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Java Full Handbook

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0% found this document useful (0 votes)
1 views4 pages

Java Full Handbook

Uploaded by

raahimkhalid777
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Java Practice Handbook – Complete Notes & Exercises

TABLE OF CONTENTS
1. Introduction to Java
2. JVM, JRE, JDK
3. Java Syntax & Structure
4. Variables & Data Types
5. Operators
6. Control Flow (if, switch)
7. Loops
8. Arrays (1D, 2D)
9. Strings & StringBuilder
10. Methods & Overloading
11. Recursion
12. Object-Oriented Programming
13. Classes & Objects
14. Constructors
15. Encapsulation
16. Inheritance
17. Polymorphism
18. Abstraction
19. Interfaces
20. Packages
21. Exception Handling (Beginner)
22. File Handling (Beginner)
23. Mini Projects
24. Practice Problems (100+)
-------------------------------------------------------------

1. INTRODUCTION TO JAVA
Java is a high-level, object-oriented, platform-independent programming language.
Key features:
- Object-Oriented
- Secure
- Robust
- Compiled + Interpreted
- Platform Independent

2. JVM, JRE, JDK


- JVM: Runs Java bytecode.
- JRE: Contains JVM + libraries.
- JDK: Contains JRE + development tools.

3. Java Syntax Example


public class Main {
public static void main(String[] args) {
[Link]("Hello Java");
}
}

4. Variables & Data Types


Primitive: int, float, double, char, boolean, long, short, byte
Non‑primitive: String, Arrays, Classes

5. Operators
- Arithmetic (+ - * / %)
- Logical (&& || !)
- Comparison (== != > < >= <=)
- Assignment (= += -= *=)

6. Control Flow
if (condition) {}
switch(value) { case 1: break; }

7. Loops
for, while, do-while

8. Arrays
int[] arr = {1,2,3};
2D array → int[][] matrix

9. Strings
Immutable objects
StringBuilder → mutable

10. Methods
returnType name(parameters) {}
Overloading → same method name, different parameters

11. Recursion
Method calling itself

12. What is OOP?


- Encapsulation
- Inheritance
- Polymorphism
- Abstraction

13. Classes & Objects


Classes = blueprint
Objects = real instances

14. Constructors
Same name as class, no return type

15. Encapsulation
Private variables + getters/setters

16. Inheritance
class A {}
class B extends A {}

17. Polymorphism
Compile‑time: Method Overloading
Run‑time: Method Overriding

18. Abstraction
abstract classes
interfaces

19. Interfaces
Java's multiple inheritance system

20. Packages
package myPackage;

21. Exception Handling (Basics)


try, catch, finally

22. File Handling


FileReader, FileWriter (beginner level)

23. Mini Projects


- ATM System
- Quiz App
- Student Manager
- Billing Software
24. Practice Problems (Sample)
1. Reverse a number
2. Check palindrome
3. Largest in array
4. Count vowels in string
5. Fibonacci recursion
6. Class-based Employee data
7. Inheritance: Shape class
8. Interface implementation
9. ATM simulation
10. File read/write basic

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