Chapter 13 Study Guide
NSCA’s Essentials of Tactical Strength and Conditioning
Chapter 13: Plyometric, Speed, and Agility Exercise Techniques and Programming
Chapter 13 teaches how to develop power, speed, acceleration, deceleration, change-of-
direction ability, and agility in tactical athletes. This chapter matters because tactical athletes
rarely move in predictable, straight-line, unloaded environments. They may need to sprint, stop,
cut, crawl, jump, climb, evade, pursue, drag, and react while wearing gear, carrying equipment,
or operating under threat.
The major idea:
Plyometric, speed, and agility training should improve the tactical athlete’s ability to produce
force quickly, absorb force safely, change direction efficiently, and react to unpredictable
occupational demands.
Chapter 13 is organized around three major areas: plyometric training, speed training, and
agility training.
1. Chapter Objectives
After Chapter 13, you need to be able to:
1. Describe plyometric, speed, and agility training needs for tactical populations
2. Identify appropriate plyometric, speed, and agility drills
3. Design a warm-up for plyometric, speed, and agility sessions
4. Describe proper technique and cueing for these drills
5. Design programs based on training status, goals, and occupational demands
For the exam, expect questions on:
Stretch-shortening cycle
Eccentric, amortization, and concentric phases
Series elastic component
Plyometric drill intensity
Landing mechanics
Plyometric readiness requirements
Speed vs. acceleration
Deceleration
Change-of-direction speed
Agility
Closed, semi-open, and open drills
Programming variables: frequency, intensity, volume, rest
Tactical application
2. Big Picture: Why Chapter 13 Matters
Tactical athletes may need rapid movement under unstable and dangerous conditions.
Tactical Demand Chapter 13 Connection
Police foot pursuit Acceleration, speed, agility, deceleration
Dodging obstacles Change-of-direction ability
Firefighter stepping off truck in gear Eccentric strength and landing mechanics
Soldier moving through urban terrain Speed, balance, reactive movement
SWAT officer entering and repositioning Acceleration, deceleration, agility
Casualty drag initiation Power and force expression
Climbing or jumping obstacles Plyometric ability and lower-body power
Defensive tactics/grappling Reactive agility and body control
The chapter emphasizes that tactical athletes need power, speed, and agility because their
occupational tasks may range from routine to life-threatening and require different levels of
physical ability.
3. Power
Definition
Power is the rate of doing work.
Formula:
Power = work / time
Another useful formula:
Power = force × velocity
In practical terms:
Power is the ability to express force quickly.
Tactical examples
Exploding into a sprint
Jumping over an obstacle
Forcible entry
Quickly dragging a victim
Climbing onto a platform
Striking with a tool
Rapidly changing position under threat
High-yield idea:
Tactical power is not just gym explosiveness. It is the ability to produce useful force quickly in
occupational situations.
4. Plyometrics
Definition
Plyometrics are explosive exercises involving hopping, jumping, bounding, throwing, or rapid
push-off movements that use the stretch-shortening cycle, or SSC, to improve power and
reactive strength.
The chapter describes plyometric drills as movements that rely on the series elastic components
of muscles and tendons and the stretch-shortening cycle to improve reactive strength.
Examples
Squat jump
Tuck jump
Broad jump
Lateral jump
Bounds
Hops
Depth jump
Medicine ball throw
Plyometric push-up
Medicine ball chest pass
Overhead backward medicine ball toss
5. Stretch-Shortening Cycle, or SSC
The stretch-shortening cycle is the key physiology concept in this chapter.
It has three phases:
1. Eccentric phase
2. Amortization phase
3. Concentric phase
Simple explanation
A muscle rapidly lengthens, quickly transitions, then shortens explosively.
Example:
In a countermovement jump:
1. You dip down quickly
2. You briefly transition at the bottom
3. You jump upward explosively
6. Eccentric Phase
The eccentric phase is the loading phase.
During this phase:
Muscle lengthens under tension
Elastic energy is stored
Muscle spindles are activated
The body prepares for explosive movement
Example:
Lowering quickly before a jump.
Tactical application
Eccentric control matters when:
Landing from a jump
Stopping after a sprint
Cutting direction
Absorbing force stepping off a vehicle
Controlling body position with gear
7. Series Elastic Component, or SEC
The series elastic component refers to elastic structures in muscle and tendon that store and
release energy during rapid stretch-shortening actions.
Think:
Tendons and elastic muscle components act like springs.
If the athlete transitions quickly from eccentric loading to concentric action, stored elastic energy
contributes to force output.
If the transition is too slow, that energy dissipates.
8. Amortization Phase
Definition
The amortization phase occurs between the end of eccentric muscle action and the start of
concentric muscle action.
This is the transition phase.
Why it matters
A shorter amortization phase usually improves plyometric effectiveness because less elastic
energy is lost.
Example
In a depth jump:
1. Land from box = eccentric phase
2. Brief ground contact = amortization phase
3. Jump upward = concentric phase
High-yield exam point:
Amortization occurs between the end of the eccentric phase and the beginning of the
concentric phase.
9. Concentric Phase
The concentric phase is the explosive shortening phase.
During this phase:
Stored elastic energy is released
Muscle shortens
Force is expressed rapidly
The body accelerates
Example:
Jumping upward after the countermovement.
10. Muscle Spindles and Stretch Reflex
During rapid eccentric loading, muscle spindles detect stretch and help initiate the stretch reflex.
The stretch reflex helps create a stronger, faster contraction.
Simple version
Quick stretch → muscle spindle activation → reflexive contraction → more explosive
movement.
This is why plyometric training must be fast and technically controlled.
11. Plyometric Technique Priorities
The main technical goals are:
1. Produce force quickly
2. Absorb force safely
3. Minimize unnecessary movement
4. Maintain alignment
5. Keep ground contact appropriate to the drill
6. Avoid fatigue-based sloppy reps
Key cue
Land quietly, land aligned, then move explosively.
12. Landing Mechanics
Landing mechanics are one of the most important safety concepts in the chapter.
Good landing mechanics include:
Feet about hip- to shoulder-width
Knees tracking over toes
Hips back slightly
Chest controlled
Neutral spine
Soft landing
Full-foot contact
No uncontrolled knee valgus
No collapsing trunk
No stiff-legged landing
Why this matters tactically
Tactical athletes often absorb high eccentric loads when:
Climbing down from vehicles
Landing from obstacles
Moving in kit
Stepping off uneven terrain
Cutting after sprinting
Jumping under fatigue
The chapter emphasizes that poor landing mechanics reduce SSC effectiveness and can increase
injury risk, especially because tactical athletes may also be wearing armor or equipment.
13. Plyometric Readiness
Before plyometric training, the TSAC Facilitator should consider:
Training age
Experience
Body weight
Injury history
Current injury status
Strength level
Proper technique
Landing mechanics
Attire
Training surface
Equipment
Fatigue
Added resistance
The chapter specifically states that drill selection should consider the athlete’s health, training
status, and overall readiness.
14. Strength Requirements for Plyometrics
For high-intensity lower-body plyometrics, such as bounds and depth jumps, the chapter gives
two strength guidelines:
Readiness Standard Recommendation
Back squat strength At least 1.5 × body weight
Alternative test 5 squats in 5 seconds or less with 60% body weight
Example:
A 200 lb tactical athlete should be able to squat 120 lb five times in five seconds or less before
high-intensity lower-body plyometrics.
Important nuance:
These standards are mainly for high-intensity plyometrics. Low- to moderate-intensity
plyometrics may be appropriate earlier if the athlete can land with good technique.
15. Body Weight Considerations
Plyometric drills may need to be modified for larger athletes, especially those above
approximately:
220 lb / 100 kg
This is not because larger athletes cannot do plyometrics. It is because they must absorb more
force when landing.
Modification options:
Lower intensity
Lower volume
More rest
Fewer contacts
More landing practice
Avoid excessive depth jumps
Progress based on movement quality
16. Injury History Considerations
Lower-body plyometric injury risk areas include:
Feet
Ankles
Knees
Hips
Low back
Upper-body plyometric injury risk areas include:
Fingers
Wrists
Elbows
Shoulders
If the athlete has a preexisting injury, the TSAC Facilitator should be conservative and
coordinate appropriately when needed.
17. Attire and Equipment
In most cases, plyometrics should be performed in athletic clothing that allows free movement.
The chapter notes that performing plyometrics in uniform or tactical gear is often contraindicated
because movement may be restricted and injury risk may rise.
Tactical nuance
Training in gear can be useful for advanced job-specific preparation, but it should not be the
default starting point.
Progression should usually be:
1. Learn technique unloaded
2. Build strength and landing control
3. Add complexity
4. Add speed
5. Add tactical constraints only when ready
18. Training Surface
Good plyometric surfaces should be:
Flat
Dry
Stable
Shock-absorbing enough
Free of obstacles
Large enough for safe movement
Poor choices include:
Slippery floors
Uneven terrain for beginners
Concrete for high-volume jumping
Unstable surfaces when maximal force is the goal
19. Plyometric Drill Categories
Chapter 13 organizes lower-body plyometrics by intensity and classification.
Category Description Examples
Vertical jumps performed in same Squat jump, tuck jump, split squat jump,
Jumps in place
location countermovement jump
Maximal single-response jumps
Standing jumps Broad jump, triple jump, lateral jump
emphasizing displacement
Multiple Double-leg hop, single-leg hop, lateral
Repeated jumps or hops
jumps/hops hop
Alternating landings, usually
Bounds Double-leg bound, single-leg bound
horizontal emphasis
High-intensity nervous system and Depth jump vertical, depth jump
Shock drills
musculoskeletal stress horizontal
The chapter’s plyometric progression table lists squat jump under low-intensity jumps in place
and depth jumps under high-intensity shock drills.
20. Low-Intensity Plyometrics
Low-intensity drills are best for:
Beginners
Teaching landing
General preparation
Warm-up integration
Low-fatigue power exposure
Return-to-training progressions
Examples:
Squat jump
Tuck jump
Split squat jump
Countermovement jump
Low box jump
Low cone jump
High-yield study question:
The squat jump is the low-intensity plyometric option among the listed choices.
21. Moderate-Intensity Plyometrics
Moderate-intensity drills involve more displacement, repeated contacts, or single-leg demands.
Examples:
Broad jump
Lateral jump
Triple jump
Double-leg hop
Lateral hop
Single-leg hop
Bounds
These drills place more stress on the athlete than simple jumps in place.
22. High-Intensity Plyometrics
High-intensity plyometrics require greater readiness.
Examples:
Depth jump
Depth jump to vertical jump
Depth jump to horizontal jump
High box drop plus jump
Repeated bounds at high velocity
Why they are high intensity
They create:
Greater landing forces
Higher eccentric demand
More nervous system stress
More injury risk if performed poorly
Exam point:
Depth jumps are high-intensity shock plyometrics.
23. Lower-Body Plyometric Exercise Examples
Squat Jump
Purpose:
Lower-body power
Vertical force production
Low-intensity jump mechanics
Cues:
Feet shoulder-width
Dip under control
Jump vertically
Land softly
Knees track over toes
Common errors:
Knees cave inward
Landing stiff-legged
Excessive trunk flexion
Poor arm coordination
Tuck Jump
Purpose:
Lower-body power
Repeated jump mechanics
Trunk control
Cues:
Jump vertically
Bring knees upward
Land softly
Reset posture between reps if needed
Common errors:
Knees collapse inward
Landing loudly
Reps become rushed and sloppy
Fatigue ruins mechanics
Countermovement Jump
Purpose:
Train SSC use
Develop vertical power
Cues:
Quick dip
Immediate jump
Use arms if allowed
Land with control
Key idea:
The countermovement uses eccentric loading before explosive takeoff.
Broad Jump
Purpose:
Horizontal power
Acceleration transfer
Lower-body force production
Cues:
Swing arms aggressively
Jump forward
Land balanced
Absorb with hips and knees
Common errors:
Falling forward
Knees collapse
Landing too narrow
No hip contribution
Lateral Jump
Purpose:
Frontal-plane power
Change-of-direction preparation
Lateral force production
Cues:
Push side-to-side
Land with knee aligned
Control trunk
Stick landing before progressing
Tactical relevance:
Dodging
Lateral movement
Moving around obstacles
Defensive tactics
Bounds
Purpose:
Horizontal power
Repeated single-leg force production
Sprint and pursuit transfer
Cues:
Drive forward
Maintain posture
Push through ground
Control each landing
Avoid overstriding
Common errors:
Excessive vertical bounce
Poor foot strike
Loss of rhythm
Knee collapse
Depth Jump
Purpose:
High-intensity reactive power
Rapid eccentric-to-concentric transition
Advanced SSC training
Cues:
Step off box, do not jump up off it
Land softly
Minimize ground contact
Jump immediately
Maintain alignment
Common errors:
Using too high a box
Long ground contact
Knee valgus
Poor landing posture
Too much volume
Depth jumps should be reserved for athletes who have adequate strength, landing mechanics, and
training experience.
24. Upper-Body Plyometrics
Upper-body plyometrics are useful when tactical athletes need:
Pushing power
Throwing power
Striking power
Tool-use power
Breaching ability
Upper-body reactive force
Trunk-to-arm force transfer
Examples:
Plyometric push-up
Clap push-up
Medicine ball chest pass
Medicine ball overhead throw
Medicine ball rotational throw
Medicine ball slam
Upper-body plyometrics are less common than lower-body plyometrics but can be valuable when
the job task requires rapid upper-body force.
25. Medicine Ball Drill Loading
The chapter notes that there are no universal load recommendations for medicine ball throws and
tosses. The safest starting point is to choose a medicine ball that allows correct form and the
desired movement speed.
Practical rule
If the ball is so heavy that the movement becomes slow and ugly, it is too heavy for power
training.
26. Backward Overhead Medicine Ball Toss
This drill is highly testable.
Purpose:
Total-body power
Triple extension
Posterior-chain-to-upper-body force transfer
Triple extension
Triple extension means simultaneous extension of:
1. Ankles
2. Knees
3. Hips
Why it matters:
Triple extension is central to jumping, sprinting, Olympic-lift variations, and explosive tactical
movement.
High-yield study question:
The drill that develops total-body power and emphasizes triple extension is the backward
overhead medicine ball toss.
27. Plyometric Program Design Variables: FIVR
The four key plyometric program variables are:
1. Frequency
2. Intensity
3. Volume
4. Rest
This is often abbreviated as:
FIVR
The chapter specifically identifies frequency, intensity, volume, and rest as the key plyometric
programming variables.
28. Plyometric Frequency
Plyometric frequency depends on:
Body region trained
Drill intensity
Total volume
Training status
Recovery ability
Other training sessions
Tactical skill work
Work schedule
Travel
Operational fatigue
Guidelines:
Situation Frequency
Same body region Up to about 3 days/week
Alternating upper/lower body Up to about 4 sessions/week
Same muscle groups At least 48 hours between sessions
The chapter notes that up to four sessions may be possible if upper- and lower-body plyometrics
alternate, and that a minimum of 48 hours should be used between sessions stressing the same
muscles or muscle groups.
29. Plyometric Intensity
Plyometric intensity depends on:
Rate of stretch
Movement speed
Height of jump/drop
Displacement of center of gravity
Body mass
One leg vs. two legs
Upper body vs. lower body
External load
Relative strength
Technical ability
General progression
Start with:
1. Low-intensity jumps
2. Landing drills
3. Bilateral movements
4. Controlled single-response drills
Then progress to:
5. Repeated jumps/hops
6. Bounds
7. Single-leg drills
8. Depth jumps and shock drills
High-yield point:
Progression should be based on technique, readiness, and recovery, not just calendar time.
30. Plyometric Volume
Plyometric volume is commonly measured by:
Drill Type Volume Measure
Jumping/hopping Foot contacts
Upper-body plyometrics Hand contacts or throws
Bounding Distance or contacts
Medicine ball drills Throws/repetitions
Example:
4 sets × 10 squat jumps = 40 contacts.
The chapter states that volume can be measured by foot or hand contacts or by distance traveled.
31. Plyometric Rest
Plyometrics are power training, not conditioning.
Rest must be long enough to maintain:
Quality
Speed
Landing mechanics
Reactive ability
Explosive intent
For plyometric work, common work-to-rest ratios are roughly:
1:5 to 1:10
Short rest changes the goal from power to conditioning and increases technique breakdown risk.
32. Speed
Definition
Speed is distance traveled per unit of time.
Simple formula:
Speed = distance / time
In training language, speed often refers to the athlete’s ability to move rapidly in a specific
direction.
Tactical examples
Sprinting to cover
Chasing a suspect
Closing distance
Escaping danger
Moving between positions
Responding rapidly to a call
33. Acceleration
Definition
Acceleration is the rate of change in velocity.
Simple version:
Acceleration is how quickly the athlete can increase speed.
Most tactical sprinting is acceleration-based because many occupational sprints are short.
Tactical examples
First 5–10 yards of a foot pursuit
Sprinting from patrol car to cover
Moving from concealment to a doorway
Closing distance during defensive tactics
Firefighter moving quickly to equipment
High-yield point:
Tactical athletes often need acceleration more than maximum sprint speed.
34. Deceleration
Definition
Deceleration is the ability to reduce speed.
This is a major part of agility and change-of-direction performance.
Why it matters
You cannot change direction well if you cannot stop well.
Deceleration requires:
Eccentric strength
Braking mechanics
Trunk control
Hip control
Knee alignment
Foot placement
Balance
Tactical examples
Stopping before a doorway
Changing direction during pursuit
Avoiding obstacles
Bracing before contact
Stopping on uneven terrain
Cutting while wearing gear
High-yield idea:
Deceleration is not passive slowing down. It is active force absorption.
35. Speed Training Priorities
Speed training should develop:
1. Acceleration mechanics
2. Sprint posture
3. Force application
4. Arm action
5. Stride efficiency
6. Foot strike quality
7. Relaxed but aggressive movement
8. Recovery between reps
Coaching cues
Drive the ground behind you
Keep torso angle appropriate during acceleration
Punch the arms
Push, do not reach
Stay tall once upright
Do not overstride
Sprint fast, rest enough, repeat with quality
36. Speed Training Is Not Conditioning
This is a major programming trap.
True speed work requires:
High intent
Short efforts
Full or near-full recovery
Low fatigue
High technical quality
If rest is too short, the session becomes:
Conditioning
Speed endurance
Anaerobic endurance
Repeated sprint training
Those are useful, but they are not the same as pure speed development.
37. Speed Drill Examples
Marching and Skipping Drills
Purpose:
Posture
Rhythm
Arm-leg coordination
Sprint mechanics
Examples:
A-march
A-skip
High-knee skip
Straight-leg bound
Ankling
Acceleration Drills
Purpose:
First-step power
Forward lean
Horizontal force
Rapid acceleration
Examples:
Falling start
Push-up start
Three-point start
10-yard sprint
20-yard sprint
Sled sprint if load is appropriate
Maximum-Velocity Drills
Purpose:
Upright sprinting
Stride frequency
Stride mechanics
Relaxed speed
Examples:
Flying 10
Flying 20
Build-up sprint
Wicket runs
38. Agility
Definition
Agility is the ability to change speed, direction, or movement mode in response to a stimulus.
This is more than just running around cones.
Agility includes:
Acceleration
Deceleration
Change-of-direction ability
Balance
Body control
Perception
Decision-making
Reaction time
Task-specific movement
The chapter’s key terms include agility, change-of-direction speed, closed drill, semi-open drill,
and open drill.
39. Change-of-Direction Speed vs. Agility
These are not identical.
Change-of-direction speed
Change-of-direction speed is the ability to change direction quickly when the movement is
planned.
Example:
Running a 5-10-5 shuttle where the athlete knows the pattern ahead of time.
Agility
Agility requires a response to an external stimulus.
Example:
A police officer reacts to a suspect changing direction.
Simple distinction
Term Planned or Reactive? Example
Change-of-direction speed Planned T-test, 5-10-5, cone drill
Agility Reactive Mirror drill, command drill, pursuit response
Exam trap:
Cone drills are often change-of-direction drills unless they require reaction to a stimulus.
40. Closed, Semi-Open, and Open Drills
Closed Drill
A closed drill has a predetermined movement pattern.
Examples:
T-test
Pro-agility shuttle
5-10-5
L-drill
Cone drill with known route
Best for:
Teaching mechanics
Deceleration
Cutting technique
Building confidence
Lower-level athletes
Semi-Open Drill
A semi-open drill has some structure, but the athlete must react to a cue.
Examples:
Coach points left or right
Whistle tells athlete to turn
Light signal determines direction
Cone pattern is known, but route decision is cued
Best for:
Bridging planned movement and reactive agility
Developing perception-action coupling
Adding decision-making without chaos
Open Drill
An open drill is reactive and unpredictable.
Examples:
Mirror drill
Partner chase drill
Evasion drill
Small-sided tactical movement game
Suspect pursuit simulation
Best for:
Advanced agility
Tactical realism
Decision-making
Reaction under stress
41. Discrete and Serial Tasks
Discrete Task
A discrete task has a clear beginning and end.
Examples:
One jump
One sprint start
One lateral cut
One medicine ball throw
Serial Task
A serial task combines multiple discrete tasks in a sequence.
Examples:
Sprint → cut → backpedal → sprint
Jump → land → sprint
Drop → roll → sprint
Shuffle → turn → chase
Tactical work often involves serial tasks because movements occur in combinations.
42. Agility Technique Priorities
Good agility requires:
Low center of gravity when changing direction
Proper foot placement
Trunk control
Eyes up
Quick but controlled deceleration
Knees tracking over feet
Efficient arm action
No unnecessary steps
Ability to react without losing mechanics
Key cue
Slow down under control so you can speed up again.
43. Agility Drill Examples
Figure-Eight Drill
Purpose:
Curved running
Body lean
Coordination
Direction change
Can be progressed by adding a ball toss or another reactive cue.
V-Pattern
Purpose:
Acceleration
Stopping ability
Body control
The chapter describes the V-pattern as a drill using cones placed 10–15 yards or meters away
from a third cone. The athlete runs between cones, lowers the center of gravity when turning,
avoids crossing the feet, and emphasizes high knee lift when accelerating off turns.
W-Pattern
Purpose:
Forward-to-backward transition
Acceleration
Stopping ability
Direction change
The chapter describes the W-pattern as a drill using five cones in a W shape. The athlete runs
forward and backward through the pattern, lowers center of gravity, avoids crossing feet, and
transitions from backpedal to sprint by opening the hips.
44. Agility Rest Intervals
For agility training, fatigue should be minimized when the goal is movement quality and reactive
ability.
The chapter provides these rest ratio guidelines:
Drill Type Work-to-Rest Ratio
Short agility drills stressing phosphagen system 1:12 to 1:20
Drills stressing phosphagen + glycolytic systems 1:3 to 1:5
High-yield point:
If the goal is agility quality, do not bury the athlete in fatigue.
45. Warm-Up for Plyometric, Speed, and Agility Sessions
A proper warm-up should:
1. Increase temperature
2. Increase blood flow
3. Improve tissue pliability
4. Prepare the nervous system
5. Rehearse movement patterns
6. Prepare for landing, sprinting, cutting, and reacting
Sample structure
1. General warm-up: 5–10 minutes
2. Dynamic mobility
3. Activation
4. Movement mechanics
5. Low-intensity plyometrics
6. Build-up sprints or low-level agility drills
Example
Segment Example
General Light jog, bike, row, jump rope
Mobility Leg swings, hip circles, ankle rocks
Activation Glute bridge, mini-band walk, plank
Mechanics A-skip, marching, ankling
Plyo prep Pogos, snap-downs, low squat jumps
Speed prep 2–4 build-up runs
46. Programming Order Within a Session
When combining training methods, order matters.
A good general order is:
1. Warm-up
2. Movement prep
3. Plyometrics
4. Speed work
5. Agility/change-of-direction work
6. Strength training
7. Conditioning
8. Cooldown
Why?
Power, speed, and agility require high neural quality. They should usually be trained before
heavy fatigue.
Exception:
If the goal is tactical conditioning under fatigue, then some movement drills may occur later. But
that is a different goal and should be programmed intentionally.
47. Program Design: Plyometric, Speed, and Agility Integration
A weekly tactical plan may include:
Goal Example Frequency
Plyometrics 1–3 days/week
Speed/acceleration 1–2 days/week
Agility/COD 1–2 days/week
Reactive agility 1–2 days/week depending on readiness
Low-level movement prep Most sessions
For most tactical athletes, the goal is not endless plyometrics and cone drills. The goal is enough
exposure to build usable power, control, and movement capability without interfering with
strength, endurance, occupational work, or recovery.
48. Tactical Application by Population
Law Enforcement
Needs:
Acceleration
Pursuit speed
Direction change
Reactive agility
Defensive tactics movement
Balance with duty belt
Rapid stopping and repositioning
Good drills:
10–20 yard accelerations
Lateral shuffle-to-sprint
Mirror drill
V-pattern
W-pattern
Reactive cone drill
Lateral bounds
Medicine ball rotational throws
Firefighters
Needs:
Power under load
Eccentric control
Stair and ladder movement
Stepping down safely
Carrying tools
Repeated forceful efforts
Good drills:
Squat jump
Broad jump
Low box jump
Medicine ball slam
Overhead throw
Loaded carry transitions
Low-level landing drills
Step-down control drills
Avoid early:
Excessive depth jumps
High-volume jumping in turnout gear
High-speed cutting in restricted gear
Military Personnel
Needs:
Movement under load
Obstacle negotiation
Sprint-to-cover ability
Jumping/climbing
Landing with equipment
Reactive movement in unpredictable environments
Good drills:
Acceleration sprints
Bounds
Broad jumps
Lateral hops
Drop landing mechanics
Reactive shuttle drills
Crawling-to-sprint transitions
Medicine ball throws
49. Common Programming Mistakes
Mistake 1: Turning plyometrics into conditioning
Plyometrics should usually be high-quality power work. Too much fatigue reduces speed and
landing quality.
Mistake 2: Progressing to depth jumps too early
Depth jumps are advanced. Athletes need strength, landing control, and experience first.
Mistake 3: Ignoring deceleration
Most people train acceleration but not braking. Tactical athletes need both.
Mistake 4: Calling every cone drill “agility”
If the athlete already knows the route, it is change-of-direction training, not true agility.
Mistake 5: Using tactical gear too soon
Gear increases specificity but also raises movement restriction and injury risk. Add gear only
after mechanics are solid.
Mistake 6: Using too-heavy medicine balls
Heavy balls slow the movement and reduce power intent.
Mistake 7: Ignoring recovery
Power, speed, and agility require nervous system quality. If every rep is fatigued, the athlete is
not training what you think they are training.
50. Key Numbers and Concepts to Memorize
Concept Number / Detail
SSC phases Eccentric → amortization → concentric
Between eccentric ending and concentric
Amortization phase
beginning
High-intensity plyometric strength guideline Back squat 1.5 × body weight
Alternative strength guideline 5 squats in ≤5 sec with 60% body weight
Larger athlete modification threshold >220 lb / 100 kg
Plyometric variables Frequency, intensity, volume, rest
Same muscle plyometric recovery Minimum 48 hours
Same body-region plyometric frequency Up to ~3 days/week
Alternating upper/lower plyometric
Up to ~4 days/week
frequency
Plyometric volume Foot/hand contacts or distance
Agility rest for phosphagen drills 1:12 to 1:20
Agility rest for phosphagen + glycolytic
1:3 to 1:5
drills
Concept Number / Detail
V-pattern work interval Often about 8–12 sec
W-pattern work interval Often about 8–12 sec
51. Key Terms
Acceleration
Rate of change in velocity. In tactical settings, acceleration is often more important than
maximum speed.
Agility
Ability to change speed, direction, or movement mode in response to a stimulus.
Amortization Phase
Transition between eccentric loading and concentric force production.
Change-of-Direction Speed
Ability to change direction quickly in a planned movement.
Closed Drill
A drill with a predetermined route or movement pattern.
Deceleration
Ability to reduce speed and absorb force.
Discrete Task
A movement task with a clear beginning and end.
Open Drill
A drill requiring reaction to unpredictable external stimuli.
Plyometrics
Explosive exercises using the stretch-shortening cycle to improve power and reactive strength.
Power
Rate of doing work; force expressed quickly.
Semi-Open Drill
A drill with structure plus a reaction or decision-making component.
Serial Task
A sequence of connected discrete tasks.
Series Elastic Component
Elastic tissue structures in muscle and tendon that store and release energy during SSC actions.
Speed
Distance traveled per unit of time.
Stretch-Shortening Cycle
Rapid eccentric loading followed by brief amortization and explosive concentric action.
52. High-Yield Exam Table
Topic What You Need to Know
Chapter focus Plyometric, speed, and agility exercise technique and programming
Plyometrics Hopping, jumping, bounding, throwing using SSC
Power Force × velocity
SSC phases Eccentric, amortization, concentric
Eccentric phase Loading phase
Amortization Between eccentric and concentric
Concentric phase Explosive shortening phase
SEC Stores and releases elastic energy
Muscle spindle Helps initiate stretch reflex
Low-intensity plyometric Squat jump
High-intensity plyometric Depth jump
Triple extension drill Backward overhead medicine ball toss
Plyometric readiness Training age, strength, injury history, landing mechanics
High-intensity readiness Squat 1.5× BW or 60% BW × 5 reps in 5 sec
Topic What You Need to Know
Plyometric variables FIVR: frequency, intensity, volume, rest
Same muscle recovery At least 48 hours
Volume measure Contacts or distance
Speed Distance/time
Acceleration Rate of change in velocity
Deceleration Reducing speed and absorbing force
COD speed Planned direction change
Agility Direction/speed change in response to stimulus
Closed drill Predetermined
Semi-open drill Structured with cue/reaction
Open drill Reactive/unpredictable
Agility rest Long enough to minimize fatigue
Tactical goal Power, speed, movement control, reaction, injury resilience
53. Common Exam Traps
Trap 1: Confusing amortization with eccentric loading
Eccentric = loading.
Amortization = transition.
Concentric = explosive action.
Trap 2: Thinking longer ground contact is better
For reactive plyometrics, shorter and controlled ground contact is usually better.
Trap 3: Calling broad jumps and triple jumps the lowest-intensity choice
For the chapter study question, the squat jump is the low-intensity plyometric choice.
Trap 4: Confusing depth jumps with beginner drills
Depth jumps are high-intensity shock drills.
Trap 5: Thinking medicine ball throws should be heavy
Medicine balls should be light enough to allow fast, clean movement.
Trap 6: Confusing change-of-direction speed with agility
Planned cone drill = change-of-direction speed.
Reaction-based drill = agility.
Trap 7: Ignoring deceleration
Deceleration is essential for cutting, stopping, landing, and injury risk reduction.
Trap 8: Training speed with conditioning rest intervals
True speed training requires enough rest for high-quality reps.
Trap 9: Adding tactical gear too early
Specificity matters, but mechanics and safety come first.
Trap 10: Programming plyometrics when the athlete is too fatigued
Power training should be high quality. Stop or regress when mechanics fail.
54. Practice Questions With Answers
Question 1
When does the amortization phase occur?
A. Between the end of eccentric muscle action and the start of concentric muscle action
B. Between the start of eccentric muscle action and the start of concentric muscle action
C. Between the end of concentric muscle action and the start of eccentric muscle action
D. Between the start of concentric muscle action and the start of eccentric muscle action
Answer: A. Between the end of eccentric muscle action and the start of concentric muscle
action
This is the transition phase of the stretch-shortening cycle.
Question 2
Which of the following jumps is a low-intensity plyometric exercise?
A. Broad jump
B. Lateral jump
C. Squat jump
D. Triple jump
Answer: C. Squat jump
Squat jumps are classified as low-intensity jumps in place.
Question 3
Which drill develops total-body power and emphasizes triple extension?
A. Depth jump
B. Single-leg bound
C. Overhead forward throw
D. Backward overhead medicine ball toss
Answer: D. Backward overhead medicine ball toss
This drill emphasizes explosive ankle, knee, and hip extension.
Question 4
Before participating in lower-body plyometric exercises, what percentage of body weight should
a tactical athlete be able to lift when performing five squats in five seconds or less?
A. 50%
B. 60%
C. 65%
D. 70%
Answer: B. 60%
The chapter gives 60% body weight for five squats in five seconds as an alternative readiness
guideline.
Question 5
Which phase of the SSC stores elastic energy?
A. Eccentric phase
B. Amortization phase only
C. Concentric phase
D. Recovery phase
Answer: A. Eccentric phase
Rapid eccentric loading stores elastic energy in elastic tissue structures.
Question 6
Which plyometric drill is considered high intensity?
A. Squat jump
B. Countermovement jump
C. Depth jump
D. Low pogo jump
Answer: C. Depth jump
Depth jumps are shock drills and place high stress on the neuromuscular and musculoskeletal
systems.
Question 7
What is the most important technique priority when beginning lower-body plyometrics?
A. Maximum height regardless of landing
B. Proper landing mechanics
C. Wearing full tactical gear
D. Minimal rest between jumps
Answer: B. Proper landing mechanics
Athletes must learn to absorb force safely before progressing.
Question 8
What is speed?
A. Force multiplied by distance
B. Distance traveled per unit of time
C. Force divided by mass
D. Work divided by distance
Answer: B. Distance traveled per unit of time
Speed and velocity are closely related in training language.
Question 9
What is acceleration?
A. Rate of change in velocity
B. Ability to hold posture statically
C. Ability to stop only
D. Maximal distance jumped
Answer: A. Rate of change in velocity
Acceleration is critical in short tactical sprints.
Question 10
What is deceleration?
A. Increasing speed
B. Reducing speed and absorbing force
C. Jumping higher
D. Moving only in a straight line
Answer: B. Reducing speed and absorbing force
Deceleration is essential for stopping and changing direction.
Question 11
Which is an example of a closed drill?
A. Mirror drill reacting to a partner
B. T-test with a known route
C. Reacting to a suspect’s movement
D. Light-based random direction drill
Answer: B. T-test with a known route
Closed drills are planned and predetermined.
Question 12
Which is an example of true agility?
A. Sprinting a known 40-yard dash
B. Running a planned cone drill
C. Changing direction in response to a coach’s signal
D. Performing a vertical jump
Answer: C. Changing direction in response to a coach’s signal
Agility requires reaction to a stimulus.
Question 13
What should happen to plyometric volume as intensity increases?
A. Volume should increase sharply
B. Volume should usually decrease
C. Rest should be eliminated
D. Technique should become less important
Answer: B. Volume should usually decrease
Higher-intensity drills create more stress and require lower volume.
Question 14
For short agility drills stressing the phosphagen system, what work-to-rest ratio may be
appropriate?
A. 1:1
B. 1:3
C. 1:12 to 1:20
D. 5:1
Answer: C. 1:12 to 1:20
Short, high-quality agility drills require longer rest to minimize fatigue.
Question 15
What should the TSAC Facilitator do when a tactical athlete’s landing mechanics break down
during plyometrics?
A. Increase the height
B. Add tactical gear
C. Stop, regress, or reduce intensity/volume
D. Shorten rest to build toughness
Answer: C. Stop, regress, or reduce intensity/volume
Poor mechanics increase injury risk and reduce training quality.
55. Study Strategy for Chapter 13
Memorize cold
1. Plyometrics use the stretch-shortening cycle
2. SSC phases = eccentric, amortization, concentric
3. Eccentric = loading phase
4. Amortization = transition phase
5. Concentric = explosive phase
6. Amortization occurs between eccentric ending and concentric beginning
7. SEC stores and releases elastic energy
8. Squat jump = low-intensity plyometric
9. Depth jump = high-intensity shock plyometric
10. Backward overhead medicine ball toss = total-body power and triple extension
11. High-intensity plyometric readiness = back squat 1.5× BW
12. Alternative readiness = 60% BW × 5 squats in 5 seconds
13. Plyometric variables = frequency, intensity, volume, rest
14. Same muscle groups need at least 48 hours recovery
15. Volume = contacts or distance
16. Speed = distance/time
17. Acceleration = rate of change in velocity
18. Deceleration = reducing speed and absorbing force
19. COD speed = planned direction change
20. Agility = direction/speed change in response to stimulus
21. Closed drill = predetermined
22. Open drill = reactive/unpredictable
Understand deeply
1. Why tactical athletes need power, speed, and agility
2. Why landing mechanics come before advanced plyometrics
3. Why plyometrics should not be treated as conditioning
4. Why tactical gear increases movement complexity
5. Why deceleration is critical for injury risk reduction
6. Why agility must include perception and decision-making
7. Why closed drills should progress toward semi-open and open drills
8. Why programming must account for operational fatigue and recovery
56. One-Page Exam Review
Main idea
Chapter 13 teaches how to improve tactical power, speed, acceleration, deceleration, change-of-
direction ability, and agility through plyometric, speed, and agility training.
Plyometrics
Use stretch-shortening cycle
Improve power/reactive strength
Include jumps, hops, bounds, throws, plyometric push-ups
SSC phases:
1. Eccentric
2. Amortization
3. Concentric
Amortization:
Between eccentric and concentric
SEC:
Stores and releases elastic energy
Plyometric readiness
Consider:
Training age
Injury status
Strength
Body weight
Landing mechanics
Fatigue
Surface
Attire
Equipment
High-intensity lower-body readiness:
Back squat 1.5× BW
Or 60% BW × 5 squats in 5 seconds
Plyometric programming
FIVR:
Frequency
Intensity
Volume
Rest
Guidelines:
Same muscle groups need at least 48 hours
Volume measured by contacts or distance
Increase intensity gradually
Stop when technique fails
Speed
Speed:
Distance/time
Acceleration:
Rate of change in velocity
Very important for tactical athletes
Deceleration:
Reducing speed and absorbing force
Needed for cutting and stopping
Agility
Change-of-direction speed:
Planned direction change
Agility:
Direction/speed change in response to stimulus
Drill types:
Closed = predetermined
Semi-open = structured with reaction cue
Open = unpredictable/reactive
Tactical application
Use these methods to improve:
Pursuit
Evasion
Obstacle movement
Landing
Direction change
Force absorption
Movement under load
Reactive occupational movement
57. Final Mastery Checklist
Can you answer this? Check
Can I define plyometrics? ☐
Can I define power? ☐
Can I explain why plyometrics matter for tactical athletes? ☐
Can I list the three phases of the SSC? ☐
Can I define the eccentric phase? ☐
Can I define the amortization phase? ☐
Can I define the concentric phase? ☐
Can I explain the role of the series elastic component? ☐
Can I explain how muscle spindles contribute to plyometrics? ☐
Can I identify proper landing mechanics? ☐
Can I list plyometric readiness factors? ☐
Can I state the high-intensity lower-body strength readiness standard? ☐
Can I state the 60% body weight squat alternative standard? ☐
Can I explain how body weight affects plyometric stress? ☐
Can I identify low-, moderate-, and high-intensity plyometric drills? ☐
Can I identify depth jumps as high-intensity shock drills? ☐
Can I identify squat jumps as low-intensity drills? ☐
Can I explain the backward overhead medicine ball toss? ☐
Can I define frequency, intensity, volume, and rest for plyometrics? ☐
Can I explain why rest is important for plyometrics? ☐
Can I define speed? ☐
Can I define acceleration? ☐
Can I define deceleration? ☐
Can I distinguish change-of-direction speed from agility? ☐
Can you answer this? Check
Can I define closed, semi-open, and open drills? ☐
Can I define discrete and serial tasks? ☐
Can I describe V-pattern and W-pattern drill goals? ☐
Can I list appropriate agility rest ratios? ☐
Can I design a warm-up for plyometric, speed, and agility training? ☐
Can I apply this chapter to law enforcement, fire, and military populations? ☐
Can I answer the chapter study questions without looking? ☐