Module 2
Module 2
Syllabus: Introduction to Strategic Games: What is game theory? The theory of rational choice,
Strategic games; Examples: The prisoner’s dilemma, Bach or Stravinsky, Matching pennies;
Nash equilibrium; Examples of Nash equilibrium; Best response functions; Dominated actions.
Emile Borel
Modeling Process
• Step 1: Selecting aspects of a given situation (that appear to be relevant) and
incorporating them into a model. This step is mostly an “art”.
• Step 2: Model analysis (using logic and mathematic).
• Step 3: Studying model’s implications to determine whether our ideas make sense.
This may point towards a revision of the model’s assumptions in order to better
capture “stylized facts”.
· Briefly, this theory is that a decision-maker chooses the best action according to her
preferences, among all the actions available to her.
Actions
· Set A consisting of all actions that, under some circumstances, are available to the
decision-maker.
· In any given situation, the decision-maker knows the subset of available choices, and takes it
as given (the subset is not influenced by the decision-maker preferences).
· The set A could, for example, be the set of bundles of goods that the decision-maker can
possibly consume; given her income at any time, she is restricted to choose from the subset
of A containing the bundles she can afford.
· We assume that the decision-maker, when presented with any pair of actions, knows which
of the pair she prefers
· We assume further that these preferences are consistent (if a > b and b > c, then a > c).
· The payoff function associates a number with each action in such a way that actions with
higher numbers are preferred.
· More precisely:
EXAMPLE 5.2 (Payoff function representing preferences) A person is faced with the choice of
three vacation packages, to Havana, Paris, and Venice. She prefers the package to Havana to the
other two, which she regards as equivalent. Her preferences between the three packages are
represented by any payoff function that assigns the same number to both Paris and Venice and a
higher number to Havana. For example, we can set u(Havana) = 1 and u(Paris) = u(Venice) = 0,
or u(Havana) = 10 and u(Paris) = u(Venice) = 1, or u(Havana) = 0 and u(Paris) = u(Venice) = −2.
Solution:
The person prefers the vacation package to Havana over the packages to Paris and Venice, and
she is indifferent between Paris and Venice.
u(Havana) = 1
u(Paris) = 0
u(Venice) = 0
This payoff function correctly represents the preferences because Havana has a higher payoff
than Paris and Venice, and Paris and Venice have equal payoffs, reflecting the person's
indifference between them.
EXERCISE 5.3 (Altruistic preferences) Person 1 cares both about her income and about person
2’s income. Precisely, the value she attaches to each unit of her own income is the same as the
value she attaches to any two units of person 2’s income. How do her preferences order the
outcomes (1, 4), (2, 1), and (3, 0), where the first component in each case is person 1’s income
and the second component is person 2’s income? Give a payoff function consistent with these
preferences.
Person 1 values her own income and also values person 2’s income, but each unit of her own
income is worth the same as two units of person 2’s income. This means one unit of person 2’s
income is worth half as much as one unit of her own income.
So person 1 is indifferent between (1, 4) and (3, 0), and both are preferred to (2, 1).
Given:
u(a) = 0, u(b) = 1, u(c) = 4
Preference order: c > b > a
For function v:
For function w:
Ordering is different
Final Answer:
• a set of players
For example,
● The players may be firms, the actions prices, and the preferences a reflection of the firms’
profits.
● The players may be candidates for political office, the actions campaign expenditures,
and the preferences a reflection of the candidates’ probabilities of winning.
● The players may be animals fighting over some prey, the actions concession times, and
the preferences a reflection of whether an animal wins or loses.
Prisoner’s Dilemma
Players:
● Player 1 (Suspect 1)
● Player 2 (Suspect 2)
Actions:
Payoff Matrix:
Quiet Fink
Preferences:
So preference ordering:
Fink vs Quiet > Quiet vs Quiet > Fink vs Fink > Quiet vs Fink
Conclusion:
EXERCISE 14.1 (Working on a joint project) Formulate a strategic game that models a situation
in which two people work on a joint project in the case that their preferences are the same as
those in the game in Figure 14.1 except that each person prefers to work hard than to goof off
when the other person works hard. Present your game in a table like the one in Figure 14.1.
Players:
● Player 1
● Player 2
Actions:
Payoff Matrix:
Work Hard Goof Off
(H) (G)
Explanation:
Preferences:
Conclusion:
Consider a duopoly market where two firms produce an identical good. Both firms
simultaneously decide whether to set a High price or a Low price. Each firm aims to maximize
its own profit. If both firms set a High price, each earns a profit of $1000. If both set a Low
price, each earns a profit of $600. However, if one firm sets a High price while the other sets a
Low price, the high-pricing firm attracts no customers and incurs a loss of $200, whereas the
low-pricing firm earns a profit of $1200 due to high sales volume. Based on this scenario answer
the following questions a)Construct the strategic game (normal form) by clearly identifying the
players, their strategies, and the payoff matrix. b)Analyze the game to find all possible Nash
Equilibria.
Players:
● Firm 1
● Firm 2
Strategies:
Payoff Matrix:
H L
● If Firm 2 chooses H:
○ Firm 1: H → 1000, L → 1200 → best is L
● If Firm 2 chooses L:
○ Firm 1: H → −200, L → 600 → best is L
● If Firm 1 chooses H:
○ Firm 2: H → 1000, L → 1200 → best is L
● If Firm 1 chooses L:
○ Firm 2: H → −200, L → 600 → best is L
Nash Equilibrium
● Both firms choose Low Price (L, L)
● Payoff: (600, 600)
Conclusion
● Low price (L) is a dominant strategy for both firms
● Unique Nash equilibrium: (L, L)
● However, (H, H) gives higher profits (1000, 1000) but is not stable
EXERCISE 16.1 (Hermaphroditic fish) Members of some species of hermaphroditic fish choose,
in each mating encounter, whether to play the role of a male or a female. Each fish has a
preferred role, which uses up fewer resources and hence allows more future mating. A fish
obtains a payoff of H if it mates in its preferred role and L if it mates in the other role, where H >
L. (Payoffs are measured in terms of number of offspring, which fish are evolved to maximize.)
Consider an encounter between two fish whose preferred roles are the same. Each fish has two
possible actions: mate in either role, and insist on its preferred role. If both fish offer to mate in
either role, the roles are assigned randomly, and each fish’s payoff is 12 (H + L) (the average of
H and L). If each fish insists on its preferred role, the fish do not mate; each goes off in search of
another partner, and obtains the payoff S. The higher the chance of meeting another partner, the
larger is S. Formulate this situation as a strategic game and determine the range of values of S,
for any given values of H and L, for which the game differs from the Prisoner’s Dilemma only in
the names of the actions.
Players:
● Fish 1
● Fish 2
Strategies:
Payoff Matrix:
O I
O ((H+L)/2, (H+L)/2) (L , H)
I (H , L) (S , S)
Analysis
Compare payoffs (given H > L):
● If opponent plays O:
○ O → (H+L)/2
○ I → H → better
● If opponent plays I:
○ O → L
○ I → S
So:
Mapping:
● Temptation (T) = H
● Reward (R) = (H+L)/2
● Punishment (P) = S
● Sucker (S') = L
So condition becomes:
Conclusion
● If S lies between L and (H+L)/2, the game has:
○ Incentive to insist (defect)
○ But mutual cooperation (offer) is better than mutual insist
● Player 1
● Player 2
Actions:
● Bach (B)
● Stravinsky (S)
Payoff Matrix:
B S
B (2, 1) (0, 0)
S (0, 0) (1, 2)
Analysis
● If Player 2 chooses B:
○ Player 1: B → 2, S → 0 ⇒ best is B
● If Player 2 chooses S:
○ Player 1: B → 0, S → 1 ⇒ best is S
● If Player 1 chooses B:
○ Player 2: B → 1, S → 0 ⇒ best is B
● If Player 1 chooses S:
○ Player 2: B → 0, S → 2 ⇒ best is S
Conclusion
● Player 1
● Player 2
Actions:
● Stag
● Hare
Payoff Matrix:
Stag Hare
Stag (2, 2) (0, 1)
Analysis
Best Responses
Conclusion
Nash Equilibrium
A Nash equilibrium is a situation in a game where no player can improve their payoff by
changing their strategy alone, given the strategies chosen by the other players.
Example
Consider two competing shops deciding whether to set a high price or a low price.
● Given that the other shop is setting a low price, no shop can increase its profit by
switching to a high price
● So neither shop has an incentive to change its decision
A Nash equilibrium occurs when every player’s strategy is the best response to others, and no
one benefits from changing their choice alone.
Given Game
L C R
● To L → M
● To C → T
● To R → T, M, B (all give same payoff)
Player 2’s best responses:
● To T → C
● To M → L
● To B → L, C, R (all give same payoff)
Nash Equilibria
● (M, L)
● (T, C)
● (B, R)
Conclusion
There are three Nash equilibria. Two give positive payoffs: (M, L) and (T, C), and one gives zero
payoff: (B, R).
Each of two players has two possible actions, Quiet and Fink; each action pair results in the
players’ receiving amounts of money equal to the numbers corresponding to that action pair .
(For example, if player 1 chooses Quiet and player 2 chooses Fink, then player 1 receives
nothing, whereas player 2 receives $3.) The players are not “selfish”; rather, the preferences of
each player i are represented by the payoff function mi(a) + αmj(a), where mi(a) is the amount of
money received by player i when the action profile is a, j is the other player, and α is a given
nonnegative number. Player 1’s payoff to the action pair (Quiet, Quiet), for example, is 2 + 2α. a.
Formulate a strategic game that models this situation in the case α = 1. Is this game the
Prisoner’s Dilemma? b. Find the range of values of α for which the resulting game is the
Prisoner’s Dilemma.
● (Quiet, Quiet):
u1 = 2 + 2 = 4, u2 = 2 + 2 = 4
● (Quiet, Fink):
u1 = 0 + 3 = 3, u2 = 3 + 0 = 3
● (Fink, Quiet):
u1 = 3 + 0 = 3, u2 = 0 + 3 = 3
● (Fink, Fink):
u1 = 1 + 1 = 2, u2 = 1 + 1 = 2
Payoff Matrix:
Quiet Fink
Conclusion:
● (Quiet, Quiet): 2 + 2α
● (Quiet, Fink): 3α
● (Fink, Quiet): 3
● (Fink, Fink): 1 + α
● Quiet → 2 + 2α
● Fink → 3
Need:
3 > 2 + 2α
⇒ 1 > 2α
⇒ α < 1/2
● Quiet → 3α
● Fink → 1 + α
Need:
1 + α > 3α
⇒ 1 > 2α
⇒ α < 1/2
Final Answer
α < 1/2
Conclusion
Consider the variants of the n-hunter Stag Hunt in which only m hunters, with 2≤m≤n, need to
pursue the stag in order to catch it (continue to assume that there is a single stag). Assume that a
captured stag is shared only by the hunters who catch it. nder each of following assumptions on
the hunters’ preferences, find the Nash equilibria of the strategic game that models the situation.
Analyze if,
● Stag (S)
● Hare (H)
Nash Equilibria:
So equilibria are:
● All H
● Any outcome with at least m players choosing S
Nash Equilibria:
Conclusion
Example
Consider two firms choosing High price (H) or Low price (L).
● If Firm 2 chooses H:
○ Firm 1 gets higher profit from choosing L
● If Firm 2 chooses L:
○ Firm 1 still gets higher profit from choosing L
Example
Consider two firms choosing High price (H) or Low price (L).
● If Firm 2 chooses H:
○ Firm 1 gets higher profit from choosing L
● If Firm 2 chooses L:
○ Firm 1 still gets higher profit from choosing L
A best response function shows optimal choices against others’ strategies Nash equilibrium
occurs when both players are playing best responses to each other Two individuals are involved
in a synergistic relationship. If both individuals devote more effort to the relationship, they are
both better off. For any given effort of individual j, the return to individual i’s effort first
increases, then decreases. Specifically, an effort level is a nonnegative number, and individual i’s
preferences (for i=1,2) are represented by the payoff function ai (c+aj-ai), where ai is i effort
level, aj is the other individual’s effort level, c>0 is a constant.
● Player 1
● Player 2
Strategies:
Payoff Functions:
For Player 1:
u1 = a1(c + a2 − a1)
= a1c + a1a2 − a1²
u1 = −a1² + (c + a2)a1
a1 = −b / (2a)
Here:
● a = −1
● b = (c + a2)
So,
a1 = (c + a2)/2
u2 = −a2² + (c + a1)a2
⇒ a2 = (c + a1)/2
a1 = (c + a2)/2
a2 = (c + a1)/2
Substitute:
a1 = (c + (c + a1)/2)/2
Simplify:
a1 = (3c + a1)/4
4a1 = 3c + a1
⇒ 3a1 = 3c
⇒ a1 = c
Similarly:
a2 = c
Final Answer
Conclusion
Consider a two-player strategic game where each player chooses an action from the set of
nonnegative numbers. The payoff functions are given as: u1(a1,a2)=a1(a2-a1) and
u2(a1,a2)=a2(1-a1-a2)
(a) Develop the strategic game model by clearly specifying the
Players:
● Player 1
● Player 2
Actions:
● Player 1 chooses a1 ≥ 0
● Player 2 chooses a2 ≥ 0
Payoff functions:
For Player 1:
u1 = a1 a2 − a1^2
a1 = a2 / 2
For Player 2:
u2 = a2 − a1 a2 − a2^2
a2 = (1 − a1) / 2
● a1 = a2 / 2
● a2 = (1 − a1) / 2
Solve:
a1 = (1 − a1) / 4
4a1 = 1 − a1
5a1 = 1
a1 = 0.2
Final Answer:
Nash equilibrium:
Conclusion:
Both players choose effort levels 0.2 and 0.4 respectively, which are best responses to each other.
Module – 2
Steady state
In a steady state, every player’s behavior is the same whenever she plays the game, and no player
wishes to change her behavior, knowing (from her experience) the other players’ behavior. In a
steady state in which each player’s “behavior” is simply an action and within each population all
players choose the same action, the outcome of every play of the game is the same Nash
equilibrium.
steady state, in which each player chooses her actions probabilistically; such a steady state is
called stochastic (“involving probability”).
NASH EQUILIBRIUM
NASH EQUILIBRIUM of a strategic game is an action profile in which every player’s action is
optimal given every other player’s action.
Let
p = probability that Player 1 chooses Head
1 − p = probability that Player 1 chooses Tail
q = probability that Player 2 chooses Head
1 − q = probability that Player 2 chooses Tail
Thus
P(Win) = pq + (1 − p)(1 − q)
Simplifying:
P(Win) = pq + 1 − p − q + pq
P(Win) = 1 − q + p(2q − 1)
Probability that Player 1 Loses
Thus
P(Lose) = p(1 − q) + (1 − p)q
Simplifying:
P(Lose) = q + p(1 − 2q)
Then
2q − 1 < 0
So
P(Win) = 1 − q + p(2q − 1)
is decreasing in p.
Then
2q − 1 > 0
So
P(Win)
is increasing in p.
If q ≠ 1/2:
p = 1/2, q = 1/2
Final Result
p = q = 1/2
i.e., each player chooses Head and Tail with probability 1/2.
Let
p = probability that Player 1 chooses Head
1 − p = probability that Player 1 chooses Tail
q = probability that Player 2 chooses Head
1 − q = probability that Player 2 chooses Tail
Probability that Player 1 Wins
P(Win) = pq + (1 − p)(1 − q)
Simplifying:
P(Win) = pq + 1 − p − q + pq
P(Win) = 1 − q + p(2q − 1)
Then
2q − 1 < 0
So
P(Win) = 1 − q + p(2q − 1)
is decreasing in p
Then
2q − 1 > 0
So
P(Win) is increasing in p
Case 3: q = 1/2
Then
2q − 1 = 0
So
P(Win) = 1/2 (independent of p)
Conclusion
Hence no fixed pair (p,q) with p ∈ {0,1}, q ∈ {0,1} can satisfy mutual best responses
Final Result
Preferences over lotteries that can be represented by the expected value of a payoff function over
deterministic outcomes, as developed by John von Neumann and Oskar Morgenstern.
Eg: A person prefers a lottery that gives ₹100 with probability 0.6 over one that gives ₹100 with
probability 0.4 because it has a higher expected utility.
Another person is indifferent between receiving ₹50 for sure and a lottery that gives ₹100 with
probability 0.5 and ₹0 with probability 0.5 because both yield the same expected utility.
A payoff function over deterministic outcomes whose expected value represents such
preferences, named after Daniel Bernoulli.
Eg: If a person’s utility function is u(x) = x, then the expected utility of a lottery is computed
using this function rather than the monetary value.
For example, using a Bernoulli payoff function, a person may prefer ₹50 for sure over a 50–50
lottery between ₹0 and ₹100 because u(50) > 0.5u(100) + 0.5u(0).
Consider two different payoff matrices, both representing the Prisoner's Dilemma when
preferences are ordinal. Explain why these two games are considered the same under ordinal
preferences but become different strategic games when preferences are treated as vNM (von
Neumann-Morgenstern) preferences. Provide a justification for this distinction.
Q F
Q 2, 2 0, 3
F 3, 0 1, 1
Q F
Q 3, 3 0, 4
F 4, 0 1, 1
FQ ≻ QQ ≻ FF ≻ QF
QF ≻ QQ ≻ FF ≻ FQ
Since the ranking is identical in both matrices, the two games are the same under ordinal
preferences.
For two payoff matrices to represent the same vNM preferences, there must exist constants a > 0
and b such that:
u₂ = a · u₁ + b
2a + b = 3
0a + b = 0 ⇒ b = 0
Substitute b = 0:
2a = 3 ⇒ a = 3/2
Now check another payoff:
3a + b = 4
3 × (3/2) = 4.5 ≠ 4
Contradiction.
In Game 1:
In Game 2:
U₁(Q) = 3q
U₁(F) = 4q + 1(1 − q) = 3q + 1
Although both give dominance of F, the expected utilities are numerically different and affect
behavior in more general settings such as mixed strategies and risk.
Final conclusion:
The two games are identical under ordinal preferences because rankings are the same, but they
are different under vNM preferences because no positive affine transformation maps one payoff
matrix to the other, and expected utilities differ.
Define the term Mixed Strategies. Mention the notations used to represent Mixed Strategies.
A mixed strategy is a strategy in which a player chooses a probability distribution over her
available actions, generating a lottery over outcomes.
The notations used are: αᵢ to denote a mixed strategy of player i, α* to denote a mixed strategy
profile, α*₋ᵢ to denote the strategies of all players other than player i, and Uᵢ(α) to denote the
expected payoff to player i from the mixed strategy profile α.
Player 1: T or B
Player 2: L or R
Player 1:
T with probability p
B with probability 1 − p
Player 2:
L with probability q
R with probability 1 − q
Payoff Matrix:
L R
T pq p(1-q)
B (1-p)q (1-p)(1-q)
Conclusion: Player 1 mixes between T and B, and her total payoff is just the weighted average of
what she would get from each pure strategy.
—--------------------------------------------------------------------------------------------------------------------
2)Apply mixed strategy algorithm to find the expected payoffs for each player in the game of
Matching Pennies
Mixed Strategies:
Payoff Matrix:
H T
H +1,-1 -1,+1
T -1,+1 +1,-1
Now compare:
If q < 1/2:
If q > 1/2:
If q = 1/2:
Both equal
We summarize:
B₁(q) =
Meaning:
1 = always Head
Player 2 is symmetric:
B₂(p) =
p = 1/2, q = 1/2
Conclusion: Each player mixes 50-50 so that the opponent cannot predict or gain
advantage.
—---------------------------------------------------------------------------------------------------------
3)Apply mixed strategy algorithm to find the expected payoffs for each
player in BoS model
Players: Player 1 and Player 2
Actions: A ={S,B}
B -> Go to Bach Concert
S -> Go to Stravinsky concert
Mixed strategies:
Let:
p = probability Player 1 plays B
q = probability Player 2 plays B
Payoff Matrix:
B S
B (2,1) (0,0)
S (0,0) (1,2)
If Player 1 plays B:
E₁(B) = 2q + 0(1−q) = 2q
If Player 1 plays S:
We compare:
2q vs 1−q
Solve:
So:
B₁(q) =
- 0 if q < ⅓
- [0,1] if q = ⅓
- 1 if q > ⅓
If Player 2 plays B:
If Player 2 plays S:
Compare (Player 2)
p vs 2(1−p)
Solve:
So:
B₂(p) =
- 1 if p > ⅔
- [0,1] if p = ⅔
- 0 if p < ⅔
At indifference:
Player 1 indifferent → q = ⅓
So:
4)Find all the mixed strategy Nash equilibria of the following strategic games
i)
L R
T 6,0 0,6
B 3,2 6,0
Let:
payoff(T) = 6q
payoff(B) = 3q + 6(1 − q) = 6 − 3q
Set equal:
6q = 6 − 3q
9q = 6
q = 2/3
Player 2’s indifference condition
payoff(R) = 6p
Set equal:
2 − 2p = 6p
2 = 8p
p = 1/4
Conclusion: The mixed strategy Nash equilibrium is: (p, q) = (1/4, 2/3)
—--------------------------------------------------------------------------------------------------------------
ii)
L R
T 0,1 0,2
B 2,2 0,1
payoff(B) = 2q + 0·(1 − q) = 2q
Set equal:
0 = 2q
q=0
Set equal:
2−p=1+p
1 = 2p
p = 1/2
5)Two people can perform a task if, and only if, they both exert effort. They are both
better off if they both exert effort and perform the task than if neither exerts effort
(and nothing is accomplished); the worst outcome for each person is that she exerts
effort and the other person does not (in which case again nothing is accomplished).
Specifically, the players’ preferences are represented by the expected value of the
payoff functions in the following figure, which c is a positive number less than 1
than can be interpreted as the cost of exerting effort. Find all the mixed strategy
Nash equilibria of this game. How do the equilibria change as c increase? Explain
the reasons for the changes.
No Effort Effort
Let:
= −c + cq + q − cq
=q−c
Set equal:
0=q−c
q=c
= −c + cp + p − cp
=p−c
Set equal:
0=p−c
p=c
So,
(p, q) = (c, c)
(Effort, Effort)
Effect of increase in c:
Explanation:
When effort becomes costly, players need stronger belief that the other will also exert
effort
Conclusion:
—--------------------------------------------------------------------------------------------------------------
6) Analyze whether a mixed strategy (3/4,0, 1/4) for player 1 and (0, 1/3, 2/3) for
player 2 in the following game is a mixed strategy nash equilibrium
So,
So,
Final Answer:
Conclusion:
7) Analyze whether the mixed strategy (0,1/2,1/2) yields a better payoff to Player 1
than pure strategy.
P S
P 1,0 1,0
S 4,1 0,1
R 0,1 3,1
If Player 1 plays:
● P:
○ vs P → 1
○ vs S → 1
● S:
○ vs P → 4
○ vs S → 0
● R:
○ vs P → 0
○ vs S → 3
Compare results
● Against P:
○ Mixed = 2
○ Best pure = 4 (strategy S)
● Against S:
○ Mixed = 3/2
○ Best pure = 3 (strategy R)
Final Answer:
The mixed strategy (0, 1/2, 1/2) does not yield a better payoff than pure strategies.
Conclusion:
There exists a pure strategy that gives strictly higher payoff in both cases
—---------------------------------------------------------------------------------------------------------
a)A mixed strategy that assigns positive probability to a strictly dominated action is strictly
dominated.
b)A mixed strategy that assigns positive probability only to actions that are not strictly
dominated is not strictly dominated
a) Answer: True
Reason:
● A strictly dominated action is always worse than some other strategy (pure or mixed), no
matter what the opponent does.
● If a mixed strategy puts positive probability on such a bad action, we can improve it by
shifting that probability to a better action.
● This strictly increases payoff in all cases.
b)Answer: False
Reason:
● Even if individual actions are not strictly dominated, a combination of them (mixed
strategy) can still be strictly dominated by another mixed strategy.
● Dominance applies to strategies as a whole, not just individual actions.
8) Analyze the game theoretical model – Expert diagnosis model and hence find the pure
and mixed Nash equilibrium.
Players:
Actions:
● Expert:
○ H → Honest diagnosis
○ D → Dishonest (over-treatment)
● Client:
○ T → Trust
○ N → Not trust (seek second opinion / refuse)
● (D, N)
Let:
Client’s indifference:
payoff(T) = 2p + (−1)(1 − p) = 3p − 1
payoff(N) = p
Set equal:
3p − 1 = p
2p = 1
p = 1/2
Expert’s indifference:
payoff(H) = 2q
payoff(D) = 3q
Set equal:
2q = 3q
q=0
Mixed Equilibrium:
Final Conclusion:
● Only pure NE: (D, N)
● Mixed NE: (1/2, 0)
—------------------------------------------------------------------------------------------------------------------
Practice Problem:
Players 1 and 2 each choose a positive integer up to K. If the players choose the same number,
then player 2 pays $1 to player 1; otherwise no payment is made. Each player’s preferences are
represented by her expected monetary payoff.
a)Show that the game has a mixed strategy Nash equilibrium in which each player chooses each
positive integer up to K with probability 1/K
b)Show that the game has no other mixed strategy Nash equilibria (Deduce from the fact that
player 1 assigns positive probability to some action k that player 2 must do so; then look at the
implied restriction on player 1’s equilibrium strategy)
Module – 3
Extensive games with perfect information;
Strategies and outcomes;
Nash equilibrium;
Sub-game perfect equilibrium;
Finding sub-game perfect equilibria of finite horizon games: Backward induction;
Illustrations: The ultimatum game, Stackelberg’s model of duopoly.
● A strategic (normal-form) game ignores the sequence of moves and assumes players
choose a complete plan once and cannot revise it later.
● An extensive game explicitly models the sequential nature of decisions, allowing
players to adjust actions as the game progresses.
● The current model assumes perfect information, meaning every player knows all prior
actions when making decisions.
● A more general model (introduced later) allows for imperfect information, where
players may not fully observe earlier actions.
Final outcomes:
Important rule:
● A partial sequence (like In) cannot be a final outcome if more moves follow.
DEFINITION 153.1 (Extensive game with perfect information) An extensive game with
perfect information consists of
● a set of players
● a set of sequences (terminal histories) with the property that no sequence is a proper
subhistory of any other sequence
● a function (the player function) that assigns a player to every sequence that is a
proper subhistory of some terminal history
● for each player, preferences over the set of terminal histories.
An incumbent faces the possibility of entry by a challenger. (The challenger may, for
example, be a firm considering entry into an industry currently occupied by a
monopolist, a politician competing for the leadership of a party, or an animal
considering competing for the right to mate with a congener of the opposite sex.)
The challenger may enter or not. If it enters, the incumbent may either acquiesce or
fight. In the situation described above, suppose that the best outcome for the
challenger is that it enters and the incumbent acquiesces, and the worst outcome is
that it enters and the incumbent fights, whereas the best outcome for the incumbent
is that the challenger stays out, and the worst outcome is that it enters and there is a
fight. Model this situation as an extensive game with perfect information.
Preferences:
u1 for which
u1(In, Acquiesce) = 2,
u1(Out) = 1
u1(In, Fight) = 0,
u2(Out) = 2,
u2(In, Acquiesce) = 1,
u2(In, Fight) = 0.
● Challenger: In
● Incumbent: Acquiesce
Strategies
A key concept in the study of extensive games is that of a strategy. A player’s strategy
specifies the action the player chooses for every history after which it is her turn to move.
Example Explanation
Player 1:
● Player 1 moves only once (at the start)
● Choices: C or D
● Choose C
● Choose D
Player 2:
A strategy must specify actions for both situations, even if one is not reached.
Conclusion
A strategy profile sss tells us what each player will do at every decision point.
This determines the terminal history (final outcome) of the game.
Final Outcome
Nash equilibrium
As for strategic games, we are interested in notions of equilibrium that model the players’
behavior in a steady state. That is, we look for patterns of behavior with the property that if every
player knows every other player’s behavior, she has no reason to change her own behavior.
One way to find the Nash equilibria of an extensive game in which each player has finitely many
strategies is to list each player’s strategies, find the outcome of each strategy profile, and analyze
this information as for a strategic game. That is, we construct the following strategic game,
known as the strategic form of the extensive game.
Actions: Each player’s set of actions is her set of strategies in the extensive game.
Preferences: Each player’s payoff to each action profile is her payoff to the terminal history
generated by that action profile in the extensive game.
the set of Nash equilibria of any extensive game with perfect information is the set of Nash
equilibria of its strategic form.
In (2, 1) (0, 0)
Nash Equilibria:
● (In, Acquiesce)
● (Out, Fight)
Reason:
● If entry (In) actually occurs, the incumbent would choose:
○ Acquiesce → 1
○ Fight → 0
Implication:
Conclusion
EXERCISE 161.2 (Voting by alternating veto) Two people select a policy that affects them both
by alternately vetoing policies until only one remains. First person 1 vetoes a policy. If more than
one policy remains, person 2 then vetoes a policy. If more than one policy still remains, person 1
then vetoes another policy. The process continues until only one policy has not been vetoed.
Suppose there are three possible policies, X, Y, and Z, person 1 prefers X to Y to Z, and person 2
prefers Z to Y to X. Model this situation as an extensive game and find its Nash equilibria.
Players:
● Player 1
● Player 2
Policies:
● X, Y, Z
Preferences:
Game Structure:
Strategies
Backward Induction
Anticipating Player 2:
Player 1 vetoes Z
Final Outcome
● Remaining policy: Y
Conclusion
What is a subgame in an extensive game with perfect information. Explain how subgames
are identified and state the relationship between the number of nonterminal histories and
the number of subgames. Provide an illustration to support your explanation.
What is a subgame?
In an extensive game with perfect information, a subgame is a portion of the game that can be
viewed as a complete game starting from some decision point (history), without losing any of the
original structure.
Formally, a subgame:
Here is the key result: In an extensive game with perfect information, the number of subgames is
equal to the number of nonterminal histories.
Illustration:
Total:
● Nonterminal histories = 3
● Subgames = 3
Backward Induction:
Backward induction is a method to solve finite extensive-form games with perfect information
by working from the end of the game back to the beginning.
Step 2:
Step3:
Definition:
A strategy profile is a Subgame Perfect Equilibrium if it constitutes a Nash equilibrium in every
subgame of the original game.
Steps:
Players:
● Army 1 (country 1)
● Army 2 (country 2)
Sequence of moves:
Preferences:
● Compare payoffs:
○ Fight → −1
○ Retreat → 0
● Army 2 chooses Retreat (R)
● Army 1: Attack
● Army 2: Retreat if attacked
Outcome: (2, 0)
Outcome: (0, 2)
Conclusion
Ticktacktoe has subgame perfect equilibria in which the first player puts her first X in a corner. The
second player’s move is the same in all these equilibria. What is it?
1. If the first player places X in a corner, the optimal response for the second player is to place O in
the center.
2. The center is the most strategically important position because it is part of the maximum number
of winning lines.
3. Playing in the center prevents the first player from creating a fork (a position with two
simultaneous winning threats).
4. Any move other than the center allows the first player to gain a strategic advantage and
potentially force a win.
5. Therefore, in all subgame perfect equilibria, the second player’s move is always the center.
The ancient game of “Three Men’s Morris” is played on a ticktacktoe board. Each player has three
counters. The players move alternately. On each of her first three turns, a player places a counter on
an unoccupied square. On each subsequent move, a player may move a counter to an adjacent
square (vertically or horizontally, but not diagonally). The first player whose counters are in a row
(vertically, horizontally, or diagonally) wins. Find a subgame perfect equilibrium strategy of player
1, and the equilibrium outcome.
In Three Men’s Morris, each player has three counters and first places them, then moves them to
adjacent squares. The objective is to form a straight line.
A subgame perfect equilibrium strategy for Player 1 is as follows. Player 1 begins by placing a
counter in the center square, which is the most strategically valuable position since it connects to
the maximum number of lines. On subsequent placement moves, Player 1 places counters in
positions that either contribute to forming a line or block Player 2 from creating one. After all
counters are placed, Player 1 adopts a defensive strategy: at every stage, she blocks any
immediate threat by Player 2 and avoids creating opportunities for Player 2 to form a line. If an
opportunity arises to complete a line without allowing a counter-response, Player 1 takes it;
otherwise, she prioritizes blocking.
Player 2 responds optimally by also prioritizing the center if available; otherwise, choosing
positions that block Player 1’s potential lines. During the movement phase, Player 2 continuously
blocks Player 1’s attempts to form a line and avoids moves that allow Player 1 to create a fork or
immediate win.
Equilibrium Outcome
If both players follow these strategies, neither can force a win. Every attempt to form a line can
be countered by the opponent in subsequent moves. Thus, the game results in a draw. This
outcome is a subgame perfect equilibrium because at every stage (subgame), both players are
playing optimally and have no incentive to deviate.
Toetacktick is a variant of ticktacktoe in which a player who puts three marks in a line loses
(rather than wins). Find a strategy of the first-mover that guarantees that she does not lose. (If
fact, in all subgame perfect equilibria the game is a draw.)
1. The first player should start by placing her mark in the center.
2. After that, she follows a mirror (symmetry) strategy, playing in the square opposite to
the opponent’s move.
3. This keeps the board balanced and prevents the opponent from creating a forced situation.
4. She must always avoid completing three in a row herself, since that leads to losing.
5. By following this strategy, the first player guarantees that she does not lose, and the
game ends in a draw.
Payoffs:
● After D:
○ L → (0,0)
○ R → (3,1)
● After U:
○ L → (2,5)
○ R → (5,2)
A subgame starts at any decision node and includes all its successors.
Subgames are:
● L → payoff to Player 2 = 0
● R → payoff to Player 2 = 1
Player 2 chooses R
● L → payoff to Player 2 = 5
● R → payoff to Player 2 = 2
Player 2 chooses L
● If D → payoff = 3
● If U → payoff = 2
Player 1 chooses D
Strategies:
● Player 1: D
● Player 2:
○ After D → R
○ After U → L
Final Answer
Subgames:
● Whole game
● Subgame after D
● Subgame after U
● Player 1 plays D
● Player 2 plays R after D, L after U
Equilibrium outcome:
● (3,1)
Game Structure
After C:
● F → (3,0)
● G → (1,0)
After D:
● H → (1,1)
● I → (2,1)
After E:
● J → (2,2)
● K → (1,3)
Subgames
Subgames are:
Backward Induction
● F → payoff to Player 2 = 0
● G → payoff to Player 2 = 0
● H → payoff = 1
● I → payoff = 1
● J → payoff = 2
● K → payoff = 3
Player 2 chooses K
Strategies:
● Player 1: choose C
● Player 2:
○ After C → F (or G, both optimal)
○ After D → H or I (both optimal)
○ After E → K
Final Answer
Subgames:
● Whole game
● Subgame after C
● Subgame after D
● Subgame after E
● Player 1: C
● Player 2:
○ After C → F (or G)
○ After D → H or I
○ After E → K
Equilibrium outcome:
Game Description
Player 1 proposes a split of 1 by offering x to Player 2 and keeping 1 − x.
Player 2 observes x and chooses either Accept or Reject.
If Player 2 accepts, the payoffs are (1 − x, x).
If Player 2 rejects, the payoffs are (0, 0).
Therefore:
If x > 0, Player 2 prefers Accept since x > 0.
If x = 0, Player 2 is indifferent between Accept and Reject since both give 0.
Case 1: x > 0
Player 2 will accept.
However, Player 1 can deviate and offer a smaller positive amount x′ < x.
This increases Player 1’s payoff.
Hence, no Nash equilibrium exists for any x > 0.
Case 2: x = 0
Player 2 is indifferent between Accept and Reject.
Final Answer
The unique Nash equilibrium of the ultimatum game is that Player 1 offers x = 0 and Player 2
accepts. No other value of x can be sustained in equilibrium because Player 1 would always
prefer to offer a smaller amount.
(Subgame perfect equilibria of the ultimatum game with indivisible units) Find the subgame perfect
equilibria of the variant of the ultimatum game in which the amount of money is available only in
multiples of a cent.
Consider the ultimatum game where the total amount is $1 and offers can only be made in
multiples of a cent (i.e., x ∈ {0, 0.01, 0.02, …, 1}).
● If x > 0, then accepting gives payoff x > 0, while rejecting gives 0.
So Player 2 strictly prefers Accept.
● If x = 0, then Player 2 gets 0 whether she accepts or rejects, so she is indifferent.
Thus, in any subgame perfect equilibrium:
Equilibrium Outcome
Final Answer
The subgame perfect equilibrium is that Player 1 offers the smallest positive amount (one cent),
and Player 2 accepts all positive offers. The equilibrium outcome is (0.99, 0.01).
Module – 4
Introduction to Bayesian Games
In Nash equilibrium, we assume that each player knows everything about the game, including
other players’ preferences and actions.
However, in real life, this is often not true. Players may not have complete information. For
example:
A Bayesian game is a model where players have incomplete information about other players,
but they have beliefs (probabilities) about them.
Player 1 believes:
Here:
Using these beliefs, Player 1 calculates expected payoff for each action.
Example:
● If Player 1 thinks:
○ “meet” type plays B
○ “avoid” type plays S
So we treat:
Important Insight
Even though Player 2 knows her own type, we still consider strategies for all types because:
An equilibrium is:
Meaning:
● Player 1 chooses B
● Player 2:
○ If she wants to meet → chooses B
○ If she wants to avoid → chooses S
This is equilibrium because:
Define Bayesian Game and its Nash Equilibrium. Also list out the components of
the Bayesian model with an example.
A Bayesian game is a game in which players have incomplete information about some aspects
of the game, such as other players’ preferences or types, but they have beliefs (probability
distributions) about these uncertainties.
• A set of players
• A set of states
A Nash equilibrium of a Bayesian game is a Nash equilibrium of the strategic game (with vNM
preferences) defined as follows.
Players: The set of all pairs (i, tᵢ), where i is a player in the Bayesian game and tᵢ is one of the
signals (types) that player i may receive.
Actions: The set of actions available to each player (i, tᵢ) is the same as the set of actions
available to player i in the Bayesian game.
Preferences: The preferences of each player (i, tᵢ) are represented by a Bernoulli payoff
function, whose expected value determines the player’s preferences over lotteries.
Analyze a variant of the Battle of the Sexes (BoS) model where player 1 is unsure
whether player 2 wants to meet or avoid him and hence find its Nash equilibrium.
Game Description
There are two players, Player 1 and Player 2. Player 1 is unsure whether Player 2
wants to meet or avoid him.
Players
The pair of players: Player 1 and Player 2.
States
The set of states is
S = {meet, avoid}.
Actions
Each player has two possible actions:
A = {B, S}.
Signals
Player 1 receives a single signal z and cannot distinguish between the states:
τ₁(meet) = τ₁(avoid) = z
Player 2 receives:
m if she wants to meet
v if she wants to avoid
So, τ₂(meet) = m and τ₂(avoid) = v
Beliefs
Player 1 assigns probability 1/2 to each state after observing signal z.
Player 2 knows her type exactly:
Nash Equilibrium
Since:
Game Description
Both players are unsure whether the other player wants to meet or avoid them. Each player
knows their own type but not the other’s type.
Players
The pair of players: Player 1 and Player 2.
States
The set of states is
S = {yy, yn, ny, nn},
where:
yy: both want to meet
yn: Player 1 wants to meet, Player 2 wants to avoid
ny: Player 1 wants to avoid, Player 2 wants to meet
nn: both want to avoid
Actions
Each player has two possible actions:
A = {B, S}.
Signals
Player 1 receives one of two signals: y1 or n1
τ1(yy) = τ1(yn) = y1
τ1(ny) = τ1(nn) = n1
Beliefs
Player 1 assigns:
Player 2 assigns:
Nash Equilibrium
All players are best responding given their beliefs, and no one has an incentive to deviate.
Given:
1
● Player 1 chooses T with probability 2
1
● Player 1 chooses B with probability 2
1
● There are two states 𝑤1and 𝑤2, each occurring with probability 2
1
● 0 ≤ ε ≤ 2
In state 𝑤1:
1 1
Expected payoff in state 𝑤1: 2
(2ε) + 2
(2) = ε + 1
In state 𝑤2:
1 1
Expected payoff in state 𝑤2: 2
(2ε) + 2
(2) = ε + 1
1 1
Now combine both states: 𝑈2(𝐿) = 2
(ε + 1) + 2
(ε + 1)
= (ε + 1)
Expected Payoff from M
In state 𝑤1:
1 1
Expected payoff in state 𝑤1: 2
(0) + 2
(0) = 0
In state 𝑤2:
1 1 3ε + 3
Expected payoff in state 𝑤2:
2
(3ε) + 2
(3) = 2
1 1 3ε + 3
Now combine both states:
2
(0) + 2
( 2
)
3ε + 3
𝑈2(𝑀) = 4
In state 𝑤1:
1 1 3ε + 3
Expected payoff in state 𝑤1:
2
(3ε) + 2
(3) = 2
In state 𝑤2:
1 1
Expected payoff in state 𝑤2: 2
(0) + 2
(0) = 0
1 3ε + 3 1
Now combine both states:
2
( 2
)+ 2
(0)
3ε + 3
𝑈2(𝑅) = 4
𝑈2(𝐿) = 1 + ε
3ε + 3
𝑈2(𝑀) = 4
3ε + 3
𝑈2(𝑅) = 4
3ε + 3
Compare L and M: 1 + ε> 4
Multiply by 4:
4 + 4ε > 3ε + 3
1 + ε >0
Since, ε≥0
Thus:
If Player 2 chooses L:
2>1
Player 1 prefers:
(B,L)
(2,2)
{L,R}
States
● State α
● State β
● State γ
Player 1 cannot distinguish between the three states (single information set).
Player 2:
● Cannot distinguish between β and γ
● Knows when the state is α
Probabilities:
P(β) = 3/4
P(γ) = 1/4
Strategies
L or R
If Player 2 chooses L:
● In β: payoff = 2
● In γ: payoff = 2
Expected payoff:
= 3/2 + 1/2
=2
If Player 2 chooses R:
● In β: payoff = 0
● In γ: payoff = 0
Expected payoff:
U₂(R) = 0
● In β: payoff = 0
● In γ: payoff = 0
Expected payoff:
U₂(L) = 0
If Player 2 chooses R:
● In β: payoff = 1
● In γ: payoff = 1
Expected payoff:
= 3/4 + 1/4
=1
If Player 2 chooses L:
● In state α:
○ L → 2
○ R → 3
So Player 1 prefers R.
If Player 2 chooses R:
● In state α:
○ L → 0
○ R → 1
Since:
● Player 1 chooses R
● Best response of Player 2 to R is R
(R, R)
Final Answer
The Nash equilibrium of the game is: (R, R) with equilibrium payoff: (1, 1)
Actions Each firm’s set of actions is the set of its possible outputs (nonnegative
numbers).
Signals
Firm 1’s signal function τ1 satisfies τ1(H) = τ2(L) (its signal is the same in both
states);
Firm 2’s signal function τ2 satisfies τ2(H) = τ2(L) (its signal is perfectly informative
of the state).
Beliefs The single type of firm 1 assigns probability θ to state L and probability
1− θ to state H.
Each type of firm 2 assigns probability 1 to the single state consistent with its
signal.
Payoff functions The firms’ Bernoulli payoffs are their profits; if the actions
chosen are (q1, q2) and the state is I (either L or H) then
firm 1’s profit is q1(P(q1 + q2) − c) and
where P(q1 + q2) is the market price when the firms’ outputs are q1 and q2.
States {L0, L1, H0, H1}, where the first letter in the name of the state indicates
firm 2’s cost and the second letter indicates whether (1) or not (0) firm 1 knows
firm 2’s cost.
Actions Each firm’s set of actions is the set of its possible outputs (nonnegative
numbers).
Signals
Firm 1 gets one of the signals 0, L, and H, and her signal function τ1 satisfies
τ1(L0) = τ1(H0) = 0,
τ1(L1) = L, and
τ1(H1) = H.
Payoff functions The firms’ Bernoulli payoffs are their profits; if the actions
chosen are (q1, q2), then firm1’sprofit is q1(P(q1 +q2)−c) and firm 2’s profit is
q2(P(q1 +q2)−cL) in states L0 and L1, and q2(P(q1 +q2)−cL) in states H0 and
H1.
Module 5
Find the Nash equilibrium of finitely repeated Prisoner's Dilemma.
● C : Cooperate
● D : Defect
C D
C (R,R) (S,T)
D (T,S) (P,P)
where:
T>R>P>S
In the one-shot Prisoner’s Dilemma, Defect (D) is the dominant strategy for both
players because defecting gives a higher payoff regardless of the opponent’s
action.
To find the Nash equilibrium of the finitely repeated game, we use backward
induction.
(D,D)
in period T.
Both players know that period T will end with (D,D) regardless of what happens
in period T−1. Therefore, cooperation in period T−1 cannot affect future
outcomes.
Thus, period T−1 also reduces to a one-shot Prisoner’s Dilemma, and both
players defect.
Nash Equilibrium
Thus, the unique Nash equilibrium of the finitely repeated Prisoner’s Dilemma is:
(D,D)
Conclusion
Final Answer:
The unique Nash equilibrium and Subgame Perfect Equilibrium of the finitely
repeated Prisoner’s Dilemma is:
Infinitely Repeated Prisoner’s Dilemma with Tit for Tat Strategy – Nash
Equilibrium
Consider the Prisoner’s Dilemma played infinitely many times. In each round,
both players choose between:
● Quiet (Q)
● Confess (C)
Thus:
Round 1:
Outcome:
(Q,Q)
Payoffs:
(2,2)
Since both players cooperated, Tit for Tat instructs both players to continue
cooperating.
(Q,Q)
is played.
Total payoff:
2 + 2 + 2 + ...
Incentive to Deviate
Outcome:
(C,Q)
However, Tit for Tat causes Player 2 to retaliate in the next round by choosing
Confess.
(C,C)
with payoff:
(1,1)
Thus, deviation gives a short-term gain but leads to lower future payoffs because
of retaliation.
Nash Equilibrium
Hence, neither player has an incentive to deviate from the cooperative path.
Equilibrium path:
(Q,Q)
in every round.
Conclusion
Final Answer:
The Nash equilibrium in the infinitely repeated Prisoner’s Dilemma using Tit for
Tat strategy is:
Both players follow Tit for Tat, leading to:
(Q,Q)
● Quiet (Q)
● Confess (C)
Player 2: Player 2:
Quiet Confess
Initially:
Outcome:
(Q,Q)
Payoffs:
(2,2)
(Q,Q)
with payoff:
(2,2)
Incentive to Deviate
Outcome:
(C,Q)
Player 1 obtains:
(C,C)
with payoff:
(1,1)
(Q,Q)
and cooperation resumes.
If the future loss from punishment exceeds the immediate gain from deviation,
deviation is not profitable.
Nash Equilibrium
Since deviation causes future losses, neither player has an incentive to deviate.
Equilibrium path:
(Q,Q)
Conclusion
The Nash equilibrium of the infinitely repeated Prisoner’s Dilemma with Grim
Trigger strategy and limited punishment is:
Both players follow Grim Trigger with limited punishment, resulting in sustained
cooperation:
(Q,Q)