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35 44 58 PythonReport

Uploaded by

ratnali pawar
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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K. K. Wagh Polytechnic, Nashik.

Hirabai Haridas Vidyanagari, Amrutdham, Panchavati,Nashik-422003


Artificial Intelligence and Machine Learning

Micro Project Report for Theory Course


Institute Code: 0078
Academic Year: 2022-23 Program: AN
Course: Data structure using Python Course Code: 22395
Scheme: I Semester: 3 Class: SY

Title of Micro-Project: Python implementation of Tic Tac Toe game

1.0 Problem Definition: Tic Tac Toe is a well-known game that is easy to understand, easy to adapt and
great for building planning, problem solving and perspective taking problem for beginners. This post is
going to focus on how you can use Tic Tac Toe to develop your child’s gross motor, fine motor, social,
emotional and cognitive skills.
We will create a simple Tic Tac Toe game in Python. It will help you to build up game and understand
how to structure code.

2.0 Rationale: Python is powerful language. Python code is simple, short, readable and thus it is
effective for introducing computing and problem solving to beginners.
Python has efficient high-level data structure and a simple but effective approach to object-oriented
programming after studying this course, student will be able to understand and identify different types of
data structures to solve real life problems.

3.0 Aim /Benefits of Micro-Project: One major objective of playing games and participating in
activities is to learn problem solving, strategy, trust, calculated risk-taking, how to adapt to unforeseen
issues and how to share.
We will learn and implement various libraries such as pandas, sys and functions.

4.0 Course Outcomes Achieved (COs):


CO501.1: Develop python program using basic syntactical constructs.
CO501.2: Perform operations on data structures in Python.
CO501.3: Implement modules, Packages in python for given problems.

5.0 Literature Review:


1. Python programming by Rao, K. Nageswara, Shaikh Akbar
2. Learning Python by Lutz, Mark
[Link]
[Link]

6.0 Actual Methodology followed:

1. First of all we discussed about the topic of our project.


2. Wed distributed our work.
3. We submitted the proposal to our project guide, after her approval we started doing our project.
4. We created our project by referencing various books and websites.
5. We discussed with the guide regarding our project.
6. Discussion about our Report.
7. We prepared final project report at the same time our project.
8. We submitted the project with Report.

7.0 Actual Resources used:


S. No. Name of Specifications Qty Remarks
Resource/material
1 Computer System Processor: i5-6500, RAM:4GB 2
System type: 64-bit
2 Operating System Windows 10
3 Software Replit

9.0 Skill Developed / Learning outcome of this Micro-Project:


Group work is provide us a very good opportunity to develop skill like,
1. Finishing off difficult task
2. Increasing creativity
3. Communication
4. Increase Collaboration
5. Ideas developed

10.0 Applications of Micro Project:


1. Users can quickly make video games from scratch using Python because it is an easy programming
language to learn.
2. Python is used to provide add-on game functionality, create 3D graphics and script various parts of
games.

11.0 Name of Group Members:


Enrolment Roll Seat No. Name of Students Student Signature
No.

2100780310 35 322431 Manavaditya Mangalaprasad Rathawa

2100780319 44 322440 Ratnali Anil Pawar

2100780333 58 322454 Aryan Kiran Sonawane

Date: / / Evaluated by: Dated Signature of Guide:


Name of Guide: V. N. Waghchaure

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