Distributed Operating
UNIT 2 DISTRIBUTED OPERATING Systems
SYSTEMS
Structure
2.1 Introduction
2.2 Objectives
2.3 History of Distributed Computing
2.3.1 Workstations – Networks
2.3.2 Wide-Scale Distributed Computing and the Internet
2.4 Distributed Systems
2.5 Key Features and Advantages of a Distributed System
2.5.1 Advantages of Distributed Systems Over Centralised Systems
2.5.2 Advantages of Distributed Systems over Isolated PC’s
2.5.3 Disadvantages of Distributed Systems
2.6 Design Goals of Distributed Systems
2.6.1 Concurrency
2.6.2 Scalability
2.6.3 Openness
2.6.4 Fault Tolerance
2.6.5 Privacy and Authentication
2.6.6 Transparency
2.7 Design Issues Involved in Distributed Systems
2.7.1 Naming
2.7.2 Communication
2.7.3 Software Structure
2.7.4 Workload Allocation
2.7.5 Consistency Maintenance
2.7.6 Lamport’s Scheme of Ordering of Events
2.8 Distributed System Structure
2.8.1 Application Model 1: Client Server
2.8.2 Application Model 2: Distributed Objects
2.8.3 Application Model 3: Distributed Shared Memory
2.9 Mutual Exclusion in Distributed Systems
2.9.1 Mutual Exclusion Servers
2.9.2 Token Based Mutual Exclusion
2.9.3 Lamport’s Bakery Algorithm
2.9.4 Ricart and Agrawala’s Mutual Exclusion Algorithm
2.10 Remote Procedure Calls
2.10.1 How RPC Works?
2.10.2 Remote Procedure Calling Mechanism
2.10.3 Implementation of RPC
2.10.4 Considerations for Usage
2.10.5 Limitations
2.11 Other Middleware Technologies
2.12 Summary
2.13 Solutions/Answers
2.14 Further Readings 195
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Operating Systems 2.0 INTRODUCTION
In the earlier unit we have discussed the Multiprocessor systems. In the process
coupling we have come across the tightly coupled systems and loosely coupled
systems. In this unit we concentrate on the loosely coupled systems called as the
distributed systems. Distributed computing is the process of aggregating the
power of several computing entities to collaboratively run a computational task
in a transparent and coherent way, so that it appears as a single, centralised system.
The easiest way of explaining what distributed computing is all about, is by
naming a few of its properties:
Distributed computing consists of a network if more or less independent or
autonomous nodes.
The nodes do not share primary storage (i.e., RAM) or secondary storage
(i.e., disk) - in the sense that the nodes cannot directly access another node’s
disk or RAM. Think about it in contrast to a multiprocessors machine where
the different “nodes” (CPUs)) share the same RAM and secondary storage
by using a common bus.
A well designed distributed system does not crash if a node goes down.
If you are to perform a computing task which is parallel in nature, scaling
your system is a lot cheaper by adding extra nodes, compared to getting a
faster single machine. Of course, if your processing task is highly non-parallel
(every result depends on the previous), using a distributed computing system
may not be very beneficial.
Before going into the actual details of the distributed systems let us study how
distributed computing evolved.
2.1 OBJECTIVES
After going through this unit, you should be able to:
define a distributed system, key features and design goals of it;
explain the design issues involved in the distributed systems;
describe the models of distributed system structure;
explain the mutual exclusion in distributed systems, and
define RPC, its usage and limitations.
2.2 HISTORY OF DISTRIBUTED COMPUTING
Distributed computing began around 1970 with the emergence of two
technologies:
minicomputers, then workstations, and then PCs.
computer networks (eventually Ethernet and the Internet).
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With the minicomputer (e.g., Digital’s PDP-11) came the timesharing operating Distributed Operating
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system (e.g., MULTICS, Unix, RSX, RSTS) - many users using the same machine
but it looks to the users as if they each have their own machine.
The problem with mini-computers was that they were slower than the
mainframes made by IBM, Control Data, Univac, etc. As they became popular
they failed to scale to large number of users as the mainframes could. The way to
scale mini-computers was to buy more of them. The trend toward cheaper machines
made the idea of having many minis as a feasible replacement for a single
mainframe and made it possible to contemplate a future computing environment
where every user had their own computer on their desk, which is a computer
workstation.
Work on the first computer workstation began in 1970 at Xerox Corporation’s
Palo Alto Research Center (PARC). This computer was called the Alto. Over the
next 10 years, the computer system’s group at PARC would invent almost
everything that’s interesting about the computer workstations and personal
computers we use today. The Alto introduced ideas like the workstation, bit-
mapped displays (before that computer interfaces were strictly character-based)
and the mouse.
Other innovations that came from PARC from 1970 to 1980 include Ethernet,
the first local-area network, window- and icon-based computing (the inspiration
for the Apple Lisa, the progenitor of the Macintosh, which in turn inspired
Microsoft Windows and IBM OS/2 came from a visit to PARC), the first
distributed fileserver XDFS , the first print server, one of the first distributed
services: Grapevine (a messaging and authentication system), object-oriented
programming (Smalltalk) and Hoare’s condition variables and monitors were
invented as part of the Mesa programming language used in the Cedar system.
2.2.1 Workstations-Networks
The vision of the PARC research (and the commercial systems that followed)
was to replace the timesharing mini-computer with single-user workstations. The
genesis of this idea is that it made computers (i.e., workstations and PCs) into a
commodity item that like a TV or a car could be produced efficiently and cheaply.
The main costs of a computer are the engineering costs of designing it and
designing the manufacturing process to build it. If you build more units, you can
amortised the engineering costs better and thus make the computers cheaper.
This is a very important idea and is the main reason that distribution is an excellent
way to build a cheap scalable system.
2.2.2 Wide-Scale Distributed Computing and the Internet
Another type of distributed computing that is becoming increasingly important
today is the sort of wide-scale distribution possible with the Internet.
At roughly the same time as the workstation and local-area network were being
invented, the U.S. Department of Defence was putting tons of U.S. taxpayer
money to work to set up a world-wide communication system that could be used
to support distributed science and engineering research needed to keep the Defence
Dept. supplied with toys. They were greatly concerned that research assets not be
centrally located, as doing so would allow one well-placed bomb to put them out 197
Advanced Topics in of business. This is an example of another benefit of distributed systems: fault
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tolerance through replication.
2.3 DISTRIBUTED SYSTEMS
Multiprocessor systems have more than one processing unit sharing memory/
peripheral devices. They have greater computing power, and higher reliability.
Multiprocessor systems are classified into two:
Tightly-coupled: Each processor is assigned a specific duty but processors
work in close association, possibly sharing one memory module.
Loosely-coupled (distributed): Each processor has its own memory and
copy of the OS.
A distributed computer system is a loosely coupled collection of autonomous
computers connected by a network using system software to produce a single
integrated computing environment.
Adistributed operating system differs from a network of machines each supporting
a network operating system in only one way: The machines supporting a distributed
operating system are all running under a single operating system that spans the
network. Thus, the print spooler might, at some instant, be running on one machine,
while the file system is running on others, while other machines are running
other parts of the system, and under some distributed operating systems, these
software parts may at times migrate from machine to machine.
With network operating systems, each machine runs an entire operating system.
In contrast, with distributed operating systems, the entire system is itself distributed
across the network. As a result, distributed operating systems typically make
little distinction between remote execution of a command and local execution of
that same command. In theory, all commands may be executed anywhere; it is up
to the system to execute commands where it is convenient.
2.4 KEY FEATURES AND ADVANTAGES OF A
DISTRIBUTED SYSTEM
The following are the key features of a distributed system:
They are Loosely coupled
o remote access is many times slower than local access
Nodes are autonomous
o workstation resources are managed locally
Network connections using system software
o remote access requires explicit message passing between nodes
o messages are CPU to CPU
o protocols for reliability, flow control, failure detection, etc., implemented
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o the only way two nodes can communicate is by sending and receiving Distributed Operating
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network messages-this differs from a hardware approach in which
hardware signalling can be used for flow control or failure detection.
2.4.1 Advantages of Distributed Systems over Centralised
Systems
Better price/performance than mainframes
More computing power
o sum of the computing power of the processors in the distributed system
may be greater than any single processor available (parallel processing)
Some applications are inherently distributed
Improved reliability because system can survive crash of one processor
Incremental growth can be achieved by adding one processor at a time
Shared ownership facilitated.
2.4.2 Advantages of Distributed Systems over Isolated PCs
Shared utilisation of resources.
Communication.
Better performance and flexibility than isolated personal computers.
Simpler maintenance if compared with individual PC’s.
2.4.3 Disadvantages of Distributed Systems
Although we have seen several advantages of distributed systems, there are certain
disadvantages also which are listed below:
Network performance parameters.
Latency: Delay that occurs after a send operation is executed before data
starts to arrive at the destination computer.
Data Transfer Rate: Speed at which data can be transferred between two
computers once transmission has begun.
Total network bandwidth: Total volume of traffic that can be transferred across
the network in a give time.
Dependency on reliability of the underlying network.
Higher security risk due to more possible access points for intruders and
possible communication with insecure systems.
Software complexity.
2.5 DESIGN GOALS OF DISTRIBUTED SYSTEMS
In order to design a good distributed system. There are six key design goals.
They are: 199
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Scalability
Openness
Fault Tolerance
Privacy and Authentication
Transparency.
Let us discuss them one by one.
2.5.1 Concurrency
A server must handle many client requests at the same time. Distributed systems
are naturally concurrent; that is, there are multiple workstations running programs
independently and at the same time. Concurrency is important because any
distributed service that isn’t concurrent would become a bottleneck that would
serialise the actions of its clients and thus reduce the natural concurrency of the
system.
2.5.2 Scalability
The goal is to be able to use the same software for different size systems. A
distributed software system is scalable if it can handle increased demand on any
part of the system (i.e., more clients, bigger networks, faster networks, etc.) without
a change to the software. In other words, we would like the engineering impact
of increased demand to be proportional to that increase. Distributed systems,
however, can be built for a very wide range of scales and it is thus not a good idea
to try to build a system that can handle everything. A local-area network file
server should be built differently from a Web server that must handle millions of
requests a day from throughout the world. The key goal is to understand the
target system’s expected size and expected growth and to understand how the
distributed system will scale as the system grows.
2.5.3 Openness
Two types of openness are important: non-proprietary and extensibility.
Public protocols are important because they make it possible for many software
manufacturers to build clients and servers that will be able to talk to each other.
Proprietary protocols limit the “players” to those from a single company and
thus limit the success of the protocol.
A system is extensible if it permits customisations needed to meet unanticipated
requirements. Extensibility is important because it aids scalability and allows a
system to survive over time as the demands on it and the ways it is used change.
2.5.4 Fault Tolerance
It is critically important that a distributed system be able to tolerate “partial
failures”. Why is it so important? Two reasons are as follows:
Failures are more harmful: Many clients are affected by the failure of a
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distributed service, unlike a non-distributed system in which a failure affects Distributed Operating
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only a single node.
Failures are more likely: A distributed service depends on many components
(workstation nodes, network interfaces, networks, switches, routers, etc.) all
of which must work. Furthermore, a client will often depend on multiple
distributed services (e.g., multiple file systems or databases) in order to
function properly. The probability that such a client will experience a failure
can be approximated as the sum of the individual failure probabilities of
everything that it depends on. Thus, a client that depends on N components
(hardware or software) that each have failure probability P will fail with
probability roughly N*P. (This approximation is valid for small values of P.
The exact failure probability is (1-(1-P)^N).)
There are two aspects of failure tolerance to be studied as shown below:
Recovery
A failure shouldn’t cause the loss (or corruption) of critical data, or
computation.
After a failure, the system should recover critical data, even data that
was being modified when the failure occurred. Data that survives failures
is called “persistent” data.
Very long-running computations must also be made recoverable in order
to restart them where they left off instead of from the beginning.
For example, if a fileserver crashes, the data in the file system it serves
should be intact after the server is restarted.
Availability
A failure shouldn’t interrupt the service provided by a critical server.
This is a bit harder to achieve than recovery. We often speak of a highly-
available service as one that is almost always available even if failures
occur.
The main technique for ensuring availability is service replication.
For example, a fileserver could be made highly available by running two
copies of the server on different nodes. If one of the servers fails, the
other should be able to step in without service interruption.
2.5.5 Privacy and Authentication
Privacy is achieved when the sender of a message can control what other programs
(or people) can read the message. The goal is to protect against eavesdropping.
For example, if you use your credit card to buy something over the Web, you will
probably want to prevent anyone but the target Web server from reading the
message that contains your credit card account number. Authentication is the
process of ensuring that programs can know who they are talking to. This is
important for both clients and servers.
For clients authentication is needed to enable a concept called trust. For example,
the fact that you are willing to give your credit card number to a merchant when 201
Advanced Topics in you buy something means that you are implicitly trusting that merchant to use
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your number according to the rules to which you have both agreed (to debit your
account for the amount of the purchase and give the number to no one else). To
make a Web purchase, you must trust the merchant’s Web server just like you
would trust the merchant for an in-person purchase. To establish this trust,
however, you must ensure that your Web browser is really talking to the merchant’s
Web server and not to some other program that’s just pretending to be their
merchant.
For servers authentication is needed to enforce access control. For a server to
control who has access to the resources it manages (your files if it is a fileserver,
your money if it is a banking server), it must know who it is talking to. A Unix
login is a crude example of an authentication used to provide access control. It is
a crude example because a remote login sends your username and password in
messages for which privacy is not guaranteed. It is thus possible, though usually
difficult, for someone to eavesdrop on those messages and thus figure out your
username and password.
For a distributed system, the only way to ensure privacy and authentication is by
using cryptography.
2.5.6 Transparency
The final goal is transparency. We often use the term single system image to
refer to this goal of making the distributed system look to programs like it is a
tightly coupled (i.e., single) system.
This is really what a distributed system software is all about. We want the system
software (operating system, runtime library, language, compiler) to deal with all
of the complexities of distributed computing so that writing distributed
applications is as easy as possible.
Achieving complete transparency is difficult. There are eight types, namely:
Access Transparency enables local and remote resources to be accessed
using identical operations
Location Transparency enables resources to be accessed without
knowledge of their (physical) location. Access transparency and location
transparency are together referred to as network transparency.
Concurrency Transparency enables several processes to operate
concurrently using shared resources without interference between
them.
Replication Transparency enables multiple instances of resources to be
used to increase reliability and performance without knowledge of the
replicas by users or application programmers.
Failure Transparency enables the concealment of faults, allowing users
and application programs to complete their tasks despite the failure of
hardware or software components.
Mobility Transparency allows the movement of resources and clients
within a system without affecting the operation of users or programs.
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Performance Transparency allows the system to be reconfigured to Distributed Operating
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improve performance as loads change
Scaling Transparency Transparency allows the system and applications
to expand in scale without change to the system structure or the
application algorithms
2.6 DESIGN ISSUES INVOLVED IN
DISTRIBUTED SYSTEMS
There are certain design issues to be considered for distributed systems. They are:
a) Naming
b) Communication
c) Software Structure
d) Workload Allocation
e) Consistency Maintenance
Let us discuss the issues briefly:
2.6.1 Naming
A name is a string of characters used to identify and locate a distributed
resource.
An identifier is a special kind of name that is used directly by the computer
to access the resource.
For example the identifier for a Unix server would include at least (1) an IP
address and (2) a port number. The IP address is used to find the node that
runs the server and the port number identifies the server process on that
node.
Resolution is the process of turning a name into an identifier. Resolution is
performed by a Name Server. It is also called “binding” (as in binding a
name to a distributed service).
For example, an IP domain name (e.g., [Link]) is turned into a IP address by
the IP Domain Name Server (DNS), a distributed hierarchical server running in
the Internet.
2.6.2 Communication
Getting different processes to talk to each other
Messages
Remote method invocation.
2.6.3 Software Structure
The main issues are to choose a software structure that supports our goals,
particularly the goal of openness. 203
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easy to program the system.
Alternatives are:
o A monolithic structure is basically a big pile of code; it is not so desirable
because it is hard to extend or reason about a system like that.
o A modular structure divides the system into models with well-defined
interfaces that define how the models interact. Modular systems are more
extensible and easier to reason about than monolithic systems.
o A layered structure is a special type of modular structure in which modules
are organised into layers (one on top of the other). The interaction between
layers is restricted such that a layer can communicate directly with only
the layer immediately above and the layer immediately below it. In this
way, each layer defines an abstraction that is used by the layer immediately
above it. Clients interact only with the top layer and only the bottom
layer deals with the hardware (e.g., network, disk, etc.) Network protocols
have traditionally been organised as layers (as we will see in the next
class) and for this reason we often refer to these protocols as “protocol
stacks”.
o Operating systems can be either monolithic (e.g., UNIX and Windows)
or modular (e.g., Mach and Windows NT). A modular operating system
is called a micro kernel. Amicro-kernel OS has a small minimalist kernel
that includes as little functionality as possible. OS services such as VM,
file systems, and networking are added to the system as separate servers
and they reside in their own user-mode address spaces outside the
kernel.
Let us study more details regarding the software structure in section 2.7 of this
unit.
2.6.4 Workload Allocation
The key issue is load balancing: The allocation of the network workload
such that network resources (e.g., CPUs, memory, and disks) are used
efficiently.
For CPUs, there are two key approaches. They are:
Processor Pools
Put all of the workstations in a closet and give the users cheap resource-poor X
terminals. User processes are allocated to the workstations by a distributed
operating system that controls all of the workstations. Advantage is that process
scheduling is simplified and resource utilisation more efficient because
workstations aren’t “owned” by anyone. The OS is free to makes scheduling
decisions based solely on the goal of getting the most work done. Disadvantage
is that, these days, powerful workstations aren’t much more expensive than cheap
X terminals. So if each user has a powerful workstation instead of a cheap X
terminal, then we don’t need the machines in the closet and we thus have the
idle-workstation model described below:
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Idle Workstations Distributed Operating
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Every user has a workstation on their desk for doing their work. These workstations
are powerful and are thus valuable resources. But, really people don’t use their
workstations all of the time. There’s napping, lunches, reading, meetings, etc. -
lots of times when workstations are idle. In addition, when people are using their
workstation, they often don’t need all of its power (e.g., reading mail doesn’t
require a 200-Mhz CPU and 64-Mbytes of RAM). The goal then is to move
processes from active workstations to idle workstations to balance the load and
thus make better use of network resources. But, people “own” (or at least feel
like they own) their workstations. So a key issue for using idle workstations is to
avoid impacting workstation users (i.e., we can’t slow them down). So what
happens when I come back from lunch and find your programs running on my
machine? I’ll want your processes moved elsewhere NOW. The ability to move
an active process from one machine to another is called process migration.
Process migration is necessary to deal with the user-returning-from-lunch issue
and is useful for rebalancing network load as the load characterises a network
change over time.
2.6.5 Consistency Maintenance
The final issue is consistency. There are four key aspects of consistency: atomicity,
coherence, failure consistency, and clock consistency.
Atomicity
The goal is to provide the “all-or-nothing” property for sequences of
operations.
Atomicity is important and difficult for distributed systems because operations
can be messages to one or more servers. To guarantee atomicity thus requires
the coordination of several network nodes.
Coherence
Coherence is the problem of maintaining the consistency of replicated data.
We have said that replication is a useful technique for (1) increasing availability
and (2) improving performance.
When there are multiple copies of an object and one of them is modified, we
must ensure that the other copies are updated (or invalidated) so that no one can
erroneously read an out-of-date version of the object.
A key issue for providing coherence is to deal with the event-ordering problem.
Failure Consistency
We talked last time about the importance of the goal of failure tolerance.
To build systems that can handle failures, we need a model that clearly
defines what a failure is. There are two key types of failures: Fail-stop and
Byzantine.
Fail-stop is a simplified failure model in which we assume that the only way
a component will fail is by stopping. In particular, a will never fail by giving
a wrong answer. 205
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which a failed node might not stop but might just start giving the wrong
answers. Techniques for dealing with Byzantine failure typically involve
performing a computation redundantly (and often in different ways with
different software). The system then compares all of the answers generated
for a given computation and thus detects when one component starts giving
the wrong answer. The ability to detect Byzantine failures is important for
many safety-critical systems such as aircraft avionics.
In this class we will assume failures are Fail-Stop; this is a common
assumption for distributed systems and greatly simplifies failure tolerance.
Clock Consistency
Maintaining a consistent view of time needed to order network events is
critical and challenging. This becomes further difficult when the nodes of
the distributed system are geographically apart. Let us study the scheme
provided by Lamport on Ordering of events in a distributed environment in
the next section.
2.6.6 Lamport’s Scheme of Ordering of Events
Lamport proposed a scheme to provide ordering of events in a distributed
environment using logical clocks. Because it is impossible to have perfectly
synchronized clocks and global time in a distributed system, it is often necessary
to use logical clocks instead.
Definitions:
Happened Before Relation (->): This relation captures causal dependencies
between events, that is, whether or not events have a cause and effect relation.
This relation (->) is defined as follows:
a -> b, if a and b are in the same process and a Occurred before b.
a -> b, if a is the event of sending a message and b is the receipt of that
message by another process.
If a -> b and b -> c, then a -> c, that is, the relation has the property of transitivity.
Causally Related Events: If event a -> event b, then a casually affects b.
Concurrent Events: Two distinct events a and b are concurrent (a || b) if (not) a
-> b and (not) b -> a. That is, the events have no causal relationship. This is
equivalent to b || a.
For any two events a and b in a system, only one of the following is true: a -> b,
b -> a, or a || b.
Lamport introduced a system of logical clocks in order to make the -> relation
possible. It works like this: Each process P iin the system has its own clock C .i C i
can be looked at as a function that assigns a number, C (a)i
to an event a. This is
the timestamp of the event a in process P i. These numbers are not in any way
related to physical time — that is why they are called logical clocks. These are
generally implemented using counters, which increase each time an event occurs.
206 Generally, an event’s timestamp is the value of the clock at the time it occurs.
Conditions Satisfied by the Logical Clock system: Distributed Operating
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For any events a and b, if a -> b, then C(a) < C(b). This is true if two conditions
are met:
If a occurs before b, then C (a) < C (b).
i i
If a is a message sent from P and b is the receipt of that same message in P ,
i j
then C (a) < C (b).
i j
Implementation Rules Required:
Clock Ci is incremented for each event: Ci := Ci + d (d > 0)
if a is the event of sending a message from one process to another, then the
receiver sets its clock to the max of its current clock and the sender’s clock - that is,
Cj := max(Cj, tm + d) (d > 0).
2.7 DISTRIBUTED SYSTEM STRUCTURE
There are three main alternative ways to structure a distributed application. Each
of them defines a different application model for writing distributed programs.
The three distributed system application models are:
Client / Server (and RPC)
Distributed objects
Distributed shared memory.
Each model requires a different set of “system” software to support applications
written in that style. This system software consists of a combination of operating
system and runtime-library code and support from languages and compilers. What
all of this code does is translate the distributed features of the particular application
model into the sending and receiving of network messages. Because, remember
that the only way that nodes (workstations/PCs) can communicate in a distributed
system is by sending and receiving messages.
2.7.1 Application Model 1: Client Server
A designated node exports a “service”; this node is called the “server”.
Nodes that import and use the service are called “clients”.
Clients communicate with servers using a “request-response” protocol.
Figure 1: Client Server Model 207
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o Peer-to-peer protocols don’t have a designated server.
o Streaming protocols such as TCP/IP work differently as we will see a
couple of classes from now.
We should really use the terms client and server to refer to the pieces of the
software that implement the server and not to the nodes themselves. Why?
Because a node can actually be both a client and server. Consider NFS for
example. One workstation might export a local filesystem to other nodes
(i.e., it is a server for the file system) and import other filesystems exported
by remote nodes (i.e., it is a client for these filesystems).
Application interface can be either send/receive or RPC
o Send/receive : The Unix socket interface is an example. Clients
communicate with server by building a message (a sequence of characters)
that it then explictly sends to the server. Clients receive messages by
issuing a “receive” call.
We’ll talk about this on Friday.
o RPC : A remote procedure call interface allows a client to request a
server operation by making what looks like a procedure call. The system
software translates this RPC into a message send to the server and a
message receives to wait for the reply. The advantages of RPC over send/
receive is that the system hides some of the details of message passing
from programs: it’s easier to call a procedure than format a message and
then explicitly send it and wait for the reply. (Study more on RPC given
in section 2.9 of this unit).
2.7.2 Application Model 2: Distributed Objects
Similar to RPC-based client-server.
Language-level objects (e.g., C++, Java, Smalltalk) are used to encapsulate
data and functions of a distributed service.
Objects can reside in either the memory of a client or a server.
Clients communicate with servers through objects that they “share” with the
server. These shared objects are located in a client’s memory and look to the
client just like other “local” objects. We call these objects “remote” objects
because they represent a remote service (i.e., something at the server). When
a client invokes a method of a remote object, the system might do something
locally or it might turn the method invocation into an RPC to the server.
(Recall that in the object-oriented world, procedures are called methods and
procedure callls are called method invocations).
There are two main advantages of Distributed Objects over RPC: (1) objects
hide even more of the details of distribution than RPC (more next week) and
(2) objects allow clients and servers to communicate using in two different
ways: function shipping (like RPC) and data shipping.
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o function shipping means that a client calls the server and asks it to Distributed Operating
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perform a function; this is basically like RPC.
o data shipping means that the server sends some data to the client (stores
it as part of an object) and the client then performs subsequent functions
locally instead of having to call the server every time it wants to do
something.
Figure 2: Distributed objects models
For example, in the picture above, a client program running can access local
object A and remote object B (controlled by the server node) in exactly the
same way; the arrows show flow of a procedure call into the object and a
return from it. The server can design B so that calls are turned into remote
calls just like RPC (red) or it can ship some data to the client with the client’s
copy of the object and thus allow some calls to run locally on the client
(orange).
More on distributed objects later in the course.
2.7.3 Application Model 3: Distributed Shared Memory
Usually used for peer-to-peer communication instead of client-server.
Clients communicate with each other through shared variables.
Figure 3: Distributed shared memory model
The system implements the illusion of shared memory and translates accesses
to shared data into the appropriate messages.
To a program, the distributed system looks just like a shared-memory
multiprocessor.
209
Advanced Topics in The advantage is that it is really easy to program: hides all of the details of
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distribution.
The disadvantage is that it often hides too much. As far as a program knows,
everything in its memory is local. But really, some parts of its memory are
stored on or shared with a remote node. Access to this remote data is very
SLOW compared with accessing local data. For good performance, a program
usually needs to know what data is local and what data is remote.
Another disadvantage is that it is very complicated to implement a distributed-
shared memory system that works correctly and performs well.
We’ll talk more about distributed shared memory towards the end of the
term.
2.8 MUTUAL EXCLUSION IN DISTRIBUTED
SYSTEMS
When all processes sharing a resource are on the same machine, mutual exclusion
is easily assured by the use of a semaphore, spin-lock or other similar shared
abstraction. When the processes involved are on different machines, however,
mutual exclusion becomes more difficult.
Consider the following example: A number of machines in a network are
competing for access to a printer. The printer is so constructed that every line of
text sent to the printer must be sent in a separate message, and thus if a process
wants to print an entire file, it must obtain exclusive use of the printer, somehow,
send all the lines of the file it wishes to print, and then release the printer for use
by others on the network.
A trivial solution to this problem is to install a print spooler process somewhere
on the net. That print spooler would gather lines of files provided by various
applications processes, maintain a queue of completed files that are ready to
print, and print one such file at a time. This works, but it introduces some problems:
First, the spooler must have buffer capacity to hold the aggregate of all the files
that have not yet been printed. Second, the spooler may become a bottleneck,
limiting the performance of the entire system, and third, if the processor
supporting the spooler is unreliable, the spooler may limit the reliability of the
system.
2.8.1 Mutual Exclusion Servers
In the printer example being used here, the problem of storage space in the spooler
typically becomes acute with graphics printers. In such a context, it is desirable
to block an applications process until the printer is ready to accept data from that
applications process, and then let that process directly deliver data to the printer.
For example, an applications process may be coded as follows:
Send request for permission to the spooler
Await reply giving permission to print
Loop
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send data directly to printer Distributed Operating
Systems
End Loop
Send notice to spooler that printing is done
If all users of the spooler use this protocol, the spooler is no longer serving as a
spooler, it is merely serving as a mutual exclusion mechanism! In fact, it
implements exactly the same semantics as a binary semaphore, but it implements
it using a client server model.
The process implementing a semaphore using message passing might have the
following basic structure:
Loop
Await message from client
Case message type of
P:
If count > 0
Send immediate reply
count = count - 1
Else
Enqueue identity of client
End if
V:
If queue is empty,
count = count + 1
Else
Dequeue one blocked client
Send a delayed reply
End if
End case
End Loop
This requires a count and a queue of return addresses for each semaphore. Note
that, by presenting this, we have proven that blocking message passing can be
used to implement semaphores. Since we already know that semaphores plus
shared memory are sufficient to implement blocking message passing, we have
proven the equivalence, from a computation theory viewpoint, of these two models
of interprocess communication.
The disadvantage of implementing semaphores using a server process is that
server becomes a potential source of reliability problems. If we can build a mutual
exclusion algorithm that avoids use of a dedicated server, for example, by having
the processes that are competing for entry to a critical section negotiate directly
with each other, we can potentially eliminate the reliability problem.
2.8.2 Token Based Mutual Exclusion
One alternative to the mutual-exclusion server given above is to arrange the
competing processes in a ring and let them exchange a token. If a process receives 211
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Operating Systems
on to the next process in the ring. If a process needs exclusive use of the resource,
it waits for the token and then holds it until it is done with the resource, at which
point it puts the token back in circulation.
This is the exact software analog of a token ring network. In a token ring network,
only one process at a time may transmit, and the circulating token is used to
assure this, exactly as described. The token ring network protocol was developed
for the hardware level or the link-level of the protocol hierarchy. Here, we are
proposing building a virtual ring at or above the transport layer and using
essentially the same token passing protocol.
This solution is not problem free. What if the token is lost? What if a process in
the ring ceases transmission? Nonetheless, it is at the root of a number of
interesting and useful distributed mutual exclusion algorithms. The advantage of
such distributed algorithms is that they do not rest on a central authority, and
thus, they are ideal candidates for use in fault tolerant applications.
An important detail in the token-based mutual exclusion algorithm is that, on
receiving a token, a process must immediately forward the token if it is not waiting
for entry into the critical section. This may be done in a number of ways:
Each process could periodically check to see if the token has arrived. This
requires some kind of non-blocking read service to allow the process to poll
the incoming network connection on the token ring. The UNIX FNDELAY
flag allows non-blocking read, and the Unix select() kernel call allows testing
an I/O descriptor to see if a read from that descriptor would block; either of
these is sufficient to support this polling implementation of the token passing
protocol. The fact that UNIX offers two such mechanisms is good evidence
that these are afterthoughts added to Unix after the original implementation
was complete.
The receipt of an incoming token could cause an interrupt. Under UNIX, for
example, the SIGIO signal can be attached to a socket or communications
line (see the FASYNC flag set by fcntl). To await the token, the process
could disable the SIGIO signal and do a blocking read on the incoming token
socket. To exit the critical section, the process could first enable SIGIO and
then send the token. The SIGIO handler would read the incoming token and
forward it before returning.
A thread or process could be dedicated to the job of token management.
We’ll refer to such a thread or process as the mutual exclusion agent of the
application process. Typically, the application would communicate with its
agent using shared memory, semaphores, and other uni-processor tools, while
the agent speaks to other agents over the net. When the user wants entry to
the critical section, it sets a variable to “let me in” and then does a wait on
the entry semaphore it shares with the agent. When the user is done, the
user sets the shared variable to “done” and then signals the go-on semaphore
it shares with the agent. The agent always checks the shared variable when
it receives the token, and only forwards it when the variable is equal to
“done”.
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2.8.3 Lamport’s Bakery Algorithm Distributed Operating
Systems
One decentralised algorithm in common use, for example, in bakeries, is to issue
numbers to each customer. When the customers want to access the scarce resource
(the clerk behind the counter), they compare the numbers on their slips and the
user with the lowest numbered slip wins.
The problem with this is that there must be some way to distribute numbers, but
this has been solved. In bakeries, we use a very small server to distribute numbers,
in the form of a roll of tickets where conflicts between two customers are solved
by the fact that human hands naturally exclude each other from the critical volume
of space that must be occupied to take a ticket. We cannot use this approach for
solving the problem on a computer.
Before going on to more interesting implementations for distributing numbers,
note that clients of such a protocol may make extensive use of their numbers!
For example, if the bakery contains multiple clerks, the clients could use their
number to select a clerk (number modulo number of clerks). Similarly, in a FIFO
queue implemented with a bounded buffer, the number modulo the queue size
could indicate the slot in the buffer to be used, allowing multiple processes to
simultaneously place values in the queue.
Lamport’s Bakery Algorithm provides a decentralised implementation of the “take
a number” idea. As originally formulated, this requires that each competing process
share access to an array, but later distributed algorithms have eliminated this
shared data structure. Here is the original formulation:
For each process, i, there are two values, C[i] and N[i], giving the status of process
I and the number it has picked. In more detail:
N[i] = 0 —> Process i is not in the bakery.
N[i] > 0 —> Process i has picked a number and is in the bakery.
C[i] = 0 —> Process i is not trying to pick a number.
C[i] = 1 —> Process i is trying to pick a number.
when
N[i] = min( for all j, N[j] where N[j] > 0 )
Process i is allowed into the critical section.
Here is the basic algorithm used to pick a number:
C[i] := 1;
N[i] := max( for all j, N[j] ) + 1;
C[i] := 0;
In effect, the customer walks into the bakery, checks the numbers of all the waiting
customers, and then picks a number one larger than the number of any waiting
customer.
If two customers each walk in at the same time, they are each likely to pick the
same number. Lamport’s solution allows this but then makes sure that customers
notice that this has happened and break the tie in a sensible way.
213
Advanced Topics in To help the customers detect ties, each customer who is currently in the process
Operating Systems
of picking a number holds his hand up (by setting C[i] to 1. s/he pulls down his
hand when s/he is done selecting a number — note that selecting a number may
take time, since it involves inspecting the numbers of everyone else in the waiting
room.
A process does the following to wait for the baker:
Step 1:
while (for some j, C(j) = 1) do nothing;
First, wait until any process which might have tied with you has finished selecting
their numbers. Since we require customers to raise their hands while they pick
numbers, each customer waits until all hands are down after picking a number in
order to guarantee that all ties will be cleanly recognised in the next step.
Step 2:
repeat
W := (the set of j such that N[j] > 0)
(where W is the set of indeces of waiting processes)
M := (the set of j in W
such that N[j] <= N[k]
for all k in W)
(where M is the set of process indices with minimum numbers)
j := min(M)
(where is in M and the tie is broken)
until i = j;
Second, wait until your ticket number is the minimum of all tickets in the room.
There may be others with this minimum number, but in inspecting all the tickets
in the room, you found them! If you find a tie, see if your customer ID number is
less than the ID numbers of those with whom you’ve tied, and only then enter the
critical section and meet with the baker.
This is inefficient, because you might wait a bit too long while some other process
picks a number after the number you picked, but for now, we’ll accept this cost.
If you are not the person holding the smallest number, you start checking again.
If you hold the smallest number, it is also possible that someone else holds the
smallest number. Therefore, what you’ve got to do is agree with everyone else on
how to break ties.
The solution shown above is simple. Instead of computing the value of the smallest
number, compute the minimum process ID among the processes that hold the
smallest value. In fact, we need not seek the minimum process ID, all we need to
do is use any deterministic algorithm that all participants can agree on for breaking
the tie. As long as all participants apply the same deterministic algorithms to the
same information, they will arrive at the same conclusion.
To return its ticket, and exit the critical section, processes execute the following
trivial bit of code:
N[i] := 0;
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When you return your ticket, if any other processes are waiting, then on their Distributed Operating
Systems
next scan of the set of processes, one of them will find that it is holding the
winning ticket.
Moving to a Distributed Context
In the context of distributed systems, Lamport’s bakery algorithm has the useful
property that process i only modifies its own N[i] and C[i], while it must read
the entries for all others. In effect, therefore, we can implement this in a context
where each process has read-only access to the data of all other processes, and
read-write access only to its own data.
A distributed implementation of this algorithm can be produced directly by storing
N[i] and C[i] locally with process i, and using message passing when any process
wants to examine the values of N and C for any process other than itself. In this
case, each process must be prepared to act as a server for messages from the
others requesting the values of its variables; we have the same options for
implementing this service as we had for the token passing approach to mutual
exclusion. The service could be offered by an agent process, by an interrupt service
routine, or by periodic polling of the appropriate incoming message queues.
Note that we can easily make this into a fault tolerant model by using a fault-
tolerant client-server protocol for the requests. If there is no reply to a request for
the values of process i after some interval and a few retries, we can simply assume
that process i has failed.
This demonstrates that fault tolerant mutual exclusion can be done without any
central authority! This direct port of Lamport’s bakery algorithm is not particularly
efficient, though. Each process must read the variables of all other processes a
minimum of 3 times-once to select a ticket number, once to see if anyone else is
in the process of selecting a number, and once to see if it holds the minimum
ticket.
For each process contending for entry to the critical section, there are about 6N
messages exchanged, which is clearly not very good. Much better algorithms
have been devised, but even this algorithm can be improved by taking advantage
of knowledge of the network structure. On an Ethernet or on a tree-structured
network, a broadcast can be done in parallel, sending one message to N recipients
in only a few time units. On a tree-structured network, the reply messages can be
merged on the way to the root (the originator of the request) so that sorting and
searching for the maximum N or the minimum nonzero N can be distributed
efficiently.
2.8.4 Ricart and Agrawala’s Mutual Exclusion Algorithm
Another alternative is for anyone wishing to enter a critical section to broadcast
their request; as each process agrees that it is OK to enter the section, they reply
to the broadcaster saying that it is OK to continue; the broadcaster only continues
when all replies are in.
If a process is in a critical section when it receives a request for entry, it defers its
reply until it has exited the critical section, and only then does it reply. If a process
is not in the critical section, it replies immediately. 215
Advanced Topics in This sounds like a remarkably naive algorithm, but with point-to-point
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communications between N processes, it takes only 2(N-1) messages for a process
to enter the critical section, N-1 messages to broadcast the request and N-1
replies.
There are some subtle issues that make the result far from naive. For example,
what happens if two processes each ask at the same time? What should be done
with requests received while a process is waiting to enter the critical section?
Ricart and Agrawala’s mutual exclusion algorithm solves these problems. In this
solution, each process has 3 significant states, and its behaviour in response to
messages from others depends on its state:
Outside the critical section
The process replies immediately to every entry request.
After requesting entry, awaiting permission to enter.
The process replies immediately to higher priority requests and defers all
other replies until exit from the critical section.
Inside critical section.
The process defers all replies until exit from the critical section.
As with Lamport’s bakery algorithm, this algorithm has no central authority.
Nonetheless, the interactions between a process requesting entry to a critical
section and each other process have a character similar to client-server interactions.
That is, the interactions take the form of a request followed (possibly some time
later) by a reply.
As such, this algorithm can be made fault tolerant by applying the same kinds of
tricks as are applied in other client server applications. On receiving a request, a
processor can be required to immediately send out either a reply or a negative
acknowledgement. The latter says “I got your request and I can’t reply yet!”
With such a requirement, the requesting process can wait for either a reply or a
negative acknowledgement from every other process. If it gets neither, it can
retry the request to that process. If it retries some limited number of times and
still gets no answer, it can assume that the distant process has failed and give up
on it.
If a process receives two consecutive requests from the same process because
acknowledgements have been lost, it must resend the acknowledgement. If a
process waits a long time and doesn’t get an acknowledgement, it can send out a
message saying “are you still there”, to which the distant process would reply “I
got your request but I can’t reply yet”. If it gets no reply, it can retry some number
of times and then give up on the server as being gone.
If a process dies in its critical section, the above code solves the problem and lets
one of the surviving processes in. If a process dies outside its critical section, this
code also works.
Breaking Ties in Ricart and Agrawala’s algorithm
There are many ways to break ties between processes that make simultaneous
requests; all of these are based on including the priority of each requesting process
216
in the request message. It is worth noting that the same alternatives apply to Distributed Operating
Systems
Lamport’s bakery algorithm!
A unique process ID can be used as the priority, as was done in Lamport’s bakery
algorithm. This is a static priority assignment and is almost always needed to
break ties in any of the more complex cases. Typically, a process will append its
statically assigned process ID to any more interesting information it uses for
tiebreaking, thus guaranteeing that if two processes happen to generate the same
interesting information, the tie will still be broken.
The number of times the process has previously entered the same critical section
can be used; if processes that have entered the critical section more frequently
are given lower priority, then the system will be fair, giving the highest priority to
the least frequent user of the resource.
The time since last access to the critical section offers a similar opportunity to
enforce fairness if the process that used the critical section least recently is given
the highest priority.
If dynamic priority assignments are used, what matters is that the priority used
on any entry to the critical section is frozen prior to broadcasting the request for
entry, and that it remains the same until after the process is done with that round
of mutual exclusion. It is also important that each process has a unique priority,
but this can be assured by appending the process ID as the least significant bits of
the dynamically chosen priority.
2.9 REMOTE PROCEDURE CALLS
Remote Procedure Call (RPC) is a powerful technique for constructing distributed,
client-server based applications. It is based on extending the notion of conventional
or local procedure calling, so that the called procedure need not exist in the same
address space as the calling procedure. The two processes may be on the same
system, or they may be on different systems with a network connecting them. By
using RPC, programmers of distributed applications avoid the details of the
interface with the network. The transport independence of RPC isolates the
application from the physical and logical elements of the data communications
mechanism and allows the application to use a variety of transports.
RPC is a client/server infrastructure that increases the interoperability, portability
and flexibility of an application by allowing the application to be distributed
over multiple heterogeneous platforms. It reduces the complexity of developing
applications that span multiple operating systems and network protocols by
insulating the application developer from the details of the various operating
system and network interfaces-function calls are the programmer’s interface when
using RPC. RPC makes the client/server model of computing more powerful
and easier to program.
2.9.1 How RPC Works?
An RPC is analogous to a function call. Like a function call, when an RPC is
made, the calling arguments are passed to the remote procedure and the caller
waits for a response to be returned from the remote procedure. The Figure 4 217
Advanced Topics in shows the flow of activity that takes place during an RPC call between two
Operating Systems
networked systems. The client makes a procedure call that sends a request to the
server and waits. The thread is blocked from processing until either a reply is
received, or it times out. When the request arrives, the server calls a dispatch
routine that performs the requested service, and sends the reply to the client.
After the RPC call is completed, the client program continues. RPC specifically
supports network applications.
Figure 4: Flow of activity that Tables place during a RPC call between
two networked system
2.9.2 Remote Procedure Calling Mechanism
A remote procedure is uniquely identified by the triple: (program number, version
number, procedure number). The program number identifies a group of related
remote procedures, each of which has a unique procedure number. A program
may consist of one or more versions. Each version consists of a collection of
procedures which are available to be called remotely. Version numbers enable
multiple versions of a RPC protocol to be available simultaneously. Each version
contains a number of procedures that can be called remotely. Each procedure has
a procedure number.
2.9.3 Implementation of RPC
RPC is typically implemented in one of two ways:
1) Within a broader, more encompassing propriety product.
2) By a programmer using a proprietary tool to create client/server RPC stubs.
2.9.4 Considerations for Usage
RPC is appropriate for client/server applications in which the client can issue a
request and wait for the server’s response before continuing its own processing.
Because most RPC implementations do not support peer-to-peer, or asynchronous,
client/server interaction, RPC is not well-suited for applications involving
distributed objects or object-oriented programming.
218
Asynchronous and synchronous mechanisms each have strengths and weaknesses Distributed Operating
Systems
that should be considered when designing any specific application. In contrast to
asynchronous mechanisms employed by Message-Oriented Middleware, the use
of a synchronous request-reply mechanism in RPC requires that the client and
server are always available and functioning (i.e., the client or server is not blocked).
In order to allow a client/server application to recover from a blocked condition,
an implementation of a RPC is required to provide mechanisms such as error
messages, request timers, retransmissions, or redirection to an alternate server.
The complexity of the application using a RPC is dependent on the sophistication
of the specific RPC implementation (i.e., the more sophisticated the recovery
mechanisms supported by RPC, the less complex the application utilising the
RPC is required to be). RPC’s that implement asynchronous mechanisms are
very few and are difficult (complex) to implement.
When utilising RPC over a distributed network, the performance (or load) of the
network should be considered. One of the strengths of RPC is that the synchronous,
blocking mechanism of RPC guards against overloading a network, unlike the
asynchronous mechanism of Message Oriented Middleware (MOM). However,
when recovery mechanisms, such as retransmissions, are employed by an RPC
application, the resulting load on a network may increase, making the application
inappropriate for a congested network. Also, because RPC uses static routing
tables established at compile-time, the ability to perform load balancing across a
network is difficult and should be considered when designing a RPC-based
application.
Tools are available for a programmer to use in developing RPC applications over
a wide variety of platforms, including Windows (3.1, NT, 95), Macintosh, 26
variants of UNIX, OS/2, NetWare, and VMS. RPC infrastructures are implemented
within the Distributed Computing Environment (DCE), and within Open Network
Computing (ONC), developed by Sunsoft, Inc.
2.9.5 Limitations
RPC implementations are nominally incompatible with other RPC
implementations, although some are compatible. Using a single implementation
of a RPC in a system will most likely result in a dependence on the RPC vendor
for maintenance support and future enhancements. This could have a highly
negative impact on a system’s flexibility, maintainability, portability, and
interoperability.
Because there is no single standard for implementing a RPC, different features
may be offered by individual RPC implementations. Features that may affect the
design and cost of a RPC-based application include the following:
support of synchronous and/or asynchronous processing
support of different networking protocols
support for different file systems
whether the RPC mechanism can be obtained individually, or only bundled
with a server operating system.
Because of the complexity of the synchronous mechanism of RPC and the
219
Advanced Topics in proprietary and unique nature of RPC implementations, training is essential even
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for the experienced programmer.
2.10 OTHER MIDDLEWARE TECHNOLOGIES
Other middleware technologies that allow the distribution of processing across
multiple processors and platforms are:
Object Request Broker(ORB)
Distributed Computing Environment (DCE)
Message-Oriented Middleware (MOM)
COM/DCOM
Transaction Processing Monitor Technology
3-Tier S/W Architecture.
Check Your Progress 1
1) How is a distributed OS different from Network OS? Explain.
........................................................................................................................
........................................................................................................................
........................................................................................................................
2) What is a Distributed File System?
........................................................................................................................
........................................................................................................................
........................................................................................................................
3) Define Load Balancing.
........................................................................................................................
........................................................................................................................
........................................................................................................................
4) What is the significance of Time Consistency?
........................................................................................................................
........................................................................................................................
........................................................................................................................
5) What is a Remote Procedure Call and mention its use.
........................................................................................................................
........................................................................................................................
........................................................................................................................
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Distributed Operating
2.11 SUMMARY Systems
A distributed operating system takes the abstraction to a higher level, and allows
hides from the application where things are. The application can use things on
any of many computers just as if it were one big computer. A distributed operating
system will also provide for some sort of security across these multiple computers,
as well as control the network communication paths between them. A distributed
operating system can be created by merging these functions into the traditional
operating system, or as another abstraction layer on top of the traditional operating
system and network operating system.
Any operating system, including distributed operating systems, provides a number
of services. First, they control what application gets to use the CPU and handle
switching control between multiple applications. They also manage use of RAM
and disk storage. Controlling who has access to which resources of the computer
(or computers) is another issue that the operating system handles. In the case of
distributed systems, all of these items need to be coordinated for multiple
machines. As systems grow larger handling them can be complicated by the fact
that not one person controls all of the machines so the security policies on one
machine may not be the same as on another.
Some problems can be broken down into very tiny pieces of work that can be
done in parallel. Other problems are such that you need the results of step one to
do step two and the results of step two to do step three and so on. These problems
cannot be broken down into as small of work units. Those things that can be
broken down into very small chunks of work are called fine-grained and those
that require larger chunks are called coarse-grain. When distributing the work to
be done on many CPUs there is a balancing act to be followed. You don’t want
the chunk of work to be done to be so small that it takes too long to send the work
to another CPU because then it is quicker to just have a single CPU do the work,
You also don’t want the chunk of work to be done to be too big of a chunk
because then you can’t spread it out over enough machines to make the thing run
quickly.
In this unit we have studied the features of the distributed operating system,
architecture, algorithms relating to the distributed processing, shared memory
concept and remote procedure calls.
2.12 SOLUTIONS / ANSWERS
Check Your Progress 1
1) A distributed operating system differs from a network of machines each
supporting a network operating system in only one way: The machines
supporting a distributed operating system are all running under a single
operating system that spans the network. Thus, the print spooler might, at
some instant, be running on one machine, while the file system is running on
others, while other machines are running other parts of the system, and under
some distributed operating systems, these parts may at times migrate from
machine to machine.
221
Advanced Topics in With network operating systems, each machine runs an entire operating
Operating Systems
system. In contrast, with distributed operating systems, the entire system is
itself distributed across the network. As a result, distributed operating systems
typically make little distinction between remote execution of a command
and local execution of that same command. In theory, all commands may be
executed anywhere; it is up to the system to execute commands where it is
convenient.
2) Distributed File System (DFS) allows administrators to group shared folders
located on different servers and present them to users as a virtual tree of
folders known as a namespace. A namespace provides numerous benefits,
including increased availability of data, load sharing, and simplified data
migration.
3) Given a group of identical machines, it is wasteful to have some machines
overloaded while others are almost idle. If each machine broadcasts its load
average every few minutes, one can arrange for new processes to use
whichever machine was least loaded at the time. However, one machine
must not be given too many processes at once. If the system supports
migration, and the load difference between two machines is great enough, a
process should be migrated from one to the other.
4) Machines on a local area network have their own clocks. If these are not
synchronized, strange things can happen: e.g., the modification date of a file
can be in the future. All machines on a LAN should synchronize their clocks
periodically, setting their own time to the “network time”. However, adjusting
time by sudden jumps also causes problems: it may lead to time going
backward on some machines. A better way is to adjust the speed of the clock
temporarily. This is done by protocols such as NTP.
5) Many distributed systems use Remote Procedure Calls (RPCs) as their main
communication mechanism. It is a powerful technique for constructing
distributed, client server based applications. It is based on extending the notion
of conventional or local procedure calling, so that the called procedure need
not exist in the same address space as the calling procedure. The two processes
may be on the same system, or they may be on different systems with a
network connecting them. By using RPC, programmers of distributed
applications avoid the details of the interface with the network. The transport
independence of RPC isolates the application from the physical and the logical
elements of the data communications mechanism and allows the application
to use a variety of transports.
2.13 FURTHER READINGS
1) Abraham Silberschatz, Peter Baer Galvin and Greg Gagne, Applied Operating
System Concepts, 1/e, John Wiley & Sons, Inc, New Delhi.
2) Maarten van Steen and Henk Sips, Computer and Network Organization:
An Introduction, Prentice Hall, New Delhi.
3) Andrew S. Tanenbaum and Albert [Link], Operating Systems Design
and Implementation, 2/e, Prentice Hall, New Delhi.
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4) Andrew S. Tanenbaum, Modern Operating Systems, 2/e, Prentice Hall, New Distributed Operating
Systems
Delhi.
5) Maarten van Steen and Andrew S. Tanenbaum, Distributed Systems 1/e,
Prentice Hall, New Delhi.
6) Andrew S. Tanenbaum, Distributed Operating Systems, 1/e, Prentice Hall,
1995), New Delhi.
7) Jean Bacon, Concurrent Systems: An Integrated Approach to
Operating Systems, Database, and Distributed Systems, 2/e, Addison Wesley,
New Delhi.
8) Jean bacon and Tim Harris, Operating Systems: Concurrent and distributed
software design, Addison Wesley, 2003, New Delhi.
9) Coulouris, Dolimore and Kindberg, Distributed Systems: Concepts and
Design 3/e, Addison-Wesley, New Delhi.
10) D.M. Dhamdhere, Operating Systems – A Concept Based Approach, Second
Edition, TMGH, 2006, New Delhi.
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