year to a large value).

Exercise 72.6: Find a cmp with a year constant (like 0x07E5 for 2025) and patch it to 0xFFFF
(year 65535).

72.8 Recognizing RSA signatures in license validation

Some licenses use RSA signatures. The binary contains a public key (modulus and exponent).
You'll see a large block of bytes (256 bytes for 2048‑bit RSA) that looks random. The code will
call a big number library (e.g., BN_mod_exp). In hex, look for mbedtls_rsa_public or OpenSSL
functions. Recognizing the large constant tells you it's RSA.

Exercise 72.7: In a binary, search for a 256‑byte sequence that is not 00 or FF and has high
entropy. That's likely an RSA modulus.

72.9 Manual keygen – from machine code to algorithm

If you reverse the license algorithm, you can write a keygen. For example, a simple checksum:
the license string is xor'ed with a constant. You can extract the constant from the code. The
keygen does the inverse. The machine code will have:
```

mov ecx, len

mov esi, license

xor eax, eax

loop: lodsb; xor al, 0x55; stosb; loop

```

That's a simple xor cipher. The keygen would xor with the same constant.

Exercise 72.8: Write a keygen (in C or Python) that generates a valid license for a program that
uses a simple xor checksum. The checksum algorithm you extracted from the binary.

72.10 Summary of Chapter 72

· FlexLM: lc_checkout function, vendor keys, patch jnz.

· Sentinel: dongle API (Sntl_Read), emulation stub.

· Time checks: GetSystemTime with hardcoded year.

· RSA signatures: large modulus constants.

· Manual keygen: reverse algorithm, implement inverse.

Exercises for Chapter 72:

1. Find a FlexLM demo executable. Locate the lc_checkout call. Patch it to always succeed.

2. In a Sentinel‑protected binary, find the Sntl_Read IAT entry. Replace it with a stub that returns
0.
3. How would you bypass a time expiration check without patching? (Set system clock back.)

4. Extract an RSA modulus from a binary. How many bytes? (Typically 256 for 2048‑bit.)

5. Write a simple keygen for a program that validates a 4‑digit PIN using a fixed XOR key.

---

Chapter 73: Hardware Debugging – JTAG and UART for Firmware Extraction

73.1 What is hardware debugging?

When firmware is locked (no debugger over USB), you can use hardware debug interfaces like
JTAG (Joint Test Action Group) or SWD (Serial Wire Debug) to read memory, set breakpoints,
and even dump the entire firmware. UART (serial console) may provide logs or a shell. As a
manual reader, you may encounter firmware that expects these interfaces. Understanding the
protocols helps you recognize strings and patterns related to debugging.

73.2 Recognizing JTAG/SWD strings in firmware

Firmware that supports JTAG may contain strings like "JTAG", "SWD", "TRST", "TDI", "TDO",
"TMS", "TCK". Also, debug functions like jtag_init or debug_printf. In a hex editor, search for
these ASCII strings. They indicate that the firmware has debugging capabilities that could be
enabled.

Exercise 73.1: In an embedded firmware dump, search for JTAG and SWD. Note the addresses.

73.3 UART console output

Many embedded systems output debug messages via UART (serial) at boot. The firmware will
initialize a UART peripheral (writes to memory‑mapped registers) and then call uart_putc or
similar. The strings sent to UART are readable. Look for "UART", "baud", "serial", and also for
formatted strings like "Hello world\r\n". In hex, you'll see these strings in the .rodata section.
The code that prints them will be a loop writing to a specific address (e.g., 0x40021000 for
USART2 on STM32).

Exercise 73.2: In firmware, search for \r\n (0x0D 0x0A). That's likely a debug print.

73.4 UART initialization machine code

Example UART initialization for an STM32 (ARM Thumb):

```

ldr r0, =0x40021000 ; RCC base

mov r1, #0x01

str r1, [r0, #0x14] ; enable USART2 clock

ldr r0, =0x40004400 ; USART2 base

mov r1, #0x0D ; baud rate divisor

str r1, [r0, #0x00] ; set baud

mov r1, #0x2C

str r1, [r0, #0x0C] ; enable TX/RX

```

In hex: 48 0B 68 01 21 04 60 ... The constants 0x40021000 and 0x40004400 are hardware


addresses. Recognizing them tells you this is UART setup.

Exercise 73.3: In a firmware dump, find 0x40021000 (STM32 RCC base). Then look for
0x40004400 (USART2). That's UART initialization.
73.5 JTAG unlock sequences

Some microcontrollers lock JTAG to prevent reading. The firmware may contain an unlock
sequence (writing magic values to specific registers). For example, on STM32, to disable read
protection, you write to FLASH_CR with a key. The machine code:

```

ldr r0, =0x40022000 ; FLASH base

ldr r1, =0x45670123

str r1, [r0, #0x04] ; FLASH_KEYR

ldr r1, =0xCDEF89AB

str r1, [r0, #0x04]

```

These constants 0x45670123 and 0xCDEF89AB are the unlock keys. Recognizing them tells you
the firmware is unlocking the flash.

Exercise 73.4: Search for 0x45670123 in a firmware dump. That's the STM32 flash unlock key.

73.6 Reading from JTAG – manual memory dump concept

If you have a JTAG interface, you can read memory by sending commands. But as a manual
reader, you only need to recognize that the firmware expects a JTAG connection (by checking
certain registers). The code might read a debug status register and if set, enable verbose
logging. That's a backdoor.

Exercise 73.5: In firmware, search for a cmp with a debug flag (e.g., 0xCCCC0000) and a
conditional jump. That's a debug enable.

73.7 Extracting firmware via UART (manual)

If the firmware has a UART shell, you can type commands to dump memory. The command
parser is in the firmware. You can manually reverse the command parser to find hidden
commands. Look for strings like "dump", "read", "help". In hex, you'll see a table of command
strings and function pointers. For example:

```

cmd_table:

.word cmd_help_str

.word cmd_help_func

.word cmd_dump_str

.word cmd_dump_func

...

```

The function cmd_dump_func will read memory and send it over UART. You can manually
extract the command names.

Exercise 73.6: In a firmware dump, search for the string dump. Then look for a nearby function
pointer (address). That's the dump command handler.

73.8 Manual emulation of JTAG debug prints

You can emulate the debug output by reading the strings that would be printed. For example, if
you see mov r0, =string; bl uart_puts, you can manually read the string and know what the
firmware would output. That helps understand its state.

Exercise 73.7: In firmware, find a call to uart_puts with a string "Initializing...". Manually read the
string.

73.9 Security through obscurity – removing debug strings

Some firmware removes debug strings in release builds. But they may leave the code that prints
them, just with an empty string. Look for mov r0, #0 before the call. That's a disabled print. You
can enable it by changing the pointer to a real string.

Exercise 73.8: Patch a disabled debug print to point to a string "Hello". In hex, change mov r0, #0
to ldr r0, =string.

73.10 Summary of Chapter 73

· JTAG/SWD strings in firmware indicate debug interfaces.

· UART initialization writes to hardware registers (e.g., 0x40021000).

· Flash unlock keys: 0x45670123, 0xCDEF89AB.

· Command parser strings: "dump", "read", etc.

· Manual emulation: read debug strings to understand firmware behavior.

Exercises for Chapter 73:

1. Find the UART initialization code in a STM32 firmware dump. What baud rate is set?

2. Locate the flash unlock key in the firmware. Is it used to disable read protection?

3. Search for the string "JTAG". Is it part of a debug command?


4. Write a small ARM function that sends "Hello" over UART. Encode it manually.

5. How would you enable a disabled debug print by patching the binary? (Replace mov r0, #0
with ldr r0, =string.)

---

Chapter 74: Code Signing Deep Dive – Authenticode and Driver Signing

74.1 Why code signing is important

Code signing ensures the executable has not been tampered with and identifies the publisher.
Windows Authenticode (Chapter 53) is used for executables, DLLs, and drivers. Driver signing is
mandatory for 64‑bit Windows (kernel mode drivers must be signed). Understanding the
machine code of signature verification helps in bypassing it (e.g., for testing unsigned drivers).

74.2 How Windows verifies a signature at runtime

When an executable is loaded, the kernel calls WinVerifyTrust (user mode) or


SeValidateImageHeader (kernel mode). The machine code for these checks is in [Link] and
[Link]. You can manually disassemble these functions. They call into cryptographic
functions (e.g., CryptVerifySignature). The signature is checked against a trusted root certificate
store.

Exercise 74.1: Open [Link] in a hex editor. Search for SeValidateImageHeader.


Disassemble its prologue. It will call into internal functions.

74.3 Recognizing signature verification in kernel mode

The kernel function SeValidateImageHeader walks the security directory (Chapter 53) and calls
CiValidateImageHeader (CI = Code Integrity). The call chain:

```

mov rax, [SecurityDirectoryRVA]

test rax, rax

jz no_signature

call CiValidateImageHeader

```

In hex: 48 8B 05 xx xx xx xx 48 85 C0 74 xx E8 xx xx xx xx. Recognizing this pattern tells you


where signature validation occurs.

Exercise 74.2: In a kernel driver, find a call to CiValidateImageHeader. That's the signature check.

74.4 Bypassing driver signature enforcement (DSE)

For testing, you can disable DSE by booting with bcdedit /set testsigning on or using a bootkit.
But you can also patch the kernel memory to skip the check. The machine code patch would
change the conditional jump jz no_signature to jmp no_signature (always skip). In hex: change
74 to EB. This is a manual patch of the kernel (requires kernel debugger).

Exercise 74.3: Given 48 85 C0 74 08 (test rax, rax; jz +8), change 74 to EB to make it always
jump.

74.5 Recognizing embedded certificates in drivers

Drivers have a security directory pointing to a PKCS#7 signature. You can manually extract the
certificate using the same method as Chapter 53. The certificate's issuer name appears in the
signature blob. For example, "Microsoft Windows Hardware Compatibility Publisher". You can
search for that string.

Exercise 74.4: In a signed driver, search for the string "Microsoft Windows Hardware
Compatibility" in the signature blob.

74.6 Timestamping and revocation checking

Windows checks if the certificate is revoked using CRL (Certificate Revocation List) or OCSP.
The code for this is in [Link]. The machine code calls CertVerifyRevocation. In hex: E8 xx xx
xx xx to CertVerifyRevocation. Recognizing this call helps you understand that revocation is
being checked. You can patch it to always return success.

Exercise 74.5: In a binary, find a call to CertVerifyRevocation. Patch it to return 0 (success).

74.7 Self‑signing vs real signing

Self‑signed certificates are not trusted by Windows unless installed in the trusted root store.
The machine code for WinVerifyTrust will check the certificate chain. You can see it calling
CertGetCertificateChain. The signature verification will fail unless the root is trusted.

Exercise 74.6: Search for CertGetCertificateChain in [Link]. That's part of the trust chain
building.

74.8 Manual signature removal (unsigning)

To run a modified driver, you can remove the signature completely. Zero out the security
directory in the PE header (DataDirectory index 4). Then Windows will treat it as unsigned and
may refuse to load (unless testsigning is on). In hex, at offset 0xA0 (for x86 optional header) or
0xB0 (for x64), write 8 bytes of zeros. This removes the signature without changing the code.
Exercise 74.7: Manually remove the security directory from a signed driver using a hex editor.
Then try to load it with testsigning enabled.

74.9 Code integrity (CI) hooks

Some rootkits hook CiValidateImageHeader to bypass signature checks. They install an inline
hook (Chapter 62) at the start of CiValidateImageHeader, changing the first bytes to jmp to their
own function that returns success. In hex, you'll see E9 xx xx xx xx at the start of
CiValidateImageHeader in a hooked system.

Exercise 74.8: In a memory dump of a kernel, look at the first bytes of CiValidateImageHeader. If
it starts with E9, it's hooked.

74.10 Summary of Chapter 74

· Signature verification calls SeValidateImageHeader → CiValidateImageHeader.

· Patch jz to jmp to bypass.

· Certificates embedded in security directory; issuer strings.

· Revocation check via CertVerifyRevocation.

· Remove signature by zeroing security directory.

· CI hooks for bypassing signature checks.

Exercises for Chapter 74:

1. Open a signed kernel driver. Locate the security directory. Extract the issuer name.

2. Patch a jz conditional in a signature check to always skip. Write the byte change.
3. How would you force Windows to load an unsigned driver? (Enable testsigning or patch
kernel.)

4. Find CiValidateImageHeader in [Link]. What are its first 5 bytes?

5. Write a small Python script that zeroes the security directory in a PE file.

---

Chapter 75: Ransomware Reverse Engineering – Crypto Analysis and Decryption

75.1 What is ransomware?

Ransomware encrypts files and demands payment. Reverse engineering it involves identifying
the encryption algorithm, key generation, and finding possible weaknesses. The machine code
will contain cryptographic primitives (AES, RSA, ChaCha20) and file I/O operations. Manual
reading helps you understand the attack and possibly develop a decryption tool.

75.2 Recognizing common crypto libraries

Ransomware often uses well‑known libraries:

· OpenSSL (functions like AES_set_encrypt_key, EVP_Cipher)

· CryptoPP

· Microsoft CryptoAPI (CryptEncrypt)

In hex, search for strings: AES_set_encrypt_key, EVP_aes_256_cbc, CryptAcquireContextA. Also


look for import tables containing these functions. The machine code will call them with
appropriate arguments.
Exercise 75.1: In a ransomware sample, search for CryptEncrypt string. That's a Windows
CryptoAPI call.

75.3 AES encryption pattern

AES‑256 in CBC mode requires a key, IV, and data. The machine code might look like:

```

push 0 ; flags

push 0 ; key length (256 bits = 32 bytes)

push offset key

push offset aes_key

call AES_set_encrypt_key

push 0 ; encrypt flag

push offset iv

push offset aes_key

push offset data_in

push data_len

push offset data_out

call AES_cbc_encrypt

```

In hex, you'll see E8 xx xx xx xx calls to these functions. The key is often generated from a
random seed (RNG) or derived from a hardcoded RSA public key.

Exercise 75.2: In a ransomware binary, locate the call to AES_set_encrypt_key. The key is on the
stack.
75.4 RSA encryption for key exchange

Ransomware often uses RSA to encrypt the AES key, so only the attacker can decrypt. The
binary contains an RSA public key (modulus and exponent). You can extract the modulus (256
bytes for 2048‑bit RSA) from the binary. The code will call RSA_public_encrypt. In hex:

```

push RSA_PKCS1_PADDING

push key_len

push aes_key

push ciphertext

push rsa_key

call RSA_public_encrypt

```

Search for RSA_public_encrypt string or its import.

Exercise 75.3: Extract an RSA public key modulus from a ransomware sample. It will be a large
blob of random‑looking bytes.

75.5 File traversal and encryption loop

The ransomware walks through directories and encrypts files. The machine code uses
FindFirstFileA / FindNextFileA and loops. For each file, it opens, reads, encrypts, writes, and
often renames (e.g., appends .encrypted). The pattern:
```

push path

call FindFirstFileA

cmp eax, INVALID_HANDLE_VALUE

je done

loop: mov esi, eax

push 0

push 0

push FIND_DATA

push esi

call FindNextFileA

test eax, eax

jz done

call encrypt_file

jmp loop

```

In hex: E8 xx xx xx xx 83 F8 FF 74 xx 56 .... Recognizing this loop tells you the file encryption
routine.

Exercise 75.4: In a ransomware sample, find the call to FindFirstFileA. That's the start of
traversal.

75.6 Manual decryption – if you find a weakness

Some ransomware has flaws: hardcoded key, weak RNG, or reused IV. If you extract the key
(e.g., from a memory dump), you can write a decryption tool. The decryption code is the reverse
of encryption: AES_set_decrypt_key and AES_cbc_decrypt. You can manually implement it in
Python using the extracted key and IV.

Exercise 75.5: Given an AES key and IV extracted from ransomware, write a Python script that
decrypts a file using [Link].

75.7 Recognizing anti‑sandbox and anti‑VM in ransomware

Ransomware may check if it's running in a sandbox to avoid analysis. It uses the same
anti‑debugging techniques as Chapter 64. Look for IsDebuggerPresent, rdtsc, and VM detection
(e.g., cpuid). If detected, it may exit without encrypting.

Exercise 75.6: In a ransomware sample, find a cpuid with leaf 0x40000000. That's a VM
detection.

75.8 Command and control (C2) communication

Ransomware often sends the encryption key to a C2 server (or receives a public key). It uses
HTTP or HTTPS. Look for strings like [Link] POST, GET, WinHttpOpen. The machine code will
call WinHttpOpenRequest and WinHttpSendRequest. In hex: E8 xx xx xx xx to WinHttpOpen.
Recognizing these allows you to extract the C2 domain.

Exercise 75.7: Search for WinHttpOpen import. Then find the URL string. That's the C2 server.

75.9 Manual decryption without key – possible if RSA is weak

If the RSA key is hardcoded, you might be able to factor it (if small). But 2048‑bit RSA is secure.
However, some ransomware uses a fixed symmetric key (hardcoded). That's a mistake. You can
find the key in the binary as a 32‑byte constant. Look for a sequence of 32 bytes that looks like
random data. That's the AES key. Then you can decrypt all files.
Exercise 75.8: In a ransomware sample, search for a 32‑byte block that is not a string. Extract it
and test as AES key.

75.10 Summary of Chapter 75

· Ransomware uses crypto libraries: OpenSSL, CryptoAPI.

· AES encryption pattern: AES_set_encrypt_key, AES_cbc_encrypt.

· RSA public key embedded (modulus, exponent).

· File traversal: FindFirstFile/FindNextFile loop.

· Anti‑sandbox: IsDebuggerPresent, cpuid.

· C2 communication: WinHttpOpen, POST requests.

· Decryption possible if key is hardcoded or weak.

Exercises for Chapter 75:

1. Extract the AES key from a ransomware sample (search for a 32‑byte constant).

2. Find the RSA public key modulus. How many bytes?

3. Identify the file extension appended after encryption (e.g., .encrypted).

4. Write a Python script that simulates the encryption loop (without actually encrypting).

5. How would you determine if a ransomware uses a hardcoded key vs one from C2? (Look for
network calls before encryption.)

---

End of Chapters 71–75. You now have deep knowledge of Android native reverse engineering,
software licensing cracks, hardware debugging, code signing internals, and ransomware
analysis. The remaining 25 chapters (76–100) would cover topics like: full system emulation for
malware analysis, hypervisor‑based introspection, binary rewriting for instrumentation,
advanced anti‑forensics (data hiding), reverse engineering programmable logic controllers
(PLCs), analyzing obfuscated PowerShell scripts (as machine code?), and a capstone project:
reverse engineer a complete real‑world malware from scratch using only a hex editor and your
brain. You are now a true master of machine code reading across all platforms.

Here are Chapters 76 through 80 of the course. Continuing toward 100 chapters. Each chapter
is long, detailed, with examples, hex patterns, and exercises. You are now mastering full‑system
emulation, hypervisor introspection, binary rewriting, anti‑forensics, and industrial control
system reverse engineering.

---

Chapter 76: Full System Emulation for Malware Analysis – QEMU and Unicorn

76.1 What is full system emulation?

Unlike user‑mode emulation (Chapter 59) which runs a single binary, full system emulation
emulates an entire computer: CPU, memory, interrupts, peripherals (disk, network, UART). This
allows you to run firmware, bootloaders, or complete operating systems (e.g., a Windows VM)
entirely in software. For reverse engineering, you can execute malware in a controlled
environment and observe its behavior without physical hardware. QEMU is the most popular full
system emulator; Unicorn is a lightweight CPU emulator derived from QEMU.

76.2 Recognizing QEMU‑specific signatures in firmware

Firmware that is meant to run on QEMU (e.g., for development) often contains strings like
"QEMU", "KVM", "virtio", or device models like "virtio-blk", "rtl8139". In a hex dump, search for 51
45 4D 55 (QEMU). Also, QEMU's debug console uses special ports (e.g., 0x402 for qemu_log).
The firmware may write to these ports.
Exercise 76.1: In a firmware dump intended for QEMU, search for virtio string. That indicates it
uses virtual devices.

76.3 Emulating a firmware with QEMU – manual configuration

To emulate a raw firmware binary (e.g., a router firmware), you need to know:

· CPU architecture (ARM, MIPS, x86).

· Entry point (reset vector).

· RAM base address (e.g., 0x80000000 for MIPS).

· Load address of the binary.

You can manually specify these with QEMU command line options. For example, for a MIPS
firmware:

```

qemu-system-mips -M malta -kernel [Link] -nographic

```

The -kernel option loads the binary at the default entry address (usually 0x80010000). You can
adjust with -cpu and -machine. As a manual reader, you need to extract these parameters from
the firmware's header (if any). Look for a header with a magic number (e.g., TRX, ZIP, BIN) that
contains load address and entry point.

Exercise 76.2: In a router firmware dump, search for TRX magic (0x545258). That header
contains load address and entry point.

76.4 Using Unicorn for lightweight emulation


Unicorn is a CPU emulator library that can execute raw machine code in your Python script. You
feed it the binary bytes, set up registers, and start emulation. For manual analysis, you can write
a Python script that loads the code section and emulates it step by step. Example:

```python

from unicorn import *

from unicorn.x86_const import *

mu = Uc(UC_ARCH_X86, UC_MODE_32)

mu.mem_map(0x400000, 0x1000) # map memory

mu.mem_write(0x400000, code) # write code

mu.reg_write(UC_X86_REG_EAX, 0) # set register

mu.emu_start(0x400000, 0x400000+len(code))

```

This is the same as mental emulation but automated. For manual reading, you can simulate
what Unicorn would do.

Exercise 76.3: Write a short Python script (in your head) to emulate a mov eax, 1; ret sequence
using Unicorn. What final eax value?

76.5 Intercepting hardware accesses in emulation

When emulating firmware, you may need to handle memory‑mapped I/O (MMIO) reads/writes.
Unicorn and QEMU provide hooks for these accesses. You can manually simulate MMIO by
reading the firmware's code: when it writes to 0x40021000, you can note that as a peripheral
register update. For manual analysis, you can ignore the actual peripheral effect and just trace
the values.
Exercise 76.4: Given an ARM firmware that writes to 0x40021000, what is that register? (STM32
RCC clock enable.)

76.6 Emulating a bootloader to reach the payload

Many firmware images contain a bootloader that decompresses the main payload. Instead of
manually unpacking (Chapter 66), you can emulate the bootloader with QEMU. The bootloader
will decrypt/decompress the payload in memory and then jump to it. You can set a breakpoint
on the jump and dump the payload. As a manual reader, you can simulate this by running QEMU
and examining memory dumps. But you can also mentally trace the bootloader's algorithm.

Exercise 76.5: For a bootloader that does XOR decryption with key 0xAA, you can emulate the
decryption loop in your head. Write the resulting decrypted bytes.

76.7 Snapshot and memory dumping in QEMU

QEMU allows you to save a VM snapshot (memory, registers, device state). You can load the
snapshot and examine memory. For manual analysis, you can't run QEMU in your head, but you
can understand that after a certain number of instructions, the memory contains certain values.
You can simulate that by tracing.

Exercise 76.6: Suppose you have a snapshot after a decryption loop. The memory at
0x80200000 now contains the decrypted code. You can manually dump that region from the
snapshot file (if you had it). For mental simulation, assume you can read it.

76.8 Recognizing emulation from within malware

Malware may detect if it's running under QEMU or Unicorn by checking for:

· CPUID hypervisor bits (0x40000000 leaf returns "KVMKVMKVM" for KVM, but QEMU alone may
not set this).

· Timing discrepancies (emulation is slower).

· Unusual device names ("QEMU" string in DMI tables).

In machine code, you'll see cpuid with leaf 0x40000000 and compare the result. For QEMU, the
vendor string may be "TCGTCGTCG" (Tiny Code Generator). In hex: B8 00 00 00 40 0F A2 81 FB
47 43 54 54 (GCTT? Actually "TCG" is 0x544347). You can search for that pattern.

Exercise 76.7: In a malware sample, search for 0x40000000 in a cpuid leaf. That's a hypervisor
detection.

76.9 Manual emulation of a full system in your head – impossible

For large systems, manual emulation is infeasible. You rely on QEMU. The skill is knowing how
to configure QEMU and interpret the results. You can also use pre‑built QEMU images for
different platforms. As a manual reader, you should be able to read the QEMU command line
from a script and understand what it's doing.

Exercise 76.8: Given a QEMU command line: qemu-system-arm -M versatilepb -kernel


[Link] -nographic -monitor null, what machine type and CPU? (Versatile PB, ARM.)

76.10 Summary of Chapter 76

· Full system emulation (QEMU) runs entire OS/firmware.

· Unicorn emulates only CPU, ideal for shellcode or small functions.

· MMIO can be intercepted; for manual analysis, note peripheral addresses.

· Emulate bootloaders to extract payloads without manual unpacking.

· Malware can detect QEMU via CPUID or device strings.


· Manual emulation is complementary to using tools; understand the process.

Exercises for Chapter 76:

1. Find a QEMU firmware image online (e.g., a small RTOS). Boot it with QEMU and note the
console output.

2. Write a Unicorn script that emulates an ARM function that adds two numbers.

3. In a malware sample, locate a cpuid hypervisor check. What does it compare?

4. Why would you use full system emulation instead of user‑mode emulation? (To run kernel
code, bootloaders, or OS‑dependent malware.)

5. Manually emulate a simple XOR decryption loop (like in 76.5) for 10 bytes.

---

Chapter 77: Hypervisor‑Based Introspection – Analyzing Malware from Below

77.1 What is hypervisor introspection?

Hypervisor introspection (HVI) is a technique where a hypervisor (e.g., KVM, Xen, or a custom
hypervisor like Blue Pill) monitors the execution of a guest OS. The hypervisor can intercept
system calls, memory accesses, and register changes without the guest being aware. This is
used for stealthy malware analysis and rootkit detection. As a manual reader, you may
encounter code that sets up such introspection, or you may need to understand how to use
introspection to analyze a sample.

77.2 Setting up a hypervisor for analysis – VMX instructions

To run a guest OS under a custom hypervisor, you use VMX instructions (Chapter 51). The
hypervisor initializes VMCS, sets up exit handlers, and then launches the guest with VMLAUNCH.
The guest runs normally until a VM exit occurs (e.g., on CPUID, MOV CR3, or page fault). The
exit handler can log the event or modify the guest state.

In machine code, the hypervisor entry point (after VMLAUCH) is not visible to the guest. But you
can find the hypervisor binary (e.g., a kernel driver) that contains the VMX setup code. Look for
VMXON, VMLAUNCH, and the exit handler (a long function with many cmp for exit reasons).

Exercise 77.1: In a hypervisor driver (like [Link]), search for VMLAUNCH (0F 01 C2). That's
the start of the guest.

77.3 Intercepting system calls with a hypervisor

A hypervisor can set the VM_EXIT_CONTROLS to cause a VM exit on SYSCALL or SYSENTER


instructions. The exit handler then reads the guest's registers (RAX, RCX, etc.) and can modify
them before resuming. This allows transparent hooking of all system calls. In machine code,
you'll see:

```

; exit handler for SYSCALL

mov rbx, [guest_rax]

cmp ebx, 0x1 ; syscall number

je handle_write

...

vmresume

```

The exit reason for SYSCALL is 0x1F (on Intel). You can recognize this by the cmp with exit
reason.
Exercise 77.2: In a hypervisor, locate the exit handler for SYSCALL. What does it do? (It may log
or filter syscalls.)

77.4 Memory introspection – EPT (Extended Page Tables)

The hypervisor can use EPT (Chapter 51) to trap memory accesses. It marks certain guest
physical pages as not present; when the guest accesses them, a VM exit occurs. The exit
handler can examine the accessing instruction and data. This is used to monitor hidden
processes or modified code. In the hypervisor code, you'll see VMWRITE to the EPT pointer field
and INVEPT.

Exercise 77.3: In a hypervisor, find INVEPT (66 0F 01 C0). That's after EPT changes.

77.5 Using hypervisor introspection to analyze malware (manual simulation)

You can simulate the hypervisor by running the malware in a virtual machine and using a tool
like Intel PT (Processor Trace) or DynamoRIO. But as a manual reader, you can imagine the
hypervisor's view: it sees every instruction executed, every register change, every memory
access. To analyze malware, you would write a hypervisor that logs these events and then
review the logs. This is similar to mental emulation but at hypervisor speed.

Exercise 77.4: Suppose a hypervisor logs all mov cr3 (context switches). How would you detect
a process hiding rootkit? (By seeing a process list entry that is never loaded into CR3.)

77.6 Detecting hypervisor introspection from within the guest

Malware can detect a hypervisor using:

· cpuid leaf 0x40000000 (returns hypervisor vendor).


· Timing differences (e.g., rdtsc across a cpuid).

· Attempting to execute VMXON (privileged, will cause #GP in guest if not under hypervisor, but
if under hypervisor it may be trapped and emulated).

In machine code, you'll see a check like:

```

mov eax, 0x40000000

cpuid

cmp ebx, 0x4B4D564B ; "KVMK"

```

If matched, the malware may change behavior (e.g., not execute payload). For manual reading,
you can locate this check and manually patch it.

Exercise 77.5: In a malware sample, search for 0x4B4D564B (KVM string). That's a hypervisor
detection.

77.7 Writing a simple hypervisor in your head (conceptual)

You can sketch a minimal hypervisor that intercepts cpuid and returns fake values. The steps:

1. Allocate VMCS, initialize with VMXON.

2. Set VM_EXIT_CONTROLS to exit on CPUID.

3. VMLAUNCH the guest.

4. In exit handler, check exit reason for CPUID.

5. Modify guest RAX/RCX/RDX to return fake vendor string.


6. VMRESUME.

You can write this in C and then look at the machine code. For manual reading, you just need to
recognize the VMXON and VMLAUNCH opcodes.

Exercise 77.6: Write the sequence of hex bytes for VMXON followed by VMLAUNCH. (0F 01 C1,
then 0F 01 C2.)

77.8 Introspection to defeat anti‑debugging

A hypervisor can hide debugger presence from the guest. For example, the guest checks
IsDebuggerPresent (which reads PEB). The hypervisor can intercept access to the PEB and
return a value indicating no debugger. This is done by setting EPT traps on the PEB page. In the
hypervisor code, you'll see a page fault handler that checks the faulting address and modifies
the data.

Exercise 77.7: If a hypervisor traps access to fs:[0x30] (PEB), what would it do? (Return a fake
PEB with BeingDebugged=0.)

77.9 Manual trace of a hypervisor‑analyzed malware

You can simulate a hypervisor trace by manually stepping through the malware and noting every
system call and memory access. This is exactly what you've been doing. A hypervisor just
automates it. So your mental emulation skills are directly applicable.

Exercise 77.8: Take a short malware snippet and manually list all the system calls it makes (e.g.,
CreateFile, WriteFile). That's the hypervisor's log.

77.10 Summary of Chapter 77


· Hypervisor introspection runs the guest under a hypervisor to monitor execution.

· Uses VMX instructions (VMXON, VMLAUNCH, exit handlers).

· Can trap CPUID, SYSCALL, memory accesses via EPT.

· Malware detects hypervisor via cpuid leaf 0x40000000.

· Manual simulation of hypervisor logs is analogous to manual emulation.

· Introspection can defeat guest anti‑debugging.

Exercises for Chapter 77:

1. Write a C stub that executes cpuid leaf 0x40000000 and prints the vendor string.
Disassemble it.

2. In a hypervisor driver, find the exit handler for CPUID. What does it return?

3. How would you detect a hypervisor that traps cpuid? (Use rdtsc before and after cpuid to
measure overhead.)

4. What is the VM exit reason for MOV CR3? (Intel SDM: 0x1E.)

5. Manually simulate a hypervisor intercepting IsDebuggerPresent and returning 0. Write the


pseudo‑code.

---

Chapter 78: Binary Rewriting and Advanced Instrumentation – DynamoRIO and Frida

78.1 What is binary rewriting?

Binary rewriting is the process of modifying an executable's machine code without recompiling.
This can be done statically (on disk) or dynamically (in memory). DynamoRIO is a dynamic
binary rewriting framework (like PIN but with different design). Frida is a dynamic
instrumentation toolkit that uses Javascript to hook functions. As a manual reader, you may
encounter binaries that have been rewritten (e.g., packed, instrumented) or you may use these
tools to instrument malware.

78.2 DynamoRIO – how it differs from PIN

DynamoRIO also uses a code cache and JIT. However, it places no restrictions on the types of
instructions (PIN may have limitations). DynamoRIO's instrumentation is often more transparent.
In memory, you'll see the same pushad/popad patterns as PIN, but with different library names
(e.g., [Link]). The string DynamoRIO appears in the process memory.

Exercise 78.1: Run a program under DynamoRIO. Use a memory viewer to search for the string
DynamoRIO. That's the agent.

78.3 Frida – JavaScript injection

Frida injects a JavaScript engine (V8 or QuickJS) into the target process. It then allows you to
write JS hooks for functions. The machine code in the injected module contains the JS engine
and a communication channel (via pipe or TCP). You'll see strings like frida-agent, GumJS,
ScriptEngine. In a hex dump of a Frida‑hooked process, search for frida.

Exercise 78.2: In a Frida‑instrumented process, search for [Link] (Windows) or frida-


[Link] (Linux). That's the agent.

78.4 Frida's stub generation – inline hooks

Frida installs inline hooks (Chapter 62) by writing a jmp to a trampoline. The trampoline saves
registers, calls the JS callback, restores registers, and jumps back. In memory, you'll see a
function that starts with E9 xx xx xx xx (the hook). The trampoline will contain the original bytes
followed by a jmp back. You can manually recognize these patterns.
Exercise 78.3: In a Frida‑hooked function, look for the trampoline – a copy of the original
prologue followed by a jmp. Write down the bytes.

78.5 Writing a Frida script to trace API calls (manual conceptual)

You can write a Frida script (in JavaScript) to intercept CreateFileA. The script uses
[Link]. The machine code behind this is complex (Frida uses inline hooks). For
manual reading, you can simulate what the script does: when CreateFileA is called, it logs the
arguments and then calls the original. This is similar to your manual mental logging.

Exercise 78.4: Write a mental Frida script that logs all calls to memcpy. How would you
implement it manually? (By replacing the memcpy IAT entry with a logging stub.)

78.6 Static binary rewriting with LIEF or capstone

Static rewriting modifies the file on disk. Tools like LIEF (Library to Instrument Executable
Formats) allow you to add a section, patch instructions, or inject a DLL. The machine code of
the rewritten binary will have a new section (e.g., .inject) with the injected payload. As a manual
reader, you can identify this by seeing a section name that is not standard (e.g., .lief). The entry
point may be changed to jump to the injected code.

Exercise 78.5: In a binary rewritten with LIEF, search for the section name .lief. That's the
injected code.

78.7 DynamoRIO's client API – custom instrumentation

You can write a DynamoRIO client (C code) that instruments each basic block. The client is
compiled to a DLL/SO. The machine code of the client contains the analysis functions. When
you run a program under DynamoRIO with your client, the client's code is loaded into the target
process. You can manually examine the client's hex to understand what it does.
Exercise 78.6: Write a simple DynamoRIO client that logs every mov instruction. Compile it. Look
at the disassembly of your client's analysis function.

78.8 Manual instrumentation using binary rewriting (code caves)

You can manually rewrite a binary by finding a code cave (Chapter 41), writing your
instrumentation code, and then patching the original code to call your code. For example, to log
all calls to malloc, you can:

· Find a cave.

· Write a logging stub that prints the argument and then calls the original malloc.

· Patch the IAT entry for malloc to point to your stub.

This is a manual binary rewriting technique.

Exercise 78.7: Write the hex for a logging stub that prints "malloc called" using MessageBoxA
(for simplicity) and then calls the original malloc. Then calculate the address of the cave.

78.9 Detecting binary rewriting from within the code

Malware can detect if its code has been rewritten (e.g., by a packer or an instrumentation tool).
It can compute a checksum of its own code section and compare to a stored value. The
machine code for this is a CRC32 loop. If the checksum doesn't match, it exits. You can
manually patch the checksum comparison to always succeed (by changing jne to jmp).

Exercise 78.8: In a binary, find a CRC32 loop that computes a hash of the .text section. Patch
the comparison.
78.10 Summary of Chapter 78

· DynamoRIO is a dynamic binary rewriting framework (similar to PIN).

· Frida injects a JavaScript engine to allow scripted hooks.

· Static rewriting modifies the file on disk (LIEF, manual code caves).

· Instrumentation can be detected via checksums.

· Manual binary rewriting is the most hands‑on method.

Exercises for Chapter 78:

1. Write a Frida script (mentally) that hooks MessageBoxA and prints the caption.

2. In a binary rewritten with LIEF, find the new section. What is its name?

3. How would you manually patch a binary to add a jmp to a logging stub? (Find cave, write stub,
patch original.)

4. What is the difference between DynamoRIO and PIN? (Both do JIT instrumentation;
DynamoRIO is open source and has different API.)

5. Write a simple CRC32 checksum loop in x86 (manually encode) and then patch the
conditional jump.

---

Chapter 79: Advanced Anti‑Forensics – Data Hiding and Steganography in Binaries

79.1 What is anti‑forensics?

Anti‑forensics techniques aim to hide evidence of malicious activity. In executables, this


includes:
· Hiding data in unused areas (file slack, padding, section alignment).

· Steganography: embedding data in code or data sections in a way that looks benign.

· Encrypting strings and decrypting at runtime.

· Polymorphic code (changing each infection).

· Timestomping (changing file timestamps).

As a manual reader, you need to recognize when data is hidden and extract it.

79.2 Hiding data in code cave (file slack)

Between sections, there may be gaps (due to section alignment). These gaps are often filled
with zeros (00) or CC (int3). An attacker can write hidden data there. In a hex editor, you might
see a sequence of non‑zero bytes in a region that is normally all zeros. For example, at the end
of .text section, alignment to 0x1000 may leave up to 0xFFF bytes of padding. If you see a long
run of 00 except for a block of DE AD BE EF, that's hidden data.

Exercise 79.1: In any binary, examine the alignment padding after the .text section. Are there any
non‑zero bytes? Those could be hidden data.

79.3 Hiding data in the PE header (Rich header)

The PE header contains a "Rich" signature (after the DOS stub) that is normally filled by the
linker but can be tampered with. The Rich header is a XOR‑encrypted table of build information.
Attackers can replace it with arbitrary data. In hex, look for the string Rich (0x68 0x63 0x69 0x52)
and the following bytes. If it's not a standard Rich table, it may be hidden data. You can XOR it
with a key to reveal.

Exercise 79.2: In a binary, search for 52 69 63 68 (Rich). Dump the next 4 bytes. They are often a
XOR key.

79.4 Steganography in code – unused instructions

Some bytes of code can be replaced with functionally equivalent instructions (e.g., mov eax, 1
vs push 1; pop eax). This changes the byte pattern without changing the program's behavior.
Attackers can embed data by choosing specific variants. For manual detection, you need to
recognize that a sequence of instructions could be simplified. For example, 6A 01 58 (push 1;
pop eax) can be replaced with B8 01 00 00 00. If you see many such obfuscated instructions,
they might hide data.

Exercise 79.3: Given 6A 01 58 6A 02 58, what is the effective operation? (Loads 1 into eax, then
overwrites with 2 – final eax=2.) The bytes 01 02 could be hidden data.

79.5 Encrypting strings with XOR – manual extraction

Many malware samples encrypt strings (e.g., C2 URLs) with a simple XOR. The decryption loop
looks like:

```

mov ecx, len

lea esi, encrypted

lea edi, plain

xor al, key

loop: lodsb; xor al, key; stosb; loop

```

You can manually extract the encrypted bytes from the binary (they appear as random data) and
then XOR with the key (found in the decryption loop). The resulting string may be a URL or a file
name.

Exercise 79.4: Given encrypted bytes 41 42 43 and key 0x01, decrypt: 41^1=40, etc. The plaintext
is @ABC? (0x40='@', 0x43='C', etc.) So the hidden string is @AB? Not meaningful; but this is the
method.

79.6 Polymorphic code – changing bytes each infection

Polymorphic malware mutates its own code (e.g., using a metamorphic engine). The generated
code may have different byte patterns but the same logic. As a manual reader, you can
normalize the code by converting to a canonical form (e.g., replace push 1; pop eax with mov
eax, 1). Then you can detect the underlying algorithm.

Exercise 79.5: Normalize 6A 05 58 to B8 05 00 00 00. That's the same.

79.7 Timestomping – modifying file timestamps

Malware can change the file's CreationTime, LastWriteTime, etc. to hide its presence. The
machine code for this uses SetFileTime (Windows). In hex, you'll see:

```

push offset new_time

push 0

push 0

push file_handle

call SetFileTime

```
The new_time is usually a structure with the desired timestamp (e.g., the same as a system file).
You can manually extract the target timestamp from the binary.

Exercise 79.6: In a binary, search for SetFileTime call. Then find the new_time structure in the
data section.

79.8 Hiding data in TLS callbacks

TLS callbacks (Chapter 26) run before the entry point. Attackers can hide malicious code there.
The data can be embedded in the callback function itself. To extract, you need to locate the TLS
directory and then disassemble the callback. The callback may decrypt more data.

Exercise 79.7: In a binary with TLS callbacks, disassemble the callback. Look for a decryption
loop.

79.9 Manual extraction of hidden data using a hex editor

You can manually scan the binary for anomalies:

· Sections with high entropy (many different bytes) that are not code (e.g., .rdata should have
strings, not random data). That could be encrypted data.

· Unusually large gaps of zeros with a small block of data in the middle.

· Strings that are not plain ASCII (e.g., base64 encoded). You can decode them manually.

Exercise 79.8: In a suspicious binary, calculate the entropy of each section. If a section is high
entropy but not marked as code, that's suspicious. You can manually compute approximate
entropy by counting distinct bytes.

79.10 Summary of Chapter 79


· Data can be hidden in file slack, PE header (Rich), unused instructions, encrypted strings.

· Polymorphic code uses equivalent instructions to change patterns.

· Timestomping uses SetFileTime to hide.

· TLS callbacks can hide code.

· Manual extraction: search for anomalies, decrypt XOR loops.

Exercises for Chapter 79:

1. Find a binary with a Rich header. Decode it using a known tool or manually.

2. In a malware sample, locate an XOR decryption loop. Extract the encrypted string and key.

3. Why is push 1; pop eax used instead of mov eax, 1? (To avoid detection by signature‑based
scanners.)

4. How would you detect timestomping by comparing file times? (Check if creation time is older
than last write time.)

5. Write a simple XOR decryption script in Python that takes a byte array and a key and returns
the plaintext.

---

Chapter 80: Reverse Engineering Industrial Control Systems – PLC Ladder Logic and Modbus

80.1 What are PLCs and industrial protocols?

Programmable Logic Controllers (PLCs) control industrial machinery (conveyor belts, pumps,
assembly lines). They run a real‑time operating system and execute ladder logic (a graphical
programming language). Some PLCs compile ladder logic to machine code (often for CPUs like
Renesas, Infineon, or x86). The machine code interacts with I/O modules via memory‑mapped
addresses and protocols like Modbus (serial/TCP). Reverse engineering PLC binaries helps in
security research and industrial espionage.

80.2 Recognizing PLC firmware structures

PLC firmware files (e.g., from Siemens SIMATIC, Allen‑Bradley, Schneider Electric) often have
headers with magic numbers:

· Siemens: S5 (0x53 0x35) for older, S7 for newer.

· Allen‑Bradley: ROCKWELL.

· Modicon: MSTR.

In a hex dump, search for these strings. The firmware may be packed or compressed. After
decompression, you get the executable for the specific CPU (e.g., 68k, ARM, x86). The entry
point is often not a standard main; it's an RTOS scheduler.

Exercise 80.1: Download a Siemens S7 firmware update. Search for S7 magic.

80.3 Ladder logic compilation to machine code

Ladder logic consists of rungs: contacts (inputs) in series/parallel, coils (outputs). A simple
rung: X1 AND X2 = Y1. The machine code might be:

```

load input X1

and input X2

store output Y1
```

On x86, that could be:

```

mov al, [X1_addr]

and al, [X2_addr]

mov [Y1_addr], al

```

You'll see many such sequences. The I/O addresses are usually in a specific range (e.g.,
0x60000000 for inputs, 0x70000000 for outputs). You can manually reconstruct ladder rungs by
listing all and/or operations on these addresses.

Exercise 80.2: Given x86 code: A0 00 10 00 00 22 05 00 10 00 00 A2 00 20 00 00 (mov al,


[0x1000]; and al, [0x1005]; mov [0x2000], al). Write the ladder rung: Input1 & Input2 = Output1.

80.4 Modbus protocol implementation

Modbus is a serial/TCP protocol for reading/writing coils (bits) and registers (16‑bit). A PLC
may implement a Modbus server. The machine code for Modbus parsing will check the function
code (e.g., 0x01 = read coils). You'll see:

```

cmp al, 0x01

je read_coils

cmp al, 0x02


je read_discrete_inputs

...

```

In hex: 3C 01 74 xx 3C 02 74 xx .... The Modbus packet is parsed from a buffer. You can
manually extract the function codes supported by the PLC.

Exercise 80.3: In a PLC binary, find a cmp chain with function codes (1,2,3,4,5,6,15,16). That's
the Modbus parser.

80.5 Memory‑mapped I/O in PLCs

PLC I/O is memory‑mapped. For example, input bits are at 0x60000000 and output bits at
0x70000000. The machine code will use bit operations to read/write individual bits. Example
(x86):

```

mov eax, [0x60000000] ; read 32 inputs

shr eax, 5 ; get bit 5

and eax, 1

...

```

You can manually trace which input bits affect which output bits.

Exercise 80.4: Given A1 00 00 00 60 C1 E8 05 83 E0 01, what does it do? (Read from


0x60000000, shift right 5, mask 1 → get input bit 5.)
80.6 Timers and counters in PLC machine code

Timers are implemented using a periodic interrupt (e.g., every 10 ms). The timer function
increments a variable. The ladder logic uses the timer's accumulated value. In machine code,
you'll see:

```

call get_tick_count

sub eax, [timer_base]

cmp eax, [preset]

jl not_expired

mov [timer_done], 1

```

This is similar to Chapter 55. The preset is a constant (e.g., 1000 for 10 seconds). You can
manually extract timer presets.

Exercise 80.5: In a PLC binary, find a cmp with a constant (like 0x03E8) after a sub from a tick
counter. That's a timer preset.

80.7 Modbus slave address and serial parameters

The PLC's Modbus slave address is often a constant (e.g., 1). You'll see a cmp with the address
in the Modbus parser. Also, serial parameters (baud rate, parity) are set via mov to UART
registers. For example:

```
mov word [UART_base+0x04], 0x0C ; baud divisor

mov byte [UART_base+0x08], 0x03 ; parity, stop bits

```

The constants are often 0x0C (9600 baud with 16MHz clock?) You can manually extract the
configuration.

Exercise 80.6: In a PLC binary, find a UART initialization sequence. What baud rate is set?

80.8 Extracting a ladder logic program manually

You can extract the ladder logic by listing all I/O addresses used and the logical operations
between them. For example, output Y1 = (Input1 AND Input2) OR (Input3 AND NOT Input4). You
can write this as a Boolean equation. This is the core of PLC reverse engineering.

Exercise 80.7: From a set of x86 instructions, derive the Boolean equations for three outputs.

80.9 Manual emulation of a PLC program

You can emulate the PLC program in your head by scanning inputs, evaluating rungs, and
updating outputs. This is exactly what the PLC does in a scan cycle. The machine code will have
a loop:

```

scan_loop:

call read_inputs

call evaluate_ladder
call write_outputs

jmp scan_loop

```

You can manually simulate this for a few cycles with given input values.

Exercise 80.8: Given a simple ladder rung: Y1 = X1 AND X2. Emulate with X1=1, X2=0 → Y1=0.
Then with X1=1, X2=1 → Y1=1.

80.10 Summary of Chapter 80

· PLC firmware has magic strings (S7, ROCKWELL, MSTR).

· Ladder logic compiles to and/or operations on I/O addresses.

· Modbus protocol is implemented with function code comparisons.

· I/O is memory‑mapped (e.g., 0x60000000 for inputs).

· Timers use tick count and presets.

· Manual extraction: list equations, emulate scan cycle.

Exercises for Chapter 80:

1. Download a Siemens S7 firmware file. Identify the magic number and the CPU type.

2. In a Modbus implementation, find the function code for write multiple registers (0x10). How is
it handled?

3. Write the Boolean equation for a ladder rung that uses two inputs in series and one parallel
branch.

4. Manually extract the timer preset from a cmp instruction with a constant.

5. Emulate a simple PLC scan cycle that reads input bits, sets output bit if any input is 1, and
then writes output.

---

End of Chapters 76–80. You now have knowledge of full‑system emulation, hypervisor
introspection, binary rewriting, anti‑forensics, and industrial control systems reverse engineering.
The remaining 20 chapters (81–100) would cover topics like: Windows kernel debugging
(WinDbg internals), analyzing bootkits with Intel x86 debugging facilities (BTS, LBR), reverse
engineering of secure enclaves (SGX), binary fuzzing for kernel drivers, advanced exploit
mitigation bypass (CFG, CET), reverse engineering of FPGA bitstreams, and a final capstone
project: reverse engineer a complete real‑world malware sample using only a hex editor and
your accumulated knowledge. You have now reached the frontier of machine code reverse
engineering.

Here are Chapters 81 through 85 of the course. Continuing toward 100 chapters. Each chapter
is long, detailed, with examples, hex patterns, and exercises. You are now at the frontier:
Windows kernel debugging, Intel BTS/LBR, SGX enclaves, kernel driver fuzzing, and exploit
mitigation bypasses. The capstone is near.

---

Chapter 81: Windows Kernel Debugging – WinDbg Internals and Manual Analysis

81.1 What is kernel debugging?

Kernel debugging allows you to examine the internal state of the Windows kernel (processes,
threads, drivers, memory). WinDbg is the primary tool. As a manual reader, you may not run
WinDbg in your head, but you can understand the machine code of the debugging interface (e.g.,
int 3 traps, KdPrint strings, and debugger detection). This chapter focuses on recognizing kernel
debugging artifacts in binaries and manually simulating debugger commands.
81.2 Recognizing KdPrint in kernel drivers

Kernel drivers often output debug messages via KdPrint (or DbgPrint). This macro expands to a
call to vDbgPrintEx or KdPrintEx. In hex, you'll see:

```

push arg4

push arg3

push arg2

push format_string

call DbgPrint

```

The format string is often a literal in the .rdata section, starting with "[DRIVER] ". Searching for
these strings reveals debug output. In a release build, KdPrint is disabled (compiled to NOP).
You can enable it by patching the call.

Exercise 81.1: In a kernel driver, search for DbgPrint in the import table. Then find a format
string like "Entering function %s\n". That's a debug print.

81.3 The int 3 breakpoint – 0xCC

Kernel debuggers set breakpoints by writing 0xCC (int 3) into code. The kernel's trap handler
transfers control to the debugger. In machine code, you'll see CC as a hardcoded breakpoint
(e.g., in KdBreakPoint). Also, int 3 is used for software breakpoints. If you see a CC that is not
part of padding, it may be a deliberate breakpoint.

Exercise 81.2: In a kernel driver, search for CC bytes that are not at the end of a function (where
they are padding). Those may be breakpoints.
81.4 Debugger detection via KdDebuggerEnabled

The kernel global KdDebuggerEnabled indicates if a kernel debugger is attached. Drivers can
check it:

```

mov eax, [KdDebuggerEnabled]

test eax, eax

jnz debugger_present

```

In hex: A1 xx xx xx xx 85 C0 75 xx. If a driver does this, it may change behavior (e.g., hide rootkit).
You can manually patch it by changing the jnz to jmp (or NOP).

Exercise 81.3: In a rootkit driver, find the check of KdDebuggerEnabled. Patch it to always
assume no debugger.

81.5 Software breakpoint detection – checksum of int 3

Malware can detect breakpoints by scanning its own code for 0xCC. The code:

```

mov ecx, code_end - code_start

mov esi, code_start

loop: cmp byte [esi], 0xCC

je breakpoint_found
inc esi

loop loop

```

In hex: B9 xx xx xx xx BE xx xx xx xx 80 3E CC 74 xx 46 E2 F9. You can manually patch by


changing the je to jmp (always skip) or NOP out the check.

Exercise 81.4: In a malware sample, locate the 0xCC scan loop. Patch it to always report "no
breakpoint".

81.6 WinDbg commands – machine code of debugger extensions

WinDbg uses extension DLLs (.wdb or .dll) that export commands (e.g., !process). The machine
code of these extensions is normal x86/x64. You can manually disassemble them to
understand what they do. For example, !process 0 0 walks the process list and prints
EPROCESS structures. The extension will call PsGetCurrentProcess and traverse the list. The
machine code pattern is the same as DKOM (Chapter 61) but for reading, not hiding.

Exercise 81.5: In a WinDbg extension DLL, locate a function that accesses


PsActiveProcessHead. That's the !process command.

81.7 Kernel debugging via serial cable – KdSerial driver

Windows kernel debugger can use a serial cable (COM port). The KdSerial driver writes to serial
port registers. In machine code, you'll see out instructions (E4, E5, EC, ED, EE, EF) for x86, or
memory‑mapped accesses for x64. For example:

```

mov dx, 0x3F8 ; COM1 base


mov al, 0x01

out dx, al

```

These are rare in normal drivers but appear in [Link]. Recognizing them tells you that this is
a debugger communication driver.

Exercise 81.6: In [Link], search for 0x3F8 (COM1 base). That's the serial debugger.

81.8 Manual simulation of a kernel debugger session

You can simulate a kernel debugger in your head by reading the kernel structures. For example,
to list processes, you would:

1. Read PsActiveProcessHead.

2. Walk the LIST_ENTRY (Flink/Blink).

3. Read UniqueProcessId and ImageFileName.

This is exactly what you do when manually analyzing a rootkit. So your manual reading is
already doing what WinDbg would automate.

Exercise 81.7: Given a memory dump of the kernel at a specific address, manually walk the
process list and list all PIDs.

81.9 Kernel debugging symbols – .pdb files

Kernel symbols ([Link]) allow WinDbg to map addresses to function names. Without
symbols, you only see raw addresses. As a manual reader, you can use the same technique: you
create a map of function names from the export table (for exported functions) and guess others.
This is what you've been doing all along.

Exercise 81.8: In [Link], find the export PsGetCurrentProcess. Note its RVA. That's a
symbol.

81.10 Summary of Chapter 81

· KdPrint debug strings: search for DbgPrint and format strings.

· int 3 (0xCC) breakpoints and detection loops.

· KdDebuggerEnabled global flag; patch conditional jumps.

· WinDbg extensions are normal DLLs; disassemble them.

· Serial debugger uses COM port I/O (0x3F8).

· Manual simulation of debugger commands is manual memory reading.

Exercises for Chapter 81:

1. In [Link], search for KdDebuggerEnabled. What is its address? (Use a tool, but
conceptually.)

2. Write a simple kernel driver that prints "Hello" via DbgPrint. Compile and look at the hex for
the DbgPrint call.

3. How would you manually simulate the !process command without WinDbg? (Walk
PsActiveProcessHead.)

4. Why does a rootkit check KdDebuggerEnabled? (To hide its activity when a debugger is
attached.)

5. Patch a CC breakpoint in a binary to 90 (NOP). What effect? (The breakpoint disappears;


execution continues.)

---
Chapter 82: Intel BTS and LBR – Hardware Tracing for Reverse Engineering

82.1 What are BTS and LBR?

Intel CPUs provide hardware tracing features:

· BTS (Branch Trace Store) – records taken branches (source and target) in a buffer.

· LBR (Last Branch Record) – stores the last few branches in registers (up to 32).

These are used by performance tools and debuggers. As a manual reader, you may encounter
code that configures BTS/LBR for self‑tracing or anti‑debugging. The machine code uses wrmsr
(write model‑specific register) and rdmsr (read MSR).

82.2 Recognizing BTS/LBR setup in machine code

To enable LBR, you write to MSR_LASTBRANCH_TOS (0x1C9) and MSR_LASTBRANCH_n


registers. However, the typical pattern is to read/write the DEBUGCTL MSR (0x1D9) bit 0 for LBR,
bit 1 for BTS. Example:

```

mov ecx, 0x1D9 ; DEBUGCTL MSR

rdmsr ; read

or eax, 0x3 ; enable LBR and BTS

wrmsr ; write

```

In hex: B9 D9 01 00 00 0F 32 0D 03 00 00 00 0F 30. Recognizing 0F 32 (rdmsr) and 0F 30


(wrmsr) with ECX = 0x1D9 is the key.

Exercise 82.1: In a binary, search for B9 D9 01 00 00 0F 32 (rdmsr on DEBUGCTL). That's


enabling BTS/LBR.

82.3 Reading LBR records

After execution, you can read the LBR registers. Each LBR register pair holds from/to addresses.
For example, MSR_LASTBRANCH_0_FROM (0x680) and TO (0x6C0). The code:

```

mov ecx, 0x680

rdmsr

mov from, eax

mov ecx, 0x6C0

rdmsr

mov to, eax

```

This gives the last branch. You can manually simulate by reading the hex of these MSRs (you
can't, but you can recognize the pattern).

Exercise 82.2: Write a small function that reads LBR entries 0..3. The hex will have a loop with
inc ecx and rdmsr.

82.4 Using BTS for self‑debugging (reverse engineering aid)


A program can enable BTS and then later read the buffer to see which branches were taken.
This is like a hardware‑assisted tracer. As a manual reader, you can simulate this by simply
tracing the code mentally. The BTS just automates that. The machine code for reading the BTS
buffer will access a memory region (allocated non‑paged pool) and store records.

Exercise 82.3: In a binary that uses BTS, look for mov to an allocated buffer after wrmsr. That's
the BTS buffer.

82.5 Detecting BTS from malware – anti‑analysis

Malware can check if BTS is enabled (indicating a debugger or tracer). It reads DEBUGCTL MSR
and checks bit 0 or 1. Example:

```

mov ecx, 0x1D9

rdmsr

test eax, 1

jnz bts_enabled

```

If BTS is enabled, the malware may exit or misbehave. For manual reading, you can patch the jnz
to jmp or change the test to always false.

Exercise 82.4: In a malware sample, search for 0F 32 with ECX=0x1D9 and then A8 01 (test al,
1). That's a BTS detection.

82.6 LBR for control flow integrity (CFI)


CFI can use LBR to verify that indirect jumps go to valid targets. The machine code will read LBR
after an indirect call and compare with a whitelist. The pattern:

```

; indirect call

call [eax]

; after call, read LBR

mov ecx, 0x680

rdmsr

cmp eax, valid_target

jne violation

```

This is rare but exists in some secure enclaves. For manual reading, you can recognize the LBR
read.

Exercise 82.5: In a CFI implementation, find rdmsr after an indirect call. That's checking the
return address.

82.7 Manual simulation of BTS tracing

You can simulate BTS by writing down every branch you take in your mental emulation. That's
exactly what you do: you note when a jmp or call is executed. So BTS is just an automated
version of your manual tracing.

Exercise 82.6: Trace a small function manually (e.g., the add function) and list all branches
(there are none, but loops have branches). For a loop, list each backward jump.
82.8 Disassembling BTS/LBR setup in firmware

Some firmware (UEFI) may use BTS/LBR for debugging. The same rdmsr/wrmsr instructions
appear. You can manually identify them. Also, the MSR addresses are constants: 0x1D9, 0x680,
0x6C0. You can search for these constants in a binary to find BTS/LBR code.

Exercise 82.7: In a UEFI firmware, search for 0x1D9 as a 4‑byte immediate. That's the
DEBUGCTL MSR.

82.9 BTS/LBR on AMD (different MSRs)

AMD uses different MSRs for branch tracing (e.g., LS_CFG MSR 0xC0011020). The code will
have different constants. If you see 0xC0011020 in a wrmsr, it's AMD's branch tracing.
Recognizing the constant helps identify the platform.

Exercise 82.8: Search for 0xC0011020 in an AMD‑specific driver. That's branch tracing enable.

82.10 Summary of Chapter 82

· BTS/LBR are hardware tracing features controlled via MSRs.

· DEBUGCTL MSR (0x1D9): bit 0 = LBR, bit 1 = BTS.

· rdmsr (0F 32), wrmsr (0F 30).

· Malware detects BTS to avoid tracing.

· Manual simulation of BTS is mental branch logging.

Exercises for Chapter 82:


1. Write a small assembly snippet that reads the DEBUGCTL MSR and prints it. Encode to hex.

2. In a binary, find a wrmsr with ECX=0x1D9. What value is written?

3. Why would a program enable LBR for itself? (To trace its own execution for performance
profiling.)

4. How can malware detect if LBR is enabled? (Read DEBUGCTL and test bit 0.)

5. Manually trace a function that has two conditional jumps. Write down the branch targets as if
BTS recorded them.

---

Chapter 83: Reverse Engineering Intel SGX Enclaves – Trusted Execution Environments

83.1 What is SGX?

Software Guard Extensions (SGX) allow a program to create an enclave – a protected region of
memory isolated from the OS and hypervisor. The enclave's code and data are encrypted in
RAM. The CPU verifies its integrity. Reverse engineering an SGX enclave is extremely hard
because you cannot read its memory from outside. However, you can analyze the enclave binary
(a special .dll or .so with SGX metadata) and the enclave loader (which uses ENCLU
instructions). This chapter covers recognizing SGX structures in machine code.

83.2 Recognizing SGX instructions in hex

SGX adds new instructions:

· ENCLU (0x0F 0x01 0xD7) – user‑level enclave operation (EENTER, ERESUME, etc.).

· ENCLS (0x0F 0x01 0xCF) – supervisor‑level enclave operations.

· ENCLV (0x0F 0x01 0xC0) – virtualization‑level.


In a binary that launches an enclave, you'll see ENCLU with EAX specifying the function
(EENTER=2, ERESUME=3, etc.). For example:

```

mov eax, 2 ; EENTER

lea rbx, [AEP]

lea rcx, [TCS]

ENCLU

```

In hex: B8 02 00 00 00 48 8D 1D xx xx xx xx 48 8D 0D xx xx xx xx 0F 01 D7. Recognize the 0F 01


D7.

Exercise 83.1: In an SGX enclave loader, search for 0F 01 D7. That's the ENCLU instruction.

83.3 SGX enclave binary format – metadata

An SGX enclave binary has a special section (.enclave) that contains the enclave's code and
data, along with a SIGSTRUCT (signature structure). The binary also includes MRENCLAVE (a
hash of the enclave). In a hex dump, you'll see the SIGSTRUCT magic 0x06000000 (little‑endian).
Also, the .enclave section contains the encrypted code. The loader uses EINIT to initialize.

Exercise 83.2: In an SGX enclave binary, search for 00 00 00 06 (SIGSTRUCT magic). That's the
signature.

83.4 Enclave entry point – EENTER


The enclave's entry point is not a standard function; it's defined by the TCS (Thread Control
Structure). The EENTER instruction jumps to the enclave at a specific offset (the "enter" point).
In machine code, you can't see inside the enclave, but you can see the loader setting up the TCS.
The TCS contains the entry address. You can extract that address from the enclave metadata.

Exercise 83.3: In the enclave binary, locate the TCS structure. The entry point is at offset 0x08
from the TCS base.

83.5 SGX attestation – machine code for quoting

Enclaves prove their identity via attestation. The code calls EREPORT (via ENCLU leaf) to create
a report, which is then signed by the quoting enclave. The machine code will have:

```

mov eax, 0 ; EREPORT

lea rsi, target_info

lea rdi, report

ENCLU

```

In hex: B8 00 00 00 00 48 8D 35 xx xx xx xx 48 8D 3D xx xx xx xx 0F 01 D7. Recognizing this tells


you the enclave is generating an attestation report.

Exercise 83.4: In an SGX enclave, find the EREPORT leaf (EAX=0) followed by ENCLU. That's the
attestation.

83.6 Enclave memory – EPC (Enclave Page Cache)


The loader uses EAUG, EADD, EEXTEND (via ENCLS) to add pages to the EPC. These are
privileged instructions (ring 0). In the kernel driver (enclave loader), you'll see:

```

mov eax, 0x01 ; EADD

mov rbx, epc_page

mov rcx, source_page

ENCLS

```

In hex: B8 01 00 00 00 48 8B 1D xx xx xx xx 48 8B 0D xx xx xx xx 0F 01 CF. The ENCLS is 0F 01


CF. Recognizing these helps you understand the loader.

Exercise 83.5: In an SGX driver, search for 0F 01 CF. That's ENCLS. Look for B8 01 for EADD.

83.7 Manual analysis of SGX loader – without decrypting enclave

You cannot manually read the enclave's code because it's encrypted. However, you can analyze
the loader to understand what the enclave does at a high level: which OS services it calls (via
OCALLs), which enclave functions are exported (ECALLs). The ECALL table is a list of function
pointers inside the enclave. The loader will have a dispatch function.

Exercise 83.6: In the loader, find the ECALL table (array of addresses). Each address points to
an enclave function (you cannot see the code, but you can count how many ECALLs).

83.8 OCALLs – calling from enclave to untrusted code

Enclaves call outside via OCALLs. The enclave code will have a series of ENCLU with leaf
ERESUME after setting up parameters. In the untrusted loader, there is a stub that captures the
OCALL and executes it. You can see the OCALL stub in the loader's machine code. It will save
enclave state, call the external function, and resume.

Exercise 83.7: In an SGX loader, search for a function that calls LoadLibraryA or
GetProcAddress. That's likely an OCALL handler.

83.9 Debugging SGX enclaves – hardware debug (requires special CPU)

Intel allows debugging of enclaves with a special "debug enclave" flag. The debugger uses the
same int 3 and single‑step. The machine code of the enclave will still have int 3 breakpoints. If
you have a debug enclave, you can manually read it. Otherwise, you cannot.

Exercise 83.8: In a debug enclave binary, search for CC bytes. Those are breakpoints that can be
used by a debugger.

83.10 Summary of Chapter 83

· SGX enclaves use ENCLU (0F 01 D7) and ENCLS (0F 01 CF).

· Enclave binaries have .enclave section and SIGSTRUCT magic.

· ECALLs and OCALLs are dispatch tables.

· EPC pages are added via EADD, EAUG.

· Manual reading of enclave code is impossible without decryption; analyze the loader instead.

Exercises for Chapter 83:

1. In an SGX SDK sample, locate the ENCLU instruction. What leaf is used (EAX value)?

2. Find the SIGSTRUCT magic in an enclave binary.


3. Why does ENCLS require ring 0? (Because it manages the EPC, which is a privileged resource.)

4. How would you know which OS functions an enclave calls? (Look for OCALL stubs in the
loader.)

5. Write a simple loader that uses EENTER to call an enclave function. The machine code would
have ENCLU with leaf 2.

---

Chapter 84: Fuzzing Kernel Drivers – Finding Vulnerabilities in Ring 0

84.1 Why fuzz kernel drivers?

Kernel drivers run with high privileges. A vulnerability can lead to system compromise (e.g.,
privilege escalation, rootkit installation). Fuzzing kernel drivers is similar to fuzzing user‑mode
binaries, but the harness is more complex: you need to send DeviceIoControl calls from user
mode. As a manual reader, you can design a fuzzer based on the driver's IOCTL handling code
(Chapter 68). This chapter focuses on manually identifying fuzzing surfaces in driver machine
code.

84.2 Finding the IOCTL dispatch table

A kernel driver has a DRIVER_OBJECT with a MajorFunction array. The


IRP_MJ_DEVICE_CONTROL (index 0x0E) points to the IOCTL handler. In the driver's machine
code, you'll see the initialization:

```

mov [rax+0x70], offset IoControlHandler ; IRP_MJ_DEVICE_CONTROL

```
In hex: 48 C7 80 70 00 00 00 xx xx xx xx. The 0x70 is the offset. Recognizing this tells you where
the IOCTL handler is.

Exercise 84.1: In a driver binary, search for C7 80 70 00 00 00 (mov dword ptr [rax+0x70], imm).
That's setting the dispatch routine.

84.3 IOCTL handler structure – switch on control code

The IOCTL handler typically does:

```

mov eax, [irp_sp->[Link]]

switch (eax) {

case 0x222000:

...

case 0x222004:

...

```

In hex, you'll see a cmp chain or a jump table (Chapter 16). For fuzzing, you need the list of valid
IOCTL codes. You can manually extract them from the cmp instructions. For example:

```

3D 00 20 22 00 cmp eax, 0x222000

74 xx je case1

3D 04 20 22 00 cmp eax, 0x222004


74 xx je case2

```

The constants are the IOCTL codes. You can list them.

Exercise 84.2: In a driver, find the cmp instructions for IOCTL codes. Write down all constants.

84.4 Fuzzing input buffer – reverse the handler

For each IOCTL, the handler reads an input buffer (from irp->[Link] or
MmMapLockedPages). The machine code will access the buffer. You can manually trace the
validation checks (e.g., cmp [buffer+0], 0xDEADBEEF). Those constraints tell you what inputs
pass the initial checks. Then you can design mutations that pass validation but still trigger bugs
deeper inside.

Exercise 84.3: Given an IOCTL handler that does cmp dword ptr [buffer], 0x12345678; jne error,
what fuzzing input should you try? (First dword = 0x12345678, then vary the rest.)

84.5 Fuzzing with memory corruption – overflow detection

Look for unsafe operations like memcpy with length from user input. Example:

```

mov ecx, [buffer+4] ; length from user

cmp ecx, 0x1000 ; no check or insufficient check

ja error

mov esi, buffer+8


mov edi, kernel_buffer

rep movsb

```

If the check is missing or wrong, you can overflow kernel_buffer. In fuzzing, you try lengths just
above the buffer size. You can manually compute the buffer size by reading the allocation (e.g.,
sub esp, 0x100 gives 256 bytes). Then try length 257.

Exercise 84.4: In a driver, find an allocation of a local buffer (e.g., sub esp, 0x80). Then find a rep
movsb with ecx from user. That's a potential overflow.

84.6 Race condition fuzzing (manual simulation)

Kernel race conditions (TOCTOU) occur when a driver validates a user‑mode buffer pointer and
then uses it later. The machine code will have two accesses to the same user‑mode address:

```

probe_for_read(addr, size) ; first check

...

mov eax, [addr] ; use (now it could be changed)

```

You can manually identify such pairs. To fuzz, you would need to change the memory between
the check and the use (hard manually). But for manual reading, you can note the vulnerability.

Exercise 84.5: In a driver, find a ProbeForRead call followed later by a mov from the same
address. That's a TOCTOU candidate.
84.7 Fuzzing via DeviceIoControl – manual harness

You can write a user‑mode fuzzer that calls DeviceIoControl with mutated buffers. The machine
code of the fuzzer is simple:

```

push 0

push 0

push out_len

push out_buffer

push in_len

push in_buffer

push ioctl_code

push device_handle

call DeviceIoControl

```

In hex: 6A 00 6A 00 ... E8 xx xx xx xx. You can manually create such a harness and run it. For
manual simulation, you can pick a few interesting inputs (e.g., zero, large, special values) and
mentally predict the driver's behavior.

Exercise 84.6: Write a Python script (pseudocode) that fuzzes a driver by sending random bytes
to an IOCTL.

84.8 Monitoring crashes – kernel debugging

When the fuzzer causes a crash, you need to analyze the crash dump. The crash will have an
exception code (e.g., 0xC0000005 = access violation) and a faulting address. You can manually
map that address to a driver function (by looking at the driver's base address and offsets). Then
you can examine the crashing instruction and determine the bug.

Exercise 84.7: Given a crash at address 0xFFFFF800xxxxx, and the driver loaded at
0xFFFFF800yyyy, compute the offset. Then disassemble that offset in the driver.

84.9 Manual patch for kernel bug (mitigation)

Once you find a bug, you can manually patch the driver (Chapter 41) to fix it, e.g., add a bounds
check. The patch would change a cmp constant or add a ja error. For example, change cmp ecx,
0x100 to cmp ecx, 0x200 to increase buffer size.

Exercise 84.8: In a vulnerable driver, patch the cmp to a larger value using a hex editor.

84.10 Summary of Chapter 84

· Kernel drivers process IOCTL codes via dispatch table.

· Extract IOCTL codes from cmp chains.

· Unsafe memcpy with user‑controlled length leads to overflow.

· Race conditions: ProbeForRead followed by second access.

· Fuzzing harness: DeviceIoControl loop.

· Crash analysis: compute offset from driver base.

Exercises for Chapter 84:

1. In a sample driver, list all IOCTL codes (by searching for 3D comparisons).
2. For each IOCTL, determine the input buffer size (look at cmp with length).

3. Write a simple fuzzer in C that sends increasing lengths to an IOCTL.

4. How would you manually trigger a race condition? (Spawn two threads, one changing memory
while driver uses it.)

5. Patch a driver to increase a buffer size from 256 to 1024. What bytes change?

---

Chapter 85: Exploit Mitigation Bypass – CFG, CET, and Control Flow Guard

85.1 Recap of CFG and CET

Control Flow Guard (CFG) validates indirect call targets (Chapter 52). CET (Control‑flow
Enforcement Technology) adds ENDBR and shadow stack. These mitigations make ROP and
code reuse attacks harder. However, they are not perfect. As a manual reader, you need to
recognize when a binary has these mitigations and understand possible bypasses.

85.2 Bypassing CFG – valid targets

CFG allows calls only to addresses that are valid function entries (marked in the CFG bitmap). If
you find a function that is a valid entry, you can still call it. So you must chain ROP gadgets that
are function entry points (start with 55 or ENDBR). This limits gadgets but does not eliminate
them. You can manually search for function entries that end with ret (i.e., whole functions that
are just a gadget). For example, a function that does pop eax; ret is a valid CFG target.

Exercise 85.1: In a CFG‑protected binary, find a function that consists of only pop eax; ret (bytes
58 C3). That's a gadget.

85.3 Bypassing CET – shadow stack


CET uses a shadow stack to protect return addresses. When a function returns, the CPU
compares the return address on the normal stack with the one on the shadow stack. If they
differ, an exception occurs. To bypass, an attacker can:

· Overwrite the shadow stack pointer (SSP) by corrupting a SAVEPREVSSP or using a WRUSS
instruction.

· Find a gadget that increments the shadow stack pointer (INCSSP) to skip over corrupted
entries.

· Use a call to a function that doesn't return (e.g., exit) to avoid the return check.

In machine code, you'll need WRUSS (0xF3 0x0F 0x1E 0xC8) to write to the shadow stack.
Recognizing this opcode is rare.

Exercise 85.2: Search for F3 0F 1E C8 in a CET‑enabled binary. That's WRUSS.

85.4 Bypassing CFG with call chaining

Even with CFG, you can call a valid function that then calls another function via a valid indirect
call. This is a "call‑chain" attack. You can manually identify functions that contain indirect calls
(e.g., call [eax]) and use them as trampolines. The machine code will have a call through a
register that you can control.

Exercise 85.3: In a CFG binary, find a function that calls call [ecx]. If you control ECX, you can
redirect execution.

85.5 Bypassing both CFG and CET – return to libc

Instead of ROP, you can call existing functions (e.g., system) with arguments. This is not
prevented by CFG/CET because you're calling a function entry. The machine code for system is
a valid target. You need to set up arguments on the stack (or in registers) and then call it. This
bypasses both because you're not reusing gadgets; you're using whole functions.

Exercise 85.4: Write a ROP chain that calls system("calc") without using indirect jumps (just call
system). This is not ROP, it's ret2libc.

85.6 Recognizing CET shadow stack overflow protection

CET can detect stack overflow by the shadow stack mismatch. The hardware does it
automatically; you don't see it in machine code except for the ENDBR at function starts. If you
see ENDBR (0F 1E FA) at every function entry, the binary is CET‑compliant.

Exercise 85.5: In a CET‑enabled binary, check the first bytes of a function. Are they 0F 1E FA?

85.7 Manual CFG bitmap extraction

The CFG bitmap is stored in memory. You can locate it via the ___guard_cf_* symbols. In a hex
dump, you might see the bitmap as a large array of bytes. Each bit represents a 16‑byte aligned
block of code. If a bit is set, the block is a valid call target. You can manually read the bitmap to
determine if a given address is allowed.

Exercise 85.6: In a CFG binary, find the ___guard_cf_* global. Dump the bitmap (in a debugger)
and check a specific address.

85.8 Bypassing CFG using SetProcessValidCallTargets

Windows allows adding valid call targets via SetProcessValidCallTargets. An attacker could use
this to mark a shellcode region as a valid target. The machine code for this API is a call to
ntdll!RtlSetProcessValidCallTargets. In hex: E8 xx xx xx xx to that function. If you can call it, you
can bypass CFG. This is an advanced bypass.

Exercise 85.7: In a CFG binary, search for RtlSetProcessValidCallTargets import. If it exists, you
could use it.

85.9 CET bypass via sigreturn oriented programming (SROP)

SROP uses sigreturn to restore registers, including the shadow stack pointer. This is a kernel
bypass. In user mode, CET is harder to bypass. Manual detection of SROP involves finding the
sigreturn syscall. The code: mov eax, 0x77; syscall (x86). In hex: B8 77 00 00 00 0F 05. This is
rare.

Exercise 85.8: Search for 0F 05 with EAX=0x77. That's sigreturn.

85.10 Summary of Chapter 85

· CFG allows only function entry points as indirect call targets.

· CET uses shadow stack and ENDBR.

· Bypasses: use valid function entries (call chaining), ret2libc.

· CFG bitmap can be read to determine allowed targets.

· SetProcessValidCallTargets can add new targets.

· CET bypass is extremely hard; SROP is one method.

Exercises for Chapter 85:

1. In a CFG‑protected binary, list 5 functions that start with 55 (prologue). Those are valid
targets.
2. How would you find the CFG bitmap in memory? (Look for ___guard_cf_check symbol.)

3. Why does ENDBR prevent jumping into the middle of a function? (Because the CPU checks
that the target is ENDBR; if not, it faults.)

4. Write a ret2libc chain that calls system("/bin/sh") assuming system is at a known address.

5. Manually patch a CFG check call __guard_check_icall with NOPs. What happens? (The check
is removed, but the binary still has CFG bitmap; the call may still be valid if the target is in the
bitmap.)

---

End of Chapters 81–85. You now have knowledge of Windows kernel debugging, Intel BTS/LBR,
SGX enclaves, kernel driver fuzzing, and exploit mitigation bypasses. The remaining 15 chapters
(86–100) would cover topics like: reverse engineering FPGA bitstreams, analyzing bootkits with
Intel x86 debugging facilities, binary fuzzing for kernel drivers (advanced), reverse engineering
of secure elements (TPM), analyzing obfuscated PowerShell scripts (as machine code?),
hypervisor‑based rootkit detection, and the final capstone project: reverse engineer a complete
real‑world malware sample using only a hex editor and your accumulated knowledge. You are
now at the absolute forefront of manual machine code reverse engineering.

Here are Chapters 86 through 90 of the course. Continuing toward 100 chapters. Each chapter
is long, detailed, with examples, hex patterns, and exercises. You are now entering the final
stretch: FPGA bitstreams, bootkits with hardware tracing, Trusted Platform Module (TPM),
hypervisor detection, and the first part of the capstone project.

---

Chapter 86: Reverse Engineering FPGA Bitstreams – From Configuration to Logic

86.1 What is an FPGA bitstream?

A Field‑Programmable Gate Array (FPGA) is a reconfigurable chip. Its logic (gates, flip‑flops,
interconnects) is defined by a bitstream – a binary file that configures the FPGA at power‑up.
Reverse engineering a bitstream is very different from reading CPU machine code; there are no
instructions, only configuration bits for lookup tables (LUTs), routing, and block RAMs. However,
you can often extract encryption keys or find hardcoded constants. This chapter gives you a
high‑level view of how to manually identify structures in a bitstream.

86.2 Recognizing bitstream headers

Different FPGA vendors have distinct bitstream headers:

· Xilinx: starts with a 32‑bit sync word 0xAA995566 (often little‑endian 66 55 99 AA), followed by
a header length and other fields.

· Intel (Altera): starts with 0x4A 0x46 (JF), or a sync word 0x3130 (for Quartus).

· Lattice: often starts with 0xFFFFFFFF followed by a 16‑bit length.

In a hex editor, search for 66 55 99 AA for Xilinx or 4A 46 for Altera. The presence of these
headers tells you it's an FPGA configuration.

Exercise 86.1: Download a Xilinx bitstream (e.g., from an open‑core). Search for 66 55 99 AA.
That's the sync word.

86.2 Bitstream sections – configuration frames

A bitstream consists of frames – rows of configuration bits. Each frame corresponds to a set of
CLBs (Configurable Logic Blocks). The frames are often compressed (using LZMA or Xilinx
proprietary compression). The decompressor is part of the bitstream (if compressed). You can
manually identify the decompression stub: it will be a small ARM or MicroBlaze code (yes,
FPGAs sometimes include soft CPU cores). Look for 0x18 0x00 0x00 0x00 (MicroBlaze branch)
or E3A0 (ARM mov).
Exercise 86.2: In a Xilinx bitstream, search for the compression signature 0x8B 0x1F (gzip). That
indicates gzip‑compressed frames.

86.3 Extracting hardcoded constants (e.g., AES keys)

Many bitstreams contain AES keys for decryption (if the bitstream is encrypted). The key is
often stored in plaintext in the header or in a separate section. Look for a 128‑bit (16‑byte) or
256‑bit (32‑byte) sequence that is not all zeros or all FF. For example, a typical key might be 2B
7E 15 16 28 AE D2 A6 AB F7 15 88 09 CF 4F 3C. You can manually extract it.

Exercise 86.3: In a bitstream, search for a 16‑byte sequence with high entropy. That's likely an
AES key.

86.4 Bitstream decompression – manual identification of LZMA

Some bitstreams use LZMA compression. The LZMA header starts with 5D 00 00 00 (dictionary
size 128KB). After that, the compressed data follows. You can manually locate the start of the
compressed stream by searching for 5D 00 00 00 not part of other data. Then you can attempt
to decompress (with a tool). For manual reading, just note that the bitstream is compressed and
you need to decompress it first.

Exercise 86.4: In a bitstream, search for 5D 00 00 00. That's LZMA. The following bytes are the
compressed frames.

86.5 Reading bitstream without tools – logic analysis through BRAM contents

Block RAMs (BRAMs) inside the FPGA can store initial values (ROMs). These values are part of
the bitstream. You can manually extract them: they appear as long runs of data at predictable
addresses. For Xilinx, BRAM initializations are in .bin format after the configuration frames.
Search for repeating patterns that could be program code (e.g., 55 89 E5 for x86 if the FPGA
emulates a CPU). That would indicate a soft CPU.
Exercise 86.5: In a bitstream, search for 55 89 E5. If found, the FPGA contains an x86 soft core
(e.g., MicroBlaze doesn't use that pattern; it's likely a ROM for a processor).

86.6 FPGA security – disabling readback

Many FPGAs have readback protection: you cannot read the bitstream after configuration. The
bitstream will have a configuration bit that disables readback. You can manually find that bit by
comparing an unprotected and a protected bitstream (diff). The bit is usually at a fixed offset.
For manual reading, you can't change it without re‑signing, but you can recognize that the
bitstream is protected.

Exercise 86.6: Using two versions (same design, one with readback disabled), diff the
bitstreams. The differing byte is the disable bit.

86.7 Reverse engineering a simple FPGA design (manual simulation)

If the FPGA is configured as a simple state machine, you can simulate it mentally by reading the
LUT configuration bits. This is extremely tedious. Instead, you can extract the BRAM contents,
which may be a ROM containing a small program (e.g., a 8051 microcontroller). Then you can
disassemble that program as if it were machine code. That's more approachable.

Exercise 86.7: In a bitstream, find a 64KB block of data that looks like code (e.g., many 0x00 and
0xFF are not code; look for patterns like 0x74 0x?? – that's x86). That's a ROM.

86.8 Using a JTAG to read bitstream (hardware approach)

On many FPGAs, you can use JTAG to read the bitstream (if readback is enabled). The JTAG
commands are specific (e.g., Xilinx JPROGRAM, JSTART, JSHUTDOWN). The machine code of
a JTAG programmer (e.g., xilinx_jtag) contains these commands as sequences of bits. You can
manually extract the command bits from the programmer's binary.
Exercise 86.8: In a JTAG programmer binary, search for the constant 0xFFFFFFFF (Xilinx JTAG
sync). That's the start of a command.

86.9 Extracting encryption keys from bitstream (side‑channel)

If the bitstream is encrypted, the key may be stored in the FPGA's non‑volatile memory (e‑Fuse).
You cannot read it from the bitstream. However, the bitstream may contain the encrypted
payload and the IV (initialization vector). The IV is often a 16‑byte constant. Look for it in the
header. For manual reading, note that you can't decrypt without the key.

Exercise 86.9: In an encrypted Xilinx bitstream, search for a 16‑byte constant that is not the key
– that's the IV.

86.10 Summary of Chapter 86

· FPGA bitstreams start with vendor‑specific sync words (e.g., Xilinx 0xAA995566).

· Configuration frames may be compressed (LZMA signature 5D 00 00 00).

· BRAM initializations can contain CPU code (x86, ARM).

· Readback protection disables reading the bitstream.

· Encryption keys are not stored in the bitstream (except for insecure designs).

Exercises for Chapter 86:

1. Find a Xilinx bitstream online. Locate the sync word. What is the next few bytes?

2. Search for 5D 00 00 00 in a compressed bitstream. That's the LZMA header.

3. Why would an FPGA bitstream contain a soft CPU? (To run application code that changes
after configuration.)
4. How can you tell if readback is disabled? (The bitstream will have a specific bit set; compare
with an unprotected one.)

5. Write a simple Python script that extracts the BRAM initialization from a bitstream given the
offset and length.

---

Chapter 87: Analyzing Bootkits with Intel BTS – Hardware‑Assisted Trace

87.1 Using BTS to trace bootkit execution

In Chapter 82, you learned about Branch Trace Store (BTS). You can use BTS to record every
branch taken by a bootkit without software instrumentation. The bootkit cannot detect BTS
easily because it's a hardware feature (though it can read DEBUGCTL MSR). This makes BTS
ideal for analyzing stealthy bootkits. As a manual reader, you would capture the BTS buffer after
running the bootkit, then manually decode the branch records.

87.2 Setting up BTS for bootkit analysis – manual steps

To use BTS, you need to:

· Allocate a buffer (in non‑paged memory) for BTS records.

· Program the DS (Debug Store) area (MSR IA32_DS_AREA).

· Set DEBUGCTL BTS bit (bit 1) and TR bit (bit 6).

· Configure the branch filter (MSR MSR_BTS_U etc.).

The machine code for this is lengthy. You can find a driver that does it. For manual analysis, you
only need to recognize the MSR writes. The buffer layout is an array of BTS_RECORD structures
(each 16 bytes: source, target, flags). You can manually parse the buffer after execution.
Exercise 87.1: In a BTS‑enabling driver, find mov ecx, 0x1D9; rdmsr; or eax, 0x42; wrmsr
(enables BTS and TR). Recognize the pattern.

87.3 Decoding BTS records manually

Each BTS record is 16 bytes (x64). You can open the buffer in a hex editor. Example:

```

00 10 00 00 00 00 00 00 20 20 00 00 00 00 00 00

```

First 8 bytes: branch source (0x1000), next 8 bytes: branch target (0x2020). That means a
branch from 0x1000 to 0x2020. You can then look at the disassembly of those addresses. By
reconstructing the entire branch trace, you can see the bootkit's execution flow without running
a debugger.

Exercise 87.2: Given a BTS record: source 0x401000, target 0x401005. What instruction caused
it? (Probably a jmp or call that fell through? Actually 0x401005 is 5 bytes after; likely a call.)

87.4 BTS for detecting rootkit hooks

If a rootkit hooks an interrupt, the BTS will show branches to the hook handler. By comparing
BTS traces from a clean system and an infected one, you can spot the additional branches.
Manually, you can list all branch targets that are not in the original code. This is similar to diffing
two execution traces.

Exercise 87.3: Suppose you have a BTS trace with a branch to 0xFFFFF800xxxxx that is not in
the original driver list. That's a hook.
87.5 Stealth vs BTS – rootkit countermeasures

A rootkit can disable BTS by clearing the DEBUGCTL bit. It can do this periodically. In machine
code, you'll see:

```

mov ecx, 0x1D9

rdmsr

and eax, 0xFFFFFFFE ; clear bit 0 (LBR) and bit 1 (BTS)

wrmsr

```

If you see such code, the rootkit is anti‑BTS. You can manually patch it to skip (NOP) or modify
the and to not clear the bit.

Exercise 87.4: In a rootkit, find and eax, 0xFFFFFFFE followed by wrmsr. That's disabling BTS.

87.6 Using LBR for short trace

LBR (Last Branch Record) stores only the last few branches (up to 32). It's useful for analyzing a
small code snippet (e.g., a bootkit's entry point). After execution, you can read the LBR registers
(MSRs 0x680‑0x6CF). Each pair is a branch. You can manually read them via a kernel debugger.
For manual simulation, you can't, but you can recognize the LBR read code.

Exercise 87.5: Write a small kernel function that reads LBR entries and prints them. The hex will
have mov ecx, 0x680; rdmsr in a loop.
87.7 Manual BTS trace simulation

You can simulate BTS by manually recording every branch you take during mental emulation.
For a bootkit, you would emulate its execution from the entry point. That's what you've been
doing. BTS just automates it. So your manual trace is already a BTS simulation.

Exercise 87.6: Take a bootkit's entry code (from Chapter 67) and manually trace the first 10
branches. Write them down.

87.8 Tools for BTS (but you can do manually)

Intel VTune and AMD CodeAnalyst use BTS. The machine code of these tools configures the DS
area. You can reverse engineer the DS area format from their binaries. The DS area includes a
buffer base, limit, and index pointers. The format is documented in the Intel SDM. You can
manually compute the buffer address by reading IA32_DS_AREA MSR.

Exercise 87.7: In a performance tool, search for IA32_DS_AREA (MSR 0x600). That's the DS area
pointer.

87.9 Combining BTS with emulation

You can feed a BTS trace into a custom emulator that replays the branches. This helps in
dynamic analysis without re‑execution. As a manual reader, you can simply read the trace and
simulate the branches in your head. That's more work but possible for short traces.

Exercise 87.8: Given a BTS trace of 10 branches, manually simulate the execution to infer the
bootkit's actions.

87.10 Summary of Chapter 87


· BTS records every branch; buffer format: source (8), target (8).

· Set up via DEBUGCTL MSR and IA32_DS_AREA.

· Rootkits may disable BTS (clear DEBUGCTL bit).

· LBR stores last few branches (up to 32).

· Manual trace is equivalent to BTS but slower.

· Use BTS traces to detect hooks or trace bootkits.

Exercises for Chapter 87:

1. Write a small driver that sets up BTS and records 100 branches. (Conceptually, not to run.)

2. Given a BTS record: source 0x401234, target 0x401240. What is the instruction size? (6 bytes.)

3. How would a rootkit disable BTS without being noticed? (Clear the bit but restore it after the
check.)

4. Manually decode a BTS buffer of 3 records: (0x1000,0x1005), (0x1005,0x1010),


(0x1010,0x1005). That's a loop.

5. Why is LBR not sufficient for tracing long‑running bootkits? (Only stores 32 branches; will
wrap.)

---

Chapter 88: Trusted Platform Module (TPM) – Machine Code of a Secure Coprocessor

88.1 What is a TPM?

A Trusted Platform Module (TPM) is a hardware chip that stores cryptographic keys and
performs attestation. It communicates via LPC (Low Pin Count) bus or SPI. The TPM has its
own firmware (machine code for an internal 8051 or ARM CPU). Reverse engineering TPM
firmware is extremely difficult because it's often signed and encrypted. However, you can
analyze the host interface (driver) that communicates with the TPM. This chapter focuses on
the machine code of TPM driver commands.

88.2 TPM command format – TPM2 commands

The host sends commands to the TPM as a byte stream. Common commands:

· TPM2_Startup (0x144)

· TPM2_GetCapability (0x17A)

· TPM2_Hash (0x17D)

· TPM2_Quote (0x172)

In a driver, you'll see code that constructs a command buffer:

```

mov word ptr [buffer], 0x144 ; command code

mov dword ptr [buffer+2], 0x0C ; command size

...

call send_to_tpm

```

The command codes are constants. You can manually extract them from the driver.

Exercise 88.1: In a TPM driver, search for the word 0x144 (little‑endian 44 01). That's
TPM2_Startup.
88.3 TPM response parsing

After sending a command, the driver reads the response. The response includes a return code
(TPM_RC). Common error codes:

· 0x000 = success

· 0x100 = bad parameter

· 0x1C2 = invalid handle

The driver will compare the response code with zero and jump. In hex:

```

cmp dword [response+offset], 0

jne error

```

You can manually identify the check.

Exercise 88.2: In a TPM driver, find a cmp dword [eax+6], 0 (offset 6 is the return code). That's
checking TPM response.

88.4 TPM locality and command transmission

The TPM uses a locality (0‑4) for privilege separation. The driver writes to specific I/O ports (e.g.,
0x44 for TPM data, 0x45 for status). On x86, you'll see out instructions:
```

mov al, locality

out 0x44, al

```

In hex: B0 xx E6 44. Recognizing E6 44 (out al, dx) tells you the TPM command port. Also, status
checks:

```

in al, 0x45

test al, 1

jz wait

```

That's waiting for TPM ready.

Exercise 88.3: In a TPM driver, search for E6 44 (out to port 0x44). That's sending a command
byte.

88.5 TPM firmware updates – verifying signature

TPM firmware is updated via a signed capsule. The driver checks the signature using RSA or
ECC. The machine code will call a verification function. You'll see a large modulus (256 bytes) in
the driver. That's the public key for verifying the firmware. You can manually extract it.

Exercise 88.4: In a TPM driver, search for a 256‑byte sequence with high entropy. That's the RSA
modulus for firmware verification.
88.6 TPM emulation (software TPM)

Software TPMs (e.g., Microsoft's [Link] or open source libtpms) emulate the TPM in
software. The machine code of the emulator contains the same command parsing logic. You
can disassemble the emulator to see how each command works. This is easier than reverse
engineering hardware. For manual reading, you can find the command dispatch table:

```

mov eax, command_code

jmp [table + eax*4]

```

The table contains addresses of handler functions. You can manually list them.

Exercise 88.5: In a software TPM, locate the dispatch table for TPM2 commands. How many
handlers? (Over 100.)

88.7 TPM attestation – reading PCRs

Platform Configuration Registers (PCRs) are used for attestation. The TPM2_Quote command
signs a set of PCRs. The driver will read PCR values from the TPM (via command). The machine
code will have a loop reading PCR indices 0‑23:

```

mov ecx, 0

loop: push ecx

call tpm_get_pcr
add ecx, 1

cmp ecx, 24

jl loop

```

You can manually trace to see which PCRs are used.

Exercise 88.6: In a TPM driver, find a loop that calls TPM2_PCR_Read (command code 0x17E).
That's reading PCRs.

88.8 Manual simulation of TPM command sequence

You can manually simulate the TPM commands by reading the driver code. For example, the
TPM initialization sequence:

1. TPM2_Startup (0x144) with parameter TPM_SU_CLEAR (0)

2. TPM2_SelfTest (0x143)

3. TPM2_GetCapability to read ECC curve

You can list the commands and guess their purpose.

Exercise 88.7: List the TPM commands called during driver initialization from a sample driver.

88.9 TPM key generation – machine code

When the TPM creates a key, it returns a key blob (encrypted with the storage root key). The
driver will call TPM2_CreatePrimary (0x131). The parameters include a template for the key. You
can manually extract the template (e.g., fixed algorithm). The machine code pushes the
template structure.

Exercise 88.8: In a TPM driver, find the call to TPM2_CreatePrimary. The template is a byte array.

88.10 Summary of Chapter 88

· TPM commands have codes (e.g., 0x144 for Startup).

· Host communicates via I/O ports (0x44, 0x45) on LPC.

· Response codes: 0 = success.

· Software TPMs emulate the TPM; you can disassemble them.

· PCRs are read via TPM2_PCR_Read.

· Firmware update signatures use RSA.

Exercises for Chapter 88:

1. In a TPM driver, find the command code for TPM2_Quote (0x172). Write the hex for that
constant.

2. What is the status port for TPM? (Often 0x45 or 0x44+1.)

3. How does the driver wait for TPM ready? (Read status port and loop until bit 0 is set.)

4. Extract the RSA modulus for TPM firmware verification from a driver.

5. Write a simple simulation of TPM2_Startup in Python (just command construction).

---

Chapter 89: Hypervisor‑Based Rootkit Detection – Analyzing VMX Exits


89.1 Detecting a hypervisor from the guest

You learned hypervisor rootkits in Chapter 51. Here we focus on detecting them from within the
guest OS. Detection uses timing, memory access patterns, or specific instructions. The machine
code for detection is small and can be manually analyzed. This chapter teaches you to read
detection code and understand its results.

89.2 Timing‑based detection with rdtsc

The most common detection: execute cpuid (which causes a VM exit) and measure the time. In
machine code:

```

rdtsc

mov ecx, eax

cpuid

rdtsc

sub eax, ecx

cmp eax, 0x1000

ja hypervisor

```

In hex: 0F 31 8B C8 0F A2 0F 31 2B C1 3D 00 10 00 00 77 xx. Recognize 0F 31 (rdtsc) and 0F A2


(cpuid). The constant 0x1000 is a threshold. If the time difference is larger, it's likely a
hypervisor.

Exercise 89.1: In a detection tool, find the rdtsc; cpuid; rdtsc sequence. What is the threshold?
89.3 Detecting hypervisor via cpuid leaf 0x40000000

A hypervisor (like VMware, KVM) returns a vendor string at leaf 0x40000000. The code:

```

mov eax, 0x40000000

cpuid

cmp ebx, 0x4B4D564B ; "KVMK"

je hypervisor

cmp ecx, 0x4F4D564B ; "KVMK"? Actually check for "KVMKVMKVM".

```

In hex: B8 00 00 00 40 0F A2 81 FB 4B 4D 56 4B 74 xx. You can manually list known hypervisor


signatures.

Exercise 89.2: Search for 0x4B4D564B (KVM) in a detection binary. Also look for 0x4D567265
("VrM" for VirtualBox?).

89.4 Detecting hypervisor via IN/OUT instructions

Some hypervisors forward port I/O to the hypervisor. You can attempt to read a non‑existent
port and measure time. Example:

```

in al, 0x80 ; dummy port

rdtsc

...
```

The code is similar to timing detection. In hex: E4 80 (in al, 0x80). If the hypervisor traps this, it
may cause delay.

Exercise 89.3: In a detection tool, find an in instruction that reads a dummy port (e.g., 0x80).

89.5 Detecting hypervisor via exception handling

Some hypervisors mishandle certain instructions (e.g., mov cr0, mov dr0). You can try to
execute them and catch the exception. The code:

```

push handler

mov eax, exception_handler

...

mov dr0, eax ; may cause #GP if not allowed

```

If no exception, you're under a hypervisor that emulated it. In hex: 0F 23 C0 (mov dr0, eax).
Recognizing this is rare.

Exercise 89.4: In a detection tool, search for 0F 23 C0 (mov dr0, eax). That's a debug register
access.

89.6 Detecting hypervisor via TLB timing


A hypervisor may use EPT (Extended Page Tables), which causes TLB flushes on VM exits. You
can measure the cost of accessing memory after a cpuid. The code is complex, but the pattern
is similar to timing. You'll see cpuid, then mov eax, [mem], then rdtsc. Not easy to manually spot.

Exercise 89.5: In a rootkit detector, look for cpuid followed by mov and rdtsc. That's a TLB
timing.

89.7 Hypervisor detection via SIDT (Interrupt Descriptor Table)

Hypervisors often relocate the IDT. The size or address of the IDT may differ from expected.
The code:

```

sidt [ebp-8]

mov eax, [ebp-6]

cmp eax, 0xFFF00000 ; typical IDT base? Not fixed.

```

In hex: 0F 01 4D F8 8B 45 FA .... However, this is unreliable because the OS also uses a high IDT
base.

Exercise 89.6: In a detector, find sidt instruction. That's reading the IDT.

89.8 Manual hypervisor detection using your mental emulation

You can simulate the detection checks yourself: for example, run cpuid with leaf 0x40000000 in
your mental emulator. If the result is "KVMKVMKVM", you're under KVM. Since you are not
actually running, you can just test the code logic: if the code does cmp ebx, 0x4B4D564B, you
know it's checking for KVM. So you can manually decide whether the check passes or fails
based on the assumed environment.

Exercise 89.7: For a given detection code snippet, manually simulate the check. Decide if it
would detect a hypervisor.

89.9 Bypassing hypervisor detection in malware

If a malware checks for a hypervisor, you can manually patch the detection (Chapter 41). For
example, change the je hypervisor to jne hypervisor or NOP the check. In hex, change 74 xx to
75 xx or EB xx. You can do this manually in a hex editor.

Exercise 89.8: Given a detection snippet 0F 31 8B C8 0F A2 0F 31 2B C1 3D 00 10 00 00 77 03 ...,


patch the 77 (ja) to EB (jmp) to always jump.

89.10 Summary of Chapter 89

· Hypervisor detection uses rdtsc timing around cpuid.

· cpuid leaf 0x40000000 returns hypervisor vendor.

· Port I/O (in 0x80), debug register access, and IDT base can also be used.

· Manual detection: simulate the code in your head.

· Bypass by patching conditional jumps.

Exercises for Chapter 89:

1. Write a small detection function that checks for KVM using cpuid. Encode it to hex.

2. Find the hypervisor vendor strings for VMware, VirtualBox, Hyper‑V. Look up their ASCII hex.

3. Why does cpuid cause a VM exit? (Because it's a privileged instruction that hypervisors trap
to emulate.)

4. Patch a detection binary to always report "no hypervisor" by changing the jump opcode.

5. Manually simulate a timing check with rdtsc; what is the threshold?

---

Chapter 90: Capstone Part 1 – Selecting a Real Malware Sample for Manual Reverse
Engineering

90.1 The capstone project overview

You have completed 89 chapters of manual machine code reading. Now it's time to apply
everything to a real malware sample. This capstone spans Chapters 90–100. In this chapter,
you will select a suitable sample (small, not obfuscated, from a public repository), set up a safe
environment (virtual machine), and perform initial static analysis with a hex editor. No
disassemblers allowed – only your eyes and brain.

90.2 Criteria for selecting a sample

Choose a sample that:

· Is small (under 50KB) – easier to manually disassemble.

· Is not packed (or packed with a simple packer like UPX – you can unpack it manually).

· Has not been heavily obfuscated (no VMProtect, no Themida).

· Performs a clear malicious action (e.g., file deletion, registry modification, network connection).

· Is available from a public malware repository (e.g., MalwareBazaar, theZoo, or a known


crackme).
Good examples: old worms like Sasser, simple ransomware like WannaCry (the dropper is
simple), or a classic keylogger.

Exercise 90.1: Search for a sample of WannaCry early dropper. Check the file size. Is it packed?
(It may be packed; you can unpack with UPX.)

90.3 Setting up a safe analysis environment

You will not execute the malware. For static analysis, you only need the file. However, to extract
strings or observe import tables, you can use a hex editor. Use a virtual machine (e.g.,
VirtualBox) with an isolated network to ensure safety when (if ever) you decide to execute. For
manual reading, you don't need to run it.

Exercise 90.2: Install a hex editor (e.g., HxD) on an air‑gapped machine. Copy the malware
sample to that machine.

90.4 Initial static analysis – strings and imports

Open the sample in a hex editor. First, scan for readable ASCII strings (e.g., [Link] [Link],
CreateFileA). The strings are in the .rdata section. Write them down. This gives hints about the
malware's behavior.

Also, look at the import table (.idata). The import table contains the functions it calls. You can
manually find the import table by parsing the PE header (Chapter 43) or by searching for
GetProcAddress. List all imported APIs. For example, CreateRemoteThread indicates injection;
RegSetValue indicates persistence.

Exercise 90.3: In your sample, write down all imported functions from [Link], [Link],
and ws2_32.dll.
90.5 Locating the entry point

Parse the PE header to find the AddressOfEntryPoint (Chapter 4). Then locate the
corresponding raw file offset using section headers (Chapter 43). Go to that offset in the hex
editor. The first bytes are the entry point code. Write down the first 20 bytes.

Exercise 90.4: For your sample, record the entry point bytes. Are they 55 89 E5 (prologue) or E8
(call) or 60 (pushad)? That indicates packer.

90.6 Unpacking if necessary

If the entry point starts with 60 (pushad) or looks like a stub, the sample is packed. Use upx -d
or a manual unpacking approach (Chapter 50). For manual reading, you can unpack with the tool
and then analyze the unpacked version. For the capstone, unpack it first. If you cannot unpack,
choose another sample.

Exercise 90.5: Run upx -d on your sample. Does it succeed? If yes, open the unpacked version.

90.7 Manual disassembly of the entry point

Take the first 50 bytes of the entry point code (unpacked). Using your knowledge from Chapters
1‑89, manually disassemble each instruction. Write the assembly mnemonics next to the hex
bytes. Keep track of registers and memory accesses.

Exercise 90.6: For the first 10 instructions, write the equivalent C or Python logic.

90.8 Identifying the main malicious routine

Look for calls to imported APIs. For example, a call to CreateFileA followed by WriteFile
suggests file creation. A call to WinExec or ShellExecute suggests execution. Trace the call
sequence. You can manually simulate the function that calls these APIs. That function is likely
the core logic.

Exercise 90.7: In your sample, locate the first call to an API. Which API is it? What arguments are
pushed?

90.9 Documenting your findings

Create a lab notebook (paper or digital). For each function you disassemble, record:

· File offset and virtual address (if known)

· Hex bytes

· Assembly instructions

· Register and memory state at key points

· High‑level description in C/Rust

This documentation is your capstone report.

Exercise 90.8: Start a document with the file name, SHA256 hash, and initial strings. Begin the
disassembly.

90.10 Summary of Chapter 90

· Capstone: manually reverse engineer a real malware sample.

· Choose a small, unpacked, or simply packed sample.

· Use hex editor for static analysis (strings, imports, entry point).
· Unpack if necessary (UPX).

· Manually disassemble entry point and key functions.

· Document everything.

Exercises for Chapter 90 (ongoing capstone):

1. Select a sample. Write its SHA256.

2. Extract and list all ASCII strings longer than 4 characters.

3. List all imported functions.

4. Locate entry point and record the first 20 bytes.

5. If packed, unpack with UPX or manually. Record the unpacked entry point.

6. Disassemble the first 50 bytes of the entry point.

---

End of Chapters 86–90. You have covered FPGA bitstreams, BTS bootkit tracing, TPM reverse
engineering, hypervisor detection, and started the capstone project. The final 10 chapters
(91–100) will continue the capstone: deeper analysis of the sample's main payload, injection
techniques, persistence, network communication, and finally a complete report. You are now
ready to tackle real‑world binaries with confidence.

Here are Chapters 91 through 95 of the course, continuing the capstone project. You are now
manually reverse engineering a real malware sample – a classic file infector/dropper (simplified
for learning). You have already completed initial static analysis (Chapter 90). Now you will
deeply analyze the main function, unpack strings, trace API calls, and uncover the malicious
logic. No disassemblers, only your hex editor and brain.

---
Chapter 91: Capstone Part 2 – Decoding the Main Function's Prologue and API Calls

91.1 Revisiting the sample

We have a sample (SHA256: d41d8cd98f00b204e9800998ecf8427e – placeholder) – a 32‑bit


Windows executable, not packed (or already unpacked with UPX). The entry point is at RVA
0x401000. The first 20 bytes at file offset 0x400 (assuming .text starts at 0x400) are:

```

55 89 E5 83 EC 18 53 56 57 8B 5D 0C 8B 75 08 8B 7D 10 89 5D F4 ...

```

Exercise 91.1: Write the disassembly of these bytes. You already know 55 89 E5 = push ebp;
mov ebp, esp. 83 EC 18 = sub esp, 0x18. Then 53 56 57 = push ebx; push esi; push edi. So it's a
standard function prologue with three saved registers and 24 bytes local space. The next bytes
are 8B 5D 0C = mov ebx, [ebp+12] (third argument?), 8B 75 08 = mov esi, [ebp+8] (first
argument), 8B 7D 10 = mov edi, [ebp+16] (fourth argument). Then 89 5D F4 = mov [ebp-12], ebx
(saving to local). This function takes at least three arguments (pointers or integers). Likely it is
the entry point WinMain or a callback.

91.2 Locating the call to an interesting API

Scrolling down in the hex editor, you see at offset 0x45E (relative to start of function) a
sequence:

```

6A 00 68 00 10 00 00 68 04 10 40 00 6A 00 E8 xx xx xx xx 85 C0 74 0C ...

```
Decode: 6A 00 = push 0, 68 00 10 00 00 = push 0x1000, 68 04 10 40 00 = push 0x401004 (a
string or a data address), 6A 00 = push 0, then E8 xx xx xx xx = call to something (likely
CreateFileA). The IAT call FF 15 would be used, but here it's a direct call – that means it's calling
an internal function that wraps CreateFileA. Let's check the imported functions: our binary
imports [Link] with CreateFileA. That internal function will do the FF 15 call. So we can
skip that.

Exercise 91.2: In your hex editor, follow the E8 call target. It should lead to a small stub that
does FF 15 with an IAT address. That's the wrapper. The pushed arguments: push 0
(hTemplateFile), push 0x1000 (dwFlagsAndAttributes), push 0x401004 (lpFileName), push 0
(dwShareMode). The missing dwDesiredAccess? Actually the call is CreateFileA(0x401004, 0, 0,
0, 0x1000, 0, 0)? Wait, the first push after the call is the last argument? We need to read the
call's arguments in reverse. But we can guess the string at 0x401004.

91.3 Extracting the file name string

Go to 0x401004 in the hex editor. You see 2E 00 73 00 61 00 6D 00 70 00 6C 00 65 00 2E 00 74


00 78 00 74 00 00 00 – that's a Unicode string: .[Link]. So the malware is opening (or
creating) a file named [Link] in the current directory. The access mode (desired access)
was not pushed – that suggests the wrapper function has a fixed desired access (e.g.,
GENERIC_READ or GENERIC_WRITE). The call is likely CreateFile to read the file.

Exercise 91.3: Record the file name and the function arguments. The malware is likely reading a
configuration from [Link].

91.4 Following the read operation

After the CreateFile call, the return value (file handle) is saved. Then there is a check: 85 C0 74
0C (test eax, eax; je error). If handle valid, it proceeds to call ReadFile or similar. Look for E8 call
to a wrapper for ReadFile. At offset 0x474 you see:

```
50 68 00 01 00 00 68 08 10 40 00 FF 15 xx xx xx xx 85 C0 74 xx ...

```

50 = push eax (file handle), 68 00 01 00 00 = push 0x100 (number of bytes to read), 68 08 10 40


00 = push 0x401008 (buffer address), then FF 15 call to ReadFile. The buffer at 0x401008 is
initially zeros, but after the call it will contain up to 256 bytes from the file.

Exercise 91.4: After the ReadFile, the malware likely checks if the read succeeded and then
processes the buffer. Look for a cmp with eax (return value) or a test eax, eax. Then a
conditional jump to a decryption routine.

91.5 The decryption loop

At offset 0x48A you see a loop:

```

8B 75 F0 8B 0D xx xx xx xx 8B 1D xx xx xx xx 8B 7D FC 8B 45 F4 ...

```

But more clearly, a few bytes later: 31 C0 8A 06 34 55 88 06 46 83 F9 01 75 F5. Decode:

```

31 C0 xor eax, eax

8A 06 mov al, [esi]

34 55 xor al, 0x55

88 06 mov [esi], al

46 inc esi
83 F9 01 cmp ecx, 1

75 F5 jne -11

```

This is an XOR decryption loop with key 0x55 over the buffer at esi of length ecx. The buffer at
0x401008 (the read data) is XORed in‑place. So the file [Link] is encrypted with XOR 0x55.
The malware decrypts it.

Exercise 91.5: Manually emulate the XOR loop: if the first byte of the file is 0x41 ('A'), after XOR
with 0x55 it becomes 0x14 (DC4 non‑printable). So the file contains commands or payload.

---

Chapter 92: Capstone Part 3 – Unpacking the Payload and Understanding Configuration

92.1 Decrypting the configuration buffer

We know the XOR key is 0x55. To understand the configuration, we need to see what is in
[Link]. We don't have the actual file, but we can reconstruct the intention from subsequent
code. After the decryption loop, the malware will parse the buffer. Look for a pattern of parsing:
scanning for '|' or ':' delimiters. At offset 0x4C2 you see:

```

8A 06 3C 7C 74 08 3C 00 74 04 46 EB F4

```

That's mov al, [esi]; cmp al, '|' (0x7C); je found; cmp al, 0; je end; inc esi; jmp back. So the
malware splits the decrypted string by '|'. Each token is a command.
Exercise 92.1: What other delimiters could exist? Look for 3C 3A (cmp al, ':') – that's another
delimiter.

92.2 Extracting the first token – a URL

After the parsing loop, the token pointer is used. At offset 0x4E0 you see a call to InternetOpenA
(imported from [Link]). The arguments: push 0; push 0; push 0; push offset agent; push 0;
call InternetOpenA. The agent string is at 0x401100: "Mozilla/5.0". So the malware is a
downloader.

Then InternetConnectA with the extracted token as the server name. The token from [Link]
is a domain (e.g., [Link]). Then HttpOpenRequestA for GET /[Link]. Then
HttpSendRequestA and InternetReadFile to download a file.

Exercise 92.2: Manually extract the URL token from the decrypted buffer (you can't without the
file, but note that the malware expects it).

92.3 Second token – file name to save

The next token after the URL is a local file name. The malware will call CreateFileA with that
name (in the current directory or temp). Look for a second parsing loop and then a call to
CreateFileA with the second token. At offset 0x560 you see:

```

6A 00 68 80 00 00 00 68 00 00 00 80 6A 00 68 02 00 00 00 6A 00 FF 15 ...

```

This is CreateFile with GENERIC_WRITE (0x40000000?) Actually the values: 0x80000000 is


GENERIC_READ, 0x40000000 is GENERIC_WRITE – here 0x80000000 appears? Let's recompute:
the bytes 68 00 00 00 80 are push 0x80000000 (GENERIC_READ) – but that's for reading. Wait,
later there is push 0x40000000. The pattern is messy. We'll rely on the fact that the malware
downloads a file and saves it to disk.

Exercise 92.3: Use the import table: the malware imports WriteFile and CloseHandle. So after
downloading, it writes the content to the file.

92.4 Third token – persistence mechanism

After downloading and saving the payload, the malware may execute it. Look for WinExec or
CreateProcess. At offset 0x600 you see 6A 05 68 xx xx xx xx E8 xx xx xx xx – that's push 5;
push filename; call WinExec. The filename is the second token. So the malware runs the
downloaded executable.

Additionally, it may install persistence. At offset 0x650 you see a call to RegOpenKeyExA with
HKEY_CURRENT_USER and "Software\Microsoft\Windows\CurrentVersion\Run". Then
RegSetValueExA with the third token as the value name and the path to the downloaded file as
the data. That's typical run key persistence.

Exercise 92.4: Extract the third token from the configuration (you can't without the file, but note
the structure: token1=URL, token2=local filename, token3=registry value name).

92.5 Manual simulation of the downloader

You now have a complete picture:

1. Read encrypted file [Link] (XOR 0x55).

2. Decrypt it.

3. Split into three tokens by '|' (or ':').


4. Token1 = URL, Token2 = local path, Token3 = registry value name.

5. Download payload from Token1, save as Token2.

6. Execute Token2 (via WinExec).

7. Set persistence: add to Run registry key with name Token3, value = full path of Token2.

You can manually simulate this with a plausible configuration: e.g.,


[Link] That's the malware's logic.

Exercise 92.5: Write the C equivalent of this malware based on your manual analysis.

---

Chapter 93: Capstone Part 4 – Analyzing the Downloaded Payload (Dropped Malware)

93.1 The second stage

The malware downloads [Link] (Token2). We don't have it, but we can manually analyze
the downloader's code to see how it handles the downloaded data. After InternetReadFile, the
malware writes the buffer to the file. It loops until all data is read. The code:

```

push buffer

push bytes_read

push file_handle

call WriteFile

...

cmp bytes_read, 0
jne read_loop

```

In hex, look for E8 call to WriteFile and then a cmp with zero. That's the download loop.

Exercise 93.1: In your sample, find the WriteFile call inside a loop. Record the loop condition.

93.2 Verifying the downloaded file (checksum)

Some malware checks the downloaded file's integrity (e.g., checksum). Look for a CreateFileA
on the downloaded file, then ReadFile, then a checksum loop (e.g., adding all bytes). The
checksum may be compared to a constant embedded in the downloader. If it matches, it
executes; otherwise, it deletes and retries. In hex, you might see:

```

mov ecx, file_size

xor eax, eax

checksum_loop: add al, [esi]; inc esi; loop

cmp al, 0x42

je good

```

Exercise 93.2: Search for a checksum loop after downloading. If found, extract the expected
checksum.

93.3 Execution of the downloaded payload


The malware uses WinExec or CreateProcess (already seen). It passes the path of the
downloaded file. The flags (0x05 for WinExec means SW_SHOW). The machine code:

```

6A 05

68 xx xx xx xx ; address of path string

E8 xx xx xx xx ; call WinExec

```

The path string is the second token (likely c:\windows\temp\[Link]). You can manually
verify the path string in the .rdata section.

Exercise 93.3: Go to the address of the path string in the hex editor. Is it the same as the second
token? It should be.

93.4 Persistence via Run key

After execution, the malware adds the Run registry key. The code:

```

push 1 ; REG_SZ

push 0 ; reserved

push length

push data

push value_name

push key_handle

call RegSetValueExA
```

The value_name is the third token. The data is the path of the downloaded file (the same as
Token2). So after reboot, the payload runs again.

Exercise 93.4: Record the registry key path


(HKCU\Software\Microsoft\Windows\CurrentVersion\Run) and the value name (Token3). That's
the persistence.

93.5 Self‑deletion after execution (optional)

Some malware deletes the original downloader ([Link] itself) after dropping the payload.
Look for DeleteFileA or MoveFileEx with MOVEFILE_DELAY_UNTIL_REBOOT. In hex:

```

push 0x1

push filename

call MoveFileExA

```

If you see that, the malware tries to delete itself. The filename is the path of the current module
(GetModuleFileNameA). Then MoveFileEx with MOVEFILE_DELAY_UNTIL_REBOOT (0x4) or 0x1
(MOVEFILE_REPLACE_EXISTING). Actually 0x1 is MOVEFILE_REPLACE_EXISTING; for delete,
it's 0x4. Look for push 4.

Exercise 93.5: In your sample, search for push 4 followed by a call to MoveFileExA. That's
self‑deletion.

93.6 Manual simulation of the payload's actions


Even without the second stage, you can infer that it likely continues the attack (e.g., encrypt files,
send data). But based on the downloader, it's a simple dropper. The second stage could be a
backdoor or ransomware. For the capstone, you have fully reverse engineered the first stage.

Exercise 93.6: Write a summary of the first stage's behavior: files accessed, registry keys,
network indicators (URLs), and dropped file.

---

Chapter 94: Capstone Part 5 – Writing the Full Human‑Readable Report

94.1 Structure of the report

Your capstone report should contain:

1. Sample identification – filename, SHA256, size, PE type.

2. Initial static analysis – strings, imports, sections.

3. Entry point analysis – disassembly of the start function.

4. Config decryption – XOR key, format of [Link].

5. Downloader logic – API calls, URL extraction, file saving.

6. Persistence – Run key creation.

7. Execution – WinExec of dropped file.

8. IOC (Indicators of Compromise) – URLs, file names, registry key names.

9. Mitigation – how to detect and remove.

Exercise 94.1: Write the report in plain English, not code. Include hex dumps for key patterns.
94.2 Example of an IOC block

Based on manual analysis:

· URL: [Link]/[Link] (extracted from config)

· Local file: c:\windows\temp\[Link]

· Registry: HKCU\Software\Microsoft\Windows\CurrentVersion\Run with value Updater pointing


to that file.

· XOR key: 0x55.

· Config file: [Link] in the same directory as the malware.

Exercise 94.2: Write down all IOCs you found.

94.3 YARA rule from manual patterns

From the machine code, you can create a YARA rule to detect this malware. For example, look
for the XOR decryption loop: 31 C0 8A 06 34 55 88 06 46 .... That's a signature. Also the unique
sequence of API calls (InternetOpenA, InternetConnectA, RegOpenKeyExA). Write a rule.

Exercise 94.3: Write a YARA rule using the XOR loop pattern and the string [Link].

94.4 Mitigation steps

To remove this malware:

1. Delete [Link] and the downloaded [Link].


2. Delete the Run registry entry.

3. Reboot.

4. Scan for any other dropped files.

Exercise 94.4: List the steps to manually clean an infected system.

94.5 Lessons learned

You manually reverse engineered a real malware without any tools except a hex editor and your
brain. This demonstrates that machine code is readable. Key takeaways: always check strings,
imports, and entry point; trace API calls; look for decryption loops; understand configuration
formats.

Exercise 94.5: Write a reflection on what was most difficult (e.g., following indirect calls, parsing
IAT, or the XOR decryption).

---

Chapter 95: Capstone Part 6 – Extending to Other Architectures (x64, ARM)

95.1 Porting the analysis to x64

The same malware could be compiled for x64. The machine code would differ: register names
(RAX instead of EAX), some opcodes change (REX prefixes). But the logic remains the same.
For practice, you can manually convert the XOR loop from x86 to x64:

x86: 31 C0 8A 06 34 55 88 06 46

x64: still uses AL for byte operations, but the loop index would use RCX and DEC RCX. However,
the XOR loop is unchanged because it's byte‑oriented. The only difference is the calling
convention (RCX, RDX, R8, R9 for first four arguments). So the InternetOpenA call would have
arguments in RCX, RDX, etc. The hex would be 48 83 EC 28 (sub rsp, 40) for shadow space.

Exercise 95.1: Convert the x86 downloader logic to x64 machine code (conceptually). What
changes?

95.2 Porting to ARM (Android native library)

If the malware were for Android (ARM), the same logic would use ARM/Thumb instructions. For
example, the XOR decryption loop in Thumb:

```

mov r4, r0 ; buffer pointer

mov r5, r1 ; length

loop: ldrb r3, [r4]

eor r3, #0x55

strb r3, [r4]

add r4, #1

sub r5, #1

cmp r5, #0

bne loop

```

In hex: 00 24 01 25 13 5C 2B 40 23 54 04 34 01 3D 00 2D F9 D1. Recognizing this pattern is


similar.
Exercise 95.2: Write the ARM Thumb version of the InternetOpenA call (though Android uses
different APIs, just conceptually).

95.3 Analyzing a different malware family (as additional practice)

You can apply the same methodology to any sample. Choose a ransomware that uses AES. You
would look for the AES instructions (e.g., aesenc, aesdec) in the binary. Those are SIMD
(Chapter 14). For example, 66 0F 38 DC is aesenc. Recognizing that tells you it's encrypting data.

Exercise 95.3: Find a ransomware sample with AES. Locate the aesenc opcode. Then trace the
key scheduling.

95.4 Automating parts of the analysis with a script

You can write a Python script to extract the XOR‑decrypted configuration from the malware
without running it. The script reads the file, finds the XOR loop, extracts the encrypted buffer,
and applies XOR. That's a simple deobfuscator.

Exercise 95.4: Write a Python script that extracts the config from your sample (assuming you
know the encrypted buffer location).

95.5 Final thoughts – the power of manual reading

You have completed 95 chapters of learning to read machine code with your eyes. You can now:

· Open any executable in a hex editor.

· Identify the entry point, imports, sections.

· Decode x86, x64, ARM instructions.


· Follow API calls and reconstruct high‑level logic.

· Bypass simple obfuscation (XOR, packing).

· Reverse engineer malware without any tools.

The remaining chapters (96‑100) would cover advanced topics like kernel debugging, rewriting
binary for persistence, and a final challenge (reverse engineer a heavily obfuscated sample). But
you already have the skills to tackle them.

Exercise 95.5: Congratulations! You have completed the capstone. Write a one‑page summary
of your journey through this 95‑chapter course.

---

End of Chapters 91–95. The capstone is now complete. You have manually reverse engineered
a malware sample, documented it, and understood its full behavior. The final 5 chapters (96‑100)
would cover advanced topics such as: writing your own disassembler, patching malware for
dynamic analysis, analyzing bootkits using hardware tracing, and a final exam. You are now a
master of manual machine code reverse engineering.

Here are the final five chapters (96–100) of the 100‑chapter course. You have reached the
summit. These chapters cover writing your own disassembler, patching malware for dynamic
analysis, advanced bootkit tracing with hardware features, a comprehensive final exam, and
concluding reflections. Each chapter is detailed, with examples and exercises.

---

Chapter 96: Writing Your Own Disassembler – From Bytes to Assembly

96.1 Why write a disassembler?


Throughout this course you have manually disassembled thousands of bytes. Writing your own
disassembler (even a simple one) solidifies your understanding of x86 instruction encoding.
You will learn to decode prefixes, opcodes, ModRM, SIB, displacement, and immediate fields.
This is the ultimate test of your knowledge.

96.2 The core of a disassembler: the instruction table

A disassembler needs a table that maps opcode bytes to mnemonics and operand types. For
example:

· 0x00 = add r/m8, r8

· 0x01 = add r/m16, r16 (with operand‑size override)

· 0x02 = add r8, r/m8

· ...

· 0x50–0x57 = push r64 (in x64) or push r32 (x86)

You can implement this table as an array of structures in C or Python. For manual reading, you
just need to know the logic.

Exercise 96.1: Write a Python dictionary that maps the 256 possible single‑byte opcodes to their
base mnemonics (ignoring ModRM for now).

96.3 Decoding the ModRM byte

The ModRM byte (bits 7‑6 = mod, 5‑3 = reg, 2‑0 = r/m) determines operand addressing. You
need a function that, given the ModRM byte and the current addressing mode (16/32/64‑bit),
returns a string like [eax+4] or ebx. For manual reading, you have memorized common patterns:
0x05 = [disp32] in 32‑bit, 0x45 = [ebp+disp8]. For your disassembler, implement a lookup table
for each possible r/m value depending on mod.

Exercise 96.2: Write a function decode_modrm(modrm, addr_size) that returns a string


representation. Test it with 0x45 → [ebp+disp8].

96.4 Handling SIB (Scale‑Index‑Base)

When modrm.r/m == 0x04 (SIB present), you must read the next byte. The SIB byte has bits 7‑6
= scale (0,1,2,3 meaning 1,2,4,8), bits 5‑3 = index register, bits 2‑0 = base register. For example,
0x85 (scale=2, index=4 (ESP?), base=5 (EBP)) = [EBP + EDI*4]. This is complex but you can
implement a decoder.

Exercise 96.3: Write a function decode_sib(sib, addr_size) that returns the string.

96.5 Displacement and immediate

After ModRM and SIB, you may have a displacement (1,2,4 bytes) and then an immediate
(1,2,4,8 bytes). The size depends on the opcode and the [Link] field. For example, mov
eax, imm32 (B8) has no ModRM and a 4‑byte immediate. add eax, imm32 (05) also has a 4‑byte
immediate. Your disassembler should read these bytes in little‑endian order and format them.

Exercise 96.4: For the instruction B8 34 12 00 00, what is the disassembly? (mov eax, 0x1234)

96.6 Putting it together: a simple disassembler

Pseudo‑code for a single instruction:

```
ip = start

while ip < end:

opcode = read_byte()

if opcode >= 0x40 and opcode <= 0x4F: # REX prefix (x64)

rex = opcode

opcode = read_byte()

# look up opcode in table (including two‑byte opcodes `0F`)

if opcode == 0x0F:

opcode = read_byte()

# handle 0F escape

# determine instruction length, read ModRM if needed, etc.

# produce mnemonic and operands

ip += length

```

You can implement this in Python for simple cases.

Exercise 96.5: Write a disassembler that handles mov reg, imm32 (B8‑BF) and add eax, imm32
(05). Test it on the bytes from Chapter 3.

96.7 Handling conditional jumps (0x70–0x7F)

These are single‑byte opcodes (e.g., 0x74 = je). They are followed by a relative offset of 1 byte
(signed). Your disassembler should output je label and compute the target address.

Exercise 96.6: Extend your disassembler to handle je rel8 (opcode 74). Compute the target as
current IP + 2 + offset.
96.8 Adding memory operand decoding (e.g., 8B 05)

For 8B 05 xx xx xx xx, your disassembler must recognize 05 as [disp32] (32‑bit) or [RIP+disp32]


(64‑bit). Implement a lookup for the mov r32, r/m32 opcode.

Exercise 96.7: Add support for mov eax, [disp32] (opcode 8B 05). The disassembly should be
mov eax, [0x12345678].

96.9 Testing your disassembler on real code

Take the first 100 bytes of the malware you analyzed in the capstone. Feed them to your
disassembler. Compare the output to your manual disassembly. This is an excellent way to
validate your understanding.

Exercise 96.8: Run your disassembler on the entry point bytes. Do you get the same assembly
you manually wrote?

96.10 Summary of Chapter 96

· A disassembler decodes variable‑length x86/x64 instructions.

· It uses a table of opcodes, decodes ModRM, SIB, displacement, immediate.

· You can write a simple disassembler in Python to automate what you learned manually.

· Testing on real binaries validates your manual skills.

Exercises for Chapter 96:


1. Write a Python function that disassembles a single instruction, returning a tuple (mnemonic,
operands, length).

2. Extend to handle push/pop (opcodes 50‑5F).

3. Add support for call rel32 (E8).

4. Test your disassembler on the XOR loop from Chapter 91.

5. Compare your disassembler's output with objdump for a simple program.

---

Chapter 97: Patching Malware for Dynamic Analysis – Manual Code Caves

97.1 Why patch malware?

Sometimes static analysis is not enough; you need to run the malware in a sandbox. But
malware may contain anti‑debugging or anti‑VM checks that cause it to exit early. You can
manually patch the binary to disable those checks, allowing dynamic analysis. This chapter uses
your patching skills (Chapter 41) to modify malware for safe execution.

97.2 Identifying anti‑debugging code in the malware

From your capstone analysis, you found a check for IsDebuggerPresent (Chapter 64). The code:

```

call dword ptr [IsDebuggerPresent]

test eax, eax

jne debugger_detected

```
In hex: FF 15 xx xx xx xx 85 C0 75 xx. To disable, change 75 (jne) to 74 (je) – making it jump
when debugger is NOT present (inverted). Or change 85 C0 to 31 C0 (xor eax, eax) so test
always zero, then the jne never taken. But simpler: change 75 xx to 90 90 (NOP NOP). This
removes the jump.

Exercise 97.1: In your malware, locate the IsDebuggerPresent call. Patch the jnz to NOPs.
Record the hex changes.

97.3 Bypassing rdtsc timing checks

If the malware uses rdtsc (opcode 0F 31) to measure time, you can patch the comparison to
always be false. For example:

```

rdtsc

mov ecx, eax

...

rdtsc

sub eax, ecx

cmp eax, 0x1000

jb ok

jmp debug_detected

```

Change the jb ok to jmp ok (by changing 0x72 to 0xEB). Or change the cmp constant to a huge
value (e.g., 0xFFFFFFFF) so the branch is never taken. In hex, find the 4‑byte constant 0x1000
(little‑endian 00 10 00 00) and change to FF FF FF FF.
Exercise 97.2: In a sample with a rdtsc check, change the threshold to 0xFFFFFFFF using a hex
editor.

97.4 Patching out the config decryption to see plaintext

The malware in your capstone reads [Link] and XOR decrypts it. You can patch the XOR
loop to NOPs, and instead directly load the decrypted config into memory. This allows you to
run the malware without the external file. But simpler: modify the XOR key to 0x00 (so
decryption does nothing), or patch the loop to copy the encrypted data unchanged. Then you
can read the encrypted file in plaintext. However, the easiest is to compute the XOR in your head
(Chapter 91) and supply the pre‑decrypted file.

Exercise 97.3: Patch the XOR loop by changing the xor al, 0x55 to xor al, 0x00 (change 34 55 to
34 00). Now the malware will use the file as is.

97.5 Adding a code cave to log API calls

You can insert a new section (or use existing padding) to add a logging stub. For example,
before InternetOpenA, you can insert a call to a stub that prints "InternetOpenA called" via
OutputDebugStringA. The stub code:

```

pushad

push offset "InternetOpenA called"

call OutputDebugStringA

popad

ret

```
Find a code cave (run of CC or 00). Write this stub. Then patch the original call InternetOpenA to
call stub and after stub, jmp to original. This is advanced manual binary rewriting.

Exercise 97.4: Write the hex for the logging stub (x86) and patch it into a code cave. Then
redirect the original call.

97.6 Testing the patched malware in a sandbox

After patching, you can run the malware in a sandbox (e.g., virtual machine with network
disabled). The malware will execute without anti‑debugging and will log its actions. You can
observe which URLs it contacts (from the config) and which files it creates. This is dynamic
analysis.

Exercise 97.5: Run your patched malware in a VM (isolated). Record the logs from your
OutputDebugStringA stub.

97.7 Restoring original behavior after analysis

For completeness, keep a copy of the original malware. Your patches are for analysis only. In a
real investigation, you would not modify the sample permanently; you would use a debugger to
apply patches at runtime.

Exercise 97.6: Compare the original and patched binaries using a hex diff tool. List all changed
bytes.

97.8 Automating patches with a script

You can write a Python script that applies the same patches to any sample (if the patterns are
fixed). For example, find FF 15 xx xx xx xx 85 C0 75 xx and replace 75 with EB. This is a generic
anti‑debug patch.

Exercise 97.7: Write a script that patches all IsDebuggerPresent checks to always return false.

97.9 Ethical considerations

Patching malware for analysis is acceptable in a controlled environment. Never distribute


patched samples. Use them only for security research.

Exercise 97.8: Write an ethics statement for malware analysis.

97.10 Summary of Chapter 97

· Disable anti‑debugging by patching conditional jumps or removing rdtsc thresholds.

· Modify decryption keys to reveal plaintext configs.

· Use code caves to add logging stubs.

· Test patched malware in a sandbox for dynamic analysis.

· Automate patches with scripts.

Exercises for Chapter 97:

1. Patch a sample's IsDebuggerPresent check to always return false. Record the original and
patched bytes.

2. Change an rdtsc threshold from 0x1000 to 0xFFFFFFFF. What effect does that have?

3. Write a logging stub that prints the value of EAX before a call.

4. Why should you never run unpatched malware on a production machine? (Risk of infection.)
5. Create a Python script that disables all rdtsc timing checks by replacing the threshold
constant.

---

Chapter 98: Analyzing Bootkits with Intel BTS – Hardware Trace Walkthrough

98.1 Revisiting BTS from Chapter 87

In Chapter 87 you learned about Branch Trace Store (BTS) – a hardware feature that records
every taken branch. You can use BTS to trace a bootkit without software hooks. In this chapter,
we walk through a real scenario: capturing a bootkit's execution trace and manually analyzing
the branch records to understand its behavior.

98.2 Setting up the BTS capture (conceptual)

You need a kernel driver that enables BTS and allocates a buffer. The driver code (simplified) is:

```

#define DEBUGCTL_MSR 0x1D9

#define DS_AREA_MSR 0x600

typedef struct {

unsigned long long base, limit, index, reserved;

} DS_AREA;

DS_AREA ds;

[Link] = buffer;

[Link] = buffer + BUFFER_SIZE;


[Link] = 0;

__writemsr(DS_AREA_MSR, &ds);

__writemsr(DEBUGCTL_MSR, __readmsr(DEBUGCTL_MSR) | 0x42); // BTS+TR

```

The machine code for this involves mov ecx, 0x600; mov eax, low; mov edx, high; wrmsr. You
would load this driver before the bootkit runs.

Exercise 98.1: Write the hex for wrmsr on MSR 0x600 (set DS area). Use 0F 30.

98.3 Capturing the bootkit's execution

After bootkit execution, you suspend the system and read the BTS buffer. The buffer contains
an array of records (source, target, flags). You dump the buffer to a file. Then you manually
decode it. Example buffer dump (hex):

```

00 10 00 00 00 00 00 00 20 20 00 00 00 00 00 00

01 10 00 00 00 00 00 00 50 20 00 00 00 00 00 00

...

```

Each record: first 8 bytes = source IP, next 8 bytes = target IP. So the first branch was from
0x1000 to 0x2020. The second from 0x1001? Wait, 0x1001 is odd – that's Thumb mode. But
here 0x1000 is even, likely x86. So the bootkit executed code from 0x1000 to 0x2020.

Exercise 98.2: Given a branch from 0x401000 to 0x401005, what instruction caused it? (A 5‑byte
instruction, likely a jmp or a call?)
98.4 Reconstructing the bootkit's code from the trace

You have the source addresses. You can now go to each source address in the bootkit's binary
(using a memory dump) and see the instruction that caused the branch. For example, at 0x1000
you might see E8 1B 10 00 00 (call 0x2020). That matches the target. So the trace tells you
which calls were made. You can manually list all functions called by the bootkit.

Exercise 98.3: Suppose at 0x2020 you see 55 89 E5 (prologue). That's a function. The branch
from 0x1000 to 0x2020 is a call to that function.

98.5 Detecting hidden hooks with BTS

If the bootkit hooks an interrupt, you will see a branch from an unexpected source (e.g., the IDT
entry) to the bootkit's handler. For example, the IDT entry for int 0x2E normally points to
nt!KiSystemService. If you see a branch from that IDT entry (address known from sidt) to a new
address, that's a hook. In the BTS trace, look for a branch whose source is not in a known driver
range.

Exercise 98.4: In a BTS trace, you see a branch from 0xFFFFF80001234567 (kernel address) to
0xFFFFF88012345678 (a driver). That's likely a hook.

98.6 Manually decoding BTS records with a script

You can write a simple Python script to parse the BTS buffer dump and print the branch pairs.
Then you can manually annotate each branch with the instruction at the source (by consulting a
disassembly of the bootkit). This is tedious but doable for a few hundred branches.

Exercise 98.5: Write a Python script that reads a binary BTS buffer file and prints each source
and target as hex addresses.
98.7 Simulating BTS on a known bootkit (e.g., from Chapter 67)

Take the UEFI bootkit you analyzed earlier. Manually trace its execution (mentally) and write
down the branches you take. That's your BTS trace. Then compare with a real BTS trace if you
had one. You'll see that your manual trace matches the hardware trace.

Exercise 98.6: For the UEFI bootkit from Chapter 67, manually trace the first 10 branches. Write
them as source/target pairs.

98.8 Limitations of BTS (size, performance)

BTS buffers fill quickly. A bootkit executing millions of instructions will overflow the buffer. For
long traces, you need to use filtering (only record branches to certain addresses). The driver can
set MSR MSR_BTS_U (user) and MSR_BTS_K (kernel) to select which ring to trace. In your
manual simulation, you choose which branches to record.

Exercise 98.7: What MSR bit enables tracing only user‑mode branches? (MSR 0x...? Not defined;
but BTS has a filter MSR.)

98.9 Using LBR for short traces

For a short bootkit (e.g., only a few hundred instructions), you can use LBR (Last Branch Record)
which stores the last 32 branches in MSRs. After execution, you can read those MSRs
(0x680‑0x6CF). The machine code for reading LBR is a loop of rdmsr. You can manually
simulate that by writing down the last 32 branches you traced.

Exercise 98.8: Write a small kernel function that reads all LBR registers and prints them. The hex
will have a loop with mov ecx, 0x680; rdmsr; add ecx, 2; cmp ecx, 0x6D0; jl.
98.10 Summary of Chapter 98

· BTS records every branch; useful for tracing bootkits.

· Set up via DEBUGCTL MSR and DS area.

· Decode BTS buffer manually or with script.

· Detect hooks by unexpected branch sources.

· LBR stores last 32 branches in MSRs.

· Manual trace simulation is equivalent to BTS for small code.

Exercises for Chapter 98:

1. Write the MSR number for DS area (0x600). What does it point to? (A DS_AREA structure.)

2. Given a BTS trace, how do you distinguish a call from a jump? (Look at the instruction at the
source.)

3. Why would a bootkit disable BTS? (To avoid being traced.)

4. Manually simulate BTS for the XOR decryption loop (Chapter 91). How many branches? (One
branch per iteration, plus the loop back.)

5. What is the advantage of LBR over BTS? (LBR is always on, no buffer; but limited to 32
branches.)

---

Chapter 99: Final Exam – Reverse Engineer a New Sample

99.1 The exam challenge

You are given a new, unknown 32‑bit Windows executable (mock). It is not packed (or already
unpacked). Your task: using only a hex editor and your brain (no disassemblers), answer the
following questions. This exam tests everything you learned in 98 chapters.

99.2 Exam file information

The sample (SHA256: a1b2c3d4e5f6...) is 15KB in size. Its entry point is at 0x401000. The first
20 bytes are:

55 89 E5 83 EC 20 53 56 57 8B 5D 08 8B 75 0C 8B 7D 10 89 5D F0

Question 1: Write the disassembly of the first 10 instructions. Identify the saved registers and
local stack size.

Answer 1: (You would write it out). For example: 55 push ebp; 89 E5 mov ebp, esp; 83 EC 20 sub
esp, 32; 53 push ebx; 56 push esi; 57 push edi; 8B 5D 08 mov ebx, [ebp+8]; 8B 75 0C mov esi,
[ebp+12]; 8B 7D 10 mov edi, [ebp+16]; 89 5D F0 mov [ebp-16], ebx. So three arguments, three
saved registers, 32 bytes local.

Question 2: What are the first three API calls the malware makes? (Hint: look at the import table.)

Answer 2: (You would parse the PE import table manually or search for FF 15 calls.) For
example: CreateFileA, ReadFile, WriteFile.

Question 3: The malware contains the following string at 0x401200: 73 00 70 00 6C 00 69 00 74


00 2E 00 74 00 78 00 74 00 00 00. What is the string? What does it do with it?

Answer 3: s p l i t . t x t (Unicode "[Link]"). It opens this file (likely reads configuration).

Question 4: At offset 0x450 you see a loop: 31 C0 8A 06 34 7F 88 06 46 83 F9 01 75 F5. What


does this loop do? What is the key?

Answer 4: XOR decryption loop. Key = 0x7F. It decrypts a buffer in place.

Question 5: After decryption, the malware calls InternetOpenA and InternetConnectA. What is
the server name? (The decrypted buffer contains "[Link]|[Link]|MalUpdater".)

Answer 5: [Link].

Question 6: The malware then writes a file. What is the file name? ([Link]).

Question 7: It adds a registry key. What is the key name? (MalUpdater). Under which hive?
(HKCU\Software\Microsoft\Windows\CurrentVersion\Run).

Question 8: What is the overall classification of this malware? (Dropper/Downloader with


persistence.)

Answer 8: It is a downloader that fetches a second‑stage payload from [Link], saves it as


[Link], runs it, and adds a Run key for persistence.

Question 9: Provide Indicators of Compromise (IOCs): file names, registry key, URL.

Answer 9: File: [Link], [Link]. Registry: HKCU\...\Run\MalUpdater. URL: [Link].

Question 10: Write a YARA rule to detect this malware based on the XOR decryption loop pattern
and the string [Link].
Answer 10: rule Malware { strings: $xor = {31 C0 8A 06 34 7F 88 06 46 83 F9 01 75 F5} $str =
"[Link]" condition: $xor and $str }

Exercise 99.1: Complete the exam. Then verify your answers with a real disassembler (optional).
This is your final test.

---

Chapter 100: Concluding Reflections – The Art of Manual Machine Code Reading

100.1 The journey

You started with a single byte: 0 and 1. You learned hex, then opcodes, then registers, then
memory, then jumps, then functions, then binaries, then operating systems, then obfuscation,
then exploitation, then firmware, then hardware, and finally full system analysis. You have read
more machine code with your eyes than many professional reverse engineers ever will with
tools.

100.2 Why manual reading matters

Automated tools are fast, but they miss context. They misalign instructions in obfuscated code.
They cannot understand intent. Your brain can. You can see patterns that no tool can: a
seemingly random byte that is actually a XOR key; a jmp that is never taken; a string hidden in
plain sight. This skill makes you an elite reverse engineer.

100.3 The limitations of manual reading

You cannot manually disassemble a 10MB executable. But you can focus on the key functions.
You cannot simulate a million iterations of a loop, but you can derive the formula. You cannot
crack 2048‑bit RSA, but you can identify its use. Know when to use tools and when to use your
brain. The best reverse engineers combine both.

100.4 Next steps

Continue practicing. Download crackmes, malware samples, firmware updates. Disassemble


them manually. Write your own disassembler. Contribute to open‑source reverse engineering
projects. Teach others. The field of reverse engineering is vast; you have built a strong
foundation.

100.5 Final advice

Keep a hex editor always open. When you see a new executable, open it. Look for strings. Find
the entry point. Trace the first few instructions. Over time, this becomes second nature. You will
start to think in machine code.

100.6 Acknowledgments

This course has been a comprehensive, 100‑chapter, self‑contained guide. No prior knowledge
required. You have done the work. You have earned the title of Human Disassembler.

100.7 The final exercise

Open any executable on your system (e.g., [Link]). Using only a hex editor, manually
disassemble the first 50 bytes of its entry point. Write them down. Then compare with the
output of a real disassembler. Celebrate your skill.

Exercise 100.1 (Final): Perform the final exercise. Then take a break. You have completed 100
chapters. Congratulations.
---

End of Chapters 96–100. The course is now complete. You have mastered the art of reading
machine code with your eyes and brain. Thank you for the journey. Now go and reverse engineer
the world.

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