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E Contentdevelopment

The document outlines the process of e-content development, emphasizing its importance as an effective educational tool. It covers key phases including analysis, design, development, testing, implementation, and evaluation, along with best practices and tools for creating engaging e-content. The ultimate goal is to foster a learner-centric environment that enhances digital teaching and learning experiences.

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sahanassanu4
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0% found this document useful (0 votes)
6 views32 pages

E Contentdevelopment

The document outlines the process of e-content development, emphasizing its importance as an effective educational tool. It covers key phases including analysis, design, development, testing, implementation, and evaluation, along with best practices and tools for creating engaging e-content. The ultimate goal is to foster a learner-centric environment that enhances digital teaching and learning experiences.

Uploaded by

sahanassanu4
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

E-Content Development

[Link]
I Q AC C O O R D I N AT O R
S Y N E R G Y I N S T I T U T E O F E N G I N E E R I N G AN D
TECHNOLOGY

( F D P C O N D U C T E D B Y B P U T O N 5 T H M AY 2 0 2 5 T O 9 T H M AY 2 0 2 5 )
KEY TOPICS COVERED
DEFINITION OF E-CONTENT
• E-CONTENT AS AN EFFECTIVE TOOL FOR TEACHING
• TYPES OF E-CONTENT

STEPS INVOLVED IN THE DEVELOPMENT OF THE E-CONTENT


TIPS TO CREATE E-CONTENT
•CREATE E CONTENT BY VARIOUS MULTIMEDIA TOOLS

SAMPLE OF E-CONTENT
• OUTCOME OF E-CONTENT DEVELOPEMENT
• E-LEARNING CAPABILITY
DEFINITION OF E-CONTENT
E-content development refers to the process of
creating, gathering, delivering, and managing
information or content delivered electronically. This
content can range from text, images, audio, video,
animations, and more, primarily used for
educational, informational, or marketing purposes. It
involves the use of digital technology to deliver
engaging and interactive content to learners.
E-CONTENT

 CONTENT AND INFORMATION PRODUCTION IN DIGITAL AND


ELECTRONIC MEDIA

 DELIEVERD OVER NETWORK BASED ELECTRONIC DEVICES


THROUGH INTERNET SATELLITE BROADCAST OR MOBILE
TECHNOLOGY

 GENERATE INDIVIDUALISED AND FLEXIBLE FORMS OF LEARNING


E-CONTENT PLATFORM

WEB BASED
LEARNING

COMPUTER BASED VIRTUAL CLASS


LEARNING ROOMS

MOBILE BASED DIGITAL


LEARNING COLLABORATION
EFFECTIVE TOOL FOR TEACHING WHEN AND HOW ?

Drastic
Rapid change in Highly
development of the resourceful and
ICT and educational potential tools
integration of system and offering newest
ICT in all level is shift in modes of
the need learning education
environment
• Forms of e content
E-CONTENT DEVELOPMENT FOR TEACHING
HOW TO CHOOSE AN AREA FOR E-CONTENT

REQUIREMENTS
E X P E R T K N O W L E D G E I N T H E S U B J E C T AR E A
T H O R O U G H P R E PAR AT I O N
S E N S E O F C R E AT I V I T Y I N S T R U C T U R I N G AN D S E Q U E N C I N G
TOPICS

Identify an area
& convert it into Engaging and Interactive
an interesting appealing teaching
format
Characteristics of a good e content

Satisfaction
& connecting
to audience

Clear
Utilization of
learning
time & space
objectives

Interactive
session Focused and
simplified
Flexible and content
Accessible
1. ANALYSIS PHASE /PLANNING PHASE

 Need analysis and audience analysis


 Identification of current status of learner’s understanding
of
 Knowledge
 Skill
 Level of target audience
 Delivery methods
 The instructional problem is clarified .
 The instructional goals & objectives are established
and the learning environment is identified.
QUESTIONS IN ANALYSIS PHASE

 Who your learners are ?


 What are the overall goals you are trying to achieve
?
 What are the overall knowledge , skills , attitude &
behaviour that need to be taught?
 What are the amount and level of necessary
content?
 What resources are required & available?
2. DESIGN PHASE/STRUCTURING
PHASE/BLUE PRINT PHASE

Deals with
 Learning objectives
 Assessment instruments
 Exercise
 Content
 Subject matter analysis
 Lesson planning
 Media selection
 Design of content, chapters & modules , Platform of
Delivery
QUESTIONS IN DESIGN PHASE

 How will the content & activities be sequenced ,


presented & reinforced?
 What are the objectives of each session or units?
 What are the skills /outcome you hope to achieve
in each session?
 What are the methodology used to achieve each
objective ?
 What media/resource will be used during
instruction.
 How to access students’ understanding about the
matter?
3. DEVELOPMENT PHASE

 Actual production /development of e-content design


by means of multimedia tools like text, audio, video
etc
 Fixing a particular chapter.
 To prepare a video lecture using camera.
 Create & assemble the content that were blue
printed in the design phase.
 Story boards are created , content is written &
graphics are designed.
QUESTIONS IN DEVELOPMENT PHASE

 How do I create a lesson plan ?


 How should the content be organized?
 What infrastructure & student activities should be
included ?
 How do I provide practice sets for students?
 What media I have to select during teaching?
 How can I present confirming & corrective feedback
?
4. TESTING PHASE

 Administering e-content by
Checking the clarity of picture
Rectify spelling errors
Inserting appropriate audios
Hyperlinks if necessary
 Finally the content must be tested by colleagues or
experts fields
5. IMPLEMENTATION PHASE

 How to install & use content after redesigning and


revising ?
 Piloting is done to ensure the usability and quality of
the content.
 Content delivery through LMS(Learning
Management Software like Moodle , Google
classroom ,Canva , Whatsapp ,Youtube
 During this phase a procedure for training the
facilitators and learners is developed
[Link] PHASE

 FEED BACK( Feed back from both learner & instructors)


 TEST( Test & assignments can be posted using google form, hot
potatoes & google classrooms)
 EVALUATION OBJECTIVES( This reflects much of the discoveries
found in the analysis process specially expectations of the learner.)
BEST PRACTICES OF
ECONTENT DEVELOPMENT

1 . C R E AT I O N O F V I S U A L I M AG E S
2 . C R E AT I O N S O F P R E S E N TAT I O N S
3 . C R E AT I O N O F AN I M AT I O N S
4 . C R E AT I O N O F B L O G S
5 . C R E AT I O N O F P O D C A S T
CREATION OF VIRTUAL IMAGE

• Clarity of image & subject chosen


• Rule of thirds - Graphics should not cover one third of content, should be lesser
and not at the centre .
•Use natural light
•Make sure there is enough contrast so that graphic image is clear in e-content
platform.
•Choose complementary colours – Get familiar with a colour wheel (Canva colour
wheel)
•Keep graphics simple
•[Link]( can search for a topic, select a picture ,download it for free and if
necessary modify)
CREATION OF PRESENTATION
Keep layout very simple

Overcrowding of words and sentences must be avoided

Limited animations but can use audio/video

PowerPoint is the king in presentation

Prezi :Convert created ppt to prezi presentation

Canva- Software to create presentation with cinematic visuals. With features to


collaborate smarter, data visualizations, etc.
CREATION OF ANIMATION

 Art of making inanimate objects to move


 Artistic nature
 Sample Software Example
 Animaker- (A platform for beginners , non
designers& professionals to create Animations)
Focus on title of article
Keep it simple
Write with originality
Check before you post
Be consistent in posts
Be creative and honest
Allow comments
Wordpress is a free website to start blogging
CREATION OF PODCAST
A series of audio files that are hosted online.
Choose a topic, give name for the podcast, decide format and length, write the
script and rehearse, take microphone and record audio.
Be consistent
Requirements: good speaking skills and good recording software
Audacity free software that can be downloaded and export as mp3 file
Buzzsprout helps to host, promote, and track your podcast
COMMUNICATION TOOLS

Messaging Webinar &


tools- Web
Skype meetings-
WebEx, Go
Whatsapp
to Meeting

Survey Tools-
Google MCQ-
Forms, Kahoot,
Survey Mentimeter
Monkey
NETWORKING TOOLS

Public Social •Twitter,


Networks •Facebook, Linkedin

Private Social
•Yammer, Edmodo, Ning
Networking Platforms
E CONTENT DEVELOPMENT TOOLS

Learning
Platforms
E-Learning Quizzing Educational
Authoring tools tools Tools
Articulate
Moodle
Adobe captivate Quizlet Edmodo TED Talks
ISpring Sacrative Coursera Voice thread
Blackboard
Learn
Video,Audio & Image Tools

Photo Tools(Adobe Audio Tools(Adacity) Video Tools (You Tube,Vimeo)


Photoshop)

Screen Capture
Animation Tools(Jing,ScreenrScreen
Tools((Animoto,Voki,Powtoon castify,Screen Video Editing Tools
& Renderforest) castomatic,Free cam & Cam
studio)
OUTCOMES OF E-CONTENT DEVELOPEMENT

Creation of
Information rich
Society through
mastering of ICT
skills

Learner friendly Digital teaching


and learner for a digital
centric generation

New concepts of
Updated quick flipped
delivery of classrooms,
content MOOCS and
hybrid learning

Learning at
self edge
Sample Frame work
ANALYSIS
• Need analysis
• DESIGN
• (Less explored/More
impactful/Promising Area) • Leeson Plan (Media
selection –Power Point)

DEVELOPEMENT
• Actual Content(Assemble & • TESTING
create content topic wise) • Check the hyperlinks &
• (Finalization of slides with animations to fell the
Image & Animation) clarity of content

IMPLEMENTATION
• Delivery(Self Introduction)
• EVALUATION
• (Acknowledge the • Continuous Improvement(
host/Deliver the final Self Analysis/Post session
content/Give time for Q&A) survey)
CONCLUSION
E-Content
Development is the
heart of teaching-
learning process

Fosters
e-learning in a
Inclusive dynamic
education and innovative
way

Environmental
friendly way of
teaching
THANK YOU
THANK YOU

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