E-Content Development
[Link]
I Q AC C O O R D I N AT O R
S Y N E R G Y I N S T I T U T E O F E N G I N E E R I N G AN D
TECHNOLOGY
( F D P C O N D U C T E D B Y B P U T O N 5 T H M AY 2 0 2 5 T O 9 T H M AY 2 0 2 5 )
KEY TOPICS COVERED
DEFINITION OF E-CONTENT
• E-CONTENT AS AN EFFECTIVE TOOL FOR TEACHING
• TYPES OF E-CONTENT
STEPS INVOLVED IN THE DEVELOPMENT OF THE E-CONTENT
TIPS TO CREATE E-CONTENT
•CREATE E CONTENT BY VARIOUS MULTIMEDIA TOOLS
SAMPLE OF E-CONTENT
• OUTCOME OF E-CONTENT DEVELOPEMENT
• E-LEARNING CAPABILITY
DEFINITION OF E-CONTENT
E-content development refers to the process of
creating, gathering, delivering, and managing
information or content delivered electronically. This
content can range from text, images, audio, video,
animations, and more, primarily used for
educational, informational, or marketing purposes. It
involves the use of digital technology to deliver
engaging and interactive content to learners.
E-CONTENT
CONTENT AND INFORMATION PRODUCTION IN DIGITAL AND
ELECTRONIC MEDIA
DELIEVERD OVER NETWORK BASED ELECTRONIC DEVICES
THROUGH INTERNET SATELLITE BROADCAST OR MOBILE
TECHNOLOGY
GENERATE INDIVIDUALISED AND FLEXIBLE FORMS OF LEARNING
E-CONTENT PLATFORM
WEB BASED
LEARNING
COMPUTER BASED VIRTUAL CLASS
LEARNING ROOMS
MOBILE BASED DIGITAL
LEARNING COLLABORATION
EFFECTIVE TOOL FOR TEACHING WHEN AND HOW ?
Drastic
Rapid change in Highly
development of the resourceful and
ICT and educational potential tools
integration of system and offering newest
ICT in all level is shift in modes of
the need learning education
environment
• Forms of e content
E-CONTENT DEVELOPMENT FOR TEACHING
HOW TO CHOOSE AN AREA FOR E-CONTENT
REQUIREMENTS
E X P E R T K N O W L E D G E I N T H E S U B J E C T AR E A
T H O R O U G H P R E PAR AT I O N
S E N S E O F C R E AT I V I T Y I N S T R U C T U R I N G AN D S E Q U E N C I N G
TOPICS
Identify an area
& convert it into Engaging and Interactive
an interesting appealing teaching
format
Characteristics of a good e content
Satisfaction
& connecting
to audience
Clear
Utilization of
learning
time & space
objectives
Interactive
session Focused and
simplified
Flexible and content
Accessible
1. ANALYSIS PHASE /PLANNING PHASE
Need analysis and audience analysis
Identification of current status of learner’s understanding
of
Knowledge
Skill
Level of target audience
Delivery methods
The instructional problem is clarified .
The instructional goals & objectives are established
and the learning environment is identified.
QUESTIONS IN ANALYSIS PHASE
Who your learners are ?
What are the overall goals you are trying to achieve
?
What are the overall knowledge , skills , attitude &
behaviour that need to be taught?
What are the amount and level of necessary
content?
What resources are required & available?
2. DESIGN PHASE/STRUCTURING
PHASE/BLUE PRINT PHASE
Deals with
Learning objectives
Assessment instruments
Exercise
Content
Subject matter analysis
Lesson planning
Media selection
Design of content, chapters & modules , Platform of
Delivery
QUESTIONS IN DESIGN PHASE
How will the content & activities be sequenced ,
presented & reinforced?
What are the objectives of each session or units?
What are the skills /outcome you hope to achieve
in each session?
What are the methodology used to achieve each
objective ?
What media/resource will be used during
instruction.
How to access students’ understanding about the
matter?
3. DEVELOPMENT PHASE
Actual production /development of e-content design
by means of multimedia tools like text, audio, video
etc
Fixing a particular chapter.
To prepare a video lecture using camera.
Create & assemble the content that were blue
printed in the design phase.
Story boards are created , content is written &
graphics are designed.
QUESTIONS IN DEVELOPMENT PHASE
How do I create a lesson plan ?
How should the content be organized?
What infrastructure & student activities should be
included ?
How do I provide practice sets for students?
What media I have to select during teaching?
How can I present confirming & corrective feedback
?
4. TESTING PHASE
Administering e-content by
Checking the clarity of picture
Rectify spelling errors
Inserting appropriate audios
Hyperlinks if necessary
Finally the content must be tested by colleagues or
experts fields
5. IMPLEMENTATION PHASE
How to install & use content after redesigning and
revising ?
Piloting is done to ensure the usability and quality of
the content.
Content delivery through LMS(Learning
Management Software like Moodle , Google
classroom ,Canva , Whatsapp ,Youtube
During this phase a procedure for training the
facilitators and learners is developed
[Link] PHASE
FEED BACK( Feed back from both learner & instructors)
TEST( Test & assignments can be posted using google form, hot
potatoes & google classrooms)
EVALUATION OBJECTIVES( This reflects much of the discoveries
found in the analysis process specially expectations of the learner.)
BEST PRACTICES OF
ECONTENT DEVELOPMENT
1 . C R E AT I O N O F V I S U A L I M AG E S
2 . C R E AT I O N S O F P R E S E N TAT I O N S
3 . C R E AT I O N O F AN I M AT I O N S
4 . C R E AT I O N O F B L O G S
5 . C R E AT I O N O F P O D C A S T
CREATION OF VIRTUAL IMAGE
• Clarity of image & subject chosen
• Rule of thirds - Graphics should not cover one third of content, should be lesser
and not at the centre .
•Use natural light
•Make sure there is enough contrast so that graphic image is clear in e-content
platform.
•Choose complementary colours – Get familiar with a colour wheel (Canva colour
wheel)
•Keep graphics simple
•[Link]( can search for a topic, select a picture ,download it for free and if
necessary modify)
CREATION OF PRESENTATION
Keep layout very simple
Overcrowding of words and sentences must be avoided
Limited animations but can use audio/video
PowerPoint is the king in presentation
Prezi :Convert created ppt to prezi presentation
Canva- Software to create presentation with cinematic visuals. With features to
collaborate smarter, data visualizations, etc.
CREATION OF ANIMATION
Art of making inanimate objects to move
Artistic nature
Sample Software Example
Animaker- (A platform for beginners , non
designers& professionals to create Animations)
Focus on title of article
Keep it simple
Write with originality
Check before you post
Be consistent in posts
Be creative and honest
Allow comments
Wordpress is a free website to start blogging
CREATION OF PODCAST
A series of audio files that are hosted online.
Choose a topic, give name for the podcast, decide format and length, write the
script and rehearse, take microphone and record audio.
Be consistent
Requirements: good speaking skills and good recording software
Audacity free software that can be downloaded and export as mp3 file
Buzzsprout helps to host, promote, and track your podcast
COMMUNICATION TOOLS
Messaging Webinar &
tools- Web
Skype meetings-
WebEx, Go
Whatsapp
to Meeting
Survey Tools-
Google MCQ-
Forms, Kahoot,
Survey Mentimeter
Monkey
NETWORKING TOOLS
Public Social •Twitter,
Networks •Facebook, Linkedin
Private Social
•Yammer, Edmodo, Ning
Networking Platforms
E CONTENT DEVELOPMENT TOOLS
Learning
Platforms
E-Learning Quizzing Educational
Authoring tools tools Tools
Articulate
Moodle
Adobe captivate Quizlet Edmodo TED Talks
ISpring Sacrative Coursera Voice thread
Blackboard
Learn
Video,Audio & Image Tools
Photo Tools(Adobe Audio Tools(Adacity) Video Tools (You Tube,Vimeo)
Photoshop)
Screen Capture
Animation Tools(Jing,ScreenrScreen
Tools((Animoto,Voki,Powtoon castify,Screen Video Editing Tools
& Renderforest) castomatic,Free cam & Cam
studio)
OUTCOMES OF E-CONTENT DEVELOPEMENT
Creation of
Information rich
Society through
mastering of ICT
skills
Learner friendly Digital teaching
and learner for a digital
centric generation
New concepts of
Updated quick flipped
delivery of classrooms,
content MOOCS and
hybrid learning
Learning at
self edge
Sample Frame work
ANALYSIS
• Need analysis
• DESIGN
• (Less explored/More
impactful/Promising Area) • Leeson Plan (Media
selection –Power Point)
DEVELOPEMENT
• Actual Content(Assemble & • TESTING
create content topic wise) • Check the hyperlinks &
• (Finalization of slides with animations to fell the
Image & Animation) clarity of content
IMPLEMENTATION
• Delivery(Self Introduction)
• EVALUATION
• (Acknowledge the • Continuous Improvement(
host/Deliver the final Self Analysis/Post session
content/Give time for Q&A) survey)
CONCLUSION
E-Content
Development is the
heart of teaching-
learning process
Fosters
e-learning in a
Inclusive dynamic
education and innovative
way
Environmental
friendly way of
teaching
THANK YOU
THANK YOU