0% found this document useful (0 votes)
5 views19 pages

PowerPoint Slides - Chapter 4 - Updated

Uploaded by

Otsile Tlotleng
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views19 pages

PowerPoint Slides - Chapter 4 - Updated

Uploaded by

Otsile Tlotleng
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Operations Management

Tenth Edition

Part One
Directing the operation

Chapter 4
Managing product and
service innovation

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.1
This chapter examines product and service
innovation

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.2
The relationship between creativity,
innovation and design

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.3
The S-shaped curve of innovation
• Begining stage of new ideas
• When ideas reach maturity (Straight line),
new ideas rise with their own S-shaped.

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.4: the influences on the
design of a product/service
• There is an influence between design and production
• There is an influence between design and distribution
• There is an influence between design and customer
use

© 2022 Pearson Education Limited. All Rights Reserved.


Strategic role of product/service
innovation
• Opening up new markets
• Market differentiation
• Strenghtening company brand
• Add value to the organization
• Profitability

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.5
The product and service design innovation
activity as a process

© 2022 Pearson Education Limited. All Rights Reserved.


Innovation Process and
Performance Objectives
• Quality – Meet customer requirements
• Speed – Manage fast-changing customer
preferences and market stimulation
• Dependability – Manage deadlines, process
bottlenecks and uncertainty
• Flexibility – Cope with internal and external
change
• Cost – Manage scope and on-time innovation
delivery
• Sustainability – Adhere to the triple bottom line
© 2022 Pearson Education Limited. All Rights Reserved.
Figure 4.7:The stages of product/service
innovation – The design funnel

© 2022 Pearson Education Limited. All Rights Reserved.


The stages of product/service
innovation – The design funnel
• Concept generation – From R&D, staff, suppliers,
customers, competitors: open-source (Google,
Amazon, Wikipedia …) and crowdsourcing
• Concept screening – feasibility, acceptability and
vulnerability
• Preliminary design – product/service components:
standardisation and commonality
• Evaluation and improvement – Importance to
customers: Quality Function Deployment (QFD)
• Prototyping/trial and final design = Alpha and beta
testing
© 2022 Pearson Education Limited. All Rights Reserved.
Figure 4.6: Innovation stages of a
video game
• Stage 1: Pre-production
• Stage 2: Production
• Stage 3: Post-production

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.8: The component structure for a
remote mouse
Example of preliminary design

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.9: A QFD Matrix for a promotional USB
data storage stick

© 2022 Pearson Education Limited. All Rights Reserved.


Product/service innovation
resourcing
• Capacity requirements
• In-house or outsourced innovation
• Technology to support innovation
• Organisational structure support
innovation
• Adequate innovation process

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.10
Implications of innovation in-house–
outsourced continuum

© 2022 Pearson Education Limited. All Rights Reserved.


Technology to support innovative
designs
• Generative design – Machine learning and
artificial intelligence (AI) using algorithms
• Compuer-aided design – basic engineering
calculations, physical models using 3D printing
and virtual reality using 3D modeling.
• Digital twins – virtual representation of items for
simulations
• Knowledge management technologies –
Experience-based capabilities

© 2022 Pearson Education Limited. All Rights Reserved.


Organisational structure support
innovation
• Functional organistion, functional matrix, balanced
matrix, project matrix

© 2022 Pearson Education Limited. All Rights Reserved.


Adequate innovation process – Time
to market
• Integrating the design of the offerings and
the design of the process
• Simultaneous development
• Early resolution of design conflict and
uncertainty

© 2022 Pearson Education Limited. All Rights Reserved.


Figure 4.12: Sequential versus
simultaneous stages

© 2022 Pearson Education Limited. All Rights Reserved.

You might also like