0% found this document useful (0 votes)
3 views38 pages

Topic2 UML Notes

Uploaded by

seniferoa17
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views38 pages

Topic2 UML Notes

Uploaded by

seniferoa17
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

System Development Phases and UML

Notes

Dr. Nagy Ramadan


Email: nagyrd@[Link]
What is modeling?

 Modeling consists of building an abstraction of reality.


 Abstractions are simplifications because:
 They ignore irrelevant details and
 They only represent the relevant details.
 What is relevant or irrelevant depends on the purpose of the
model.
 UML (Unified Modeling Language)
 An emerging standard for modeling object-oriented software.
 Application Domain (Requirements Analysis):
 The environment in which the system is operating
 Solution Domain (System Design, Object Design):
 The available technologies to build the system

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2
Important UML Diagrams
 Use case Diagrams
 Describe the functional behavior of the system as seen by the user.
 Class diagrams
 Describe the static structure of the system: Objects, Attributes,
Associations
 Sequence diagrams
 Describe the dynamic behavior between actors and the system and
between objects of the system
 Statechart diagrams
 Describe the dynamic behavior of an individual object (essentially a
finite state automaton)
 Activity Diagrams
 Model the dynamic behavior of a system, in particular the workflow
(essentially a flowchart)
 Component diagrams
 Model the dynamic behavior of a system, in particular the workflow
(essentially a flowchart)
 Deployment diagrams
 Model the dynamic behavior of a system, in particular the workflow
(essentially a flowchart)
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3
1. Use case diagrams

Package Use case


Watch

Actor
ReadTime

SetTime
WatchUser WatchRepairPerson

ChangeBattery

Use case diagrams represent the functionality of the system


from user’s point of view
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4
UML Core Conventions

 Rectangles are classes or instances


 Ovals are functions or use cases
 Instances are denoted with an underlined names
 myWatch:SimpleWatch
 Joe:Firefighter
 Types are denoted with non underlined names
 SimpleWatch
 Firefighter
 Diagrams are graphs
 Nodes are entities
 Arcs are relationships between entities

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5
Use Case Diagrams

 Used during requirements


elicitation to represent external
behavior

Actors represent roles, that is, a 


type of user of the system
Passenger  Use cases represent a sequence of
interaction for a type of
functionality
 The use case model is the set of
all use cases. It is a complete
description of the functionality of
PurchaseTicket the system and its environment

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6
Actors

 An actor models an external entity which


communicates with the system:
 User
 External system
 Physical environment
 An actor has a unique name and an optional
Passenger description.
 Examples:
 Passenger: A person in the train
 GPS satellite: Provides the system with GPS
coordinates

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7
Use Case

A use case represents a class of


functionality provided by the system as
an event flow.

A use case consists of:


PurchaseTicket  Unique name
 Participating actors
 Entry conditions
 Flow of events
 Exit conditions
 Special requirements

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8
Use Case Diagram: Example

Name: Purchase ticket Event flow:


1. Passenger selects the number of
Participating actor: Passenger zones to be traveled.
2. Distributor displays the amount
due.
Entry condition:
3. Passenger inserts money, of at
 Passenger standing in front of
least the amount due.
ticket distributor.
4. Distributor returns change.
 Passenger has sufficient money
to purchase ticket. 5. Distributor issues ticket.

Exit condition:
 Passenger has ticket.
Anything missing?

Exceptional cases!
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9
The <<extends>> Relationship
 <<extends>> relationships
represent exceptional or seldom
invoked cases.
 The exceptional event flows are
Passenger factored out of the main event flow
for clarity.
 Use cases representing exceptional
flows can extend more than one
PurchaseTicket use case.
 The direction of a <<extends>>
<<extends>> relationship is to the extended use
case
<<extends>>
<<extends>>

OutOfOrder <<extends>> TimeOut

Cancel NoChange
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10
The <<includes>> Relationship

 <<includes>> relationship
represents behavior that is factored
Passenger out of the use case.
 <<includes>> behavior is
factored out for reuse, not because
PurchaseMultiCard it is an exception.
PurchaseSingleTicket  The direction of a <<includes>>
<<includes>>
relationship is to the using use case
(unlike <<extends>>
<<includes>>
relationships).

CollectMoney
<<extends>> <<extends>>

NoChange Cancel
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11
Use Case Diagrams: Summary

 Use case diagrams represent external behavior


 Use case diagrams are useful as an index into the use cases
 Use case descriptions provide meat of model, not the use case
diagrams.
 All use cases need to be described for the model to be useful.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12
2. Class diagrams
Class diagrams represent the structure of the system

Association
Class

Multiplicity Watch
1 1 1 1
2 1 2 1
PushButton LCDDisplay Battery Time
state blinkIdx load now
push() blinkSeconds()
release() blinkMinutes()
blinkHours()
stopBlinking()
referesh()

Attribute
Operations

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13
Class Diagrams

TarifSchedule
Trip
Enumeration getZones() zone:Zone
Price getPrice(Zone)
* * Price: Price

 Class diagrams represent the structure of the system.


 Used
 during requirements analysis to model problem domain concepts
 during system design to model subsystems and interfaces
 during object design to model classes.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14
Classes
TarifSchedule
Table zone2price
Enumeration getZones()
Name Price getPrice(Zone)

TarifSchedule
zone2price Attributes Signature
getZones()
getPrice()
Operations TarifSchedule

 A class represent a concept


 A class encapsulates state (attributes) and behavior (operations).
 Each attribute has a type.
 Each operation has a signature.
 The class name is the only mandatory information.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15
Instances
tarif_1974:TarifSchedule
zone2price = {
{‘1’, .20},
{‘2’, .40},
{‘3’, .60}}

 In instance, the attributes are represented with their values.


 The name of an instance is underlined and can contain the class of the
instance.
 What is the difference between an actor , a class and an instance?
 Actor: An entity outside the system to be modeled, interacting with the
system (“Passenger”)
 Class: An abstraction modeling an entity in the problem domain, must be
modeled inside the system (“User”)
 Object: A specific instance of a class (“Joe, the passenger who is purchasing
a ticket from the ticket distributor”).

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16
Associations

TarifSchedule TripLeg

Enumeration getZones() Price


Price getPrice(Zone)
* * Zone

 Associations denote relationships between classes.


 The multiplicity of an association end denotes how many objects the source
object can legitimately reference.
 Associations may be:
 1 – to – 1 Associations.
 1 – to – Many Associations.
 Many – to – Many Associations.
 An aggregation is a special case of association denoting a “consists of”
hierarchy.
 The aggregate is the parent class, the components are the children class.
 A solid diamond denotes composition, a strong form of aggregation where
components cannot exist without the aggregate. (Bill of Material)
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17
From Problem Statement To Object Model
Problem Statement: A stock exchange lists many companies. Each
company is uniquely identified by a ticker symbol
Class Diagram:

StockExchange * * Company
Lists
tickerSymbol

From Problem Statement to Code


Java Code
public class StockExchange
{
private Vector m_Company = new Vector();
};
public class Company
{public int m_tickerSymbol;
private Vector m_StockExchange = new Vector();
};
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18
Inheritance

Button

CancelButton ZoneButton

 The children classes inherit the attributes and operations of the


parent class.
 Inheritance simplifies the model by eliminating redundancy.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19
Packages

 A package is a UML mechanism for organizing elements into


groups (usually not an application domain concept)
 Packages are the basic grouping construct with which you may
organize UML models to increase their readability.

DispatcherInterface

Notification IncidentManagement

 A complex system can be decomposed into subsystems, where


each subsystem is modeled as a package

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20
3. Sequence diagram
Actor Object

:Watch :LCDDisplay :Time


:WatchUser

pressButton1() blinkHours()
pressButton1() blinkMinutes()

Message pressButton2() incrementMinutes()


refresh()
pressButtons1And2()
commitNewTime()
stopBlinking()

Activation Lifeline

Sequence diagrams represent the behavior as interactions


Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21
UML sequence diagrams

 Used during requirements analysis


TicketMachine  To refine use case descriptions
Passenger
 to find additional objects
selectZone() (“participating objects”)
 Used during system design
 to refine subsystem interfaces
insertCoins()  Classes are represented by
columns
 Messages are represented by
arrows
pickupChange()
 Activations are represented by
narrow rectangles
 Lifelines are represented by
pickUpTicket() dashed lines

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22
Nested messages

ZoneButton TarifSchedule Display


Passenger

selectZone()
lookupPrice(selection)

price
displayPrice(price)
Dataflow
…to be continued...

 The source of an arrow indicates the activation which sent the message
 An activation is as long as all nested activations
 Horizontal dashed arrows indicate data flow
 Vertical dashed lines indicate lifelines

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23
Iteration & condition
…continued from previous slide...

ChangeProcessor CoinIdentifier Display CoinDrop


Passenger

*insertChange(coin) lookupCoin(coin)

price
Iteration displayPrice(owedAmount)

[owedAmount<0] returnChange(-owedAmount)
Condition
…to be continued...

 Iteration is denoted by a * preceding the message name


 Condition is denoted by boolean expression in [ ] before the message
name

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24
Creation and destruction
…continued from previous slide...

ChangeProcessor
Passenger
Creation
createTicket(selection)

Ticket
print()

free()
Destruction

 Creation is denoted by a message arrow pointing to the object.


 Destruction is denoted by an X mark at the end of the destruction activation.
 In garbage collection environments, destruction can be used to denote the
end of the useful life of an object.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25
Sequence Diagram Summary

 UML sequence diagram represent behavior in terms of


interactions.
 Useful to find missing objects.
 Time consuming to build but worth the investment.
 Complement the class diagrams (which represent structure).

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26
4. Statechart diagrams for objects with interesting
dynamic behavior
Event State
Initial state
[button1&2Pressed] [button2Pressed]
BlinkHours IncrementHrs

[button1Pressed]
Transition
[button1&2Pressed] [button2Pressed]
BlinkMinutes IncrementMin.

[button1Pressed]

[button1&2Pressed] [button2Pressed]
BlinkSeconds IncrementSec.

StopBlinking Final state

Bernd Bruegge & Allen H. Dutoit


Represent behavior as states and transitions
Object-Oriented Software Engineering: Using UML, Patterns, and Java 27
5. Activity Diagrams

 An activity diagram shows flow control within a system

Handle Document Archive


Incident Incident Incident

 An activity diagram is a special case of a state chart diagram in


which states are activities (“functions”)
 Two types of states:
 Action state:
 Cannot be decomposed any further
 Happens “instantaneously” with respect to the level of abstraction
used in the model
 Activity state:
 Can be decomposed further
 The activity is modeled by another activity diagram

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 28
Statechart Diagram vs. Activity Diagram
Statechart Diagram for Incident
(State: Attribute or Collection of Attributes of object of type Incident)
Event causes
State transition

Active Inactive Closed Archived


Incident- Incident- Incident-
Handled Documented Archived

Activity Diagram for Incident


(State: Operation or Collection of Operations)

Handle Document Archive


Incident Incident Incident

Triggerless
Completion of activity Transition
causes state transition
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29
Activity Diagram: Modeling Decisions

[lowPriority]
Open Allocate
Incident Resources
[fire & highPriority]

[not fire & highPriority]


Notify
Fire Chief

Notify
Police Chief

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30
Activity Diagrams: Modeling Concurrency - ‫التزامن‬
‫التوازي‬

 Synchronization of multiple activities


 Splitting the flow of control into multiple threads

Allocate
Splitting Resources Synchronization

Open Coordinate Archive


Incident Resources Incident

Document
Incident

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31
Activity Diagrams: Swimlanes ‫خطوط السباحة‬

 Actions may be grouped into swimlanes to denote the object or


subsystem that implements the actions.

Allocate Dispatcher
Resources

Open Coordinate Archive


Incident Resources Incident

FieldOfficer
Document
Incident

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32
6. Drawing Hardware/Software Mappings in UML

 System design must model static and dynamic


structures:
 Component Diagrams for static structures
 show the structure at design time or compilation time
 Deployment Diagram for dynamic structures
 show the structure of the run-time system

 Note the lifetime of components


 Some exist only at design time
 Others exist only until compile time
 Some exist at link or runtime

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33
Component Diagram

 Component Diagram
 A graph of components connected by dependency relationships.
 Shows the dependencies among software components.
 source code, linkable libraries, executables
 Dependencies are shown as dashed arrows from the client
component to the supplier component.
 The kinds of dependencies are implementation language specific.
 A component diagram may also be used to show dependencies
on a façade:
 Use dashed arrow the corresponding UML interface.

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34
Component Diagram Example

Scheduler reservations

UML Component
UML Interface

Planner update

GUI

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35
Deployment Diagram

 Deployment diagrams are useful for showing a system design


after the following decisions are made
 Subsystem decomposition
 Concurrency
 Hardware/Software Mapping

 A deployment diagram is a graph of nodes connected by


communication associations.
 Nodes are shown as 3-D boxes.
 Nodes may contain component instances.
 Components may contain objects (indicating that the object is part
of the component)

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36
Deployment Diagram Example
Compile Time
Dependency

:HostMachine
<<database>>
meetingsDB

:Scheduler

Runtime
Dependency

:PC

:Planner

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37
UML Summary

 UML provides a wide variety of notations for representing


many aspects of software development
 Powerful, but complex language
 Can be misused to generate unreadable models
 Can be misunderstood when using too many exotic features

 For now we concentrate on a few notations:


 Functional model: Use case diagram
 Object model: class diagram
 Dynamic model: sequence diagrams, statechart and activity
diagrams

Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38

You might also like