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The document outlines tasks and topics related to Java programming, including writing a program for the finally block, understanding the thread life cycle, handling multiple catch blocks, and explaining thread priorities. It also covers the Delegation Event Model, keyboard event handling, adapter classes, and the advantages of Swing over AWT. Additionally, it discusses Swing applications, layout managers, and the applet life cycle.

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0% found this document useful (0 votes)
2 views1 page

Descriptive

The document outlines tasks and topics related to Java programming, including writing a program for the finally block, understanding the thread life cycle, handling multiple catch blocks, and explaining thread priorities. It also covers the Delegation Event Model, keyboard event handling, adapter classes, and the advantages of Swing over AWT. Additionally, it discusses Swing applications, layout managers, and the applet life cycle.

Uploaded by

silentkillerrblx
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Unit-3

1. Write a JAVA program for finally block


2. Write short notes on Thread Life [Link] write java program for creating threads
3. How to handle multiple catch blocks for a nested try block? Explain with an example
4. Write a program to explain thread priorities usage

Unit-4

1. Explain the Delegation Event Model and event handling in Java.


2. Discuss keyboard event handling with examples.
3. Explain about the adapter class with an example.
4. Why swing components are preferred over AWT components?

Unit-5

1. Explain Swing and its advantages over AWT.


2. Demonstrate a simple Swing application
3. What are the various layout managers used in Java?
4. Explain the life cycle of an applet.

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