Mepa Module 2
Mepa Module 2
SYLLABUS
Microprocessor Microcontroller
Accumulator
Interrupt
Registers
Internal Circuits
Working Registers
Internal RAM ROM
Program Counter Stack Pointer Stack Pointer Clock
It has many instructions to move data between It has few instructions to move data between
memory and CPU memory and CPU
Less number of pins are multifunctional More number of pins are multifunctional
Single memory map for data and code Separate memory map for data and code
(program) (program)
Access time for memory and IO are more Less access time for built in memory and IO.
More flexible in the design point of view Less flexible since the additional circuits which is
residing inside the microcontroller is fixed for a
particular microcontroller
Large number of instructions with flexible Limited number of instructions with few
addressing modes addressing modes
1.2. RISC AND CISC CPU ARCHITECTURES
Microcontrollers with small instruction set are called reduced instruction set computer (RISC)
machines and those with complex instruction set are called complex instruction set computer
(CISC). Intel 8051 is an example of CISC machine whereas microchip PIC 18F87X is an example of
RISC machine.
RISC CISC
Only load/store instructions are used to access In additions to load and store instructions,
memory memory access is possible with other
instructions also.
It uses single memory space for both It has separate program memory and data
instructions and data. memory
It is not possible to fetch instruction code and Instruction code and data can be fetched
data simultaneously
Execution of instruction takes more machine Execution of instruction takes less machine
cycle cycle
Also known as control flow or control driven Also known as data flow or data driven
computers computers
Simplifies the chip design because of single Chip design is complex due to separate memory
memory space space
The program stored in the computer memory in the form of binary numbers is called machine
instructions. The machine language program is called object code.
The assembly language program the programmer enters is called source code. The source code
(assembly language) is translated to object code (machine language) using assembler.
Programs can be written in high level languages such as C, C++ etc. High level language will be
converted to machine language using compiler or interpreter. Compiler reads the entire program
and translate into the object code and then it is executed by the processor. Interpreter takes one
statement of the high level language as input and translate it into object code and then executes.
General
A B Purpose I/O
RAM
Port 1
I/O
A8-
Port 2 A15
ROM
DPTR
PC
DPH I/O
INT
DPL
Port 3 CNTR
SERIAL
RD/WR
E IE
ALE System General IP
Timing purpose PCON
PSEN
area SBUF
XTAL1 System SCON
interrupt
XTAL2 Bit addressible TCON
timers
area TMOD
RESET Register Bank 3 TL0
Data
buffers Register Bank 2 TH0
Register Bank 1 TL1
Register Bank 0
Memory TH1
VCC
GND control SFR and
General Purpose RAM
• 8051 has 4 K Bytes of internal ROM. The address space is from 0000 to 0FFFh. If the
program size is more than 4 K Bytes 8051 will fetch the code automatically from external
memory.
• Accumulator is an 8 bit register widely used for all arithmetic and logical operations.
Accumulator is also used to transfer data between external memory. B register is used along
with Accumulator for multiplication and division. A and B registers together is also called
MATH registers.
• PSW (Program Status Word). This is an 8 bit register which contains the arithmetic status of
ALU and the bank select bits of register banks.
CY AC F0 RS1 RS0 OV - P
CY - carry flag
AC - auxiliary carry flag
F0 - available to the user for general purpose
RS1, RS0 - register bank select bits
OV - overflow
P - parity
• Stack Pointer (SP) – it contains the address of the data item on the top of the stack. Stack
may reside anywhere on the internal RAM. On reset, SP is initialized to 07 so that the default
stack will start from address 08 onwards.
• Data Pointer (DPTR) – DPH (Data pointer higher byte), DPL (Data pointer lower byte). This
is a 16 bit register which is used to furnish address information for internal and external
program memory and for external data memory.
• Program Counter (PC) – 16 bit PC contains the address of next instruction to be executed.
On reset PC will set to 0000. After fetching every instruction PC will increment by one.
Working Registers
Register Banks: 00h to 1Fh. The 8051 uses 8 general-purpose registers R0 through R7 (R0,
R1, R2, R3, R4, R5, R6, and R7). There are four such register banks. Selection of register bank
can be done through RS1, RS0 bits of PSW. On reset, the default Register Bank 0 will be selected.
Arithmetic instructions.
The 8051 can perform addition, subtraction. Multiplication and division operations on 8 bit
numbers.
Addition
In this group, we have instructions to
i. Add the contents of A with immediate data with or without carry.
i. ADD A, #45H
ii. ADDC A, #OB4H
ii. Add the contents of A with register Rn with or without carry.
i. ADD A, R5
ii. ADDC A, R2
iii. Add the contents of A with contents of memory with or without carry using direct and
indirect addressing
i. ADD A, 51H
ii. ADDC A, 75H
iii. ADD A, @R1
iv. ADDC A, @R0
Subtraction
In this group, we have instructions to
i. Subtract the contents of A with immediate data with or without carry.
i. SUBB A, #45H
ii. SUBB A, #OB4H
ii. Subtract the contents of A with register Rn with or without carry.
i. SUBB A, R5
ii. SUBB A, R2
iii. Subtract the contents of A with contents of memory with or without carry using direct and
indirect addressing
i. SUBB A, 51H
ii. SUBB A, 75H
iii. SUBB A, @R1
iv. SUBB A, @R0
Multiplication
MUL AB. This instruction multiplies two 8 bit unsigned numbers which are stored in A and B
register. After multiplication the lower byte of the result will be stored in accumulator and higher
byte of result will be stored in B register.
i. MUL AB
Division
DIV AB. This instruction divides the 8 bit unsigned number which is stored in A by the 8 bit
unsigned number which is stored in B register. After division the result will be stored in
accumulator and remainder will be stored in B register.
DIV AB
When two BCD numbers are added, the answer is a non-BCD number. To get the result in BCD, we
use DA A instruction after the addition. DA A works as follows.
• If lower nibble is greater than 9 or auxiliary carry is 1, 6 is added to lower nibble.
• If upper nibble is greater than 9 or carry is 1, 6 is added to upper nibble.
INC increments the value of source by 1. If the initial value of register is FFh, incrementing the value
will cause it to reset to 0. The Carry Flag is not set when the value "rolls over" from 255 to 0.
DEC decrements the value of source by 1. If the initial value of is 0, decrementing the value will cause
it to reset to FFh. The Carry Flag is not set when the value "rolls over" from 0 to FFh.
Logical Instructions
Logical AND
ANL destination, source: ANL does a bitwise "AND" operation between source and destination,
leaving the resulting value in destination. The value in source is not affected. "AND" instruction
logically AND the bits of source and destination.
ANL A,#DATA ANL A, Rn
ANL A,DIRECT ANL A,@Ri
ANL DIRECT,A ANL DIRECT, #DATA
Logical OR
ORL destination, source: ORL does a bitwise "OR" operation between source and destination,leaving
the resulting value in destination. The value in source is not affected. " OR " instruction logically OR the bits
of source and destination.
ORL A,#DATA ORL A, Rn
ORL A,DIRECT ORL A,@Ri
ORL DIRECT,A ORL DIRECT, #DATA
Logical Ex-OR
XRL destination, source: XRL does a bitwise "EX-OR" operation between source and
destination, leaving the resulting value in destination. The value in source is not affected. " XRL "
instruction logically EX-OR the bits of source and destination.
XRL A,#DATA XRL A,Rn
XRL A,DIRECT XRL A,@Ri
XRL DIRECT,A XRL DIRECT, #DATA
Logical NOT
CPL complements operand, leaving the result in operand. If operand is a single bit then the state of
the bit will be reversed. If operand is the Accumulator then all the bits in the Accumulator will be
reversed.
Rotate Instructions
RR A
This instruction is rotate right the accumulator. Its operation is illustrated below. Each bit is shifted one
location to the right, with bit 0 going to bit 7.
RL A
Rotate left the accumulator. Each bit is shifted one location to the left, with bit 7 going to bit 0
RRC A
Rotate right through the carry. Each bit is shifted one location to the right, with bit 0 going into the carry bit in
the PSW, while the carry was at goes into bit 7
RLC A
Rotate left through the carry. Each bit is shifted one location to the left, with bit 7 going into the carry bit in
the PSW, while the carry goes into bit 0.
Relative Jump
Jump that replaces the PC (program counter) content with a new address that is greater than (the
address following the jump instruction by 127 or less) or less than (the address following the jump
by 128 or less) is called a relative jump. Schematically, the relative jump can be shown as follows: -
In 8051, 64 kbyte of program memory space is divided into 32 pages of 2 kbyte each.
Applications that need to access the entire program memory from 0000H to FFFFH use long
absolute jump. Since the absolute address has to be specified in the op-code, the instruction length
is 3 bytes (except for JMP @ A+DPTR). This jump is not re-locatable.
Example: -
1. The unconditional jump is a jump in which control is transferred unconditionally to the target location.
a. LJMP (long jump). This is a 3-byte instruction. First byte is the op-code and second and third
bytes represent the 16-bit target address which is any memory location from 0000 to FFFFH
eg: LJMP 3000H
b. AJMP: this causes unconditional branch to the indicated address, by loading the 11 bit address to
0 -10 bits of the program counter. The destination must be therefore within the same 2K blocks.
c. SJMP (short jump). This is a 2-byte instruction. First byte is the op-code and second byte is the
relative target address, 00 to FFH (forward +127 and backward -128 bytes from the current PC
value). To calculate the target address of a short jump, the second byte is added to the PC value
which is address of the instruction immediately below the jump.
Bit level JUMP instructions will check the conditions of the bit and if condition is true, it jumps to the
address specified in the instruction. All the bit jumps are relative jumps.
JB bit, rel ; jump if the direct bit is set to the relative address specified.
JNB bit, rel ; jump if the direct bit is clear to the relative address specified.
JBC bit, rel ; jump if the direct bit is set to the relative address specified and then clear the bit.
RET instruction
RET instruction pops top two contents from the stack and load it to PC.
a. [PC15-8] = [[SP]] ;content of current top of the stack will be moved to higher byte of PC.
b. [SP]=[SP]-1; (SP decrements)
c. [PC7-0] = [[SP]] ;content of bottom of the stack will be moved to lower byte of PC.
d. [SP]=[SP]-1; (SP decrements again)
8051 has 128 bit addressable memory. Bit addressable SFRs and bit addressable PORT pins. It is possible to
perform following bit wise operations for these bit addressable locations.
1. LOGICAL AND
a. ANL C,BIT(BIT ADDRESS) ; ‘LOGICALLY AND’ CARRY AND CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
b. ANL C, /BIT; ; ‘LOGICALLY AND’ CARRY AND COMPLEMENT OF CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
2. LOGICAL OR
a. ORL C,BIT(BIT ADDRESS) ; ‘LOGICALLY OR’ CARRY AND CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
b. ORL C, /BIT; ; ‘LOGICALLY OR’ CARRY AND COMPLEMENT OF CONTENT OF BIT ADDRESS, STORE RESULT IN CARRY
3. CLR bit
a. CLR bit ; CONTENT OF BIT ADDRESS SPECIFIED WILL BE CLEARED.
b. CLR C ; CONTENT OF CARRY WILL BE CLEARED.
4. CPL bit
a. CPL bit ; CONTENT OF BIT ADDRESS SPECIFIED WILL BE COMPLEMENTED.
b. CPL C ; CONTENT OF CARRY WILL BE COMPLEMENTED.
ADDRESSING MODES
Various methods of accessing the data are called addressing modes.
1. Immediate addressing.
2. Register addressing.
3. Direct addressing.
4. Indirect addressing.
5. Relative addressing.
6. Absolute addressing.
7. Long addressing.
8. Indexed addressing.
9. Bit inherent addressing.
10. Bit direct addressing.
1. Immediate addressing.
In this addressing mode the data is provided as a part of instruction itself. In other words
data immediately follows the instruction.
Eg. MOV A,#30H
ADD A, #83 # Symbol indicates the data is immediate.
2. Register addressing.
In this addressing mode the register will hold the data. One of the eight general registers
(R0 to R7) can be used and specified as the operand.
Eg. MOV A,R0
ADD A,R6
R0 – R7 will be selected from the current selection of register bank. The default register bank will be bank 0.
3. Direct addressing
There are two ways to access the internal memory. Using direct address and indirect address. Using
direct addressing mode we can not only address the internal memory but SFRs also. In direct addressing, an 8
bit internal data memory address is specified as part of the instruction and hence, it can specify the address
only in the range of 00H to FFH. In this addressing mode, data is obtained directly from the memory.
Eg. MOV A,60h
ADD A,30h
4. Indirect addressing
The indirect addressing mode uses a register to hold the actual address that will be used in data
movement. Registers R0 and R1 and DPTR are the only registers that can be used as data pointers. Indirect
addressing cannot be used to refer to SFR registers. Both R0 and R1 can hold 8 bit address and DPTR can hold
16 bit address.
Eg. MOV A,@R0
ADD A,@R1
MOVX A,@DPTR
5. Indexed addressing.
In indexed addressing, either the program counter (PC), or the data pointer (DTPR)—is
used to hold the base address, and the A is used to hold the offset address. Adding the value of the
base address to the value of the offset address forms the effective address. Indexed addressing is
used with JMP or MOVC instructions. Look up tables are easily implemented with the help of index
addressing.
Eg. MOVC A, @A+DPTR // copies the contents of memory location pointed by the sum of the
accumulator A and the DPTR into accumulator A.
MOVC A, @A+PC // copies the contents of memory location pointed by the sum of the
accumulator A and the program counter into accumulator A.
6. Relative Addressing.
Relative addressing is used only with conditional jump instructions. The relative address,
(offset), is an 8 bit signed number, which is automatically added to the PC to make the address of
the next instruction. The 8 bit signed offset value gives an address range of +127 to —128 locations.
The jump destination is usually specified using a label and the assembler calculates the jump offset
accordingly. The advantage of relative addressing is that the program code is easy to relocate and
the address is relative to position in the memory.
Eg. SJMP LOOP1
JC BACK
7. Absolute addressing
Absolute addressing is used only by the AJMP (Absolute Jump) and ACALL (Absolute Call)
instructions. These are 2 bytes instructions. The absolute addressing mode specifies the lowest 11
bit of the memory address as part of the instruction. The upper 5 bit of the destination address are
the upper 5 bit of the current program counter. Hence, absolute addressing allows branching only
within the current 2 Kbyte page of the program memory.
Eg. AJMP LOOP1
ACALL LOOP2
8. Long Addressing
The long addressing mode is used with the instructions LJMP and LCALL. These are 3 byte
instructions. The address specifies a full 16 bit destination address so that a jump or a call can be
made to a location within a 64 Kbyte code memory space.
Eg. LJMP FINISH
LCALL DELAY
Timer in 8051 is used as timer, counter and baud rate generator. Timer always counts up
irrespective of whether it is used as timer, counter, or baud rate generator: Timer is always
incremented by the microcontroller. The time taken to count one digit up is based on master clock
frequency.
If Master CLK=12 MHz,
Timer Clock frequency = Master CLK/12 = 1 MHz
Timer Clock Period = 1micro second
This indicates that one increment in count will take 1 micro second.
The two timers in 8051 share two SFRs (TMOD and TCON) which control the timers, and each timer
also has two SFRs dedicated solely to itself (TH0/TL0 and TH1/TL1).
TCON Register
Timer/ Counter Control Logic.
TIMER MODES
Timer Mode-1: This mode is similar to mode-0 except for the fact that the Timer operates in 16-bit
mode.
Control bits TR1 and TF1 are used by Timer-0 (higher 8 bits) (TH0) in Mode-3 while TR0 and TF0
are available to Timer-0 lower 8 bits(TL0).
Communication Links
1. Simplex communication link: In simplex transmission, the line is dedicated for transmission.
The transmitter sends and the receiver receives the data.
Transmitter Receiver
2. Half duplex communication link: In half duplex, the communication link can be used for either
transmission or
reception. Data is transmitted in only one direction at a time.
Transmitter Receiver
Receiver Transmitter
3. Full duplex communication link: If the data is transmitted in both ways at the same time, it is a
full duplex i.e. transmission and reception can proceed simultaneously. This communication link
requires two wires for data, one for transmission and one for reception.
Receiver Transmitter
Data
Clock
2. Asynchronous Serial data transmission: In this, different clock sources are used for transmitter
and receiver. In this mode, data is transmitted with start and stop bits. A transmission begins with
start bit, followed by data and then stop bit. For error checking purpose parity bit is included just
prior to stop bit. In Asynchronous serial data communication a single byte is transmitted at a time.
Transmitter Start D0 D1 D2 D3 D4 D5 D6 D7 D8 Stop Receiver
Data
Clock 1 Clock2
Baud rate:
The rate at which the data is transmitted is called baud or transfer rate. The baud rate is the
reciprocal of the time to send one bit. In asynchronous transmission, baud rate is not equal to
number of bits per second. This is because; each byte is preceded by a start bit and followed by
parity and stop bit. For example, in synchronous transmission, if data is transmitted with 9600
baud, it means that 9600 bits are transmitted in one second. For bit transmission time = 1 second/
9600 = 0.104 ms.
6.1.3. 8051 SERIAL COMMUNICATION
2. SCON register: The contents of the Serial Control (SCON) register are shown below. This
register contains mode selection bits, serial port interrupt bit (TI and RI) and also the ninth
data bit for transmission and reception (TB8 and RB8).
3. PCON register: The SMOD bit (bit 7) of PCON register controls the baud rate
in asynchronous mode transmission.
ISR will always ends with RETI instruction. The execution of RETI instruction results in the
following.
Classification of interrupts.
IE Register
This is an 8 bit register used for enabling or disabling the interrupts. The structure of IE
register is shown below.
IP Register.
This is an 8 bit register used for setting the priority of the interrupts.
ASSEMBLY LANGUAGE PROGRAMS (refer lab manual)