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Chapter One New

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jimeofwako
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Course level instruction:

Attendance is mandatory
Any kind of personal assignment can be evaluated in the form of written, presentation,
interview separately or with formal examination (but the result may handle separately).

Chapter One

INTRODUCTION

―We‖ call ourselves Homo sapiens—man the wise—because our intelligence is so important to
us. For thousands of years, we have tried to understand how we think; that is, how a mere
handful of matter can perceive, understand, predict, and manipulate a world far larger and more
complicated than itself. The field of artificial intelligence, or AI, goes further still: it attempts
not just to understand but also to build intelligent entities.

AI is one of the newest fields in science and engineering. Work started in earnest soon after
World War II, and the name itself was coined in 1956. Along with molecular biology, AI is
regularly cited as the ―field I would most like to be in‖ by scientists in other disciplines. A
student in physics might reasonably feel that all the good ideas have already been taken by
Galileo, Newton, Einstein, and the rest. AI, on the other hand, still has openings for several
fulltime Einsteins and Edisons.

AI currently encompasses a huge variety of subfields, ranging from the general (learning and
perception) to the specific, such as playing chess, proving mathematical theorems, writing
poetry, driving a car on a crowded street, and diagnosing diseases. AI is relevant to any
intellectual task; it is truly a universal field.

1.1 WHAT IS AI?

We have claimed that AI is exciting, but we have not said what it is. In Figure 1.1 we see eight
definitions of AI, laid out along two dimensions. The definitions on top are concerned with
thought processes and reasoning, whereas the ones on the bottom address behavior. The
definitions on the left measure success in terms of fidelity to human performance where as the
ones on the right measure against an ideal performance measure, called rationality. A system is
rational if it does the ―right thing,‖ given what it knows.

Historically, all four approaches to AI have been followed, each by different people with
different methods. A human-centered approach must be in part an empirical science, involving
observations and hypotheses about human behavior. A rationalist1approach involves a
combination of mathematics and engineering. The various group have both disparaged and
helped each other. Let us look at the four approaches in more detail.

Thinking Humanly Thinking Rationally

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―The exciting new effort to make computers ―The study of mental faculties through the use
think...machines with minds, in the full and of computational models.‖(Charniak and
literal sense.‖ (Haugeland, 1985) McDermott, 1985)

―[The automation of] activities that we ―The study of the computations that make it
associate with human thinking, activities such possible to perceive, reason, and
as decision-making, problem solving, act.‖(Winston, 1992)
learning...‖ (Bellman, 1978)

Acting Humanly Acting Rationally

―The art of creating machines that per-form ―Computational Intelligence is the study of the
functions that require intelligence when design of intelligent agents.‖ (Pooleet al.,
performed by people.‖ (Kurzweil,1990) 1998)

―The study of how to make computers do ―AI . . . is concerned with intelligent behavior
things at which, at the moment, people are in artifacts.‖ (Nilsson, 1998)
better.‖ (Rich and Knight, 1991)
Figure 1.1 Some definitions of artificial intelligence, organized into four categories.
Intelligence is composed of:
➢ Reasoning
➢ Learning
➢ Problem Solving
➢ Perception
➢ Linguistic Intelligence
An AI system is composed of an agent and its environment. An agent (e.g., human or robot) is
anything that can perceive its environment through sensors and acts upon that environment
through effectors.

Need for Artificial Intelligence

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 To create expert systems that exhibit intelligent behavior with the capability to learn,
demonstrate, explain and advice its users.

 Helping machines find solutions to complex problems like humans do and applying them
as algorithms in a computer-friendly manner.

Goals of Artificial Intelligence

Following are the main goals of Artificial Intelligence:

1. Replicate human intelligence


2. Solve Knowledge-intensive tasks
3. An intelligent connection of perception and action
4. Building a machine which can perform tasks that requires human intelligence such as:
✓ Proving a theorem
✓ Playing chess
✓ Plan some surgical operation
✓ Driving a car in traffic
5. Creating some system which can exhibit intelligent behavior, learn new things by itself,
demonstrate, explain, and can advise to its user.

1.1.1 Acting humanly: The Turing Test approach

The Turing Test, proposed by Alan Turing (1950), was designed to provide a satisfactory
operational definition of intelligence. A computer passes the test if a human interrogator, after
posing some written questions, cannot tell whether the written responses come from a person or
from a computer. For now, we note that programming a computer to pass a rigorously applied
test provides plenty to work on. The computer would need to possess the following capabilities:

 natural language processing to enable it to communicate successfully in English;


 knowledge representation to store what it knows or hears;
 automated reasoning to use the stored information to answer questions and to draw new
conclusions;
 Machine learning to adapt to new circumstances and to detect and extrapolate patterns.

Turing’s test deliberately avoided direct physical interaction between the interrogator and the
computer, because physical simulation of a person is unnecessary for intelligence. However, the
so-called total Turing Test includes a video signal so that the interrogator can test the subject’s

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perceptual abilities, as well as the opportunity for the interrogator to pass physical objects
―through the hatch.‖ To pass the total Turing Test, the computer will need

 computer vision to perceive objects, and


 robotics to manipulate objects and move about.

These six disciplines compose most of AI, and Turing deserves credit for designing a test that
remains relevant 60 years later. Yet AI researchers have devoted little effort to passing the
Turing Test, believing that it is more important to study the underlying principles of intelligence
than to duplicate an exemplar. The quest for ―artificial flight‖ succeeded when the Wright
brothers and others stopped imitating birds and started using wind tunnels and learning about
aerodynamics. Aeronautical engineering texts do not define the goal of their field as making
―machines that fly so exactly like pigeons that they can fool even other pigeons.‖

1.1.2 Thinking humanly: The cognitive modeling approach

If we are going to say that a given program thinks like a human, we must have some way of
determining how humans think. We need to get inside the actual workings of human minds.
There are three ways to do this: through introspection—trying to catch our own thoughts as they
go by; through psychological experiments—observing a person in action; and through brain
imaging—observing the brain in action. Once we have a sufficiently precise theory of the mind,
it becomes possible to express the theory as a computer program. If the program’s input–output
behavior matches corresponding human behavior, that is evidence that some of the program’s
mechanisms could also be operating in humans. For example, Allen Newell and Herbert Simon,
who developed GPS, the ―General Problem Solver‖ (Newell and Simon,1961), were not content
merely to have their program solve problems correctly. They were more concerned with
comparing the trace of its reasoning steps to traces of human subjects solving the same problems.
The interdisciplinary field of cognitive science brings together computer models from AI and
experimental techniques from psychology to construct precise and testable theories of the human
mind.

Cognitive science is a fascinating field in itself, worthy of several textbooks and at least one
encyclopedia (Wilson and Keil, 1999). We will occasionally comment on similarities or
differences between AI techniques and human cognition. Real cognitive science, however, is
necessarily based on experimental investigation of actual humans or animals. We will leave that
for other books, as we assume the reader has only a computer for experimentation.

In the early days of AI there was often confusion between the approaches: an author would argue
that an algorithm performs well on a task and that it is therefore a good model of human
performance, or vice versa. Modern authors separate the two kinds of claims; this distinction has
allowed both AI and cognitive science to develop more rapidly. The two fields continue to

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fertilize each other, most notably in computer vision, which incorporates neurophysiological
evidence into computational models.

1.1.3 Thinking rationally: The “laws of thought” approach

The Greek philosopher Aristotle was one of the first to attempt to codify ―right thinking,‖ that is,
irrefutable reasoning processes. His syllogisms provided patterns for argument structures
SYLLOGISM that always yielded correct conclusions when given correct premises—for
example, ―Socratesis a man; all men are mortal; therefore, Socrates is mortal.‖ These laws of
thought were supposed to govern the operation of the mind; their study initiated the field called
logic.

Logicians in the 19th century developed a precise notation for statements about all kinds of
objects in the world and the relations among them. (Contrast this with ordinary arithmetic
notation, which provides only for statements about numbers.) By 1965, programs existed that
could, in principle, solve any solvable problem described in logical notation. (Although if no
solution exists, the program might loop forever.) The so-called logicist tradition within artificial
intelligence hopes to build on such programs to create intelligent systems.

There are two main obstacles to this approach. First, it is not easy to take informal knowledge
and state it in the formal terms required by logical notation, particularly when the knowledge is
less than 100% certain. Second, there is a big difference between solving a problem ―in
principle‖ and solving it in practice. Even problems with just a few hundred facts can exhaust the
computational resources of any computer unless it has some guidance as to which reasoning
steps to try first. Although both of these obstacles apply to any attempt to build computational
reasoning systems, they appeared first in the logicist tradition.

1.1.4 Acting rationally: The rational agent approach

An agent is just something that acts (agent comes from the Latin agere, to do). Of course, all
computer programs do something, but computer agents are expected to do more: operate
autonomously, perceive their environment, persist over a prolonged time period, adapt to change,
and create and pursue goals. A rational agent is one that acts so as to achieve the best outcome
or, when there is uncertainty, the best expected outcome.

In the ―laws of thought‖ approach to AI, the emphasis was on correct inferences. Making correct
inferences is sometimes part of being a rational agent, because one way to act rationally is to
reason logically to the conclusion that a given action will achieve one’s goals and then to act on
that conclusion. On the other hand, correct inference is not all of rationality; in some situations,
there is no provably correct thing to do, but something must still be done. There are also ways of
acting rationally that cannot be said to involve inference. For example, recoiling from a hot stove

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is a reflex action that is usually more successful than as lower action taken after careful
deliberation.

All the skills needed for the Turing Test also allow an agent to act rationally. Knowledge
representation and reasoning enable agents to reach good decisions. We need to be able to
generate comprehensible sentences in natural language to get by in a complex society. We need
learning not only for erudition, but also because it improves our ability to generate effective
behavior.

1.2 THE FOUNDATIONS OF ARTIFICIAL INTELLIGENCE

Artificial intelligence is a science and technology based on disciplines such as Computer


Science, Biology, Psychology, Linguistics, Mathematics, and Engineering. A major thrust of AI
is in the development of computer functions associated with human intelligence, such as
reasoning, learning, and problem solving.

Out of the following areas, one or multiple areas can contribute to build an intelligent system.

• Philosophy Logic, methods of reasoning, mind as physical system


foundations of learning, language, rationality
• Mathematics Formal representation and proof algorithms, computation,
(un)decidability, (in)tractability, probability
• Economics utility, decision theory
• Neuroscience physical substrate for mental activity
• Psychology phenomena of perception and motor control, experimental
techniques
• computers engineering Computer building fast
• Control theory design systems that maximize an objective function over time
• Linguistics knowledge representation, grammar

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1.3 THE HISTORY OF ARTIFICIAL INTELLIGENCE
1.3.1 The gestation of artificial intelligence (1943–1955)

The first work that is now generally recognized as AI was done by Warren McCulloch and
Walter Pitts (1943). They drew on three sources: knowledge of the basic physiology and function
of neurons in the brain; a formal analysis of propositional logic due to Russell and Whitehead;
and Turing’s theory of computation. They proposed a model of artificial neurons in which each
neuron is characterized as being ―on‖ or ―off,‖ with a switch to ―on‖ occurring in response to
stimulation by a sufficient number of neighboring neurons. The state of a neuron was conceived
of as ―factually equivalent to a proposition which proposed its adequate stimulus.‖ They showed,
for example, that any computable function could be computed by some network of connected
neurons, and that all the logical connectives (and, or, not, etc.) could be implemented by simple
net structures. McCulloch and Pitts also suggested that suitably defined networks could learn.
Donald Hebb (1949) demonstrated a simple updating rule for modifying the connection strengths
between neurons. His rule, now called Hebbian learning, remains an influential model to this
day.

Two undergraduate students at Harvard, Marvin Minsky and Dean Edmonds, built the first
neural network computer in 1950. The SNARC, as it was called, used 3000 vacuum tubes and a
surplus automatic pilot mechanism from a B-24 bomber to simulate a network of 40 neurons.
Later, at Princeton, Minsky studied universal computation in neural networks. His Ph.D.
committee was skeptical about whether this kind of work should be considered mathematics, but
von Neumann reportedly said, ―If it isn’t now, it will be someday.‖ Minsky was later to prove
influential theorems showing the limitations of neural network research.

There were a number of early examples of work that can be characterized as AI, but Alan
Turing’s vision was perhaps the most influential. He gave lectures on the topic as early as 1947
at the London Mathematical Society and articulated a persuasive agenda in his 1950article
―Computing Machinery and Intelligence.‖ Therein, he introduced the Turing Test, machine
learning, genetic algorithms, and reinforcement learning. He proposed the Child Programme
idea, explaining ―Instead of trying to produce a programme to simulate the adult mind, why not
rather try to produce one which simulated the child’s?‖

1.3.2 The birth of artificial intelligence (1956)

Princeton was home to another influential figure in AI, John McCarthy. After receiving his PhD
there in 1951 and working for two years as an instructor, McCarthy moved to Stan-ford and then
to Dartmouth College, which was to become the official birthplace of the field. McCarthy
convinced Minsky, Claude Shannon, and Nathaniel Rochester to help him bring together U.S.

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researchers interested in automata theory, neural nets, and the study of intelligence. They
organized a two-month workshop at Dartmouth in the summer of 1956. The proposal states:

We propose that a 2 month, 10 man study of artificial intelligence be carried out during the
summer of 1956 at Dartmouth College in Hanover, New Hampshire. The study is to proceed on
the basis of the conjecture that every aspect of learning or any other feature of intelligence can in
principle be so precisely de-scribed that a machine can be made to simulate it. An attempt will be
made to find how to make machines use language, form abstractions and concepts, solve kinds of
problems now reserved for humans, and improve themselves. We think that a significant advance
can be made in one or more of these problems if a carefully selected group of scientists work on
it together for a summer.

There were 10 attendees in all, including Trenchard More from Princeton, Arthur Samuelfrom
IBM, and Ray Solomonoff and Oliver Selfridge from MIT.

Looking at the proposal for the Dartmouth workshop (McCarthyet al., 1955), we can see why it
was necessary for AI to become a separate field. Why couldn’t all the work done in AI have
taken place under the name of control theory or operations research or decision theory, which,
after all, have objectives similar to those of AI? Or why isn’t AI a branch of mathematics? The
first answer is that AI from the start embraced the idea of duplicating human faculties such as
creativity, self-improvement, and language use. None of the other fields were addressing these
issues. The second answer is methodology. AI is the only one of these fields that is clearly a
branch of computer science (although operations research does share an emphasis on computer
simulations), and AI is the only field to attempt to build machines that will function
autonomously in complex, changing environments.

1.3.3 AI becomes an industry (1980–present)

The first successful commercial expert system, R1, began operation at the Digital Equipment
Corporation (McDermott, 1982). The program helped configure orders for new computer
systems; by 1986, it was saving the company an estimated $40 million a year. By 1988,DEC’s
AI group had 40 expert systems deployed, with more on the way. DuPont had 100 in use and 500
in development, saving an estimated $10 million a year. Nearly every major U.S. corporation had
its own AI group and was either using or investigating expert systems.

In 1981, the Japanese announced the ―Fifth Generation‖ project, a 10-year plan to build
intelligent computers running Prolog. In response, the United States formed the Microelectronics
and Computer Technology Corporation (MCC) as a research consortium designed to assure
national competitiveness. In both cases, AI was part of a broad effort, including chip design and
human-interface research. In Britain, the Alvey report reinstated the funding that was cut by the
Lighthill report. In all three countries, however, the projects never met their ambitious goals.

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Overall, the AI industry boomed from a few million dollars in 1980 to billions of dollars in 1988,
including hundreds of companies building expert systems, vision systems, robots, and software
and hardware specialized for these purposes. Soon after that came a period called the ―AI
Winter,‖ in which many companies fell by the wayside as they failed to deliver on extravagant
promises.

1.3.4 The return of neural networks (1986–present)

In the mid-1980s at least four different groups reinvented the back-propagation learning
algorithm first found in 1969 by Bryson and Ho. The algorithm was applied to many learning
problems in computer science and psychology, and the widespread dissemination of the results in
the collection Parallel Distributed Processing(Rumelhart and McClelland, 1986)caused great
excitement.

These so-called connectionist models of intelligent systems were seen by some as direct
competitors both to the symbolic models promoted by Newell and Simon and to the logicist
approach of McCarthy and others (Smolensky, 1988). It might seem obvious that at some level
humans manipulate symbols—in fact, Terrence Deacon’s book The Symbolic Species(1997)
suggests that this is the defining characteristic of humans—but the most ardent connectionists
questioned whether symbol manipulation had any real explanatory role in detailed models of
cognition. This question remains unanswered, but the current view is that connectionist and
symbolic approaches are complementary, not competing. As occurred with the separation of AI
and cognitive science, modern neural network research has bifurcated in to two fields, one
concerned with creating effective network architectures and algorithms and understanding their
mathematical properties, the other concerned with careful modeling of the empirical properties
of actual neurons and ensembles of neurons.

1.3.5 The emergence of intelligent agents (1995–present)

Perhaps encouraged by the progress in solving the sub problems of AI, researchers have also
started to look at the ―whole agent‖ problem again. The work of Allen Newell, John Laird, and
Paul Rosenbloom on SOAR(Newell, 1990; Laird et al., 1987) is the best-known example of a
complete agent architecture. One of the most important environments for intelligent agents is the
Internet. AI systems have become so common in Web-based applications that the ―-bot‖ suffix
has entered everyday language. Moreover, AI technologies underlie many Internet tools, such as
search engines, recommender systems, and Web site aggregators.

One consequence of trying to build complete agents is the realization that the previously isolated
subfields of AI might need to be reorganized somewhat when their results are to be tied together.
In particular, it is now widely appreciated that sensory systems (vision, sonar, speech
recognition, etc.) cannot deliver perfectly reliable information about the environment. Hence,
reasoning and planning systems must be able to handle uncertainty. A second major consequence

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of the agent perspective is that AI has been drawn into much closer contact with other fields,
such as control theory and economics, that also deal with agents. Recent progress in the control
of robotic cars has derived from a mixture of approaches ranging from better sensors, control-
theoretic integration of sensing, localization and mapping, as well as a degree of high-level
planning.

Despite these successes, some influential founders of AI, including John McCarthy(2007),
Marvin Minsky (2007), Nils Nilsson (1995, 2005) and Patrick Winston (Beal and Winston,
2009), have expressed discontent with the progress of AI. They think that AI should put less
emphasis on creating ever-improved versions of applications that are good at a specific task,
such as driving a car, playing chess, or recognizing speech. Instead, they believe AI should
return to its roots of striving for, in Simon’s words, ―machines that think, that learn and that
create.‖ They call the effort human-level AI or HLAI; their first symposium was in 2004
(Minskyet al., 2004). The effort will require very large knowledge bases; Hendler et al.(1995)
discuss where these knowledge bases might come from.

A related idea is the subfield of Artificial General Intelligence or AGI (Goertzel and
Pennachin, 2007), which held its first conference and organized the Journal of Artificial General
Intelligence in 2008. AGI looks for a universal algorithm for learning and acting in any
environment, and has its roots in the work of Ray Solomonoff (1964), one of the attendees of the
original 1956 Dartmouth conference. Guaranteeing that what we create is really Friendly AI is
also a concern (Yudkowsky, 2008; Omohundro, 2008)

1.3.6 The availability of very large data sets (2001–present)

Throughout the 60-year history of computer science, the emphasis has been on the algorithm as
the main subject of study. But some recent work in AI suggests that for many problems, it makes
more sense to worry about the data and be less picky about what algorithm to apply. This is true
because of the increasing availability of very large data sources: for example, trillions of words
of English and billions of images from the Web (Kilgarriff and Grefenstette,2006); or billions of
base pairs of genomic sequences (Collinset al., 2003).

One influential paper in this line was Yarowsky’s (1995) work on word-sense disambiguation:
given the use of the word ―plant‖ in a sentence, does that refer to flora or factory? Previous
approaches to the problem had relied on human-labeled examples combined with machine
learning algorithms. Yarowsky showed that the task can be done, with accuracy above 96%, with
no labeled examples at all. Instead, given a very large corpus of un annotated text and just the
dictionary definitions of the two senses—―works, industrial plant‖ and― flora, plant life‖—one
can label examples in the corpus, and from there bootstrap to learn new patterns that help label
new examples. Banko and Brill (2001) show that techniques like this perform even better as the
amount of available text goes from a million words to a billion and that the increase in
performance from using more data exceeds any difference in algorithm choice; a mediocre

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algorithm with 100 million words of unlabeled training data outperforms the best known
algorithm with 1 million words.

As another example, Hays and Efros (2007) discuss the problem of filling in holes in a
photograph. Suppose you use Photoshop to mask out an ex-friend from a group photo, but now
you need to fill in the masked area with something that matches the background. Hays and Efros
defined an algorithm that searches through a collection of photos to find something that will
match. They found the performance of their algorithm was poor when they used a collection of
only ten thousand photos, but crossed a threshold into excellent performance when they grew the
collection to two million photos.

Work like this suggests that the ―knowledge bottleneck‖ in AI—the problem of how to express
all the knowledge that a system needs—may be solved in many applications by learning methods
rather than hand-coded knowledge engineering, provided the learning algorithms have enough
data to go on (Halevyet al., 2009). Reporters have noticed the surge of new applications and have
written that ―AI Winter‖ may be yielding to a new Spring (Havenstein,2005). As Kurzweil
(2005) writes, ―today, many thousands of AI applications are deeply embedded in the
infrastructure of every industry.‖

Levels of AI

Stage 1 – Rule-Based Systems

The most common uses of AI today fit in this bracket, covering everything from business software
(Robotic Process Automation) and domestic appliances to aircraft autopilots.

Stage 2 – Context Awareness and Retention


 Algorithms that develop information about the specific domain they are being applied in.
They are trained on the knowledge and experience of the best humans, and their
knowledge base can be updated as new situations and queries arise. Well, known
applications of this level are chatbots and ―roboadvisors‖.

Stage 3 – Domain-Specific Expertise


 Going beyond the capability of humans, these systems build up expertise in a specific
context taking in massive volumes of information which they can use for decision
making. Successful use cases have been seen in cancer diagnosis and the well-known
Google Deepmind’s AlphaGo. Currently, this type is limited to one domain only would
forget all it knows about that domain if you started to teach it something else.

Stage 4 – Reasoning Machines


These algorithms have some ability to attribute mental states to themselves and others –
they have a sense of beliefs, intentions, knowledge, and how their own logic works. This
means they could reason or negotiate with humans and other machines. At the moment

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these algorithms are still in development, however, commercial applications are expected
within the next few years.

Stage 5 – Self Aware Systems / Artificial General Intelligence (AGI)


These systems have human-like intelligence – the most commonly portrayed AI in media
– however, no such use is in evidence today. It is the goal of many working in AI and
some believe it could be realized already from 2024.

Stage 6 – Artificial Superintelligence (ASI)


AI algorithms can outsmart even the most intelligent humans in every domain. Logically it is
difficult for humans to articulate what the capabilities might be, yet we would hope examples
would include solving problems we have failed to so far, such as world hunger and dangerous
environmental change. Views vary as to when and whether such a capability could even be
possible, yet there a few experts who claim it can be realized by 2029. Fiction has tackled
this idea for a long time, for example in the film Ex Machina or Terminator.

Stage 7 – Singularity and Transcendence


This is the idea that development provided by ASI (Stage 6) leads to a massive expansion
in human capability. Human augmentation could connect our brains to each other and to
a future successor of the current internet, creating a ―hive mind‖ that shares ideas, solves
problems collectively, and even gives others access to our dreams as observers or
participants. Pushing this idea further, we might go beyond the limits of the human body
and connect to other forms of intelligence on the planet – animals, plants, weather
systems, and the natural environment. Some proponents of singularity such as Ray
Kurzweil, Google’s Director of Engineering, suggest we could see it happen by 2045 as a
result of exponential rates of progress across a range of science and technology
disciplines. The other side of the fence argues that singularity is impossible and human
consciousness could never be digitized.
Types of AI
Artificial Intelligence can be divided into various types, there are mainly two types of the main
categorization which are based on capabilities and based on functionally of AI, as shown in
figure Following is the flow diagram which explains the types of AI.

A. Based on Capabilities

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1. Weak AI or Narrow AI:
o Narrow AI is a type of AI which is able to perform a dedicated task with
intelligence. The most common and currently available AI is Narrow AI in the
world of Artificial Intelligence.
o Narrow AI cannot perform beyond its field or limitations, as it is only trained for
one specific task. Hence it is also termed as weak AI. Narrow AI can fail in
unpredictable ways if it goes beyond its limits.
o Apple Siri is a good example of Narrow AI, but it operates with a limited pre-
defined range of functions.
o IBM's Watson supercomputer also comes under Narrow AI, as it uses an Expert
system approach combined with Machine learning and natural language
processing.
o Some Examples of Narrow AI are Google translate, playing chess, purchasing
suggestions on e-commerce sites, self-driving cars, speech recognition, and image
recognition.
2. General AI:
o General AI is a type of intelligence that could perform any intellectual task with
efficiency like a human.
o The idea behind the general AI to make such a system that could be smarter and think
like a human on its own.
o Currently, there is no such system exists which could come under general AI and can
perform any task as perfect as a human. It may arrive within the next 20 or so years
but it has challenges relating to hardware, the energy consumption required in today’s
powerful machines, and the need to solve for catastrophic memory loss that affects
even the most advanced deep learning algorithms of today
o The worldwide researchers are now focused on developing machines with General
AI.
o As systems with general AI are still under research, and it will take lots of effort and
time to develop such systems.
3. Super AI:
o Super AI is a level of Intelligence of Systems at which machines could surpass human
intelligence, and can perform any task better than a human with cognitive properties.
This refers to aspects like general wisdom, problem solving and creativity. It is an
outcome of general AI.
o Some key characteristics of strong AI include capability include the ability to think,
to reason solve the puzzle, make judgments, plan, learn, and communicate on its own.
o Super AI is still a hypothetical concept of Artificial Intelligence. The development of
such systems in real is still a world-changing task.


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B. Based on the functionality
1. Reactive Machines
o Purely reactive machines are the most basic types of Artificial Intelligence.
o Such AI systems do not store memories or past experiences for future actions.
o These machines only focus on current scenarios and react on it as per possible best
action.
o IBM's Deep Blue system is an example of reactive machines.
o Google's AlphaGo is also an example of reactive machines.
2. Limited Memory
o Limited memory machines can store past experiences or some data for a short period
of time.
o These machines can use stored data for a limited time period only.
o Self-driving cars are one of the best examples of Limited Memory systems. These
cars can store the recent speed of nearby cars, the distance of other cars, speed limits,
and other information to navigate the road.
3. Theory of Mind
o Theory of Mind AI should understand human emotions, people, beliefs, and be able
to interact socially like humans.
o This type of AI machines is still not developed, but researchers are making lots of
efforts and improvement for developing such AI machines.
4. Self-Awareness
o Self-awareness AI is the future of Artificial Intelligence. These machines will be
super intelligent and will have their own consciousness, sentiments, and self-
awareness.
o These machines will be smarter than the human mind.
o Self-Awareness AI does not exist in reality still and it is a hypothetical concept.

Programming Without and With AI


The programming without and with AI is different in following ways:
Programming Without AI Programming With AI
A computer program without AI can answer A computer program with AI can answer the
the specific questions it is meant to solve. generic questions it is meant to solve.
Modification in the program leads to change in AI programs can absorb new modifications by
its structure. putting highly independent pieces of
information together. Hence you can modify
even a minute piece of information of program
without affecting its structure.
Modification is not quick and easy. It may lead Quick and Easy program modification.
to affecting the program adversely.
What is AI Technique?

In the real world, the knowledge has some unwelcomed properties:

 Its volume is huge, next to unimaginable.


 It is not well-organized or well-formatted.
 It keeps changing constantly.

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AI Technique is a manner to organize and use the knowledge efficiently in such a way that:

 It should be perceivable by the people who provide it.


 It should be easily modifiable to correct errors.
 It should be useful in many situations though it is incomplete or inaccurate.
AI techniques elevate the speed of execution of the complex program it is equipped with.

1.4 THE STATE OF THEART

What can AI do today? A concise answer is difficult because there are so many activities in so
many subfields. Here we sample a few applications;

Robotic vehicles:

A driverless robotic car named STANLEY speed through the rough terrain of the Mojave dessert
at 22 mph, finishing the 132-mile course first to win the 2005DARPA Grand Challenge.
STANLEY is a Volkswagen Touareg outfitted with cameras, radar, and laser rangefinders to
sense the environment and onboard software to command the steering, braking, and acceleration
(Thrun, 2006). The following year CMU’s BOSS won the Ur-ban Challenge, safely driving in
traffic through the streets of a closed Air Force base, obeying traffic rules and avoiding
pedestrians and other vehicles.

Speech recognition:

A traveler calling United Airlines to book a flight can have the en-tire conversation guided by an
automated speech recognition and dialog management system.

Autonomous planning and scheduling:

A hundred million miles from Earth, NASA’s Remote Agent program became the first on-board
autonomous planning program to control the scheduling of operations for a spacecraft (Jonssonet
al., 2000). REMOTEAGENT generated plans from high-level goals specified from the ground
and monitored the execution of those plans—detecting, diagnosing, and recovering from
problems as they occurred. Successor program MAPGEN (Al-Chang et al., 2004) plans the daily
operations for NASA’s Mars Exploration Rovers, and MEXAR2 (Cesta et al., 2007) did mission
planning both logistics and science planning for the European Space Agency’s Mars Express
mission in 2008.

Game playing:

IBM’s DEEP BLUE became the first computer program to defeat the world champion in a chess
match when it bested Garry Kasparov by a score of 3.5 to 2.5 in an exhibition match (Goodman
and Keene, 1997). Kasparov said that he felt a ―new kind of intelligence‖ across the board from
him. Newsweek magazine described the match as ―The brain’s last stand.‖ The value of IBM’s

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stock increased by $18 billion. Human champions studied Kasparov’s loss and were able to draw
a few matches in subsequent years, but the most recent human-computer matches have been won
convincingly by the computer.

Spam fighting:

Each day, learning algorithms classify over a billion messages as spam, saving the recipient from
having to waste time deleting what, for many users, could comprise 80% or 90% of all messages,
if not classified away by algorithms. Because the spammers are continually updating their
tactics, it is difficult for a static programmed approach to keep up, and learning algorithms work
best (Sahami et al., 1998; Goodman and Heckerman, 2004).

Logistics planning:

During the Persian Gulf crisis of 1991, U.S. forces deployed a Dynamic Analysis and
Replanning Tool, DART (Cross and Walker, 1994), to do automated logistics planning and
scheduling for transportation. This involved up to 50,000 vehicles, cargo, and people at a time,
and had to account for starting points, destinations, routes, and conflict resolution among all
parameters. The AI planning techniques generated in hours a plan that would have taken weeks
with older methods. The Defense Advanced Research Project Agency (DARPA) stated that this
single application more than paid back DARPA’s30-year investment in AI.

Robotics:

The iRobot Corporation has sold over two million Roomba robotic vacuum cleaners for home
use. The company also deploys the more rugged PackBot to Iraq and Afghanistan, where it is
used to handle hazardous materials, clear explosives, and identify the location of snipers.

Machine Translation:

A computer program automatically translates from Arabic to English, allowing an English


speaker to see the headline ―Ardogan Confirms That Turkey Would Not Accept Any Pressure,
Urging Them to Recognize Cyprus.‖ The program uses a statistical model built from examples
of Arabic-to-English translations and from examples of English text totaling two trillion words
(Brants et al., 2007). None of the computer scientists on the team speak Arabic, but they do
understand statistics and machine learning algorithms.

Handwriting Recognition

The hand writing recognition software reads the text written on paper by a pen or on screen by a
stylus. It can recognize the shapes of the letters and convert it into editable text.

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