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Unreal Tutorial

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Saivignesh
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0% found this document useful (0 votes)
2 views39 pages

Unreal Tutorial

Uploaded by

Saivignesh
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

UNREAL ENGINE TUTORIAL :

INTRODUCTION

01
USES

VR AR ARCHVIS

02
NOT FOR MODELING!

X
03
NANITE LUMENS

[Link] [Link]
engine/#:~:text=Lumen%20is%20Unreal%20Engine%205’s,global%20illumination%20and%20
reflections%20system.

04
START UP UNREAL ENGINE

05
INTERFACE

LAYERS/ACTORS MENU
VIEW PORT

PROPERTIES MENU

CONTENT FOLDER

06
FORWARD RIGHT-CLICK

LEFT RIGHT

BACKWARDS

07
GLOBE | LOCAL
ANGLE CAMERA
PIVOT POINT INCREMENTS INCREMENTS

SELECT SNAPPING SCALE 4 VIEW


INCREMENTS INCREMENTS
MOVE
ROTATE
SCALE

CONTENT DRAWER

FOLDER SYSTEM FOR ALL ASSETS CONTAINED IN THE PROJECT

08
EXPORT FROM DATA SMITH IN RHINO

Save Data smith file (.udatasmith)

09
ENABLE DATA SMITH PLUG-IN IN UNREAL

SEARCH DATA SMITH

FILES>PLUG INS

10
CREATE NEW FOLDER FOR DATASMITH

11
IMPORT DATASMITH FILE

12
DATASMITH IMPORTED THE MODEL INTO THE SCENE

13
MATERIALS QUIXEL

ALL ASSETS IN QUIXEL ARE FREE TO USE IN UNREAL

14
FIND MATERIALS THROUGH THE MENU. PICK A MATERIAL
CATEGORIES ARE LISTED UNDER SUB MENUS

15
SELECT THE MATERIAL CHOSE THE
QUALITY AND DOWNLOAD

16
ADD MATERIAL TO MODEL

L
RIA
E
ATM
AG
CLICK “ADD” TO ADD THE DR
A MEGA-SCANS FOLDER IS CREATED. LOCATE THE MATERIAL WITHIN
MATERIAL TO THE PROJECT

17
DO
BLU
EC
LIC
TOK
ED
IT

EDIT MATERIAL PARAMETERS IN THE MENU

18
SCALING TEXTURE

SCALES THE MATERIAL

ADJUSTS THE METALLIC

ADJUSTS THE ROUGHNESS

ADJUSTS THE NORMAL

19
APPLY YOUR MATERIALS ON YOUR GEOMETRY
20
CREATE CUSTOM MATERIAL

K
C LIC
HT
RIG

21
MATERIAL MENU MATERIAL EDIT

OW
IND
W
TO
IN
R E
TU
X
TE
AG
DR

CONNECT TEXTURE TO BASE COLOUR

22
APPLYING CUSTOM MATERIALS

23
LANDSCAPING

24
GRID REPRESENTS THE LANDSCAPE PLANE

25
CHANGE TO ELEVATION “LEFT, RIGHT, BACK, TOP, FRONT” TO ALIGN THE LANDSCAPE ACCURATELY

26
GROUND PLANE SETTINGS

USE THE SELECTION OF TOOLS TO EDIT /FORM THE LANDSCAPE

BRUSH TYPE

PROVIDE GROUND MATERIAL STRENGTH


(OPTIONAL)

BRUSH TYPE

27
SCULPT THE LANDSCAPE

28
FOLIAGE PAINTING

SELECT FOLIAGE MODE TO ADD FOLIAGE

DRAG FOLIAGE INTO WINDOW

GOOD PRACTICE TIP: INCREASE FOLIAGE ASSETS GRADUALLY. THIS PROVIDE CONTROL ON EACH INDIVIDUAL ASSET, E.G.
SCALE & DENSITY.

29
PICK FOLIAGE

SELECT FOLIAGE FROM QUIXEL


GENERALLY LOW QUALITY IS SUFFICIENT FOR GROUND FOLIAGE

30
ENABLE NANITE
BEFORE ADDING
TO THE SCENES

LOCATE IN MEGASCANS FOLDER

31
CHANGE BRUSH SIZE & DENSITY

SELECT & ENABLE THE FOLIAGE

CHANGE SCALE AND DENSITY OF FOLIAGE

32
START PAINTING

33
POPULATE THE SCENE WITH ASSETS

QUIXEL MARKETPLACE

CHOSE FROM THE WIDE RANGE OF ASSETS TO ADD INTO THE SCENE
+ MARKET PLACE OFFERS FREE MONTHLY ASSETS

34
ADD ASSETS !

35
QUALITY OF IMAGE
DON’T EXCEED 4

36
37
38
39

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