Scheda Cain RPG
Scheda Cain RPG
CAT
CATEGORY RATING SYSTEM
Please circle clearly
I II III IV V
CATEGORY AFFECTS THE
PARAMETERS AND
EFFECTIVENESS OF POWERS
FORCE MISSIONS SURVIVED: 0 1 2 4 7
CONDITIONING
B
COORDINATION
COVERT
PSYCHE
½ CAT, rounded up.
Use for your powers
U
R
S
INTERFACING T USE YOUR POWERS OR GAIN +1D. THEN
MARK ONE, OR GAIN 1D3 SIN INSTEAD
INVESTIGATION REGISTERED KIT
SURVEILLANCE KIT
NEGOTIATION POINTS:
Spend KP to pull out the following items any time:
INJURIES:
Each gives -1 stress.
MATCHBOOK (20 MATCHES), CLEAN HANDKERCHIEF (1 KP)
Suffer an injury when taking stress at maximum.
Clear all stress when gaining an injury.
! !!SIN OVERFLOW!!
Gain this injury box if
visitation rights have been acquired.
SIN MARK
AFFLICTIONS:
Record afflictions here.
Debrief after mission for decontamination. DIVINE AGONY
• When you take no successes on a roll,
gain an affliction, fil out a hook, gain an
injury, or an exorcist dies or suffers sin
overflow, store a pathos.
• Once a session, and once a scene for the
whole group, you may burn away all
pathos to add one extra die to a roll per
PATHOS
pathos burned, stacking with all bonuses. Clear after session end
-S - SCRIP:
Paid out per mission (5: success, 3: spare, -1: failure, +3 advance) Evolve with an advance
//ADVANCEMENT tmstandard 067
XP:
SIN MARK SIN MARK
ADVANCES:
At the end of each session, answer each question,
then mark xp. Cash an advance each time you mark 4.
AGENDA ITEMS
PASSIVE
OBSERVED POWER
OBSERVED POWER
OBSERVED POWER
OBSERVED POWER
158 159
DOCREF XX0012 DOCREF XX0015
FIRMLY AFFIX ALL STICKERS As above, so below REFER TO DOCTRINE TM451 IN CASE OF CATEGORY 5+ EVENT As above, so below
SIN
ATTACH MISSION FLOW MATRIX VITAL INFORMATION CARD
FIND THE
THE HUNT
Exorcists are dispatched when signs of a
1.
2.
3.
4.
5.
BRIEFING
ARRIVAL
TRACK
INVESTIGATE
PREPARE
PALACE
A sin creates a parasitic
pocket dimension. It
cannot be slain outside.
Enter the palace and
Refrain from speaking name aloud
sin appear, and must investigate. They 6. CONFRONT execute it. RECORDED MANIFESTATION FIELD SHEET
know only its type and trauma questions. 7. EXECUTE
They must locate its lair and execute it INSTRUCTIONS:
before catastrophe strikes. - RETREAT TO SAFE DISTANCE
Return for debrief. - DO NOT MAINTAIN EYE CONTACT
RNR allowances. - IMMEDIATELY CALL 994
Just think, you’re all ready to slaughter to your heart’s content. I II V VI
III IV VII
TRAUMAS
Slash when a scene passes, or a ‘1’ is rolled on risk (once per scene only)l.
Increase pressure by 1, then clear tension. Then:
Send minions/Ambush the exorcists/Involve authorities/ 1.
FACT: Traumas can be used to
Separate someone/Force a difficult choice/
3 TENSION FILL> Escalate the situation/Afflict the Exorcists/Start or
progress a ticking clock/Use a domain/Threaten or twist
2.
counter a sin’s reaction, reducing
stress suffered by all targets by 1d3
and inflicting 1d3 slashes on the sin.
an NPC/Introduce a new obstacle 3.
Slash when tension fills out, degrading the situation.
CONFLICT
INSTRUCTIONS: Write what each talisman represents, write length in circle pressure by 1, and roll 2d3. Then for each
d3, gain that many psyche burst, heal Add a twist to the fight. Complications can: Threaten a worse consequence, once a
(2-short, 3/4 medium, 5/6 long), slash 1 for each success when acting. Attack with:
that much stress, or untick a hook. round. An exorcist must immediately make
Actions that don’t fill it up represent partial progress. • make something hard an action toll to try and counter the threat.
Threats can, if executed:
• deal 1 stress a round to all exorcists
• make the sin take 1 less slash on its • Inflict stress: (1): 1 injury, (2-3): 5
stress. (4-6): 3 stress
Inflicts stress: (1) 5 stress, talisman under certain circumstances
(2/3): 3 stress, (4+) 2 stress • Separate an exorcist completely, or
• make the sin deal 1 more stress under
• Afflict an exorcist, or
Adjust up or down by +1 certain circumstances
depending on situation. • Cause collateral damage, or
• change the parameters of the fight
• Massively change the parameters of
160 161
DOCREF XX0124 DOCREF XX0121
As above, so below FIRMLY AFFIX ALL STICKERS As above, so below
CAIN
Humanity is cursed, host to a roiling psychic sea barely
understood or controlled, a phenomenon arising purely from
the darkest portions of the human soul. While most humans
are blissfully unaware of its presence, others are more
sensitive. When it grows wild in these hosts, SINS appear,
terrifying supernatural monsters that are anathema to reality
itself.